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Author Topic: [Solved] Deku Link - GBC  (Read 12830 times)

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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #20 on: September 12, 2010, 06:30:02 am »
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I think SC's face looks better. Because it has the sadness that Deku Link seems to display. My advice from a programmers perspective. I would separate the pedals from Deku Link in the final spritesheet. It would allow for some more advanced animations.
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Jeod

Team Dekunutz, Doubleteam
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #21 on: September 12, 2010, 04:41:01 pm »
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Hey Niek, I could change that back for Deku Link, yeah. But not all Deku are sad. I think my edited guard Deku has a more fitting face for his role. What do you mean by more advanced animations?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #22 on: September 12, 2010, 06:39:52 pm »
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It isn't actually more advanced animations, but independent animations. In MM the speed of the rotating pedals depends on the momentum of Deku Links flying. When Link is hovering at place the pedals rotate slower and when Link is moving the pedals go fast. When Stopping and starting flying the pedals gradually decrease and increase in speed. The animation and sprite of Deku Link depends on what the input (keys/buttons) from the user is. Flying, starting and stopping in 3 directions.

If you separate the pedals from Link you can make a great number of permutations with a few sprites and not have to make all the permutations of the combined sprites.
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Jeod

Team Dekunutz, Doubleteam
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #23 on: September 12, 2010, 06:46:12 pm »
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Oh I get you now! Great idea, and I'm pretty sure I can add that easily. Hey SC, how would you draw the side view for the flower? I'm trying a lot of different ways and I'm still not satisfied with it.
« Last Edit: September 12, 2010, 07:47:06 pm by TiffTuff »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Jeod

Team Dekunutz, Doubleteam
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #24 on: September 12, 2010, 08:09:05 pm »
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Here's my best version. Yea or nay?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #25 on: September 13, 2010, 07:08:32 am »
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I would think that the petals would look the same from any angle.
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Jeod

Team Dekunutz, Doubleteam
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #26 on: September 13, 2010, 02:10:35 pm »
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I would think that the petals would look the same from any angle.

You mean just rotate the petals 90 degrees? Somehow I don't think that will look right.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #27 on: September 13, 2010, 06:37:35 pm »
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No he means, that you probably can use the same sprites for the pedals that you use for the down facing. Thus one set of pedal sprites for down, left and up. It is that facing left, just uses one.
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Jeod

Team Dekunutz, Doubleteam
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #28 on: September 13, 2010, 06:39:55 pm »
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Hm, nice idea. I'll give it a shot when I finish my classes. (2 hours straight, same room...damn)
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Jeod

Team Dekunutz, Doubleteam
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #29 on: September 13, 2010, 09:25:24 pm »
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Here you go! It looks a bit odd to me though.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #30 on: September 13, 2010, 09:36:20 pm »
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NIce!
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #31 on: September 15, 2010, 06:07:14 am »
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I made these ages and ages ago, they might help. They are in custom colours but there is a version under that uses only black, creme and green.
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #32 on: September 15, 2010, 06:15:37 am »
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um...What's up with all the static in your image?
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #33 on: September 15, 2010, 10:47:39 am »
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That's a screenshot taken in ZQuest.  I think it's to reduce the file size by not creating blank tiles in unused space.
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Mamoruanime

@Mamoruanime
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #34 on: September 15, 2010, 08:41:11 pm »
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That's a screenshot taken in ZQuest.  I think it's to reduce the file size by not creating blank tiles in unused space.

D: that's odd to me... I don't know compression methods too well, but I thought blank space usually compressed to nearly nothing :s
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #35 on: September 16, 2010, 02:35:20 am »
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All I know is that in the old versions of ZQ, there wasn't any static. And for each new page of tiles the filesize would get bigger even if the page was blank or mostly blank.  I assume it's because each tile was the same colour-depth, even if it was left blank.  So in the new versions (and this is just my guess) it only saves individual tiles that are in use, instead of saving the whole page.

This is to reduce the filesize of the game, obviously, not the filesize of the screenshots.
« Last Edit: September 16, 2010, 02:37:19 am by शेफाली »
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Mamoruanime

@Mamoruanime
Re: [HELP/REQUEST] Deku Link - GBC
« Reply #36 on: September 16, 2010, 02:39:27 am »
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Ah yeah that makes a bit more sense I guess. Just poor programming on ZQ's part :p
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Re: [HELP/REQUEST] Deku Link - GBC
« Reply #37 on: September 21, 2010, 09:59:41 am »
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Ah yeah that makes a bit more sense I guess. Just poor programming on ZQ's part :p
Heh, yeah the program is quite bloated and built on a 10 year old codebase, but the current developers do a great job with what they've been given. The next release is going to be a full overhaul, and with it you'll be able to make just about any kind of game you can think of, with minimal coding needed on your part.
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