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Messages - Master Yoshi

Pages: 1 [2] 3 4 ... 14
21
Other Projects / Re: [Demo] Tech demo - Horn of Balance
« on: April 28, 2012, 05:09:58 am »
After watching the videos on the front page of this thread, I am speechless. Amazing work. I'll be reading the rest of this thread right now.  :o

22
It's quite simple... I just want to do my own project, completely by myself... I have a different vision in mind than Majora's map, though I do feel he has done a fantastic job with his.

23
I'm pretty satisfied with the roots. I like the simplicity of them, and they seem to blend right in with the style to me.

As far as the canopy shadow making the area too bare, you may be right. I might add some leaves. I was trying to follow the style of the tile I was using, which never has anything over it. I think it looks fine with the layover, but I'll take some second opinions.

24
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 27, 2012, 11:32:32 am »


Well, here he is.This is how it's going to look in-game.. and I'm extremely proud of this one.




Sans-layover...



Aaand a quick Mockup...


This is not for public use, as I have poured my heart into it for the past few nights, and want it to represent me as my work as of now...

25
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 26, 2012, 01:29:53 am »
Almost there. I can't decide what I should do with the roots.

26
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 25, 2012, 03:37:24 pm »
The goal was thick tree bark. Let's see how it looks when I flesh out the roots and shade it all.

27
Graphics / Re: OOT2D Map Project - Accepting Community Sprites - Read
« on: April 25, 2012, 06:17:23 am »


Something like this, but way more cleaned up...

28
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 25, 2012, 05:21:28 am »
I added the stump. Will show it later... but until then, I'd like some thoughts on this guy.



Sorry Skeme, he's no longer related to yours that I began with. :p

29
Graphics / Re: OOT2D Map Project - Accepting Community Sprites - Read
« on: April 25, 2012, 05:17:02 am »


Needs more bricks, but the fan part is great. Is it called a fan? Blade? Windmill spinning part?


30
Graphics / Re: OOT2D Map Project - Accepting Community Sprites - Read
« on: April 24, 2012, 09:55:38 pm »
Tiles I can think of off the top of my head:

The Kakariko windmill
The big building at the back of Lon Lon Ranch
Kakariko houses
Marketplace buildings, mask shop
The Spirit Temple entrance
The Kakariko well
The water fountain in the market
The spinning pot in Goron city
Torches
The Lon Lon Ranch houses and stable
Gabon's castle
Hyrule Castle


31
Graphics / Re: OOT2D Map Project - Complete!
« on: April 24, 2012, 03:40:35 am »
Not bad! This board could surely use an Ocarina of Time ALttP styled tile project... there are so many tiles still needing created, it's really impossible to remake the maps without them.

32
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 24, 2012, 03:22:50 am »
Those are pretty nice, but I'll most likely stick to what I have. I like them, though!

33
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 23, 2012, 04:38:34 pm »
Almost done with the lost woods. The Deku Tree area is complete, as well as the sword area. Everything is going smoothly.




34
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 21, 2012, 05:14:12 pm »


Heavily WIP, just showing how the nose is going to look. It's not shaded, but that is the texture I plan on doing the entire tree in. The roots and the base of the tree will be redone, as they are just placeholder so that I can see the general shape the tree will be. The mouth will be redone, the facial hair is unfinished. Loads of work to be done, and I'll get back to work on it when I get home tonight. Gotta go cut steaks and sell seafood.

35
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 21, 2012, 02:06:01 pm »
The one in your avatar looks much better than this new one, in terms of shape and size. I would work on detailing that one if I were you. Try to separate it from looking like the smaller tree on a larger scale..

36
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 21, 2012, 05:49:48 am »


Heavily WIP, hence the blurryness.

And yes, Random, it's using yours as a base for now, because I liked the shape of the ALttP trees, which yours had. Before I am finished it will be completely drawn over, no worries.

37
Graphics / Re: OOT2D Map Project - Complete!
« on: April 21, 2012, 01:50:29 am »
Now for things such as Ganon's castle, Goron City, Zora's Domain, ect. I'm glad to see your map is finally complete, as it will be a long time until mine ever will be!

38
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 20, 2012, 04:46:28 pm »
I'm undecided on where I want the Deku Tree area entrance... I like where I've put it now, as I considered doing the area as a new room similar to the Master Sword pedestal in ALttP, but then again it would be really cool for the Deku Tree to be included in my entire overworld map. I may take the suggestion and move it to the east, middle section, like in the original. I can always put the secret area that you can access with the magic bean where I currently have the entrance.


Ok, so here is the map as of today, with some adjustments and additions. I fixed the vines on the platforms for the bridge area and added some more bushes by the house on the far right, to make the area less bare.

Also did a quick mockup, with the ALttP hud to see how it would look in game.

I'm probably going to be working on the Kokiri Sword area, Lost Woods and Deku Tree area when I find some time from work so that I can focus some time into this. I also already have the Market area planned out, as well as Kakariko village, but I have a ton of tiles to be made to make those places happen. I don't want to reuse the original ALttP houses.

39
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 19, 2012, 08:59:23 pm »
Depends on if the location is overworld or dungeon. I wouldn't use them for overworld, but I can't think of a scenario where they would be needed?

40
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: April 19, 2012, 06:28:27 pm »
Not bad, sir. I think I'll use that.

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