Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ZoSo

Pages: [1] 2 3 ... 16
1
Coding / Re: GM7/8 Problem with surfaces and views
« on: March 20, 2020, 10:11:49 pm »
Edit: Solved.
Code: [Select]
draw_circle(objLink.x+12/2-view_xview,objLink.y+27/2-view_yview,16,false);Thanks for taking the time to help, I really appreciate it!
Keep an eye out for a demo coming up.

2
Coding / Re: GM7/8 Problem with surfaces and views
« on: March 20, 2020, 03:34:54 pm »
Yeah, view is fitted to the screen. I'll try and take a little video when I get home from work.
EDIT: ok here it is
https://i.imgur.com/lRALXFW.mp4

3
Coding / Re: GM7/8 Problem with surfaces and views
« on: March 20, 2020, 11:57:41 am »
I thought so, but apparently not  :huh: I was under the impression that x-view_xview, y-view_yview found the coordinates 0,0 on the view based on the surface. So I thought adding +objLink.x would essentially be 0+links x coordinate. But when I do this, the light circle only uses the players coordinate when you're in the rooms top left corner. The further away you travel from that corner the further away the light circle draws from the player position.

4
Coding / Re: GM7/8 Problem with surfaces and views
« on: March 19, 2020, 11:04:18 pm »
I don't believe that's a function in GM 7 or 8, I couldn't find it.
EDIT:
So in the create event I added 2 variables...
Code: [Select]
_x = x-view_xview[0];
_y = y-view_yview[0];
using them in the step event..
Code: [Select]
draw_circle(_x+7,_y+14,16,false);
and drawing the surface in view in draw event
Code: [Select]
draw_surface(surf, view_xview[0], view_yview[0]);
Which is better, this gets me the surface drawn within the view and the "light" is now consistently being drawn in top left corner following the view. Now it just needs to be drawn over the player object.   Using objLink.x-view_xview, objLink.y-view_yview didnt yield results :P

5
Coding / GM7/8 Problem with surfaces and views
« on: March 19, 2020, 09:40:48 pm »
I have an object that is dealing with lighting effects. Basically it's creating a surface that covers the viewport, drawing a dark rectangle on it, and then essentially "poking out" holes by drawing circles and blending the colors together. At the moment Im trying to achieve the lantern effect. Everything seems to be working fine, except the surface wont follow the player object correctly. Either the dark rectangle is drawn over the viewport and the circle doesnt follow the player until youre close to the views x,y origin, OR the rectangle only draws at the rooms x,y origin not following the view but when you enter that area the circle follows you perfectly. I hope this makes sense. Heres the code.
Create
Code: [Select]
surf = surface_create(302,243);
color = make_color_rgb(8,8,40);

surface_set_target(surf);
draw_clear_alpha(c_black, 0);

surface_reset_target();
Step
Code: [Select]
if (surface_exists(surf)) {
    surface_set_target(surf);
   
    draw_set_color(color);
    draw_set_alpha(.8);
    draw_rectangle(0,0,302,243,0);
   
    draw_set_blend_mode(bm_subtract);
    draw_set_color(c_white);
   
    if global.item_obtained[0] = true {
    draw_circle(objLink.x+7,objLink.y+14,16,false);
    draw_set_alpha(.5)
    draw_circle(objLink.x+7,objLink.y+14,32,false);

    }
   
    draw_set_blend_mode(bm_normal);
    draw_set_alpha(1);
    surface_reset_target();
    } else {

    surf = surface_create(302, 243);
    surface_set_target(surf);
    draw_clear_alpha(c_black, 0);
    surface_reset_target();
   
    } 
Draw
Code: [Select]
if (!surface_exists(surf)) {
    surf = surface_create(302, 243);
} else {
    if (view_current == 0){
        draw_surface(surf, 0, 0);
        }
    }
The changes happen when I change x,y position of draw_surface in the Draw event, either 0,0, or view_xview+0,view_yview+0.

6
Graphics / Re: Moblin WIP
« on: March 03, 2020, 01:47:54 am »
Gonna bump this a little bit with a new post. I've been messing around with the upward facing stance a bit more and would love some critique. My line art isnt the cleanest right now. I tend to draw a rough outline and clean it up as I go, I'd like to get opinions if Im on the right track before I clean up too much/move on any farther. Thanks!

Update 3-7
Been working on the upward facing idle sprite. Lengthened the arms, cleaned up lines, fixed shading. I think its turning out nice.

7
Graphics / Re: SpritingBrad´s sprites
« on: March 01, 2020, 10:23:12 pm »
Ahh that's not something you see very often, that should be cool! My pace is like a friggin snail in comparison XD

8
Graphics / Re: SpritingBrad´s sprites
« on: March 01, 2020, 08:44:56 pm »
First of all, it's a great start! And if you did this all today, holy moly you work fast XD Before you go any farther though, there's an issue you need to address: perspective. It's not 3/4 top down, at least the mouth isnt... The bottom half looks 3/4 but the mouth looks like I'm looking at it from the side, very awkward. I personally find the palette too green for my taste, I'd go more yellow/golden brown. I like how you've given the eye such potential for animation though, Id love to see it follow Link around a room!

9
Graphics / Re: Moblin WIP
« on: February 23, 2020, 02:56:56 pm »
I think I get what you're saying. You should be able to see the top of the shoulder and back? I'll play around with it when I get home from work this evening.

EDIT: Made it so you can see the tops of the shoulders. I think this helped. I really just have the legs and hands to work on before this idle position is finished. Maybe I'll add the second arm in the background, I'm not sure yet.


Update 2/29:
Fixed the shoulders on the attack frame. Also got bored and started on the upward facing sprite. The base I ended up with and messing around with some edits to see how it would look. I think Im going to make it a bit wider like the orange outline.



10
Graphics / Re: Moblin WIP
« on: February 22, 2020, 05:43:24 pm »
Thanks. Small update and a silly mockup.


11
Graphics / Moblin WIP
« on: February 15, 2020, 06:48:55 pm »
Hey everyone, I've been working on spriting out everyones favorite enemy, the Moblin, from BotW, for my project. I wanted to share my progress here. C+C welcome!
Side View Idle

Side View Attack

12
Wow, that's really awesome! I feel like this is what Majoras Mask would look like if they gave it the Link Between Worlds treatment. I wish the clock tower was more to scale, but I love it none the less. Great job!

13
Feedback / When did we get a Llama?
« on: October 01, 2014, 12:10:57 am »
So I just noticed the llama attacking phantom ganon in the header, at first I thought I had a smudge on my screen and thought "Why the hell wont that come off?".  XD

14
Entertainment / Re: That legendary blade.... the Master Sword!!
« on: September 21, 2014, 12:03:50 am »
Hmm, I'd say around 55%, but that was the tougher half! What I have to do left-
The Blade
-Finish routing pseudo fuller
-Buff and polish
-Etch the Triforce symbol above guard

The Hilt
-Finish carving pommel model
-Cast cross guard
-Cast grip
-Cast pommel
-Buff and polish aluminum casts
-Paint casts
-Cut glass gem to shape
-Apply wrap to grip

15
Entertainment / Re: That legendary blade.... the Master Sword!!
« on: September 20, 2014, 06:44:26 pm »
So it's been a while since I've updated this!! So theres a number of things that I've done since I've updated this:
-Ground the edges
-Begun routing the "fuller" on one side
-Finished master copy of wax model guard
-Made wax model of grip
-Begun wax model of pommel
And pics :D

Rough mockup of how itll look put together.(You can see the center is more than half way routed.)

Copies of the finished guard model. This is injection wax, it will melt out of the plaster mold Ill be making for pouring the aluminum much easier than the purple carving wax I used for the master copy.

16
Graphics / Re: Some NPC's
« on: July 28, 2014, 06:01:25 pm »
Been tinkering around:

Also:

Ribbbbiiittt!

17
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: July 28, 2014, 05:27:32 pm »
*thumbs up* Looks great man, you know I admire your work! Look forward to seeing more  :)

18
Graphics / Re: Some NPC's
« on: July 27, 2014, 06:08:15 pm »
@dotyue You mean the 3rd Oracle game I tried making? That was soo long ago! This project has been in developement a looong time now, seeing many face lifts  :P Hopefully I'll get a topic up soon.

@Sinkin You da man! Looks awesome 8) We should totally collab on this project, the stuff we end up working on turns out awesome, shoot me a PM if you're interested bud!

19
Graphics / Some NPC's
« on: July 26, 2014, 07:43:41 pm »
So I figured I'd post some npc's I've been working on for a project.

Everything revolves around the Link sprite, which was made by OSM. The teapot man was a collab between Sinkin and myself. Frog was editted from a sprite that I dont remember. C+C always welcome  :)

20
Entertainment / Re: Heart Forth, Alicia
« on: July 25, 2014, 03:06:49 pm »
This actually looks very cool, seems like it could be alot of fun. I just wish they had a gameplay video up so we could see what it really looks like, the vid they had on Vines didnt really cut it for me  XD

Pages: [1] 2 3 ... 16

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.058 seconds with 35 queries.