ZFGC

Projects => Zelda Projects => Topic started by: AoDC on April 01, 2006, 05:00:28 am

Title: [Dead] Zelda: Oracle of Life
Post by: AoDC on April 01, 2006, 05:00:28 am
Read last post.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 01, 2006, 05:21:10 pm


Class Information:
Novice: The simple peasants of Zelonion.
Weapon: Dagger
Clothing: Peasant Tunic
Spell #1: Swing Dagger

Archer: The long distance bow and arrow warriors.
Weapon: Bow (+Arrows)
Clothing: Red Archer Tunic
Spell#1: Shoot Arrow

Summoner: The evil wizards that summons and controls enemies from hell.
Weapon: Magic Staff
Clothing: Black Robe
Spell #1: Summon Like Like

Swordsman: The loyal knights that use nothing but blades and sheer strength.
Weapon: White Sword
Clothing: Green Tunic
Spell #1: Swing Sword

Priest: Females that have been brought up to summon powers from fairies, and aid warriors with their magical abilities.
Weapon: Fairy
Clothing: Priestess Dress
Spell #1: Heal

No more Tester positions available.
What about the blue tunic?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on April 01, 2006, 06:01:25 pm
So when is the demo comming out again?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on April 01, 2006, 11:13:01 pm
April 16th
But it's only for the Testers.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 02, 2006, 01:14:03 am
Blue tunics are purchasable later...

Yep, tester only. Lucky you made it halotank :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 02, 2006, 08:34:29 am
Yep. Progress is coming along great... I'm currently tiling the Zelonion Woods, which is basically the first dungeon... I guess while I'm here I'll give you guys note on the basic storyline. AoDC, if you would add this to your first post:

Basic Storyline
The Land of Zelonion is in destruction. The atmosphere is cold, the air is dark. The sun hides behind the soft sillhoutte of the clouds, and the lives of those lost due to the King's greed roam the forest roads and the city streets. What was the most powerful and well-structured land of all time has fallen into an everlasting deathwish. And the only way to repair these matters is to find the Oracle of Life.
Four Heroes of Legend must rise to serve. An Archer, a Summoner, a Priest and a Swordsman must journey deep into this Zombie-infested land in search of the one who commands life, the Oracle of Life. Discover how the land came to be, discover the powers of the Oracle and witness the power of the Heroes coming together. This is Zelda: Oracle of Life.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 02, 2006, 11:28:51 am
i know im a beta tester! i cant wait to test... o btw did you use blitzmax for this?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on April 02, 2006, 08:11:04 pm
Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 02, 2006, 08:13:28 pm
Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 02, 2006, 09:20:21 pm
Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Yay Hero of Vortex is here :D! I'm glad there's another Hero still at ZFGC :D.

Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
This HUD was made to make some space. AoDC made it all himself (about the only graphics in the game that I didn't make) and I doubt he'll be getting rid of it :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 02, 2006, 09:25:28 pm
Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Yay Hero of Vortex is here :D! I'm glad there's another Hero still at ZFGC :D.

Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
This HUD was made to make some space. AoDC made it all himself (about the only graphics in the game that he didn't make) and I doubt he'll be getting rid of it :P.
Don't you mean "The only graphics in the game that I didn't make. But I guess it makes sence.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 02, 2006, 09:26:40 pm
Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Yay Hero of Vortex is here :D! I'm glad there's another Hero still at ZFGC :D.

Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
This HUD was made to make some space. AoDC made it all himself (about the only graphics in the game that he didn't make) and I doubt he'll be getting rid of it :P.
Don't you mean "The only graphics in the game that I didn't make. But I guess it makes sence.
Ahh, yes, of course...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on April 02, 2006, 09:29:52 pm
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 02, 2006, 09:36:08 pm
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Programming isn't the hardest thing in an online game. Syncronizing is.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on April 02, 2006, 09:37:54 pm
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Programming isn't the hardest thing in an online game. Syncronizing is.

Yes im aware ive written quite a few. But how do you get syncronization? Programming!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 02, 2006, 09:40:52 pm
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Programming isn't the hardest thing in an online game. Syncronizing is.

Yes im aware ive written quite a few. But how do you get syncronization? Programming!
Damn you and your smart remarks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on April 02, 2006, 09:47:41 pm
Lol, and I'm a beta tester too!  Wahoo!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 02, 2006, 10:09:25 pm
Piers and Helios, get back on topic please :).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on April 02, 2006, 10:32:06 pm
Piers and Helios, get back on topic please :).
When did it get off-topic :P, it was only 3 posts. But alright, i can understand wanting to flex your new mod powers :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 03, 2006, 12:15:21 am
Someone said something about off-topic and whatnot, so I just posted a happy note in response. Gotta please the people.

On-Topic: Those names and stuff you took before were the beta-testers, right? If so, I'm glad I got in when I did :D. I remember a couple of other online games that worked well enough, but were never finished beyond a simple online walk-demo :S.

The only thing though, is will the gameplay be dependant on havnig other pepole? Because people won't necessarily always be online. Let's face it, it's no WoW ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 03, 2006, 04:35:58 am
I'll add the story Adny ^_^.

The HUD will be slightly updated before Demo 1.

Thanks for the comments :D New screenshots... soon? :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on April 03, 2006, 06:15:22 pm
Yay! New screenshot! Did you answer the question on what it's made in yet?  ???  Please quote the post if you did.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 03, 2006, 08:11:33 pm
Yay! New screenshot! Did you answer the question on what it's made in yet?  ???  Please quote the post if you did.
Its made in Game Maker 6.1 with the SOC (Simple online communication) dll version 3.1.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MaJoRa on April 03, 2006, 08:23:51 pm
Ah yes, good old game. I have been keeping my eyes on this game for quite a while now, i have seen screenshots in the past and im speachless, this game is amazing! I can only wish you the best of luck with this project, as i have no criticisms for you, so, good luck!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 03, 2006, 08:31:21 pm
yes and i beta tested one of them =D it was nice too and i still got the game and server..i play around on it sometimes
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 03, 2006, 08:32:56 pm
yes and i beta tested one of them =D it was nice too and i still got the game and server..i play around on it sometimes
Damn you....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MaJoRa on April 03, 2006, 08:38:21 pm
yes and i beta tested one of them =D it was nice too and i still got the game and server..i play around on it sometimes

You know the second i get my pc to work im going to have to heck you and steal it dont you? Lmao, you lucky git.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on April 03, 2006, 09:14:26 pm
Yay! New screenshot! Did you answer the question on what it's made in yet?  ???  Please quote the post if you did.
Its made in Game Maker 6.1 with the SOC (Simple online communication) dll version 3.1.

Wow, looks pretty good for being made with Game Maker in regards to the HUD. Wait... is this Xelda Online? I was looking forward to that...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 03, 2006, 09:26:08 pm
Yay! New screenshot! Did you answer the question on what it's made in yet?  ???  Please quote the post if you did.
Its made in Game Maker 6.1 with the SOC (Simple online communication) dll version 3.1.

Wow, looks pretty good for being made with Game Maker in regards to the HUD. Wait... is this Xelda Online? I was looking forward to that...
No, Xelda Online was Gorthwough's project.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 03, 2006, 11:30:25 pm
Yes... GameMaker and Several DLLs (Multiplayer via SOC3.1 DLL) :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fan on April 03, 2006, 11:32:51 pm
*drolls*  Cannot wait until I get to play it.  Looks grade A. ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 03, 2006, 11:45:39 pm
Thanbks. Wait until you see Andy's NEW maps - outstanding.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: kirkking on April 05, 2006, 03:26:49 pm
that looks really cool, are u usin game maker
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 05, 2006, 11:34:45 pm
The next person to ask that will be shot on sight. Jokes!

Yep, GameMaker with SOC DLL 3.1 with Several other DLLs :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 07, 2006, 01:44:29 am
And it's going to be... TBA. =]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: CrystalAngel04 on April 07, 2006, 02:44:47 am
wow... unknown date now? this looks so promising, i'll be expecting something out of you soon on this! XD jk jk
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 07, 2006, 04:22:17 am
Yep, but it'll be worth the wait :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on April 07, 2006, 06:15:39 am
Would be great if you could release it the next monday, cause after that we got holidays... at least here. :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 07, 2006, 06:16:31 am
Yep, but it'll be worth the wait :)

Or will it... :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 07, 2006, 07:37:30 am
Fox: We're Thursday next week. I still need to study alot...

Weapon: Nope! Waist of time! XD

Pedlya: Spam Much? XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: kirkking on April 08, 2006, 01:37:20 am
Sorry bout askin, on a school comp. were it blocks everything and a friend of mine was curious.didnt really have time to scan the other posts.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on April 08, 2006, 01:40:01 am
So.. what's your question?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 08, 2006, 02:18:23 am
that looks really cool, are u usin game maker
He asked that :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 08, 2006, 02:36:31 am
The next person to ask that will be shot on sight. Jokes!

Yep, GameMaker with SOC DLL 3.1 with Several other DLLs :)
What other Dlls? (Please let there be a "Let Piers heck the game so he can rearange the files so he's level 99".dll)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 08, 2006, 03:12:05 am
Fox: We're Thursday next week. I still need to study alot...

Weapon: Nope! Waist of time! XD

Pedlya: Spam Much? XD

Hm.... I don't get it ... :P

As for OOL, it's coming along nicely... Or that's what AoDC said, until he had to rewrite the whole thing... Cuz he's afraid of haxX0Rz... and... such.... and ... i'm... writing... too much... dots.....................
We would make it faster... but ... Half yearlies and all... have to ... study...
Damn this half yearly of ours!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 08, 2006, 04:22:36 am
aodc......WAAA! YOUR USING GAMEMAKER! and release it or yuna gets chopped
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 08, 2006, 05:05:05 am
let us chop yuna!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 08, 2006, 07:05:21 am
...Yuna owns your soul.

What other Dlls? (Please let there be a "Let Piers heck the game so he can rearange the files so he's level 99".dll)
You can make it to level 999, actually, level 99 is just the line you cross to become a Master. DLL list is always changing, when the demo is complete, I'll add a list.

As for OOL, it's coming along nicely... Or that's what AoDC said, until he had to rewrite the whole thing... Cuz he's afraid of haxX0Rz... and... such.... and ... i'm... writing... too much... dots.....................
We would make it faster... but ... Half yearlies and all... have to ... study...
Damn this half yearly of ours!
Half yearlys suck :(

aodc......WAAA! YOUR USING GAMEMAKER! and release it or yuna gets chopped
Yuna has died plenty in bad attempts at FF :(

let us chop yuna!
Same as above ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 09, 2006, 12:25:18 am
Let us delve into our well of imagination for new spellz and classes!!!!!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 09, 2006, 12:35:51 am
OK OK!...if you did C++ since 2004 then why dont you code this game in C++ instead of crappy gay maker
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 09, 2006, 12:37:02 am
Now that your regged, I can add your nicky to the Team list :)

gm112 - Now why the f*ck would I bother recoding - Want another delay? TBoZ is done in C++ :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 09, 2006, 01:38:35 am
dunno ;D ^_^ (_^_^_)!!!! well YAY IM ON THE TEAM LIST! IM A BETA TESTER! ILL HELP WITH IDEAs!1!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 09, 2006, 03:34:56 am
8..er..7 more days until Testing...
^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 09, 2006, 04:37:24 am
I know AoDC's biggest secret.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 09, 2006, 05:33:22 am
i know AoDC'S current status =P i beta tested it!









































































APRIL FOOLS!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 09, 2006, 06:45:46 am
... AoDC is rewriting the whole thing again ... I know that you lie!

Until i read that " April Fools" part.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 09, 2006, 08:18:30 pm
we got to talk on pm lol =D like my jokes
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Who are the brain police? on April 09, 2006, 09:25:21 pm
This looks great! I cant wait to play it when its done!  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 10, 2006, 02:53:28 am
Weapon, I am not rewriting it anymore, not for a few demos. Not enough time :P

Others: KTNXBAI for comments :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 10, 2006, 05:55:49 am
lies!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 10, 2006, 06:33:15 am
No lies! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 10, 2006, 02:26:27 pm
Yes!
I can't wait tell the demo comes out. It looks awesome!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 10, 2006, 11:29:15 pm
Swordsman Skills; 65%
Summoner Spells; 100%
Priest Spells; 1%
Archer Skills; 30%

Yes I am lazy, I had plenty of time to do it but... Since we still have a lot of time... I'll get around to it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 10, 2006, 11:34:09 pm
1% - rofl.

Keep at it :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 10, 2006, 11:45:43 pm
O I will. These are useless posts that I like to keep going :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on April 11, 2006, 09:11:24 pm
hehe, stupid incomplete priests
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 11, 2006, 09:52:03 pm
Whoa, you all really want the demo O_o...

I better start ehm, tiling or something...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 12, 2006, 12:31:38 am
Here's to hoping Archers get Arrow-Bomb.  =D

ARCHERS FTW~!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 12, 2006, 05:35:05 am
I've got something similar, it's coming, just you wait. :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on April 12, 2006, 11:23:34 am
similar? like what? explosive kitten arrows?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 13, 2006, 01:57:37 am
Naw, you shoot the arrow at the ground, then when someone approaches you can blow it up. Or, it should be proximity... I'm still working on it, Beta will sort everything out. Explosive Arrows sounds nice though. Or a bomb attached to it =]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 13, 2006, 03:36:37 am
Awe... I wanna demo test so bad :P

Is there any spots left?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 13, 2006, 03:47:51 am
No spots.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 13, 2006, 11:30:02 pm
Bribe him!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 14, 2006, 12:22:13 am
I must have had... 20 requests for spots after the 50 was met. Too bad guys. Demo 2 will be unlimited - no worries :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 14, 2006, 12:31:57 am
I must have had... 20 requests for spots after the 50 was met. Too bad guys. Demo 2 will be unlimited - no worries :D
ha, i was able to join :P

AODC how do I send you THE MONEY >_<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 14, 2006, 12:48:15 am
Money O_o. Ooooh the bribe. No. :P

edit: Gameplay trailer will be released in one week. Summoner showing off :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 14, 2006, 03:04:01 am
I love the system of the Summoner. It's taking some time because I'm trying to make spells... Unique, from the other MMOs.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 14, 2006, 03:25:22 am
I love the system of the Summoner. It's taking some time because I'm trying to make spells... Unique, from the other MMOs.
take your time but make them unique >_<

PS: i can't wait to play this :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 14, 2006, 03:53:33 am
Time is being taken :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 14, 2006, 09:24:41 am
In fact... ALOT of time is being taken. Everyone should know Blizzard, aye? We're kinda like them, we provide the best, but we delay and take a long long time...

*I love Blizzard.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 14, 2006, 10:15:29 pm
Lol, I can't wait for the demo.... I am dying to play it!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 15, 2006, 12:47:00 am
In fact... ALOT of time is being taken. Everyone should know Blizzard, aye? We're kinda like them, we provide the best, but we delay and take a long long time...

*I love Blizzard.
*I love you >_<
well, good that you are delaying it, this reminds me to nintendo an TP delay :p
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 15, 2006, 01:05:57 am
Hopefully it will be worth it :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 15, 2006, 07:09:30 am
Of course it'll be worth it. It has me in it!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 15, 2006, 07:15:39 am
OK guys, I did more coding today... Im starting Summon animations for all summons, so Summoners should have all spells by Demo 1.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 15, 2006, 08:25:02 am
There WOULD be all complete spells for all the classes, if I wasn't so damn lazy. Hehehe.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 15, 2006, 08:31:19 am
AODC HURRY UP OR I'M CHOPPING YUNA AGAIN!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 15, 2006, 09:25:21 am
There WOULD be all complete spells for all the classes, if I wasn't so damn lazy. Hehehe.
No worries - until Summoner spells are done :P

AODC HURRY UP OR I'M CHOPPING YUNA AGAIN!!!
Yuna says: stfu.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 15, 2006, 09:38:21 am
SHES BEING CHOPPED! *chopped yuna =D*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 15, 2006, 09:39:39 am
Enough about yuna, please? Keep this on topic from now on.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 15, 2006, 09:40:43 am
alright  :D :D :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox The Cave on April 15, 2006, 07:17:50 pm
This baby girl of a FanGame is lookin' damn fine right now Aaron, damn fine. Once this is finally released, i'm sure this is going to be one of the best games around, and i'm sure it won't end there...you'll keep updating this for years with more items and such...

I can't wait.

AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on April 15, 2006, 11:27:04 pm
Don't for get about HoF! (Today is D-Day)

I still can't wait to test this out.. its going to be pretty darn neat. Hopefuly it wont suck up my entire day because i enjoy it so much. :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 16, 2006, 01:48:07 am
Itl be an hour of fun, honestly. Ill take you all on a quest for a spell. Dont forget, you have to become a class too :P Ill help people who wanna be Summoner, the rest can do it yaself XD.

AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
Fox? wtf O_o.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 16, 2006, 01:53:33 am
Itl be an hour of fun, honestly. Ill take you all on a quest for a spell. Dont forget, you have to become a class too :P Ill help people who wanna be Summoner, the rest can do it yaself XD.

AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
Fox? wtf O_o.
I will be  a summoner and kill the noobs >:D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 16, 2006, 02:00:00 am
Let me just say something. Dark Cape + Stalfos I = Almost instant noob death. Swordsmans are nothing to me... XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on April 16, 2006, 03:22:44 am
Testing is today right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 16, 2006, 04:18:46 am
I've got a question. Are you going to include certain commands (for the console) such as:

/afk - shows an away from keyboard message
/time - shows the player's real world time
/emote - does special emotions, such as dancing, burping, funny things
/end - ends the game
/tell - tells a person something rather than just saying it in the wide open

These should be easy to implement. For example, for "/tell", you could just check the ID of the player stored online under the name you type, and then send him a message.

When is testing?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 16, 2006, 04:40:37 am
i want to be reconized as..
i dunno but, when will we beta test?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 16, 2006, 04:49:44 am
Augh, still cant wait.
5 spells now?  Woo-hoo. XD

Am I gonna be the only archer? o_O

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 16, 2006, 07:03:36 am
OoL is out when its out :P

You wont be the only archer. All classes are equal basically. Archers have a hiding move, and can sneakily surprise any class. Though, some classes can reveal hidden enemies... It will be balanced, thats why Weapon's on the team :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox The Cave on April 16, 2006, 07:58:41 am
Itl be an hour of fun, honestly. Ill take you all on a quest for a spell. Dont forget, you have to become a class too :P Ill help people who wanna be Summoner, the rest can do it yaself XD.

AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
Fox? wtf O_o.

Lol, sorry...I meant to put HoF...don't know why I put Fox...*_*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 16, 2006, 08:07:48 am
*caugh*lol yuna is gonna get it *uncaugh*fox the cave! read before posting ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 16, 2006, 11:20:20 pm
I've got a question. Are you going to include certain commands (for the console) such as:

/afk - shows an away from keyboard message
/time - shows the player's real world time
/emote - does special emotions, such as dancing, burping, funny things
/end - ends the game
/tell - tells a person something rather than just saying it in the wide open

These should be easy to implement. For example, for "/tell", you could just check the ID of the player stored online under the name you type, and then send him a message.

When is testing?

Testing is when it is. I have commands:
_pm
_myip
_kick
_ban
_shout
_server
Try and guess what they mean.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 16, 2006, 11:41:34 pm
I've got a question. Are you going to include certain commands (for the console) such as:

/afk - shows an away from keyboard message
/time - shows the player's real world time
/emote - does special emotions, such as dancing, burping, funny things
/end - ends the game
/tell - tells a person something rather than just saying it in the wide open

These should be easy to implement. For example, for "/tell", you could just check the ID of the player stored online under the name you type, and then send him a message.

When is testing?

Testing is when it is. I have commands:
_pm
_myip
_kick
_ban
_shout
_server
Try and guess what they mean.
--Easily guessable--
_pm  Private message/Whisper
_myip  My IP, Hmm, I wonder. <End Sarcasm>
_shout  Megaphone/To entire server
_server  Change server

--Could be one of a lot of things, too many to list.--
_kick
_ban
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 16, 2006, 11:48:21 pm
_kick is for Admins. It boots a player.
_ban is for Admins. It bans a player forever (no unban, muwahahaha)

_server actually kicks everybody off the server, incase of a glitch. It is done via the Server program, not in-game by admins :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: sciky on April 17, 2006, 01:29:10 am
Re: Zelda: Oracle Of Life Online [101 Dalmations!... err replies.]

I'm expecting there will be 101 dalmations in this game and I won't be playing it until there are....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 17, 2006, 02:28:28 am
hurry up lol. jk take your time we need a good game =p *yuna is gonna get it*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 17, 2006, 07:03:48 am
The game has to be released on the first of something. 1st May, June, or July.

Edit: Look at my new avatar. Octorok I is only available via Quest >:P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on April 17, 2006, 10:27:07 am
The game has to be released on the first of something. 1st May, June, or July.

Edit: Look at my new avatar. Octorok I is only available via Quest >:P


You could always invite a few of us in to take a little random spin. :p
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on April 17, 2006, 03:16:38 pm
a guy i used to work for, whom some of you might know, once had a crazy idea about making a 3D Zelda MMO. Funny thing is, he never finished his normal 3D Zelda game. Someday in the future, I believe his dream will be realized, but until then, this game is gonna rock!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 12:28:39 am
Id make this 3d, if only i had ALL the models. I know Xtreme3D very much...

Anyway, the first quest has been programmed. Its easy, and gives you Octorok I (or other skills/spells for other classes) plus a level up. It can only be done once XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 18, 2006, 02:17:31 am
Looks like everybody is drooling over the summoners.    ::)
So what?  You're not gonna make spiffy avatars like that for every class? XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 03:35:41 am
Archer fanboy. Die! Joking.

Ill make a set eventually. Theyll look spiffy, not like my one :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 18, 2006, 03:40:40 am
AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
:'(...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 18, 2006, 04:09:01 am
AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
:'(...
XD, Hero of Fire is working so damn hard on this, with all his tiling, and tiling, he deserve a standing ovation.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 18, 2006, 04:28:00 am
/me stands and ovates Hero of Fire!

This is seriously the game I can't wait for. You code-y/sprite-y people; TYPE AND CLICK FASTER!

I'm putting you into Chinese Sweatshop mode. No food until you've produced 20 demos! WORK FASTER!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 04:30:19 am
God damn - 20? I hope to be finished the game at 20 X_X.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 18, 2006, 04:34:21 am
I think that the last demo will be demo 4, then just updates.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 07:07:25 am
Yea thats a good thing to say. Now to go work...

edit: Updated image to the new sumoner star.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 18, 2006, 08:05:32 am
I... work hard?...

Wait... what did Dark Cape do again?

I'm... lost, what?  :-\ :-\ :-\ :-\ :-\ :-\


EVERYONE SPAM _SERVER

Oh yah, by Demo 2, I guess every class will have all of their spells at their disposal - It's a beta, when it comes, don't spam me with "0mg olo ths iz t00 rigg3d roffelz0r nerf plz!!!11!!"

 :)


I can't wait till this game comes out - I love AoDC  ;)

[Alex Edit] - Don't double post!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 08:38:01 am
Whoa Weapon! Double posts of... spam? Nobody can access _server but me :D Dark Cape is a secret :D (But you know, YOU MADE IT!)

Also, I shall add a thumbnail row in my sig of completed summons.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 18, 2006, 08:42:40 am
cant wait till the demo comes out =P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 18, 2006, 06:01:24 pm
cant wait till the demo comes out =P
agree, i want to catch them all.. Oraclemon! >.<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 11:21:00 pm
I was thinking the Pokemon phrase when I did my signature.

Anyway, might add some more images to my signature today.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 18, 2006, 11:34:40 pm
xD

Do you have an estimated realese date for the new demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 11:46:23 pm
As said before, the first of something. May is abit hard... Id say June. June 1st. We'll see...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 18, 2006, 11:47:42 pm
Mkay, make it june 6th

its a funny date

6/6/06

xD

plus the new afi cd is realesed then, so it will be like the happiest day of the year! xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 18, 2006, 11:48:05 pm
As said before, the first of something. May is abit hard... Id say June. June 1st. We'll see...
Hm.... this demo better include alot. (Not something all get bored of in 10 minutes)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 11:50:53 pm
It should last for an hour. But after an hour, you can hunt and get higher stats and spells, so when Demo2 is out, you should have unlocked them all XD (It takes a while to get to level 99, so I will be on every day probably, and open for group hunts :D).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 18, 2006, 11:52:29 pm
It should last for an hour. But after an hour, you can hunt and get higher stats and spells, so when Demo2 is out, you should have unlocked them all XD (It takes a while to get to level 99, so I will be on every day probably, and open for group hunts :D).
What is your favourite class so far? And how does that skull dude (forget name) summon work?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 18, 2006, 11:57:05 pm
I am a huge fanboy of Summoners. I just... love them so much. And by skulldude... You mean Stalfos?

All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 19, 2006, 12:00:33 am
I am a huge fanboy of Summoners. I just... love them so much. And by skulldude... You mean Stalfos?

All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
I think I may like this more then runescape.... <_< >_>. Are you using the server to host save files or is it saved on the computer?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 19, 2006, 12:02:06 am
AWEEEE!!!

I wanna play it so bad!!!

>_> Please work fast.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 12:07:53 am
I am a huge fanboy of Summoners. I just... love them so much. And by skulldude... You mean Stalfos?

All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
I think I may like this more then runescape.... <_< >_>. Are you using the server to host save files or is it saved on the computer?
Server side. Used to be computer, but security 1st! :D

AWEEEE!!!

I wanna play it so bad!!!

>_> Please work fast.
I work when I work. I have been playing mmo's all week to try and understand what makes them good. So far, I got nothing :/. What would you guys want to see?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 19, 2006, 12:11:28 am
I want to see (Not including the fact i'd like to see the source code) some wild enviorments just for exploring. Like a huge desert island in the middle of no where that you need a boat to get to. Also some rare items never hurt anyone.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 12:14:40 am
Im going to make a hunting area called Piers. Just for you. Enemies wont be hard, I think Piers is a good area name.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 19, 2006, 12:15:52 am
Im going to make a hunting area called Piers. Just for you. Enemies wont be hard, I think Piers is a good area name.
Good idea.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 19, 2006, 02:11:50 am
I'd like to see some original graphics, and mostly, I'd like see some original enemies and attacks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 02:57:15 am
We cant do original... Thats why I am making it off the Zelda theme, and onto a new storyline, with classes, adventure etc.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 19, 2006, 03:09:27 am
oOoOOoo I GOT AN IDEA!!! LETS MAKE A MONSTER NAMED GM112! HE'S LIKE A EVIL MONSTER THAT RANDOMLY APPEARS! IF YOU KILL HIM YOU GET SOMETHING!!!

OOOoOoOoo ALSO ALSO! HAVE LIKE GAME MODERATORS HAVE THE ABILITY TO SIGN IN AS A NPC AND ATTACK A RANDOM PLAYER!! YOU KNOW SO THE MODS CAN HAVE A LITTLE FUN!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 19, 2006, 03:14:53 am
*Sorry for double post

I got an idea! Let's not. :P Jks.,


**
Quote
I work when I work. I have been playing mmo's all week to try and understand what makes them good. So far, I got nothing :/. What would you guys want to see?

What MMO were you playing?

In a MMO, there's basically 3 things that people enjoy it for.

1. For combat - make it fun, fast paced and fair
2. Environment and Interaction - Players want to escape from their daily lives and immerse themselves in a whole different environment, with different people. Some also love to Roleplay. I know I do sometimes :)
3. Teamwork - Playing in parties can be frustrating, but really fun - put quests and such in that only parties can manage to do.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Skipper on April 19, 2006, 04:54:32 am
Well...I guess I have an idea:
How about a colliseum?
I mean, a colliseum to test how strong you are, fight against friends, summon battles, fight against enemies, ect.
Don't know if it has been mentioned before, so...

(By the way, this is skipper from purezc...and darkmog from ZFGC-X or whatever.)

Oh, and another good idea: Quests. Like, every now and then, you can make a new "mission" for players. Like, lets say there is a place called... hm... Rufia Mountain. Like, one week, have some mission like "Journey into the dephs of the mountain to retrieve the sacred sword" or something.(That was a poor example of a mission... :()
Anyway, I still think the colliseum idea is the best.  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 05:27:50 am
Welcome Skipper.

I have a quest ready to go. I am sure Hero of Fire or Weapon will yell for more, but im doing what I can.

I want the game very much to become roleplaying, not a stupid "laugh out loud @ my stats > urs." I like games where you learn about the kingdom, the issues it faces, quests to find refuge, etc.

Anyway, back to work! :D

btw: I enrolled in darkages.com for ideas. They have several classes, very much roleplaying, extremely fun, and only 10$ to register for a month. Thanks to our sponsor JohnGames for paying.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 19, 2006, 05:42:21 am
cant wait cant wait cant wait!! PLEASE!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 06:14:50 am
I was meant to release game footage last week, or was it this week? I dont know. Im going to go work on something nice.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 19, 2006, 07:31:37 am
ooooo cant wait still...alright ill stop posting.



*off topic* yuna is going to get chopped
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on April 19, 2006, 07:38:46 am
They is no moving, only the waiting. The cursed waiting, is it near us, my precious, is the one near us, my precious...

(http://i5.photobucket.com/albums/y169/TheDarkJay/e552dade.png)
Lol, Sorry, I couldn't resist.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 19, 2006, 07:48:41 am
:'(...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on April 19, 2006, 09:19:00 am
 ;D yeah!

I CATCH'D FLO-MON

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/blank.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 09:41:17 am
(http://i5.photobucket.com/albums/y169/TheDarkJay/e552dade.png)
Lol, Sorry, I couldn't resist.
rofl.

:'(...
Huh?

;D yeah!

I CATCH'D FLO-MON

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/blank.png)
I dont get it O_o.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 19, 2006, 09:42:18 am
aodc....i accidently chopped yuna....umm...woops
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 09:54:50 am
Honestly, one more Yuna reply, and Im getting a mod to remove them all.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 19, 2006, 09:56:06 am
ok ill stop =P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 19, 2006, 11:40:58 am
I want the game very much to become roleplaying, not a stupid "laugh out loud @ my stats > urs." I like games where you learn about the kingdom, the issues it faces, quests to find refuge, etc.

Example?... Ragnarok Online.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on April 19, 2006, 02:38:17 pm
;D yeah!

I CATCH'D FLO-MON

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/blank.png)
I dont get it O_o.

oh sorry.... flee-mon... or something like that >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on April 19, 2006, 03:51:24 pm
Why're you using a Witch star for your Zelda game?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on April 19, 2006, 03:59:55 pm
Why're you using a Witch star for your Zelda game?

thats not a "witch star", its a pentagram

http://en.wikipedia.org/wiki/Pentagram
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on April 19, 2006, 04:27:44 pm
Your using my business scrub?! Awesome :D! Anyways, can`t wait for the release, but still don`t hurry with it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 19, 2006, 05:08:34 pm
Hmmm.... I guess. It's better to take your time and have it amazing than rush it and have it ok.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on April 19, 2006, 05:35:42 pm
Why're you using a Witch star for your Zelda game?

thats not a "witch star", its a pentagram

http://en.wikipedia.org/wiki/Pentagram

Its a witch star because a witch star has a circle around it like he has.
http://images.google.nl/images?q=tbn:3SrmzqT0adf1xM:heksengedoe.250free.com/witchstar_logo.gif (http://images.google.nl/images?q=tbn:3SrmzqT0adf1xM:heksengedoe.250free.com/witchstar_logo.gif)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Tanek on April 19, 2006, 05:55:47 pm
Isn't it a hexagram?
http://en.wikipedia.org/wiki/Hexagram (http://en.wikipedia.org/wiki/Hexagram)

"
The hexagram, like the pentagram, was and is used in practices of the occult as well as Satanism.
In these traditions the hexagram is inscribed inside a circle with the points touching it.
"

PS: I really like your game so far! (:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on April 19, 2006, 07:29:07 pm
Isn't it a hexagram?
http://en.wikipedia.org/wiki/Hexagram (http://en.wikipedia.org/wiki/Hexagram)

"
The hexagram, like the pentagram, was and is used in practices of the occult as well as Satanism.
In these traditions the hexagram is inscribed inside a circle with the points touching it.
"

PS: I really like your game so far! (:

i couldnt think of the name and thought it was a pentagram.... but right, a hexagram (me and geometry = bad)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on April 19, 2006, 11:20:34 pm
This game looks sweet!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 19, 2006, 11:48:53 pm
Uh oh...
Now all the Summoner fanboys took a drool at the class,
Time for me to get off my lazy bottocks and get working on the other classes... for the other fanboys...  ;D

*Do we have any girls here?  :-[
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 19, 2006, 11:50:29 pm
Why're you using a Witch star for your Zelda game?
As proven with many replys, is a Hexagram star. If you check the wiki link, it was used for Satanic.... things. Definately a good find :D

Yuna yuna yuna yuna yuna yuna yuna yuna yuna yuna.

[/annoy the hell out of AoDC]

:D

I can't wait.
Me either, actually XD

This game looks sweet!
Thanks.

Your using my business scrub?! Awesome :D! Anyways, can`t wait for the release, but still don`t hurry with it.
Yours was the best I could find. Everyone else's sucked :/.

Uh oh...
Now all the Summoner fanboys took a drool at the class,
Time for me to get off my lazy bottocks and get working on the other classes... for the other fanboys... 
Haha. You do that XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 20, 2006, 01:37:19 am
Your using my business scrub?! Awesome :D! Anyways, can`t wait for the release, but still don`t hurry with it.

I don't get it... "My" business scrub...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on April 20, 2006, 01:38:57 am
TomPel sprited the business scrub, and the keese was sprited by Jelleye.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 20, 2006, 02:16:01 am
TomPel sprited the business scrub, and the keese was sprited by Jelleye.
the keese looks like the lttp one..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on April 20, 2006, 02:18:04 am
I don't know, check Jelleye's topic (http://zfgc.com/index.php/topic,192.0.html)

AoDC, I am in the testing team right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 20, 2006, 02:29:45 am
I haven't seen a lttp keese in along time, but Im sure that you are right Alex.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on April 20, 2006, 02:33:15 am
Actually it was written in the first post, on the credit list. I was right!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 20, 2006, 02:49:44 am
yep you are right, but woah! that's a huge credit list! I can't wait to play this.

/me hopes that the demo is realized in may 1

Just wondering, I dunno if this has been asked before but with your account you can only have one character, or more than one?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 20, 2006, 04:03:53 am
Oh I see... his Business Scrub., hehe...

There's a chance that it may be released on 1st of May  ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 20, 2006, 05:41:17 am
Any little treats for us? Screenshots, hehe.

/me hides fettish
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 20, 2006, 06:30:59 am
Thanks for replies everyone.

I will release a small gameplay trailer... If I can get HoF, Weapon and I on at the same time. Ill add some summons. I guess I could do the quest, and then we go on a hunt together.

AleX_XelA, you are never on MSN. When you are, you dont talk.

At the moment, I am updatng the heads up display, and working out a nice message box system with the OoL theme (Win32 Box... sucks.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 20, 2006, 06:31:55 am
Yes... What AoDC said.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 20, 2006, 06:32:45 am
Ok, I hope you can get some extra stuff, before the demo is realeased for me to get excited about. Thanks for caring  :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 20, 2006, 06:35:18 am
Alot of people want to test before its out (gm112 = THE MOST). I cant allow it :(. The trailre should make you all happy though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 20, 2006, 06:35:49 am
Thanks for replies everyone.

I will release a small gameplay trailer... If I can get HoF, Weapon and I on at the same time. Ill add some summons. I guess I could do the quest, and then we go on a hunt together.

AleX_XelA, you are never on MSN. When you are, you dont talk.

At the moment, I am updatng the heads up display, and working out a nice message box system with the OoL theme (Win32 Box... sucks.)
Dude I'll make a good trailer for you if you just give me the chance >_>... With awesome music and the whatnot...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 20, 2006, 07:09:11 am
I trust you. You can do some marvilous things.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 20, 2006, 12:52:35 pm
Archer fanboys and girls rejoice! I've completed the Archer skills, and they kick ass!!! Glee!!!  ;D

*Edit; Added "and girls".

But I think Most Girls On Internet = Guys.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on April 20, 2006, 02:25:44 pm
AoDC, at the moment I am not home until early May. That's the reason why I'm never on MSN and maybe I got connected on MSN but since I'm not at home, I didn't talk! Well PM me with further details pliz!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 20, 2006, 03:21:59 pm
I trust you. You can do some marvilous things.
Yupp, He does. xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on April 20, 2006, 05:01:41 pm
A trailer?! Sounds great ^_^. Can`t wait to see it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 20, 2006, 07:13:09 pm
I know! Any estimated realese date for this?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on April 20, 2006, 09:18:50 pm
I know! Any estimated realese date for this?
ADOC said the 1st of something: May, June, July. ADOC said probally June 1st ;-). Keep your hopes up!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 20, 2006, 10:24:13 pm
I know! Any estimated realese date for this?
Not if you keep asking for a date.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 20, 2006, 10:49:38 pm
AoDC DID say May, June, or July. That's if his addiction to Dark Ages can be helped  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 21, 2006, 12:09:51 am
It cant be 1st July, because god damn, my birthday is 7th. 1st June, it must be.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 21, 2006, 12:39:09 am
It cant be 1st July, because god damn, my birthday is 7th. 1st June, it must be.
Oh so always thinking about yourself, eh!  >:(!!!!!!!!!!!!!. Just kidding, June is closer so I don't really care.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 21, 2006, 12:39:22 am
I know! Any estimated realese date for this?
Not if you keep asking for a date.
I am talking about the trailer. I already know about the actual project.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 21, 2006, 12:42:29 am
I am not sure about the trailer, actually. I have to study for a week starting sunday, then back to school for exams, then school resumes. I will try and release a screenshot, and then the trailer when I have time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 21, 2006, 12:43:33 am
Mkay, lol. That's all I asked for.

Thanks xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 21, 2006, 01:28:49 am
That's right... Half Yearlies... I'm screwed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 21, 2006, 02:09:31 am
Well, I got bored and slightly inspired, so I decided to whip up this nifty little banner:

(http://img.photobucket.com/albums/v103/alex2539/oolsummonerbanner.png)

Let me know if there's anythng on it you want me to change :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 21, 2006, 02:36:33 am
Alex, that is the sexiest image I have ever seen. That is just... beyond me. Well done.

Seriously, that is outstanding. Ima tell everyone!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on April 21, 2006, 03:25:59 am
here AoDC i uploaded these pics for you
(http://www.crimsonstudios.hostlix.com/AODC man/ss.PNG)(http://www.crimsonstudios.hostlix.com/AODC man/ss2.PNG)(http://www.crimsonstudios.hostlix.com/AODC man/ss3.PNG)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 21, 2006, 03:28:44 am
Thanks, very smexy.

I have to fix some more things though... Like colour coding for things (hard to see sometimes) and NPC name.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on April 21, 2006, 03:30:23 am
Wow, nice pics! Don't post anymore, it makes me anticipate this game too much!! Also you might wanna check your spelling : "expereience"?

Keep it up! And HoF has made a great work in the tiling! WoW
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 21, 2006, 03:51:35 am
Alex, that is the sexiest image I have ever seen. That is just... beyond me. Well done.

Seriously, that is outstanding. Ima tell everyone!
Well, I'm gald you like it ;). I'm not sure if I'll ever be able to make anything like again though :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 21, 2006, 06:22:29 am
I fixed all mistakes (colour coding, spelling, NPC name). Ill upload when I can be bothered :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on April 21, 2006, 11:38:47 am
I really like the game but I don't like that you use Witch Stars/Hexagrams  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 21, 2006, 12:10:11 pm
I really like the game but I don't like that you use Witch Stars/Hexagrams  :-\
I'd do a triforce, see example:
(http://img221.imageshack.us/img221/1014/somethinglikethat9ve.png)
Makes more sence in Zelda.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on April 21, 2006, 12:28:28 pm
I think that for summons, the best are Trnasmutation Circles like in Full Metal Alchemist :P
http://www.edwardelric.com/wallpapers/transmutation-circle-1280.jpg (http://www.edwardelric.com/wallpapers/transmutation-circle-1280.jpg) - there's this one, but there are in the series less complex ones that I believe that would suit perfectly ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 21, 2006, 06:11:35 pm
Well, I got bored and slightly inspired, so I decided to whip up this nifty little banner:

(http://img.photobucket.com/albums/v103/alex2539/oolsummonerbanner.png)

Let me know if there's anythng on it you want me to change :D.
Mind If I put that in my sig. It owns. xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 21, 2006, 06:14:02 pm
Well, I got bored and slightly inspired, so I decided to whip up this nifty little banner:

(http://img.photobucket.com/albums/v103/alex2539/oolsummonerbanner.png)

Let me know if there's anythng on it you want me to change :D.
Mind If I put that in my sig. It owns. xD
Agree, it would be cool to see one like that but instead of a summoner an archer or a swordman.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 21, 2006, 07:41:43 pm
Mind If I put that in my sig. It owns. xD
Go right ahead! It was made to be used :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krlos on April 21, 2006, 10:54:57 pm
it seems like it's going to be really cool ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 21, 2006, 10:57:53 pm
I really like the game but I don't like that you use Witch Stars/Hexagrams  :-\
I'd do a triforce, see example:
(http://img221.imageshack.us/img221/1014/somethinglikethat9ve.png)
Makes more sence in Zelda.


Yes, but the Summoner has nothing to do with the Triforce. The summoner is more based in the dark arts, etc.

Anyway, not that any of you care, but I'm currently tiling a field that you'll all be able to practice and hunt in. Of course you won't even know that I made the field, but you'll be able to go in there anyway. Now that you all don't care I'm going to get back to tiling, and you can all get back to worshipping etc. :|.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 21, 2006, 10:59:44 pm
Lets see--So what I missed in the last week. =/  *Reads about 7 pages*
Pokemon Rip-offs, spiffy sig-banner, and--Completed list of "Kick ass" archer skills. =D
Oh yeah!  Archers pwn!  XD Woo hoo!  ;)

Heh..Well I guess I'll come back in a month and finally get the demo. XD  It's fine, take your time--It just better knock my socks off...and maybe my pants...well, we'll just go with socks until then. o_O
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 22, 2006, 12:17:57 am
Quote
Anyway, not that any of you care, but I'm currently tiling a field that you'll all be able to practice and hunt in. Of course you won't even know that I made the field, but you'll be able to go in there anyway. Now that you all don't care I'm going to get back to tiling, and you can all get back to worshipping etc. :|.

Of course we care  :D

That's a nice sig, FlamingKyo  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 22, 2006, 03:13:12 am
^Quote is a good button *wink wink*

The hexagram stays. It will make sense as you progress through the game. Good work to my team :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on April 22, 2006, 03:44:10 am
flamingkyo has a good point... it really is possible to ignore these forums for a week and not miss much. especially since i think this is currently the only topic on here i check up on
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 22, 2006, 03:54:25 am
I dont know wether to smile or frown? Turn that down uder frown upside down!

Ill be releasing some archer shots soon. I htink its about time the summoner was killed off XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 22, 2006, 04:02:03 am
Ill be releasing some archer shots soon. I htink its about time the summoner was killed off XD.
Woot! ;)

And yeah TKM. XD  Exactly.

Quote from: AoDC
All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
Wonder if that'll block an Explosion. ;P  Or possibly a skill with two arrows? XD  Yeh, Im done tryin to talk big when I dont know just how big Archers are gonna be. =/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 22, 2006, 04:22:13 am
All classes will be extremely powerful. Weapon is trying to balance it out for everyone, and he is doing a good job.

edit: credits updated. TakaM apparently did the trees, and calvein edited them. Also added some more summon credits.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 22, 2006, 07:49:30 am
Yes, FlamingKyo, it will block it, the Skulltulla shield will block 1 whole spell.

Archers will be sweet, I guarantee it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 22, 2006, 09:23:51 am
Dont know if anybody has noticed... Summon colour coding is now red. It is easier to see in-game, looks more evil, and my avatar is showing me summoning a dodongo :)

Well, thats all the summons you will see for the demo (and the game for a while :/). Now to work on the regular spell images! (They will not be shown ;))
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: thenoblesheep on April 22, 2006, 01:50:00 pm
 I've been observing this project for a quite awhile, actually stalking it. Well, I must say it looks very promising, but I am left a little distressed by one issue. On the first page, where you listed the classes, you listed priest as a female! I believe priestess would convey the gender of the class more clearly, I don't really care if it is a female or male. I will be a priest regardless of its gender, I will probably be the only priest in the whole community. One question though, how will group support function? Will there be an option to form clans, in which you can't attack allies? And will there be a wilderness, or some exclusive area for player killing? I'm hoping, that you can form clans, where you can't attack allies, otherwise being a physically defficient team priest would be a dangerous game in the wilderness.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 01:39:08 am
Priests are females. We are working on male sprites.

Groups... Well at each area, there is an NPC you talk to. You "tell" him that you wish to partner with some players. The "leader" enters the group member names, and you all get teleported in. From then on, you get even experience divided into the players. As for solo hunters, well, good experience but unless you level your stats right, your effed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 23, 2006, 02:11:36 am
No, I'll maybe play a Priest when we start,

And no, the priests won't be "physically deficient", in fact they'll be very ... tough.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 02:32:07 am
Yay! Good work :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 23, 2006, 02:33:51 am
Will you pick your class at first or will it be something that can be changed throughout the game?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 23, 2006, 02:39:15 am
You'll start off as a Novice, then change into a class.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 02:43:43 am
The NPC Tobias (Basically the only NPC :/) is the first clue for you all. When you talk to him, he will give you a clue for the class you want. Follow thew clue :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 23, 2006, 02:45:27 am
The NPC Tobias (Basically the only NPC :/) is the first clue for you all. When you talk to him, he will give you a clue for the class you want. Follow thew clue :D
What if you don't like the class you pick can you change?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 03:05:20 am
Well he gives you clues for all of em. If you dont like it, your own fault. Wait for Demo 2, and create a new one.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fanuilos on April 23, 2006, 03:07:46 am
Sorry to ask this but where's demo one then?  Or was it just a beta-tester thing?  If so, just ignore this post. 
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Naz on April 23, 2006, 03:08:28 am
This looks very nice AoDC.  I'd love to see it finsihed :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 23, 2006, 03:35:35 am
Sorry to ask this but where's demo one then?  Or was it just a beta-tester thing?  If so, just ignore this post. 

Demo 1 isn't out yet. Beta test will take process as people play the demos.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 23, 2006, 03:40:34 am
Just wondering why did you change to colour from white to red?! it looks satanic.. >.< it would be cool that each summoner choose his  colour.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 23, 2006, 03:45:50 am
White ? It was blue :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 04:08:10 am
I talked to Dascu (just an old ZFGC-er) about it, and he said I should go red. It it easier on the eyes. There will never be custom colours for it, thats insane. Red is more dark.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 23, 2006, 04:08:15 am
White ? It was blue :)
well, hmm .. it was sky blue or just blue ?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 23, 2006, 04:10:34 am
(http://www.crimsonstudios.hostlix.com/AODC%20man/ss.PNG)
Thats how it looked,  ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 04:26:24 am
Yep. BTW: I fixed the Experience word, and changed logged in to yellow for easy reading. :D Also, Level is now Lev. and yea... i should upload new screenshots haha.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 23, 2006, 04:30:31 am
Yep. BTW: I fixed the Experience word, and changed logged in to yellow for easy reading. :D Also, Level is now Lev. and yea... i should upload new screenshots haha.
upload,upload!!
well, half of it has a white line and the other half has a blue line
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 04:33:53 am
Left is white, right is light blue, and its all outlines by a darker blue.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 23, 2006, 04:48:25 am
you are right. but why did you changed it? any special reason?!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 04:50:36 am
I talked to Dascu (just an old ZFGC-er) about it, and he said I should go red. It it easier on the eyes. There will never be custom colours for it, thats insane. Red is more dark.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on April 23, 2006, 05:15:14 am
Hey, I made an image like the one from your avatar AoDC.
Here it is:
(http://img187.imageshack.us/img187/2770/summoner2sf.png)

It's just for fun, I'm rooting for you to finish this!
(BTW, can I add this image to my avatar? I need permission of course)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 23, 2006, 07:21:38 am
Hahaha - period.

edit: Yea you can, I dont mind :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on April 23, 2006, 07:42:30 am
XD, that's awesome dragonxb.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on April 23, 2006, 08:23:44 am
The red IS more dark and it just looks better :). Seriously, can`t wait to see this finished ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 23, 2006, 11:23:39 am
xdragonsb's Iron Knuckle looks so sweet...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on April 23, 2006, 12:27:25 pm
Yeah it looks really good indeed but isn't that Iron Knuckle from Nintendo? I swear I've fighted against one in MC!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 23, 2006, 01:39:52 pm
Yeah it looks really good indeed but isn't that Iron Knuckle from Nintendo? I swear I've fighted against one in MC!
The one nintendo made has a metal scurt(something like that) around the waist.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 24, 2006, 12:22:21 am
I am now using an Iron Knuckle from somebody reffered to as "Nobody." Theres a pic in my sig :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 24, 2006, 12:25:42 am
I am now using an Iron Knuckle from somebody reffered to as "Nobody." Theres a pic in my sig :)
He's acutally named NObody and can be found here:
http://tzgr.atspace.com/index.htm
Look around there and you see tonnes of his work.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 24, 2006, 12:36:58 am
Yea err thanks for that >_>. Back to coding!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on April 24, 2006, 12:51:14 am
Yea err thanks for that >_>. Back to coding!
*whips*AoDC I caught you slacking again! Get back to work!  ;D We want the beta!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: ZServ on April 24, 2006, 12:53:04 am
aaron! havent seen you in forever! man, i remember back when this was first getting off. you've made alot of progress! good job!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 24, 2006, 01:53:56 am
Yea err thanks for that >_>. Back to coding!
*whips*AoDC I caught you slacking again! Get back to work!  ;D We want the beta!
Yes Master!

aaron! havent seen you in forever! man, i remember back when this was first getting off. you've made alot of progress! good job!
Has been a while. Thanks :D

Anyway, I did some shizzle and removed 500kb from the total file size. Yay for me! Anyway, I finished the dialogue system (NPC chat.) Good enough for me... :D

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/tobiasC.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/tobiasD.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 24, 2006, 02:07:19 am
Yea err thanks for that >_>. Back to coding!
*whips*AoDC I caught you slacking again! Get back to work!  ;D We want the beta!
Yes Master!

aaron! havent seen you in forever! man, i remember back when this was first getting off. you've made alot of progress! good job!
Has been a while. Thanks :D

Anyway, I did some shizzle and removed 500kb from the total file size. Yay for me! Anyway, I finished the dialogue system (NPC chat.) Good enough for me... :D

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/tobiasC.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/tobiasD.png)
Does it type the text letter by letter or does it just show it like a pop-up.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 24, 2006, 02:15:07 am
Popup. It uses GameMaker's box controls, thats why I saved 500kb.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 24, 2006, 04:37:04 am
Yea err thanks for that >_>. Back to coding!
*whips*AoDC I caught you slacking again! Get back to work!  ;D We want the beta!
Yes Master!

aaron! havent seen you in forever! man, i remember back when this was first getting off. you've made alot of progress! good job!
Has been a while. Thanks :D

Anyway, I did some shizzle and removed 500kb from the total file size. Yay for me! Anyway, I finished the dialogue system (NPC chat.) Good enough for me... :D

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/tobiasC.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/tobiasD.png)
I see you've taken some good uses with my game art. Nice ;).

Keep up the good work AoDC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 24, 2006, 05:40:37 am
I did indeed HoF :D. It was going to be boring blue, then i decided to use that beautiful background you created for me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox The Cave on April 24, 2006, 08:34:49 am
To be honest, I don't like that text box at all. It's too big and annoyingly blocks a lot of the screen, it should at least be semi-transparent.

The tiling is stellar though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 24, 2006, 08:37:04 am
Get used to it :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 24, 2006, 12:24:29 pm
I doubt GM has transparent textboxs.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 24, 2006, 12:38:29 pm
It looks really nice, and it shouldn't have much problem in gameplay... Maybe it's annoying to some people, but... like AoDC said, get used to it =]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox The Cave on April 24, 2006, 01:17:01 pm
Heh, just voicing my opinion...

Also, Piers, you can use Alpha Values in GM.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 24, 2006, 01:52:31 pm
:o, I love the buttons their so smooth and awesome. Makes me feel happy.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 24, 2006, 08:00:42 pm
Heh, just voicing my opinion...

Also, Piers, you can use Alpha Values in GM.
I know about alpha values but I'm talking about on the textbox.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 25, 2006, 12:27:22 am
Quote
I doubt GM has transparent textboxs.

Piers, Game Maker doesn't have "built-in" textboxes - it isn't like Multimedia Fusion. It has a show_message method, but that shows a standard Windows pop-up message, and Windows can't support that type of per-pixel transparency right now anyway - at least not until Vista.

You can just create a sprite, set the drawing alpha, and then draw the textbox at a transparent value. Or, if you aren't drawing the textbox but rather placing it in the room, just set its image_alpha and it will automatically be transparent.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 25, 2006, 12:35:29 am
Quote
I doubt GM has transparent textboxs.

Piers, Game Maker doesn't have "built-in" textboxes - it isn't like Multimedia Fusion. It has a show_message method, but that shows a standard Windows pop-up message, and Windows can't support that type of per-pixel transparency right now anyway - at least not until Vista.

You can just create a sprite, set the drawing alpha, and then draw the textbox at a transparent value. Or, if you aren't drawing the textbox but rather placing it in the room, just set its image_alpha and it will automatically be transparent.
I know that, I'm a gm programmer, but I just put textbox.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 25, 2006, 12:39:13 am
Sometimes I feel a lot fo you are just using this topic to get your post count up :/...

Anyway, I like the text boxes (considering I made the background for them :P) they make me want to touch them ;). Anyway, just so you guys know tiling and spriting is getting pretty tiring for the game (considering that I've tiled every room so far and I'm going to have to tile every single other room) but I guess it's just what makes game making fun.

I know you'll all love my maps in the end. If you like what you've seen in screenshots so far, then you'll love what else I've got in store for you ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 25, 2006, 12:51:35 am
Sometimes I feel a lot fo you are just using this topic to get your post count up :/...

Anyway, I like the text boxes (considering I made the background for them :P) they make me want to touch them ;). Anyway, just so you guys know tiling and spriting is getting pretty tiring for the game (considering that I've tiled every room so far and I'm going to have to tile every single other room) but I guess it's just what makes game making fun.

I know you'll all love my maps in the end. If you like what you've seen in screenshots so far, then you'll love what else I've got in store for you ;).
I don't try to use it for that even though it sometimes happens. You guys should oneday go custom graphic style also everyone remembers the saying, "Graphics arn't as important as gameplay". Hope in the end its all worth it. (Maybe you should hire on someone else if your that tierd. I can make a few suggestions)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 25, 2006, 12:53:53 am
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 25, 2006, 12:56:07 am
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
Do you got any? I wanna see them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 25, 2006, 01:00:12 am
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
Do you got any? I wanna see them.
I shouldn't really show them without AoDC's permission. But the forest he tiled was just a bunch of bushes with a fence surrounding them, no trees or anything. So basically, two different tiles and a green background.

I shouldnt make fun of AoDC though :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 25, 2006, 01:17:01 am
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 25, 2006, 01:22:51 am
To prove I don't care about post count I deleted my file. (Actually that was pure stupidy. I tried to change my name to <('_'<))
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 25, 2006, 01:25:02 am
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
These are the useless posts I'm talking about :p.

And yes, the game will run at around 40 FPS, we're trying to keep the game moving smoothly at a nice balanced rate. In early development, there was a lot of lag due to some of the GameMaker files, but AoDC has since improved upon these and the game looks great.

And Piers, I have so much more respect for you :P. Hardcore ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 25, 2006, 01:26:45 am
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
These are the useless posts I'm talking about :p.

And yes, the game will run at around 40 FPS, we're trying to keep the game moving smoothly at a nice balanced rate. In early development, there was a lot of lag due to some of the GameMaker files, but AoDC has since improved upon these and the game looks great.

And Piers, I have so much more respect for you :P. Hardcore ;).
Why not make resources external? Its much easier and Cryptor is easy to use.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 25, 2006, 01:30:24 am
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
These are the useless posts I'm talking about :p.

And yes, the game will run at around 40 FPS, we're trying to keep the game moving smoothly at a nice balanced rate. In early development, there was a lot of lag due to some of the GameMaker files, but AoDC has since improved upon these and the game looks great.

And Piers, I have so much more respect for you :P. Hardcore ;).
Why not make resources external? Its much easier and Cryptor is easy to use.
We do have an external Cryptor, and it will be required to run the game. AoDC strives to keep the game file size as low as it can possibly be, so the download may be pretty small, but you'll be getting a lot of adventure ;).

Isaac, can you please keep some relevance to the topic?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 25, 2006, 01:43:13 am
Quote
Isaac, can you please keep some relevance to the topic?
Sorry, I was just seeing if the fps was good... because GameMaker can slow down your game alot.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 25, 2006, 01:46:09 am
Quote
Isaac, can you please keep some relevance to the topic?
Sorry, I was just seeing if the fps was good... because GameMaker can slow down your game alot.
I didn't mind the FPS question, it's just...

To prove I don't care about post count I deleted my file. (Actually that was pure stupidy. I tried to change my name to <('_'<))
Uhmm....  ok... -.-
      
Its <( <)
(> )>
<(  )>

Ok that's good, I love smooth games xD

That's really good news.

This whole post pretty much seems useless :/...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on April 25, 2006, 01:48:58 am
u_____u

Issac, you really need to STOP making spammy pointless off-topic posts.  If you keep doing this... There will be consequences :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 25, 2006, 01:50:29 am
This whole threat is a useless thing... Especially this one.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 25, 2006, 01:50:56 am
Sorry, I deleted it. All the other ones were meaningfull.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 25, 2006, 01:58:40 am
So, I've noticed that in the last couple of days (and 4 or 5 pages) that you've changed the summon-ey star thingy to red instead of blue. Give me a couple of minutes and I can update that banner for you :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 25, 2006, 02:06:15 am
About 20 posts of spam? Everybody shut up. GM doesnt slow down games, dumb ass programmers slow down games. GameMaker supports alpha in textboxes, but it sucks, I tried it. Cryptor is not as safe as I thought. External files are bigger than Internal. FPS - who gives a !@#$%, it isnt even done. My old tiling jobs sucked, but that is a stupid thing to bring up. Keep everything on topic, or this will be locked, and no OoL for anyone.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 25, 2006, 02:23:27 am
How about.... Just OoL for me? :D

I fixed the circle-y thingy in the banner. It's all up-to-date and red now :D.
(http://img.photobucket.com/albums/v103/alex2539/oolsummonerbanner2.png)

Enjoy :D

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 25, 2006, 02:25:56 am
(http://i55.photobucket.com/albums/g129/Moojin12/Sig0.jpg)

Here's mine if you need it... Just finished last night, spent couple of sloppy hours on it, enjoy!

http://i55.photobucket.com/albums/g129/Moojin12/Sig0.jpg

Just add the  IMG  /IMG  thing with the [ ] like u do to Quote.

Sorry if it's a off-topic thing, but I just had to :)

*Credits to Jenn B. A.K.A. Scully7491 for the wonderful fractal brush - found on DeviantArt.com


++ There's a hidden Oracle in there if you can find her... ++
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 25, 2006, 02:33:08 am
Thanks both of you :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 25, 2006, 03:07:40 am
I personall don't give a rat's ass about post count. Who cares if I talk more than other people.

Either way: AoDC, I actually didn't see any textboxes in any of the pictures. I just saw the text. Is there an actual textbox, or am I dreaming?

Another question: is there going to be an option to scroll down and see any text you've written earlier? If so, when the text gets to a certain point (like 10 lines long), will it loop off the screen?

Just wondering. If not, just a suggestion.

Keep up the good work, and you to, HOF.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on April 25, 2006, 03:16:30 am
There are a 3 pictures on the first page with the textbox. It just seems that he prefers it without so when he snaps screenshots, it's off. It does take up quite a bit of room though... How about semi-transparency? Could that be an option?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 25, 2006, 03:44:18 am
A variable could easily be implemented that could be changed from the menu. Then, when drawing the textbox, it would set the drawing alpha at the value of the variable. That would be a nice addition.

By the way, the tiling is phenomonal. Some of the best I've seen in a Zelda game in quite a while.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 25, 2006, 04:09:30 am
Hero of Fire is the tiler. Tranparency will be optional if i get around to it. If you miss text, it dies. a scroll bar will be made if I get around to it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 25, 2006, 04:27:17 am
How about.... Just OoL for me? :D

I fixed the circle-y thingy in the banner. It's all up-to-date and red now :D.
(http://img.photobucket.com/albums/v103/alex2539/oolsummonerbanner2.png)

Enjoy :D


Very Good, It's up to date. I shall add this one to my signature instead.

Good work Alex. ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 25, 2006, 10:24:48 am
I dont know if anybody cares but here are stat descriptions:

Attack: The offense level for physical attacks. Weapons also affect this stat.
Defence: The defence level for all types of damage. Armour also affects this stat.
Magic: The offense level for magical attacks. Armour also affects this stat.

Health is raised as you level depending on your ATTACK.
Mana is raised as you level depending on your MAGIC.

Yep.

If you wonder how health works with strength, it is more fair towards magic/physical combination.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 25, 2006, 10:31:25 am
Erm... I think you made a mistake - Magic should be affected with Armors and Weapons... Right ?

And...
Quote
If you wonder how health works with strength, it is more fair towards magic/physical combination.

That one, it should be Attack works with HP.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 25, 2006, 11:50:10 am
Thanks for those weapon :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on April 25, 2006, 11:59:09 am
*Looks at AoDC`s sig* Umm... AoDC, are you using my iron knuckle anymore? If not, you should remove my name from the credits-list. Anyways, can`t wait to play this! ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 25, 2006, 12:48:59 pm
Would have, but piers showed me the MC styled one, and I am trying to make them all MC. The cred list gets updated when its emergency ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 25, 2006, 02:00:35 pm
Is that all the summons for the demo? (The ones in your sig)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Lightz on April 25, 2006, 09:32:21 pm
spam.








But seriously this game looks wicked. You are a talented coder.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 25, 2006, 10:30:28 pm
Interesting stuff, but the classes don't seem varied enough to me. Could you give a bit more info about each class, such as summons and spells? I'd just like to know.

If you want to make a scroll bar, it might be useful to store each line of text into a data structure.

Good luck, and I keep on waiting :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 25, 2006, 11:39:40 pm
It's varied enough, the information will come soon  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 26, 2006, 12:16:50 am
Is that all the summons for the demo? (The ones in your sig)
Dude, thatll be all the summons EVER for a looooooooong time. You have to reach level 200 to get all spells/summons.

Interesting stuff, but the classes don't seem varied enough to me. Could you give a bit more info about each class, such as summons and spells? I'd just like to know.

If you want to make a scroll bar, it might be useful to store each line of text into a data structure.

Good luck, and I keep on waiting :D.
Well, look at this. They are divided into magic, and physical. Archers are physical, long distance. Swordsmans are physical, close distance. Summoners are magic, designed for the utmost evil. Priests are magic, designed for support.(Priests arent just supporters, they CAN fight.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 26, 2006, 12:57:52 am
I have a treat for all of you ;).

A little sneak peek at what I've been tiling...

(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/mockuposomething.png)

DO YOU LOVE IT!?!

... (credits to Kren.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 26, 2006, 01:00:45 am
I have a treat for all of you ;).

A little sneak peek at what I've been tiling...

(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/mockuposomething.png)

DO YOU LOVE IT!?!
Holy snap......... that is the sickest thing I have ever seen.... no words can decribe how cool that is.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on April 26, 2006, 01:03:09 am
Well, in any how. Can't wait for the real thing to come out,
I REALLY WANT A ZELDA MMORPG!
or... something like that
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 26, 2006, 01:36:58 am
Interesting pseudo-weird lighting. I guess it fits right in.

AoDC, be very thankful that you have someone working with you as talented graphically and as adamant and hardworking as HOF. My game's progress is slow because of lack of graphics.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 26, 2006, 06:37:01 am
I have a treat for all of you ;).

A little sneak peek at what I've been tiling...

(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/mockuposomething.png)

DO YOU LOVE IT!?!

... (credits to Kren.)
Who doesnt ;)

Interesting pseudo-weird lighting. I guess it fits right in.

AoDC, be very thankful that you have someone working with you as talented graphically and as adamant and hardworking as HOF. My game's progress is slow because of lack of graphics.
Well duh. I have said on countless occasions to him, "The game would be cancelled without you."
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 26, 2006, 07:03:25 am
HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 26, 2006, 07:21:52 am
Awww, thanks you guys :).

Just confirmed that all the major overworld areas in demo 1 have now been completed. Great, huh :D? There are still a few minors areas that need to be touched upon, but otherwise, progress in the tiling is sailing smoothly :).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 26, 2006, 11:35:04 am
The only things needing to be done... Weapon's spells and my programming. Ever closer comes the demo!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 26, 2006, 11:35:33 am
HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 26, 2006, 04:40:51 pm
HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?
Well, if they have 11 summons, than maybe add some spells that you can cast, that would work extremely well. In runescape you can't summon! See, shows the weaknesses comepared to This.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on April 26, 2006, 06:20:03 pm
I have a treat for all of you ;).

A little sneak peek at what I've been tiling...

(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/mockuposomething.png)

DO YOU LOVE IT!?!

... (credits to Kren.)
Wow, great work as always HoF! Seriously, look's awesome ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 26, 2006, 09:21:45 pm

I have a treat for all of you ;).

A little sneak peek at what I've been tiling...

(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/mockuposomething.png)

DO YOU LOVE IT!?!

... (credits to Kren.)
only one phrase can describe this..

Para pa pa pa! Im loving it!
well HoF, looks really good, if you want i might just fix the statue wingy looking thing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 26, 2006, 11:41:12 pm
Oh -_- Runescape.

Runescape wasn't that great anyway, and you couldn't summon.

Even if there is a "lack of summons" in OoL, compare it to other huge MMOs such as World of Warcraft. Warlocks have 5 Summons.

Even so, you said "spells", not "summons",

Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?

Do you really think we would leave out spells?
You can't really expect to have 80 summons from every single damn monster in the whole Zelda bestiary.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 26, 2006, 11:46:56 pm
HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?
Well, if they have 11 summons, than maybe add some spells that you can cast, that would work extremely well. In runescape you can't summon! See, shows the weaknesses comepared to This.
Yep. Runescape sucks, lets not make comparisons ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on April 26, 2006, 11:55:51 pm
Whoah whoah, do NOT flame.  I understand your angriness, but flaming is 100% AGAINST the rules...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 27, 2006, 12:00:34 am
But damn, you want to compare a game that's been around for years, compared to "in development" OoL? Make your own game and compare it.





oh, Lemon Demon, hehehe
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 27, 2006, 12:02:05 am
A mod edit? Thats a new low for me. I cant take the stress. Lock.

edit: Piers was the one who annoyed me, not Isaac. Sorry isaac.

Edit: Reopened, but ONE MORE post against this, and its ctrl+A+shift+delete for everybody.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 27, 2006, 12:39:17 am
Wow...every time I leave this topic goes to hell. XD
What?  Still no archer screenies? =O
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 27, 2006, 12:45:22 am
Alright archer screenshots soon. Ill make em in the new area. (There are two you guys havent seen yet O_o)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 27, 2006, 12:51:12 am
So far, no swordsman and priest fanboys showed themselves yet.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 27, 2006, 05:43:43 am
I hope people do plan to become a variety of classes, because itd be useless if everyone were just one.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 27, 2006, 05:58:11 am
A mod edit? Thats a new low for me. I cant take the stress. Lock.

edit: Piers was the one who annoyed me, not Isaac. Sorry isaac.

Edit: Reopened, but ONE MORE post against this, and its ctrl+A+shift+delete for everybody.
:o, I thought you were angry at me xD

I hope people do plan to become a variety of classes, because itd be useless if everyone were just one.
Human, Dwarf, Undead, Goblin, Mage, Elf?

Then have a couple sub-classes? Just a suggestion... How do you feel about this?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 27, 2006, 06:30:51 am
As of now... there are just,.. 4 classes. We will think of that later  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 27, 2006, 07:20:01 am
Well, so far:

Novice>Swordsman
Novice>Summoner
Novice>Archer
Novice>Priest

I want in a few demos (when we have alot done, and time to have fun) to add a third section. If this happened, it would have to fit with the story, and level 999 would required.

That would mean:

Novice>Swordsman>(Name Here)
Novice>Summoner>(Name Here)
Novice>Archer>(Name Here)
Novice>Priest>(Name Here)

But no worries, because when we get on our feet, we will be releasing patches constantly with Zelonion Events (Ploray christmas, Zelonion easter, and some I shall keep secret), including some new spells.

Stay tuned, the project shall blow you all away.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 27, 2006, 07:55:31 am
:o, that's good.

Thanks for the updates. Keeps people hooked. ;)

I love the screenies there so beautiful. Get some more quick!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 27, 2006, 08:42:50 am
Thanks. Its replies like yours that keep us hooked =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 27, 2006, 09:20:45 am
xD

/me feels special

Work Hard!! *old voice* /me moans
--
About the classes.

So there will be different difficulties?

Like Novice, Intermediate, Expert? Or Something along the line of so?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 27, 2006, 09:42:24 am
No difficulties... If you cant handle em, you cant handle em ;)

Archer screenshots (in the nighttime).
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/arch0.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/arch1.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/arch2.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/arch3.png)
I wish you could see snow falling, and hear the music. It is stunningly beautiful.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 27, 2006, 10:12:19 am
Yes, I wish I could. Shame that AoDC doesn't allow me to test it  :)

Oh right... Time for Priest and Swordsman's skills.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on April 27, 2006, 03:23:24 pm
I hope people do plan to become a variety of classes, because itd be useless if everyone were just one.

maybe Deku, Zora, Goran, Hyrulian & Shekhai races? That'd be cool. Though everyone would wanna be a Shekhai...maybe make it a >= tester only race or something...

Just a suggestion though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 27, 2006, 06:14:00 pm
Omg, I love the last screenie! *melts inside*

There amazing! I can't wait to play it! xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on April 27, 2006, 07:13:53 pm
Wow, this is the best looking Zelda game I've ever seen....(considering online AND offline versions!)

You HAVE to release a demo soon. MUST.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 27, 2006, 08:54:27 pm
Well, so far:

Novice>Swordsman
Novice>Summoner
Novice>Archer
Novice>Priest

I want in a few demos (when we have alot done, and time to have fun) to add a third section. If this happened, it would have to fit with the story, and level 999 would required.

That would mean:

Novice>Swordsman>(Name Here)
Novice>Summoner>(Name Here)
Novice>Archer>(Name Here)
Novice>Priest>(Name Here)

But no worries, because when we get on our feet, we will be releasing patches constantly with Zelonion Events (Ploray christmas, Zelonion easter, and some I shall keep secret), including some new spells.

Stay tuned, the project shall blow you all away.

hmm how about.
Novice>Swordsman> Iron Knuckle :P, paladin,warrior, cruzader,Knight.
Novice>Summoner> Sorcerer,Wizard, Magician, Runemaster, etc.
Novice>Archer> Hunter, or thief?
Novice>Priest> Alchemist, druid, etc.

<.> just some ideas, I'm sure you will get the correct naming  and attacks/spells/summons for each one.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 27, 2006, 09:24:29 pm
xD

Are there any updates or new things you have added lately?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on April 27, 2006, 10:29:50 pm
I have a question. Is the music custom music?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 27, 2006, 10:31:57 pm
Yes, I have been having this ponderous thought also.

I would guess, yes.

Am I Correct?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: A Storm in the Desert on April 28, 2006, 12:09:11 am
This game looks to be very sweet indeed. I can't recall whether this was on the board before the closure though...*thinks*
Nevermind. I wish this project all the best of luck!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 28, 2006, 12:27:39 am
The music is not custom. We are going to look for a composer eventually.

Thanks for the screenshot comments.

Thanks for that kren, I might take some ideas from that lineup ;).

Thanks for all comments. It is your support that keeps us alive.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 28, 2006, 12:31:24 am
YOU NEVER TAKE MY IDEAS! WHY MUST YOU ALWAYS REJECT ME!!!  :D

- Freaking sweet ! I'm a Kokiri!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 28, 2006, 12:40:05 am
Yes, I have been having this ponderous thought also.

I would guess, yes.

Am I Correct?
Pfft, no >_>... We're only human.

I think maybe...

Novice>Swordsman>Knight.
Novice>Summoner> Sorcerer, Wizard.
Novice>Archer>Hunter, Bowman.
Novice>Priest>Bishop, Pope XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 28, 2006, 12:43:04 am
Interesting. But third sections arent for a Long time, dont get excited XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 28, 2006, 01:06:49 am
I have my own ideas for the 3rd section... and even a new class for OoL.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 28, 2006, 01:15:03 am
I have my own ideas for the 3rd section... and even a new class for OoL.
The new class should probably be "Unlockable".
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 28, 2006, 01:25:01 am
Unlockabel classes do not fit in with the storyline, nor work. Sections only ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 28, 2006, 04:00:08 am
I was thinking maybe you need to through a certain trial set by a Goddess. To turn into a 3rd section class, you must meet this requirement that requirement and then take a trial... None of that "Collect this and that and bring this to me" crap, just like Ocarina of Time's Ganon's Castle type of thing, you know?

The Sage Barriers, them things, the trials should be something like that depending on what class you would want to be.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 28, 2006, 05:02:20 am
Ill think about it... Back to work!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on April 28, 2006, 11:04:24 am
Since this is online, there should be tradeskills and a market.

Kinda like Runescape, only not gay.

Skills could include:
Fishing
Mining
Woodcutting
Metalworking

You could catch and sell fish for money, or cook and eat them to restore health.
You could mine and smelt ores then hammer them into accessories and sell them or wear them for a minor stat boost.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 28, 2006, 12:40:32 pm
That's one area we have not looked deeply into it yet, but I know I was concerned about that part... Professions and financial parts of a MMO is hard to balance...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on April 29, 2006, 01:27:57 am
Since this is online, there should be tradeskills and a market.

Kinda like Runescape, only not gay.

Skills could include:
Fishing
Mining
Woodcutting
Metalworking

You could catch and sell fish for money, or cook and eat them to restore health.
You could mine and smelt ores then hammer them into accessories and sell them or wear them for a minor stat boost.
xD Sounds a bit like runescape. Except way better.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 29, 2006, 03:01:47 am
Holy crap! A new layout!

* Priest spells completed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 29, 2006, 07:58:35 am
Demo 1 will not use a money system. This is because basically, there is nothing to buy for Demno 1. Demo 2 will be greater with Market-ware, etc.

Priest spells? Yay! Send on MSN when I am on next.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Retro on April 29, 2006, 11:53:32 am
Great looking game, just one thing I think you should know is, try not to give certain players advantages just because you like them, and make it just as likely for a new player to find rare item drops and very experienced players.  A game needs to be balanced and without balance it will fall apart.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 29, 2006, 12:01:12 pm
As with every game, it takes a day or two to learn. I will help people in-game know how to play, etc. NPCs are there to help, not just annoy. The NPC Tobias is the first step, which leads you to class changing. When you change your class, by that time you should know how to play basically. The thing you meet (unnamed ;)) will explain the basic task of standing up for yourself against the enemies.

Items are received via Quests, or purchased, or even traded (not in Demo 1). Enemies drop items also, but not always rare.

Talk to tobias, and you will be fine. Gooooo Tobias!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Retro on April 29, 2006, 12:02:46 pm
Sounds like a great way to start off a game, one question, are you going to release Chapters for the game (if it has a main story quest).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 29, 2006, 12:10:23 pm
I have a screenshot just for you. It appears when you first login.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/ch1.png)

Answer Questions? ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 29, 2006, 12:10:40 pm
Great looking game, just one thing I think you should know is, try not to give certain players advantages just because you like them, and make it just as likely for a new player to find rare item drops and very experienced players.  A game needs to be balanced and without balance it will fall apart.

That's why I'm in the team.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Retro on April 29, 2006, 12:12:50 pm
Lol my life it's all coming together in two posts. ;)  Thanks
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 29, 2006, 12:22:15 pm
I'd hate to see your life before the posts!

Thanks for all the comments. :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 29, 2006, 12:29:31 pm
So, there is a main quest and this game can be beaten? What do you do when its beaten? And is there side quests you can do for fun?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 29, 2006, 12:36:16 pm
Please, this is a MMO, it won't end. There will be updates with new quests and such. Side quests? Of course.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 29, 2006, 12:43:33 pm
Hero of Fire is doing the storyline. No main quest, but a storyline. As you improve your level, you learn more of the struggle of Zelonion.

Side quests are there for experience, items, and hints that shall guide you through the campaign.

When we have completed the game, we will release our final patch, which includes the final chapter and it's boss. Upon the bosses death, what shall you see? What shall you receive? We don't know. Not even WE are that far =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 29, 2006, 12:47:15 pm
But we do know that each of the classes MUST be there, MUST use their special spells that only they have  ;) - Being a spell designer is so fun for that kinda things.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 29, 2006, 01:37:08 pm
I can see the programming now... *vomits*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 29, 2006, 01:41:17 pm
Hero of Fire is doing the storyline. No main quest, but a storyline. As you improve your level, you learn more of the struggle of Zelonion.

Side quests are there for experience, items, and hints that shall guide you through the campaign.

When we have completed the game, we will release our final patch, which includes the final chapter and it's boss. Upon the bosses death, what shall you see? What shall you receive? We don't know. Not even WE are that far =D
So unlike runescape this game will end? And will stop getting updated?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 30, 2006, 01:11:02 am
It will end, but that does not mean we wont release new areas, spells, enemies, quests, items, events, etc.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 30, 2006, 01:15:16 am
The story will end but the game won't.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 30, 2006, 01:19:26 am
School back in... 2 days (including today?). God damn it, no more OoL (exams :(). No work for a week. Yay!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on April 30, 2006, 01:21:17 am
School back in... 2 days (including today?). God damn it, no more OoL (exams :(). No work for a week. Yay!
Hey... give it to ZFGC. You can trust us not to open it and edit things and/or play the game. <_< >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 30, 2006, 01:33:50 am
mmm.... No ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 30, 2006, 02:03:57 am
Hero of Fire is doing the storyline. No main quest, but a storyline. As you improve your level, you learn more of the struggle of Zelonion.

Side quests are there for experience, items, and hints that shall guide you through the campaign.

When we have completed the game, we will release our final patch, which includes the final chapter and it's boss. Upon the bosses death, what shall you see? What shall you receive? We don't know. Not even WE are that far =D
So unlike runescape this game will end? And will stop getting updated?
School back in... 2 days (including today?). God damn it, no more OoL (exams :(). No work for a week. Yay!
Hey... give it to ZFGC. You can trust us not to open it and edit things and/or play the game. <_< >_>

No, and No.

Don't you read posts? The storyline will end but we will have the game updated with new quests and sidequests.
Please, this is a MMO, it won't end. There will be updates with new quests and such. Side quests? Of course.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 30, 2006, 02:09:23 am
Thanks weapon.

btw: Fix your MSN, i need the damn spells :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 30, 2006, 02:31:48 am
GEAHHHHH MSN FIXED!

*Priests are literally "untouchable" as mentioned in some other post I made.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 30, 2006, 03:54:46 am
Untouchable... but killable.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on April 30, 2006, 06:13:18 am
Lol great to see its almost finished.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 30, 2006, 06:17:08 am
Yo abc! WB! And we are 85%, I'd say.

abcgum09 is the server :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 30, 2006, 06:48:58 am
Ah, sup abc - we just need some artwork and the swordsman skills - then some animation, then we're done  ;D

It should probably take bit more longer because it's our exams next week... Sucks big time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on April 30, 2006, 05:37:31 pm
Yo abc! WB! And we are 85%, I'd say.

abcgum09 is the server :D
I wonder if he can server for me. XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 01, 2006, 12:36:42 am
Yo abc! WB! And we are 85%, I'd say.

ok, ive been gone the past week. do you mean 85% until a test version for your testers, an open demo, or the whole thing?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 01, 2006, 12:46:00 am
., Both .,

AoDC needs some artwork from me for the demo, I won't be doing that until the exams are over .,
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 01, 2006, 01:00:11 am
15% until Demo 1.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: mozza on May 01, 2006, 01:42:49 am
HOLY GROCKAMILY DIPPED IN BUTTER & ICE CREAM




ANY SET RELEASE DATE?
[Limey Edit:  Please add more content to your posts]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 01, 2006, 04:38:58 am
Yes, June 1st.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on May 01, 2006, 07:06:59 am
Yes, June 1st.
(http://orlyowl.com/sincewhen.jpg)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 01, 2006, 09:29:33 am
Ahh... Since ever  :)

Edit: Oh! If you're talking about the full game, then we still have a loooooooong way to go  ;)

I meant Demo 1, hehehe...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 01, 2006, 02:29:56 pm
Ahh... Since ever  :)

Edit: Oh! If you're talking about the full game, then we still have a loooooooong way to go  ;)

I meant Demo 1, hehehe...
I think he meant demo 1? -.-

possibly.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 01, 2006, 08:31:03 pm
yay. is it just like a primitive little demo, or like actual beta version type demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 02, 2006, 06:07:47 am
Its tests Lag, Mouse Controls, HUD, Class Spells, and other code tests. Feedback is important.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 02, 2006, 06:12:02 am
>;o Are all the testing spots full...? I asked back at ZFGC-X and you didn't answer... hmm...

I would give you feedback if I could... ::)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 02, 2006, 06:17:13 am
Im sure I added you. what was your old username?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 02, 2006, 06:19:07 am
z0mg really?!

I had samware, millionflame, Issac_Amisov... that was it.

You Actually added me! Hooray!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 02, 2006, 06:22:55 am
Well I added you, you are lucky. =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 02, 2006, 06:46:26 am
yay. is it just like a primitive little demo, or like actual beta version type demo?

It is a actual beta version type.

Its tests Lag, Mouse Controls, HUD, Class Spells, and other code tests. Feedback is important.

FEEDBACK IS IMPORTANT, must be constructive and critical, not something like:

"lol omg suhmmn3r n3rf plz lol"



...AoDC, am I in the test?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 02, 2006, 10:50:34 am
ok, youre confusing me. i thought everyone was saying it was an actual, like, open demo, but it's just for the testers?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 02, 2006, 01:35:54 pm
Well I added you, you are lucky. =)
:o Thank You! Where Can I Test It? =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on May 02, 2006, 01:47:51 pm
Well I added you, you are lucky. =)
:o Thank You! Where Can I Test It? =D

Hum the whole discussion here is the release of the testers demo, isn't it?

Also, AoDC, am I testing?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 03, 2006, 03:46:31 am
Alex: Duh! You were one of my earliest testers (for old versions).
Weapon: Of course - your a team member XD

The test demo isnt even out... June 1st.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 03, 2006, 05:36:14 am
ok, youre confusing me. i thought everyone was saying it was an actual, like, open demo, but it's just for the testers?

Right, the Demo 1 which is coming out on 1st of June is for Testers Only.

The Demo 2 will have every single Class' spells and much more content than Demo 1, and will be available to everyone - Beta, as I'd like to call it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Calvein on May 03, 2006, 03:01:02 pm
O_O


Cute...Very cute :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 03, 2006, 04:34:36 pm
Alex: Duh! You were one of my earliest testers (for old versions).
Weapon: Of course - your a team member XD

The test demo isnt even out... June 1st.
How are like weapon and [move]stuff
replying on how they like the game and stuff, are they
making it
with you? sorry, I am clueless to this last page or
two
[/move]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on May 03, 2006, 04:38:46 pm
Theres something I would like too know.
Is it click and go or do you press buttons to move and attack?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 03, 2006, 05:05:04 pm
:o good one.

Wouldin't moving with the arrow keys be better... or maybe is it capable for both?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 04, 2006, 04:04:44 am
Quote
How are like weapon and stuff replying on how they like the game and stuff, are they making it with you? sorry, I am clueless to this last page or two

Me and who?

Yeah, I'm in the team... It's Me, AoDC, and HoF...
I do the balancing in OoL, and a little bit of artwork...

For the movement, it's a point and click, but you will be able to cast spells through your keyboard.
If we had keyboard movement, then well... Bye bye server.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 04, 2006, 04:07:58 am
Spells: 1-7;
Chat: A-Z; Enter;
Move: Left Click;
Attack: Right Click;
Shortcuts: F1-F5;

Least lag. Any fool who says Arrow keys are better, and the topic gets locked.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on May 04, 2006, 06:22:00 am
yeah using the mouse would be a heck of alot better
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 04, 2006, 06:27:11 am
Its the lag that killed me. We'll see, we might use arrow keys by the final products, or make it optional.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on May 04, 2006, 06:45:09 am
How optimised is online play?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 04, 2006, 06:50:17 am
About as optimised as it gets. I will rewrite everything for Demo2 (well, some). I just want Demo 1 out ASAP.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 04, 2006, 09:18:58 am
Keyboard = Death

Ok, English exam is over, next up is Maths, I'm not going to even try for it, actually, because I suck...
As for the artwork, well... It's coming, I only managed to do 1 spell hehe...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on May 04, 2006, 09:33:45 pm
About as optimised as it gets. I will rewrite everything for Demo2 (well, some). I just want Demo 1 out ASAP.

How abstracted are the messages you send between the client and server? Are you doing something like every sync gettings the client to send the player position to the server, or are you sending messages to the server each time a key is pressed. Or are you going for the full abstraction where you send messages like "Set my speed to 10" "Move me up 5x"...etc?

Also are you using UDP, TCP or a hybrid?

Sorry just my obscure curiousity, and i want to know how heck safe your client is XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on May 05, 2006, 03:23:06 am
About as optimised as it gets. I will rewrite everything for Demo2 (well, some). I just want Demo 1 out ASAP.

How abstracted are the messages you send between the client and server? Are you doing something like every sync gettings the client to send the player position to the server, or are you sending messages to the server each time a key is pressed. Or are you going for the full abstraction where you send messages like "Set my speed to 10" "Move me up 5x"...etc?

Also are you using UDP, TCP or a hybrid?

Sorry just my obscure curiousity, and i want to know how heck safe your client is XD.
i'm hoping for little to no security, i want to feel invincible :D

will i be able to PK and rob them?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 05, 2006, 04:25:40 am
Oh, it'll be very secure.,

For Demo 1, I think there will be a PVP Arena - and you won't be able to heck in :)

You can PK them for sure, but robbing them isn't in our game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 05, 2006, 07:13:48 am
TCP all the way, it will be a mix next demo.

Messages are encrypted into 5 characters, thanks to my smart algorythm. If a message doesnt match one of my pre-defined, is diconnects all plays and closes the server.

If anybody, and I mean anybody hacks, no more OoL. Ever. (Thats aimed at you, Helios >_>).

PVP is not enabled for Demo 1.

Alright, after talking to HoF on MSN, we've decided to release Demo 1 June 1st. Classes will have one spell each, (which is a pain in the ass :/) but dont worry. We will be releasing demos rapidly after it's release.

Once again, thanks for the support. Also remeber: any hackings will result in game cancellation.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on May 05, 2006, 02:15:54 pm
TCP all the way, it will be a mix next demo.

Messages are encrypted into 5 characters, thanks to my smart algorythm. If a message doesnt match one of my pre-defined, is diconnects all plays and closes the server.

If anybody, and I mean anybody hacks, no more OoL. Ever. (Thats aimed at you, Helios >_>).

PVP is not enabled for Demo 1.

Alright, after talking to HoF on MSN, we've decided to release Demo 1 June 1st. Classes will have one spell each, (which is a pain in the ass :/) but dont worry. We will be releasing demos rapidly after it's release.

Once again, thanks for the support. Also remeber: any hackings will result in game cancellation.

Relax i have no intention of hecking it, i was just curious how easy it would be.  Also why are you using TCP O_o, why not UDP, that would be a LOT faster if you have an mmorpg scale of players online.

Anyway just to ask again how abstracted are your messages? Because if your just ignoring message with an invalid id, then theres still a HUGE amount of loop holes, for instance you could quite easily modify a message saying something like "set speed 5" to "Set speed 1000", or when your in a completly different map from another player you could send "Trade item 1 between players 2 and 5". ...etc...etc
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 05, 2006, 02:21:22 pm
Oh, it'll be very secure.,

For Demo 1, I think there will be a PVP Arena - and you won't be able to heck in :)

You can PK them for sure, but robbing them isn't in our game.
:o awesome! This makes it double the better than runescape. ;D

Could you add robbing them later on? Or taking the stuff from them after they are dead... It's like the most basic thing in a video game to do after you kill someone.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 05, 2006, 07:30:25 pm
Nah... Not robbing. IMO, PvP ought to be a more casual, friendly thing. Robbing would probably create an atmosphere of people taking others down just to get their stuff. This isn't to say that they shouldn't get anything though... Maybe when they go into "PvP mode" or whatever, they could decide on a wager before-hand. That way it could be just for fun or they could gamble a bit. Or, we could go the way of Diablo II and have it so that when you kill someone you get their ear XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 05, 2006, 07:51:50 pm
never know, kill link and his pointy ears could be a dangerous weapon XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 05, 2006, 09:38:53 pm
Lol, Diabolo II was clever with that.

xD

Why does the banner for the game have like this white-grey-blue background thing. thats why I took it out of my sig... ;S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 06, 2006, 03:05:39 am
Probably because you're looking at it in IE. It's a transparent .PNG and IE doesn't handle those at all without being specifically told to by the website. IE's .png support has not been implemented here as-of-yet.

[edit] Wow! It is REALLY nasty-looking in IE... I mean, REALLY nasty :x Yay for Firefox :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TeenLink2D on May 06, 2006, 03:55:53 am
Ahhh, last time I've been here was when RTM and OOT2D was running rapid by fans. Anyway, nice screenshots! Kinda remind me of Graal, but this is better and free!  Didn't wanna read through 29 pages, so when do you expect a public beta test to take place?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 06, 2006, 04:11:48 am
You don't have to read everything, but you ought to at least skim the pages so that you might pick a thing or two up. It has been stated that demo 1 will be for beta-testers only and will arrive on June 1st (no, there are no more spot to test). Demo 2 will be public and more advanced. It will come at a later date.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 06, 2006, 04:29:21 am
I've played Diablo 2 before and know how it feels to get your items robbed, money dropped, etc. , there will be no robbing in OoL.

Hehe, item "Link's Pointy Ear"

After Demo 1 has been released, there will most probably be alot of updates, since the exams will be over 'n' all. Meaning others can test it too :) (I think.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 06, 2006, 05:45:22 am
Relax i have no intention of hecking it, i was just curious how easy it would be.  Also why are you using TCP O_o, why not UDP, that would be a LOT faster if you have an mmorpg scale of players online.

Anyway just to ask again how abstracted are your messages? Because if your just ignoring message with an invalid id, then theres still a HUGE amount of loop holes, for instance you could quite easily modify a message saying something like "set speed 5" to "Set speed 1000", or when your in a completly different map from another player you could send "Trade item 1 between players 2 and 5". ...etc...etc
Look helios, I know you're an expert, but do not comment on my work code-wise. I have been working long enough to know these things...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 06, 2006, 08:49:55 am
Quote
Look helios, I know you're an expert, but do not comment on my work code-wise. I have been working long enough to know these things...

Oo... It's on!
If OoL gets hacked even once, it's Ctrl + A + Del for everyone and it won't be for a very, very long time that we'll get back on the project. - (Meaning until we finish school.)


Swordsman skills are yet to be finished... But you'll love them!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 06, 2006, 09:39:53 am
You mean ctrl + A :P

And we aren't as stiff as we sound. Helios - I am sort of targeting ya, sorry bout that. I wont anymore, just dont comment on my coding ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on May 06, 2006, 10:02:41 am
Alright, I won't ask, just my curiousity, and trying to show you any holes you will need to fill.

Still friends?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 06, 2006, 07:56:56 pm
Probably because you're looking at it in IE. It's a transparent .PNG and IE doesn't handle those at all without being specifically told to by the website. IE's .png support has not been implemented here as-of-yet.

[edit] Wow! It is REALLY nasty-looking in IE... I mean, REALLY nasty :x Yay for Firefox :D
I am using firefox. :o

What could be wrong with it then.  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 07, 2006, 12:33:57 am
Alright, I won't ask, just my curiousity, and trying to show you any holes you will need to fill.

Still friends?
If we have holes, and you find em, report em ;) Of course we're still friends. You r0x0rz my s0x0rz!

From now on, my posts will be role-playing styled when updates or changes are made. This is for MY benefit, and yours to understand it more.

Zelonion Guard Announcement (Year 2):
The Boss was taken by a masked man, and no villagers have seen him since Year 1. We suspect his return, as he still has a room reserved in Zelonion Inn. Please be on the lookout for him, and report any Dodongo sightings to your nearest Guard.

- Guard: Zelonion Maze (C).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 07, 2006, 12:43:40 pm
Relax i have no intention of hecking it, i was just curious how easy it would be.  Also why are you using TCP O_o, why not UDP, that would be a LOT faster if you have an mmorpg scale of players online.

Anyway just to ask again how abstracted are your messages? Because if your just ignoring message with an invalid id, then theres still a HUGE amount of loop holes, for instance you could quite easily modify a message saying something like "set speed 5" to "Set speed 1000", or when your in a completly different map from another player you could send "Trade item 1 between players 2 and 5". ...etc...etc
Look helios, I know you're an expert, but do not comment on my work code-wise. I have been working long enough to know these things...

don't take it so hard. he's just had so many failed projects himself, he's just looking for ways to actually make his programming know-how worth something

hehe, just kidding Helios. Kinda
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on May 07, 2006, 01:20:00 pm
Relax i have no intention of hecking it, i was just curious how easy it would be.  Also why are you using TCP O_o, why not UDP, that would be a LOT faster if you have an mmorpg scale of players online.

Anyway just to ask again how abstracted are your messages? Because if your just ignoring message with an invalid id, then theres still a HUGE amount of loop holes, for instance you could quite easily modify a message saying something like "set speed 5" to "Set speed 1000", or when your in a completly different map from another player you could send "Trade item 1 between players 2 and 5". ...etc...etc
Look helios, I know you're an expert, but do not comment on my work code-wise. I have been working long enough to know these things...

don't take it so hard. he's just had so many failed projects himself, he's just looking for ways to actually make his programming know-how worth something

hehe, just kidding Helios. Kinda

Low-blow, low-blow.

Wow, i just lost a lot of respect for you. I was just curious how he was doing it, since you've never programmed anything worth jack in your life i dought you would understand why.

And as an added not, just because i dont post most of my finished projects here dosent mean i dont complete them (here for instance - http://www.blitzmax.com/Community/posts.php?topic=57520, http://zfgc.com/index.php/topic,1414.0.html,  http://www.blitzbasic.com/Community/posts.php?topic=52860 ..etc ...etc).

I dont appreciate your trying to take a dig at me, ive never done anything against you. If you dont have anything good to say please dont bother saying anything at all, i have enough !@#$% to deal with.


@AoDc: Sorry if im spamming your topic a bit, but i couldn't let that pass.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 08, 2006, 05:30:04 am
No problem Helios. You are an expert (Your Zelda Online, GoN (Which I composed for, remember?), ZGM/RGD, etc). Its only fair you defend yourself ^_^.

edit: On topic;
~ Zelonion Inn is officially open for business. Ploray Inn and Ploray bank are opening soon.
~ room2room v5 is being worked on (The room code... Its better everytime!)
~ Guards now guard exits, and doors work (Click to use either, collision is annoying...)
~ _findme command added, returns XY.
~ _code command added, which executes code (Admins only. Just for fun or quick bug fixes.)
~ CTRL key to stop player moving (Auto path sometimes makes you spin grr.)
~ Archers now have Blonde hair to match other classes.
~ Hovering to see NPC names now.
~ Added 2 Violin players and a Pianist in Zelonion Inn. Need 2 more NPCs...

Thats what I worked on during the exams at school... and now. I got bored after finishign the exam :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 09, 2006, 01:22:48 am
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/inn.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/guardwarp.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/guard.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/exit.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/door.png)
New shots. Zelonion Inn yay! (Creds to Kren). It was too good to go to waist!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on May 09, 2006, 01:25:27 am
Looks nice. Can you just walk through doors or are they click and go in?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 09, 2006, 01:34:30 am
Click. I find it easier... alot easier. Guards are clearly clck to talk also ^_^. Thanks for the post.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on May 09, 2006, 02:13:22 am
Questions:

1). Is the fighting click based or normal sword swinging, like LTTP?
2). Is this GM6 or GM5 (I actually have no idea)?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 09, 2006, 02:29:13 am
1) Click based. Less lag ^_^.
2) GameMaker 6.1 (+Soc 3.1) =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on May 09, 2006, 02:48:15 am
when will the public release come out?
I heard it about somewhere.. I dunno...
and I havn't been here much, is something new?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 09, 2006, 02:58:38 am
WYSIWYG.

The public demo will be the same as the tester demo, just with bug fixes (If there are any) and character creation.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 09, 2006, 05:28:09 am
It will be click based, but there will be keyboard hotkeys to the spells.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on May 09, 2006, 05:30:56 am
The new screens rocks my sox off XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 09, 2006, 07:14:13 am
Thanks.

Damn, I have been working on the room code for... 5 hours and it still wont work properly. I am beyond stressed. I need a break.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on May 09, 2006, 07:35:31 am
nice, its good to always come back and get a fresh look at it I guess though. :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on May 09, 2006, 09:27:06 am
Quote from: AoDC's Sig
The Birth of Hope,
The Life of Serenity,
The Death of Peace,
Shadows of Fate and Fate of Shadows,
If the Heart Desires the Hope it Sees,
Call upon the only one known to help thee,
The Elite Heroes of Five will come into Hand,
A Swordsman, A Priest, An Archer, A Summoner & A Novice.
The Hope, the Serenity, the Peace,
The Oracle of Life.
I just love how you use my graphics and my writing to show of the game :). It really benefits it, and shows that my work is actually being put to some use ;).

Nice work AoDC. Oh, and I think it's great that you decided to handle the inside building areas yourself :). But, if you need me to tile one, give me a yell. It's what I'm here for.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 09, 2006, 10:00:54 am
I still need the depths from you (for the Zelonion Maze areas.) The inside areas (3 that will be in the demo) are by Kren, since nobody else is using them ^_^.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on May 09, 2006, 10:05:41 am
AoDC, I'm not sure how much longer I can wait. :( I'm going crazy drooling over this game. *whines* */whines*

Anyway, its looking good still. :) I plan on being a bit more active now as well. Anywho..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 09, 2006, 11:05:56 am
There's an auto path feature like Runescape? Where you click somewhere and your character moves there? And how do you run? Just drag the mouse farther ahead of the character? Can you hold items in an inventory, like potions? Will there be tradeskills?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 09, 2006, 11:33:58 am
Your character will always be running at a default speed, but if there is a buff or a item that allows you to go faster, then... Yes, you'll go faster. Note that there will be tradeskills, but as of now, we want the Demo 1 as soon as possible. Inventory = Yes.

Andrew, patience will always reward you  ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: trelantana on May 09, 2006, 04:55:17 pm
Are you using the standard "show_message_ext" boxes?  Cuz, those freeze up the game, thus causing lag for the current player, if not all.
I just looked at your screenshots and noticed the use of what I thought to be that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Calvein on May 09, 2006, 05:05:08 pm
I'm fan of it.


*Calvein put Age of Darkness Creator sign in his sign





:F
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on May 09, 2006, 06:59:16 pm
AoDC, those screens Rock my Socks! I have one slight complain though, the message box (!= chatbox) is too big and takes way too much space. Maybe you could try doing something simpler, smaller and that uses alpha values, think OoT.

Keep it up!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on May 09, 2006, 07:39:57 pm
Wow, nice screenshots dude! Look's awesome ^_^. Can't wait to try this out *thumbs up*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 09, 2006, 07:43:04 pm
May I suggest updating the main post with all the newest screens? If someone were absent for a while and missed out on screens, they have to look through many pages. :X
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on May 09, 2006, 10:34:04 pm
I still need the depths from you (for the Zelonion Maze areas.) The inside areas (3 that will be in the demo) are by Kren, since nobody else is using them ^_^.
beleive me, you just made my week happier :D!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 09, 2006, 11:36:23 pm
May I suggest updating the main post with all the newest screens? If someone were absent for a while and missed out on screens, they have to look through many pages. :X
I thought i did?

AoDC, those screens Rock my Socks! I have one slight complain though, the message box (!= chatbox) is too big and takes way too much space. Maybe you could try doing something simpler, smaller and that uses alpha values, think OoT.

Keep it up!
Ill make them slightly transparent.

Are you using the standard "show_message_ext" boxes?  Cuz, those freeze up the game, thus causing lag for the current player, if not all.
I just looked at your screenshots and noticed the use of what I thought to be that.
Yes they are, and they do stop the game. Why would you need to talk to somebody THAT urgently? Every NPC box is only 20 seconds worth of reading, which is actually pointless to read (atm ;)). The players dont lag exactly. It stores all messages while you read a box. When you finish, itll update all code. It wont ever lag horribly for that player, unless they are in the box for 3minutes or more (which is impossible. You'd have to read amazingly slow >_>). Ill make the boxes transparent...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 10, 2006, 10:05:40 am
Our exams end this week! Whoop whoop whoop!
From then it's just alot of coding... drawing... and... Swordsman skills...

I noticed quite a few people here refer to Runescape... Anyone care to tell the really good features of it?

Progress Report!

The demo is very near completion, and the only thing left to do are;

Room2Room coding (near completion), Attacks (that'll kill AoDC...), Heads Up Display (HUD), and the Class change quests,

I say we're up around about 90%.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 10, 2006, 11:00:45 am
Runescape is cool because it was a massive world to explore, and so many ways to make money. Lots of places to find, enemies to fight and things to do.

You could go fishing, and then take your axe and go chop down some trees, and then make a fire and cook the fish. You get Fishing EXP for catching the fish, Woodcutting EXP for cutting down the tree, Firemaking EXP for making the fire, and Cooking EXP for cooking the fish without burning it. There are many things to do with certain items, like logs. You can fletch them into arrows or bows. Mining brings in ores which can be smelted into bars and then hammered into armor.

Other things to do include magic, herblore, farming, crafting, and more.

This is why I want to be a spriter for this game, cuz I know you guys will be overloaded at times, and I'm just a freshman and am barely overloaded. I can make sprites and tiles that would be needed for some tradeskills.

Plus, you can trade items with people!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Guy on May 10, 2006, 11:07:50 am
Wow! This game looks amazing. I just stumbled across it and took a look at the screenshots. Very nice, very nice indeed.

Btw Araknid, Runescape is a game, for people who hate/cannot download stuff on your computer, or the graphics card/processor/RAM of their computers doesnt match the requirements for better games... thats why so many people dislike... that game.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 10, 2006, 11:12:06 am
I liked RS for a little while, but it got boring after a few months because my friends liked to race and compete with their skills and I couldnt play as much as them so it pissed me off and I got bored with it. But it was pretty cool.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 10, 2006, 12:08:19 pm
Ah, Runescape. Besides looking very... awkward, I guess it's a nice game considering the factors that count to Role Playing, thanks to alot of the Trade Skills, etc. World of Warcraft was a really good example of good scenery, PvP, trade skills, etc. I played alot of MMOs, and so far WoW was the best... Of course, trading items with people is also very important and a fun part of the game too.


P.S: Wait, you wanted to be a spriter for Runescape? Or OoL?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on May 10, 2006, 12:30:52 pm
Ah, Runescape. Besides looking very... awkward, I guess it's a nice game considering the factors that count to Role Playing, thanks to alot of the Trade Skills, etc. World of Warcraft was a really good example of good scenery, PvP, trade skills, etc. I played alot of MMOs, and so far WoW was the best... Of course, trading items with people is also very important and a fun part of the game too.


P.S: Wait, you wanted to be a spriter for Runescape? Or OoL?

OoL obviously :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 10, 2006, 12:31:14 pm
For OoL! I have experience with spriting, and I really want to help. I can provide sprites and tiles for the tradeskills if you were interested.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 10, 2006, 04:58:09 pm
I am so happy I get to test ^_^

Those screens totally own! I can't wait to test it.

Thanks for giving me the posisiton AoDC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 10, 2006, 07:18:01 pm
Does the OoL team think I can be a spriter? I'd love to help and think I could really contribute to the game. (This would be my second time asking)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 10, 2006, 09:39:50 pm
The team is full I am pretty sure, Sorry.  :-\

I am not 100% sure though, it's what AoDC told me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 11, 2006, 01:48:43 am
I think the team is full, sorry.  :(

People who miss out on Demo 1 won't regret it, we promise :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 11, 2006, 01:54:10 am
xD I dont get to miss out on it! Score!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 11, 2006, 03:05:23 am
The content in Demo 1 will be nothing to the stuff we'll be putting in Demo 2;  :)

Majority of the class' spells, markets, other side quests, main quests, etc.

As for the testers, do please give us critical feedback; it's essential.

*Posting from school here, just flunked 3 Unit Maths, sucks big time... I should just drop the damn subject.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on May 11, 2006, 03:15:31 am
I'm hoping you release it before I leave for camp over the summer, because I'm a beta tester.

Sorry about the math, Weapon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 11, 2006, 05:09:26 am
No spriter positions available. I have had many requests, but they are just NOT needed right now.

Sorry bout the test Weapon ;)

Demo 1 will be boring. I garuntee 60minutes of gameplay, and if you like it, many hours of hunting. Demo 2 is something to wait for, Demo 1 will be just a very fun experience ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on May 11, 2006, 05:20:46 am
Who all is included with testing Demo one? I don't know the details, and quite frankly, I don't want to look through 32 posts to find out. >.>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 11, 2006, 05:27:57 am
Well, 52 People. 2 people I allowed LUCKILY were Isaac and a friend from long time ago. I could get a list but yea... lazy.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 11, 2006, 08:01:53 am
Scooternew, we're planning to release it on June 1st, if you aren't gone by then.

 :'( Oh well, what can I do about the maths  ;D

Since the exams are over,

BACK TO THE DRAWING BOARD!!!  :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on May 11, 2006, 12:30:59 pm
I have a few questions I would like to ask. First what happened to the video that was going to be released. Second could we have some info about some of the classes other than the Summoners, for example what kind of spells they will be able to cast  since we know alot of the creatures that can be summoned and what they do (Or at least a general Idea of what they do). And finally will yu ahve a limit to the amount of spells that you can use at one time. For example in RuneScape you can use all the spells as long as you have the runes and magic level required, however in some games like Pokemon you can only have a few attack learnt at a time, which system will this game use?

Good luck anyhow

~Ice_Dragon
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on May 12, 2006, 01:13:45 am
I looked at the screenshots, and I was wondering-- how come a level 54 summoner has only 50hp and 80mp?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 12, 2006, 01:31:01 am
First question, the video - I don't know about that at the moment, but I'm pretty sure we'll release a trailer later on if we get more things done,

Secondly, well, the class information is really "classified", but I'll give you some ideas -

1. Priests... well... anyone should know about them heal, buff, blablabla, but these guys are "untouchable"
2. Archers, they're far ranged shooters as well as melee in OoL,
3. Swordsmans mainly lead up on combos and chances for a particular skill.

Thirdly, You will not have a limit to the amount of spells you can use at one time, but there WILL be cooldowns of spells to make things more fair.

Fourthly, to Soulja, well, that's just AoDC's test thing, it's nothing like that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 12, 2006, 02:31:57 am
The summoner's hp/mp didnt move for testing purposes. I like to play around. It does work, but I limit with my _code function.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Master J on May 12, 2006, 01:49:12 pm
What program was this game created in?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 12, 2006, 11:56:12 pm
GameMaker ^_^. (Internert code with SOC3.1)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 14, 2006, 12:40:24 am
Relax i have no intention of hecking it, i was just curious how easy it would be.  Also why are you using TCP O_o, why not UDP, that would be a LOT faster if you have an mmorpg scale of players online.

Anyway just to ask again how abstracted are your messages? Because if your just ignoring message with an invalid id, then theres still a HUGE amount of loop holes, for instance you could quite easily modify a message saying something like "set speed 5" to "Set speed 1000", or when your in a completly different map from another player you could send "Trade item 1 between players 2 and 5". ...etc...etc
Look helios, I know you're an expert, but do not comment on my work code-wise. I have been working long enough to know these things...

don't take it so hard. he's just had so many failed projects himself, he's just looking for ways to actually make his programming know-how worth something

hehe, just kidding Helios. Kinda

Low-blow, low-blow.

Wow, i just lost a lot of respect for you. I was just curious how he was doing it, since you've never programmed anything worth jack in your life i dought you would understand why.

And as an added not, just because i dont post most of my finished projects here dosent mean i dont complete them (here for instance - http://www.blitzmax.com/Community/posts.php?topic=57520, http://zfgc.com/index.php/topic,1414.0.html,  http://www.blitzbasic.com/Community/posts.php?topic=52860 ..etc ...etc).

I dont appreciate your trying to take a dig at me, ive never done anything against you. If you dont have anything good to say please dont bother saying anything at all, i have enough !@#$% to deal with.


@AoDc: Sorry if im spamming your topic a bit, but i couldn't let that pass.

jeez, sorry helios, i thought you could take a joke XD i know you do good, i just like giving people a hard time. that's what i do
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 14, 2006, 01:25:31 am
Lets just drop it anyway.

Slight update, I have drawn up room codings so many times, and im finally ready for one. Time to code...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 14, 2006, 02:45:51 am
Drawn up? Wow... your work ethic is far different from mine XD. I just code and see if it works. Often, due to typos a large part of the time, it doesn't. I fix it until it does. I'll bet yours probably works better :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 14, 2006, 02:51:01 am
>;o

AoDC your a global mod! Congratz! ;D
-
Do you have any easter eggs On your game?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 14, 2006, 04:13:54 am
If he told you, they wouldn't be easter eggs anymore ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 14, 2006, 04:30:32 am
Drawn up? Wow... your work ethic is far different from mine XD. I just code and see if it works. Often, due to typos a large part of the time, it doesn't. I fix it until it does. I'll bet yours probably works better :P.
I make typos, and mistakes while transferring all the time. I wouldnt say better... But more structured.

>;o

AoDC your a global mod! Congratz! ;D
-
Do you have any easter eggs On your game?
Thanks. As for Eggs, no, but if you have ideas, I might slip em in somewhere.

If he told you, they wouldn't be easter eggs anymore ;).
Its fun to hunt them down still :D

Updates:
Room Seding Code finished... Thank god. Also updated credits.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 14, 2006, 03:24:29 pm
If he told you, they wouldn't be easter eggs anymore ;).
true, ;P

Drawn up? Wow... your work ethic is far different from mine XD. I just code and see if it works. Often, due to typos a large part of the time, it doesn't. I fix it until it does. I'll bet yours probably works better :P.
I make typos, and mistakes while transferring all the time. I wouldnt say better... But more structured.

>;o
-
Quote
Thanks. As for Eggs, no, but if you have ideas, I might slip em in somewhere.
For extras that would be a real treat if you have time ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 14, 2006, 10:14:38 pm
If he told you, they wouldn't be easter eggs anymore ;).

only if he said exactly what the easter eggs were. but if he just gave a simple yes/no answer, that wouldnt ruin anything. and that's what he did
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: aab on May 14, 2006, 10:22:05 pm
An Easter egg is meant to be entirely hidden: The knowledge of its existance increases the probability of it being found, as people will search for it.

What would you think about adding special/rare enemies (kind of like...ok -exactly- like Phantasy Star Online) where if you encounter, say, a Bright pink chu chu, and kill it, you get maxed out rupees...(Or rather something better/permanent) ?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 15, 2006, 12:38:52 am
That'd be cool. Random special events always make people feel good. They're like "Yo! I found it! Ka-KILL!!!". It really adds to the game when you've got a special surpirse like that out of nowhere.

Unless that surprise is death...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: aab on May 15, 2006, 12:57:42 am
Actually, PSO had death as a surprise like that! But good sense was to always go out with some reviving teammates.
*Enemy animosty (eg: Wyvern things in the game PSO could kill others and (virtually) gain experience)
*Rare items
*Rare enemies that drop rare items.
*Sephiroph ... Kill him to get the Masamune :). Ok thats too far (Or is it?), but rare NPCs that very rarely appear to give you advice, or tell you where some once-only rare treasure is buried.
*Item trading ?
*Other users able to use faeries on you after you die?


[edit in response to following post]
Er...I was the one who mentioned PSO in this topic in the first place.
This list is of ideas, incorporating elements of PSO, see the mention of faeries? Not in PSO either Issac !
[/edit]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 15, 2006, 01:23:16 am
Were talking about PSO, thats Phantasy Star Online, sephiroth is in Final Fantasy.

I am absolutely obsessed with Phantasy Star.

I love there old sega stuff the best still. xD

I think

[Mod Edit: No insults.]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 15, 2006, 05:49:37 am
If somebody wants to secretly PM me with Egg ideas, go for it. I dont have the brain power at the moment.

Hmm... What am I meant to work on now...? I guess Class Quests would be an idea.

edit: Weapon and I just did a test. It was awesome. Some bugs were there, but easily fixable. Also, the chatbox is being updated. I hate it right now XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 15, 2006, 01:08:44 pm
*Swordsman skills completed!

I love them  :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 15, 2006, 02:47:09 pm
>;o

So how many levels is there for each skill?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on May 15, 2006, 11:14:18 pm
Wtf...SOMEONE DIVERGED INTO PSO TALK!
=O  Oh geez...Now I wanna go play my FOnewm..  Insane magic attacks...
After level 110 or so, HUnters and RAngers have nothing on FOrces. ;)  Well...110 if you play on Ultimate mode...but really, the difficulties for that game..er..Might as well be listed as:
-Very Easy   
-Easy
-Somewhat Normal
-Fun

*Cough cough*
Good to see its so close to the release. ;)  And right after I get out of school.  Great timing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 16, 2006, 12:36:16 am
>;o

So how many levels is there for each skill?
All skills/spells can reach Level 5. This will not be in Demo 1, though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 16, 2006, 04:54:28 am
Alright! The Demo 1 is all good to go, except for a few stuff here and there. WhoooOoooo!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 16, 2006, 06:14:44 am
Well not really :/.

Anyway, I fixed lots of minor bugs today, fixed the spell problem (You guys dont know ;)) and some other things... Now for the chatbox.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on May 16, 2006, 04:24:43 pm
so then will we be testing server soon?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on May 16, 2006, 05:45:33 pm
The demo will be there when its done. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on May 16, 2006, 06:32:10 pm
um you dont get it.Im the server host.so I mean that I need to test server to see how it runs.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on May 17, 2006, 04:21:16 am
I don't mean to memberate, but AoDC probably agrees when I say this - there is a lot of spam in this topic. I think he'd like it better if you asked more questions or gave suggestions about the game rather than asking when the demo is coming out, when you will be able to test, or just spamming the hell out of him. + He is a mod now, and he will mod-rape you :D.

I had to suffer it, you will too.

This post is actually a bit spammy, sorry lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Jozyx on May 17, 2006, 05:37:28 am
I'll place a ontopic post:

Look's good can't wait to play it :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 17, 2006, 06:00:16 am
... I'm sure over 70% of this topic's reply is spam, including this one,

And people doesn't know abcgum09 is our SERVER, hurrah him!  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on May 17, 2006, 06:02:42 am
The demo is nearly ready? Hooray!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 17, 2006, 06:09:24 am
abcgum, next time we're both on MSN. The demo comes out June 2nd now, (so 3rd where I am) which is a saturday. Better for me. Hmm, demo is about 95% i guess... Still have a tad to go >_>

Edit: Alright PvP arena is done... as well as the new chatbox. Also, dono if anybody knew, but the game now has a _findme function, which returns your xy pos. (Good for searching for friends). And you all also havent seen, but the PM system works 100% :). You type _pm, enter Name, then Message, and it sends. The user gets the MSN "Nudge" sound, and an email icon fades into the top right corner. You click it, and a message shows up with the time it was received, the sender, and the message. I am going ot make it so you can optionally save the pm, too. Yep...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 17, 2006, 07:06:04 am
Newest addition? PVP Arena!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 17, 2006, 07:26:23 am
Havent tested it yet, though. I guess we could give it a run when its done.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 17, 2006, 11:06:09 am
Wow, this is becoming a REALLY complete and intricate game! Keep up the awesome work!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 17, 2006, 04:37:35 pm
>;o

So how many levels is there for each skill?
All skills/spells can reach Level 5. This will not be in Demo 1, though.
Shouldin't you consider having more levels, and gaining levels more frequently, then having an overall skill that has 5 levels or something... >;S I think it would be funner that way.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 18, 2006, 03:00:24 am
Sorry, this is our game after all, we don't really like being told what to do.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on May 18, 2006, 04:19:28 am
Wondering - for the movement, are you using that grid snap script I made to snap to a 16x16 grid, or are the characters snapping to a 1x1 grid?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: i.of.the.storm on May 18, 2006, 05:13:14 am
Wow, just have to say, this looks quite awesome. You guys are really taking this seriously. I wish you good luck, and dearly hope you don't go the way of 99.9% of fan games... :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on May 18, 2006, 06:19:09 am
Sorry, this is our game after all, we don't really like being told what to do.
so you dont like suggestions? fair enough ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 18, 2006, 06:30:09 am
Aw man, sorry if I sounded rude, but we just aren't that far yet, I'm up for suggestions, but... I just contradicted myself. Damn.
Yea, but I'm up for suggestions.

And i.of.the.storm, yeah, we're quited excited about this game, and it could go down the winding road to Scrapped Games, if something should happen to it while it's finished. Then we'll concentrate on school studies, if that happens. But yeah, if it does, we'll release it after our school's finished, that's like only a year from now, heh.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 18, 2006, 07:07:52 am
Sorry for late comin' Weapon, I had to go shopping. Ill jump on MSN soon.

I may take out the leveling up of spells, it is really stupid. It will be back eventually I guess. When the website is up and running, I might have some polls that make the game what fans want.

Back to coding...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 18, 2006, 07:33:43 am
 ;D there's really no way that the game cancelled on it self ( / by the team )...

1. a big team
2. a talented team
3. an active team
4. very good progress
5. nintendo's busy with nintendo wii xD / as long as they dont cancel, there's no problem

so thats my opinion... OoL is now a game how a Zelda-MMOPG should be...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on May 18, 2006, 08:09:21 am
Man I need a demo of this!!! ;_;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 18, 2006, 08:36:39 am
;D there's really no way that the game cancelled on it self ( / by the team )...

1. a big team
2. a talented team
3. an active team
4. very good progress
5. nintendo's busy with nintendo wii xD / as long as they dont cancel, there's no problem

so thats my opinion... OoL is now a game how a Zelda-MMOPG should be...


Wha? We aren't a big team, it's a 3 man team, heh - As for the spells, I suggested ATK/DEF/MAG stats have an effect on the spells, but if not, there should be a ranking/levels of the spells, to make it stronger.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 18, 2006, 09:27:11 am
;D there's really no way that the game cancelled on it self ( / by the team )...

1. a big team
2. a talented team
3. an active team
4. very good progress
5. nintendo's busy with nintendo wii xD / as long as they dont cancel, there's no problem

so thats my opinion... OoL is now a game how a Zelda-MMOPG should be...


Wha? We aren't a big team, it's a 3 man team, heh - As for the spells, I suggested ATK/DEF/MAG stats have an effect on the spells, but if not, there should be a ranking/levels of the spells, to make it stronger.

oh... i thought of it because of the credit list... ( its huge... ).. anyway the other points are right ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 18, 2006, 10:29:46 am
mm... I did alot of theory work for OoL today on ways to reduce lag... and other things. I noticed I had to do this, when playing with Weapon. He was downloading something, and he had slow message sending. I then knew that it could be better. So, tomorrow after school I will work on this. Also, PVP. By the way, I will refer to PVP as "The Arena" from now on. It is a small arena... and anybody can walk in and be slaughtered instantly. Its just fun to walk in and say "omfg.... pwned." Back to theory work!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 18, 2006, 10:35:12 am
Haha, thanks yue, it's you people who keeps us going - after all, a game is nothing without fans and players (another saying: Gods are nothing without the followers).

And as for The Arena, it's a rectangle with 2 main rooms and a bridge in the middle, the action will be intense and close since The Arena will be enclosed, it's a small arena too. More update on progress later;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 18, 2006, 11:07:00 am
My suggestion:

For each skill (Blade/Archer/Magic/Summoner/Preist) you can level up when you gain enough experience. You gain experience by (attacking/shooting/casting/summoning/praying) successfully on an enemy/self. And, when you level up, your attack power/defense resistance/accuracy increase a little bit, and each skill can reach level 100. There should be milestones in these level ups, too. For example, reaching lvls 25, 50, 75 and 100 should get you a reward or something, like...the ability to attack/shoot in midjump, or to have a bonus of more frequent critical hits, or something. :|

And for tradeskills, it's the same way. Example: (tradeskills in bold)

Gathering fruits and herbs and flowers to make into a potion (alchemy) and then selling (bartering) it to a store to make some money.

Skills can reach level 100 and when you hit the 25, 50 and 75 levels, special rewards should be given to the player as a type of motivation.
Example: Level 25 in Mining: you can now mine ores faster than other players below level 25.
Level 50 in Mining: Any ores you gather from rock deposits can be sold for more money than they normally were worth.
Level 75: You can choose specifically what ores you wish to mine for in a rock deposits.
Level 100: You now gather 2x the amount of ores from a rock deposit.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 18, 2006, 11:28:57 am
i have an idea for "THE ARENA" couldnt it be a dungeon like "THE PRISON" from lttp? so that "criminals" kill each other.... or maybe a prison-dungeon is an entrance to the arena...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 18, 2006, 11:36:24 am
My suggestion:

For each skill (Blade/Archer/Magic/Summoner/Preist) you can level up when you gain enough experience. You gain experience by (attacking/shooting/casting/summoning/praying) successfully on an enemy/self. And, when you level up, your attack power/defense resistance/accuracy increase a little bit, and each skill can reach level 100. There should be milestones in these level ups, too. For example, reaching lvls 25, 50, 75 and 100 should get you a reward or something, like...the ability to attack/shoot in midjump, or to have a bonus of more frequent critical hits, or something. :|

And for tradeskills, it's the same way. Example: (tradeskills in bold)

Gathering fruits and herbs and flowers to make into a potion (alchemy) and then selling (bartering) it to a store to make some money.

Skills can reach level 100 and when you hit the 25, 50 and 75 levels, special rewards should be given to the player as a type of motivation.
Example: Level 25 in Mining: you can now mine ores faster than other players below level 25.
Level 50 in Mining: Any ores you gather from rock deposits can be sold for more money than they normally were worth.
Level 75: You can choose specifically what ores you wish to mine for in a rock deposits.
Level 100: You now gather 2x the amount of ores from a rock deposit.
We will work these things out when Demo 1 is done. We've no time for it now (schedule :/)

i have an idea for "THE ARENA" couldnt it be a dungeon like "THE PRISON" from lttp? so that "criminals" kill each other.... or maybe a prison-dungeon is an entrance to the arena...
Well, its just an arena to test your skills against other players. Wouldnt it be nice to be crowned "King of the Arena"? Plus you earn money from kills...

Edit: Finished the recode. The ping is reduced greatly. Now all I have to do, is finish Arena code and update account files.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 18, 2006, 12:22:39 pm
We will open a suggestion box after main stuff are done, and we're a bit short to meet the deadline yet. We'd love to hear your suggestions, but let us finish what we have to first, thanks :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on May 19, 2006, 12:35:55 am
It must be hard having one coder and one spriter. If you ever need help, I'll be here to help speed things up.

I love being a coder.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 19, 2006, 06:01:33 am
No code needs ;)

OK, ping reduced by 20. It doesnt matter for me, but dialuppers, it did. Now I have to convert all the account fiels (yay :/).

Respond when its alld one.

BTW: Any Personal Message created files please update with an e-mail for better communication.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on May 19, 2006, 06:19:34 am
Hey il hop on msn.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 19, 2006, 07:17:32 am
OK abcgum09 and I did some server testing and it worked. I found some errors (my fault...) and took out a stupid connection thing. Yay! *Whips self* back to work.

edit: new chatbox and wip pvp
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/arena.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 19, 2006, 11:02:59 am
Cool new screen.

...But, THAT'S where the fighting takes place? Inside a house? Aallllrighty then. =P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 20, 2006, 02:57:04 am
Well, ill ask Hero of Fire to tile an arena. That house is just a default...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on May 20, 2006, 11:45:46 am
you need some rocking arena, maybe the legend of zelda arena! (yeah, i made a pun, and only like one person will get it.).

Anyway. Game is looking good, stop teasing me AoDC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on May 20, 2006, 03:09:39 pm
Hmmmm... this sounds like a good game....

I'm not sure what I'll be...

I really like magic... but then again I like Green Tunics more...

Maybe it was my crazy idea that in OOT I shouldn't wear anything but the green tunic...

Magic vs. Green Tunics!!!!!!!!!!!!!!!!!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on May 20, 2006, 05:08:01 pm
so, how much more needs to be done between the release of demo1 and the release of the first public demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 21, 2006, 12:37:12 am
OK here it is. I havent got enough time to finish everything. I will be releasing the demo as 0.9. I will have as much as possible... But I havent the time. So far, Summoners have 13 Summons and all other classes have nothing. I will do as much as possible, but it needs to come out as it is at that time. Its better anyway, testing is the rox.

Updates soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on May 21, 2006, 01:13:52 am
SUGGESTION:

Dunno if you already hava a prison, but... You should have a prison and have it so it's not soo bad if you're in there. Also make it so prisioners can fight each other AND the guards if they want. (guards should be AI)
That way, all the prisiioners could plan a big prision riot and use thier numbers against the guards and escape. :) That'd be fun. Just make it so theres "rules" in the world and people have to follow them or else you could get chased down by a guard and arrested.

   If you need any other ideas, let me know... ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 21, 2006, 01:20:36 am
Someone's been watching "Prison Break' ;D (good show, btw)

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on May 21, 2006, 01:24:49 am
Someone's been watching "Prison Break' ;D (good show, btw)

Actually, a friend told me about it once, but I never watched it before... o_O lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 21, 2006, 03:05:57 am
I might do a prison... Itd teach rule breakers a lesson... But we'll see.

Anyway, The Arena is finished. Summoner's who are ready for fighting it out, go for it (on the release day XD). It earns experience so... Yea.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on May 21, 2006, 03:16:35 am
sweet stuff. cant wait to host lol(do like nothin).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 21, 2006, 03:25:46 am
Well abc, you do have an account right? You can still play :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on May 21, 2006, 03:27:18 am
i do? oh i didnt know lol.I thought you must have deleted it.kk thanks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 21, 2006, 04:35:19 am
Suggestion box coming soon :) - Keep your ideas till then
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 21, 2006, 04:37:13 am
Oh weapon come on, they can suggest anything they want...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on May 21, 2006, 05:09:14 am
Keep up the good work AoDC ;).

I'll get to work on an arena :). Needs to be done :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 21, 2006, 06:23:46 am
Hero of Fire and I just did a test... yea we had fun XD.

I am working on the _report function, which emails him and I with a bug from the user, or spam/heck reports. Working on it now...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 21, 2006, 09:38:27 pm
I love the chat/action command stuff at the bottom of the screen you did a really good job on it. ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 22, 2006, 09:51:01 am
Thanks :)

How many days now...? 10? Think so.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on May 22, 2006, 10:01:25 am
10 days it not far at away at all
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 22, 2006, 10:36:09 pm
Decided, to become a summoner (or any class later) you need a Guide. (Person who already is summoner) to be with you whilest in the presence of... The oracle ^_^. So yea, I guess ill be guiding lots of people :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 23, 2006, 10:56:02 am
Question: If we become a swordsman, can we still learn magic and summon basic creatures? I mean, Each class should have a little bit of other classes in it, but the main class you choose is what you're most professional in.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 23, 2006, 11:41:30 am
No. Each class will be totally different gameplay.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 23, 2006, 02:47:20 pm
No offense, but that's kinda stupid. I mean, if a swordsman were in close combat, where's the harm in casting a fireball?

I mean, for example, Swordsmen are powerful with blades, they can weild all kinds. Wizards know all powerful magic. Archers have deadly aim and peircing arrows, and Priests/Summoners use healing magic/summons.

So, those are the only ways we can attack (excluding skills). Kinda stupid. Why not take a little bit from each of the other classes and implement that into each seperate class. Example, Swordsmen can now cast BASIC magic, like a fireball or iceball or thundershock. He can shoot weak arrows and use 1 or 2 healing spells. Wizards can weild knives/shortswords (I mean think about it, what if their MP ran out), caust minor healing spells, use a weak bow/arrow, etc. Stuff like that. However, each class would remain powerful in it's preset right. You get exclusive features depending on which class you start with. (swordsmen wielding all blades, wizards gtting all spells, etc)

It will still be unique gameplay, but it will be a little more freeform and diverse. People don't usually like MMORPG's for linear gameplay. They like to experiment and branch out. Become strong as a main type, but have skills as other types.

:\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: ???Azkridth??? on May 23, 2006, 03:52:52 pm
I second that about the knight class, but healing? that links oddly to the knight class.  You can call it Vitality :) vit. decreases the time for a character to heal, and most people who make knight/warrior classes on MMORPG's often make vit. very high, like int. on wizards/priests to minimize casting time. (don't blame if I'm wrong).

Edit: Uhh... Nevermind.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on May 23, 2006, 09:32:04 pm
No offense, but that's kinda stupid. I mean, if a swordsman were in close combat, where's the harm in casting a fireball?

I mean, for example, Swordsmen are powerful with blades, they can weild all kinds. Wizards know all powerful magic. Archers have deadly aim and peircing arrows, and Priests/Summoners use healing magic/summons.

So, those are the only ways we can attack (excluding skills). Kinda stupid. Why not take a little bit from each of the other classes and implement that into each seperate class. Example, Swordsmen can now cast BASIC magic, like a fireball or iceball or thundershock. He can shoot weak arrows and use 1 or 2 healing spells. Wizards can weild knives/shortswords (I mean think about it, what if their MP ran out), caust minor healing spells, use a weak bow/arrow, etc. Stuff like that. However, each class would remain powerful in it's preset right. You get exclusive features depending on which class you start with. (swordsmen wielding all blades, wizards gtting all spells, etc)

It will still be unique gameplay, but it will be a little more freeform and diverse. People don't usually like MMORPG's for linear gameplay. They like to experiment and branch out. Become strong as a main type, but have skills as other types.

:\
that was "Tibia" and "Ragnarok" use in my opinion I actually like that, but you should try to balance, so that one isn't powerfuler than other, or add something like your skill increases but if you are let say a Knight, it's really easy to increase your skill with swords but hard to increase the arrow thing..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 24, 2006, 05:37:06 am
Weapon balances and does all spells. The game will be fine, we know what we're doing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 24, 2006, 05:44:37 am
THANK you AoDC  :)

Well, it's only Demo 0.7 we're releasing as of now, and it'll be updated and balanced as the game progresses.
Are you worried about Caster classes? They are meant to be weak and fragile, so alot of care and skills will be required to play them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 24, 2006, 05:56:31 am
Yea, Demo 0.7 it is, because it is not complete. In the demo, you can only play as Summoner. I know, that sucks major ass, but no other clas is ready. BUT! Summoners have 13 summons, so thatll be fun.

June 2nd USA.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 24, 2006, 08:14:02 am
Yea, Demo 0.7 it is, because it is not complete. In the demo, you can only play as Summoner. I know, that sucks major ass, but no other clas is ready. BUT! Summoners have 13 summons, so thatll be fun.

June 2nd USA.

i dont live in the usa but didnt have east and west coast different time zones?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 24, 2006, 09:28:29 am
Its released June 3rd in Australia's EST. It is 7:28pm now (24th May).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 24, 2006, 02:27:58 pm
Weapon balances and does all spells. The game will be fine, we know what we're doing.
o.o Who thought you didn't, I'd like to see him make a video game as good as this.  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on May 24, 2006, 06:08:16 pm
Yea, Demo 0.7 it is, because it is not complete. In the demo, you can only play as Summoner. I know, that sucks major ass, but no other clas is ready. BUT! Summoners have 13 summons, so thatll be fun.

June 2nd USA.

...
No other class ready?

........

See you guys next year.
Maybe THEN you'll have SOMETHING worked out. -_-


(No offense...But Im not playing some crappy summoner..)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on May 24, 2006, 09:53:44 pm
Weapon balances and does all spells. The game will be fine, we know what we're doing.
o.o Who thought you didn't, I'd like to see him make a video game as good as this.  :-\

Um, I didn't say they didn't know what they're doing, I just made a suggestion about classes. >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 25, 2006, 01:30:11 am
Yea, Demo 0.7 it is, because it is not complete. In the demo, you can only play as Summoner. I know, that sucks major ass, but no other clas is ready. BUT! Summoners have 13 summons, so thatll be fun.

June 2nd USA.

...
No other class ready?

........

See you guys next year.
Maybe THEN you'll have SOMETHING worked out. -_-


(No offense...But Im not playing some crappy summoner..)
Want another delay? >_>. Its a test... not like Archers OR Summoners will be fun. Its to make sure the game is playable before I bother proceeding any further.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 25, 2006, 06:12:36 am
I'd really like to recommend stop making suggestions (for now). The game is fine as it is as of now and we're still working on it. We already have some systems set and we don't plan to modify them. It's just going smooth but slow sailing for us. Just don't make it any more frustrating and hard for us, we really wanted to release a proper, good working demo, but that's not happening as of now. (It will be released as 0.7)
And as for FlamingKyo, we haven't been ready because of all the exams that just ran us dry and left us frustrated. We've been really busy as well, I'm also preparing another project with another group, I have another huge project of my own, and we just had alot of things on our hands. You can't really expect us to work on it 24/7...  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 25, 2006, 06:45:00 am
... What he said? :)

9 Days... Also, because I am nice, im making it you can make an account. My list of accounts is from a few months ago, and those people are probably dead or something. Only a few though...

So yea, anybody can play :).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 25, 2006, 07:07:29 pm
Isin't it 7 Days? Not 9. :S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 26, 2006, 04:44:38 am
At this writing, there are 8. Not to the exact hour or anything... but yea.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 26, 2006, 06:22:45 am
I wonder what will happen to the Demo... ALOT of people seem very dead.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 26, 2006, 06:42:26 am
I dont care really. If only 2 people show up, thats fine. Its a test :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 26, 2006, 12:37:05 pm
is that then the official Beta Testing part or just a "time limited test"?...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on May 26, 2006, 01:06:05 pm
This project looks interesting. I have been following if for a while, but have only just decided to make a post. I reckon alot of the resters will come back when the Beta is relesed but if any don't want to test anymore i'll take their place :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 26, 2006, 03:48:40 pm
I get to test it  ;D

Oh Yah! Are Only A Certain Amount Of People allowed to test it? like, the testers? Or can anyone test it? ;S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on May 26, 2006, 04:56:13 pm
I think that only the testers are testing it. You know, because they're TESTers. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 26, 2006, 05:00:36 pm
Yes! Haha Suckers that arent testers! I get to test it and you dont!

xD Jk.

I am really excited though. Suddenly more than before.

1 WEEK LEFT!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 27, 2006, 03:46:39 am
Bad news >_>

My computer is dying. It makes horrible noises... The specs are horrible anyway (1ghz Intel Celeron CPU, 256MBRAM, 32MB Graphics Card, 15gb HD). I cant test the game (bug checks) myself without it overloading. I dont think this will stop the game coming out, itll just be... even MORE limited. I am upgrading on the release day maybe. If i do, the game will be delayed by a week :)

We'll see how things go.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on May 27, 2006, 03:57:54 am
damn processor burning out. that happend to my old computer recently.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 27, 2006, 09:10:37 am
16gb? i have already problems with a few 120gb from my two connected computers...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 27, 2006, 10:12:44 am
Testers, and a few more people will be able to sign up to play, that's what AoDC meant.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on May 27, 2006, 04:50:04 pm
Testers, and a few more people will be able to sign up to play, that's what AoDC meant.
D'ya mean more testers >.<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 27, 2006, 06:22:34 pm
i think he meant not "more people" and " testes"... he meant "DELAYED"... when he upgrades his pc he delays the release, when he dont do, then a big release isnt possible
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on May 27, 2006, 08:38:14 pm
As far as I'm concerned, the delays don't matter. What matters is that you're working on it, therefore it has to be finished at some point. It doesn't matter if I get to play it this Saturday or the next, just make sure that it's awesome :D. And make sure that any delay doesn't cause the release to be moved to the week I'm on a cruise :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on May 27, 2006, 08:50:39 pm
Just save all the files on a floppy disk or a cd then youl be fine.make shure you dont have any viruses or spyware.Use avg free edition and microsoft anti spyware.Check your task manager for any odd prosesses.if you can,empty your hard drive and redownload windows xp.It should run atleast 30% faster.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on May 27, 2006, 10:44:07 pm
As far as I'm concerned, the delays don't matter. What matters is that you're working on it, therefore it has to be finished at some point. It doesn't matter if I get to play it this Saturday or the next, just make sure that it's awesome :D. And make sure that any delay doesn't cause the release to be moved to the week I'm on a cruise :P.

i didnt meant at all that a delay is bad... i just said what i understood out of aodc's post... delay = more working on the game = better game
i dont care if he delays it or not, he works on it and that is whats good
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 28, 2006, 12:15:45 am
Sorry to disappoint you boys (and girls  :D), but Demo 0.7 will be just for "testing" purposes, so ... don't expect much  :(

But we guarantee Demo 2 will definitely be something! We're getting busy and all with the final exams coming up only next year  :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 28, 2006, 01:32:29 am
Just save all the files on a floppy disk or a cd then youl be fine.make shure you dont have any viruses or spyware.Use avg free edition and microsoft anti spyware.Check your task manager for any odd prosesses.if you can,empty your hard drive and redownload windows xp.It should run atleast 30% faster.
I backup OoL on my USB Stick daily. I use Avast! 4 Home Edition, and Windows Defender Beta 2. I am not going to format... why do that one week before needing to do it... again?

I did a process check up the other day (A program did it also).

Microsoft AntiSpyware is Windows Defender now, by the way. Check the MS Website.

Trust me, my PC is the safest. I use Firefox also... and always Windows Update.

When I upgrade, itll be formatted.

Oh, and I don't know what Weapon was saying about testers, but here is my official comment:

Anybody can create, login and save their account. This is a public test, because I am nice.

Back to OoL work! :)

Edit:

mmKay, 2 hours of work. Eww :/ I finished the Character creation, and logging in. I had to modify ALOT of code. I took out the []'s, and made it say what to type (name/pass). Good for me! Also, it checks if the server is online after the news page, and before the login menu.

Yeeep, gotta love working.

To do:
HoF needs to send rest of the depths;
Add music for 2 more areas;
Saving accounts function;
Finish class changing fairy code;
Stats upgrade after leveling.

and We're done. That should be finished by... Tuesday... So I will have a few more days to do more functions. Maybe I'll be able to finish the Spellbook... ATM, its just pressing CTRL to change spells. Its a test :P

Updates in a day or two.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on May 31, 2006, 05:50:05 pm
I am so excited :D

Its released on friday!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 01, 2006, 07:16:51 am
Bad n00z:

My mum wont let em on weekdays anymore... HoF isnt finished Depths or Arena...  I havent finished some code... John hasnt finished the OoL website... I havent sent server file to the server guy... Server isnt finished (99% :/).

One week delay :) Sorry all... But as TRM had on his website, "A delayed game" blah blah.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 01, 2006, 07:25:03 am
Bad n00z:

My mum wont let em on weekdays anymore... HoF isnt finished Depths or Arena...  I havent finished some code... John hasnt finished the OoL website... I havent sent server file to the server guy... Server isnt finished (99% :/).

One week delay :) Sorry all... But as TRM had on his website, "A delayed game" blah blah.

deeeelllllaaaaaaaaayyyyy

 :D no problem man, the hard work is when you have to manage events at beta testing and release...
 :( but for "just a small test" is it a little bad to be delayed often... we dont get a beta or something...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 02, 2006, 08:10:25 am
Ill just delay by weeks until its done. Either way, I need to release it on a Saturday (my time Australian EST)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 02, 2006, 08:18:03 am
I've noted to AoDC that he shouldn't give a release date until he knows it for sure...

If AoDC can get on MSN on the weekend, we're going to produce a trailer together... But if he can't get around, I'll just have to focus on those last two depths. Which I'll do anyway.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 02, 2006, 11:25:14 am
I think... while we're all waiting... I'll do a artwork or something... yea... when I get around to it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 02, 2006, 12:34:48 pm
 ;D someone should use fraps during playing.... then he could show a typical OoLO gameplay from user to user
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 02, 2006, 04:41:15 pm
Dammit! A Delay! I actually marked it down on my Calender. xD

Oh Well, Patience Is A Virtue.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 02, 2006, 07:33:08 pm
Lol! I knew this would happen :P. As soon as you started talking about how there were unfinished things and problems and whatnot, I thought to myself "Hmm... there's no way this is released on time...". I've programmed before, so I know that it can take for-freaking-ever to solve the smallest of problems. Well, I have full confidence that you know what you're doing and am glad you didn't try to rush in a broken game just to meet the date. See you next week ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 02, 2006, 08:34:57 pm
True, Its better to have a delay, and make it better, than have crap to meet a deadline. ;P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 02, 2006, 11:11:22 pm
Everybody was waiting, I feel very bad. HoF should finish his work in a few days, Weapon already has, and I need to do a few more things (though they are hard, ewwww.) The trailer should be released... Today? or Tomorrow?

THOUGH problem: My grandma is coming down today and tomorrow, so may not work on it when she's here. I cant go on weekdays, school work only. Gah! Wish me luck >_>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 02, 2006, 11:19:13 pm
AoDC, get on MSN. We've got work to do.

And oh yeah, I've completed the depths. That's my work done :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 03, 2006, 03:02:32 am
Damn it, get back online! I had to do stuff with my grandma... PLEASE! Oh well...

Back to work!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 03, 2006, 05:53:53 am
AoDC and I just ran through recording the footage. I'm making the trailer now and will have it for you in good time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 03, 2006, 06:55:15 am
Note to people when you DO watch it: I was in a rush. We didnt have time to show you anything at all. Plus, alot of things will probably change. So...Yea.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 03, 2006, 07:35:08 am
Almost june 9th..ill be playing this thing all day long ^-^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: LinkToTheShadows on June 03, 2006, 07:59:21 am
Just another 6 days, just another 6 days.

/me holds his knees and rocks slowly in the corner
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 03, 2006, 08:05:45 am
Honestly though this is going to be awsome :D. Will there be mods ingame to regulate the stuff?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 03, 2006, 11:27:53 pm
Well I've finished the trailer... I just need a place to upload it.

Megaworm.com isn't working properly, so I need some sort of place to upload it. Anyone got any recommendations?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 03, 2006, 11:39:47 pm
Well I've finished the trailer... I just need a place to upload it.

Megaworm.com isn't working properly, so I need some sort of place to upload it. Anyone got any recommendations?
http://www.64digits.com/
Upload it in a Zip.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 04, 2006, 01:14:44 am
UPDATE!

Hey everybody, check out the first official trailer for Oracle of Life! Click here to download! (http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeTrailer.zip)

The trailer was made by me, and it features various scenes of the OoL demo. Note that AoDC and I were in quite a rush when we were recording.

AoDC, please add the link to the first post ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 04, 2006, 01:17:50 am
UPDATE!

Hey everybody, check out the first official trailer for Oracle of Life! Click here to download! (http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeTrailer.zip)

The demo was made by me, and it features various scenes of the OoL demo. Note that AoDC and I were in quite a rush when we were recording.
Why'd you not use upload2.net?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 04, 2006, 01:21:44 am
UPDATE!

Hey everybody, check out the first official trailer for Oracle of Life! Click here to download! (http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeTrailer.zip)

The demo was made by me, and it features various scenes of the OoL demo. Note that AoDC and I were in quite a rush when we were recording.
Why'd you not use upload2.net?
It flipped out on me. I don't know what happened. Then I had to upload it again, and 64 digits worked just fine :).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 04, 2006, 01:27:03 am
UPDATE!

Hey everybody, check out the first official trailer for Oracle of Life! Click here to download! (http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeTrailer.zip)

The demo was made by me, and it features various scenes of the OoL demo. Note that AoDC and I were in quite a rush when we were recording.
Why'd you not use upload2.net?
It flipped out on me. I don't know what happened. Then I had to upload it again, and 64 digits worked just fine :).
I know, eh.
But anyway onto the trailer: It seemed a bit over dramitized but that always happens. You should open it in windows movie maker to shrink the file. Overall better then nothing though I can't wait tell next week. (Or the week after that if it gets delayed)

Also:
Are you sure the server will be able to hold 54 players? The movement in the trailer looked a bit jumpy with 2 players.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 04, 2006, 02:46:34 am
Downloaded ^^ Lets Watch this...

-

AWESOME! I am so pumped, good job! Looks so exciting ^^ I cant wait to test it even more now!

Good job on the trailer.

One small thing. At the begging you say "Weapon, Hero of Fire, and AoDC Presents." Should be "Weapon, Hero of Fire, and AoDC Present."

But whatever. Just a little thing I noticed.

9/10 on the trailer. I am excited! :D!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on June 04, 2006, 02:59:52 am
I'm downloading the trailer at the moment, I can't wait to check it out. June 9th seems so far away right now. :( Do we have a 'time' frame for this, so I can set some sort of Alarm.. Due to my timezonely-ness?


Very impressive, I like the looks of things so far. I can't wait to try it out.. I'll have to clear my busy..... uh... yeah. busy.. Anyway, I can't wait to try it. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 04, 2006, 03:18:21 am
Ill edit first post.

Also, btw, the jumping is a fail-safe. If another person's computer has bad specs, itll be slow for them and fast for the other. Dont worry about it, it is fine.

I myself am downloading the trailer ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 04, 2006, 03:19:27 am
xD Its pretty awesome. I am stolked!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 04, 2006, 03:26:52 am
Also, btw, the jumping is a fail-safe. If another person's computer has bad specs, itll be slow for them and fast for the other. Dont worry about it, it is fine.
Nice person you are. But I guess its better for one person to have his computer beat the Fecal matter out of then all of ours. Will 56k beable to play this game?

Also it seems theres quite a bit of smiling, lol. I thought this was supposed to be a dying village/town/city.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pyro on June 04, 2006, 03:31:41 am
Real nice trailer! I was looking at what you guys were saying lmfao so funny.....

"You've got a personal message"
-opens it-

AoDC: LAWL
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 04, 2006, 03:33:00 am
Sure will. The only lag they will get is chatting, which is not major. :)

And yea, I was like "PM quick!" and i was like "what to type....".... lawl! It plays the MSN Nudge noise when you get a PM, by the way.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 04, 2006, 03:35:27 am
I'm glad a lot of you like it :).

Real nice trailer! I was looking at what you guys were saying lmfao so funny.....

"You've got a personal message"
-opens it-

AoDC: LAWL
Yeah, notice I actually swore during the footage :P. None of the text was scripted, though. We were just in a big hurry, because AoDC's Grandma was going to eat him :x.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 04, 2006, 03:36:50 am
xD Good Work On It Though ;P

I am so happy I am testing ^^ I feel extremo-specialito ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 04, 2006, 03:45:45 am
Just a quick note: Anybody can create, save and login their accounts. No "Beta Test" crap, it made me feel like an ass.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 04, 2006, 04:13:30 am
Ok, after waiting FOREVER for it to download. XD

I didn't really like the trailer that much, but only because it was extremely dramatic while only showing 2 peeps running around the whole time... >_> Kinda annoyed me. XD lmfao

I know the game's gonna be awsome and everything, but I just don't like that trailer... :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 04, 2006, 04:16:27 am
So I got all excited about being a tester for nothing. o.o

*cries*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 04, 2006, 04:35:07 am
Ok, after waiting FOREVER for it to download. XD

I didn't really like the trailer that much, but only because it was extremely dramatic while only showing 2 peeps running around the whole time... >_> Kinda annoyed me. XD lmfao

I know the game's gonna be awsome and everything, but I just don't like that trailer... :(
Sorry :(.

We really ran out of things to do... Besides, we were in a rush, and we didn't have certain spells. We would have spent more time summoning Garos and Dodongos and whatnot, but we were in a rush.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 04, 2006, 04:37:33 am
Yea... rush >_>.

I enjoyed the trailer myself. Perhaps the dmeo will be more fun then the trailer :)

Edit: Finished account saving. You type in _save to save your account, and it will save it either way when you log out. Gooooo AoDC! What have I got to do now...? I dont know actually. Ah yes, The spellbook as an external file. Wonder when Andy's going to finish the Arena... Almost finished the demo, yay!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 04, 2006, 05:48:15 am
HOLY SH--CAKES! THE TRAILER WAS SO FREAKIN' AWESOME!
I LOVE YOU GUYS MAN (our team) -- I myself will try my hardest in the team  :D!

*Typo - the scene with the Goddess, class changing part - it should be; Who have you brought with you?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 04, 2006, 05:53:11 am
That trailer was f*cking great! Well Done to it!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 04, 2006, 06:31:41 am
HOLY SH--CAKES! THE TRAILER WAS SO FREAKIN' AWESOME!
I LOVE YOU GUYS MAN (our team) -- I myself will try my hardest in the team  :D!

*Typo - the scene with the Goddess, class changing part - it should be; Who have you brought with you?
Your job is easiest now, all you have to do is test and make sure it's balanced. I cant believe you did like, 80 spells so fast. Damn you!!!.... ;)

Also, it's a Fairy, not a goddess :P. Ill fix that typo.

That trailer was f*cking great! Well Done to it!
Thanks :) All creds to Hero of Fire, of course. Where would I be without him...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 04, 2006, 06:34:19 am
Quote
Thanks  All creds to Hero of Fire, of course. Where would I be without him...

Dunno where you would be but you sure are lucky. I want Oracle of Life now after that trailer.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 04, 2006, 06:46:01 am
Aww, shucks #n___n#...

Anyway, yeah, back to work :).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 04, 2006, 06:46:37 am
Only a little more then a week :0

Ill be the most active member on there I garantee it :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 04, 2006, 07:06:41 am
Oh by the way, (somebody posted about this and I did not see it), the game's first few demos are set in Chapter 1 (Until it is finished), which is not really... the death era. This is more Zelonion before the "War."
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 04, 2006, 08:44:02 am
But my job is where everyone hates me, the development process! It's like... "OMG NERF PLZ U DUN CARE ABOUT US SCREW U OLOLO", "Balance plz,", "not worth playing this game where [insert class here] isn't loved"

The artwork is also tedious... sketches are fun, but Photoshop is where all the time consuming takes place...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 04, 2006, 07:47:10 pm
Looks cool still.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 05, 2006, 05:36:29 am
Thanks alot :)

Demo 0.7 is like, 99%. It'll be out for sure on 9th. Only downers; No spell icon in spellbook and your spellbook does not save. It is a shame...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 05, 2006, 10:57:54 am
Firstly we'll be running a test to see everything's fine, then the link's up, bam! You guys are joining us to play!  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 05, 2006, 12:26:59 pm
are you guys insert keyboard or jpad support in a later version? "just" mouse is a little... non-zeldaish and userunfriendly
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 05, 2006, 02:14:24 pm
So, anyone can play this, not just the testers? :S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 05, 2006, 11:59:46 pm
are you guys insert keyboard or jpad support in a later version? "just" mouse is a little... non-zeldaish and userunfriendly
When the game is completely recoded, well, mildly, yes. For now I just havent the time :P

And on a maybe F*CK note:

My mum might be going to my grandmas on the weekend, which means the game would not be released. God f*cking damn it. We'll see... I might get it out early morning.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 06, 2006, 01:36:27 am
Yeeah....so I don't know if this has been said or not, but the trailer zip is corrupted.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 06, 2006, 01:50:51 am
Really? Trailer was working fine for everyone...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 06, 2006, 04:10:33 am
Try a few times, scooter :)

So, anyone can play this, not just the testers? :S
Ive said it once, and Ill say it again. ANYBODY, can create, save, and login their account.

Edit:
Yay! I am going to use the 39dll to do the _report function, which you send bugs to me via email, and new! Feature, which will send your score to a highscore table on the website! Competition, I'd love to see who'd beat me (pfft, yea right >_>). Working on them both now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 06, 2006, 05:53:32 am
Highscore? What game is this?

**I FELL ILL DUE TO A UNKNOWN SICKNESS THAT RAVAGED MY BODY! NO SCHOOL TODAY! WOE! OH WOE!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 06, 2006, 06:01:30 am
Highscore. Isnt it nice to be proud and say, "Still number one. lawl."

As for sickness, why? You werent at school... I was so sad >_<.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 06, 2006, 06:04:10 am
This is weird. I unzipped it using a different program, and it STILL threw the "file is corrupted message." Even so, the trailer still played. GOod job on it, HOF.

"When in doubt, slap your computer."

I also noted the beautiful smoothness of the trailer. What program did you use to make the trailer, and what program did you use to do screen video capture?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 06, 2006, 06:49:21 am
He used SnagIt 8 as far as I know :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 06, 2006, 08:06:44 am
Actually it was SnagIt 7.2.4. And I put the trailer together in Windows Movie Maker.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 06, 2006, 08:18:42 am
The trailer was really cool good work.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 06, 2006, 08:22:16 am
ever since my discovery of Vegas windows movie maker looks like dos

Like the trailer hof...3 DAYS!!!!


KHAAAAAAAAAAAAAAAAAANNNNN!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 06, 2006, 04:22:38 pm
Was it SnagIt registered (e.g. payed for) or trial version?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 07, 2006, 08:15:30 am
I found a serial code :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 07, 2006, 08:47:48 am
I found a serial code :P.

"found" oooook
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 07, 2006, 09:01:27 am
*cough*pirated*cough*, btw can you release it today? ^_^.  I don't have internet access tomorrow.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 07, 2006, 09:16:50 am
i wish it would be released today...i cant wait, im an impatient man...plus theres no reason to wait D:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 07, 2006, 10:45:35 am
Well there are several reasons to wait...

AoDC doesn't have access to his computer anymore on weekdays, and we're all fairly busy as well, weekend seemed to be the best choice...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 07, 2006, 05:00:12 pm
Two more days ^^

Friday I shall be VERY happy ;D~!!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 07, 2006, 05:27:00 pm
Yes, I found a serial code too.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 07, 2006, 05:55:10 pm
snagIt is sweet for trailers :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 08, 2006, 01:39:51 am
2 days about, yea... Good luck to me :/ It wont have highscores... just no time on computers on weekdays. Ill defaintely talk to my mum on the release day about it, and I from version 0.7 will ALWAYS release patches. Basically, fortnightly. I hope to have such constant updates, that fans will come to me, rather than get bored. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 08, 2006, 02:37:54 am
Quote
snagIt is sweet for trailers
And BLANK is sweet for SnagIt

Mod Edit: Illegal :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 08, 2006, 07:47:12 am
I have a small artwork (still in sketch form)... very unhappy with it -- I have another idea of artwork in my noodles, but yeah, it's coming... soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 08, 2006, 08:21:53 am
zelda oracle of life online will be a nice game for a fanmade one...just by its looks
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 08, 2006, 09:28:03 am
Approx. 40 hours left. I have barely anything to do now, hooray (So many people in school are ready!!!)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 08, 2006, 09:36:25 am
aodc there will be a 24/7 server correct cause ill be on this all the time...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on June 08, 2006, 02:20:48 pm
Sweet, I just realized how soon June 9th is! It's #@%$in' tomorrow! I can't wait!!! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on June 08, 2006, 02:32:30 pm
it already is June 9 :P
well in australia


Edit: 666th Reply  ::)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 08, 2006, 03:17:30 pm
it already is June 9 :P
well in australia


Edit: 666th Reply  ::)

lucky guy... *has 8th*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on June 08, 2006, 04:15:01 pm
Its relesed  on the Weekend before my Exam week. Thats just cruel. Still, at least I don't ahve much revision left to do (yay!)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 09, 2006, 01:43:48 am
24 Hours left, I think. Not sure...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 09, 2006, 01:44:45 am
AODC do you have a 24 our server? cause i will be the masta on this
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 09, 2006, 03:34:49 am
Quote
And BLANK is sweet for SnagIt
Lol, forgot about that one

So, from looks of the trailer, you scrapped that grid movement. I made it for nothing! Argh,you will suffer in game. Unless you have some hidden command that only you can use to pwn us.

And how big is the starting filesize gonna be?

Mark really needs to find a better way to encrypt gm6's. I can just open cheatengine and then peer at someone's coding anytime.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 09, 2006, 04:17:09 am
AODC do you have a 24 our server? cause i will be the masta on this
Up to the server guy :)

Quote
And BLANK is sweet for SnagIt
Lol, forgot about that one

So, from looks of the trailer, you scrapped that grid movement. I made it for nothing! Argh,you will suffer in game. Unless you have some hidden command that only you can use to pwn us.

And how big is the starting filesize gonna be?

Mark really needs to find a better way to encrypt gm6's. I can just open cheatengine and then peer at someone's coding anytime.
Well, if the game gets hacked, Ill change to Blitz something, they seem better :)

Grid movement got REALLY annoying.

2.22MB :)

Commands? Well, I can execute GML at any time in-game if I get bored XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 09, 2006, 05:01:45 am
And only your acount can do that?

So damn unfair, lol.

Quote
Grid movement got REALLY annoying.
Hmm, I told you it would be weird. Guess you decided to scrap it, good idea.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 09, 2006, 05:04:47 am
AODC is cool he wouldnt abuse. BTW I suggest you make a kick command for it cause of flaming..also some mods too. Its only a suggestion ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on June 09, 2006, 05:18:16 am
Ironic, i wait and hope for this game for days and days, and weeks a months.. the day you launch the demo, Where am I? Starting my job.

If you can give me a time frame, in like PST/EST i'd love you.. i'll just wake up early.. :P I'm -7 EST and -4PST.. so... i'm sure I can catch *some* game play.. then again you could always toss it back up for a few more test runs. ^.^ I've been waiting this game for months.. I'd rather not kick myself! :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 09, 2006, 05:27:36 am
Wow its almost there can't wait.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 09, 2006, 05:28:59 am
And only your acount can do that?

So damn unfair, lol.

Quote
Grid movement got REALLY annoying.
Hmm, I told you it would be weird. Guess you decided to scrap it, good idea.
Perhaps ill bring it back ONE day :)

AODC is cool he wouldnt abuse. BTW I suggest you make a kick command for it cause of flaming..also some mods too. Its only a suggestion ;D
There is a kick and ban function for me, hof and weapon :)

Ironic, i wait and hope for this game for days and days, and weeks a months.. the day you launch the demo, Where am I? Starting my job.

If you can give me a time frame, in like PST/EST i'd love you.. i'll just wake up early.. :P I'm -7 EST and -4PST.. so... i'm sure I can catch *some* game play.. then again you could always toss it back up for a few more test runs. ^.^ I've been waiting this game for months.. I'd rather not kick myself! :(
There are 20 Hours and 30 Mins left as of this writing. Thats all I know :)
Wow its almost there can't wait.
lol Yeeeeap.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 09, 2006, 05:30:39 am
ive been eyeballing this project for a few days now and today i took the time to read every single post in the thread....yea 45 pages of posts.Ive downloaded the trailer and seen all the screen shots.
Ill have to say im pretty impressed.Yet i noticed that i havent seen one screenshot of a monster in the game or of ne kind of combat going on...did i miss soomething?I would like to see that most of all. ::)

tomarrows the 9th and i read somewhere that everyone can play the game so ill see tomarrow(techniclly today).

Oh and if i may suggest something.You know the star thing star of david thing circle thing?yea it would be cool that when your casting or sumthing that the lil star would spin.....dont ask its just that the stars do that in ragnarok online.
Well anyway this game looks promising and i plan to stalk it some more.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 09, 2006, 05:47:50 am
 ;D *has 9th*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 09, 2006, 05:51:05 am
Its the 9th for me too.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 09, 2006, 06:26:37 am
19 Hours 35 Mins I think... I should put that in the title.

ive been eyeballing this project for a few days now and today i took the time to read every single post in the thread....yea 45 pages of posts.Ive downloaded the trailer and seen all the screen shots.
Ill have to say im pretty impressed.Yet i noticed that i havent seen one screenshot of a monster in the game or of ne kind of combat going on...did i miss soomething?I would like to see that most of all. ::)

tomarrows the 9th and i read somewhere that everyone can play the game so ill see tomarrow(techniclly today).

Oh and if i may suggest something.You know the star thing star of david thing circle thing?yea it would be cool that when your casting or sumthing that the lil star would spin.....dont ask its just that the stars do that in ragnarok online.
Well anyway this game looks promising and i plan to stalk it some more.

There is a rat that sits there... and does nothing. Can you find it? XD. PvP is the only combat in the game. Its like... Expert AI! XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 09, 2006, 06:47:14 am
Actually, nvm.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Deku_stick on June 09, 2006, 06:56:51 am
sweet trailer
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 09, 2006, 06:58:39 am
19 Hours 35 Mins I think... I should put that in the title.

question: how long will the demo 0.7 test be? 19 hours... thats 10th June really early morning here...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 09, 2006, 08:19:23 am
I havent sent the server to the guy yet... XD. Ill send it to him on MSN early morning. (I havent 100% finished yet).

Its all done... just gotta go on MSN tomorrow.

17Hours 30Mins?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 09, 2006, 08:20:44 am
If you delay this ill...ill...nvmd but I want TO PLAY THIS!!!!!!!!!1
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 09, 2006, 08:25:01 am
I did lots of testing with Weapon... and some guys from school. Found some bugs... Fixed em. DAMN - Weapon is a pwnmaster in the arena. He pwned all of us, basically. He got to lv5 when I was still... one XD.

edit: Alright, I sent him the demo over email. All i need is the server address from him, a final test, and out comes the demo. 17.5 Hours, cyas after sleep!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on June 09, 2006, 09:41:31 am
Probably too late for asking already, but where you plan on hosting the client at in terms of downloading. I'm just hoping.. you don't pick some cheap ass... host that will go down after 5 people nab it. :P

I'll probably still be at work... maybe you can do another run at another date, if i beggg you a lot. :p

Edit: Time wise it will be around ~12:00pm to 2:00pm somewhere around that range..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 09, 2006, 01:22:01 pm
am i right in saying im gonna have to wake up about 10am (GMT, actually i think its BST, which is now +1 (or is it -1 :S)  hour from GMT) tommorrow (sat 10th june) on my birthday? :O
if so, great birthday present :D

edit: whoa looks like awesome progress from the trailer, nice one :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on June 09, 2006, 01:31:56 pm
Sorry for me being a non-knower, but... is the demo out yet? :S I didn't got the idea.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 09, 2006, 01:32:24 pm
I did lots of testing with Weapon... and some guys from school. Found some bugs... Fixed em. DAMN - Weapon is a pwnmaster in the arena. He pwned all of us, basically. He got to lv5 when I was still... one XD.

edit: Alright, I sent him the demo over email. All i need is the server address from him, a final test, and out comes the demo. 17.5 Hours, cyas after sleep!

Camp ftw >.>
It should be at midday for us (the game release) -- what time will it be over there?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on June 09, 2006, 01:44:08 pm
I see...

And the demo-time will last 24 hours, right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 09, 2006, 02:13:48 pm
Ahh! Within 24 Hours!!!! I am so excited!! :D!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 09, 2006, 04:00:35 pm
So close to actually playing this game--so close...x_X
Can't wait, guys. ^_^  And Im sorry for the bad-talkin' before...Really sorry.  Kindda over-reacted.  ^_^;;

Woot!  DEMO TODAY!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on June 09, 2006, 04:28:19 pm
Darn...I won't get to play till tommorow if its getting relesed at 1.00 GMT (I worked that out, ME!) And tommorow I have to revise :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 09, 2006, 05:54:57 pm
so will the next demo that comes out have actual combat with like monsters n stuff or wut? Demo 2 is it?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 09, 2006, 10:21:55 pm
hm... how long now? i would wait to download it for playing tomorrow morning... but when it takes longer then i go soon sleeping ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 09, 2006, 11:06:43 pm
aodc sent me the server file but now i just gota wait for him to reply and upload client.it will be soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Downsider on June 09, 2006, 11:23:31 pm
So uh hurry up, cause meh dont got until past 9:30!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 10, 2006, 12:03:06 am
OHHHHHHHH not to much longer I hope...im wetting myself >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 12:05:47 am
What time is it in America right now?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 10, 2006, 12:06:29 am
I live in california and its 5pm
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 12:13:46 am
1hour 45mins. abcgum is doing server shizzle now, and then ill do another quick test, then upload.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 12:18:17 am
Awe... I am so anxious! ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 10, 2006, 12:30:43 am
Me too! Also AODC who is that in your avatar...is that you?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 12:33:03 am
Too bad weapon and hof are offline. Damn them to hell!... Jokes! 1.5 Hours left.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 12:34:15 am
God dammit I can't take the !@#$% suspense!!!!!!!!!!!!

*jumps out window*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 12:46:13 am
Ok! I'm back, what'd I miss?

This topic just grew by like 2 pages +_+ wow...

Well anyhow, only 1 hour and 10 minutes to go folks!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 12:48:59 am
1hour 10mins left...

ABCGum is having issues, so the server will only be on for like, 6 hours once its released. When we fix it all, itll be 24/7, and you will have to redownload it (to fix any bugs, or add features).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 12:50:12 am
1hour 10mins left...

ABCGum is having issues, so the server will only be on for like, 6 hours once its released. When we fix it all, itll be 24/7, and you will have to redownload it (to fix any bugs, or add features).
Will we have to remake our files?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 12:52:50 am
No :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 10, 2006, 01:21:27 am
Nearly there, eh?

I can't wait to play with all you guys :)... Even though I've already played through the demo multiple times >_>... BTW, AoDC, I couldn't finish the arena :(.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 10, 2006, 01:22:09 am
when this is done whos gonna be running the server.It is gonna be run 24 hours right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 01:23:16 am
Nearly there, eh?

I can't wait to play with all you guys :)... Even though I've already played through the demo multiple times >_>... BTW, AoDC, I couldn't finish the arena :(.
So, no PvP combat?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 10, 2006, 01:25:47 am
Nearly there, eh?

I can't wait to play with all you guys :)... Even though I've already played through the demo multiple times >_>... BTW, AoDC, I couldn't finish the arena :(.
So, no PvP combat?
No, you'll be able to go into the arena, it's just we currently don't have a room tiled for it. So instead, I think we're using a bank or something. It looks like an arena, so don't worry.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 10, 2006, 01:29:39 am
Awsome its almost here ive been eyeballing this game for awhile but to afraid to post because i havent posted here  :) Cool i cant wait  ;D this is gonna rock!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 10, 2006, 01:29:52 am
hof, your goin down arena style...once i get used to the game >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 01:30:57 am
It'll be ALL PvP combat, for now, testing out bugs, etc.

HoF it's alright you didn't do the arena man, you did so much already. :)

And our server host can probably only leave it on for 6 hours... For now, when we have everything set up, we'll know :)

Ah, so it means you won't be able to play 24/7, no point anyway, there's no hunting grounds, no nothing, just a test! (But I'm pretty excited :P)

*****

AoDC and I just did a 30 minute test to kill time :P
Let me tell you! IT IS AWESOMMMEEEE!!!!
Couple of bugs here and there, but no biggie!

When you have this "Stats Upgrade" thing pop up at you, do NOT press Esc. Ever.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 01:32:36 am
It'll be ALL PvP combat, for now, testing out bugs, etc.

HoF it's alright you didn't do the arena man, you did so much already. :)

And our server host can probably only leave it on for 6 hours... For now, when we have everything set up, we'll know :)

*****

AoDC and I just did a 30 minute test to kill time :P
Let me tell you! IT IS AWESOMMMEEEE!!!!
Couple of bugs here and there, but no biggie!

When you have this "Stats Upgrade" thing pop up at you, do NOT press Esc. Ever.
Why? What happens?

(Curiousity is mans greatest weakness)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chaotic_Death on June 10, 2006, 01:33:17 am
Not too long left...
I can't wait for thisss, it'll be so awesome with everyone playing!

Hope to see you all there! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 01:37:34 am
Basically, I used a DO statement (im a ****head). OK, HoF is like, upping the file now. Ill fix any bugs tomorrow. Hope to see you all in... 23mins?

ALSO: type _help... itll give you a good list. Type _report to... give feedback of any kind (it opens a new IE window, by the way.)

Good luck all. See yas in 20mins.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 01:38:15 am
Are all the maps in this demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 01:38:29 am
Oh... OoL will kinda lock up... freeze and say: Not Responding >.<

Since the code is DO statement... oh, don't worry, you can start it up again, but if you haven't _save your account, my Summoner just went back to a Novice again, hehe.

**No, not all the maps will be in this test
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: 2awesome4apossum on June 10, 2006, 01:40:57 am
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

You're trailer's using the music I was gonna use for my z3 trailer :( (except it sounds like you have a slightly different recording)  Speaking of which, hopefully you can get that resolved for me... what's the song title called, and what is it from?  For a while it sounded like the song at the end of the movie 'Glory', but I heard a different song the other day, that I think was the real song at the end of 'Glory' so I'm confuzzled.  kthx :P

I HATE YOU AND YOUR AWESOME TRAILER, AND I CAN'T WAIT UNTIL YOUR DEMO!

:)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 10, 2006, 01:42:29 am
 This is gonna be great! Comming probably from Three Great Game making peoples
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 10, 2006, 01:48:45 am
i didnt think i would but...i actually cant wait for the demo <_< weerd.lol.

why must you put a time limit???you like making people mad dont you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 01:51:10 am
i didnt think i would but...i actually cant wait for the demo <_< weerd.lol.

why must you put a time limit???you like making people mad dont you.
Because the server is having problems.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 01:52:18 am
Hahaha, naw, not the server, it's all good  ;D

Now, we play the waiting game, 10 minutes, we have EVERYTHING ready to go, Download link is in our hands,
and uh... we're going to wait it :P:P SUFFER!!!!  ;D ;D ;D

EDIT: 6 MINUTES TO GO
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 10, 2006, 01:54:17 am
 :'( :'( :'(
AHHH I HATE YOU!!!! -sob-
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 01:56:44 am
3 Minutes, fools. Yall ready? I hope to see yall in game XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 01:58:44 am
If you say this whole !@#$% thing was a joke I will find the rest of zfgc and come to your house and we will kick your ass.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: 2awesome4apossum on June 10, 2006, 01:59:02 am
3 Minutes, fools. Yall ready? I hope to see yall in game XD
Psst.  Ban Komek, and answer my question, please :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 10, 2006, 01:59:33 am
What piers said!!!!  >:(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 10, 2006, 01:59:49 am
HERE IT IS PEOPLE, THE ORACLE OF LIFE DEMO:





http://64digits.com/users/Hero%20of%20Fire/oolTestRun.zip
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chaotic_Death on June 10, 2006, 02:00:20 am
YAYY!

(lol first post after release)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 02:01:27 am
http://64digits.com/users/Hero%20of%20Fire/oolTestRun.zip

Good luck, everybody.

Haha, Andy XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: 2awesome4apossum on June 10, 2006, 02:05:28 am
How do I type in my password?  I've tried pressing enter after entering my username and everything... <_<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 10, 2006, 02:25:05 am
CLick create and make it first, Possum--same name as before, Im guesing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: thenoblesheep on June 10, 2006, 02:26:28 am
*In response to possum's post*
   I aswell encountered that problem in account creation, and was able to conclude that it was my name. The game allows an account to have no more than 12 characters(I tested). Meaning my name, which unfortunately is composed of 13 characters was not valid input. So I shall adapt a new alias: capybara. If your name exceeded that limit, it doesn't allow you to go any further in creation.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 10, 2006, 02:46:55 am
I'm glad everyone is pleased with the demo :).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 02:59:01 am
The first Zelda MMO... and even tonnes more contents to come! This is only the beginning, folks!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: ZoSo on June 10, 2006, 03:18:13 am
wtf..........I get to the load screen and the bar gets to the end, then nothiung happens ???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 03:18:49 am
Oh! Uh -- Check your firewall settings.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: CrystalAngel04 on June 10, 2006, 03:29:58 am
I have to say that was one of the best fan game demos i've played, nice job. It was smooth sailing for the most part but you prolly should release a noobs guide or something so we all arnt asking "omg where the f is this?!?!?1!?1!1" and you may want to change the town music...FF and Zelda dont mix. but other than that, you all deserve a whole jar of cookies!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on June 10, 2006, 03:45:07 am
hey this is odd, i was level 5, and suddenly something happened noone can move except for me, so i started killing the other but they didn't died, so i got from lvl five to ten  ::) then i left the pvp arena and i was alone!! :O
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 10, 2006, 03:52:03 am
Well, the beast is released (no rhyme intended).

I guess I'll see everyone in the game.

Ok, there is good and bad. Bad are more things that are in there that shouldn't, or things that aren't in there that should. E.G. just suggestions mostly. I'll start with it. Got some questions too, please answer them.

First of all, the actual mouse cursor shouldn't be shown. Some in-game cursor instead. There NEEDS to be a scrollbar on the chatbox. I'd suggest increasing the resolution, even though it's LTTP graphics. You def need to make a manual to clear everything up. I'm going to say for sure there needs to be a map, and an easier way of finding people. I couldn't find my way through the town at all. Fullscreen needs to be an option, I was squinting the whole time. Um, movement is a LITTLE buggy, not much though. There should be an option to keep names on and off at all time, rather than having to mouse hover. Maybe I found it confusing because I only played for 3 minutes and then the server was shut off, but I usually meld right into MMORPG's. Um...small depth problems, no biggie. HOF did excellent work. There needs to be some tutorial in game, or some random NPC that guides you to get your first spell or stuff - I have no idea what's going on. How you get rupees, is there PVP, etc. On the login screen, you shouldn't actually see your password - it should be like "********". I'd like to see more animations maybe, more flair.

No idea how to change your looks, no idea how to get spells, and I fell in a hole I couldn't get out of.

GOod:

Tiling is excellent. Gameplay was smooth. All internet crap (e.g. sending socket messages, text showing, position, etc) worked brilliantly - no problem there. FPS was great. I just felt like a n00b, not understanding. I gues everyone dl'ed this the second you posted the link, when I did a few hours after. (cuz everyone was like "I'm lvl 99, blah this, blah that"). Um.....login is great, worked fine. The world is brilliant, the background music fit great. The amount of options is great. The screen is just too damn small, please increase the resolution, I'm begging you. I really loved this, it's really one of my more favored fan games.

This has SO much potential - it's a diamond, finding its way out of the rough.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 04:00:48 am

hey this is odd, i was level 5, and suddenly something happened noone can move except for me, so i started killing the other but they didn't died, so i got from lvl five to ten  ::) then i left the pvp arena and i was alone!! :O
Wow, that is wierd.

Anyway:

This demo was amazing compared to every fan game I've every played.
(I rate it like this: It starts at 10 for every glitch or bug I minus 0.1 off it)

-Dancing - When you get stuck on a wall and keep moving = -0.1
-Getting stuck on a rock - I got stuck on that rock blocking you from venturing off = -0.1
+Smooth movement - I loved the movement which was always smooth until a bit of lag = +0.1
-lag - Not much but there was glimpses of it. There was a few times where you'd be standing at a door and magicly appear somewhere else = -0.1
-Dieing for no reason - self explainitory = -0.1
-Noob move - Hiding in the corner and casting spells on anyone who walks in. Its cheep and should be gotten rid of = -0.1
+Graphics - When I first was wandering around I noticed how everything had even the slightest detail, I give HoF a clap for this = +0.1
-Not noob friendly - Face it, the game dosen't exactly tell you what to do = -0.1
+Good PvP combat - It is funner then most games = -0.1
+First Zelda Mmorpg - Its true so I give points = +0.1


Overall:

10-0.7+0.4 =  9.7 - Amazing

An amazing demo (Well 3/4 of a demo atleast) that suffers from a few design and collision flaws. Beutiful graphics and gameplay make up for most of the quirks and make everything fun. Plus, its with everyone from ZFGC making it even better. Great job guys and I can't wait tell the archers and warriors.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 10, 2006, 04:17:08 am
w00t!
Awsome job peeps. ^_^

   I stalked AoDC for a awhile, then me and Scooternew chilled for a bit. XD

(http://img161.imageshack.us/img161/4197/oracleoflifesoc1iq.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 04:18:19 am
i was teh leet haxzors.its ok i wont be ownin in pvp.it was just that one test.im acctually lvl 70 ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 04:19:55 am
Apologies for the few bugs, it pissed me off, too. MAINLY, saving. Im fixing everything right now.

THOUGH!

Most Online: 48
Total Creates: 44
Total Logs: 83

Nice. Very nice. I am fixing the bugs right this moment... And some new additions. I will make tobias more helpful, a warning sign on PvP door, and as for movement, deal with it for now :(

Also, all accounts will be reset (but! all will be summoners, Im nice.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 10, 2006, 04:20:32 am
is the server down?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 04:24:14 am
yeah
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 10, 2006, 04:29:53 am
The demo was great.Very fun hanging out with everyone even though i didnt know ne1.
Their were some bugs and i believe the movement should be faster.and maybe something telling u you who killed u also show the guy die or sumthin instead of him disapearing.
You should make it that you can only see the text of the people in the room because otherwise u get alot of crap moving and u can read nuthin.The arena was very fun and i took alot of screen shots so uhhh here they are.

(http://i5.tinypic.com/13yjmfs.jpg)
some crap here

(http://i6.tinypic.com/13yjpjb.jpg)
PVP!!!! im pwning sum1 or getting pwned

(http://i5.tinypic.com/13yjrqa.jpg)
emo kid mafia lol

(http://i6.tinypic.com/13yjsjo.jpg)
I got a pm =D

(http://i6.tinypic.com/13yjuwk.jpg)
more pwning

theirs more but getting lazy and they dont look good cuz i uploaded with tinypic...its quick.
me n dragon kept pwning each other =D it was a fun few hours.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 04:36:41 am
show the one where i pwn you like 5 times.XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 10, 2006, 04:38:34 am
huh uhhh wut r u talkin about that never happened....>_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 04:39:59 am
lol im the one nobody could kill.i OWN.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 05:16:09 am
Dam. I was looking forward to it then I missed it.

what a misfortune <;[
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 10, 2006, 05:28:43 am
How do you get a spell? Or become a summoner?

Finally, AoDC, do you use TCP or UDP?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 05:32:56 am
HoF is making a new arena right this moment.

abcgum and I are trying to figure out his router X_X. Anybody know how the port forwarding sh*t works?

I fixed a few things... The demo will be out when HoF, ABCGum and I are done :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 10, 2006, 06:07:01 am
Ok, I have a quick question (is actually kind of important, long stoyr why)..

Anyway, is the server you're using www.johngames.com? Or what is the server?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 06:10:43 am
im the server.Oh and with my stunnin nerdness and intellect,i was able to forward the port for tcp and udp seperatly and it some how worked.I deserve a Pie!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 10, 2006, 06:15:10 am
Yep, talking to AoDC now about it, lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 06:24:01 am
 :-\ it says that the version is old and i need to update it on a site where the links dont go... or is the server off? i thought you make that 24h.... its 9am here, wtf is going on?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on June 10, 2006, 06:27:46 am
The test-run was stopped too early. >_< That's cruel, really....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 06:28:38 am
Update to 0.71:

~ Tobias updated.
~ Arena changed completely.
~ Added Arena NPC.
~ Fixed Save bug.
~ Added Arena entrance warning.
~ Two second timer before being killed in Arena (Prevents campers).
~ Fixed Spells options by Tobias.
~ Fixed XY Bug in Zelonion Woods B from C.
~ Find the rat... It does something... barely.
~ Made it possible to exit at News page.
~ News updated.

Thats basically it... itll be up very soon. OH, and as for showing who killed you, itd make it even more laggy, so before I make it so, think hard :/

Edit: Server is now 24/7, unless PC needs a major cooldown.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 06:33:29 am
Update to 0.71:

~ Tobias updated.
~ Arena changed completely.
~ Added Arena NPC.
~ Fixed Save bug.
~ Added Arena entrance warning.
~ Two second timer before being killed in Arena (Prevents campers).
~ Fixed Spells options by Tobias.
~ Fixed XY Bug in Zelonion Woods B from C.
~ Find the rat... It does something... barely.

Thats basically it... itll be up very soon. OH, and as for showing who killed you, itd make it even more laggy, so before I make it so, think hard :/

Edit: Server is now 247, unless PC needs a major cooldown.

make it like blizzard.... a weekly restart and overall check of the server... and when you update... pls dont let the old client be "just old", it should work until you up the new version....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 10, 2006, 06:41:11 am
+Graphics - When I first was wandering around I noticed how everything had even the slightest detail, I give HoF a clap for this = +0.1
This comment makes all my work worthwhile :). Thankyou very much. *Relaxes*.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 06:49:54 am
Dont dl it! abcgum found that i forgot to make the arena exitable! Fixing and reupping now...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 10, 2006, 06:55:06 am
New version of OoL (Demo 0.71b): http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeSOC71b.zip
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 06:57:07 am
New version of OoL (Demo 0.71b): http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeSOC71b.zip
Yep - fixed and reuploaded. Ill be online in 2mins...

Edit:
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/yo.png)

This is a pic of us in PvP (when its not many people on XD).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 08:04:25 am
Thanks for all the feedback everyone, we'll continue to improve the game, making it as fair as possible for the in-game experience (my job).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 10, 2006, 08:29:05 am
Heres some suggestions

1. If your not already planning on it, make it so you can change the colour of your clothes

2. Make the esc button not automatically boot you but let you decide

Ill come up with some more later ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 08:32:04 am
The colour of clothes will be decided upon the Class :)

I.e.; Summoner - Black Cloak
        Archer - Red Tunic and etc.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 08:34:06 am
But, also, clothes will be purchasable for individual classes. This is abit far though.

Ill do the logout option, thanks for that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on June 10, 2006, 09:26:23 am
New version of OoL (Demo 0.71b): http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeSOC71b.zip
Yep - fixed and reuploaded. Ill be online in 2mins...

Edit:
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/yo.png)

This is a pic of us in PvP (when its not many people on XD).
I'm on that pic! :D

The game is pricelessly good! :D
Here are some screenshots... memoriable.

(http://i6.tinypic.com/13z0nlh.png)
^I'M SUCH A LOOSER!

(http://i6.tinypic.com/13z0nsz.png)
^Yeah, we had great times.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 09:57:48 am
I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Im working on minor upgrades now, including "Who the hell killed me?" for deaths in the arena, starting full HP after death (and mp), logout Yes/No option, and Priests' introduction.

Hopefulyl thatll be out next weekend? :D Maybe tomorrow. School calls! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 10:02:57 am
I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Im working on minor upgrades now, including "Who the hell killed me?" for deaths in the arena, starting full HP after death (and mp), logout Yes/No option, and Priests' introduction.

Hopefulyl thatll be out next weekend? :D Maybe tomorrow. School calls! :D

can a normal player get archer like you were? ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on June 10, 2006, 10:07:06 am
Lol, Level 9 now AoDC. I say that full HP after death = ownage. And perhaps you should amke it so that when you get a new spell you can actully use it cause I got skull at level 4-5 and could use it till level 9. Just a thought :P.

~Ice_Dragon
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 10, 2006, 10:32:59 am
This game is teh awesomeness ;) I'm now at lvl 7. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 10:41:40 am
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

You're trailer's using the music I was gonna use for my z3 trailer :( (except it sounds like you have a slightly different recording)  Speaking of which, hopefully you can get that resolved for me... what's the song title called, and what is it from?  For a while it sounded like the song at the end of the movie 'Glory', but I heard a different song the other day, that I think was the real song at the end of 'Glory' so I'm confuzzled.  kthx :P

I HATE YOU AND YOUR AWESOME TRAILER, AND I CAN'T WAIT UNTIL YOUR DEMO!

:)

its called Therion - O Fortuna (may have more words in it, but you'll find it with that) if no ones answered that question
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 10:42:08 am
I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Im working on minor upgrades now, including "Who the hell killed me?" for deaths in the arena, starting full HP after death (and mp), logout Yes/No option, and Priests' introduction.

Hopefulyl thatll be out next weekend? :D Maybe tomorrow. School calls! :D

can a normal player get archer like you were? ^_^
Nope XD.

OK, here's whats in Demo 0.72 so far:
~ Yes/Cancel box for Exiting.
~ Arena says who killed now.
~ Image added to Chapter screen.
~ Edited Tobias abit.
~ Added "Game saved" text when you save with _save.
~ Auto-save every minute.
~ Full HP/MP after death.

Should I add priests? Hmm.... Ill see what else I can do :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 10:49:29 am
i thought the demo was gonna be on for 6 hours?
not less than 1 hour :S whats that all about?

i guess i had to get out of bed earlier :(

edit: oh wait, it came out at about midnight here then, not like in the morning :S i must of worked out the time to release of the demo incredably wrong...

and what does me having signed up to be a tester for this game actually do?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Felix en co. on June 10, 2006, 10:50:55 am
Wow this is so cool! ;D Don't really know how it works though, but it's very cool!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 11:24:57 am
Demo 0.72!

~ Yes/Cancel box for Exiting.
~ Arena says who killed now.
~ Image added to Chapter screen.
~ Edited Tobias abit.
~ Added "Game saved" text when you save with _save.
~ Auto-save account every minute.
~ Full HP/MP after death.
~ Reply to PMs (rather than save them).

http://64digits.com/users/Hero%20of%20Fire/OracleOfLife72.zip

Please update for full effect =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 10, 2006, 11:36:33 am
I keep getting please update your version with this address

www.johngames.com/games/ool

So I went on the site and tried to get onto the downloads and staff and it won't let me

Why? (I'm only asking because I want to play the game, it looks awesome!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 11:45:34 am
ah, i got that message, but it was the fact that my weird firewall decided to block it without asking me, but i fixed it and im past that now :D im just trying to figure out how to type in your password :P and hoping the server's up (which im guessing it may very well be as it swaid connecting to server) :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 10, 2006, 11:46:13 am
Yeah but that the thing, nothing's blocking it, anyway, got to go now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 11:47:32 am
no firewall? no router? if you do have either, it is possible one of them is blocking it, i thought nothing would block it, but i was wrong as my firewall decided to play up and not ask me if i want to allow it
or maybe you just dont have version 0.72?

edit: i found a post on page 50 that solved the password prob
and you know, if you just read in the keyboard_string (clear it out first) and then display "*"s instead of the actual letters (just display the number of *'s that is equal to the string length of the pasword) and i think you should have some thing about pressing enter after typing the username and the 12 character limit

edit: also i think you should use the pathfinding method the 1st gm6 demo has on the gm site that has multiple examples, with one being path finding in a maze. it doesnt use potential step or anything, but makes a path and always finds the quickest way to where you click (im using it in a mmo and the method works very well)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 10, 2006, 11:53:31 am
i have a router, but it's always prob free

Edit: I'm back now, seems the job I had to do had already been done
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 12:00:55 pm
maybe you need to open the correct ports, whatever they are
but you did say its prob free though, so i have no idea :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 10, 2006, 12:02:10 pm
Looks like I'll have to wait until I get the internet on the better computer (Mine)  :'( :'( :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 12:06:09 pm
AoDc... implent Fullscreen Mode pls
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 12:12:47 pm
hawthorne, Ill look into it ^_^.

Laigonaz, It downloads a file with information. Does it display the news? If it does, try redownloading.

AoDc... implent Fullscreen Mode pls
Nah XD. Ill see if the demand gets bigger XD.

As for .72, its awesome. The only problem, is it displays the killer's name sometimes with a $ symbol next to it, or sometimes even an @. I will look into it ^_^.

OK, off to bed. A VERY long ool day. I cannot wait to check the stats in the morning for the first like, 24 hours of OoL :)

Edit: Found cause of $ symbol. It is fixed for next version. also hawthorne, could you link me specifically to that file?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on June 10, 2006, 12:18:17 pm
I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Snap, you're right! :O

This time the official (!) ROXFOXSOX-award goes to... ~~~~~~

AODC
-=-=-=-=-=-=-=-=-
(http://i6.tinypic.com/13z3g3q.jpg)

For creating a game as OracleOfLife Online!

... and for pwning me several times. XDDDD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 12:21:14 pm
I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Snap, you're right! :O

This time the official (!) ROXFOXSOX-award goes to... ~~~~~~

AODC
-=-=-=-=-=-=-=-=-
(http://i6.tinypic.com/13z3g3q.jpg)

For creating a game as OracleOfLife Online!

... and for pwning me several times. XDDDD
I am so.... happy! XD. I'd like to thank my mum, fans, team, and others I am too lazy to type. You guys make it worthwhile!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 12:25:42 pm
LVL14!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 10, 2006, 12:28:23 pm
I cant believe how fast you guys level up... I should make it harder >_>. You know, later, the arena wont be exp adding, only hunting :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 12:47:32 pm
http://gamemaker.nl/games_edit6/demo61.zip i believe is the link to the demo thing i was on about
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 10, 2006, 12:58:07 pm
Nice Improvements AODC,  and I'm lvl


12
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 01:03:50 pm
lvl15...

and i pm you later...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 10, 2006, 01:06:46 pm
guess what!
lvl 6 :o
I raised 6 levels since last night :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 10, 2006, 01:13:48 pm
AODC- Your right! It does show the news thing!

Just to make sure, here's where it won't work

(http://i77.photobucket.com/albums/j57/Laigonaz/e466c44a.jpg)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 01:29:19 pm
AoDC pls fix double logins

(http://img145.imageshack.us/img145/4415/yuetwins4bd.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 01:30:31 pm
:( thats what made me level up easier :P
there is a dll to only allow one instance of the game open
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Deku_stick on June 10, 2006, 01:33:02 pm
i'm lvl1 :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 01:33:54 pm
and everyone else is on higher levels, so leveling up is gonna be hard lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 10, 2006, 02:34:50 pm
I Loved that version lots of fun
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 02:48:19 pm
this version is kind of boring... only pvp... bad pvp ^^;;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 10, 2006, 03:21:06 pm
I killed everyone and now LVL 14! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Retro on June 10, 2006, 03:23:40 pm
It's an OK game, features are great and no lag, but really I think it needs a better intro that teaches you how to play and, well it needs to be more balanced, players that signed up today won't ever be as good as people who signed up yesterday, sadly.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Atrius on June 10, 2006, 03:25:21 pm
Yes, i'm finding it impossible to enjoy this game.  Theres nothing to do really, but fight in the arena, and every time I walk through the door i'm dead so I can't even learn how to fight.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 03:28:02 pm
yeah, definately a navi type thing telling you where to go and what to do at the start would help, and maybe a map with places yo u can go to highlighted etc
but also, asking other people helps a lot too :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 03:48:28 pm
Yes! Let me go try it out ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 03:57:00 pm
ok... i dont think abc can handle the people... he made rules over server chat:

- No Camping
- Do not kill or attack people at the entrance
- do not kill admins
- do not multi login....

and noone holds up on that...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 03:58:01 pm
I did xD

Why was the server reset?

Can we go on again?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on June 10, 2006, 03:58:40 pm
i think you should put up a warning somewhere that abcgum can see your passwords :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 03:58:55 pm
I did xD

Why was the server reset?

Can we go on again?

you're a novice and cant even fight >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 03:59:25 pm
i think you should put up a warning somewhere that abcgum can see your passwords :P

he can?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 03:59:55 pm
I did xD

Why was the server reset?

Can we go on again?

you're a novice and cant even fight >_>
So... I just created an account like 30 seconds ago. I never had time to figure out all the control or anything... -.-''
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 10, 2006, 04:01:08 pm
yeeah true yue i can understand why you said abc couldnt handle all the people who didnt listen
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Lolo on June 10, 2006, 04:04:34 pm
Awesome game, guys. Good job on it.
The PVP arena is a bit annoying, though. With the campers that were hiding under the chatbox by the entrance. They were killing everyone that came in.

And a fullscreen mode would be awesome! It would allow us to see more of the world at once and it would give us a bigger playing atmosphere.

A Navi type thing would help ALOT because I had no clue how to attack or use spells or anything. And I hope enemies are added, soon.
Keep up the good work!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 04:05:51 pm
That would be really cool to have a full screen. But then the player would look so small ;P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 10, 2006, 04:14:19 pm
Yeah i agree with all of that stuff especially enemies so we dont run into the pvp arena at level 1 fighting people at level 12
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 10, 2006, 04:19:28 pm
Heh, yer.

The game was great--not too newby friendly though.  Cant wait for the newer classes to be implemented. ^_^

Archers. <_< *Cough*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 10, 2006, 04:23:27 pm
very good game but its full of noobs now :/
and yue shutup..just shutup
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on June 10, 2006, 04:30:24 pm
Umm... this game will be good, but it needs more!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 04:38:19 pm
I enjoyed it. I am really noob at it though...

I will get better. lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 04:41:04 pm
very good game but its full of noobs now :/
and yue shutup..just shutup

no
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Calvein on June 10, 2006, 04:43:05 pm
I'm tarzan ??_??

(http://img68.imageshack.us/img68/5660/sanstitre9li.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 04:47:39 pm
i did a screenshot too of the event xD

(http://img49.imageshack.us/img49/8200/party3ke.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 10, 2006, 04:53:23 pm
People, people, I hear alot of complaining, and this is where I come in;

First of all, during most of the Oracle of Life tests, I will be setting rules, some you MUST abide, some of it is just a ... guideline.
Anyhow, I understand how frustrating it must be to step in to the PvP arena and just die and go; What the hell?!
Don't worry, a new PvP rule is coming up soon and it'll be all fair, and... etc.

A Hunting Grounds is planning to be implemented as soon as possible due to the unfairness of levelling in PvP arenas.
Probably soon, I'll try and get around to it as fast as I can - I'll make a guide for all the new players wanting to try out this game.
The guide will be updated as OoL will update, and we will try and make it as "newb-friendly" as possible (not saying you guys are newbs :))

And as most of you would know, a society has rules, and Oracle of Life is no exception. Rule-breakers will be taken into punishment, from a swift kick in the nuts (kicked off the server), to silenced, to suspended, and finally a IP ban.

Hehe, sorry about that Issac, you can play now, the server's on 24/7.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Comix on June 10, 2006, 05:26:35 pm
The website doesn't seem to work for me... all it shows up as is the main page and none of the links work.

Where do you download the update?  I'm getting that message =\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 05:27:06 pm
here in the topic i think
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 10, 2006, 06:05:58 pm
omg!
everyone thinks I am a hacker
this is stupid
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 10, 2006, 06:27:43 pm
LVL 24 and going.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 10, 2006, 06:31:53 pm
Excellent :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 08:08:06 pm
GET A LIVE JUNKIES geez >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on June 10, 2006, 09:16:35 pm
lol, to think that a TEST-demo makes people play the game all the time... xD Only good for you AoDC... I guess.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 10, 2006, 09:44:05 pm
i think you should put up a warning somewhere that abcgum can see your passwords :P

you could just store the md5 or sha hash of the password, then when you log in, you compare the hash of the stored pass to the hash of the one you typed in, that way its impossible for anyone to find out your pass unless they see you type it, theere's a md5 dll and soc3.1 comes with a sha hashing thing

The website doesn't seem to work for me... all it shows up as is the main page and none of the links work.

Where do you download the update?  I'm getting that message =\

yeah, none of the links work on the site for me either and i think the newest version is 0.72, if you have that and you still get the "get the new version" message, its because somethings blocking it from contacting the server (firewall, router etc)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 10, 2006, 10:09:27 pm

Some more screen caps!
I <3 walking around doing nothing! ;D


(http://img58.imageshack.us/img58/4803/capture019iu.png)

(http://img137.imageshack.us/img137/8804/capture024bu.png)

(http://img137.imageshack.us/img137/7635/capture033ci.png)

(http://img84.imageshack.us/img84/6893/capture048bc.png)

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 10, 2006, 10:30:00 pm
yo dawgs come online yo.log on the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 10:32:03 pm
what he wants to say: there is a lvl100 guy inside the game and no admin
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 10:33:57 pm
buddy Mage_BOSS is an npc im controling.Im admin and im usin it as a monster.so people have to raid pvp and kill him.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 10, 2006, 10:35:27 pm
buddy Mage_BOSS is an npc im controling.Im admin and im usin it as a monster.so people have to raid pvp and kill him.

That's funny... Cuz NPC stands for Non-Player-Controlled... XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 10, 2006, 10:38:15 pm
buddy Mage_BOSS is an npc im controling.Im admin and im usin it as a monster.so people have to raid pvp and kill him.

mage boss is just an stupid idea... they could just wait till next update with npcs >_> abd that game has no healing... just oneclick killing and attacking... so not so good a team raid...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 10:38:25 pm
i mean that it may become an npc.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 10:40:38 pm
i was just testing anyways cause not many people are on.and people said it was getting boring.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 10, 2006, 10:43:46 pm
i was just testing anyways cause not many people are on.and people said it was getting boring.
It was fun. NPCs can't die though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 10, 2006, 11:00:47 pm
that was fun next update might alot of npcs to attack! ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 10, 2006, 11:01:06 pm
lol I loved having 3,765 hp =P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 10, 2006, 11:35:50 pm
pff that was a glitch gm lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on June 10, 2006, 11:45:56 pm
how do we load out files after we do _save and exit?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 12:03:34 am
Im picturing this game in the future and it looks real good.I enjoy just playing the demo even if theirs no point to it.I cant wait for their to be monsters and the other classes.I wanna see melee combat soon.

some things ive noticed in the game.
 - If you type letters in the box where u get spells u get a error pop up.
 - Random dying in the arena.Then after it says "you were killed by."
 - You can walk on the roof of a house in the snowy village.
 - You cant see the spell other players use unless its done to you.(that makes alot of WTF moments)
 - Sometimes it doesnt always save.The game should save on its own when you log off.(press esc)

besides this, the game was fun for a demo.I cant wait til you get more done.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on June 11, 2006, 12:05:32 am
lol, Link94 sux at Hide and Seek...
(http://i29.photobucket.com/albums/c252/ZidaneTribal113/hidenseek.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 12:10:00 am
Grr I went up there earlier
Besides i had to go to somethin
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 11, 2006, 12:33:10 am
yeah i'm now known as triforc on this. And again my little brother was on when BAN ME! flood happend.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on June 11, 2006, 12:57:05 am
You guys should change the fairy thing to not case-sensitive. So many people screwed up on that XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 11, 2006, 01:20:00 am
I always kill mage boss lol (http://images6.theimagehosting.com/untitled.b93.th.PNG) (http://server6.theimagehosting.com/image.php?img=untitled.b93.PNG)


=]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 11, 2006, 01:35:19 am
lol.Il have to see whats aodc's opinion is on the mageboss.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 01:37:19 am
Yeah and miniboss. I hope AoDC like it though
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on June 11, 2006, 01:50:29 am
a few things i noticed and what i think could be causing them
- you can kill the same person multiple times and multiple people can kill the same person all at once, which because of lag that person will die again so many times when they respawn
- you can be attacked outside of the arena, this is when you exit the arena and someone whos lagging probably still registers you in the arena and attacks you
- attack range is whatever's on screen, so if you walk to the edge of the arena it allows you to get an advantage since you get to see them before they see you
- people can hide in the top left of the arena and not be seen since your hud is hiding them from view, same for the bottom left with the chatbox
- double KO, if both you and your opponent attack at the same time both of you die, it also won't display who killed you because of this i believe
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 02:10:50 am
im playing it right now and i say this !@#$% is awsome!!

my only real suggestion is to widen the screen size and make it more flexable and also to have the chat go over the whole world and maybe just 30 feet around the character i havent tried the battle system and i think the characters should walk just a bit faster

but keep it up i wish i can join this team and if i can ill jump on this team right a way!!

lol please may i join i have enough skill to beable to help out

i play mmorpg's every second of my life so i can advise and come up with ideas
i can sprite, program (gml) i am a 3d modeller and animater (doesnt really help with a game like this) AND
I am also a FILM MAKER (from LA) so i can do a lot of cinematics

thanks for a great game like this ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 02:19:11 am
Holy fuzzbuckets - spamtopia! Thanks for the replies all!

The PvP arena... bad luck. Seriously, you know the risks - there's a sign on the frigin door :/

Navi... hmm... Ill think hard.

Ill be releasing 0.73 today which has non-multiple logs, bug fixes, and the death text will say "You were killed by a camper." if some noob got yo before you loadeds uccesfully.

And finally, abcgum, you are the server. Do not modify, do not multiload, or I will find a different one.

As for passwords: Ill look into it...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 02:20:47 am
ok cool ur back when are you gonna release a demo so we can kill more things! ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 11, 2006, 02:22:05 am
aww kk.it was for the fun of the people.You can ask anybody.But if thats what you whant then fine.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 02:33:07 am
ok after update 0.73 better be an update with enemys plllzzzz must have hunting already.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 02:41:39 am
wtf did the server turn off??! better update :) i jsut became a ninja too
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 11, 2006, 02:51:41 am
aww kk.it was for the fun of the people.You can ask anybody.But if thats what you whant then fine.
Awee... that was so fun with the Mage_BOSS and Miniboss

Those were SO fun!

I am really addicted to it! Whys the server down <;[

I am only at level 11 but its so fun! I cant wait tell the new classes! This game has a bright new future :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 11, 2006, 02:52:28 am
sorry no more mage_BOSS and miniboss.AoDC doesnt whant them. :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 11, 2006, 02:53:16 am
WHAT?!

Awee.... those were one of the funnest parts of the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 02:54:35 am
Yeah but look on the bright side soon we might have an  update with ENEMIES! so its ok without Mage_boss And MINIBOSS
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 11, 2006, 03:11:48 am
I'm trying to play, but it says a new version is available.. where is it?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:15:42 am
I dunno? Cant wait for demo 0.74
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Zero7 on June 11, 2006, 03:17:05 am
*Rocks back and forth in wait*
Priest, eh? I might make one of those, though summoner is fun.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 03:22:02 am
i wanna see how the warrior comes out....i know its gonna be pretty simple(like warriors of other games) but i dunno ive always liked warriors and i wonder wut skills their gonna give him.Maybe like the spin attack or hurricane spin lol. thatd be cool.Bombos would be a cool item to get.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 11, 2006, 03:23:23 am
lol suprise in .74
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Zero7 on June 11, 2006, 03:24:33 am
A surprise? Is it a boss?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:25:05 am
Its enemies and and ITEMS RIGHT! *hyperventalates*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 11, 2006, 03:26:24 am
Its enemies and and ITEMS RIGHT! *hyperventalates*
lmfao, I hope its new clothes, enemies, NPCs, able to kill fudgeing mouse, and item screen
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 03:27:04 am
ten bucks its another damn rat ya gotta find lol jk
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:28:49 am
yeah i can't wait i might just die! ;D ;D New clothes ooh like the icy tunic of freezie or firey sword of volcanno!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 03:29:35 am
Bombos dude BOMBOS!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Zero7 on June 11, 2006, 03:30:46 am
All we need are enemies.
...
and Archers, lots of archers.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 03:32:40 am
Enemies of course but i wanna be able to see the normal melee combat stuff soon(after enemies come out of course).Isnt that kinda basic for a mmorpg.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:33:22 am
And quests too like find the skeleton king and kill him then bring back his crown!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Zero7 on June 11, 2006, 03:34:05 am
Enemies of course but i wanna be able to see the normal melee combat stuff soon(after enemies come out of course).Isnt that kinda basic for a mmorpg.

...Good point.
Melee class please.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 03:37:45 am
i wanta play!! new version download plz lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 03:40:19 am
when the server is back up or w/e the problem is i say we protest in front of the inn demanding the team to work faster!!! put our right to protest to good use..............im jus playin lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Zero7 on June 11, 2006, 03:42:27 am
Id rather they take their time, or at least leave a server up while they update.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:44:16 am
Yeah that'd be nice can't wait for the thing to be done!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 03:46:19 am
ya the server should at least be up and THEN kick us off when there ready...

i think we should all contribute to the game

maybe send in monster sprites codes worlds town areas music programing sniplets i dunno just to help
as i said be for i would be honored to join the team

as i can tell every one is falling in love with it
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 03:46:44 am
New version will be out in about half an hour? And yes, a surprise. It depends though...

Here's a hint... Nah, just wait. It might not happen :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:47:29 am
No dont take away the surprise!  :( I like surprises :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 03:48:42 am
SURPRISE!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:50:21 am
SURPRISE!!!
ROFL Thats funny you wanna see the suprise too huh!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 03:52:10 am
i say we should get a fairy that'll help us out (mainly against monster by healing slowly or attacking (not annoyingly talk randomly))
that'll be kool
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 03:53:23 am
All we need are enemies.
...
and Archers, lots of archers.
Im with you, Zero. xD  You and me--Archers ftw.

The game's still smecksay, either way.

Oh and one more thing:
(http://img142.imageshack.us/img142/2562/greatestofool7ai.png)
xD I dunno, I just thought that was funny.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 03:54:48 am
This whole thing scares me.Its such a big project and yet theirs only 1 programmer.I feel like hes need help and with 1 programmer he might get bored then cancel and i dont want that.Please
AoDC plz think about excepting more programmers not me of course cuz i doubt id be much help but yea...plz rethink ur decision on working alone with the programing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 04:04:18 am
Oh maybe the surprise is a new area to play in
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 04:09:58 am
Demo 0.73:
http://64digits.com/users/Hero%20of%20Fire/Oracle73.zip

Changes:
~ Boss added to Arena.
~ No more # or / in text.
~ No camping (Poeple can get you though, so move up).
~ Minor changes.

Enjoy!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 04:11:30 am
BOSS YAY YAY YAY ;D ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 04:13:40 am
WOOT loz style
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 04:33:35 am
Oh!  I do have to ask though--
AoDC?  What if we're a summoner now--and want to play a cleric next play? (Cause I bet everyone'll want to try them out, at least. xD)  Will there be some sort of quit function?  Going back to the fairy to change?  Server flush? xD 
Just wondering.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 04:34:59 am
dude first i got stuck in the fairy room and then it says theres a log in error saying i entered in wrong username or pass Or i was banned or deleted

wats the deal?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 04:36:46 am
dude first i got stuck in the fairy room and then it says theres a log in error saying i entered in wrong username or pass Or i was banned or deleted

wats the deal?
In the fairy room you type "fairy" and then somebody's name, like "AoDC" or "hotpiebob"--remember--they're both Case Sensitive, so if you fck up, nothing'll happen or she'll just kinda of be like "No job for you". o_O

No idea about the login error.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 04:40:50 am
ok i said fairy and i entered Link94

it said that they are case sensitive and i clicked OK
then i was walking around in the cave
all i saw was the fairy and it didnt do anything...

i dunno im gonna try to log back in then create a new account
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 04:55:58 am
That was when i was with you what had happened
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 05:03:08 am
Drewdelz killed the Arena Boss, congratulations, followed by Link94. You too have won a Beta Test for the next demo.

ALSO: PLEASE UPDATE TO DEMO 73B - SOME BUGS HAVE BEEN FIXED THAT WERE MAJOR.

http://64digits.com/users/Hero%20of%20Fire/Oracle73B.zip
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 05:03:54 am
i entered your name the fairy said your name is case sinsitive (i put Link94) and then the measage box dissapeared and i was stuck in there

and now i cant log back in
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Zero7 on June 11, 2006, 05:11:09 am
I, for one, am getting REALLY sick of campers.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 05:12:46 am
OK. Bad news. You cant log back into the game after logging out. I will fix this ASAP.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 11, 2006, 05:15:50 am
This whole thing scares me.Its such a big project and yet theirs only 1 programmer.I feel like hes need help and with 1 programmer he might get bored then cancel and i dont want that.Please
AoDC plz think about excepting more programmers not me of course cuz i doubt id be much help but yea...plz rethink ur decision on working alone with the programing.
You know what... No. Don't tell us how to make this game. We're fine with just a team of 3. One of the reasons fan games keep failing these days is because teams generally have more than one coder... and the coders, mappers, people who have the same job as Weapons and spriters aren't dedicated. That's how we managed to release an awesome demo. Simply because we had a dedicated team, the team knew what they were doing, and they excelled in what they were doing.

Also, you guys really need to stop spamming out this topic before one of the mods goes mod on your ass :/...

And comments like "HURRY UP AND RELEASE ANOTHER DEMO WITH HUNTING AND QUESTS AND THINGS IM SELFISH LOL" are really starting to annoy me, thanks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 05:17:15 am
sorry bout that  and phew I thought the thing was broken i couldnt log in
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on June 11, 2006, 05:24:22 am
I downloaded the latest one, and I got brought to the fairy twice, both times it just teleported me back to start... and yes I made sure the names were case sensitive, it was happening to somebody else too, its a glitch.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 05:30:12 am
Ill check into it Limey.

Also, all, version C will be released, with our new host gm112. He is ALWAYS online, and we can do things fast, abcgum09 is not always online. Bad news, accounts will be back to the state of four hours ago. You may have recreate.

Ill post 73C soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 05:37:25 am
kool and ya i was having that fairy problem where i was stuck
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on June 11, 2006, 05:43:33 am
Ill check into it Limey.

Also, all, version C will be released, with our new host gm112. He is ALWAYS online, and we can do things fast, abcgum09 is not always online. Bad news, accounts will be back to the state of four hours ago. You may have recreate.

Ill post 73C soon.

Yeah but this really sucks.  Your game looks awesome and fun, but I've gone to the fairy tons of times, and I can't become a summoner :(

;__;.  I want to kill people in the arena!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 11, 2006, 05:54:26 am
fast speeds ppl =P also sorry about the accounts =[ there was nothing we could do about that. Anyways enjoy the server! uptime 24/7 !!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 05:56:15 am
Demo 73C:

Changes:
~ Log in bug fixed.
~ New server.
~ Save timer fxed.
~ Fairy fixed.

http://64digits.com/users/Hero%20of%20Fire/Oracle73C.zip

Notes:
All accounts removed temporarily, apart from some old ones. They will be put on the new server eventually.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on June 11, 2006, 05:57:38 am
 Wooooo, thank you AoDC! n__n
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 11, 2006, 05:58:23 am
Drewdelz killed the Arena Boss, congratulations, followed by Link94. You too have won a Beta Test for the next demo.

w00t!!!
   PM me whenever it's ready. ^__^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 06:45:20 am
YAYA PRIEST!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 11, 2006, 06:50:46 am
Excellent :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 06:51:21 am
Demo 73D - Necessary to see boss. Update ASAP :) (First post)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 07:03:52 am
Demo 73E:

Changes:
~ Everybody as boss fixed.

http://64digits.com/users/Hero%20of%20Fire/Oracle73E.zip

Even more major then D,C or B (Damn, what a day!)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 11, 2006, 07:11:22 am
wtf i lagged every one is still but i move

ya we'll go thru the whole alphabete by 74
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 11, 2006, 07:34:49 am
I totally agree with HoF on the "don't tell us what to do" subject, - we're working on it and all, just trust us, yea? and Limey, you need someone with you to transform! (gogo power ranger!) - Sorry all if you didn't know, but one of us will be making a quick guide just enough to tell you what goes on and how-to-do stuff.

Also! Priest spells will NOT be updated until I can get it to AoDC... He accidentally deleted it, hehe...

But that's no biggie;

--I can't believe so many people played this game - it made me a happy man.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 11, 2006, 08:26:02 am
for history:

screens from 0.73d eyeball bug

(http://img80.imageshack.us/img80/6338/eyballbug0ad.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 11, 2006, 08:29:00 am
there are random events that occur in my server! so watch out for a eyeball monster! Oh and for history add the wood bug.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on June 11, 2006, 08:37:43 am
(http://img81.imageshack.us/img81/223/level204au.png) (http://imageshack.us)

Wewt level twenty. A nice picture of me casting the Poe summon on Yue there ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 11, 2006, 08:44:41 am
Everyone please note that the new Summons increase only in damage and are not supposed to do what they are supposed to be doing (e.g. Skulltula is supposed to block a melee/ranged attack, NOT a spell), and they will be updated to do their intended roles in the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 11, 2006, 08:55:54 am
there are random events that occur in my server! so watch out for a eyeball monster! Oh and for history add the wood bug.

i dont know that one... plz somone make a screen for history xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 11, 2006, 09:41:43 am
Yes, the summons (Business Deku, Skulltula) will be shopping and defensive. Problem is, I didnt have the time. Next demo, the images will be animating, and Priests! Yay!

And yue, rofl. Seriously, that bug was so funny.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 11, 2006, 10:53:57 am
Ah! AoDC! Get on MSN, gotta send you the file...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 11, 2006, 12:36:43 pm
omg!
I was attacking with a poe 4 times and a person didn't die.... why is that? did that person heck?! or did he play over night>_>
I'm confused, did the server make my attack go down?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 11, 2006, 02:32:38 pm
I saved the game, and quit, but when I joined again, im back to level one! Waht happened?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ice_Dragon on June 11, 2006, 02:49:01 pm
I ahve officially just onlocked the Dodongo spell =) But I still can't cast Iron Knuckle, ah well.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 11, 2006, 03:11:08 pm
Hi, just got to say that this is a great game! Best Online Zelda I've ever played. Im not gonna tell u what to do, or give u constructive "suggestions" Coz im pretty sure u guys know what your doing when it comes to this game. Im patient.
one question though: When I played earlier today I saved the game at lvl 16, but when I started again I was only on lvl.6...
And what is the floating eye monster inside the inn? :-P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 03:17:03 pm
The floating Eyeball is the Server's Boss character--Im guessing he was AFK. XD
I saw him too, really didnt pay much attention though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 11, 2006, 03:19:41 pm
gm112_boss is afk since 1pm here... he is the server admin... so its alright ^^

edit: i think there is a little problem with the collision in the arena xD

(http://img50.imageshack.us/img50/518/glitch2mi.png)

and you guys may know already that noone shouldnt get xp in the safezone...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 03:31:10 pm
oh thats what that eyeball is.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 11, 2006, 03:32:41 pm
I kinda guessed that he is the server admin. But why is he just like.. floating around there? ;D lol

God, I'm still kinda pissy because I lost so many levels  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 11, 2006, 03:37:29 pm
I kinda guessed that he is the server admin. But why is he just like.. floating around there? ;D lol

God, I'm still kinda pissy because I lost so many levels  :'(

he is afk... when hes on then he goes to the arena and a player team raids him
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 11, 2006, 04:03:05 pm
Oh, now I get it. Thanx:-D

Btw, somebodu plz play Zelda: OOL now :-) Im alone in the arena  :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 11, 2006, 04:04:31 pm
Oh, now I get it. Thanx:-D

Btw, somebodu plz play Zelda: OOL now :-) Im alone in the arena  :o

i know... and its no fun without the mod boss or the newest update from aodc
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 11, 2006, 04:09:09 pm
Yeah, it's even less fun walking around alone in the game X-)
so people, please play :-P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 11, 2006, 05:47:24 pm
This whole thing scares me.Its such a big project and yet theirs only 1 programmer.I feel like hes need help and with 1 programmer he might get bored then cancel and i dont want that.Please
AoDC plz think about excepting more programmers not me of course cuz i doubt id be much help but yea...plz rethink ur decision on working alone with the programing.
You know what... No. Don't tell us how to make this game. We're fine with just a team of 3. One of the reasons fan games keep failing these days is because teams generally have more than one coder... and the coders, mappers, people who have the same job as Weapons and spriters aren't dedicated. That's how we managed to release an awesome demo. Simply because we had a dedicated team, the team knew what they were doing, and they excelled in what they were doing.

Also, you guys really need to stop spamming out this topic before one of the mods goes mod on your ass :/...

And comments like "HURRY UP AND RELEASE ANOTHER DEMO WITH HUNTING AND QUESTS AND THINGS IM SELFISH LOL" are really starting to annoy me, thanks.

uhhh im sorry? i wasnt trying to tell u how to make your game sir i was thinking about how much work aodc had to do.i just left a lil worried to.Dont get me wrong i have alot of faith in u people.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 11, 2006, 06:19:16 pm
guys sorry about gm112_boss while i was sleeping! The server is back up! anyways some guy hacked me and changed my password so i recovered it. go back on everything is fine now!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on June 11, 2006, 06:24:03 pm
Wow, i'm impressed! The demo is awesome, nice work guys! And good luck in the future
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 06:54:06 pm
Been having a little trouble with Hackers today, though. =/
(http://img451.imageshack.us/img451/5306/hackar1tg.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 11, 2006, 07:06:01 pm
some basterd found out how to heck the game. If anybody posts screenshots for me that'd be great.

EDIT: a player of OOL has told me who the hacker was. I investigated and found out who the hacker was.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on June 11, 2006, 07:18:37 pm
Been having a little trouble with Hackers today, though. =/
(http://img451.imageshack.us/img451/5306/hackar1tg.png)
a little?
he was me then he was slade, then he was batman.. then he was gm112
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 07:32:43 pm
I didnt really pay that well attention. <_<;;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 11, 2006, 07:47:53 pm
all info is kept secret at this time. Once aodc gets on get on msn. I need to talk to you
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 11, 2006, 08:32:30 pm
Yes, the summons (Business Deku, Skulltula) will be shopping and defensive. Problem is, I didnt have the time. Next demo, the images will be animating, and Priests! Yay!

And yue, rofl. Seriously, that bug was so funny.
ok does that also mean you'll beable to cast anywhere?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 09:47:52 pm
Yes, the summons (Business Deku, Skulltula) will be shopping and defensive. Problem is, I didnt have the time. Next demo, the images will be animating, and Priests! Yay!

And yue, rofl. Seriously, that bug was so funny.
ok does that also mean you'll beable to cast anywhere?
You would think that those two would--at least.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 11, 2006, 09:53:39 pm
Yes, the summons (Business Deku, Skulltula) will be shopping and defensive. Problem is, I didnt have the time. Next demo, the images will be animating, and Priests! Yay!

And yue, rofl. Seriously, that bug was so funny.
ok does that also mean you'll beable to cast anywhere?
You would think that those two would--at least.

aodc just needs more gms for more control of thiose cheaters... so that they can be banned, or kicked at last

edit:

screenshots from the zelda rape event xD

(http://img121.imageshack.us/img121/8312/zeldarapeevent0fw.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 11, 2006, 11:00:36 pm
lmao, I rapped her the second time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 11, 2006, 11:00:43 pm
Yes, the summons (Business Deku, Skulltula) will be shopping and defensive. Problem is, I didnt have the time. Next demo, the images will be animating, and Priests! Yay!

And yue, rofl. Seriously, that bug was so funny.
ok does that also mean you'll beable to cast anywhere?
You would think that those two would--at least.

aodc just needs more gms for more control of thiose cheaters... so that they can be banned, or kicked at last

edit:

screenshots from the zelda rape event xD

(http://img121.imageshack.us/img121/8312/zeldarapeevent0fw.png)


Mine's better because of the chatbox. XD

(http://img137.imageshack.us/img137/7260/capture084ez.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 11, 2006, 11:27:04 pm
(http://img157.imageshack.us/img157/3255/ph33rtehoniongaurd6yn.png)
ONION GAURD!!!!111oneoneone
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 11, 2006, 11:33:18 pm
(http://img157.imageshack.us/img157/3255/ph33rtehoniongaurd6yn.png)
ONION GAURD!!!!111oneoneone

(http://img153.imageshack.us/img153/2830/onionguard22po.png)
OMG ONION GARUDSSSS!!@41212!@1ELEVEN!!

Also--this.
(http://img87.imageshack.us/img87/941/oniontown2td.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 12, 2006, 12:55:56 am
Right, as for the Summons, only Business Deku will be summonable anywhere onto the later patch. He'll provide you potions, maps, and all the other necessary stuff. You can also sell your stuff to him so you get Rupees as well.
As of now, the Summoner does not have any of his spells and can only Summon summons, and I understand it's wtfbbqhax at the moment. So, further plans will be implemented in further patches. Thank you for your patience. ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 12, 2006, 12:59:48 am
cool thats gonna be awsome! ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 12, 2006, 01:24:30 am
i read it like five times and still dont understand...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 12, 2006, 01:37:56 am
It just translates into; We'll fix all the summons and spells later :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 12, 2006, 01:40:41 am
NOOOOOO! Not again!
Yesterday night I saved the game, and my character had just gained level 28... But now, 5 min. ago I went to play and it's only lvl 20, this is not the first time I've lost lvls.  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 12, 2006, 02:06:38 am
cuz he had to restore it to 4 hours earlier (like 6-8 ish i think)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 12, 2006, 02:27:55 am
Level 28 and IT TAKES FOREVER TO LEVEL!
I suggest making the spell disappear a bit faster, and the mp recharge faster.
also, show ppl's spells when they cast them, and I suggest adding death sprites... like when you die, you fall on the floor with a choice like
CONTINUE or QUIT
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 12, 2006, 02:28:59 am
Did the server just screw up again?
Dont see anybody. o_O;

Ill keep tryin.

EDIT: Lawl!  GM pulled the cord, again!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Comix on June 12, 2006, 02:30:47 am
Went down for me too...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 12, 2006, 02:37:52 am
look what happend to me!
(http://www.freewebs.com/mewgull/onlyoneon.bmp)
I think we were transported to our own world, like the server went down, and all the was left was the one player, and the rooms..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 12, 2006, 02:42:58 am
Yeah the server went down as Gm112 said his brother pulled th cord on it :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 02:43:27 am
well this time i accidently shut hte server off lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 12, 2006, 02:45:10 am
oh lol why'd you do that? :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 12, 2006, 02:49:37 am
dude! Someone has to take over! We cant play like this!
The servers gatta get fixed somehow!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ferie on June 12, 2006, 02:51:24 am
Is the server off NOW? Or is my computer funked?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 12, 2006, 02:52:18 am
I bet the server went down, a new one should be up...
hopefully
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 12, 2006, 02:52:54 am
yea it went down again.This is becoming a pain.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 12, 2006, 02:53:19 am
I'll be a new sever
if that makes sence
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 02:54:44 am
guys this wil not happen again! i moved the modem and router to my room and my lil brother is stuck in my moms room now. So there! we will not have  anymore down time anymore!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ferie on June 12, 2006, 03:31:26 am
Did it crash, AGAIN? I was in the middle of hid and seek....


never mind -.-'
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 12, 2006, 03:31:56 am
Yer yer--we all were.
Guess so--I cant connect either.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 03:58:24 am
restarting the computer thats all
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 04:11:50 am
Jesus - sorry all. As for hackers, it is funking Mark Overmars' fault for not doing GM right.

Version 0.74 comes on 7 days, with major updates and fixes. I promise =D. Here's a list:

~ Spell Images (Yue did em, thanks Yue!)
~ Summons animate (Yue again)
~ Priest and 2 Spells
~ PvP Host, who comments on people's strategies. (Sprite by Yue)
~ "Successfully summoned" message taken out.
~ Room chat (ie not global).

Please continue playing - thanks guys!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 12, 2006, 04:42:59 am
Yay new class.Animations are cool and the host was a nice touch.I just hope you get enemies up soon... i think people are getting sick of the arena if you ask me...<_<.
but kool im looking foward to demo .74
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 05:32:11 am
I need HoF to make a hunting grounds area. When he does, Ill do it. Arena will be interesting... with more classes and variety.

Also, Nice lv 30! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 05:35:29 am
Please don't get mad at me AoDC.  But I need to say that your game is too hackable.  This is my sad five minute attempt to heck your game.  All of this is client-sided so only I can see these changes.  When I was hackingn I found out that MP, LEVEL, HP, and I think EXP and your name Isn't hackable.  But I really do hope you fix this.
(http://www.megaworm.com/copper/albums/userpics/10007/hck_d.PNG)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 05:56:56 am
because of the quest which i pm'ed you... should i talk to HoF later then? he seems to be the level designer ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 12, 2006, 06:44:05 am
You should put some enemies in the forest area later .Make it more complicated for novices to get to the fairy.its just a "suggestion" not tryin to tell you how to make your game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 06:50:06 am
Please don't get mad at me AoDC.  But I need to say that your game is too hackable.  This is my sad five minute attempt to heck your game.  All of this is client-sided so only I can see these changes.  When I was hackingn I found out that MP, LEVEL, HP, and I think EXP and your name Isn't hackable.  But I really do hope you fix this.
(http://www.megaworm.com/copper/albums/userpics/10007/hck_d.PNG)
Please pm me on how NOT to make it hackable X_X.

You should put some enemies in the forest area later .Make it more complicated for novices to get to the fairy.its just a "suggestion" not tryin to tell you how to make your game.
I like it as it is. Perhaps later... :P. I think I'd be an ass to make noobies walk for 10mins. Ill talk to my team.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 07:05:14 am
I dont see how its possible to heck into that...teach me ;_;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 07:08:12 am
Dosnt matter... Because v0.74 has IPBans... and an auto-ban feature (adds up total exp, adds stats, etc, and checks for hax :/).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 12, 2006, 07:10:39 am
I have just been assigned with my latest project: The Hunting Grounds!

I need to make these real good. I have to make them unique, so players can have a lot of fun killing things and etc. I guess I'll make it a really big area, for ultimate fun.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 07:12:51 am
AoDC can you tell me howto anyway...i like you and i would never do it but i just want to know
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 12, 2006, 07:18:07 am
Dosnt matter... Because v0.74 has IPBans... and an auto-ban feature (adds up total exp, adds stats, etc, and checks for hax :/).
When will that version come out? Oh yeah maybe its an idea that you can see what lvl people are. Like you can in every MMORPG.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 07:35:15 am
AoDC can you tell me howto anyway...i like you and i would never do it but i just want to know
AoDC doesnt know how to heck.  Also AoDC why did you tell gm to ban me?  I was just telling you a suggestion, btw those hacks never hurt anyone.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: LexGames on June 12, 2006, 07:41:42 am
As soon as the game starts, after the first loading screen, i get "You are not connected to the internet. The game will now close." I've done everything I possibly know to fix it. I have restarted the computer, reset the router, repaired the local area connection, added the program to the list of programs that can be let through the firewall, opened ports in the firewall, turned off the firewall, and more. I've spent hours trying things. Even tried things more than once to double check. I've also redownloaded the game and made sure i got the latest version.

Edit: Been doing this BEFORE the thing was shut down.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 07:43:16 am
Penguin perhaps you can elighten me (i cant stand not knowing things) I would never abuse it..im just very curious
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 07:45:09 am
OK everyone, soon server status will be offline until 0.74 release. It'll be worth the wait, get excited, yo dig?

If people had not have hacked, it would not have happened.

Penguin, I know it's mean, but you admitted :( Sorry. Ill rethink it and talk to my team about it, since you did admit.

0.74 will blow joor minds away roflz.

7 Days until 0.74 :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 07:48:47 am
Penguin perhaps you can elighten me (i cant stand not knowing things) I would never abuse it..im just very curious
can't don't wantcha to get banned.  if i do and you try it gm wil go nuts and become a power freak.  so sorry.
OK everyone, soon server status will be offline until 0.74 release. It'll be worth the wait, get excited, yo dig?

If people had not have hacked, it would not have happened.

Penguin, I know it's mean, but you admitted :( Sorry. Ill rethink it and talk to my team about it, since you did admit.

0.74 will blow joor minds away roflz.

7 Days until 0.74 :)
Thanks AoDC
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 12, 2006, 07:51:03 am
!@#$% hackers look what you have done. AODC and his team are people who are finishing a fangame. They released a demo and keeping it updated. Everybody happy and now some !@#$% hackers are ruining the fun. So hackers are you happy with that? is this your way to say thanks to AODC and his team? You should be ashamed for your pathetic actions.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on June 12, 2006, 07:53:53 am
Nooo and i just got to lvl 10 :( too long to wait...this game is so fun :D
I guess i'll go in the spam section :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on June 12, 2006, 07:54:34 am
!@#$% hackers look what you have done. AODC and his team are people who are finishing a fangame. They released a demo and keeping it updated. Everybody happy and now some !@#$% hackers are ruining the fun. So hackers are you happy with that? is this your way to say thanks to AODC and his team? You should be ashamed for your pathetic actions.

Dude calm down, they haven't done anything critical, and shutting down the server for a week was probably needed for the step up to 0.74. I even think it's better to wait a week and let my character alone at lvl 15, just live with it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 07:55:36 am
I banned you penguin one reason because AODC told me to ban you. Also to all of them players out there that never hacked and played fairly. Thanks for not hecking and sorry for the server being down.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 12, 2006, 07:56:57 am
Oracle of Life. Use it, don't abuse it.

"funking hackers look what you have done."
   ~Hyrule_Boy
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 12, 2006, 07:57:38 am
Alex_xela you don't get what I mean even they didn't do any critical doesn't mean its good then. Just how pathetic if you even want to heck this.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 07:58:35 am
I agree with Hyrule_boy all the way. This game took alot of hardwork and these assholes had to go heck it. HOF your quote is awesome it's perfect to go with Hyrule_boy's.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on June 12, 2006, 07:59:45 am
I know you're right, but look on the bright side, AoDC and Weapon will fix OoL so it becomes heck-proof, imagine if no one hacked the game, and that OoL got 1000 players, someone decided to heck it, it would be worse than now. So yeah these things happen when you first launch an online game, I guess it was kinda expected.

Now hackers, GTFO.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 08:00:38 am
Alex_Xela nice point there. Still I agree with Hyrule_boy's and HOF's words.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 08:01:56 am
Well everyone, I decided to join ZFGC. It's Mreow from OoL, if you haven't guessed  :P. Sucks to see that the server is down, but I agree with Alex_XelA. Anyways, you will be happy with the updates. I hope there are enemies  ;D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 08:06:02 am
Ok, let me clear some things up.  When I was looking through the coding of Oracle Of Life Online using address searching I found a few things:
1) Everything I mean EVERYTHING that I could heck was only CLIENT SIDED.  Which meant everything I did no one else could see.  The Server was still in-tact.
2) I couldn't change any major addresses that were constantly being updated by the server (e.g. hp, mp, exp, name)
3) I could only heck text things such as the chat box messages and room caption.
4) Once you closed the game and re-opened it, it looked as it was un-touched, un-hacked
So overall I declare that hecking this game never hurt anyone, it never hurt the server either.  If I was hecking no one could even tell I was doing it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 08:07:31 am
Still shows that you tried.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 08:13:23 am
damn, i wanted to see my thing in the game since yesterday... now i have to wait for the update one week... thx hackers... >_>
well through this the update will be even more awesome because aodc's team has one week of time to put stuff in right? so it has something good i think...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 08:13:48 am
Penguin the hecking still did hurt people. Some !@#$% duplicated me and started spamming on the server. I know that cuz when I checked the server I seen a duplicate of me. So therefor IT DOES HARM PEOPLE NO MATTER WHAT!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 08:15:13 am
True. Enemies hopefully. Better PvP area... finished rat quest, and Priest class. Those are just my hopes, I have no clue if it will happen.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 08:16:25 am
Meh, atleast now we know OOL is almost safe from hackers.  Lol, well that hacker wasn't me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 08:19:37 am
Ok first you admit to hecking now your saying you arent the hacker? YOU ARE ONE OF THE HACKERS ON OOL!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 08:19:53 am
Lawlz. I smell a liar.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 08:24:34 am
Ok first you admit to hecking now your saying you arent the hacker? YOU ARE ONE OF THE HACKERS ON OOL!
I said
Meh, atleast now we know OOL is almost safe from hackers.  Lol, well that hacker wasn't me.
in reply of
Penguin the hecking still did hurt people. Some Arsehole duplicated me and started spamming on the server. I know that cuz when I checked the server I seen a duplicate of me. So therefor IT DOES HARM PEOPLE NO MATTER WHAT!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 08:27:55 am
Ok first you admit to hecking now your saying you arent the hacker? YOU ARE ONE OF THE HACKERS ON OOL!
Hmph. Two can play at that game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 08:28:45 am
well i prooved you wrong on that reply penguin you know that! If you can do name changes you can surely froud certant people such as me. ALSO! YOU CAN GET OTHER PEOPLE BANNED THAT WAY! So your still harming people and yes you are still one of the hackers.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 08:31:15 am
It couldnt really hurt to leave this server on until the next one comes out..its all in good fun :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 08:32:54 am
Pedlya no. One reason is because there wil be hackers on the server. Another reason is to give the developers time to expand to the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 08:34:44 am
Yeah, Pedlya... during the update AoDC hopes to make the game invulnerable to hacks. And as gm112 said, updates are always good.

Edit: By the way, I love your avatar  ;D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 08:41:24 am
Ok first you admit to hecking now your saying you arent the hacker? YOU ARE ONE OF THE HACKERS ON OOL!
Hmph. Two can play at that game.
I never said I wasn't a hacker.  Please READ
well i prooved you wrong on that reply penguin you know that! If you can do name changes you can surely froud certant people such as me. ALSO! YOU CAN GET OTHER PEOPLE BANNED THAT WAY! So your still harming people and yes you are still one of the hackers.
You also need to read.  I've said it a billion times, and I am going to say it again.  It is all CLIENT-SIDED.  It doesn't really affect anything.  It is just like Display names on a forum.  You can change it, but it doesn't really change what it really is!  Do you not understand?  If I heck my name into Server and I chat, it wiill still say pensoftware NOT Server.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:18:51 am
No, you've got me wrong. You pointed out that you weren't the duplicating hacker. I was just emphasizing that you were one of the hackers, I never said you weren't one. Don't tell me to read when it is you who is confused, you'd do best to think about that next time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 09:20:39 am
No, you've got me wrong. You pointed out that you weren't the duplicating hacker. I was just emphasizing that you were one of the hackers, I never said you weren't one. Don't tell me to read when it is you who is confused, you'd do best to think about that next time.
If you knew I wasn't not a hacker then why the hell did you post that post?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:22:00 am
I never said you weren't a hacker. I know you are, you just aren't the one that duplicated gm112 in OoL.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 09:22:13 am
well i misread but that dont matter still you hacked and I don't think you should be allowed back on the game you go getting pissed off when I announced the server shutting down due to the hackers and the updates. I got so much people to back me up on that. HOF was there,Hyrule boy,and mreow. Thats a big reason why I think you should be perma banned. But all decisions are made final with AODC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 09:25:53 am
well i misread but that dont matter still you hacked and I don't think you should be allowed back on the game you go getting pissed off when I announced the server shutting down due to the hackers and the updates. I got so much people to back me up on that. HOF was there,Hyrule boy,and mreow. Thats a big reason why I think you should be perma banned. But all decisions are made final with AODC.

i think that hes not so much of a bad guy...  he should get one chance to be good and when he hacked again then he can be still banned...

as for hecking... there were many players who got unbeatable hp... for example the player named "Krozo"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 09:26:56 am
Well in that case all hackers should be perma banned. It's !@#$% how this !@#$% got ruined
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:27:38 am
Yeah I have seen alot of people with tons of HP, no matter how much you attack. Well, where I am at now it is 5:30 AM and I must get some sleep in... I gotta go practice skateboarding and go swimming tomorrow  :P. Be back to see the news in the morning.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 12, 2006, 09:29:20 am
All Hackers should be banned indeed no 2nd chance for them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 09:31:01 am
i dont see the problem in the hecking.they arent doing anything...the update will wipe it out anyway so open up the server until its out and then ban em it really is all in good fun
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 09:32:20 am
Well in that case all hackers should be perma banned. It's bullpoo how this poo got ruined
Well then you should be banned gm112.  You are the one giving your characters 100k hp and giving TRM 1 billion hp.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 09:34:12 am
All Hackers should be banned indeed no 2nd chance for them.

pinguin didnt do a heck that hurted anyone... the hp people probaly have just a bug ( some of them )... and he showed you that its be able to heck, many companys pay hackers to search for security bugs... he didnt heck on his own good, he hacked for the good of the whole game... so "he" should get a second chance... and maybe try hecking sometimes to see that there a way... but that time then oly when the team, knows it and could backup the game before
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 09:34:24 am
I'm allowed to give my characters 100k hp even ask AODC

yue he hacked because he wanted to destroy a good thing
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 09:35:12 am
I couldnt kill TRM XD

Im like what lvl are you hes all 50...why?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:39:44 am
Can't sleep. Lawling at the stupidity of this topic. For one, Pedyla, you are a hypocrite. First off, you say "who cares, the update will clear it all" then you complain about someone being booted up to level 50. I mean, I don't agree with him booting someone up to 50, but no need to complain about it with your idea of the update change. GM is also allowed to make himself have alot of HP, he IS the boss of ther server after all (by boss I mean Head Enemy, not in charge). Yue, I somewhat agree with you, but still, all he did was point out what could have been done. Who's to say he never did it because it surely seemed like it, what with him being almost impossible to kill at times. That's all for now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 09:43:52 am
Im not complaining good sir, im merely stating the humor in it. I think its hilarious
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:47:39 am
I see. Well, to me it isn't hilarious. I think that this whole topic is full of stubborn people who just won't give in to the higher intelectual people around here. You see, people tend to cling on to ideas without changing them because they have the same common thought: "I am right and you are wrong." What people have to understand is that this isn't always the case and that you can at least try to see what others are saying rather than finding what's wrong with it. I have not seen one person agree or at least point out that what someone said here was true other than me. Anyways, just think about what I have said and maybe this topic can go back to speaking of the updates and such like it was intended to be.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 09:48:19 am
PLEASE - STOP ARGUEING OR THE TOPIC WILL BECOME READ-ONLY.

I'm allowed to give my characters 100k hp even ask AODC

Your characters ONLY.

Penguin, you will be unbanned, it is clear you were not hecking to harm, but to see if it was possible. Though, do not heck anymore, please.

Anyway, here's the list somehwat for 0.74 :):


Yep... Wish our team luck.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:50:05 am
Nice. Looking forward to the updates. Finally, enemies!!  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on June 12, 2006, 09:50:50 am
TRM got boosted to lvl 50? Now that's what I call cheating, hecking, spoiling, and pretty much killing the interest of the game. That wasn't a good move, I wasn't there when TRM had his 50 lvl but I guess you just spoiled his game, he didn't level up properly and get the chance to play the game at its full capacity since he was a semi-god from the beginning.

This is worse than hecking, giving a player privileges that other players can't get. Abusing your server powers is worse than hecking and it's disgusting.

I have nothing against TRM but everything is always related to him :P This is directed to gm112 and him only.

Edit : Woops didn't see AoDC's post, ah well good news! I was eagerly awaiting the enemies and I'm gonna give a try at the priest!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 09:52:06 am
Also AoDC, I suggest to PM me.  I can give to a list of cheat programs, that you can prevent from opening.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:52:42 am
This is directed to gm112 and him only.
Then PM him about it and let this topic go back to update information.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 09:57:09 am
This is directed to gm112 and him only.
Then PM him about it and let this topic go back to update information.
Your new so you wouldn't know this.  There is a rule here at ZFGC about not acting like a mall.
EDIT: I meant mod, but mall works too...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 09:59:19 am
Heh. Just saying, if it was meant for gm112's eyes and his only, what is the point of showing the whole forum? A simple PM would have had just a great effect. Now PLEASE, PM me to argue, let this topic go back to update information!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 10:00:00 am
Ok stop going off subject

AoDC this is looking very good and I wish you the best of luck with it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 10:00:49 am
besides the accounts are encrypted now you guys happy? Stop your bitching and stay on topic.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on June 12, 2006, 10:03:09 am
as far as i'm concerned the more people that exploit it and report it the better >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 10:03:38 am
This is directed to gm112 and him only.
Then PM him about it and let this topic go back to update information.
Your new so you wouldn't know this.  There is a rule here at ZFGC about not acting like a mall.
EDIT:  I meant mod but mall works too!
OOL is not ZFGC.  The rules are different.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:04:42 am
I do give Penguin credit for reporting the bugs.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 10:05:45 am
as far as i'm concerned the more people that exploit it and report it the better >_>

well yes that is true but there are the type that abuse that.


This is directed to gm112 and him only.
Then PM him about it and let this topic go back to update information.
Your new so you wouldn't know this.  There is a rule here at ZFGC about not acting like a mall.
EDIT:  I meant mod but mall works too!
OOL is not ZFGC.  The rules are different.

That don't mean that he can point things out.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 12, 2006, 10:06:43 am
ON TOPIC OR ILL GET MAD

AoDC what size is the next demo going to be? I dont have a cd burner anymore so all I have is my zip drives.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 10:07:16 am
as far as i'm concerned the more people that exploit it and report it the better >_>

well yes that is true but there are the type that abuse that.


This is directed to gm112 and him only.
Then PM him about it and let this topic go back to update information.
Your new so you wouldn't know this.  There is a rule here at ZFGC about not acting like a mall.
EDIT:  I meant mod but mall works too!
OOL is not ZFGC.  The rules are different.

That don't mean that he can point things out.
I think you mean CAN'T.  But ya i guess your right.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:11:08 am
Well, thank you!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 10:11:26 am
Well lets just start getting back on topic and let the updates flow. Everything will be fixed soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 10:12:47 am
yes it will.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 10:12:56 am
Penguin, you just PM me with everything :)

And, stay on topic.... or DIE MUWHAHA. Seriously.

Ive finished the spellbook btw everyone, and fixed arena bugs. Two off my list... Account encryption time!

By the way, guys, you will have to re-create accounts. I do not know who hacked what, or where, and accounts must be redone to make way for IP Ban power =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 10:13:48 am
AODC i still got the unmodified accounts or you can just get them off of abc.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 10:14:28 am
Penguin, you just PM me with everything :)

And, stay on topic.... or DIE MUWHAHA. Seriously.

Ive finished the spellbook btw everyone, and fixed arena bugs. Two off my list... Account encryption time!

By the way, guys, you will have to re-create accounts. I do not know who hacked what, or where, and accounts must be redone to make way for IP Ban power =D

i think noone will have a problem with that:

- some will may change to priests
- its public "BETA"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:15:56 am
By the way, guys, you will have to re-create accounts.

As long as I get to be Mreow!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AleX_XelA on June 12, 2006, 10:18:08 am
What's the spellbook used for? And I have no problem re-creating an account, since ultimately, I'll change to swordsman once it's out.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 10:19:07 am
the spellbook is for the summoners and yes swordsman wil be better hopefully
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:19:30 am
Heh, I love being a summoner. Unless... wait... will the spellbook be for a magician!? That would be amazing! Mages are the best thing any game could offer!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 10:21:12 am
the fighting of the summoner wont be like it was... once the people have finished the spells he will not have all skills as "attack default"... i heard already that for example the skulltulla is for defences
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:22:54 am
That actually seems cool. I wonder if AoDC has plans for making higher attacks give more EXP?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 10:23:30 am
By the way, guys, you will have to re-create accounts.

As long as I get to be Mreow!
I'd laugh hard if somebody made an account called it before you XD.

And thanks all for feedback.

Anyway, you are allowed to become summoner, test the spells (theres a new one :)) and then there is a way to change to priest. How? It's hard, but ill give a clue to one person... it's something like "priest membership".
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 10:24:01 am
That actually seems cool. I wonder if AoDC has plans for making higher attacks give more EXP?

i think that not higher attacks should give xp... higher enemys should... and these shouldnt be beatable by lowlvls
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:27:20 am
I'd laugh hard if somebody made an account called it before you XD.
I would be angry!!! I promise I will sit here for the next update to make my account as SOON as possible!

i think that not higher attacks should give xp... higher enemys should... and these shouldnt be beatable by lowlvls
Hmm that also seems like a great idea, but then again AoDC would have to get rid of EXP for attacks and add it for defeating enemies and other players... dunno how long that would take him but it would be nice  :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 10:27:52 am
Enemies you hit give experience, amount dependant on their level. :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 12, 2006, 10:28:25 am
holy sh** i'm surpised!  :o :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:28:35 am
Enemies you hit give experience, amount dependant on their level. :)
Schweet. Bow down to almighty AoDC.

Lawlz.

Edit: I just noticed, that's awesome how both me and Yue's ideas were sort of merged together... seems great minds think alike, eh there Yue?  ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 10:34:09 am
Enemies you hit give experience, amount dependant on their level. :)
Schweet. Bow down to almighty AoDC.

ROFL - Thanks. I should add the list to the first page and strikeout things ive done.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 10:35:00 am
Yeah that would help to people who are new and recently download the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 11:08:35 am
Edit: I just noticed, that's awesome how both me and Yue's ideas were sort of merged together... seems great minds think alike, eh there Yue?  ;)

not really... you had an idea that were the opposite of my thinking so i posted what i think is right
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 12, 2006, 11:13:09 am
THe same thing happened to me, I was the only one playing, but like the other players were still there, and they were frozen... I tryed to hit them with spells, and it worked, and when I left the arena they all vanished..

Well, I've currently gotten back to Lvl.25... only 3 more lvls until im at the lvl im supposed to be at  >:(

I hope that thing where you have to resset the game 6 hours or whatever doesnt happen to often... People might lose their interest in the game if they have to regain their lvls all the time :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 11:17:29 am
not really... you had an idea that were the opposite of my thinking so i posted what i think is right
Whatever...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on June 12, 2006, 12:18:26 pm
Awesome job AoDC!  I sent you all the cheat programs I know of.  You might want to download them and see how they work and find the memory proccess name for all of them so you can probally make a program that makes it so it checks if the proccesses are open.  And if they are you make the computer suddenly restart. (got that idea off maple story =P).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 12:24:29 pm
Awesome job AoDC!  I sent you all the cheat programs I know of.  You might want to download them and see how they work and find the memory proccess name for all of them so you can probally make a program that makes it so it checks if the proccesses are open.  And if they are you make the computer suddenly restart. (got that idea off maple story =P).

hey! i may like to say that, i intreduce: AoDC's Security Inventor... ^_^ i think he call you that... its strange how his team grows without recruiting requests ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 12, 2006, 12:26:31 pm
That are amazing updates oh and here are 2 ideas you maybe can use.

1)Show what lvl people are like any other MMORPG
2)Show who you killed because I wasn't sure everytime if I killed a person or not.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 12:32:43 pm
i have too an idea just now... you should make chats like in wow:

Global Chat | [Action Log]
... hits ... and takes 10 damage
... dies
... used the door


[Global Chat]| Action Log
...: *spam*
[Shop] ...: sell, buy, want
[Party] ...:private bla
[Guild] ...: hi @all


edit: aodc you should change the topic to:  Zelda: Oracle Of Life Online [ JGames | Server Offline until 18th | Trailer ]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 12:36:20 pm
2)Show who you killed because I wasn't sure everytime if I killed a person or not.
That would be cool and I thought of that many times... I always wanted to know if I won the Boss Battle or not.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 12, 2006, 02:17:26 pm
That are amazing updates oh and here are 2 ideas you maybe can use.

1)Show what lvl people are like any other MMORPG
2)Show who you killed because I wasn't sure everytime if I killed a person or not.
Yah, I would use those. Other than that the game is awesome.

I am addicted ^^ Level 23.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: thenoblesheep on June 12, 2006, 02:47:01 pm
Just curious about the class change. If a user were to change from a summoner to a priest would their level and stats reset?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 12, 2006, 02:48:39 pm
Yah, :S

Or is there a set level for each class you change to, but if you go back to being the original one you still have those levels?

Ahhh....!! Its gonna be an entire 6 days until I can play it again. I think I might die O.o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 12, 2006, 03:13:46 pm
At least the update will make the game more fun and better  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 12, 2006, 03:37:58 pm
AoDC is God in disguise.
He told me MSN.
And gm112, even if he said you could give your char 100k HP, where's the fun in that?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 12, 2006, 03:57:40 pm
AoDC... Just don't forget what you promised...

(http://img155.imageshack.us/img155/8028/capture094tu.png)

j00 promised!!!!!1!one
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on June 12, 2006, 06:47:40 pm
Played this for the first time yesterday and I have to say i was impressed! Good job dude!

One thing that I found was that the chat box wasn't transparent enough. I found it dificult to see doors and such at the bottom of the screen.

Shame the server is down, cause i wanted to check it out again :(. You could do with a couple of servers really.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 12, 2006, 06:52:20 pm
Played this for the first time yesterday and I have to say i was impressed! Good job dude!

One thing that I found was that the chat box wasn't transparent enough. I found it dificult to see doors and such at the bottom of the screen.

Shame the server is down, cause i wanted to check it out again :(. You could do with a couple of servers really.

the server is down for security... you can thank people who hacked themselves more lvls, hp, mana... but the next demo will be even more awesome ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 12, 2006, 06:54:36 pm
The chatbox IS slightly transparent, and if you want to get rid of it, simply type _chatbox.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 12, 2006, 07:13:45 pm
the game is going to be like other mmorpgs right? im mainly talking about the hunting stuff.You said theirs going to being hunting areas right?So are you going to have to go through a hunting area in order to get to another town like most games?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 12, 2006, 10:04:33 pm
dang, server offline...
well, to tell everone, I was lvl 36 thanks to gm112!
well, what r the new things in OoL in the next demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 12, 2006, 10:31:49 pm
damn.sorry guys i was banned from comp on sunday so i couldnt fix server.sorry guys if i was able to get on it wouldnt be down. :(
 :'( :'( :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 12, 2006, 10:59:10 pm
ahh man i went to school and come home finding out that the server will be offline till next sunday  :'(

well any wayz im gonna try to make my own mmo similar to OoL :)

ill tell everybody when i get a demo
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 12, 2006, 11:29:53 pm
damn.sorry guys i was banned from comp on sunday so i couldnt fix server.sorry guys if i was able to get on it wouldnt be down. :(
 :'( :'( :'(

gm112 is the server now O_o.

And thanks all.
AoDC... Just don't forget what you promised...

(http://img155.imageshack.us/img155/8028/capture094tu.png)

j00 promised!!!!!1!one

rofl. very rofl. Yes it's true XD.

I hope HoF can finish the maps in time, and I the enemies and other things. Either way, a demo WILL come out! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 13, 2006, 12:12:38 am
 :'( so no server up till friday? damn...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 13, 2006, 12:14:21 am
yeah no server. Hey think of it this way we get updates and new stuff. Btw with my random events there will be something that will make you all laugh to death =P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 13, 2006, 12:18:23 am
Quote
AoDC and Weapon will fix OoL

AoDC is the main programmer, I'm just there for the "equation" and the calculations, etc., like the ideas you suggest will be implemented within time, because we've already been thinking about it and all... No need to suggest it all the time.
I'm also learning spriting as well, so yeah :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 13, 2006, 12:20:54 am
Oh--and has anybody thought it a little weird when it says "A force casts your summon away"?  (Or something around that)
Just figured you guys would've went with a "It's too soon to cast again" message.  *Shrugs*  Not like that matters.

Woo--Only...almost..9..days...left....Whoo.... o_o;;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 13, 2006, 01:11:23 am
Oh--and has anybody thought it a little weird when it says "A force casts your summon away"?  (Or something around that)
Just figured you guys would've went with a "It's too soon to cast again" message.  *Shrugs*  Not like that matters.

Woo--Only...almost..9..days...left....Whoo.... o_o;;
Its tuesday here, actually. More like 6 or 5. As for cast, Ill remove that message :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 13, 2006, 01:48:10 am
what happend in the updates i missed?

7.3 to 7.3e
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 13, 2006, 04:10:26 am
what happend in the updates i missed?

7.3 to 7.3e

lol a lot ask AoDC
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 13, 2006, 04:12:32 am
there were alot of bug fixes and addons such as seeing my boss account.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on June 13, 2006, 04:16:15 am
c was to fix the fairy glitch
d was to make the boss look like a boss (but it messed up)
e was to fix that mess up
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 13, 2006, 04:55:03 am
Awe... I cant wait tell the demo comes out. Preists and Archers! :O!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 13, 2006, 06:08:34 am
Awe... I cant wait tell the demo comes out. Preists and Archers! :O!
... Priests only... And also, they may have 3 spells now, Im looking at the list...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 13, 2006, 06:10:57 am
Awe... I cant wait tell the demo comes out. Preists and Archers! :O!
... Priests only... And also, they may have 3 spells now, Im looking at the list...

lol? then send me the third one for button xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 13, 2006, 06:33:36 am
So when is the next version coming out?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 13, 2006, 06:34:17 am
So when is the next version coming out?

on the 18th
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 13, 2006, 06:36:17 am
and this time no hecking =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 13, 2006, 06:43:15 am
Here's what I've done so far (may not be all):

~ Removed "Success" cast message.
~ Altered "Failed" cast message.
~ Chat is room-based, not global.
~ HUD is transparent.
~ Partially completed IP Check/Ban process.
~ Priests (by Yue) +3 Spells.
~ Spellbook Icons (by Yue).
~ New Summoner Spell.
~ Arena Host (by Yue) and his Commentary.
~ Defense actually affects Spells done to you.
~ Defense raises HP, rather than Attack.
~ Others can see damage done to you.

Im a fast worker?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 13, 2006, 06:51:02 am
Here's what I've done so far (may not be all):

~ Removed "Success" cast message.
~ Altered "Failed" cast message.
~ Chat is room-based, not global.
~ HUD is transparent.
~ Partially completed IP Check/Ban process.
~ Priests (by Yue) +3 Spells.
~ Spellbook Icons (by Yue).
~ New Summoner Spell.
~ Arena Host (by Yue) and his Commentary.
~ Defense actually affects Spells done to you.
~ Defense raises HP, rather than Attack.
~ Others can see damage done to you.

Im a fast worker?

1. you dont have to write on the updates whats done by me xD
2. what did you think about my action log idea?
3. "room based"... do you mean exampleplayer has joined [shopchannel] or example has joined [ arenachat ] / [ global chat] / [ zelonion chat ]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 13, 2006, 07:15:35 am
No, just if people are in your room, they hear you, otherwise they dont :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 13, 2006, 07:19:46 am
Arena host? what do you mean?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 13, 2006, 07:35:28 am
No, just if people are in your room, they hear you, otherwise they dont :)

so there is no possibility to hear people...

Arena host? what do you mean?

the NPC in the middle of the arena
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 13, 2006, 07:41:40 am
MREOW!

oh.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 13, 2006, 07:47:43 am
He basically says one of three things about a killer, and it includes his name, so he feels special :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 13, 2006, 11:30:36 am
Whoawhoawhoa, since when was yue's opinion so much more higher praised and better than mine, AoDC? How come I'm so ignored?
I suggested many things about PvP and the "room" chat and it just went ignored, what's going on? I'm trying to suggest and add stuff to the game that will make it more "fair", by the importance, not... nvm.
Priest spells (by Yue)? Er... please be more precise.
I suggested the WoW-like combat log, "room" chats, and well... here it is, credits to yue. Hurrah.  :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 13, 2006, 12:23:13 pm
Whoawhoawhoa, since when was yue's opinion so much more higher praised and better than mine, AoDC? How come I'm so ignored?
I suggested many things about PvP and the "room" chat and it just went ignored, what's going on? I'm trying to suggest and add stuff to the game that will make it more "fair", by the importance, not... nvm.
Priest spells (by Yue)? Er... please be more precise.
I suggested the WoW-like combat log, "room" chats, and well... here it is, credits to yue. Hurrah.  :(

dont be a crying baby... he didnt wanted the wow chat idea, the spells are just icons ( i even pmed you because of that ), room chat isnt from me...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 13, 2006, 12:30:12 pm
Is the warrior class coming out the 18th or will it be added for the next demo?

A suggestion, please don't make the warrior class weaker than the other ones, alot of games does that  :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 13, 2006, 12:31:56 pm
Is the warrior class coming out the 18th or will it be added for the next demo?

A suggestion, please don't make the warrior class weaker than the other ones, alot of games does that  :P

I've understood that there will be just Priest new
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 13, 2006, 02:27:06 pm
~ Chat is room-based, not global.

Ick...One of the things I liked was hearing everybody globally.  Just kindda made the game more fun, IMO.  *Shrugs*  But maybe that was just me.

Good to see you've done so much, though. ^__^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 13, 2006, 03:18:37 pm
aww, to bad the Warrior class isn't coming in the next demo :-(

Another question: I've been trying to play OOL all day, but it says that there are no servers or something. Did you shut it down or something?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 13, 2006, 03:19:17 pm
lol Chris read the title of the topic
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 13, 2006, 03:23:07 pm
LOL LOL LOL

I feel like such a dumbass ;D
I didn't read the title, so.. just ignore that question :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 13, 2006, 08:51:54 pm
maybe you are a dumbass >:(


jk ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 13, 2006, 09:28:30 pm
Sorry about saying that earlier... I had a DT and I was pissed off. xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 13, 2006, 09:33:50 pm
MREOW!
Well hello to you, too. lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 14, 2006, 01:12:20 am
Quote
dont be a crying baby... he didnt wanted the wow chat idea, the spells are just icons ( i even pmed you because of that ), room chat isnt from me...

I just hate the way you talk to me, yeah? Be more polite, and if you want to rant on about my spells do it later when the whole Demo things over. We're going to fix it one by one.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 14, 2006, 01:39:32 am
It's up to AoDC to what is put in the game and what is not. At least you tried to help. Yue don't start a flamewar.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 14, 2006, 01:40:40 am
At least not as bad as earlier  :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 14, 2006, 02:04:09 am
I am looking forward to the demo, no matter what the outcome is. Its a new update that you should be happy about.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 14, 2006, 02:36:16 am
Heck yeah, only about 5 more days. This will be so sweet when it is finished.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 14, 2006, 02:40:23 am
Im warning you guys now:
When I first become a priest--Im gonna spam "u want me heel u plz?" everywhere.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 14, 2006, 02:47:55 am
lol. You'd have to walk everywhere to do it though, chat is now room based rather than global.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 14, 2006, 02:49:55 am
lol. You'd have to walk everywhere to do it though, chat is now room based rather than global.
It was fck loads better global.  I complained about that like half-way up the last page. o_O;;;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 14, 2006, 03:17:44 am
I actually like it better room based... that's where the PM system comes in handy.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 14, 2006, 03:25:32 am
I actually like it better room based... that's where the PM system comes in handy.
More like "Thats gonna make us have to use the PM system" -_-;

I personally took the PM system as exactly what it is--A private message. =/  Nothing more, nothing less.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 14, 2006, 03:36:52 am
I see your point but.. what other MMORPG is global chat? (if there is one... it's weird lol) there will be too many people online at some point and the text will fly by so you can't read a friend's message!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 14, 2006, 03:55:53 am
I see your point but.. what other MMORPG is global chat? (if there is one... it's weird lol) there will be too many people online at some point and the text will fly by so you can't read a friend's message!
If that's the case--dont you think a scroll bar could be implemented into the chat box? o_o;
Plus if there isnt any Global chat--how is your friend going to give you a message in the first place?  Only with PM. -_-;; 

It's just too early to switch straight to room-based chat, IMO.  I mean--for the first day/night that the new demo is released--there will be around 40~50 people on (I could diffenantly see it happening, there)--but then for the next week or so, 5~14 people (Kindda makes it useless).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 14, 2006, 04:01:12 am
Or AoDC can just add channels(Global channel, room channel.) so that people would be happy.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 14, 2006, 04:26:04 am
Amen, GM.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 14, 2006, 05:07:52 am
You are so smart, gm112. Will you learn me tonight?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 14, 2006, 06:26:23 am
Quote
dont be a crying baby... he didnt wanted the wow chat idea, the spells are just icons ( i even pmed you because of that ), room chat isnt from me...

I just hate the way you talk to me, yeah? Be more polite, and if you want to rant on about my spells do it later when the whole Demo things over. We're going to fix it one by one.

i think i've told you enough about that here in the pm
... about polite... i said to you crababy because you were so jealus and seemed totally against me, as if i steal your job... nothing will happen against your will, not until AODC wants it right? so stay cool...

@gm112: the only offend was the crybaby, all the other things were just answers of his questions...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 14, 2006, 06:30:09 am
oh ok. Well i didnt really mention the channel thing i was thinking like commands to view such as "_globalchannel", "_normchannel", and "_chatoff" wouldn't that make sense though? Also guys stop fighting over whos ideas get put in the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 14, 2006, 06:30:32 am
Wow, im getting very pissed at seeing this topic coming up again and again in the view new posts thing so im blocking wip, thanks alot
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 14, 2006, 06:32:51 am
Quote
dont be a crying baby... he didnt wanted the wow chat idea, the spells are just icons ( i even pmed you because of that ), room chat isnt from me...

I just hate the way you talk to me, yeah? Be more polite, and if you want to rant on about my spells do it later when the whole Demo things over. We're going to fix it one by one.

i think i've told you enough about that here in the pm
... about polite... i said to you crababy because you were so jealus and seemed totally against me, as if i steal your job... nothing will happen against your will, not until AODC wants it right? so stay cool...
Actually I'm quite afraid you'll end up stealing my job... Which will probably end up happening anyway, through my own will.

Wow, im getting very pissed at seeing this topic coming up again and again in the view new posts thing so im blocking wip, thanks alot
I agree. People keep posting things like "Excellent!" and "Wow!" and "lol i didnt think u ment that" and other stupid things that are making this topic long and annoying. If this keeps up I'll have to beat everyone.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 14, 2006, 06:46:32 am
Welcome to the team, Yue...

HoF, nobody could steal your job, its just faster to have two :D

Ill make chat optional to be global or not. Happy? :D. I had a sh*tload of people complain about "Global = gay" :/

And yes, stop spamming the topic. Not all of you, but keep arguments in PM, this is an OoL topic :/

4 Days? :/

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 14, 2006, 06:48:03 am
thx aodc...

i just wanted to post that xD ( then your message came )

Quote
dont be a crying baby... he didnt wanted the wow chat idea, the spells are just icons ( i even pmed you because of that ), room chat isnt from me...

I just hate the way you talk to me, yeah? Be more polite, and if you want to rant on about my spells do it later when the whole Demo things over. We're going to fix it one by one.

i think i've told you enough about that here in the pm
... about polite... i said to you crababy because you were so jealus and seemed totally against me, as if i steal your job... nothing will happen against your will, not until AODC wants it right? so stay cool...
Actually I'm quite afraid you'll end up stealing my job... Which will probably end up happening anyway, through my own will.


no... i'm just helping you... all things from your part will go to you first now.... same for weapon...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 14, 2006, 09:20:19 am
ok guys...me and aodc are going to realese some screenshots of what is coming up!!!!!! Now ladies and gentlemen! DONT WET YOUR PANTS!!!11

http://img125.imageshack.us/my.php?image=screenpck5lm.png


(http://img125.imageshack.us/img125/459/screenpck5lm.png)

Lawl killed AoDC with the heal spell =D. Also you cannot hide behind the HUD anymore like most hide an seek cheaters did =D. The chat has an option to switch from global to room. Just type in _chat and itll switch you off from your current chat mode.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 14, 2006, 09:59:51 am
ok... will i get to try out the internal beta? ^^... want to see my stuff in action :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Calvein on June 14, 2006, 10:03:50 am
You have to make 2 towns...

An angel town and a devil town, with a little quest you're an angel or a devil, the devil/angel are in conflict (you must be one of them)...


Just an idea because if everydoby can attack everybody >_<



For the Horde
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 14, 2006, 10:06:00 am
Just an idea because if everydoby can attack everybody >_<



For the Horde

For the Alliance

i think such a server is called "pvp server"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 14, 2006, 10:06:08 am
Eww gm112, those are the !@#$% screnshots O_o. As for hiding, itll be more transparent than it shows :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 14, 2006, 10:28:56 am
In this demo, will you include a way to see your own stats, like your attack lvl, defense lvl, and magic lvl?

Tha would be nice  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 14, 2006, 10:30:34 am
In this demo, will you include a way to see your own stats, like your attack lvl, defense lvl, and magic lvl?

Tha would be nice  ;D

lol? that was even in the last demos...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 14, 2006, 11:57:34 am
To someone who said; Don't make the Warrior class weak as they tend to make them weak in other games...

Come on! Most of the games boost their Warrior class like a beast!
Haha, don't worry, everything will be just fiiiiine.
Although I must admit I'm quite worried about the Swordsman skills being a bit too overpowered. Oh well, we'll see in the test.

**Writing professions and skills you can learn to improve your character!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on June 14, 2006, 02:01:40 pm
This game should really have its own forum, it's much better than filling a single topic with 100 pages ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: thenoblesheep on June 14, 2006, 02:38:36 pm
 Hopefully the game will have its own forum and website when the game takes off. So will the spellbooks be items that you can equip?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 14, 2006, 02:42:05 pm
I think this game needs indeed his own site + forum this game is extremely populair.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 14, 2006, 02:58:16 pm
Hopefully the game will have its own forum and website when the game takes off. So will the spellbooks be items that you can equip?
I think the spellbooks are just Icons in the third Tab menu.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 14, 2006, 03:19:34 pm
Hopefully the game will have its own forum and website when the game takes off. So will the spellbooks be items that you can equip?
I think the spellbooks are just Icons in the third Tab menu.

indeed
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 14, 2006, 03:45:41 pm
Eww gm112, those are the !@#$% screnshots O_o. As for hiding, itll be more transparent than it shows :)

eh, I can do better if you think of a better screenshot method. I hate hitting Alt + Print scrn then opening a new paint or w/e. =p.

I think this game needs indeed his own site + forum this game is extremely populair.

Agreed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on June 14, 2006, 04:12:12 pm
Aw, dammit! Yue got the spriter position I was after..

:(

I thought you guys said you would "contact" me if a position was open or if you needed someone.

:(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 14, 2006, 04:19:07 pm
theres always a next time  ;) :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 14, 2006, 04:37:15 pm
Or is there? lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on June 14, 2006, 04:49:01 pm
..Yeah, there probably WONT be...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 14, 2006, 04:54:25 pm
Always have hope. You will get a good job somewhere spriting ;P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 14, 2006, 08:34:33 pm
lol thanks for the screenshots gm, and I agree with all the others who say that this game needs its own forum. It isn't that bad on ZFGC though, so whenever it "takes off" as people have said.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 14, 2006, 09:49:34 pm
hey nice work. loads of people love this game :D (i just hope its because its really that good, not just the only mmo in this forum :P)
cant wait for the new update :)

Aw, dammit! Yue got the spriter position I was after..

:(

I thought you guys said you would "contact" me if a position was open or if you needed someone.

:(
surely having more spriters = less work though? :S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 14, 2006, 11:21:28 pm
if you guys didnt notice in the picks look at the fairies cave aka the hole pic and look at the text box in the screenshots.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on June 15, 2006, 01:53:30 am
Priest Membership?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 15, 2006, 02:14:16 am
Its good because it is the only, and a good one :D

There is a site, www.johngames.com/games/ool.

Never gonna open a forum, until its very big.

Yep... Saturday (its Thurs now) itll be out, but I dont know about enemies...

You see, my pc is being upgraded saturday so im releasing my game before that =D. If I can, I will be hosting the server rather than gm112, depends...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 15, 2006, 04:53:24 am
Good sir, would you be kind enough to have enemies? lol, I was looking forward to them but I can wait til next update after Saturday. About the server... do you mean you are gonna see if you can have the server running full time?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 15, 2006, 06:04:27 am
Nah dont worry about it...

Anyway, ill do enemies if i have itme, other updates needa come first.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 15, 2006, 08:26:10 am
alright screenshot update June 15th, 2006. We got a nice screenshot of me casting sheild on AoDC!

(http://img126.imageshack.us/img126/5519/untitled5uu.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 15, 2006, 08:29:23 am
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/die.png)
and yes, gm112 edited our accounts so we could do what the heck we wanted.

Mine is the shield starting to appear, and his is... half? it loks abit horrid on his side because he casted two of em on me (gotta fix the spam :P)

Very far in progress, our team are. Demo 0.74 comin up :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 12:25:55 pm
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/die.png)
and yes, gm112 edited our accounts so we could do what the heck we wanted.

Mine is the shield starting to appear, and his is... half? it loks abit horrid on his side because he casted two of em on me (gotta fix the spam :P)

Very far in progress, our team are. Demo 0.74 comin up :)

i thought you wanted to use the Zelda sprites again...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on June 15, 2006, 01:53:08 pm
ok, i havent been keeping up with this project for a while. is demo .74 an open beta, or for testers only?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 15, 2006, 01:54:29 pm
i think it'l be open, when released (18th?)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on June 15, 2006, 01:56:05 pm
17th, this saturday's the 17th (it's my best friend's birthday so of course i remember what day it is ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 02:02:54 pm
 ;D IT IS open beta... the previous demos were public too... ^^ have fun
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 15, 2006, 02:06:39 pm
17th, this saturday's the 17th (it's my best friend's birthday so of course i remember what day it is ;)

ah, i didnt see the topic title, i just remember reading the 18th in a older version of the title i think
my birthday was the 10th, and that was when this game was released to the public for the first time. was a great present :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 15, 2006, 02:24:58 pm
(http://img155.imageshack.us/img155/8028/capture094tu.png)

XD   Naaah, Im kidding.
If you cant get the enemies in--It'll be fine.  Just seeing a new class'll be great. 
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 15, 2006, 02:26:24 pm
I think it was Weapon who said it :P I guess your right about most games having an overpowered warrior class, but I was more reffering to the blizzard games Diablo II and WoW, where the magic classes are much more powerful then the other classes... I guess a balance would be best, like so that none of the classes are better than the others ....

AoDC, got a question for you: Will we have to start the game over again everytime you make like a huge update... I mean how we will have to start over again with our characters when Varsion .74 comes out.... Will this happen in the future alot, coz then at least I would lose interest in playing the game  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 02:35:22 pm
I think it was Weapon who said it :P I guess your right about most games having an overpowered warrior class, but I was more reffering to the blizzard games Diablo II and WoW, where the magic classes are much more powerful then the other classes... I guess a balance would be best, like so that none of the classes are better than the others ....

AoDC, got a question for you: Will we have to start the game over again everytime you make like a huge update... I mean how we will have to start over again with our characters when Varsion .74 comes out.... Will this happen in the future alot, coz then at least I would lose interest in playing the game  :-\

hello? did you hear the word "public beta" before? it is very possible that this happens often... but it dont have to...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 15, 2006, 02:46:30 pm
Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 02:48:29 pm
Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P

which i didnt comment... i just told you about the acount thingy
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 15, 2006, 02:57:47 pm
Alright :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 15, 2006, 03:20:58 pm
well, as long as the account system does change, i dont see why they wont be able to keep them, and even it it does, i dont see why the old stats cant be used in the new type of accounts. unless they radically change or they need to be reset to make it fair and start a fresh or something
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 15, 2006, 03:37:25 pm
AODC, You know the music for the OOL page on john games? May I have that for my title music in midi pleease? I will credit you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 15, 2006, 04:01:51 pm
Kidding? We have to start our characters over?

I spent like 20 hours on it O.o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 04:03:13 pm
Kidding? We have to start our characters over?

I spent like 20 hours on it O.o

your problem, as some here already said... its beta, you have to know that
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 15, 2006, 04:36:17 pm
Kidding? We have to start our characters over?

I spent like 20 hours on it O.o

your problem, as some here already said... its beta, you have to know that
Ok... so this version wont have our other accounts. and so on.

What the point of spending so much time then. O.o

Make something where it saves the acc's
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 05:42:30 pm
+ noone tells you that you have to play long
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 15, 2006, 05:45:57 pm
if the accounts are likely to be deleted, i think there should be a notice saying "THIS IS A BETA! ACCOUNTS WILL BE DELETED AFTER THE BETA TESTS!" or something lol, so then players can make an informed decision on how hard they want to work on their character.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 05:49:22 pm
if the accounts are likely to be deleted, i think there should be a notice saying "THIS IS A BETA! ACCOUNTS WILL BE DELETED AFTER THE BETA TESTS!" or something lol, so then players can make an informed decision on how hard they want to work on their character.

ehm... it said BETA...and it is in WIP...and... betaphase = YOU HAVE TO KNOW THAT URSELF

edit: aodc said too that this is just a test and most of you didnt even think that this server ill be longer on than 6 hours
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 15, 2006, 06:28:25 pm
Meh, I guess that help xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 15, 2006, 06:57:19 pm
Well, what if a new class, such as the much awaited warrior class, were to come out, and you could not switch from one to the other? Wouldn't you have to start over anyways (assuming you wanted to be a warrior)?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 15, 2006, 06:59:46 pm
Well, what if a new class, such as the much awaited warrior class, were to come out, and you could not switch from one to the other? Wouldn't you have to start over anyways (assuming you wanted to be a warrior)?

yepp... the people who lvlup 24/7 throught wood-bug using should think about that
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 15, 2006, 07:50:33 pm
lol I always tried to get people to fight me in the arena, every once in awhile someone would.

Edit (to avoid double post): I cannot wait til Saturday!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 15, 2006, 08:09:46 pm
if the accounts are likely to be deleted, i think there should be a notice saying "THIS IS A BETA! ACCOUNTS WILL BE DELETED AFTER THE BETA TESTS!" or something lol, so then players can make an informed decision on how hard they want to work on their character.

ehm... it said BETA...and it is in WIP...and... betaphase = YOU HAVE TO KNOW THAT URSELF

edit: aodc said too that this is just a test and most of you didnt even think that this server ill be longer on than 6 hours

i know that, but obviously that wasnt clear enough to a lot of people. im not trying to blame anyone or anything, i was just making a suggestion
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 15, 2006, 08:50:36 pm
I hav an idea for 7.4(?)
make it so no one can get attacked on the wood part(In arena) or attack from the wood part
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 15, 2006, 09:20:07 pm
I hav an idea for 7.4(?)
make it so no one can get attacked on the wood part(In arena) or attack from the wood part
Good Idea.
Possibly have no wood leveling. That doesnt test anything much... -.-''

Edit: I just remembered. Also, Sometimes I find myself getting killed in the town. :S Why is this happening?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 15, 2006, 10:06:01 pm
you know i forgot to mention AoDC fixed the wood bug. Also you cannot attack from wood anymore! So you cheaters that did that will no longer play unfairly like that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on June 15, 2006, 10:44:03 pm
AODC, You know the music for the OOL page on john games? May I have that for my title music in midi pleease? I will credit you.

it'd be best to PM him about that
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 15, 2006, 11:27:54 pm
- All accounts needed to be deleted >_>. There is still an account bug that saves wrong stats (ill fix soon.)

- All other bugs fixed (arena too), and lag reduced a tad.

- Priest WILL be SNES styled Zelda, I just didnt fix yet.

74 will be Priest / Summy only, and is Public.  26 hours til its out =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: adarkshadow on June 15, 2006, 11:49:23 pm
how do i download this game if possible?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 15, 2006, 11:51:29 pm
- All accounts needed to be deleted >_>. There is still an account bug that saves wrong stats (ill fix soon.)

- All other bugs fixed (arena too), and lag reduced a tad.

- Priest WILL be SNES styled Zelda, I just didnt fix yet.

74 will be Priest / Summy only, and is Public.  26 hours til its out =)
I'll be waiting.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 15, 2006, 11:54:35 pm
you dont
not until tomorrow anyway :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 12:02:15 am
how do i download this game if possible?

...Saturday >_>

- All accounts needed to be deleted >_>. There is still an account bug that saves wrong stats (ill fix soon.)

- All other bugs fixed (arena too), and lag reduced a tad.

- Priest WILL be SNES styled Zelda, I just didnt fix yet.

74 will be Priest / Summy only, and is Public.  26 hours til its out =)
I'll be waiting.
...Who wont?

you dont
not until tomorrow anyway :)
Yep. =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 16, 2006, 12:38:27 am
*Sing-song* Tomorrow Im gonna be heaaal-liiiin...
Tomorrow IM gonna be heaaaal-liiiin...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 05:23:46 am
Its odd in PvP, because you cast Heal, and it does dmg O_o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 16, 2006, 05:25:55 am
Omg Lol!
you should re-code the heal thing, and replace the old heal with something like:
"Holy"
from final Fantasy lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 16, 2006, 05:28:34 am
I can't wait. (I'll try to find a way)

Anywho, AODC, you know when the page for ool on the johngames website plays? May I please have that in midi format? I'll credit you/whoever it belongs to.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 05:40:10 am
Its actually a like, 5mb mp3 :P

If you still want it, ill upload it for you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 16, 2006, 05:42:13 am
Is there any way to make it into MIDI?

I Still Want It. ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 16, 2006, 05:54:49 am
Yes the wood bug is fixed you cannot level from there anymore and you cannot attack somebody off of the wood area while your on the wood area anymore. As I said in my previous post and as AoDC said after my post <_<.  Otherthan that  everything else(as of I experienced) runs much much more smoother than before and AoDC did a good job repairing/opting everything.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 16, 2006, 06:36:12 am
Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P

Well wouldn't you know, I played WoW as well! 60 Shaman, 60 Warlock, 60 Mage, 60 Warrior, 60 Priest, 60 Rogue, 60 Druid, 60 Paladin, 60 Hunter. I played them all! (Although most of them are my friend's and cousin's ones - and trust me, Mages need some LOVING)

And I find that the Warrior class is a bit overpowered at times towards other classes, but very weak to Mages. But at least they have a wide range of classes, some have advantages over others and vice versa.

So since we have a smaller range of classes (more to be implemented later on), we need to make it very fair, especially in PvP - but we'll also concentrate on PvE - so... my point is ... don't worry :)

Also coming; HORSERIDING! (Quest and a Mount to be used.)  :D

**NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! I'm not allowed on Internets on Weekdays, depending on how the interview with teachers go. !@#$%!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 16, 2006, 06:39:30 am
Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P

Well wouldn't you know, I played WoW as well! 60 Shaman, 60 Warlock, 60 Mage, 60 Warrior, 60 Priest, 60 Rogue, 60 Druid, 60 Paladin, 60 Hunter. I played them all! (Although most of them are my friend's and cousin's ones - and trust me, Mages need some LOVING)

And I find that the Warrior class is a bit overpowered at times towards other classes, but very weak to Mages. But at least they have a wide range of classes, some have advantages over others and vice versa.

So since we have a smaller range of classes (more to be implemented later on), we need to make it very fair, especially in PvP - but we'll also concentrate on PvE - so... my point is ... don't worry :)

Also coming; HORSERIDING! (Quest and a Mount to be used.)  :D

**NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! I'm not allowed on Internets on Weekdays, depending on how the interview with teachers go. !@#$%!
lol, first at all you've got to much time to play WoW xD

but i think that with the mages is right... they are too powerfull, and they would be much too strong when they could heal themselfs
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 08:21:51 am
Well, they cant heal themselves. Hense, they are teh uber weakzorz. Itll be alot more fair... when the Melee bitches come into play.

Here's whats up for the rest of the demos:

75: More Priest Spells, Maps, and Quest.
76: Swordsman, and Quest.
77: Archer, maps.
78: Enemies, parties.

Yea, it has to be done. No enemies until all classes are in.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 16, 2006, 08:44:09 am
Horay tommorow is the day ;) I hope I'm able to play it tommorow if everything goes right tonight for me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 09:00:46 am
Yay im nice. Priests will have 4 spells instead of two, and Summonrs have 2 new spells rather than one.

Lots to do still... :/ Ill release it, done or not.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 16, 2006, 09:07:19 am
I'm back. Can I have the music, AODC? Please?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 09:22:19 am
I'm back. Can I have the music, AODC? Please?
John has it, I deleted it before :/

I can get it to you tomorrow :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 16, 2006, 09:29:50 am
Cool. I need it for the title screen for my game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 09:41:08 am
Though so :)

He will be online tomorrow to update my news page in-game, so Ill get it from him then.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 16, 2006, 09:48:07 am
Cool. i'm currently working on a trailer for my game, so I need the music. ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 10:02:55 am
Cool!

Anyway, I fixed major bugs (you guys didnt know yet ;)). Yep, gotta love teh leet skillz for me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 16, 2006, 10:04:07 am
I've made a little trailer (5 secs) On the last post I put on Rising Darkness. You can watch it if you want.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 16, 2006, 10:32:13 am
i think the thing about non of the classes being more pwerful then the others could be wrong, as wariors should have much higher physical attack strength then say magic users, but then be very vunurable to magic, so they may be more powerful physically wise but in the end, it all even's up. or maybe some classes should just have types of classes that would own them and some that they would own, so you have to make a party of different classes to balance it all out and then more teamwork would be invloved, maybe?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 10:42:05 am
We know all this :) Weapon especially, it's his other job :D

Also, here's a list I did:

~ 2 New Summoner Spells (Octorok I, Dark Cape)
~ Priest and 3 Spells (Heal, Fortitude of Time, Ressurection)
~ Arena fixes
~ Solid fixes
~ Arena NPC
~ IP Bans
~ Ploray closed (Blizzard)
~ Death gives 7 second timer until Teleportation.
~ Transparent HUD/Chatbox
~ Global/Local chat option
~ Updated help message
~ Auto-save fixed
~ Updated some NPC and Message text.
~ Spellbook icons

No enemies, shame, but I just want this damn demo out.

Edit:
Hyrule_boy and I just tried to do a test, and found some bugs XD. Majorly. I fixed em, and also reduced Save Lag (which affected saver only). Another spellbook one, which I will fix, and as far as I can tell its done, other than that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 16, 2006, 11:46:57 am
I have a suggestion
maybe you should make an option to make the hud to only show the name of the hud.  Understand?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 16, 2006, 01:26:10 pm
Well, I'm listing all the complaints and problems there are, and some we don't intend to fix and some we do as soon as possible with a more preferred solution.
So! !@#$% on, people!  :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 16, 2006, 01:37:56 pm
how about a thing where admins can send some gml and the player its sent to execute it, would be a laugh and also very useful :P, but then there could be huge chances for hackers to really do some damage lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 16, 2006, 02:51:39 pm
yeah AODC sorry I couldn't test last night >_< it's just my damn timezone making it 4 AM. My own clock in my head it was 00:00:00 AM/PM =P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 16, 2006, 05:39:01 pm
DOH!
I'm not going to be able to download this game 2morrow! Ill be sitting on an airplane for 28 hours in like 12 hours.....  :-[
I guess Ill have to dowload it on Sunday or Monday then  :'(

I hope you will find some way of saving the character files (EVEN THOUGH IT IS A BETA) because alot of people have spent a lot of time, including me, to raise the characters lvl..  :)

Do you think this game will be 100% done over the summer?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 16, 2006, 05:55:34 pm
DOH!
I'm not going to be able to download this game 2morrow! Ill be sitting on an airplane for 28 hours in like 12 hours.....  :-[
I guess Ill have to dowload it on Sunday or Monday then  :'(

I hope you will find some way of saving the character files (EVEN THOUGH IT IS A BETA) because alot of people have spent a lot of time, including me, to raise the characters lvl..  :)

Do you think this game will be 100% done over the summer?

no... thats only the first chapther as you can read at the beginning
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 16, 2006, 06:07:39 pm
Technically--Since it's an Online game--It can never be 100%.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 16, 2006, 10:48:28 pm
How much longer now?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 11:40:56 pm
2Hours 20mins.

OK, I realised DAMN - HEAL AS DAMAGE HURTS (actually, Weapon told me :P - God I love him) so he told me to add in Holy Blast. Its pretty cool. Yue should be doing the icon, and im doing programming right now.

Also, the new PC is arriving today. This means, my oldy (!@#$% :/) will be the OoL server! Goooood :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 16, 2006, 11:44:16 pm
2Hours 20mins.

OK, I realised DAMN - HEAL AS DAMAGE HURTS (actually, Weapon told me :P - God I love him) so he told me to add in Holy Blast. Its pretty cool. Yue should be doing the icon, and im doing programming right now.

Also, the new PC is arriving today. This means, my oldy (!@#$% :/) will be the OoL server! Goooood :D
Good, no more server screwing with my head.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 16, 2006, 11:55:18 pm
Holy Blast is now in-game, (no spell icon though - Yue hurry :(). I still have 2 Hours and 5 Minutes to fix other bugs and test.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on June 16, 2006, 11:56:32 pm
The topic still says 13 hours :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 16, 2006, 11:58:50 pm
for some reason.my summoner had 56 health only and 850 mp.doesnt health go up by lvl too?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 12:00:41 am
for some reason.my summoner had 56 health only and 850 mp.doesnt health go up by lvl too?
Health goes up by Defense. Also, the server had saving bugs too, which switched stats etc. Its all fixed now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 12:01:15 am
kk awsome.no more rat?lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 17, 2006, 12:04:45 am
kk awsome.no more rat?lol.
"!@#$% Rat!"
lol

In this demo, will the hunting grounds be included?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 12:13:56 am
Well, Hero of Fire hasnt sent any maps to me (he isnt online :/) plus I stated before, no hunting until all 4 classes are in :(

As for the rat, he sits waiting, for the one man to own the rat... Shall he come forward? We'll find out...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 17, 2006, 12:45:26 am
I got a question bout the rat
WHERE IS IT'S SECOND LOCATION!?!?
the first location is behind a lampost near the cafe... but where is it's second... and third? or maybe fourth!?!?!?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 17, 2006, 12:49:08 am
Yer--Where are the other rats?

I must own them with my magicyness. o_O  (ZOMG HOLYZ BLAZT)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 12:55:31 am
ug i wana play this so badddddd!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 12:57:16 am
One hour, and Yue/HoF havent sent me the goods. Grr :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 12:58:03 am
damn.Yue and hof.HURRy up and send files.quit sleepin.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 17, 2006, 12:59:17 am
WHATS TAKING SHO LONG?

SEND IT NOW
well
I'm ganna
go
be
patient...

*Tries to not slam the keyboard and stare at the time*
MISION COMPLETE
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 17, 2006, 01:02:09 am
*looks up from (the new) Super Mario Bros*
<_<
Hour 'till.

*Goes back to (TN)SMB*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 01:04:31 am
wow....yue and hof are realy reliable >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 01:10:49 am
No, HoF and Yue needed more information, I should have directly aimed it at them yesterday.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on June 17, 2006, 01:18:55 am
Sorry, is the demo of this game to the public yet? or just testers?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 17, 2006, 01:32:49 am
Yikezerz. I am excited!!!! :D!

Cant Wait! :D YES!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 17, 2006, 01:33:58 am
so far, about 30 minutes.
it should be up in another 15 minutes or so
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 01:37:29 am
25mins, damn probably small delay - Yue might be sleeping atm :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 17, 2006, 01:54:58 am
OH NO! DELAYED CAUSE OF HOF AND YUE!
WHERE R U GUYS!?!?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 01:56:46 am
sorryn guys but I killed them when i was drunk.No more ool.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 01:59:49 am
I got a question bout the rat
WHERE IS IT'S SECOND LOCATION!?!?
the first location is behind a lampost near the cafe... but where is it's second... and third? or maybe fourth!?!?!?

Um it isn't finished, I think.

sorryn guys but I killed them when i was drunk.No more ool.

lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 17, 2006, 02:02:21 am
I'd just stay calm about everything. I don't think this is the perfect time to be joking around <_<.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 17, 2006, 02:07:40 am
*twitch*

[Sol edit: Please, more content in your posts.]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 02:08:27 am
its fine gm hes not gona need yue or hof.hes makin the file himself.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 02:10:15 am
For real? Wow, sweet.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on June 17, 2006, 02:10:36 am
WTFHAX, where is my Demo .074?!?

/me dies.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 17, 2006, 02:12:27 am
I can wait  :'( i can wait  :'( okay I m gonna die now I cant wait to play
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 02:15:47 am
Well, no new maps... HoF :/

I did the spellicon myself.

Im testing quickly with Hyrule_Boy, gm112, and Mreow.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 17, 2006, 02:20:23 am
Ahh! How much longer is the delay? O.o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 02:56:21 am
Well, we did tests and found mild bugs. Fixed.

Itll be out evetnually. Infact, later tonight, when my new pc is booted up etc.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 17, 2006, 02:58:34 am
Sweet, I will have something to look forward to tonight. ;P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 03:06:05 am
I cant believe HoF didnt... come online. Anyway, about 5 Hours til... better 0.74!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 17, 2006, 03:08:46 am
5 hours till .74?
(!@#$%)

[Sol edit: Please don't avoid the swear filter.]

See you guys tomorrow, then.
( Sorry if I sound a little ticked--I just have to get up and work in the mornin. T_T; )
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 03:09:08 am
Better = Better.
LOLAMIRITE?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 17, 2006, 03:15:54 am
NOES!! <;[
5 hours is like 2 in the morning.

DAM!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 17, 2006, 03:17:21 am
Soo... How much longer now? ;D

Excited, Ill try and download it on the airport :-D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 17, 2006, 03:19:37 am
*In* The Airport.

Unless your on the roof.

But... Is that the longest it could be? Or possibly shorter. I just want something to play <;[
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 03:43:11 am
I need graphics from both Yue and Hero of Fire. Sorry (plus, new pc = teh rox!)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 03:44:58 am
lol glad to hear the new computer is good.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 03:56:03 am
Actually, I havent got it yet, but the guy whos bringing it put Counter-Strike, Updated it fully, and is cool. He's on the way now...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 03:57:30 am
Oh cool, hope it's uber schweet.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 17, 2006, 03:57:41 am
awesome...=]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 17, 2006, 04:13:10 am
K, Sweet.

So approximately. How long tell the realease O.o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 04:47:23 am
once you get your comp il have to play some counter strike with ya and show you surfing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 17, 2006, 05:03:12 am
<;[

Come on.

Realease already!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 05:03:51 am
Just wait.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 17, 2006, 05:12:14 am
Hi everyone. Anywho, wish you all the best in the making of OOL (Oracle of Life) and I hope it will be completed.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 06:03:44 am
>_> i just got out of the bed... i've done yesterday already an icon but aodc thought during "my nighttime" that he needs one more.... he said already yesterday "sry but i have all what i need for 74"... so i'm doing it now -.-

edit: done >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 06:24:30 am
>_> i just got out of the bed... i've done yesterday already an icon but aodc thought during "my nighttime" that he needs one more.... he said already yesterday "sry but i have all what i need for 74"... so i'm doing it now -.-

edit: done >_>

YAAAY!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 06:26:43 am
Im setting up my new PC now, and transferring files. When its done, im gunna take a break and get to know my new powers. Meaning, game tomorrow. :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 06:27:16 am
Im setting up my new PC now, and transferring files. When its done, im gunna take a break and get to know my new powers. Meaning, game tomorrow. :)

meaning... you still have to wait for HoF?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 06:30:32 am
Darn, oh well. I suppose I can wait..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 17, 2006, 06:31:10 am
HoF also. Itll take about an hour to set my stuff up, so ill get back after that :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 17, 2006, 06:33:10 am
AoDC are you going to be on MSN?

edit: Well I'm gonna go anyways I'm going to work on my BS zelda patch I've been working on =/ and play it...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 06:37:32 am
AoDC, if you need to reach gm112 for ANY reason at all message me, I'm right here next to him watching him play lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 06:39:47 am
AoDC, if you need to reach gm112 for ANY reason at all message me, I'm right here next to him watching him play lol.

rofl...

@aodc: i hope that was the last thing for this demo here today... i have to make alot ofr gfx for my programmer ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 06:49:06 am
AoDC, if you need to reach gm112 for ANY reason at all message me, I'm right here next to him watching him play lol.
rofl...

lol no seriously, gm112's house is like my second home.  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 17, 2006, 07:24:42 am
alright done..damn you HOF why did you have to sleep =/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on June 17, 2006, 05:39:37 pm
goddamn, how do 7 pages procure in one day? so, i take it the demo has been postponed for a day? oh well
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: skynitebreaks on June 17, 2006, 06:23:24 pm
i havent contacted AoDC, but i registed as a test member, and seeing if i can be able to test 0.74 before the release tommorow
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 06:26:34 pm
Nope, you won't be able to, he's asleep right now.
He won't wake up for a few more hours, approx. 8/9 hours.
Maybe soon, most likely not, and he's gonna release it when he wakes up, just wait, he already has people to test it anyway(mreow, Me, gm112, HB, etc.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 17, 2006, 06:34:59 pm
ok just read those 5 or so new pages :P
hope the new pc's alright. btw, what are the specs? :P
see you in game tomorrow hopefully :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on June 17, 2006, 06:56:12 pm
YES its coming out today!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 06:58:21 pm
It's a nice new PC, Windows XP, 23 GB, 23 ain't bad :P
His friend put CS on it, just incase you didn't see that, so that's what he was playing last night.
But, hey, he deserved a break :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 17, 2006, 07:06:53 pm
23GB of what? HDD space? :S
and i meant like cpu, gpu, ram etc wise :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 17, 2006, 07:16:07 pm
Hey AODC, have you got the music yet? If not, will you PM me when you have please.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 07:20:23 pm
23 GB HD <_<
My bad.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 07:29:56 pm
laigonaz.... aodc is sleeping... >_> *cough* "not on"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 17, 2006, 07:30:42 pm
@halotank
ah ok :P
np
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 17, 2006, 07:31:13 pm
Damn >:( Oh well.....

How is the game going?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 07:39:19 pm
Damn >:( Oh well.....

How is the game going?

new features and thing in every demo... so... ehm... aodc does good work ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 17, 2006, 07:41:13 pm
Yeah i know. That's why I like it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 07:41:26 pm
It's gonna be awesome tonight n__n
And I'm gonna be an Admin :D!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 07:42:08 pm
It's gonna be awesome tonight n__n
And I'm gonna be an Admin :D!

lol me 2 xD ( when he does what he says -.- )
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 07:52:13 pm
ADMIN TIME.
*dances*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 07:56:15 pm
ADMIN TIME.
*dances*

hm... /me should try doing emotes for 0.75
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 17, 2006, 08:04:01 pm
i signed up to be a tester and got in. but have heard nothing though :S so am i supposed to be a tester or what?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 08:05:37 pm
He kinda did away with that, and is doing public tests now.
And, NO emotes D:
I don't wanna lose my >=( and :D and D:.
TEXT = WIN
lol dracon
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 17, 2006, 08:06:28 pm
admin? as in what?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 17, 2006, 08:06:47 pm
I guess he means Game Master...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 08:06:51 pm
He kinda did away with that, and is doing public tests now.
And, NO emotes D:
I don't wanna lose my >=( and :D and D:.
TEXT = WIN
lol dracon

wouldnt it funny o see D: and link does it ( when you uses in the "room chat" ) ? xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 17, 2006, 08:09:04 pm
He kinda did away with that, and is doing public tests now.
And, NO emotes D:
I don't wanna lose my >=( and :D and D:.
TEXT = WIN
lol dracon
did away with it? arent you testing it though? to find all bugs to be removed before the public release? :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 08:22:43 pm
He kinda did away with that, and is doing public tests now.
And, NO emotes D:
I don't wanna lose my >=( and :D and D:.
TEXT = WIN
lol dracon
did away with it? arent you testing it though? to find all bugs to be removed before the public release? :P

what did aodc say during the beta 0.72 ( eyeball bug ) "well, i never test stuff xD "
well, when he doesnt test stuff, then the testers doesnt test :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 08:49:32 pm
I guess he means Game Master...
No, in OoL, it's an Admin, and right now, all they can do is Kick/Ban, and be feared :D
Quote from: hawthorneluke
did away with it? arent you testing it though? to find all bugs to be removed before the public release? Tongue
Well, yes, but he and I are pretty good friends, I dunno, if you ask he might let you pre-test before public releases.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 09:07:37 pm
Hmm, glad to see ZFGC is back up, I was mighty bored without it. Hoping for the new release, can't wait to play with you all.  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 17, 2006, 09:08:43 pm
I was mighty bored too.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 09:11:25 pm
aodc is probaly in a few hpours on... i dont know.. i can play it just tommorrow morning
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 09:25:40 pm
To tell you the truth I can wait forever lol, I would just like something to do... if he doesn't release it today for some reason I could just go skateboarding or something.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 17, 2006, 09:32:29 pm
To tell you the truth I can wait forever lol, I would just like something to do... if he doesn't release it today for some reason I could just go skateboarding or something.

yeah... the bored people have no life ^^... i just hate downtiumes because when i want at that time looking forum, then it bugs me when i cant do it... otherwise i have other things ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on June 17, 2006, 10:31:52 pm
*stares at clock wistling zelda theme* any second now... im gonna sit here staring until it's released
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: skynitebreaks on June 17, 2006, 10:51:13 pm
will this one include Monsters??
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 17, 2006, 11:00:18 pm
i dont think it will. im not too sure though. plus it doesnt say there will be on the front page
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 11:00:58 pm
No, sadly I don't think so.

Edit: Darn, someone beat me to it. lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 11:11:20 pm
Nope, he said you won't have enemies.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on June 17, 2006, 11:13:36 pm
I might not play this :/ i will wait until the final release :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 17, 2006, 11:25:02 pm
Why wait :P?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 17, 2006, 11:27:20 pm
Did you just say... FINAL release!?! You do understand that this is a HUGE WIP game, right? You may have a long time to wait! lol!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 18, 2006, 12:20:57 am
im looking foward to this but...i think im gonna wait til theirs alot more to do in the game...i think i could wait....maybe
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 18, 2006, 12:35:26 am
ugh..just woke up... AoDC should be doing final beta tests tonight.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 18, 2006, 12:45:18 am
Then I get Admin-y goodness :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 18, 2006, 01:01:40 am
I take back what I said earlier cuz I fell and hurt myself skateboarding just a bit ago lol, I NEED this game to keep me occupied now. Skateboarding is fun... but it has its downfalls! Get it? Downfalls?

</bad pun>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 18, 2006, 01:04:16 am
The Admin's job is to help the community, as well as justify and reinforce the rules the game has. If anyone has problems, it should be addressed to the admin.

Any problems you feel about the game, any "fixes" you think should take place, please PM them to me with a precise description, and I'll look into it, thanks! :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: skynitebreaks on June 18, 2006, 01:07:33 am
we sure do need enemies! not cool to lvl up by killing other players :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 18, 2006, 01:09:15 am
we sure do need enemies! not cool to lvl up by killing other players :)
lol, why not? its fun to kill :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 18, 2006, 01:12:14 am
"You ******* rat!"

Uh..
Darn.
I think Im gonna go own Starfox 64.

Back in an hour. XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 18, 2006, 01:14:05 am
The Admin's job is to help the community, as well as justify and reinforce the rules the game has. If anyone has problems, it should be addressed to the admin.

Thank you Weapon, I feel special :)
I will be a good admin :D!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 18, 2006, 01:27:41 am
"You ******* rat!"

Haha, finishing that quest is something I have been waiting for... too bad it isn't done (I think).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 18, 2006, 01:29:00 am
Moooorning!

I stayed up until 1am last night playing Halo CE... And I will do it again today. Sorry guys, but I seriously cant release a demo until the Holidays. I have 3 major assignments to do, and a boomin' PC.

So, itll be a better demo... in 3 weeks :)

Sorry all.

If anybody can play Halo CE with me, and teach me some tricks (it's different to Halo 2 XBOX Live - I suck :/) add me to taizas@hotmail.com. I wont be on for a while, though.

Cyas later!

- AoDC - Team Leader.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 18, 2006, 01:29:48 am
...
Didn't expect that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 18, 2006, 01:33:03 am
Yep......
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 18, 2006, 01:33:53 am
Er... ok, hopefully me leg is better by tomorrow so I can skate lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 18, 2006, 01:34:12 am
LOL !!!!! ... i mean... whoa!

@halotank -  ;D

DON'T PANIC PEOPLE, IT'S ONLY 2 WEEKS AWAY! AT THE END OF THE MONTH!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 18, 2006, 01:37:13 am
Back, sweetness. Let me test out the demo.

-

Mreow I love your ddr avatar ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 18, 2006, 01:38:10 am
Isaac, maybe you didn't see, it's coming out in 3 weeks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 18, 2006, 01:38:19 am
It is his game after all so don't go insane over his decision. I wouldn't blame AoDC he DID promise enemies but that couldn't get implemented due to the time. Also the game will be much much more better in 3 weeks.

EDIT: forgot to mention he did get a new computer along with a bunch of games =P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 18, 2006, 01:40:02 am
that works for me I actually dont mind another wait I can work on trying to make a game with gamemaker now  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 18, 2006, 01:43:35 am
O.O

-killls myself-
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 18, 2006, 01:49:23 am
Mreow I love your ddr avatar ^_^

Wow, thanks! I love it, too! I just love looking for new ones, some are so awesome.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 18, 2006, 02:02:28 am
Avatar talk is for PMs.

Anyway, please do no "Have a go" at me, but it is my decision. I promised enemies for .74, and 3 new maps, and I couldnt do it. Now I have time to do more :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on June 18, 2006, 02:04:42 am
Yeah its not to bad it could always be worse like a year or you cant play until its finished
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 18, 2006, 02:06:45 am
Alright I'll cut back on the off-topic talk. And I agree with you, I'm just glad you stuck with the promise of enemies!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 18, 2006, 02:08:07 am
Take your time AoDC i know this is going to be a great game just...dont try to rush your self or ne thing.it adds stress.
 ne who...3 week 4 classes and enemies...thats worth the 3 week wait for me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 18, 2006, 02:36:03 am
*Comes back* Lawl, 1500 enemies destroyed, Andross owned in 50 seconds.

Huh?  Oh.  Good to hear. XD  3 weeks of...erm..I guess I could go own Starfox 64, again.  Lawl

Cant wait for the new--improved--and secksayer (*Wolf whistle*) .74.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 18, 2006, 02:41:13 am
OMFG~\
THREE WEEKS?!?!!?!
OMFG SH** SH**!
OMFG!
PMFG!
AWSOME
3 WEEKS WITH 4 CLASSEs
IM GANNA BE TEH WARRIOR YOZ!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 18, 2006, 03:32:31 am
It's called "Swordsman"; not Warrior.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 18, 2006, 04:06:20 am
SOMEONE CAST RES ON ISSAC PLZ!!!!!!!!@221!!ONEONE!

Everyone's been saying "Warrior", hahaha...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 18, 2006, 04:23:36 am
It was annoying in the test with HB yesterday, because he killed me, and I said "Res pls. RES PLS. RES ME OMG" and he didnt. XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 18, 2006, 06:27:30 am
AoDC when I go to your house in the hols I'll tile something XD.

Maybe we could release the demo then?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 18, 2006, 06:58:54 am
yeeeeap
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 18, 2006, 11:19:21 am
i just hope the demo in three weeks doesnt go missing too. but i guess you do deserve a rest though :P
gonna be a big jump up for me though as i didnt play the demo before it seems with some rat? lol
good luck with it :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 18, 2006, 01:04:09 pm
Ha, I'm just gonna play Maplestory during those three weeks :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 18, 2006, 01:07:03 pm
as long as aodc doesnt need me will i work on my gfx style... *YAY* basic grass texture done !! ^^ finally
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 18, 2006, 01:31:46 pm
Can't wait for this project to be back online. This is one of the best ideas for a game (in my opion) that I have seen yet.
Good luck everyone.

Arg I can't wait 3 weeks!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 18, 2006, 02:31:03 pm
Can't wait for this project to be back online. This is one of the best ideas for a game (in my opion) that I have seen yet.
Good luck everyone.

Arg I can't wait 3 weeks!

 i would rather say one of the best ideas which got so far in development
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 18, 2006, 03:06:25 pm
Can't wait for this project to be back online. This is one of the best ideas for a game (in my opion) that I have seen yet.
Good luck everyone.

Arg I can't wait 3 weeks!

 i would rather say one of the best ideas which got so far in development
True.

I cant wait. I will be really excited ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 18, 2006, 03:45:37 pm
i just love it for the fact that this game is made in gm so its showing off what it can do and is competition and that theres so many other people that love it and so will be online whenever you come on, hopefully most of the time anyway. and its AoDC's world he's created :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 18, 2006, 07:14:33 pm
While I am waiting I will be working on my game. I got my GMC team back. YAH!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 18, 2006, 09:46:48 pm
Are there going to be any minor updates other than the classes and enemies?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 18, 2006, 10:07:58 pm
i just love it for the fact that this game is made in gm so its showing off what it can do and is competition and that theres so many other people that love it and so will be online whenever you come on, hopefully most of the time anyway. and its AoDC's world he's created :D
Well, considering I did all the tiling, it's OUR WORLD.

Oh yeah, and Weapon too. Can't forget Weapon :D!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 18, 2006, 10:16:58 pm
oh, sorry about that. you're right
its your world too :) and i hope it never blows up and dies, seriously :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 18, 2006, 11:23:34 pm
:D
Haha, technically it's HoF's world, since he created the story for this game, but yeah :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 18, 2006, 11:39:18 pm
It's AoDC's, Weapon's, HoF's (teh bosszorz), and Yue's world.

Thanks for the support.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 19, 2006, 12:25:26 am
It's a world we all love.  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 19, 2006, 01:01:32 am
It's AoDC's, Weapon's, HoF's and Yue's world.

Come in, my child.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 19, 2006, 01:35:36 am
It's a world we all live in, just that AoCD, HoF, Yue, and Weapon are the gods of it lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Limey on June 19, 2006, 01:45:56 am
Its a world we have to wait 3 weeks for?!?

Damnit >.<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 19, 2006, 02:22:42 am
lmfao that sounds funny. What if we were all locked up for three weeks, grounded from the world? LMFAO!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on June 19, 2006, 02:24:02 am
God, why can't a demo be released on TIME? >.<

I'm not impatient or a rabid fan of this game, but it would be nice if you guys could actually meet the goals that you make public. >_>

I know it's not easy, but still. Announce a late release date, and then surprise with an early release.

Now I'll bet 5 bucks (through Paypal) that this deadline won't be met, and the game will be delayed yet again.
And you guys are compromosing time for features, thus creating more work for yourself. You don't need to make promises to make up for not meeting deadlines. Just set a goal and REACH IT.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on June 19, 2006, 02:27:53 am
Thats what she said.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 19, 2006, 02:30:48 am
God, why can't a demo be released on TIME? >.<

I'm not impatient or a rabid fan of this game, but it would be nice if you guys could actually meet the goals that you make public. >_>

I know it's not easy, but still. Announce a late release date, and then surprise with an early release.

Now I'll bet 5 bucks (through Paypal) that this deadline won't be met, and the game will be delayed yet again.
And you guys are compromosing time for features, thus creating more work for yourself. You don't need to make promises to make up for not meeting deadlines. Just set a goal and REACH IT.
Excuse me, but it is the only goal we've ever not met. Could it be because Weapon was PC-banned, Yue was asleep (3am) and HoF had his birthday? I dont know...

Topic locked anywho. It'll be open on trailer 2 release.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 21, 2006, 05:26:10 pm
Oh thank god this topic is not locked anymore! I was worried it would be closed for a long time due to er... I'd rather not say.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on June 21, 2006, 07:05:41 pm
I doubt that AoDC reopen it since he isn't online.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 21, 2006, 07:06:59 pm
Either way, I am very glad!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: warcrea on June 21, 2006, 07:11:07 pm
Yeah, when I saw this was locked I was very worried. And to those that are angry the demo's taking long, think about it. This is an incredibly hard thing to work with, and I can 't even begin to think how much work there is in making an online game.
But yeah, looking forward to the demo! *anticipates*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 21, 2006, 07:15:54 pm
ew.
hillary duff...
off topic >_>

3 weeks?!?!
*sigh*


*dies by slitting throat(suicide)*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 21, 2006, 07:40:19 pm
i though it was closed because it was full of too many people going 3 weeks!? *dies* etc lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on June 21, 2006, 08:19:39 pm
*Looks at the stream of dead people*
...You see what happens when you put Hilary Duff in your sig, Mreow?  >_<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 21, 2006, 10:15:25 pm
Who on earth unlocked this topic >=o?

AoDC? Was it you?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 21, 2006, 10:30:47 pm
No I don't think it was him. Aaron told me that this would be unlocked once the trailor Hero of fire(guy above me) made is finished.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link Hero of Time on June 21, 2006, 10:43:20 pm
......this reminds me of graal.... too much of graal
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 21, 2006, 11:30:02 pm
According to the Moderation Log, it was AoDC that unlocked it. He's just not online right now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: rhalifax on June 22, 2006, 12:21:42 am
heh I put this comment on DS Revolution but they said you dont update there and sent me this link so I'll repost my comment from there.

AoDC its been forever!!! It's XgreydazeO from awhile back!
The game is looking fantastic and I'm seriously about jumping out of my seat for it, it's beautiful I cant wait to be able to play it! The screens are fantastic and seems to be getting better!
Keep up the good work!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 22, 2006, 12:29:22 am
I just talked to AoDC, he unlocked it simply because he was bored  ;D

@araknidkid - What goals haven't we met? Isn't delay for the better of improving the game which is unavoidable at times? The only goal we HAVEN'T met so far is just the game itself. And I just congratulate our team for getting this far so.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 22, 2006, 12:32:20 am
araknidkid is fine now, I'm sure. Lets move away from that.

I did unlock it because I was bored, but majorly because I didnt want fans to think the game was cancelled. It will never be cancelled. If it is, itll be out forever as it is and just be called INCOMPLETE.

Ill go update DSR now =)

Thanks for the positive feedback guys.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MarkusNut on June 22, 2006, 12:40:34 am
I personally think this topic is treated like it\'s own forum, and it drains the posting life out of every other topic. XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 22, 2006, 12:42:13 am
No piers, AoDC ain't like that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 22, 2006, 01:15:13 am
Ill be looking forward to mid-july. I hope we will get to have an awesome demo by then :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: rhalifax on June 22, 2006, 01:30:59 am
araknidkid is fine now, I'm sure. Lets move away from that.

I did unlock it because I was bored, but majorly because I didnt want fans to think the game was cancelled. It will never be cancelled. If it is, itll be out forever as it is and just be called INCOMPLETE.

Ill go update DSR now =)

Thanks for the positive feedback guys.

Umm yeah since I brought it back at DSR they locked it.
Well take your time working on it, in the end it will be great :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 22, 2006, 03:01:06 pm
I guess I'll be able to wait for the next demo... I'll have to work to get some money anyways,  because right now I'm as broke as a... something..

Oh yeah, 2morrow it's party time  ;D (Which is why I might not be able to post tomorrow or the day after)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ferie on June 22, 2006, 11:39:11 pm
Gm... I take that stuff seriously. Over AIM that is... Now I lost all hope in this project...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 22, 2006, 11:43:15 pm
^^ I just said your the satan princess and that all heaven is breaking lose =P. No need to take it seriously it's just a joke.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ferie on June 22, 2006, 11:44:00 pm
I know its a joke, but still. I take it seriously. I even said it on the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 22, 2006, 11:46:24 pm
Then I wont do it anymore <__<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 23, 2006, 01:04:32 am
Stay on-topic please, or the topic will be locked again.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 23, 2006, 01:08:01 am
^^sorry
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 23, 2006, 01:16:22 am
ISn't there suppose to be a new trailer?
Cause It used to say that in the title a while back...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 23, 2006, 01:31:40 am
Nop, that was the trailer we released earlier.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 23, 2006, 04:47:53 am
Trailer 02 will be released before the game. Thats all we know.

And yes, "Trailer" in the heading before was about the first one already out.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 23, 2006, 04:07:59 pm
Will there be any forum of equipment?
(You got the MEGAHYPEPOWERFULL Boot Def +1)

Will we be able to resize the window! Not to full screen but bigger >_>.

Any chance of using the arrows to move our characters? and using [SHIFT] [<][>][^][V] For moving the text cursor?
I don't really like the mouse thing... it's inaccurate, =p

Can I play this game on my Ipod? :D :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 23, 2006, 09:44:45 pm
Actually, if I'm not getting it confused with something else I played, it's not inaccurate. What happened was that the origin is in the top-left corner, so when your character moves to the cursor's coordinates, they're not the middle of the sprite.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 23, 2006, 09:49:55 pm
or maybe he means the bad pathfinding because potential step is used. unless aodc updated it to use the path finding method in gm6 like i suggested
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 23, 2006, 10:01:11 pm
Well yeah, the pathing can be a bit irritating :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 24, 2006, 12:22:08 am
AoDC doesn't want to do the Keyboard pathing one, and I'll be arranging all the items and such, loots, drops, chest finds, etc.

And no, we won't be able to resize the window.  :-X
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 24, 2006, 12:27:44 am
*randomly hyperventalates in the corner*
but besides that, I think you have to make the HUD just a little tiny bit transparent...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 01:25:50 am
Will there be any forum of equipment?
(You got the MEGAHYPEPOWERFULL Boot Def +1)

Will we be able to resize the window! Not to full screen but bigger >_>.

Any chance of using the arrows to move our characters? and using [SHIFT] [<][>][^][V] For moving the text cursor?
I don't really like the mouse thing... it's inaccurate, =p

Can I play this game on my Ipod? :D :P
Equipment/Inventory - Not for a few demos
Only fullscreen will be supported. (It's x2 with a black border)
Ill make a poll about keys.
As Alex said, it moves to origin (0,0) not center of the sprite.

or maybe he means the bad pathfinding because potential step is used. unless aodc updated it to use the path finding method in gm6 like i suggested
The method inside wasn't workable :/

*randomly hyperventalates in the corner*
but besides that, I think you have to make the HUD just a little tiny bit transparent...
It already is for the demo =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 24, 2006, 02:25:26 am
Please change my vote to clicking..I perfer that more
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 24, 2006, 02:26:37 am
Quote
As Alex said, it moves to origin (0,0) not center of the sprite.
Is it going to be changed to the centre though? It kinda throws you off when you're trying to go somewhere specific.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 24, 2006, 02:26:52 am
What will the Fps go down too if I pick keyboard?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 02:37:16 am
Quote
As Alex said, it moves to origin (0,0) not center of the sprite.
Is it going to be changed to the centre though? It kinda throws you off when you're trying to go somewhere specific.
I am sure I can. Ill look into it.

What will the Fps go down too if I pick keyboard?
Depends on people online. It sends 4 bytes now, on every click. On keyboard it'll become 2, but itll send at such a rapid rate. It has to unpack each byte and convert it into an integer. GM itself might blow up.

Think hard =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 24, 2006, 02:45:04 am
Small compromize.
Start using a keybored after you can unpack it easyer?

Not that I mind the mouse.. It's anoying when your character gets stuck though >_>.

Edit mose? WhyTF did I put Mose there.

Edit2:
More questions
Aint I a pain?

Will it be possable to edit your character more?
Ie.I want black hair I want to be more emo erm a better match for the summoner suit. (Or make the suit Pink Muhahaha)

Special Items?
Besides the attack/def stuff.
Erm..
You got the X item it lets you talk with the Y creatures!

How about better interaction with the enviroment?
I want to sit on a chair XP.

Yeah other questions to come.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 24, 2006, 02:45:36 am
What will the Fps go down too if I pick keyboard?
Depends on people online. It sends 4 bytes now, on every click. On keyboard it'll become 2, but itll send at such a rapid rate. It has to unpack each byte and convert it into an integer. GM itself might blow up.

Think hard =)
[/quote]
I think I'll vote mouse to keep it safe.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 02:52:05 am
If Keyboard wins, I'll make it Optional, since some prefer Mouse (tie O_o). Though, itll still lag the same with optional.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 24, 2006, 02:56:31 am
I only now noticed. 97 Pages. 1443+X replys O_o
So planing on geting a forum of your own anytime soon?

PS: Read my edited post.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 03:09:11 am
Will it be possable to edit your character more?
Ie.I want black hair I want to be more emo erm a better match for the summoner suit. (Or make the suit Pink Muhahaha)

Special Items?
Besides the attack/def stuff.
Erm..
You got the X item it lets you talk with the Y creatures!

How about better interaction with the enviroment?
I want to sit on a chair XP.

Yeah other questions to come.
Not for a few demos. We NEED the basics out.
We've not even basic items, so specials are a no for now.

You have to understand, and everyone, we want to get the basics done first.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 24, 2006, 03:22:37 am
i picked mouse because i dont want this game to end up becoming like graal where its always lagging and before i know it i die.yea definatly mouse.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on June 24, 2006, 03:25:12 am
keyboard.
make it kidna Ragnarok Online like
hold alt for command menues...
movement with the directional button...
and just type when not hold alt for text!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 24, 2006, 03:43:15 am
it would be a lot easier on MOUSE, it would a lot faster, and less laggy, which will give it that unproffesional look.  Also it would be easy to use so you don't have to scout for the right keys all the time, just use the right clicker ;)
but as a suggestion.
I think you should make 2 versions with the keyboard and with the mouse.  or the problem can be solved, by making two games, and release both with and without mouse, so people can have their own way of playing.  but that may be some work...  OR you can just release a demo of how they feel, and whichever wins, will be in the final version...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 03:55:36 am
Polls are so close... Vote harder! :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 24, 2006, 05:40:22 am
keyboard.
make it kidna Ragnarok Online like
hold alt for command menues...
movement with the directional button...
and just type when not hold alt for text!
you dont move with the directional keys in ragnarok online.if fact u never even use the directional keys at all in the game.
MOUSE!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 05:43:58 am
Ragnarok uses Mouse, yes. It also uses the Function keys like my game =)

Then again, it also lags less :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FireStone on June 24, 2006, 06:41:24 am
its good man its good  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 06:52:51 am
Thanks for that.

News, HoF finished a new area! Hooray!

We cant reveal anything, so keep your eyes peeled for Trailer 02 ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 24, 2006, 06:54:57 am
Quote from: AoDC
Thanks for that.

News, HoF finished a new area! Hooray!

We cant reveal anything, so keep your eyes peeled for Trailer 02

Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!!!!!!

Hope you finish the game and trailer 2
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 06:56:11 am
When the priest is finished, and the new areas are fully functional, we'll start trailer work.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 24, 2006, 06:56:48 am
Sweet. I suspect that will take a few days to finish and maybe a week or so for the trailer? Sounds great!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 07:16:13 am
Well, one more week of school left. Damn, ool work is minimized due to two assignments need section to be done in the holidays. Ill do as much as possible though :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 24, 2006, 07:17:23 am
Many other people are waiting for this but if it was up to me I would tell you not to worry so much.. school comes first!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 24, 2006, 07:19:49 am
Without basics, everything will fail.

It's a simple rule for practically EVERYTHING, whether it be games or maths.

**Holy Sh--! I forgot the SDD assignment. ****!

--And as for items, we know what we're doing, leave us alone.  ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 24, 2006, 11:49:28 am
you're going to get some hardcore lag if you send the data too fast when using arrows, or again, lag if you dont send it often enough. so i think getting this right is going to be very hard unless you can think of different ways to use arrows and send the data. and you said the path finding in that gm6 demo isnt workable? i've managed to edit it to add in more features and it works fine for me :S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 24, 2006, 11:57:09 am
I care allot for the FPS because its extremely important and if we walk with many people in the same world and we have huge lagg nobody wants to play it. Or I can better say nobody is able to play I prefer keyboard but if with mouse reduces lagg then I choose for the mouse.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: aab on June 24, 2006, 12:01:21 pm

I prefer playing with keyboard, but maybe mouse is the way a game like this has to go.
Its crippled by the fact that its an online game, and that its made in GM, so really the faster option would be a needed compromsie for it being an online game.
You could try out: press a key, and the player keeps moving in that direction until another key is pressed.
If the opposite direction is pressed, the player stops: Press it again, move in opposite direction.
If up is pressed when already moving left, move up etc.
What i mean is like, pressing a key will add that kets value onto your speed on that keys axis, to a maximum of -S,+S, and of course, diagonal will be easy to detect, and the speed reduced accordingly.
It would be strange, but you could think about it? In addition, the numberpad could be an alternative option for thatl, where pressing '5' stops
motion whichever direction your going in.
On the other hand, mouse movement gives people the power to click where they want to go, and not just the direction they want to go in....hmph...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 24, 2006, 01:18:52 pm
In about 10 hours, the poll will be locked, and a decision made. If Keyboard wins, I'll make it optional =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 24, 2006, 01:20:33 pm
Two things:
When I asked about Items I ment the more stable/later versions.
Two I would use the mouse if though movement was a little better >_>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 24, 2006, 03:49:31 pm

I prefer playing with keyboard, but maybe mouse is the way a game like this has to go.
Its crippled by the fact that its an online game, and that its made in GM, so really the faster option would be a needed compromsie for it being an online game.
You could try out: press a key, and the player keeps moving in that direction until another key is pressed.
If the opposite direction is pressed, the player stops: Press it again, move in opposite direction.
If up is pressed when already moving left, move up etc.
What i mean is like, pressing a key will add that kets value onto your speed on that keys axis, to a maximum of -S,+S, and of course, diagonal will be easy to detect, and the speed reduced accordingly.
It would be strange, but you could think about it? In addition, the numberpad could be an alternative option for thatl, where pressing '5' stops
motion whichever direction your going in.
On the other hand, mouse movement gives people the power to click where they want to go, and not just the direction they want to go in....hmph...

what about just releasing the key to stop moving and sends a stop moving message? but i guess in a way it stops so many messages being sent as the because of how the user would have to use the keys. but i tried this method before and late or missing messages may really screw it up but maybe i didnt do it well enough back then
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Comix on June 24, 2006, 04:56:03 pm
I think it would be cool if you had both, where you switch between them if you want to use those.  A lot of people like both so you should try to see if you could do either.

(I nulled)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Streblo on June 24, 2006, 05:22:58 pm
I am really hoping that you release a public demo soon!
It looks great, keep it up!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 24, 2006, 09:02:09 pm
Would using the keyboard cause lag on either end, or just for the person using it? Because a lot of the time my connection can be iffy when playing online games, so I want the best possible gameplay. If other people using the keyboard won't affect me then by all means go for it as long as I can still use the mouse.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 24, 2006, 09:27:01 pm
Using keys will cause too much lag... When using a mouse, all the game has to send it what point your player is currenty heading towards. With keys, it has to send data every step. I know there's other ways to do it using keys, but they're not dependable...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 24, 2006, 09:31:29 pm
using keys=messages having to be a sent a LOT more often = more traffice = lag pc and just net lag because of so much traffic. but if too little messages are sent, then they will look all jerky etc.

edit: sending those messages every step would just ve mental, so much lag lol, every few steps would be much better but still bad with lots of people because like 3 times less traffic and if you just make the player move to the position received it'l look fine
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 24, 2006, 09:33:58 pm
using keys=messages having to be a sent a LOT more often = more traffice = lag pc and just net lag because of so much traffic. but if too little messages are sent, then they will look all jerky etc.

Yes, pretty much what I said.

Please AoDC, don't kill off this game by allowing key movements... >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on June 24, 2006, 11:44:33 pm
Well, I like keyboards, but I don't like lag, so use a mouse. Please?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on June 25, 2006, 02:02:38 am
god, i absolutely DESPISE being forced to use a mouse to move. it just doesnt feel natural
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Questions on June 25, 2006, 04:49:38 am
Hi I'd REALLY like to play this. Could someone tell me what the latest version I can play is?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on June 25, 2006, 04:50:49 am
Well your a noob so ill go easy on you

Read the front page. Read the title.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Questions on June 25, 2006, 04:56:32 am
so none available right now. Aww... :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 25, 2006, 08:46:46 am
You missed a few test demos, july will be the next release.

Keyboard wins!

I will make it optional in-game, but itll still lag either way.

And the lag does not occur to your player, only others =)

Ill do as much to make it not lag as I can.

Thanks for the support.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 25, 2006, 08:48:22 am
so none available right now. Aww... :(
Sorry dude. Looks like you missed all the fun we had in demo 0.7 ;D.

Oh well, AoDC, Weapon, Yue and I are hard at work for the next demo. I've already tiled one new area (which AoDC claims to be the prettiest yet) and I have one more to go (maybe some more if things change). Be patient ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 25, 2006, 08:54:59 am
It is though O_o.

New screenshot in one week, ladies.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 25, 2006, 08:59:14 am
Expect one artwork pretty damn soon folks  ;)

(As soon as I have the time to finish off in Photoshop >.<)

Mod Edit: No Spam.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 25, 2006, 12:43:41 pm
You missed a few test demos, july will be the next release.

Keyboard wins!

I will make it optional in-game, but itll still lag either way.

And the lag does not occur to your player, only others =)

Ill do as much to make it not lag as I can.

Thanks for the support.

yeah you wont see your own lag, but you will see the other players lag, which will effect the game and the gameplay and you indirectly. so you'll be still killing people after they killed you because of the lag etc etc which should bring up some nice ocmplaints :( unless people dont realise or you did it really well :D
edit: i'm betting soon someones gonna go "W00t 100 pages" :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on June 25, 2006, 12:48:11 pm
w00t 100 pages?

aww not yet...  :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Calvein on June 25, 2006, 01:25:06 pm
I voted keyboard :d
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 25, 2006, 01:52:56 pm
Having lag is going to turn alot of players off. I probaly wont play it as much if one second your winning all the games then the next you die from some player that is invisible.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 25, 2006, 01:53:44 pm
I'm glad that the keyboard won. I hope this game gets complete.

100 pages! :) This fan game sure is popular
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drewdelz on June 25, 2006, 02:28:31 pm
Having lag is going to turn alot of players off. I probaly wont play it as much if one second your winning all the games then the next you die from some player that is invisible.

Same here. I probably won't be playing that often if that keeps happening...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: aab on June 25, 2006, 03:15:41 pm
It wont be too bad: All that has to be sent is the change in state, so the calculations on position can be amended on each side during a synchronised timestep.
ie if someones holding the left key for 10 seconds, all it has to send is when he presses the key, and when he releases it. It only has to send that as a state of movement, ie: either send 'still','n','s','w','e','nw','ne','sw','se'.
If someone on the other side is moving really slowly on their system (if the games not using delta time), they would appear to move slower, but it would have no effect on your side.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on June 25, 2006, 04:33:37 pm
sooo, is the old server gonna go back up (i'm itching to play anywaay)

OR

do we have to wait for the new version  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 25, 2006, 04:59:56 pm
CRAP KEYBOARD WON AHHH!! DAMN U DAMN U ALL IM GOING HOME 2 CUT MY SELF!!!!
(yea i just found this out)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 25, 2006, 05:20:49 pm
It wont be too bad: All that has to be sent is the change in state, so the calculations on position can be amended on each side during a synchronised timestep.
ie if someones holding the left key for 10 seconds, all it has to send is when he presses the key, and when he releases it. It only has to send that as a state of movement, ie: either send 'still','n','s','w','e','nw','ne','sw','se'.
If someone on the other side is moving really slowly on their system (if the games not using delta time), they would appear to move slower, but it would have no effect on your side.

yeah, but if there are late messages or even missing ones then that could screw that way right up :( so maybe adding in the coordinates every now and then would be better to make sure nothings wrong, but then again, with doing that and stuff does go wrong, people will be warping around everywheer each time the coordinates are sent to make sure they're in the rightish place :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 25, 2006, 05:51:22 pm
oh god..I hope theres a option to make it both
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 25, 2006, 06:02:03 pm
I can't believe people want to play this with lag >_<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 25, 2006, 06:04:06 pm
mouse > keyboard
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 25, 2006, 07:27:22 pm
tight butthole we dont actually know how bad it'l be as we havent seen it with loads of people playing, but using the mouse uses a lot less traffic then using keys (as long as you send enough data to make it look smooth enough) and this game lagged a small amount sometimes on the older tests which used only mouse
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 25, 2006, 11:54:54 pm
Shouldn't this be moved back to Pre-Wip because there is no more demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on June 26, 2006, 02:00:57 am
but it has a trailer.. <.<
ack who know.. im glad Keyboard won i find is easier to move with the keyboard.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 26, 2006, 02:19:10 am
Sol, the rules state trailer OR demo, and screenshots. Moved.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 26, 2006, 03:01:58 am
No problem.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 26, 2006, 05:24:40 am
I like the keyboard option better.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 26, 2006, 05:27:20 am
Same here. I go for keyboard.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on June 26, 2006, 02:34:49 pm
besides, with the keyboard you don't have to worry about walking in walls and when you click somewhere where you think they will go easier they go all about until the character goes toa dead-end,am I right,50 50?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: zero koll on June 26, 2006, 02:59:14 pm
Same here. I go for keyboard.
are you happy today or something?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 26, 2006, 03:59:20 pm
Just happy today. I love this game, it's awesome.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on June 26, 2006, 04:59:00 pm
Just give both options and everyone will be happy. Neither are hard.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 26, 2006, 07:05:35 pm
is their an actual date that you will release the demo yet????
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on June 26, 2006, 07:06:35 pm
He said Mid July.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on June 26, 2006, 07:11:07 pm
>:(

Mouse is the best.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 26, 2006, 08:06:59 pm
besides, with the keyboard you don't have to worry about walking in walls and when you click somewhere where you think they will go easier they go all about until the character goes toa dead-end,am I right,50 50?
you wont be walking into things if the path finding is good

Just give both options and everyone will be happy. Neither are hard.

that wouldnt fix it. that way people would still be able to use the keys which will still create a lot more lag. i prefer keys but i prefer little lag rather then lots more though
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on June 26, 2006, 10:08:38 pm
I think the mouse would be best, because of reasons mentioned before and the fact that it gives the game a more original twist, if you know what I mean... I mean since most Zelda games use the arrow keys for control
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MarkusNut on June 26, 2006, 11:37:32 pm
OH NO!!! THIS TOPICS FALLEN BELOW FIRST SPOT! BETTER BUMP IT!!!

seriously you guys go completely offtopic and talk about everything or else sit around asking thee same 3 questions over and over...........
i really think this game needs its own forum it hogss the light waaayy too much.....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 27, 2006, 01:45:50 am
^A that was spammy.

b.) Don't you all hate me for opening this can of worms. I said the word keyboard...

c.) Cant wait to play. Though I have no will to download the trailer on my 52k conection.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 27, 2006, 04:00:47 am
OH NO!!! THIS TOPICS FALLEN BELOW FIRST SPOT! BETTER BUMP IT!!!

seriously you guys go completely offtopic and talk about everything or else sit around asking thee same 3 questions over and over...........
i really think this game needs its own forum it hogss the light waaayy too much.....

Oh the irony. Telling us to stop talking about the same 3 questions when you bring up a question asked many, many times. It has been said already that OoL will not get it's own forum... at least maybe not til it is finished, or quite near it.

@AoDC and other staff: How's the work coming along?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 27, 2006, 05:33:25 am
It's coming along fine, thanks for asking. Just a note, we're busy working on school assignments ATM, and we have tests right after our holidays, so yeah...
Sucks to be banned from the comp, just writing a quick note here while my parents are away  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 27, 2006, 05:56:54 am
k good luck.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 27, 2006, 05:18:45 pm
you guys still have school??? where do u live?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 27, 2006, 11:52:19 pm
WB AoDC!

I was sick for two days - constant vomiting and I lost 2kgs. Damn, I have an assignment due tomorrow... damn it.

The game's release, we honestly dont know. I have major assignments due next term, and in the holidays I have to work abit on them. Plus my BDay in the holidays, and some games, so when will OoL be back? :P

Anyway, wether done or not, the game's release is July.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 28, 2006, 01:42:46 am
Been there done that :P. It sucks when you have that much to do and can't pursue your hobbies. But, you gotta do what you gotta do. Feels great when you're done though :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 28, 2006, 02:39:24 am
I'm just glad I'm not sick anymore *eats pizza and drinks pepsi*. Thanks for the comment =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 28, 2006, 08:20:08 am
OH NO!!! THIS TOPICS FALLEN BELOW FIRST SPOT! BETTER BUMP IT!!!

seriously you guys go completely offtopic and talk about everything or else sit around asking thee same 3 questions over and over...........
i really think this game needs its own forum it hogss the light waaayy too much.....

Oh the irony. Telling us to stop talking about the same 3 questions when you bring up a question asked many, many times. It has been said already that OoL will not get it's own forum... at least maybe not til it is finished, or quite near it.
No, MarkusNut is right. You guys need to shut up a little bit XD.

@AoDC and other staff: How's the work coming along?
Great, in fact, I just finished tiling an area.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/troveypeninsula.png)

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/loltp.png)

DO YOU LOVE IT?!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 28, 2006, 09:42:45 am
Heck yeah I love it! It's an island I believe.. right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 28, 2006, 10:03:31 am
An island... I dont know if you'd call it that.

Can anybody guess how you get there? :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 28, 2006, 10:04:57 am
The pier on the right of the inn.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 28, 2006, 10:06:54 am
...Nobody likes a smarty >_>.

Oh, and I threw four child NPCs in the area too, that say things... to fill up the blank sand-ish area.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 28, 2006, 10:08:05 am
...Nobody likes a smarty >_>.

lol sorry, I just love this game and remember practically everything.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 28, 2006, 10:12:10 am
That was sarcasm :P

Anyway,

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/prevtp.png)

There are the kids. Look OK?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Deku_stick on June 28, 2006, 10:14:16 am
yhe side view is a bit whierd
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 28, 2006, 10:16:06 am
HELLO KIDS!


Haha, and um.. do they walk around and speak yet? If so, yay. If not... those are stupid kids  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on June 28, 2006, 10:33:28 am
The new screens kick asses.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on June 28, 2006, 04:17:03 pm
this is going to be the first successful online Zelda game ever!!!! and btw, who voted Hmmm, I will kill you XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 28, 2006, 04:19:49 pm
this is going to be the first successful online Zelda game ever!!!! and btw, who voted Hmmm, I will kill you XD.

say never ever...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on June 28, 2006, 04:21:29 pm
@yue:there are more Zelda Online games, but not as successful as this one.

@ OoL Team:I love your work and wish to dedicate any sprites or tiles you may need. That I have:

75%:GB style
10%:Lttp
5%:BS
10%:Other
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 28, 2006, 05:08:49 pm
@yue:there are more Zelda Online games, but not as successful as this one.

@ OoL Team:I love your work and wish to dedicate any sprites or tiles you may need. That I have:

75%:GB style
10%:Lttp
5%:BS
10%:Other

i just said that "ever" is a long time range...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 28, 2006, 05:22:35 pm
Do you like how Ool is going so far?

do u even have to ask? I love it.the new screens look sick.Im guessing its a beach or island or w/e.maybe you'll put a wilderness area on the island then like some dungeon in the wilderness like area and with monsters n stuff. and a tornado and hurricanes and OMG marti gras...but im going way to far.I love how its going I have so much faith in you people.good luck.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on June 28, 2006, 10:16:42 pm
@yue:there are more Zelda Online games, but not as successful as this one.

@ OoL Team:I love your work and wish to dedicate any sprites or tiles you may need. That I have:

75%:GB style
10%:Lttp
5%:BS
10%:Other
Are these custom sprites and tiles? We don't have much use for GB sprites, but anything LTTP or even BS would be great. Nothing FS/MC though, makes the game look wEiRd.

Do you like how Ool is going so far?

do u even have to ask? I love it.the new screens look sick.Im guessing its a beach or island or w/e.maybe you'll put a wilderness area on the island then like some dungeon in the wilderness like area and with monsters n stuff. and a tornado and hurricanes and OMG marti gras...but im going way to far.I love how its going I have so much faith in you people.good luck.
It's good to know we have encouragement from you guys :).

this is going to be the first successful online Zelda game ever!!!!
You kinda have to admit that it isn't exactly a Zelda game. We've taken the Zelda series and used it as a base for our world. But, the game still has a lot of different elements. I'm not even sure if we're going to be having dungeons and item collecting. So overall, it is a bit different to your traditional Zelda game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on June 29, 2006, 12:23:45 am
I love the new screens. They're amazing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 02:03:56 am
I'm not even sure if we're going to be having dungeons and item collecting. So overall, it is a bit different to your traditional Zelda game.

Not so much dungeons as puzzle-based as the series, but certainly dungeons.

Thanks for the positive comments all.

As for NPCs, they dont walk, but just talk, but ill get right on to making them move :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on June 29, 2006, 02:25:25 am
but theirs is going to be items n stuff like other mmorpgs right?You gotta have items.having the bombos medallion would so kick ass.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on June 29, 2006, 02:25:52 am
this is going to be the first successful online Zelda game ever!!!! and btw, who voted Hmmm, I will kill you XD.
lol
sorry, I was the first one to say "hhhmmm" XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 02:28:39 am
but theirs is going to be items n stuff like other mmorpgs right?You gotta have items.having the bombos medallion would so kick ass.
Yea of course!

this is going to be the first successful online Zelda game ever!!!! and btw, who voted Hmmm, I will kill you XD.
lol
sorry, I was the first one to say "hhhmmm" XD
You wont make it to your front gate alive. Rawr!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 29, 2006, 02:29:32 am
but theirs is going to be items n stuff like other mmorpgs right?You gotta have items.having the bombos medallion would so kick ass.

C'mon, what'd I say? I told you all I'll lay out all the dungeons, monsters, items, and so forth!

Don't worry!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: ~Cola~ on June 29, 2006, 02:36:37 am
This game looks gnarly! Doesn't reminds me of zelda, but good job! Keep on kicking ass!

But no demo? :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on June 29, 2006, 02:39:02 am
@yue:there are more Zelda Online games, but not as successful as this one.

@ OoL Team:I love your work and wish to dedicate any sprites or tiles you may need. That I have:

75%:GB style
10%:Lttp
5%:BS
10%:Other
Are these custom sprites and tiles? We don't have much use for GB sprites, but anything LTTP or even BS would be great. Nothing FS/MC though, makes the game look wEiRd.

Do you like how Ool is going so far?

do u even have to ask? I love it.the new screens look sick.Im guessing its a beach or island or w/e.maybe you'll put a wilderness area on the island then like some dungeon in the wilderness like area and with monsters n stuff. and a tornado and hurricanes and OMG marti gras...but im going way to far.I love how its going I have so much faith in you people.good luck.
It's good to know we have encouragement from you guys :).

this is going to be the first successful online Zelda game ever!!!!
You kinda have to admit that it isn't exactly a Zelda game. We've taken the Zelda series and used it as a base for our world. But, the game still has a lot of different elements. I'm not even sure if we're going to be having dungeons and item collecting. So overall, it is a bit different to your traditional Zelda game.
Some of them are, but most of them are from the Lttp tileset made by Orion, you could credit him cause believe me most of his npc tiles take up 2 spaces XD.

this is going to be the first successful online Zelda game ever!!!! and btw, who voted Hmmm, I will kill you XD.
lol
sorry, I was the first one to say "hhhmmm" XD
You better watch out on the game XD, and you should have picked yes.  Now whos the idiot that put no XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 02:46:43 am
but theirs is going to be items n stuff like other mmorpgs right?You gotta have items.having the bombos medallion would so kick ass.

C'mon, what'd I say? I told you all I'll lay out all the dungeons, monsters, items, and so forth!

Don't worry!
Aww hell no O_o. We gotta do that as a team. HoF has to tile, remember? I have to program monsters, and items are harder than both. XD

Oh btw all, Weapon and HoF are coming to my house in... one/two weeks! excited! (More hof :P)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 29, 2006, 02:50:33 am
Yeah, hehe, can't do it without HoF and AoDC.
But I was saying I'll get out all the things neccessary for a dungeon, etc. :D , like y'know, Balance stuff!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 03:05:32 am
Yea I do. Balance... sounds like a breakjfast cereal advertisement.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 29, 2006, 05:58:20 am
 ;D well balance looks not so good xD
(http://www.vitacost.com/Store/images/images100/750049001109.jpg)


Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 06:01:10 am
;D well balance looks not so good xD
(http://www.vitacost.com/Store/images/images100/750049001109.jpg)
ROFLROFLROFL

But, thats a tad of the main topic, so lets get back ;)

And read my PM, yue.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 29, 2006, 06:04:18 am
Question.

Will there be pets?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 06:06:24 am
Cuccos are the only pets I have planend so far. Dogs might be there evtnually (if a fair occurs as a prize, perhaps)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on June 29, 2006, 06:09:31 am
Also will there be

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 06:38:09 am
No
No
Yes
No

Thats as far as I know :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 29, 2006, 06:45:21 am
ok...I'm only posting here cuz of screenies...

(http://img160.imageshack.us/img160/9572/untitled2rs.png)

(http://img167.imageshack.us/img167/2500/screenshot57ix.png)

anyways enjoy..there are a few buggies that aaron needs to fix. He's our lord preach him! XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 06:48:00 am
Spoiler >_>

And yea, lotsa bugs. Anyway, I'm redoing pvp to cut lines of code down, and less bytes to send. Hopefully, this recode will make it better.

Edit: OK, PvP recode done. Now for the other minor things...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 29, 2006, 07:25:17 am
lol gm 112 and his tab hax call >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 29, 2006, 07:33:29 am
yue, if you're online, talk to me in msn. We're about to test again :/ Maybe some new shots for you guys? I dono O_o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 29, 2006, 07:40:08 am
as long as gm112 doesnt tab haxx anymore xDD  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on June 29, 2006, 07:46:42 am
Hehe, funny screens.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 29, 2006, 07:50:27 am
AODC... why do you get offline while sending me that !@#$% slow file? >____<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on June 30, 2006, 05:27:23 pm
the beach screenshot shows that you need something behind the name tags as the light blue name doesnt show up too well
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: wild8900 on June 30, 2006, 06:33:19 pm
This is cool  ;D
Will there be one big dedicated server that we automatically connect to? I hate having to put a host's IP address into it and hope to connect correctly.
Will there be character customization?


Btw, you should draw the name under the player, it looks better in my opinion. Also, I think someone said this will be the first complete Zelda online (correct me if I'm wrong). Graal online is a Zelda clone that started out as Zelda online but had the owner had to change the name and graphics a little. The game still looks very much like Zelda lttp though. I'm not trieing to lower the value of this project, just trieing to share a piece pie history.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on June 30, 2006, 07:18:56 pm
The reason Graal had to be changed was because they were chargin money which is completely illegal. Nintendo issued a Cease and Decist. Nintendo doesn't care if people make games as long as they don't try and profit. Although, it doe still look a hell of a lot like ALttP :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 30, 2006, 07:19:19 pm
another *non staying* ppost...yes its a deticated server XD. I'm the server.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on June 30, 2006, 08:34:07 pm
another *non staying* ppost...yes its a deticated server XD. I'm the server.

WTF O____o A AAA  AAA   A SPEAKING SERVER!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: wild8900 on June 30, 2006, 08:46:48 pm
another *non staying* ppost...yes its a deticated server XD. I'm the server.
O.o
are you using your home computer to do it?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on July 01, 2006, 06:11:29 am
lol did you guys dont know that? LOOOOL i thought that it was clear xDD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 01, 2006, 07:15:48 am
gm112's home pc is the server.

Sorry for no updates, I saw Superman Returns and slept over at a friends. Now to work some on ool.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on July 01, 2006, 08:57:13 am
Curse you, Superman! Curse you for entertaining AoDC and keeping him away from developing OoL! >:(

lol. Take your time, dude.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 01, 2006, 09:02:16 am
Why... is my topic no longer living? What do you people want?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Fox on July 01, 2006, 09:40:20 am
What do you mean? O.o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on July 01, 2006, 09:47:44 am
 ;D they want playing it... you dont have fanboys like :" Go! "*nsert creator here*" go go we belive in you go go go 11 oneonme!!!oneo1oneone!! lol "
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 01, 2006, 09:49:37 am
I guess im just a stupid head :/.

Maybe ill lock the topic until trailer 2.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 01, 2006, 10:02:51 am
Hmm I thought the server was gm112's laptop... That's what it has always been  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 01, 2006, 10:46:49 am
Woops my bad :P

Anyway, locking this until Trailer 2.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 03, 2006, 02:26:44 am
I guess nobody cares anymore? Because of no demo? Thats horrible...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on July 03, 2006, 02:29:11 am
Well... You locked the topic so maybe people didn't notice it unlocked until now?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hikij on July 03, 2006, 02:30:09 am
I'm excited... but the topic was locked.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 03, 2006, 02:44:53 am
I guess.

Hmm...

What would people like to see next? Hunting or the Boss?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 03, 2006, 09:04:03 am
what would the hunting be like? and what would it be for?
but atm, id say boss. although hunting does sound cool too though
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 03, 2006, 09:55:08 am
Ill show the boss then. I havent heard form HoF in a while... and my birthday is in 4 days.

AND SOMETHING IS WRONG WITH SOC

I dont know why, but my game freezes on attempting to log in or create. Soem stupid thing. Im trying to fix, but this is annoying me...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on July 03, 2006, 11:52:37 am
I guess nobody cares anymore? Because of no demo? Thats horrible...
LOL, cause in two days you didnt get a reply to a topic that people assumed was locked? :P You've got 106 pages of people telling you they care lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on July 03, 2006, 02:49:21 pm
i think thats even the biggest topic after "I LOVE ANGELA"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on July 03, 2006, 03:08:05 pm
hm this is the only serious project on this site?
EDIT: it *looks* serious, but how should i know... we only get to see some screens
it looks good so far
making an mmorpg... either you are all crazy and hardworking or just crazy
good luck to you all

no demo download... tsumaranai
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 03, 2006, 03:15:08 pm
i'm using the new version of SOC but i've never had it freeze though... unless you mean like messages stop being received, but everything else still works, but i think thats just my coding lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on July 03, 2006, 05:31:00 pm
hm this is the only serious project on this site?
EDIT: it *looks* serious, but how should i know... we only get to see some screens
it looks good so far
making an mmorpg... either you are all crazy and hardworking or just crazy
good luck to you all

no demo download... tsumaranai


wrong "YOU" just got some screens... many here played it already...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on July 03, 2006, 06:47:34 pm
thanks for the attitude
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 03, 2006, 10:56:11 pm
thanks for the attitude


You were the one with the attitude...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 04, 2006, 05:09:31 am
How's this for attitude: Quiet please.

I will try and fix this problem today... Might be my pc for all I know.

And so many people voted No? My god. Oh well.

Thanks for the feedback (3 days until bday!)

Edit:

Found the problem... I am a fool. It send the request four times to create or login, which froze the client (soc safety feature). I fixed it so it sent once (less lag, and a server problem are now fixed). I will try to re-upgrade to the latest version of soc now :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TKM on July 04, 2006, 06:42:27 am
hm? the demo's not out, is it? why did this get moved out of pre-production?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on July 04, 2006, 06:55:19 am
Well at first because there was a demo, now because there's a trailer. Trailers showing an adequate amount ofa game's workings are allowed in the WIP section.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 04, 2006, 07:02:25 am
The demo should be out in two weeks. Perhaps earlier...?

I might release a pre-test.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on July 04, 2006, 07:38:06 am
this poll is dumb, exept for beta testing thing.
if you pay for free extra items, that gives a disadvantage to people who can't pay.
if you look at gunbound, if you pay you get itesm to upgrade you. that's stupid if you think about it.

I just voted no.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on July 04, 2006, 01:16:51 pm
this poll is dumb, exept for beta testing thing.
if you pay for free extra items, that gives a disadvantage to people who can't pay.
if you look at gunbound, if you pay you get itesm to upgrade you. that's stupid if you think about it.

I just voted no.
do you know another thing that's stupid?
paying out large amounts of money for a server each month because you came up with an alternative idea instead of getting people to fork out their own damn money to pay for your monthly server fees
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on July 04, 2006, 01:19:51 pm
this poll is dumb, exept for beta testing thing.
if you pay for free extra items, that gives a disadvantage to people who can't pay.
if you look at gunbound, if you pay you get itesm to upgrade you. that's stupid if you think about it.

I just voted no.
But they spent allot free time to make it able that you can play it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 04, 2006, 10:17:41 pm
no demo download... tsumaranai
Oracle of Life wa sugokute tanoshii desu >_>.

Two can play that game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2006, 12:23:16 am
this poll is dumb, exept for beta testing thing.
if you pay for free extra items, that gives a disadvantage to people who can't pay.
if you look at gunbound, if you pay you get itesm to upgrade you. that's stupid if you think about it.

I just voted no.
do you know another thing that's stupid?
paying out large amounts of money for a server each month because you came up with an alternative idea instead of getting people to fork out their own damn money to pay for your monthly server fees
Yep.

this poll is dumb, exept for beta testing thing.
if you pay for free extra items, that gives a disadvantage to people who can't pay.
if you look at gunbound, if you pay you get itesm to upgrade you. that's stupid if you think about it.

I just voted no.
But they spent allot free time to make it able that you can play it.
Yep.

no demo download... tsumaranai
Oracle of Life wa sugokute tanoshii desu >_>.

Two can play that game.
...Yep...? O_o.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FISSURE on July 05, 2006, 12:31:28 am
W00t, pay accounts for a ZELDA game FTL
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 05, 2006, 12:33:56 am
AoDC, no offense but I just lost ALL interest in this game. I can definatly afford to pay, but its rediculus. You wont see me in the next demo, but the best of luck to you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on July 05, 2006, 12:35:55 am
He didn't say you had to pay never heard of the word donation? that means you can if you want to donate a few dollar to show you really appreciate it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2006, 12:36:14 am
Nonononononononononnoooooooooooooooooooo!

You do not pay for accounts, you DONATE for a few more features. Plus, that wont be happening til demo 1.0...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FISSURE on July 05, 2006, 12:37:36 am
He didn't say you had to pay never heard of the word donation? that means you can if you want to donate a few dollar to show you really appreciate it.

Hnn donating money for extra features for a game kind of counts as paying money for a game.

For a ZELDA game.

so people are paying money for a ZELDA game that has more features.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 05, 2006, 12:40:28 am
AoDC, I realize that but thats why I stopped playing grall, runescape, and gunbound. You feel weak when you dont have a premium. Theres no convincing me aodc, I understand what your doing. Im just not going to be part of it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2006, 12:52:28 am
SO you wont even be around for the next demo? O_o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 05, 2006, 12:52:54 am
Sorry, no.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FISSURE on July 05, 2006, 12:56:35 am
zelda

copyrighted

etc.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2006, 12:58:27 am
Doesnt matter, it seems OoL wont be coming out until Z3. Something is seriously wrong with the game... And I have to recode lots. It needs recoding anyway (only the login/create, nothing else). It freezes. Anyway, I'll report back when I have something better. Cyas later.

And Pedlya,

Sorry, no.

Fine... I wont have member accounts... It was a legal issue I guess anyway...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on July 05, 2006, 12:59:15 am
He doesn't charge money for things that Nintendo created. I would pay 3 dollars If I had a creditcard but in Holland here they almost don't know what the word Credit Card means.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FISSURE on July 05, 2006, 01:00:50 am
Doesnt matter, it seems OoL wont be coming out until Z3. Something is seriously wrong with the game... And I have to recode lots. It needs recoding anyway (only the login/create, nothing else). It freezes. Anyway, I'll report back when I have something better. Cyas later.

And Pedlya,

Sorry, no.

Fine... I wont have member accounts... It was a legal issue I guess anyway...

indeed it is a legal issue

best to avoid any courts
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2006, 01:23:47 am
My god, I was recoding the create button and found:

bolSelected=true; //Set me to Selected
bolSelected=false; //Set me to Un-Selected

Jesus, was I drunk? XD. Back to recoding.

Edit: Alright, all variables renamed and some code taken out. Now for the hard parts...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 05, 2006, 09:59:27 am
no demo download... tsumaranai
Oracle of Life wa sugokute tanoshii desu >_>.

Two can play that game.

sugokute wa wakaranai, demo wakaru. tabun. etto, sugokute wa sugoi ka? ii ka?
boku no nihon go wa warui desu ne :P


My god, I was recoding the create button and found:

bolSelected=true; //Set me to Selected
bolSelected=false; //Set me to Un-Selected

Jesus, was I drunk? XD. Back to recoding.

Edit: Alright, all variables renamed and some code taken out. Now for the hard parts...

you're changing all the variable names? :S to stop hackers? you sure thats really needed, changing varaible names? but when you heck variables, dont you usually find the values, the names couldnt mean any less.
or is that not what its for at all? :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 05, 2006, 10:08:04 am
umm, tats for the log and logout not for heck prevention, for heck prevention u need to detect strings in teh program (yes AoDC I told u wrong XD) and close it. the hecking programs somehow hide the proccess from the task manager...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 05, 2006, 10:26:04 am
welll when hecking, you'd just search through the memory of the game to find all the locations that hold a certain value, like your hp. then you'd like get hurt to change your hp, then search through those results you just got to see which ones changed to the current hp etc until you're left with one value you can edit and there you go, you can change you hp.

so i think you'd need a way to stop that sort of thing, like not keeping key variables like hp etc so simple like that but as like 5.784 times higher then they should be and then like divide that by 3.2354 to get the correct value or something maybe as well as maybe some other variables that are used to make sure those key variables havent been changed when they shouldnt of been.

as just trying to detect hecking program names and then close them still seems like it would be easy to get around

i'm not sure if what i'm going on about is 100% correct and a good way to stop hackers, but i just thought i'd say that and also say, read about good, working ways to prevent hackers on the net if you havent yet :P

just trying to help :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on July 05, 2006, 11:13:24 am
i'm sure all that stuff is done server side and the values are simple sent to the player so changing those values won't make a difference

and he could be renaming them so they make more sense, so his code is more readable
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2006, 11:38:08 am
If people would have read abit, I had freezing problems on login and create. I was rewriting it so I could read what the hell I was doing, and optimize.

Anyway, I need a break. Im learning J2ME (Java for Mobiles), because:

a) I wanna know about Gorthwogh's project
b) We learn Java in university (going after school), and it never hurts to know a cross language.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on July 05, 2006, 05:59:10 pm
@hawthorneluke; 'hecking' is not always entirely preventable, whether it handles variables / values client or server side.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on July 05, 2006, 06:43:11 pm
only with some exceptions hecking is possible
f.ex auto targeting (mostly 3d shooters), and helpers like totem removal with level 1 moonfire (WoW)
and in special cases like the WoW movement system which isnt based on querying because it would hog too much bandwidth
(hecking is not considered farming and other bot type fake clients, its called dron(erunn)ing)

so, its up to the server maker entirely how its going to be done
wether or not he want to save bw or prevent cheating
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 05, 2006, 11:24:37 pm
only with some exceptions hecking is possible
f.ex auto targeting (mostly 3d shooters), and helpers like totem removal with level 1 moonfire (WoW)
and in special cases like the WoW movement system which isnt based on querying because it would hog too much bandwidth
(hecking is not considered farming and other bot type fake clients, its called dron(erunn)ing)

so, its up to the server maker entirely how its going to be done
wether or not he want to save bw or prevent cheating

Also there will be GMs to moniter the world.  Lol, it'd be funny if you were hecking and a GM randomly pops up out of nowhere and bans you XD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 05, 2006, 11:48:49 pm
no demo download... tsumaranai
Oracle of Life wa sugokute tanoshii desu >_>.

Two can play that game.

sugokute wa wakaranai, demo wakaru. tabun. etto, sugokute wa sugoi ka? ii ka?
boku no nihon go wa warui desu ne :P

Hai, sugokute wa sugoi desu. Demo, "sugoi mo tanoshii" wa warui desu. Oracle of Life wa sugokute tanoshii desu. Hawthorneluke san wa nihon go wa ii desu ;).

When joining two "i" adjectives, remove the "i" from the first word and add "kute". So, sugoi = sugokute.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2006, 11:50:29 pm
Also there will be GMs to moniter the world.  Lol, it'd be funny if you were hecking and a GM randomly pops up out of nowhere and bans you XD.
Hacker: "Nobody's around so I'll just..."
GM: "HAY!!! *bans*"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 06, 2006, 12:45:01 am
Geez, everythings gone wrong while I've been away...

At least it'll give me time for extra stuff on OoL o.O
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Streblo on July 06, 2006, 01:25:12 am
Some questions:
What is the highest level?
After you get there, can you become reborn and start over at level one with a new special magic attack or something?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 06, 2006, 01:51:21 am
Well, AoDC.. it seems I am done with ZFGC, but I will stick around for this game. Anyways, I dunno when Z3 is, so when is that, so I can know when to be prepared for the demo? The game's going along great, also!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 06, 2006, 02:05:27 am
Also there will be GMs to moniter the world.  Lol, it'd be funny if you were hecking and a GM randomly pops up out of nowhere and bans you XD.
Hacker: "Nobody's around so I'll just..."
GM: "HAY!!! *bans*"
Lol, ya you should allow "invisible" mode for gms.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 06, 2006, 02:26:30 am
lol yep ^_____________________________________^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 06, 2006, 02:49:53 am
Some questions:
What is the highest level?
After you get there, can you become reborn and start over at level one with a new special magic attack or something?
The max level will be (next demo) 100. You hit 99, do a quest, and upon completion are deemed a Master. Rebirth was something I thought of... But I think I'll stick to my original plan :P

Well, AoDC.. it seems I am done with ZFGC, but I will stick around for this game. Anyways, I dunno when Z3 is, so when is that, so I can know when to be prepared for the demo? The game's going along great, also!
Z3 is August, I think.

Also there will be GMs to moniter the world.  Lol, it'd be funny if you were hecking and a GM randomly pops up out of nowhere and bans you XD.
Hacker: "Nobody's around so I'll just..."
GM: "HAY!!! *bans*"
Lol, ya you should allow "invisible" mode for gms.
Err, no :P

lol yep ^_____________________________________^
No! :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on July 06, 2006, 03:33:29 am
Well, AoDC.. it seems I am done with ZFGC, but I will stick around for this game. Anyways, I dunno when Z3 is, so when is that, so I can know when to be prepared for the demo? The game's going along great, also!
Z3 is August, I think.
Yep. Right now we have it slated for the beginning of August.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 06, 2006, 08:44:36 am
Rebirth = No thanks!

It would probably be used for something like... Punishing a player, or for transformations into a higher class (kinda like rag... but I don't like it that much) - but the "later class" thing I'm still thinking about it. Let this get off the ground first yeah :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 06, 2006, 09:04:46 am
Ok AoDC maybe ill play the next demo then :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 06, 2006, 12:51:32 pm
I know hecking wouldnt never be totally preventable, but tight butthole, i know enough to be able to heck any game variables as long as the game has no protection, but as soon as it does, then at least some people would be stopped (like me lol). as im sure super hackers hecking this game wont be a big problem.

and sorry, i didnt think you would be renaming variables to fix bugs :P
i hope it's going well :)

no demo download... tsumaranai
Oracle of Life wa sugokute tanoshii desu >_>.

Two can play that game.

sugokute wa wakaranai, demo wakaru. tabun. etto, sugokute wa sugoi ka? ii ka?
boku no nihon go wa warui desu ne :P

Hai, sugokute wa sugoi desu. Demo, "sugoi mo tanoshii" wa warui desu. Oracle of Life wa sugokute tanoshii desu. Hawthorneluke san wa nihon go wa ii desu ;).

When joining two "i" adjectives, remove the "i" from the first word and add "kute". So, sugoi = sugokute.

ah yeah, i just thought of that on the way to school today, making sugoi into its "te" form?
arigatou ^^
ja ne, ima nihongo no shukudai wa suru :P.  << PS "suru" wa warui?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on July 06, 2006, 01:40:50 pm
I came back to post in this :D
I'm so looking forward to this, and being an Admin, AND BANNING PEOPLE >=D
I mean <_<
HELPING TO SERVE OOL JUSTICE.
YEAH, THAT'S IT <_<
ADMIN POWERS FTW
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on July 06, 2006, 02:35:31 pm
I know hecking wouldnt never be totally preventable, but tight butthole, i know enough to be able to heck any game variables as long as the game has no protection, but as soon as it does, then at least some people would be stopped (like me lol). as im sure super hackers hecking this game wont be a big problem.

and sorry, i didnt think you would be renaming variables to fix bugs :P
i hope it's going well :)

ah yeah, i just thought of that on the way to school today, making sugoi into its "te" form?
arigatou ^^
ja ne, ima nihongo no shukudai wa suru :P.  << PS "suru" wa warui?

sugoi -> sugoku(te) (?)
not sure what you wanted to say

minna nihongo de shaberu no kai? sugoi sugoi :)
hm chotto hen na kotoba ja nai? keredo ganbarinasai mase...!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 06, 2006, 02:40:36 pm
AND BANNING PEOPLE >=D

OH OH! Pick me!! Pick me!!!

*ahem*..

Looks like the new demo will be an early birthday present for me, since it's coming out in August! Yay!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 06, 2006, 09:53:06 pm
I know hecking wouldnt never be totally preventable, but tight butthole, i know enough to be able to heck any game variables as long as the game has no protection, but as soon as it does, then at least some people would be stopped (like me lol). as im sure super hackers hecking this game wont be a big problem.

and sorry, i didnt think you would be renaming variables to fix bugs :P
i hope it's going well :)

ah yeah, i just thought of that on the way to school today, making sugoi into its "te" form?
arigatou ^^
ja ne, ima nihongo no shukudai wa suru :P.  << PS "suru" wa warui?

sugoi -> sugoku(te) (?)
not sure what you wanted to say

minna nihongo de shaberu no kai? sugoi sugoi :)
hm chotto hen na kotoba ja nai? keredo ganbarinasai mase...!

I have no idea what you said ;D. *bows to new master*.

Anyway, this is getting way off-topic.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 06, 2006, 10:03:42 pm
halo's gonna be a gm? O.o... AoDC you should let novices attack.  I want to stay a novice forever XD.  Also Weapon you should make novice skills XD.

EDIT: AoDC...  I just developed my own hecking Prevention/Protection program.  I update it alot, so if you want to you can PM me for it.  Of course I need to configure it so it doesnt exit because the .exe I set it too  isn't there XD...  Also I need to give you a peice of code so it will load automaticly.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on July 07, 2006, 02:02:32 am
Yup, Imma GM :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 07, 2006, 02:07:55 am
Yup, Imma GM :D
Well GUESS WAT!
so am i... (copy and paste this)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 07, 2006, 06:19:06 am
Well... I didn't give Novice much thought since they are pretty much useless (:P),
but if AoDC thinks otherwise I will.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 07, 2006, 07:30:06 am
In the long run, novices will only be able to swing with a dagger.

Stay on topic, no more Japanese, PLEASE!

halotank is a GM.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 07, 2006, 10:59:29 am
In the long run, novices will only be able to swing with a dagger.

Stay on topic, no more Japanese, PLEASE!

halotank is a GM.
AoDC, get on msn so I can talk to you about this:
Quote
AoDC...  I just developed my own hecking Prevention/Protection program.  I update it alot, so if you want to you can PM me for it.  Of course I need to configure it so it doesnt exit because the .exe I set it too  isn't there XD...  Also I need to give you a peice of code so it will load automaticly.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 07, 2006, 12:03:04 pm
Birthday too busy :/

I wont be active for a few days, I got alot of games I want to play :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 07, 2006, 12:18:04 pm
Birthday too busy :/

I wont be active for a few days, I got alot of games I want to play :)
HAPPY B-DAY THEN!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 07, 2006, 12:40:34 pm
HAPPY BDAY AARON! *kisses our lords feet* *leveled up at sucking up!!!*

Mod Edit: More content, and make meaningful posts please.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 08, 2006, 02:35:30 am
I thought HyruleBoy was GM as well?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 08, 2006, 03:06:01 am
I thought HyruleBoy was GM as well?

lol, SO MUCH GMS.  I think we need a list of the real ones versus the fake ones... AoDC? ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 08, 2006, 03:34:01 am
Admins:
gm112

Moderators:
yue
halu
AoDC
HoF
Weapon
Penguin

Three for night, three for day. Thats how it is.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on July 08, 2006, 03:36:01 am
Maybe you should have an autoban system. Like, if somehow a variable that isn't supposed to meet any other expectation, is switched, it will ban the player. Or if collisions fail, it will ban the person.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 08, 2006, 06:46:59 am
Maybe you should have an autoban system. Like, if somehow a variable that isn't supposed to meet any other expectation, is switched, it will ban the player. Or if collisions fail, it will ban the person.
Yea I know...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 08, 2006, 08:07:31 am
piers, who named you the "Official tester" and "rater" of OoL?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 08, 2006, 08:16:31 am
piers, who named you the "Official tester" and "rater" of OoL?

Cmon,that was uncalled for Weapon...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on July 08, 2006, 09:50:43 am
Maybe you should have an autoban system. Like, if somehow a variable that isn't supposed to meet any other expectation, is switched, it will ban the player. Or if collisions fail, it will ban the person.
Yea I know...

oh for ... sake
how is this game hackable?
its based on querying the server right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 08, 2006, 10:59:41 am
It gets values on login, and saves them into variables. Variables are easily modifiable with the right tools.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 08, 2006, 12:18:21 pm
It gets values on login, and saves them into variables. Variables are easily modifiable with the right tools.
Yes, and I program I have written closes those programs from openning, and closes those programs if they are already running too.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 08, 2006, 12:24:52 pm
yea I gotta see that >_<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 08, 2006, 12:27:41 pm
Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 08, 2006, 12:39:56 pm
Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 08, 2006, 01:16:50 pm
Thanks to Penguin for HackerWall program, which prevents... you know... It will be distributed with the Oracle of Life EXE.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on July 08, 2006, 01:48:08 pm
Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
Its a joke man. Plus, Its because I've almost found a glitch in almost every Zelda engine here.

Ool, is currently the only exception and that is because I havn't had time to go through it.

I'm not exactly a beta tester but I eventually do get to test the game so thats how that works. And the rater thing, I rate every game I make a review about.

Glad you asked though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 08, 2006, 02:22:59 pm
Thanks to Penguin for HackerWall program, which prevents... you know... It will be distributed with the Oracle of Life EXE.
yup, and also if u try to use it in ur game it wont work XD, also if u try to remove it, it will give u an error...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 09, 2006, 03:19:04 am
Question.
How big is "Hackerwall"? Yay for my crappy 52k conection.
You know you will probally need a TOS thingy with OOL now.

Will this interfere with normal hex-editors? I use hex editors alot and I usually multitask.

Will this really stop true hackers or only make the user experience harder?

How does this work? I do not want to install anything that might mess up my computer.

...

Final Question.
What is better a automatic system or a team of Game Masters?

Forever asking questions
-Alchemist
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 09, 2006, 03:30:12 am
Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...
I use cheat engine...
I don't think so since the source code is public so anyone can edit it to make it undetected..you will never be able to block it ;)
I won't heck in OoL anyway but i'm just saying it...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 09, 2006, 10:30:18 am
I'd say a team of Game Master is better, since we can make decisions on the circumstances that come up in-game,
But if we don't have 24/7 monitoring of OoL, then perhaps the Automated System can fill in at that time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on July 09, 2006, 10:38:18 am
I'd say a team of Game Master is better, since we can make decisions on the circumstances that come up in-game,
But if we don't have 24/7 monitoring of OoL, then perhaps the Automated System can fill in at that time.

well when we have mods from different time zones ( like me ;) ) then we would have some kind of 24/7 monitoring
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 09, 2006, 02:25:51 pm
Question.
How big is "Hackerwall"? Yay for my crappy 52k conection.
You know you will probally need a TOS thingy with OOL now.

Will this interfere with normal hex-editors? I use hex editors alot and I usually multitask.

Will this really stop true hackers or only make the user experience harder?

How does this work? I do not want to install anything that might mess up my computer.

...

Final Question.
What is better a automatic system or a team of Game Masters?

Forever asking questions
-Alchemist
the hackerwall program is like 56kb? i think u can handle it XD... also it depends, wat is ur hex-editor?

Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...
I use cheat engine...
I don't think so since the source code is public so anyone can edit it to make it undetected..you will never be able to block it ;)
I won't heck in OoL anyway but i'm just saying it...
Cheat engine is blocked =P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 09, 2006, 04:09:17 pm

the hackerwall program is like 56kb? i think u can handle it XD... also it depends, wat is ur hex-editor?
[/quote]

Hex Editor MX. (Translated English)
Your "Hackerwall" only blocks Process editors right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 09, 2006, 05:38:40 pm
this heck blocker, does it block some sort of thing that it can detect in a program that all hecking programs have in common? if not, then i'm thinking there will be ways to get around it
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 09, 2006, 07:56:17 pm
Question.
How big is "Hackerwall"? Yay for my crappy 52k conection.
You know you will probally need a TOS thingy with OOL now.

Will this interfere with normal hex-editors? I use hex editors alot and I usually multitask.

Will this really stop true hackers or only make the user experience harder?

How does this work? I do not want to install anything that might mess up my computer.

...

Final Question.
What is better a automatic system or a team of Game Masters?

Forever asking questions
-Alchemist
the hackerwall program is like 56kb? i think u can handle it XD... also it depends, wat is ur hex-editor?

Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...
I use cheat engine...
I don't think so since the source code is public so anyone can edit it to make it undetected..you will never be able to block it ;)
I won't heck in OoL anyway but i'm just saying it...
Cheat engine is blocked =P.
I don't think you understand what i mean, you can't block cheat engine permanently since all people need to do to de-block it is edit the source code so whatever your program is detecting isn't there anymore :P i know this since i'm hecking MapleStory and theyre trying to block cheat engine but not even they are able to block it permanently so i doubt your program will be able to either ;)

hawthorneluke, there aren't many things all hecking programs have in common, except the api functions they use to edit the memory/open processes, etc. and that can also be made undetected

...i wonder what method this anti hacker program uses since it probably runs in ring3 (im noob at these rings but...) so all programs running lower than ring3 will be able to bypass it :P

Well, if someone really wants to heck OoL you'll never be able to stop them permanently...
But can you tell me what method you use for your hackshield? maybe ill make my own for one of my games, if i make online highscores in one of my games it would be useful :D
Also what programming language are you making it in?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 10, 2006, 03:39:10 am
HackerWall isn't a Jesus.exe, its just better to have some security then none...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 10, 2006, 03:47:36 am
HackerWall isn't a Jesus.exe, its just better to have some security then none...

LMFAO but yeah, no heck prevention is perfect. Best to start with this and improve as it goes along.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 10, 2006, 11:06:53 am
Ive been cleaning the Player's 250 line step event with indentation... and cleaned alot. I found a few useless variables... I love cleaning my code.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 10, 2006, 11:28:11 am
Quote
Quote from: Weapon on July 08, 2006, 08:27:41 AM
Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security Smiley
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...

Well, I did use it but I have found a bypass silly. I hacked Ool and will continue to do so. Not to my advantage but just to make it look different (only ill be able to see the difference :P)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 10, 2006, 06:01:22 pm
Quote
Quote from: Weapon on July 08, 2006, 08:27:41 AM
Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security Smiley
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...

Well, I did use it but I have found a bypass silly. I hacked Ool and will continue to do so. Not to my advantage but just to make it look different (only ill be able to see the difference :P)
lol, i might add a process detecting code inside hackerwall.  It will send me the processes that are open and I will check those and block many cheat programs that way. BTW, Alchehmist, your safe.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: trelantana on July 10, 2006, 07:48:58 pm
Guys, don't cheat.  Cheating isn't fun or fair in an online game.

Although in REAL life it is very fulfilling.  Trust me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 10, 2006, 08:05:42 pm
Guys, don't cheat.  Cheating isn't fun or fair in an online game.
Well there will always be cheaters, no matter what people say.

Although in REAL life it is very fulfilling.  Trust me.

ROFL
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 10, 2006, 11:13:47 pm
Well sometimes I see cheating as "another way of winning" :P

NOT THAT YOU GUYS SHOULD CHEAT!!!  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on July 11, 2006, 12:01:39 am
Cheating is totally BS in online games, but for single, it's fun! Only after you beat the game.
but totally, hecking/cheating is the most stupidest thing ever in an online game. You'll get many critisizms... though, I don't think the cheaters care O.o

EDIT:
(Why do I have a warning level?)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 11, 2006, 12:41:57 am
Your warning level is counted from the Hearts. More hearts you have, the better you are. Think Zelda! ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on July 11, 2006, 01:07:25 am
Does anyone have a warning level? I can't see em XD
anyways... I never experienced Z3, and since a demo is coming out, I'm exited. My question is... Does Z3 have it's own sub-forum/forum?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 11, 2006, 01:59:08 am
I think it will... As for the warnings, we all have them. You cant see others because privacy matters.

The trailer might be delayed until late july, because I have two damn assignments...

bbl :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 11, 2006, 01:15:01 pm
lmao. I might be able to help assemble a trailer?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Cheerios4u98 on July 12, 2006, 01:00:00 am
This game looks amazing. Great job ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 12, 2006, 03:07:46 am
lmao. I might be able to help assemble a trailer?

No, HoF and I do it :P

This game looks amazing. Great job ;)

Thanks.

Edit: Alright, I have cut and cut and cut code off, and used more scripts. I feel as though my code is clean now... I cut so many useless variables off...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 12, 2006, 09:14:37 am
That's good. You cut 50 lines of code in just one event, eh? Very nice. Again, demo being delayed only means an early birthday present for me  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 12, 2006, 09:43:03 am
i bet trying to optimise the code's a lot of fun :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 12, 2006, 11:50:30 am
Alright, official date is August 5th. Signed up for Z3, and the rule is No demo until then.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 12, 2006, 04:46:57 pm
Hmmm.... Not that far from now. I hope I will enjoy it ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 13, 2006, 04:00:18 am
Trailer will be released late july... HoF hasnt had time (he is at cousins away from home) to work on anything.

Fixed bug that made game freeze too. Thank funking god.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 13, 2006, 01:10:26 pm
i know how you feel
i managed to make my game go from about 10fps when i added in more special effects (with the servers for it running etc) back up to >30 :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: master414 on July 13, 2006, 06:32:13 pm
I saw in a screen that you said ,, he is gonna die you said that in a house and the spelll that you do at the moment is in the house 2.. so you can attack somebody in all places or are they wilds (runescape ) or something like that
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on July 13, 2006, 07:07:01 pm
Can't wait for the demo :)
Will the demo include monsters or quests?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 13, 2006, 11:09:09 pm
I saw in a screen that you said ,, he is gonna die you said that in a house and the spelll that you do at the moment is in the house 2.. so you can attack somebody in all places or are they wilds (runescape ) or something like that
The older screenshots just do not count. You can challenge players in the arena :)

Can't wait for the demo :)
Will the demo include monsters or quests?
Thanks. It will include Poes, and one quest as far as I know so far. It also includes the boss...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 14, 2006, 12:00:55 am
Sorry, I've been away on a holiday, and I haven't been able to tile or do anything along those lines. When I get back tomorrow, I will resume my work that needs to be done. Tiling the Hunting Grounds, and designing the trailer.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 14, 2006, 01:05:04 am
Gah, my PvP has a bug... I should edit it abit anyway, to work with hunting. I cannot wait for you to return HoF :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 14, 2006, 06:20:03 am
AoDC, I guess there's no gathering at your place this holiday huh;  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 14, 2006, 06:41:13 am
I'm sorry Weapon -- I missed out ;-;...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 14, 2006, 08:19:07 am
We can just chat in 3way MSN, its the same basically? :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 14, 2006, 10:58:47 am
I'm sorry Weapon -- I missed out ;-;...

It's alright  ;D as long as we're in the same team continuing to make better stuff for OoL

We can just chat in 3way MSN, its the same basically? :/

.LOL!.  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 14, 2006, 06:40:45 pm
hey AoDC, remove Hackerwall.exe from the next demo for z3, i spoke with alex_xela and he said that it could be considered a virus, since I discovered a bug in it.  For some reason it closes mIRC...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 14, 2006, 10:51:18 pm
hey AoDC, remove Hackerwall.exe from the next demo for z3, i spoke with alex_xela and he said that it could be considered a virus, since I discovered a bug in it.  For some reason it closes mIRC...
What programming language are you making it in :( ??? ??? ???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 14, 2006, 11:04:22 pm
that wouldnt matter <__<.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 15, 2006, 02:32:27 am
that wouldnt matter <__<.
What he said. Also AoDC you can also look through the source, there is no line that commands to close mIRC. It's weird...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 15, 2006, 02:40:37 am
Damn alright... Anyway, I added some cool fade effects (in/out) for room changing to give it a smoother feeling... Im still working on it, but its fine so far.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 15, 2006, 12:45:21 pm
lol, i might add a process detecting code inside hackerwall.  It will send me the processes that are open and I will check those and block many cheat programs that way. BTW, Alchehmist, your safe.

Sounds like Spyware to me >_<

I hope you're not going to use ZFGC as a means to distribute spyware... or any programs that return statistics on the user's computer usage back to you.
Quote
It does matter, because you're forcing players to run a tool that takes control of some of their system, closing programs (which you're not even sure about... seeing as it closed mIRC too). On top of that you could always make a program to run instead of this "HackerWall" that tricks your game into thinking it is indeed running, when it is not.
Well would it be ok for the HackerWall to close OoL when it thinks a hecking program to be open? Also how would i make a program to trick the game to run when its not?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 15, 2006, 03:03:03 pm
You don't need a HackerWall program in the first place. I could bypass one anyway if I wanted to, and so could anyone else here.

What you have to do is simple. Make two or more instances of a variable for something like HP. (I don't know anything about GameMaker scripting but the theory is fine)

var.HP
var.HP_bak = encrypted_version_of_HP

Then you just compare encrypt(var.HP) with var.HP_bak and they should be equal. If they're not then someone has tried to edit them.

You would make your own encryption system and you could bring it up to three variables for extra security.

I don't see how a HackerWall would help any more than that because anyone could easily bypass it. All it means is that less people will want to play it because it means running spyware/etc.
i think sol meant this code:
Code: [Select]
global.HP_bak = file_open(hp.bk1)
if !global.HP=global.HP_back {
show_message("hecking threat is detected!");
end_game
}
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 15, 2006, 05:36:38 pm
Or you could keep all the players hp serverside along with the damage done.... that way only you would see the effects/it would do squat to change your hp ect.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 16, 2006, 01:45:08 am
HackerWall was not spyware... I looked at the source code :/ Which doesnt matter now anyway.

Encryption can be done in many ways, but I honestly dont have enough time to worry about it :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Oni_Link on July 16, 2006, 03:12:20 am
This will probably win for most anticipated cause its got 20000+ views damn
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 16, 2006, 03:21:12 am
Well, wait until the Demo/Trailer is released... Itll jump XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 16, 2006, 01:53:57 pm
Well, wait until the Demo/Trailer is released... Itll jump XD
I agree! i can't wait to play the demo!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 16, 2006, 02:30:09 pm
the demo will be on Z3... whenever that is.. XD
and the trailer will come out today! =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 16, 2006, 03:15:28 pm
It's the 17th now... 1:15am here.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: warcrea on July 16, 2006, 03:21:00 pm
Heh, it's the 16th for me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 16, 2006, 06:25:14 pm
lol, the 4 links in the main picture of this game, ar the 4 main staff members XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 16, 2006, 08:01:27 pm
that wouldnt matter <__<.
if you mean me then yes it would cause im curious :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on July 16, 2006, 08:26:29 pm
so is the new trailer coming out today or.....wut??? (curious)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 17, 2006, 12:07:41 am
I couldnt do anything until HoF got online... And he hasnt finished the last few things. So... No trailer >_>. Doesnt matter :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kleaver on July 17, 2006, 12:13:41 am
If nothing is getting released then why is this topic still 115 pages long.  :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 17, 2006, 12:15:25 am
If nothing is getting released then why is this topic still 115 pages long.  :D
I dont know :/ There WERE releases, plus this game was basically a FIRST on zfgc (apart from Gorthwogh's C++ Xelda Online game).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 17, 2006, 01:12:22 am
If nothing is getting released then why is this topic still 115 pages long.  :D
I dont know :/ There WERE releases, plus this game was basically a FIRST on zfgc (apart from Gorthwogh's C++ Xelda Online game).

Amen!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 17, 2006, 03:49:29 am
If nothing is getting released then why is this topic still 115 pages long.  :D
I dont know :/ There WERE releases, plus this game was basically a FIRST on zfgc (apart from Gorthwogh's C++ Xelda Online game).

Amen!
YUP! Gorthwogh inspired us all XD...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 17, 2006, 04:09:11 am
too bad, I never knew him XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on July 17, 2006, 05:01:53 am
Then say hi: http://www.zfgc.com/index.php?action=profile;u=192 ;)

He's the one doing the mobile game. Anywho, today is another prime example as to why release dates are a bad idea unless you can guarantee the release. I guess we'll see the trailer when we do then...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 17, 2006, 05:07:38 am
It would have been met, but I got sick (vomiting, then cold, now virus) and HoF went to his cousins for a while.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hikij on July 17, 2006, 05:31:10 am
I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 17, 2006, 05:44:59 am
Like I said, I dont have time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 17, 2006, 06:50:24 am
I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.

So... does that mean you suck as well?  :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on July 17, 2006, 06:51:03 am
i don't think it really matters what happens to the game client side, as long as the server is safe that's really all that should matter
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 17, 2006, 10:48:56 am
I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.
1) Wrong, CE is invisible anyway with stealth mode on (can the HackerWall really detect CE with stealth mode on?)
2) A UCE is just a edited version so the program that detects the CE doesn't recognize it as CE because it's not similar enough.
3) They don't suck, i have like 20 different UCE's, half of them are public, but i don't use any of them because i don't play any online games right now so i just use regular CE to heck the games i have on my computer now and then :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 17, 2006, 11:00:33 am
*shakes head*

All of you and your damn hecking business!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 17, 2006, 11:48:16 am
*shakes head*

All of you and your damn hecking business!
whats that supposed to mean :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on July 17, 2006, 12:30:48 pm
What's the use of hecking a game? It takes the whole fun of playing through it and getting better  >:(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 17, 2006, 01:03:13 pm
What's the use of hecking a game? It takes the whole fun of playing through it and getting better  >:(

what if you're already at the best possible and want to do stuff the game wont normally allow you, as long as you wont affect others?
like trying out all the glitiches in oot
and i think a lot of it is to impress people
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 17, 2006, 07:48:33 pm
What's the use of hecking a game? It takes the whole fun of playing through it and getting better  >:(

what if you're already at the best possible and want to do stuff the game wont normally allow you, as long as you wont affect others?
like trying out all the glitiches in oot
and i think a lot of it is to impress people
after a while usually just "playing through it and getting better" gets REEAAAAAALLY boring :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 18, 2006, 12:10:27 am
I admit, I would resort to hecking if I got pissed off at people killing me, or my level being maxed, or whatever. Understand, these are Demos coming out. If you get bored, go heck Ragnarok, they deserve it. Leave my poor baby alone.

Anyway, lastnight I couldnt sleep (very sick, my god...) so I began to draw up some settings plans. They will download settings from your account... Im not sure how far I'll go though. Itll be using Cryptor.dll (or an alternative) to prevent hecking (not that settings even matter :/).

Edit:
After 3.5 hours, the encryption is done. Messages from the server (well, important ones :/) are encrypted :) Also, faster times, etc. It was VERY stressing, havign to rewrite so much, my mind was going to explode, and I was going to dump the project X_X. Oh well, im done anyway :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 18, 2006, 06:06:48 am
AoDC, I was going to show you my newly started Swordsman Artwork at school today, but you weren't there... Ah well, get well soon!

If this project gets dumped... Well... Then I'll be upset.  :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 18, 2006, 07:01:49 am
AoDC, I was going to show you my newly started Swordsman Artwork at school today, but you weren't there... Ah well, get well soon!

If this project gets dumped... Well... Then I'll be upset.  :(
If it got dump, itd be released open source to somebody (somebody who knows alot about GML...). And I have a very bad virus, but im coming tomorrow =) Show it tomorrow. And, thanks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 18, 2006, 10:13:13 am
IMO the best way to stop hecking is making everything serversided, that way the server would always have the newest save data too so it would automatically save all the time :P
That's what other MMO games do with MOST of the things...not all of the things though :D

(I REALLY think you should make a forum for OoL because thats MUCH better than having a 120 page topic...)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 18, 2006, 10:51:15 am
Ill consider it... but I want to wait until the website is done, and the demo/trailer is out.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: zero koll on July 18, 2006, 01:42:52 pm
Huh is making al those graphics? :o

(sorry,but i cant read all?!?)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 18, 2006, 02:13:34 pm
I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.
1) Wrong, CE is invisible anyway with stealth mode on (can the HackerWall really detect CE with stealth mode on?)
2) A UCE is just a edited version so the program that detects the CE doesn't recognize it as CE because it's not similar enough.
3) They don't suck, i have like 20 different UCE's, half of them are public, but i don't use any of them because i don't play any online games right now so i just use regular CE to heck the games i have on my computer now and then :P
Well GameGuard (maplestory and gamebound) uses a certain function that searches for "strings" in the program and if those strings are detected then it closes the game saying hecking could be detected or it shuts down the computer.  But also GameGuard rev791 prevents memory view and pointers from working. I however do not know how to mimic this procedure. So what I am concluding do is that people don't go around saying GameGuard could be spyware. If it was spyware then just do an anti-virus scan and you will see what it is XD.

AoDC, I was going to show you my newly started Swordsman Artwork at school today, but you weren't there... Ah well, get well soon!

If this project gets dumped... Well... Then I'll be upset.  :(
If it got dump, itd be released open source to somebody (somebody who knows alot about GML...). And I have a very bad virus, but im coming tomorrow =) Show it tomorrow. And, thanks.
hint? *points to me* XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jdbye on July 18, 2006, 03:14:07 pm
I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.
1) Wrong, CE is invisible anyway with stealth mode on (can the HackerWall really detect CE with stealth mode on?)
2) A UCE is just a edited version so the program that detects the CE doesn't recognize it as CE because it's not similar enough.
3) They don't suck, i have like 20 different UCE's, half of them are public, but i don't use any of them because i don't play any online games right now so i just use regular CE to heck the games i have on my computer now and then :P
Well GameGuard (maplestory and gamebound) uses a certain function that searches for "strings" in the program and if those strings are detected then it closes the game saying hecking could be detected or it shuts down the computer.  But also GameGuard rev791 prevents memory view and pointers from working. I however do not know how to mimic this procedure. So what I am concluding do is that people don't go around saying GameGuard could be spyware. If it was spyware then just do an anti-virus scan and you will see what it is XD.

AoDC, I was going to show you my newly started Swordsman Artwork at school today, but you weren't there... Ah well, get well soon!

If this project gets dumped... Well... Then I'll be upset.  :(
If it got dump, itd be released open source to somebody (somebody who knows alot about GML...). And I have a very bad virus, but im coming tomorrow =) Show it tomorrow. And, thanks.
hint? *points to me* XD
GameGuard was made off a trojan source code...
you dont need to tell me what gameguard does cause i know it already >__> i own the site http://maplegrounded.jdbye.com (http://maplegrounded.jdbye.com)

BTW gameguard messes up stuff pretty bad, it rebooted my friends computer every time he tried to play the game and he didnt have any hecking programs on his computer, also gameguard used to close my MSN which was REALLY annoying >:(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 18, 2006, 11:07:34 pm
Good morning everyone! I was meant to go to school today (second day back :/) but I am still caughing my guts up (seriously, when I cough I almost vomit).

Its too bad you wont see any of the new things until the trailer, only the OoL Mods =).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 18, 2006, 11:15:47 pm
Good morning everyone! I was meant to go to school today (second day back :/) but I am still caughing my guts up (seriously, when I cough I almost vomit).

Its too bad you wont see any of the new things until the trailer, only the OoL Mods =).
what do the ool mods get to see?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 18, 2006, 11:49:20 pm
I cant say... Doesnt matter, just a few more days :) All I can say is, the boss in the trailer should get some people off their seats, I know programming the boss makes me excited.

Edit: OK, *enemy_blank*'s AI is done (thanks Penguin) and *boss_blank*'s Ai has been started. Just have to get the server to work correctly...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 19, 2006, 02:04:19 pm
I cant say... Doesnt matter, just a few more days :) All I can say is, the boss in the trailer should get some people off their seats, I know programming the boss makes me excited.

Edit: OK, *enemy_blank*'s AI is done (thanks Penguin) and *boss_blank*'s Ai has been started. Just have to get the server to work correctly...
Yay! glad I could help XD...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chipman on July 22, 2006, 01:29:20 pm
Nice looking game, I can't be bothered to read 120-odd pages, so:

What program do you use? I would love to know a good program for MMORPGs.
I'm making an MMORPG, I can't keep a computer on day and night for a server, any suggestions to deal with this?
Should all the characters look so much like Link? How about a choice of races?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on July 22, 2006, 01:59:52 pm
Nice looking game, I can't be bothered to read 120-odd pages, so:

What program do you use? I would love to know a good program for MMORPGs.
I'm making an MMORPG, I can't keep a computer on day and night for a server, any suggestions to deal with this?
Should all the characters look so much like Link? How about a choice of races?
1: Game maker, Soc 3.1 dll
2: Get someone else to do it or buy an old computer that can run it 24/7
3: Yes
4: AoDC already said he wasn't allowing race choice
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 22, 2006, 03:30:33 pm
Nice looking game, I can't be bothered to read 120-odd pages, so:

What program do you use? I would love to know a good program for MMORPGs.
I'm making an MMORPG, I can't keep a computer on day and night for a server, any suggestions to deal with this?
Should all the characters look so much like Link? How about a choice of races?
1: Game maker, Soc 3.1 dll
2: Get someone else to do it or buy an old computer that can run it 24/7
3: Yes
4: AoDC already said he wasn't allowing race choice
Can I be luigi! That would definently fit in ZELDA: oracle of life online!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 23, 2006, 12:41:42 am
No, you cannot. >_>.

Trailer release is in one week...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on July 23, 2006, 01:14:20 pm
Oh, I'm so excited, this is going to be awesome!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 23, 2006, 03:35:50 pm
No offence to anyone, but I don't think you should get your hopes up for the trailer, I am a skeptick that it wil be released on the 30th, but I hope I am wrong.
release dates kinda a bad thing, becuase everyone is depending on you, and then wehn you can't come through, you start to get dislikes... but for this game, that waould take for ever ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on July 24, 2006, 12:00:23 am
I trust AoDC when he sets his dates. For the last demo, he even resorted to releasing an unfinished version just to get it out on time. Save some sort of unforseen obstacle, I'm sure he'll have it out.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 24, 2006, 12:44:28 am
Im stokked for the demo coming out on the the 5th!!!

I hope its awesome!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 24, 2006, 04:03:23 am
Oh, I'm so excited, this is going to be awesome!
Hopefully...

No offence to anyone, but I don't think you should get your hopes up for the trailer, I am a skeptick that it wil be released on the 30th, but I hope I am wrong.
release dates kinda a bad thing, becuase everyone is depending on you, and then wehn you can't come through, you start to get dislikes... but for this game, that waould take for ever ;D
It will definately be out... Dont know how good it will be, depends if HoF finishes the damn maps, and I program enemies fast enough.

Im stokked for the demo coming out on the the 5th!!!

I hope its awesome!
Yea, its a shame alot of fans are gone because there is no demo out now...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 24, 2006, 05:28:28 am
Dont fret! When the new demo comes back all the fans will return :D!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 24, 2006, 05:43:55 am
I hope so, the topic has been boring lately.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 24, 2006, 06:57:34 am
Agreed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on July 24, 2006, 02:30:57 pm
Yea, its a shame alot of fans are gone because there is no demo out now...
Well it shows then how big fans they are if they are gone because there is no demo now!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 24, 2006, 03:06:07 pm
im a fan! oh wait.... im staff.. =P..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on July 24, 2006, 03:08:22 pm
This is going to be the best fan game ever created, period.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 24, 2006, 03:27:06 pm
not oot2d by trm? :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 24, 2006, 04:38:57 pm
not oot2d by trm? :P
Correct. not oot2d by trm!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 24, 2006, 06:24:11 pm
Make sure that TRM doesn't read that >_>
and I am a fan too, and they will both be great games! maybe you can get people to pay for membership like Runescape ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 24, 2006, 08:01:56 pm
(because its using copyrighted material without being allowed to)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 24, 2006, 11:38:24 pm
Yah, I was kinda left in the dark on that one.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 25, 2006, 01:10:33 am
You can make a better version! after that you can make everything real people XD and call it People: Oracle Of Life Online. And sell that :-P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 25, 2006, 01:11:10 am
LOL.

I like what he has now >.>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 25, 2006, 01:56:02 am
LOL.

I like what he has now >.>
thats what they ALL say.. hehe.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 25, 2006, 02:01:16 am
Dont get that one started >:@
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 25, 2006, 02:11:42 am
ITS ONLY A MATTER OF DAYS NOW!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 25, 2006, 02:14:04 am
ITS ONLY A MATTER OF DAYS NOW!!!
Lawlzorz.

xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 25, 2006, 03:00:37 am
Blue guy vs. red guy.... White guy vs. emotown...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 25, 2006, 03:03:10 am
Blue guy vs. red guy.... White guy vs. emotown...
umm.. lol? well aodc picked the last day of z3 to release ool. haha.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 25, 2006, 03:08:29 am
Sorry For Spamming.

I'll Stop.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 25, 2006, 05:08:55 am
(because its using copyrighted material without being allowed to)
OH YEAH!!  rofl, I forgot about the copyrighted thingys... oh well.
and the people idea, won't be very popular, some people would just e-mail saying change the name or something, lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 25, 2006, 05:55:42 am
I will never make people pay for accounts. Donations are welcome though.

God damn it, HoF is STILL offline. He hasnt sent me anything for WEEKS. I know he is with his grandpa, but this is killing me. I can make the deadline, but I'll have to contact Sol about z3...

Working on party system now. This will be fun, and wierd. I dont know how itll work, but I gotta program something, or ill lose interest.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 25, 2006, 01:07:48 pm
emotown vs. the players... who will win? OOL is sweet...cannot wait till the trailor..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 26, 2006, 05:45:12 am
Got the map(s) from HoF... Trailer will be out this weekend ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: master414 on July 26, 2006, 11:59:52 am
Finnely the trailer
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 26, 2006, 12:25:18 pm
There will be a special guest in the trailor, too ^_-
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 26, 2006, 01:10:18 pm
lol, finally HoF XD
anyways, who is the special guest? hhmm..
and your Avy is really depressing, lol(still)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 26, 2006, 05:50:39 pm
lol, finally HoF XD
anyways, who is the special guest? hhmm..
and your Avy is really depressing, lol(still)

Isn't it OBVIOUS!?!?

Man, can't wait to play. The trailer... meh, it'll be good, I know it but to me watching a trailer for a game isn't as good as playing, so August 5th will be awesome.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 26, 2006, 11:53:15 pm
Man, can't wait to play. The trailer... meh, it'll be good, I know it but to me watching a trailer for a game isn't as good as playing, so August 5th will be awesome.
You better watch & enjoy it >___>.

Trailer will definately be this weekend.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 27, 2006, 08:04:33 am
lol, finally HoF XD
I'm sorry I couldn't be around >_>... May grandfather is in hospital and school is stacking up on me. I did everything I could to find the time to tile.

lol, finally HoF XD
anyways, who is the special guest? hhmm..
and your Avy is really depressing, lol(still)

Isn't it OBVIOUS!?!?

Man, can't wait to play. The trailer... meh, it'll be good, I know it but to me watching a trailer for a game isn't as good as playing, so August 5th will be awesome.
You better watch & enjoy it >___>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 27, 2006, 09:01:50 am
DOOOOOOOON'T LOOK AT MEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!  Due to... unforeseen circumstances (my dad) I can't get the artwork done for the trailer (again), but I think it's pretty sweet... ISN'T IT AODC? *grim stare*

I'm so sorry  :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 27, 2006, 09:07:40 am
^___^ This one is gonna be much, much more better..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 27, 2006, 09:49:50 pm
That sucks Weapon :/... I really wanted to see that artwork... Maybe we could delay the trailer?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 27, 2006, 11:03:00 pm
I wouldn't mind.

^___^ This one is gonna be much, much more better..

Why is that?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 28, 2006, 06:10:07 am
Delay? *Loads Shotgun* Hmm. If we did, the game would be coming out so soon after. Not enough suspense. Trailer 3 can have artwork ;).

Anyway, almost done the demo, just need to finish *boss_name* and Poes. Hope I can do it >__>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 28, 2006, 05:34:42 pm
Phew. Back from my ban. Sorry for being an idiot guys. I learned my lesson!

So around a week until the new demo! I'm looking forward to it! :P I hope you are too!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 29, 2006, 01:02:55 am
If you don't mind me askin', what did you get banned for? o.O
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 29, 2006, 01:04:40 am
Yep. One week approximately. Excited? :/. Trailer in one-two days, depending on PC time (mum's abit odd).

Edit: Wow, found freeze bug :D. The IP was obtained from whatismyip.org, which is down, and SOC froze because of it! I fixed it, thank god.

Trailer should be out tomorrow arvo (about 20 hours?). Im working on finishing the game now, so HoF can record everything tomorrow morning.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Solarrain4 on July 29, 2006, 08:08:57 pm
Well, online fan games are really cool. And I remember gagging for this to come out when I first saw it about a year ago, when it wasn't online (or maybe it was a different game with the same title... meh) I support it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 29, 2006, 08:36:15 pm
If you don't mind me askin', what did you get banned for? o.O

Too many spammy posts, rumored trying to raise his post count.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 29, 2006, 08:40:17 pm
stay on topic =P OOL is teh successer...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 29, 2006, 08:52:12 pm
Just answering a question, besides, how is your post any more on topic than mine?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 29, 2006, 08:54:02 pm
please insert answer.... you can always pm. <__< anyways I dunno.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 29, 2006, 08:55:52 pm
 >:( EXACTLY! Lol.

August 5th is only 7 days away... one week...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Solarrain4 on July 29, 2006, 09:45:41 pm
>:( EXACTLY! Lol.

August 5th is only 7 days away... one week...

Not only is it 7 days away... I'll be able to download it faster because I'll have DSL by then XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 30, 2006, 02:41:09 am
Everybody stay on topic please.

The trailer will probably come out tomorrow, today I havent done anything, plus HoF is offline. I submitted my screenies to z3, i loved em ;)

HoF will post the trailer when he's done ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 30, 2006, 04:15:22 am
Everybody stay on topic please.

The trailer will probably come out tomorrow, today I havent done anything, plus HoF is offline. I submitted my screenies to z3, i loved em ;)

HoF will post the trailer when he's done ^_^
Or when we actually record it ^_^.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 30, 2006, 04:32:04 am
Which starts now. Should be out tomorrow all.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hikij on July 30, 2006, 05:54:01 am
Can't wait till that August 5th... yeah...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alex2539 on July 30, 2006, 06:03:09 am
Just remember... If there's no trailer I'll kill your parents and feed their entrails to you in the form of chili >:D


... I mean... be... dissapointed...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 30, 2006, 06:05:32 am
We got almost everything, its just that HoF always gets killed by the boss. We're almost done, so itll be out in 24hours >__>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on July 30, 2006, 01:47:32 pm
lawl, I got killed by that boss, too..alot but I killed him at least one time :P. 
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on July 30, 2006, 03:55:14 pm
Sweet, but I still wish it would come out in two days. August 1st... the month of my birth. It would seem more like an early present  ;D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: theWindWaker on July 30, 2006, 05:20:37 pm
Sweet, but I still wish it would come out in two days. August 1st... the month of my birth. It would seem more like an early present  ;D.

And what do the rest of us do? Sit an agonizing day waiting for this game while you dream of a cake?

I THINK NOT!

GRRRRRR >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(


[Alex Edit] Please do not double post.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 31, 2006, 03:03:19 am
lawl, I got killed by that boss, too..alot but I killed him at least one time :P. 
HoF died everytime. Too bad :/

The boss' hp went:

1000;1500;2000;3000;2000;1800. Thats where its at now. I could solo it at 3000 X_X.

Also, lastnight, I thought about the MMO and Zelda feeling. It just isnt there... So I have some plans. Demo 0.75 (after the one coming now) will be awesome, with no mouse movement, keyboard controlled pwning. So, please, report every bug in 74 so 75 will > all.

trailer should be out in few hours... HoF has school :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 31, 2006, 03:32:02 am
is HoF in summer school?  ???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on July 31, 2006, 06:21:18 am
is HoF in summer school?  ???
it's winter here :/ we have summer starting in december
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on July 31, 2006, 06:27:56 am
SWEET! Cold summer and warm winter.

Anyway, how's the game coming along?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 31, 2006, 06:46:32 am
Its fine. Just doing some math homework now... The trailer should be out soon, I hope HoF did it :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 31, 2006, 08:25:04 am
http://38.99.150.155/dl/5a3c277ace1577b592060710e6c182e2/44cdbc8b/ebb0tv/Oracle_of_Life_Trailer2.zip

Trailer, bit strange, but there it is :).

BTW, this is for ALL the people who said the last trailer was too dramatic :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 31, 2006, 09:18:59 am
Thats awsome hof XD I cant wait now
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on July 31, 2006, 09:24:05 am
XD, awesome! Pretty nice and funny trailer :D. Keep it up *thumbs up*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on July 31, 2006, 10:14:08 am
The trailer is cool and the Poo hunting + Dodongo fighting looks cool too but I would love to see more new places.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 31, 2006, 12:37:27 pm
lol, its not poo, its poe XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on July 31, 2006, 12:38:43 pm
Poo hunting XD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 31, 2006, 12:50:15 pm
rofl,
anyways, I just saw it and it was... a bit strange... lol, at least it showed some gameplay:)

This was made with GM? right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on July 31, 2006, 12:51:11 pm
rofl,
anyways, I just saw it and it was... a bit strange... lol, at least it showed some gameplay:)

This was made with GM? right?

Yes, Gm 6.1 Reg with the Soc 3.1 dll.

Anyway, nice trailer. I can't wait to KILL ALL POES!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on July 31, 2006, 12:52:14 pm
Poo hunting XD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
lol small typing mistake :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 31, 2006, 02:08:39 pm
Quote
There are no free download slots available.
Please try later or upgrade to sendspace Max??? to enable guaranteed slots and instant, fast downloads.
hmm, nice host :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on July 31, 2006, 02:18:44 pm
Quote
There are no free download slots available.
Please try later or upgrade to sendspace Max??? to enable guaranteed slots and instant, fast downloads.
hmm, nice host :(
You have to wait untill the timer goes down. (Its below that) Then after a while, it will find you a place and let you download it. Though, I'm not sure why HoF didn't just use 64 digits.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on July 31, 2006, 02:56:18 pm
lawl, I got killed by that boss, too..alot but I killed him at least one time :P. 
HoF died everytime. Too bad :/

The boss' hp went:

1000;1500;2000;3000;2000;1800. Thats where its at now. I could solo it at 3000 X_X.

Also, lastnight, I thought about the MMO and Zelda feeling. It just isnt there... So I have some plans. Demo 0.75 (after the one coming now) will be awesome, with no mouse movement, keyboard controlled pwning. So, please, report every bug in 74 so 75 will > all.

trailer should be out in few hours... HoF has school :/
lmao, if you need ides for the keyboard control you can just take it from my gm6.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 31, 2006, 04:04:51 pm
Oh, right. So no mouse anymore. I liked it that way :P

Keyboard might end up working better anyways. I hope the demo turns out to be really awesome! I'll be looking forward to it!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: xdragonsb on July 31, 2006, 04:37:04 pm
Gah! stupid sendspace! I can't even download it!
try using megaupload.com or something,
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ferie on July 31, 2006, 04:42:32 pm
Right click and save target as =D...

But yeah... the download was being an arse.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on July 31, 2006, 04:50:08 pm
Here:
http://www.64digits.com/download.php?name=Oracle_of_Life_Trailer2.zip&id=7408
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hikij on July 31, 2006, 06:34:07 pm
Dodongo's AI sucks. :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on July 31, 2006, 06:55:10 pm
your mom? >:( >:( >:(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on July 31, 2006, 08:55:07 pm
Good AI is very hard to program
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on July 31, 2006, 09:03:58 pm
i love programming boss ai, but i've only done it once, years ago, so how can i come to that decision? :S
and you used music from one of those terrible adverts? lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on July 31, 2006, 09:43:28 pm
I was GOING to use 64Digits, but when I wanted to, the site was down :(.

Oh well, I'm glad most people ended up liking the trailer :).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on July 31, 2006, 09:47:05 pm
I was GOING to use 64Digits, but when I wanted to, the site was down :(.

Oh well, I'm glad most people ended up liking the trailer :).
It was really good, actually. Not as rushed as I expected and the song complimented it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 01, 2006, 01:44:38 am
The dodongo's Ai is almost null. I have no frigin time :/.

Alright, 75 is planned. 39dll, auto buffer encryption, faster, keyboard/ctrl combo, guilds, yea. 74 will still be worth a play though :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on August 01, 2006, 01:57:59 am
The dodongo's Ai is almost null. I have no frigin time :/.

Alright, 75 is planned. 39dll, auto buffer encryption, faster, keyboard/ctrl combo, guilds, yea. 74 will still be worth a play though :D.
Won't you have to rewrite half your game to switch over?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 01, 2006, 03:23:26 am
Man its only a matter of days now!!! AoDC you have me really excited for this game damn you >:/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 01, 2006, 06:10:04 am
Well you can certainly expect much difficult bosses and minibosses that can only be taken down with only a party (partner system as of now).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kleaver on August 01, 2006, 06:43:45 am
LOL, Still a matter of days? Well, make sure you put it on the first page then. Cuz when I check back theres another 20 pages I think :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 01, 2006, 01:09:17 pm
After hours of working and pissing myself in front of the artwork, I'm pretty pleased with it, just needs some colouring... AoDC, get online!!! >.<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on August 01, 2006, 07:06:09 pm
4 Days! *gets excited*

 ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 02, 2006, 02:58:55 am
Since Z3 was delayed a day, perhaps itll be delayed also. Doubt it, I want my demo out >___>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on August 02, 2006, 03:14:17 am
i would like to ask if this game is going to have actual combat not just spells.Melee or w/e its called.Hand to hand combat.Im still looking for another way to say it >_>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 02, 2006, 03:41:05 am
Due to the Point&Click Movement, no. Thats why I am making it the Arrow Keys/CTRL combo for all classes in the next demo. Sorry to dissapoint you.

Ill make a list of all of 75's things later. I just hope 74 doesnt turn too many people away.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mreow on August 02, 2006, 03:47:51 am
So with the keyboard movement, melee will be functionable?

Edit: I didn't enjoy the trailer too much. I liked seeing the features the new demo has, but not the whole "This isn't just..." idea. It got annoying after the second time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 02, 2006, 04:22:46 am
It wasnt as godly as the first, because people called it too dramatic. He wasnt in his best mood either, I was being a A-Grade !@#$% to him. Its OK now though.

Im hoping Trailer 3 will be better (for 75 :P). Im starting the coding for it now, pretty wierd :P. Lots planned. Just enjoy&&!heck OoL .74.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 02, 2006, 05:46:57 am
But of course, there will be Melee, in this case it'll become a bit difficult because of Keyboard movements... But we'll figure something out.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 02, 2006, 06:37:46 am
What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 02, 2006, 06:56:18 am
Uh...more like 100% :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on August 02, 2006, 07:25:56 am
So with the keyboard movement, melee will be functionable?

Edit: I didn't enjoy the trailer too much. I liked seeing the features the new demo has, but not the whole "This isn't just..." idea. It got annoying after the second time.
'
Well screw you :P. Nah j/k. I can understand your points, I didn't really put too much effort into the trailer.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 02, 2006, 11:21:36 am
What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.
but to defeat lag for online gameplay, it'l be much harder
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 02, 2006, 12:14:36 pm
What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.

But take PVP into account... The Skill changes, etc... I mean, well... We haven't really tried it out yet, I'm just guessing... Ahh well.

*To AoDC: You MUST make it so a weapon has a ASPD (Attack Speed Per Second) - no spamming Ctrl for attacking, so if the target is targetted, then you press something to engage in attack, and it will continually attacking it if it's in range until it dies or you tell it to stop.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on August 02, 2006, 04:00:27 pm
this is offically the most popular game waiting on.  can't wait to play, especially by keyboard.  One question, have the lag problems be removed?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 02, 2006, 06:53:38 pm
What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.

But take PVP into account... The Skill changes, etc... I mean, well... We haven't really tried it out yet, I'm just guessing... Ahh well.

*To AoDC: You MUST make it so a weapon has a ASPD (Attack Speed Per Second) - no spamming Ctrl for attacking, so if the target is targetted, then you press something to engage in attack, and it will continually attacking it if it's in range until it dies or you tell it to stop.

that sounds nice and borring :D
why not just make it zelda style? but still have a limit, say like when you press the key, it will swing the sword or whatever, but only once its allowed to, like in all zelda games i think
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 07, 2006, 12:41:09 am
About the accounts, as said, PM me for repair.
@hawthorne Sword swinging is obviously with the swordsman <__< so, we wont see that until swordsman is finished.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: skynitebreaks on August 07, 2006, 02:32:17 am
well the server and download links be up soon?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 07, 2006, 02:48:52 am
server is online, link already up too..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 07, 2006, 03:32:03 am
okay, under the help section
it says "I forgot my password"
and then it says "PM GM with username, password and IP"
but how are you going to tell GM the password, if I can't even remember it!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 07, 2006, 03:37:29 am
well... just give me your IP and username...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 07, 2006, 03:39:00 am
ya, I know.  I was just pointing that out :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hikij on August 07, 2006, 03:43:03 am
I voted cat, but can they all come in, even if the poll winner comes first?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 07, 2006, 04:33:32 am
Why don't aodc just make it where you choose which pet you'd like O__o..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 07, 2006, 04:37:46 am
Well, I dont wanna program all 3 at once.

Also, gm112, did you delete all the accounts before rebooting (and reset mod ones)? The stats were fuzzed up...

And glad to see the ip.txt file works. It does, right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 07, 2006, 04:50:10 am
ip.txt works fine... but deleteing ALL accounts? I didnt do that....... well see you on MSN there was a bug with the server(error message) that appeared when I returned....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 07, 2006, 04:57:14 am
I cant even download the godamn game. Ive got five (technically six) simple words for you

USE SENDSPACE FOR THE DOWNLOAD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 07, 2006, 05:00:10 am
server back online and all mod files reset. Everybody, remake your accounts..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: skynitebreaks on August 07, 2006, 05:21:38 am
cant wait for it to get done :) with the new dl links
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 07, 2006, 05:45:19 am
Everyone who played the Demo, did you see the all smexy NPC named Soojin right after you got off the boat? Da-yum!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MadMonkey on August 07, 2006, 05:48:04 am
indeed i did. hawt stuff ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 07, 2006, 05:58:36 am
Link fixed.

Enjoy the demo all.

Ploray Pet Shop in next demo? Who knows... >__>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on August 07, 2006, 06:26:32 am
lol well lets just say theres a few bugs in .74D LAWL(im lvl 30 from killin poes)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 07, 2006, 06:29:49 am
lol well lets just say theres a few bugs in .74D LAWL(im lvl 30 from killin poes)
Yea, thats so crazy XD. Ill be sure to fix that.

Anyway, enjoy the demo all, I should be on in about 30mins.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on August 07, 2006, 08:42:50 am
many spawn bugs but this is fatal, when i talk to the guard who spawns me to the snow town i come out in a house:
(http://img204.imageshack.us/img204/6623/oolobug1rk2.png)

edit: lol... now its normal
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Downsider on August 07, 2006, 11:59:58 am
WTF..  Mirrior this please?  This is NOT working for me.  The download comes up, but when I hit download...  I don't see a download pop up Zz

Edit: Spiral-Ware worked.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 07, 2006, 02:16:24 pm
wtf? who created over my username (Penguin)? i cant log in.. wtf..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Link94 on August 07, 2006, 02:17:06 pm
I cant log in it gives me an error
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Streblo on August 07, 2006, 02:29:56 pm
I reallllly wanna play this, but every time I try, I get 'Could not connect to gm112' I have followed the instructions on the first post and I still can't to log in screen.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 07, 2006, 02:37:22 pm
ya, I have a problem
"An error occured connecting to server, please tell the staff"
matbe you should have to servers, and at the start of the game, choose which one to go to. and beside the name, say if its offline, or online.

and if you don't mind, I would like to nominate me as the second server. I would like this job please :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on August 07, 2006, 04:51:40 pm
I don't like it that you used Zelda for the priests.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on August 07, 2006, 05:07:32 pm
The server still off again? or it works? Cause I can't connect to gm112's server...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Thanwe on August 07, 2006, 05:28:43 pm
Yeah I agree with having multiple servers so the game can be played most of the time. Played today the first time and I must say it was great fun.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 07, 2006, 05:58:49 pm
I am still nominating me for the other server, also I am nominating Thanwe as well.. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on August 07, 2006, 06:48:57 pm
and it should be in an selection menu and not per text file... like a fourth menu-option at the login
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 07, 2006, 07:15:40 pm
and make sure you show the servers that are down and the number of players on each or something if you do too
i'll have to try this demo out properly, when i find time :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 07, 2006, 07:17:08 pm
look, the damn server crashed again. I got ss as proof. Rebooted server and try to login.. the server is crashing possibly due to that ban bug..PM me if you want account fix.

(http://img259.imageshack.us/img259/8849/untitleduz8.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on August 07, 2006, 09:59:22 pm
I want a crab so I can call him Zoidberg. =)

Anyway, when I went on the demo, no one was on which made me pretty sad. I also thought that Zelda's animation looked cliche and not right. =/

Still, it was fun well I was on.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 07, 2006, 10:33:19 pm
SOMEONE GET ON AND ACCOMPANY THIS POOR ADMIN.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on August 07, 2006, 10:37:00 pm
SOMEONE GET ON AND ACCOMPANY THIS POOR ADMIN.
I'm on, just no one is on with me. =( I want a crab.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 07, 2006, 11:26:02 pm
I'll have to recode the server...

I will make it do different things... and get a GUI etc.

Sorry all, but this is only the fourth "Version" to come out.

If you have a problem with the sex change with Zelda, make me some priest sprites.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on August 07, 2006, 11:33:31 pm
1.any plans for multiple person group
2.are we allowed more than 1 pet at once when update comes.
3.any special updates commin soon.(other than pet update)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on August 07, 2006, 11:36:38 pm
abc dont think you're getting three keeses just because you lvl'ed your ass off... all lvls are temporaly during development
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on August 07, 2006, 11:40:33 pm
im just wondering if there will be multiple pets allowed.thats all i asked.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 07, 2006, 11:53:18 pm
Parties come soon, they arent really needed right now.

Enemies come after archers are introduced (next official release).

Well, next demo should come in a week or two. Ill try and finish the server to stop all the crap.

Also, there will be no need for account deletion ever again. Also, I will fix the error that happens where you cannot login anymore.

Enjoy the demo for now, and look out for Version 0.75!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 08, 2006, 02:46:29 am
Someone get on so I can own them.
I mean talk.
<_<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on August 08, 2006, 03:28:50 am
Servers down. =/ I was playing dat.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Solarrain4 on August 08, 2006, 03:29:39 am
Oh, you got disconnected too?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 03:30:39 am
oops.... I accidently hit ESC on the server... SORRY GUYS! its back up
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 08, 2006, 03:32:43 am
XD
GM: la la la
*presses ESC*
!@#$%.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 03:33:46 am
^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: sorachain on August 08, 2006, 05:36:50 am
Not working...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on August 08, 2006, 05:37:43 am
whyd you log i was gona do boss with new char.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 05:47:29 am
alright guys... server update... Do not log on until Aodc posts the OK
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on August 08, 2006, 05:51:27 am
Curses, I was having fun with me and Piers2. =(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 08, 2006, 05:51:46 am
Server back up.

Changes:
- Removed error message.
- If the error DOES occur, it will write to log, without saying so (hence no freeze).

WARNING! IF YOU CANNOT LOGIN, WAIT 10MINUTES.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 05:57:48 am
All accounts have been fixed, log on whoever was trapped yesturday.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: sorachain on August 08, 2006, 06:00:51 am
hmm i still cant get on it says cant contacted to sevcer gm112
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 08, 2006, 06:05:20 am
Do you have version 0.74d? Make sure you do. (one with ip.txt).

If you cant connect still, do router settings and forward port 1000.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: sorachain on August 08, 2006, 06:05:58 am
oh hold on...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 07:40:55 am

www.crimsonproductions.com/oolbug/Screenshot0.bmp
www.crimsonproductions.com/oolbug/Screenshot1.bmp
www.crimsonproductions.com/oolbug/Screenshot2.bmp
www.crimsonproductions.com/oolbug/Screenshot3.bmp
www.crimsonproductions.com/oolbug/Screenshot4.bmp
www.crimsonproductions.com/oolbug/Screenshot5.bmp
www.crimsonproductions.com/oolbug/Screenshot6.bmp
www.crimsonproductions.com/oolbug/Screenshot7.bmp
www.crimsonproductions.com/oolbug/Screenshot8.bmp
www.crimsonproductions.com/oolbug/Screenshot9.bmp
www.crimsonproductions.com/oolbug/Screenshot10.bmp
www.crimsonproductions.com/oolbug/Screenshot11.bmp
www.crimsonproductions.com/oolbug/Screenshot12.bmp
www.crimsonproductions.com/oolbug/Screenshot13.bmp
www.crimsonproductions.com/oolbug/Screenshot14.bmp
www.crimsonproductions.com/oolbug/Screenshot15.bmp
www.crimsonproductions.com/oolbug/Screenshot16.bmp
www.crimsonproductions.com/oolbug/Screenshot17.bmp
www.crimsonproductions.com/oolbug/Screenshot18.bmp
www.crimsonproductions.com/oolbug/Screenshot19.bmp
www.crimsonproductions.com/oolbug/Screenshot20.bmp
www.crimsonproductions.com/oolbug/Screenshot21.bmp
www.crimsonproductions.com/oolbug/Screenshot22.bmp
www.crimsonproductions.com/oolbug/Screenshot23.bmp
www.crimsonproductions.com/oolbug/Screenshot24.bmp
www.crimsonproductions.com/oolbug/Screenshot25.bmp
www.crimsonproductions.com/oolbug/Screenshot26.bmp
www.crimsonproductions.com/oolbug/Screenshot27.bmp
www.crimsonproductions.com/oolbug/Screenshot28.bmp
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on August 08, 2006, 07:46:54 am
rofl i loved it.I think im gona go watch bev hills ninja.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on August 08, 2006, 07:48:49 am
gm112... i already told about an teleport bug just go the pages back until you find my screenshot -.-
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 08, 2006, 08:00:43 am
Wow, Bitmaps are ugly.

Demo 0.74E comes out in a little bit. Lots of fixes. No account deletion, too.

ABCGum got to Level 47, able to One Hit dodongo. He was reset to summoner today (he agreed to). Level 47 is outstanding.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 08:02:05 am
sorry didnt notice that post
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 08, 2006, 08:19:51 am
Version 0.74E. Download, eh? :D

WHOA! Version 0.74F out. Major *unnamed* fix! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Solarrain4 on August 08, 2006, 09:18:41 am
Meh, two updates in one day. lol
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 09:20:15 am
mirroring the update... hold on..

Edit: link: www.crimsonproductions.com/ool/ool74F.zip
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Solarrain4 on August 08, 2006, 10:24:53 am
Somebody log on, please... I'm lonely
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Chrismonster on August 08, 2006, 01:25:22 pm
I downloaded the latest version but I still can't connect to server GM112...
I couldn't do it in the last version either...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 08, 2006, 02:05:59 pm
could be your firewall blocking it then
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 08, 2006, 03:00:46 pm
I downloaded the latest version but I still can't connect to server GM112...
I couldn't do it in the last version either...
works for me...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 08, 2006, 04:28:24 pm
Yay, about time the server dosent crash on me when I'm sleeping!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on August 08, 2006, 07:23:54 pm
I feel that I have a responsibility to !@#$% about how bad the movement system is.

First off, let's get some things straight here.
1. I'm not disrespecting any of the staff. You've made something great here and that's more than I could ever hope to say about myself. Kudos for what you've got here.
2. This is just some criticism.

The movement system needs to be completely redone, or at least majorly tweaked. I can't imagine how hard it was to make a mouse based movement system, but the effort put into it must not be worth the end result. I ended up with Link running around the entire map for clicking on an object that was behind him and over a fence. And there was a path leading right to it. Also, he started running in circles around weeds, fences and doorways. I think using the arrow keys, or WASD keys for movement would be alot easier to code than re-coding the mouse based movement system.

Other than that, it was thoroughly impressive and I'm looking forward to playing it in a more populate online environment. :)

Good work you guys, and full speed ahead.

n_______________________________________________n
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 08, 2006, 07:29:50 pm
i tried telling aodc about the example path finding in the first offical gm6 register examples
which has perfect path finding and is easy to use
but i guess its still not being put in the game :/

also, are the poes even synced?
i know the boss' attacks arent :\

and i just remembered now (thanks to visiting vgmusic last night) the arena music, its glitxville from paper mario and the thousand year door :P
good choice!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on August 08, 2006, 09:30:42 pm
I'm not sure if you consider this serious or not, and you probably already know about it but you can lauch up more than one OOL window at a time. It's not really that serious, and the only use seems to be a chain of healing/fighting in pvp where one heals one while the other attacks that one, or to fight the Dodongo without finding another player to do it with, but that's about it.

I just though I should inform you of this.

Other than that and path-finding, this is really good :D I'm Koau Kincha on the Game (summoner. level 20 at the moment) :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 08, 2006, 09:46:38 pm
yeah, i was doing that in an older version ages ago, was useful for teaming up and killing people in the arena too lol
but i heard it was fixed shortly after. i guess not
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 09, 2006, 04:57:14 am
gogoogogogo! Your allowed back on!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on August 09, 2006, 05:11:12 am
(http://img222.imageshack.us/img222/2883/dodongosoloya9.th.png) (http://img222.imageshack.us/my.php?image=dodongosoloya9.png)

I soloed the dodongo at lvl 5 lol i originally started the fight at lvl 1 but...w/e cool boss but hes way easy hopefully his ai changes when the rest of the classes come out.awesome update by the way.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 09, 2006, 05:42:55 am
Thanks for the criticism. Do NOT be afraid to say something, we love our fans.

First off, poes and dodongos. Attacks, and XY positions are not server based. This is:

a) To prevent lag
b) Dodongo's random fire attack is crazy. I tried it, and it just does NOT work.

And the walking. I did look at the example, by the way, I just couldnt get it to work. Next demo, if we go as planned, will be UDP Arrow Keys (this may require Router configuration.)

I downloaded the latest version but I still can't connect to server GM112...
I couldn't do it in the last version either...
It seems there is always one. Make sure you have extracted. Also, try disablign/allowing with your firewall. If it does not work, try forwarding port 1000 with your router. Last, try disabling DMZ (strongly unreccomended). Itll allow everything, and that means hackers too :/

I dont think anything else needs to be replied too. Yue has PMed me with alot of ideas/fixes, which I will get on to right away.

Thank you, OoL fans :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on August 09, 2006, 07:30:52 am
A word of advice OOL gets a bit boring because every new demo has only a small amount of updates. The updates are cool but in the end you only get to see a bit more. So what I would do is releasing a demo when there is really much to do. And that there are many new area't to see etc etc etc. Thats why I didn't release a demo from MMgb yet simply because I work long enough till I get a big demo. You and your team are doing a great job and thats the end of my post ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on August 09, 2006, 07:42:25 am
hb... the project is just in the beginning, big updates cost time and small updates are mostly for bugfixes and balancing... when you play world of warcraft then you have the same thing. And whats that with "it getting boring"? the game was boring from the beginning, you only had pvp and nothing more... so dont be sad and wait for 0.75
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 09, 2006, 09:38:07 am
What yue said. 0.75 is something to look out for. I already said a few pages back 0.74 was abit of a dissapointment.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on August 09, 2006, 09:45:34 am
hb... the project is just in the beginning, big updates cost time and small updates are mostly for bugfixes and balancing... when you play world of warcraft then you have the same thing. And whats that with "it getting boring"? the game was boring from the beginning, you only had pvp and nothing more... so dont be sad and wait for 0.75
Well World of Warcraft is not the same thing World of Warcraft let you do so much things in one time. Ofcourse this project is in early stages. But people might loose interest when every update gives only a bit more. What I tried to say is release a demo when you have really much.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 09, 2006, 12:50:04 pm
a few more things:
theres also the report email thing that doesnt work
and seeing as it uses the get php function, its easily kinda hackable, so you can send whataver email you want from whoever etc etc using it
and the name tags, their depth may be too low, seeing as some tiles go over the top of them
also, in the login/register, i think you should have a thing saying the max amount of characters allowed, and if you go past it, it wont let you type anymore. and have the password drawn as * times the length of the password string
and if you want to click back and login instead of registering, you have to exit the game. and when it says you need a newer version of the game, you have to ctrl alt delit to close it
:P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on August 09, 2006, 01:11:51 pm
Um, I accidently changed the F7 key to something other than Garo 1, and now I can't change it back. Garo 1 isn't on the list! What is it's number? Can I get it back? Why isn't it on the list? Please help me.

If it helps, my name is Koau Kincha in the game. Oh, which reminds me. Koau Kincha knocks the Spell number off the bar, probably because it is too long :p a warning message or something would have been useful :p
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Questions on August 09, 2006, 02:57:37 pm
You need more Mag. How much do you have?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on August 09, 2006, 03:11:28 pm
Is the server down or something because I can't log on on either of my computers?

=/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on August 09, 2006, 03:16:58 pm
You need more Mag. How much do you have?

19 (I'm level 27). But i HAD the garo spell, I just accidently changed it. Surely that means I have enough Mag. right?

EDIT: Okay, I logged back in and has Garo set to f7 again so everything works fine :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 09, 2006, 05:16:26 pm
i cant log in anymore :S
player - hawthorne
yet i registered (hawthorne2) and that works with logging in
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on August 09, 2006, 06:58:12 pm
i cant log in anymore :S
player - hawthorne
yet i registered (hawthorne2) and that works with logging in

same exact thing happened to me.i couldnt login my bob account so i made a hotpiebob account and it worked....still works now.i think.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on August 09, 2006, 08:19:13 pm
Someone play with me! o_q
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 09, 2006, 08:22:42 pm
excuse me?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on August 09, 2006, 08:28:46 pm
I'm sorry, lol, I meant that in the nicest way possible.

Someone PLEASE play with me! ;)

Fixed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 09, 2006, 08:54:53 pm
@hawthorne & Hotpiebob: Read the first OOL page.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Soulja on August 09, 2006, 08:59:36 pm
Was my Soulja2 account banned for some reason? I can't get on as Soulja2 anymore but I can still get on as Soulja.

EDIT: nvm, I read the first page :P But gm112 is offline :(

If anyone wants to play with me, though, I'm on as O_O. (No, seriously, my character's name is O_O)

EDIT2: I'm off now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 10, 2006, 12:06:42 am
Just PM gm112 if you ever have problems logging in or connecting to the server.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 10, 2006, 05:54:13 am
Ya, you need to fix that bug... I think you need to make a timer, and if that timer runs out (maybe 10 mins of no (soc) messages being sent then u log out)...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 10, 2006, 06:50:45 am
hb... the project is just in the beginning, big updates cost time and small updates are mostly for bugfixes and balancing... when you play world of warcraft then you have the same thing. And whats that with "it getting boring"? the game was boring from the beginning, you only had pvp and nothing more... so dont be sad and wait for 0.75
Well World of Warcraft is not the same thing World of Warcraft let you do so much things in one time. Ofcourse this project is in early stages. But people might loose interest when every update gives only a bit more. What I tried to say is release a demo when you have really much.

To have the really much we need time, and with time people seem to disappear.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on August 10, 2006, 09:33:09 am
people seem to forget that ool is:

1. a DEMO
2. very very early alpha status

and WoW has just more content because they've got on in beta: they only had to bugfix little thing... but updates have the same thing: Version 1.11.1 = little update, Version 1.11.0 = big update

other than that is the Blizzard Team made in different teams for every part of work with WoW, we only are a few people who have to do all and we have a life so we have everytime to wait for the one who we gave work and who will give us work again ( something like that )

@hawthorneluke:

an ingame report wouldnt be nessesary if you people wouldnt be so stupid and cry, instead of pm'ing the team about errors or call them in msn/aim... with the login problem was more than one time someone who ahd a 2nd acount, instead of simply mailing gm about his problem ( who made in example of ttimebomb it in a few minutes )

to add something at the end hb:

you cant play alpha status game outside the normal games, but here you can and what you do is testing it, and what testing is is not fun its hard work
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on August 10, 2006, 09:41:03 am
hb... the project is just in the beginning, big updates cost time and small updates are mostly for bugfixes and balancing... when you play world of warcraft then you have the same thing. And whats that with "it getting boring"? the game was boring from the beginning, you only had pvp and nothing more... so dont be sad and wait for 0.75
Well World of Warcraft is not the same thing World of Warcraft let you do so much things in one time. Ofcourse this project is in early stages. But people might loose interest when every update gives only a bit more. What I tried to say is release a demo when you have really much.

To have the really much we need time, and with time people seem to disappear.
People will also dissapear if a new demo doesn't bring much new!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 10, 2006, 09:43:01 am
I dont care majorly if people dissapear. They miss out, not me. I just want a functional and fun free mmorpg. If people cant be patient, they lose.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on August 10, 2006, 09:51:10 am
I dont care majorly if people dissapear. They miss out, not me. I just want a functional and fun free mmorpg. If people cant be patient, they lose.
Exactly don't let you push by people.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 10, 2006, 09:52:57 am
Also, peoples accounts keep on being stuck because they aren't using ESC to log out the proper way!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 10, 2006, 10:25:38 am
I always use ESC GM, and it keeps saying, "Failed to log out, retrying..." "Log out Succesful"
So if that's blocking my account, not my fault.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on August 10, 2006, 10:30:28 am
it always says that. I get it too but my account works fine.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 10, 2006, 11:00:15 am
Wewt, Level 16, I can finally use Garo :D
It owns.
Period.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: sorachain on August 10, 2006, 11:37:21 am
it always says that. I get it too but my account works fine.

Mine too no problem with my account ethier...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 10, 2006, 12:34:00 pm
Also, peoples accounts keep on being stuck because they aren't using ESC to log out the proper way!
lies
i always use esc, yet now i cant log in with hawthorneluke
(im reading the first page now)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: sorachain on August 10, 2006, 04:35:01 pm
yea thats the same thing that happen to me with my other acount lvl 65 MetalicGhost...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: sorachain on August 10, 2006, 04:40:18 pm
OH YEAH!!! Y AREN'T PEOPLE ON THIS GAME!!! theres probly just 2 people very time i go on...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 10, 2006, 05:47:10 pm
level 65? O_O
if someone fixed my account, thanks :D it works now
and yeah, i get the failed to log out, then log out succesful pretty much all the times i can remember logging out
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 10, 2006, 07:38:31 pm
OoL party, now, everyone get on, let's see if we can get 10+ people on.
ADMIN HOSTED :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on August 10, 2006, 09:05:50 pm
I'm playing as araknid_kid .
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 10, 2006, 09:06:26 pm
Also, peoples accounts keep on being stuck because they aren't using ESC to log out the proper way!
lies
i always use esc, yet now i cant log in with hawthorneluke
(im reading the first page now)

thats freaking odd... but no, I'm definatly not lying since others didn't have a problem.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on August 10, 2006, 09:45:23 pm
um I doubt you have a lvl 65.Its technically impossible.You would have to heck or cheat but whatever.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 10, 2006, 10:15:06 pm
Gah, I can't log in again.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: LiNk1090 on August 10, 2006, 10:16:57 pm
I got a question, can you acctually be a link charecter or do you have to be that dude in the black cloak???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bboy on August 10, 2006, 10:32:47 pm
I don't really want to read 132 pages so could someone sum this up for me, and yes I read the first post.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 10, 2006, 11:22:44 pm
Gah, I can't log in again.

don't post it... PM me... how many times does this have to be made clear?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 10, 2006, 11:24:55 pm
Sorry, didn't mean to !@#$% you off.  ::)
Just telling the whole community, to see if anyone else was having this problem.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 10, 2006, 11:36:43 pm
then ask others... <__<.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on August 11, 2006, 01:22:49 am
YES!

I love this game soooo much.

You have no idea how much I have anticipated this demo.

I LOVE IT!!!! :D!

btw: Pet Bats FTW!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: wild8900 on August 11, 2006, 01:25:32 am
It wont let me close the app out... -_-

Btw, can you make a more zelda styled controls version? I really dislike the point and click games -_-
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 11, 2006, 01:25:52 am
Isaac, stay on for a bit and I'll get on, waiting for GM to let it so I can log in.
Level 17 with Gerudo skill baby n__n
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: wild8900 on August 11, 2006, 01:30:10 am
Im on right now....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on August 11, 2006, 01:38:10 am
Ok. I just went off cause no one was on for five minutes and it was getting extremely boring!

Press The "ESC" Key To Succesfully Log Out Of The Game Properly.

Thanks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 11, 2006, 01:39:39 am
I do, but I keep getting blocked.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on August 11, 2006, 01:44:50 am
Hmm... Thats !@#$% up.

It should work.

btw: Im on right now...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bboy on August 11, 2006, 01:52:10 am
Can someone tell me how to work this?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on August 11, 2006, 01:54:30 am
uhmm

Download it... unzip it... and play it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bboy on August 11, 2006, 02:32:11 am
I can't play it and no the error does not fit any ones listed in the first post.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on August 11, 2006, 02:54:02 am
what does the error say??
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 11, 2006, 05:43:23 am
Another successful version of Oracle of Life finished. Thanks for playing.

The server will be offline until Version 0.75. Accounts will remain, so do not worry.

Thanks all.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on August 11, 2006, 06:04:40 am
Can I ask something. Is it free to play the game?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 11, 2006, 06:10:28 am
Yep, sure is. If I charged money, I could be pwned by Nintendo and I would lose fans.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on August 11, 2006, 06:11:27 am
Cool. Just checking. Reason I asked-Parents.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 11, 2006, 06:45:25 am
Right, as someone said you can be just a "Link", but we made it so ... it's not so Linky, you know? Link steals everyone's thunder every time.
But if you want to be a "look-a-like Link" you can become a Swordsman. They're probably the closest thing you can get to just a normal Link. :D
Oh by the way, I whipped up a guide. It should be along with the new OoL next patch.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 11, 2006, 10:31:08 am
Also, peoples accounts keep on being stuck because they aren't using ESC to log out the proper way!
lies
i always use esc, yet now i cant log in with hawthorneluke
(im reading the first page now)

thats freaking odd... but no, I'm definatly not lying since others didn't have a problem.
im sorry, but thats the way i always logged out, yet one time i couldnt log back in, until a few hours later (i dunno if someone fixed it or what)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 11, 2006, 10:39:29 am
I fixed your account... but since testing is over that bug will be killed
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 11, 2006, 11:08:17 am
*Loads Rifle* Too right mate.

Wow all, I have worked for 5 hours straight. I finished alot. Here's a list (always updates on first post)

- Fixed small fairy path.
- Changed Fairy Fountain music.
- Changed Small Fairy Sprite.
- Changed Priest Sprite.
- Changed Heal Spell Sprite.
- Always Night-Time In-Game.
- Added Ploray pet Shop.
- Added Money System.
- Added Quest System.
- Added 3 Pets.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 11, 2006, 11:09:32 am
Lookin' forward to it Aaron, great goin' bud :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 11, 2006, 12:47:06 pm
always night time in game? how come?
and the updates sound great! i cant wait to test out all the new stuff :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 11, 2006, 12:48:04 pm
night time is only night time at your current location.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 11, 2006, 12:53:10 pm
ah, so it just uses a real time day and night system based from your pc time?
ok cool
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 11, 2006, 02:03:58 pm
Blue tunics are purchasable later...

Yep, tester only. Lucky you made it halotank :)
remember that?
are you able to with an inventory system?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 11, 2006, 03:20:38 pm
hey aodc, am i a tester?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 11, 2006, 04:20:05 pm
everybody beta tests...other than the private beta testing that the staffing does.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: wild8900 on August 11, 2006, 05:00:23 pm
You should make 1 definate time like syncronize every client's gametime with gm112's time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 11, 2006, 05:04:51 pm
lol you can do that yourself XD.. just set your windows clock to gmt-5 before you load OOL XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on August 11, 2006, 05:09:17 pm
Yah, You lazy bumbs! :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: abcgum09 on August 11, 2006, 08:42:25 pm
IM NOT A BUMB.YOUR A BUMB FACE! :).Sorry off topic lol.Well I look forward to this and specialy the quest.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 12, 2006, 12:04:23 am
2007th post :D
This gets a TON of attention :D
That's because it's gonna own.
Then end.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 12, 2006, 12:39:34 am
I think some posts have been going wierd... Here's some answers.

Blue Tunics are for Swordsmans only, but Clothing changing isnt going to be in the next demo. Well, it might.

It is ALWAYS nighttime ingame. The game needs a darker feeling. I also cut down the file size by about about 200kb.

All in-game moderators (team members and others) are the private testers. I almost never have private tests. They only happen when I need them. I usually urn 2 OoL clients and connect to myself.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 12, 2006, 02:26:01 am
may I suggest the ability to have no music to it? becuase maybe people might want to listen to their own music, while still listening to the sound FX... well me anyways.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 12, 2006, 02:35:51 am
The _music function already exists.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on August 12, 2006, 03:50:23 am
warriors and archers r going to be in the next demo right?
And is every class going to be able to do close up combat?(just sum will be stronger at it then others )
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 12, 2006, 04:58:09 am
I think some posts have been going wierd... Here's some answers.

Blue Tunics are for Swordsmans only, but Clothing changing isnt going to be in the next demo. Well, it might.

It is ALWAYS nighttime ingame. The game needs a darker feeling. I also cut down the file size by about about 200kb.

All in-game moderators (team members and others) are the private testers. I almost never have private tests. They only happen when I need them. I usually urn 2 OoL clients and connect to myself.
lol, oo so i get to test? XD! YAY! also btw, can you make novices also have fairy's? (maybe make a permanent novice class?)... bc i want to stay a novice but i found out that they dont have fairies.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 12, 2006, 09:15:51 am
Archers are the only new addition for next demo.

Ill think about the fairies.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 12, 2006, 01:59:48 pm
Archers are the only new addition for next demo.

Ill think about the fairies.
yay!! so when do you think is the next demo gonna be released?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on August 12, 2006, 08:51:54 pm
i would like to ask:What exactly is going to be in the next demo?What is everything you have planned for it?? thx   ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: LiNk1090 on August 12, 2006, 08:58:11 pm
Where do i get the demo??
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on August 12, 2006, 10:52:27 pm
Re: Zelda: Oracle Of Life Online [Version 0.74 Tests Over! Thanks for testing! ]

Read the topic title kid.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 12, 2006, 11:07:29 pm
Ya, but I'd wish AoDC would let us play OoL even when hes gonna release a new version soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 13, 2006, 01:54:20 am
when the demo comes out, I am going to make a demo video, and maybe AoDC might post it! unless thats HoF's job
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 13, 2006, 02:41:00 am
We will probably makea small gameplay thing before the demo's release, but you can make one too.

As for new additions... A few. The changes section in the first post shows what has been DONE, apart from what it says... I need to do a few more spells, bug fixes, archers, and arrow key walking.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 13, 2006, 02:51:06 am
for the names above the player's head, I think that they should have the same depth as the hud, and make them transparent, if thats not too hard... and thats what I think you should do though..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 13, 2006, 04:32:46 am
I cant do that, because names are drawn via the actual player.

Names are down below the player now, as the first post says.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 13, 2006, 12:09:09 pm
oh, alrighty I get it now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on August 13, 2006, 12:44:16 pm
well, if you use another object to draw the name tag, its possible to do that
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 13, 2006, 12:55:02 pm
no i think its fine with that though, but maybe there should be a function so you can turn off the names, and when the mouse hovers over the character the name appears, and when it goes away, it disapears
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 14, 2006, 02:24:33 am
Dude all of this sounds awesome, can't wait to test. Btw the next demo guys will come out in 2 months ;-).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on August 14, 2006, 02:38:54 am
The testing... is... is.... over. I missed it... Stupid Windows... I failed... Shoulders...

This is seriously going to be a good game. I can't wait till the next demo, so I can actually see for myself the greatness. Pets sound like fun.

This topic is way to big.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 14, 2006, 05:28:26 am
Ill be creating a new topic for the next demo.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 14, 2006, 05:38:14 am
Did you shut down the server for this demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 14, 2006, 06:01:04 am
Yes I did, AoDC told me to.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 14, 2006, 06:02:14 am
Thats both lame and pointless.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 14, 2006, 06:03:11 am
Wrong! Everybody got bored of this demo, so we decided to shut the server off.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 14, 2006, 06:53:38 am
Thats both lame and pointless.
It wasnt pointless... You try having a zillion people PM you saying "The demo is kinda boring, add more enemies pls? and more classes lol?".
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 14, 2006, 06:54:34 am
That's when you reply "Shut the !@#$% up and stop PM'ing me."
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 14, 2006, 07:10:07 am
then OOL would lose fans.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 14, 2006, 07:16:33 am
Its losing fans with all these up and down demos, keep one and stop !@#$% taking it down.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MadMonkey on August 14, 2006, 07:23:32 am
It wasnt pointless... You try having a zillion people PM you saying "The demo is kinda boring, add more enemies pls? and more classes lol?".
they need to understand that this isnt a commercial class game. its not the type of demo that ends in 30 minutes then asks you to buy the full game. its a wip
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 14, 2006, 07:26:30 am
It wasnt pointless... You try having a zillion people PM you saying "The demo is kinda boring, add more enemies pls? and more classes lol?".
they need to understand that this isnt a commercial class game. its not the type of demo that ends in 30 minutes then asks you to buy the full game. its a wip

True.. still, AoDC takes it down so that the updates can come in swiftly. Also, players would be getting too strong. Thats a big reason why AoDC took OOL down.

Its losing fans with all these up and down demos, keep one and stop !@#$% taking it down.
Same as above.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 14, 2006, 07:28:07 am
Have you heard of wiping  the peoples scores with a new demo? This is for fun, and you guys are ruining it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on August 14, 2006, 07:30:04 am
Have you heard of wiping  the peoples scores with a new demo? This is for fun, and you guys are ruining it.
I took the server off because AoDC told me to. Basicly, I'm not the main cause of this. Also, be glad that your all able to play this game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 14, 2006, 10:08:58 am
Stop arguing. It is MY game, I chose to turn the server off. Any more argueing will result in heavy penalties...

Please, stop talking down OoL team decisions.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: araknidude on August 14, 2006, 12:43:16 pm
Stop arguing. It is MY game, I chose to turn the server off. Any more argueing will result in heavy penalties...

Please, stop talking down OoL team decisions.

Jesus Christ, Pedlya. It's a GAME. Don't be mad at them for taking down the demo, there'll be a new one soon enough. It's not really your place to make demands of other members, either. Voicing your opinion is one thing, but flaming and being an !@#$% in general is pretty low. :\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on August 14, 2006, 02:54:51 pm
Pedlya sounds like he is addicted to this XD
and AoDC I think you should try and make the game, so you don't have to keep downloading the game over and over...
just make it like Runescape and make a "System Update" where all the players log out, and you don't have to make a new demo...
of course like you said, it is your game, so I leave that up to you.
unless its impossible with Game Maker
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 14, 2006, 03:56:53 pm
Its losing fans with all these up and down demos, keep one and stop funking taking it down.
I agree, stop! i wanna play!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on August 14, 2006, 06:54:04 pm
It is their game you know.
It suckes when you have no net and you miss the demo, but whatcha going to do. :P

Can I add an idea for 1 other pet?
Cokuro(or however you spell it) The chicken from the zelda games. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on August 14, 2006, 07:56:54 pm
I have no idea how you got Cokuro from CooCoo.  ;)

I agree. Having one of those as a pet would be great. If someone attacks you, make them hit your pet instead and you get an instant comedy.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 14, 2006, 11:39:10 pm
Isnt it Cuckoo? Gah I dont know... Illl think about having that instead of a crab or something. It WOULD be classical to have one.

Thanks for the replies.

Oh, and the update things... I dont feel they are necessary yet. The game is only 2.8mb, soon....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on August 15, 2006, 12:59:57 am
If you still need a mirror for your demos, you know where to find me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on August 15, 2006, 01:08:29 am
It is their game you know.
It suckes when you have no net and you miss the demo, but whatcha going to do. :P

Can I add an idea for 1 other pet?
Cokuro(or however you spell it) The chicken from the zelda games. :D

I have no idea how you got Cokuro from CooCoo.  ;)

I agree. Having one of those as a pet would be great. If someone attacks you, make them hit your pet instead and you get an instant comedy.
Isnt it Cuckoo? Gah I dont know... Illl think about having that instead of a crab or something. It WOULD be classical to have one.

Thanks for the replies.

Oh, and the update things... I dont feel they are necessary yet. The game is only 2.8mb, soon....
You guys aren't zelda fans! IMPOSTERS! Its spelt Cucco!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 15, 2006, 01:23:54 am
Yea, i pronounced it correctly. Thanks :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hero of Vortex on August 15, 2006, 01:30:25 am
Its spelt Cucco!!!

I'm not worthy! I'M NOT WORTHY!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 16, 2006, 12:24:22 am
Anyway you guys did very well on this game AoDC, I just hate to wait ;_; sorry to bug you with all this.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 16, 2006, 01:33:11 am
No problem. Just, everyone, please reply with questions, comments, or wants. No more spam.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Pedlya on August 16, 2006, 03:19:13 am
What are the pets going to do for you? Heal you and stuff in battle?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on August 16, 2006, 03:43:00 am
They +3 to certain stats. They might do more later.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 06, 2007, 05:28:28 am
Progress
5%
What's done:
~ Menu optimized
Working on character engine

Old screenshots from old versions
http://img.photobucket.com/albums/v217/ageofdarknesscreator/lolz2.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/PARTYON.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/damnkeese.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/boss.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/nightmare.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/hudswap.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/mermaid.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/ts-1.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/cutscene2.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/summy.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/clan_practice.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/FIXEDBARS.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/frogshower.jpg
http://img.photobucket.com/albums/v217/ageofdarknesscreator/untitled3.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/untitled2.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/dragonlol.png
http://img.photobucket.com/albums/v217/ageofdarknesscreator/untitled-2.png
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 06, 2007, 05:39:00 am
It's gonna pwn all yo asses.
To hell.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on January 06, 2007, 05:43:51 am
 Seen this coming from the moment you switched it.

 Still, glad to see you switched back to LoZ style. (Is the demo still coming out in one to two weeks?)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 06, 2007, 05:48:16 am
It should be, hopefully, I'm spriting fairly quickly, and Aaron's coding pretty quickly, so, we win.
Aaron and I = pwn you.

EDIT:
(http://img242.imageshack.us/img242/3902/screen1ne3.png)
Just chattin' with my bro, Aaron :D
(http://img242.imageshack.us/img242/8928/screen2bp4.png)
Another status page :D
It's what yo wearin' :D
Banner soon
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 06, 2007, 06:08:56 am
oh -phew- im sorta glad to see it switched back to zelda.

oh and one question.
Because ur using a new styled link does that me ur gonna use your own tiles also?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 06, 2007, 06:09:39 am
Seen this coming from the moment you switched it.

 Still, glad to see you switched back to LoZ style. (Is the demo still coming out in one to two weeks?)
Yea, I was worried, and here we are back at LTTP :). Two weeks... I can do that. Easy. I'm on holidays, no school work.

And piers... I'll make openable chests JUST for you XD.

Thanks for the pictures Halokun... I wont upload mine... :P. As you may have been able tosee, the Equip and Inventory systems are finished.

oh -phew- im sorta glad to see it switched back to zelda.

oh and one question.
Because ur using a new styled link does that me ur gonna use your own tiles also?
Yea, us too. Old maps are making a comeback, hence we are using old tiles.

Oh and er, this is the highscore table: http://ool.dayjo.org/scores.php. Thanks to Dayjo for the hosting. Clealy, Weapon + AoDC > All. I dont think Halokun was playing when the table was active.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on January 06, 2007, 07:20:26 am
This is gonna rule alright!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 06, 2007, 08:50:25 am
WOW, the game is GREAT!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 06, 2007, 09:31:59 am
are you using the old skills? because i'm standing in the credits as ability icon spriter.... ( dont forget there where a few other things from me if you use them! )
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 06, 2007, 11:06:41 am
are you using the old skills? because i'm standing in the credits as ability icon spriter.... ( dont forget there where a few other things from me if you use them! )
Some of them yes. Others were simply the same icon with a totally new ability. I was hoping you would still be able to make new ones... By the way, it's the Team list. The credits list will come eventually...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on January 06, 2007, 11:54:50 am
Thumbs up...
I thought the nearer to completion first Zelda MMORPG had really gone ^^
Can't wait for a demo ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 06, 2007, 12:02:03 pm
Well, its a shame so many actually Zelda MMOs out there are so lame, inactive, and bare. Hopefully OoL will teach some lessons.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 06, 2007, 02:19:47 pm
When I test with Aaron later today, I'm gonna pwn so much ass on the highscore table.
PWN.
ASS.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 06, 2007, 02:33:30 pm
looking forward to this game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 06, 2007, 03:10:03 pm
You guys are gonna like the Public test, alot, trust me :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 06, 2007, 04:30:45 pm
Sounds good, I like this game better as an LttP game. I have one problem with how it looks, though. I really don't like the character sprites. They don't fit the perspective or the style. They look rather bad.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 07, 2007, 01:43:19 am
Sounds good, I like this game better as an LttP game. I have one problem with how it looks, though. I really don't like the character sprites. They don't fit the perspective or the style. They look rather bad.
You'll get used to em ;). Maybe Halokun can fix em up if he sees the need.

Just a note, welcome to the team W2link1 and MadMonkey.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 03:04:13 am
Welcome W2link1 and MadMonkey!  Btw, you spelled uhh Map wrong one time.  You spelled map "Map" one time and "Mao" the other time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 07, 2007, 03:06:44 am
Aaron, since your computer keeps on overheating, you should have surnames added to the characters name at like level 20. Anyways, this game is going to kick some ass!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 07, 2007, 04:04:23 am
Welcome W2link1 and MadMonkey!  Btw, you spelled uhh Map wrong one time.  You spelled map "Map" one time and "Mao" the other time.
Oh well :P

Aaron, since your computer keeps on overheating, you should have surnames added to the characters name at like level 20. Anyways, this game is going to kick some ass!
Explain?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 04:44:51 am
Welcome W2link1 and MadMonkey!  Btw, you spelled uhh Map wrong one time.  You spelled map "Map" one time and "Mao" the other time.
Oh well :P

Aaron, since your computer keeps on overheating, you should have surnames added to the characters name at like level 20. Anyways, this game is going to kick some ass!
Explain?
He means like if your a warrior, you might be able to get a surname such as White Knight, or Dragon Knight...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 07, 2007, 04:55:03 am
Thanks penguin for covering that up for me while I went afk. OH! That gives me another idea! Have a command where it shows (AFK) next to the players name and monsters and such would ignore it. Although, the player wouldn't be able to move or talk or unless they turned AFK off. Hmm, hmm.. well maybe monsters wouldn't ignore the player.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 04:56:10 am
Thanks penguin for covering that up for me while I went afk. OH! That gives me another idea! Have a command where it shows (AFK) next to the players name and monsters and such would ignore it. Although, the player wouldn't be able to move or talk or unless they turned AFK off. Hmm, hmm.. well maybe monsters wouldn't ignore the player.

Haha, *sets up AFK*.
Noob1: OMFOGMFOGMF UR HACKIIING!!!!
Player: *doesn't respond*
Noob1: STOP hecking...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on January 07, 2007, 04:58:54 am
Thanks penguin for covering that up for me while I went afk. OH! That gives me another idea! Have a command where it shows (AFK) next to the players name and monsters and such would ignore it. Although, the player wouldn't be able to move or talk or unless they turned AFK off. Hmm, hmm.. well maybe monsters wouldn't ignore the player.

Well, that would stop alot of people from enjoying the game because as soon as you are about to kill someone, they turn it on. Instead, there should be a timer, and if no key is pressed or the mouse is not moved for 45 seconds, the player will automaticly be turned AFK.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 07, 2007, 04:59:43 am
Well the monster ignoring you would be actually a bad idea. Actually all what would "AFK" do is everything except the monster ignoring.
Thanks penguin for covering that up for me while I went afk. OH! That gives me another idea! Have a command where it shows (AFK) next to the players name and monsters and such would ignore it. Although, the player wouldn't be able to move or talk or unless they turned AFK off. Hmm, hmm.. well maybe monsters wouldn't ignore the player.

Well, that would stop alot of people from enjoying the game because as soon as you are about to kill someone, they turn it on. Instead, there should be a timer, and if no key is pressed or the mouse is not moved for 45 seconds, the player will automaticly be turned AFK.
Yeah, I thought while I was making my post too.

EDIT: Actually, that'd be a good idea. Set a restriction so that people can only do it every so often.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 07, 2007, 05:01:32 am
The AFK status will be turned on after 10 or 5 minutes of no activity from the user.

The AFK status will only inform other players that the current AFK player is well... AFK, and nothing more.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 07, 2007, 05:03:48 am
Then that's that =P. Hmm, I got another idea up my sleeve. There should be an option to follow a player. That would be a major help out for those who are looking for places they don't know how to get to.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on January 07, 2007, 06:35:51 am
Then that's that =P. Hmm, I got another idea up my sleeve. There should be an option to follow a player. That would be a major help out for those who are looking for places they don't know how to get to.
reminds me to tibia..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 07, 2007, 06:37:56 am
Well, actually it's in many other MMO's. So why not Zelda OOL?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 07, 2007, 06:59:59 am
Follow another player? Maybe... Ill do it if I get time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Vash on January 07, 2007, 07:09:14 am
Sounds like you've got a lot of work ahead of you. I think it will turn out better this way though. I didn't like the look of the new graphical thing you had going, but I would have still played it because I enjoyed the game. :p I'll be keeping my eye out for public (private? :D ^^) Beta's in the near future.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 07, 2007, 07:10:50 am
Sounds like you've got a lot of work ahead of you. I think it will turn out better this way though. I didn't like the look of the new graphical thing you had going, but I would have still played it because I enjoyed the game. :p I'll be keeping my eye out for public (private? :D ^^) Beta's in the near future.
Hope to see you ingame :).

Oh, just a note to everyone, the AFK system is finished. Type "_afk" and it'll swap your status.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 07, 2007, 04:34:25 pm
I guess I can save judgment on the graphics for when I see them in motion. My biggest problem with them from what I can see is that the perspective is wrong. But we'll see.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 04:48:13 pm
so are you ganna post some screenies soon cant wait to see them,
and if you need some help, just a call out my name :)
(that means pm me if you need it :P)

good luck :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 05:24:29 pm
AFK! what a long conversation.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 06:00:32 pm
Well, this is comming along nicely.  OOL will now have atleast 9 quests to start with if Aaron (AoDC) decides to add them.  Well off I go! _afk.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 06:01:19 pm
9 Quests. Guess I get to map quit alot then.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 06:04:10 pm
wow pretty cool
I got a qeustion.
is there only 1 persone to chooce?
or are there more players?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 07:37:44 pm
what do ya mean?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 07, 2007, 07:38:10 pm
You mean class?
There'll be more than 1 class, definitely.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 07:39:02 pm
For sure. wouldn't really be a MMO without classes.....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 07:40:24 pm
no I mean like
can you only be link or can you also be like zelda or another person?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 07:42:26 pm
Your not any of Nintedos characters, your your own char.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 07:45:32 pm
Your not any of Nintedos characters, your your own char.

sorry I still dont get it.
can you like upload your own. do you mean that
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Piers on January 07, 2007, 07:58:14 pm
 He means that the graphics of the game characters are not Nintendos but instead custom graphics.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 07:58:36 pm
no....I don't know how else to explain it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 08:02:00 pm
I though the zelda game was alltp style ecept everything comstum made. :S

okej I'll make the qeustion easier:
IS THERE JUST ONE CHARACTOR?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 08:07:46 pm
well, since its multiplayer (MMO) theres more than one character. Everyone had one char. that they build up and customize throught the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 08:12:33 pm
okeej cool, cant ait till new screenies :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 08:13:10 pm
yay! you get it, lol, j/k
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 08:19:34 pm
I just made a new quest, check it out:
Quote
[Quest Name] Soojin and the Magic Armor
[Level Requirement] Level 10
[Class Requirement] Any
[Quest Avalibility] Forever
[Description] Magic Armor are mysterious clothing that give you special powers.  Soojin made these many many years ago, and he is now attempting to make them again.  He lost the blueprints for them!  Find these blueprints and give them back to him.  Soojin hinted that these could be found from poes.
[How to complete] Go find the blueprints from poes (1% chance to find).
[Prizes]20 EXP + Chance to buy Magic Armor from Soojin
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 08:21:04 pm
I just made a new quest, check it out:
Quote
[Quest Name] Soojin and the Magic Armor
[Level Requirement] Level 10
[Class Requirement] Any
[Quest Avalibility] Forever
[Description] Magic Armor are mysterious clothing that give you special powers.  Soojin made these many many years ago, and he is now attempting to make them again.  He lost the blueprints for them!  Find these blueprints and give them back to him.  Soojin hinted that these could be found from poes.
[How to complete] Go find the blueprints from poes (1% chance to find).
[Prizes]20 EXP + Chance to buy Magic Armor from Soojin


Lol you should make the prize a suprise, its cooler
but it sounds cool :)
when are we getting screenies ?
(sorry I love screenies)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 08:37:52 pm
I just made a new quest, check it out:
Quote
[Quest Name] Soojin and the Magic Armor
[Level Requirement] Level 10
[Class Requirement] Any
[Quest Avalibility] Forever
[Description] Magic Armor are mysterious clothing that give you special powers.  Soojin made these many many years ago, and he is now attempting to make them again.  He lost the blueprints for them!  Find these blueprints and give them back to him.  Soojin hinted that these could be found from poes.
[How to complete] Go find the blueprints from poes (1% chance to find).
[Prizes]20 EXP + Chance to buy Magic Armor from Soojin


Lol you should make the prize a suprise, its cooler
but it sounds cool :)
when are we getting screenies ?
(sorry I love screenies)
Actually, it won't tell you the prize in the game.  Thats the rough draft that I use.

Also Aaron I made the Game Master Symbol, waay better:
(http://i27.photobucket.com/albums/c191/TehPenguinSk8r/gm_symbol.png)
I was wondering if you could make it so when you move your mouse over a GM it would show that symbol above them.  Thats all my suggestions im out, _afk.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 07, 2007, 09:00:27 pm
I'll talk to Aaron later about the graphics and such, I'm gonna try to do a shitload of work today, I'm almost done with all of link's directions.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 07, 2007, 09:01:40 pm
well yet again, if any of you need any help with something I am always happy to help ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on January 07, 2007, 09:03:48 pm
I have an archieve for you to use. Just say what you could need and If I have it, it's yours.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on January 07, 2007, 09:09:38 pm
So, the release date, is final?
it isn't going to change like usual right? XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 07, 2007, 09:13:28 pm
What exactly is gonna be on the next demo...or is that a secret???
I'd understand if you don't wanna say.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 09:16:51 pm
I'm still awaiting mapping orders. =P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 09:17:46 pm
I'm still awaiting mapping orders. =P
I'm still waiting testing orders? =]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 09:18:32 pm
hehehe, I probabbly won't be needed for a while, but I'm ready, lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 07, 2007, 09:42:11 pm
Dude, test party tonight :D
All the team could play tonight, when Aaron gets on :D
If he gets on D:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 10:09:48 pm
Aaron! If you can here me, get on!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 10:44:08 pm
Dude, test party tonight :D
All the team could play tonight, when Aaron gets on :D
If he gets on D:
Lets just hope his computer doesn't overheat again >.>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 10:48:13 pm
I still don't got the test game from AoDC.....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 11:12:12 pm
I still don't got the test game from AoDC.....
I do xD...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 11:19:48 pm
God i hope he gets on tonight, I wnat to see whats happening so far. If only one of you guys could give it too me....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 07, 2007, 11:30:32 pm
God i hope he gets on tonight, I wnat to see whats happening so far. If only one of you guys could give it too me....
Even if we give it to you, he still has to run the server.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 11:31:36 pm
yeah, but its good to have it ready when he does. ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 07, 2007, 11:45:02 pm
He'll probably send an updated version tonight if he gets on anyway, he probably's workin' on somethin'.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 07, 2007, 11:45:45 pm
ok then, I'll wait. Sure hope he gets on soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 08, 2007, 12:09:53 am
I don't know if he's even getting on, he probably would have gotten on by now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 08, 2007, 12:12:25 am
well...I'll have to wait to tommorow then....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on January 08, 2007, 12:28:55 am
This is looking alot better than I have ever seen.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 08, 2007, 12:52:22 am
AoDC, if you see this, I need the Test Game of OoL.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 08, 2007, 12:56:54 am
WHOA, reply boost and alot of PMs.

Just some answers...

Mappers, you will get information soon. If there is a test, you WILL be involved, it's just alot of the time it has to be quick.

Stop typing _afk, fanboys, lol.

You play as one character, who evolves in many ways.

Team... There will be a test today in a few hours, to see if clans work. Each clan gets a custom 64x64 image... So yea.

Jan27 is the official date, no changes. Only if I die, or need to do something IMPORTANT, itll be cancelled. So yea...

Thanks for the comments. I'll check my PMs soon guys, stop PMing :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: kane]deth[ on January 08, 2007, 12:58:18 am
This may sound stupid, but whats the point of the high scores?
I mean, what do you PUT on it to show off? I really don't see it, unless you have a timer for the bosses, or post your character on it... ??? _afk (=p)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 08, 2007, 01:00:22 am
This may sound stupid, but whats the point of the high scores?
I mean, what do you PUT on it to show off? I really don't see it, unless you have a timer for the bosses, or post your character on it... ??? _afk (=p)
Your level. I just think it'll increase competition, but it's mostly to see who is #1. It's just a fancy feature, nothing amazing. It's already done so why not include it :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: kane]deth[ on January 08, 2007, 01:24:36 am
Ah i see, ok then.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 08, 2007, 02:35:45 am
Competition!
yhallothar! The competition sounds wicked, doesn't it? Nah. We need 4 players to verse in a clan match. The clan match will be 4 of us, verses you 4. It'll be either an Objective like Capture the Flag or an all out killfest. Depends what gets coded first...

btw, this'll happen in a week or two =D.

To be one of the first 4, you need to create a custom 64x64 image for your imaginary clan. The team will choose the best 4, and those  players will go through. The 4 will be sent the game via IM or PM, and instructed on the Rules and TOC.

PM your image to me, or post it, and the team will decide.

Go for it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 08, 2007, 03:01:36 am
I'd like to see some nice images guys, and prepare to get killed by the team >=D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 08, 2007, 04:47:44 am
_hax level 99    by us lol :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on January 08, 2007, 05:02:42 am
I will enter, I will do my avatar/image tomorrow :P just give me some time
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 08, 2007, 05:09:43 am
Everybody has about a week. Clans should be bugless and ready by then. There will be 3 games. 1 Killfest and 2 CTF. Killfest is set in an arena much like the original OoL's, and CTF is set in a pretty Ice map...

edit:

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/die-1.png)
After a long day of code, the clan system is about done along with the attack system. Die keese, die.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 08, 2007, 11:40:12 am
Jesus, OoL pwns XD
It's developing extremely quickly.
I finally finished all four directions for Link guys XD

(I love being part of the OoL team n__n)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 08, 2007, 05:20:15 pm
WOW
I LOVE the screenshot, its look very sweet,
cant wait to play :D
very nice job
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 08, 2007, 10:27:33 pm
I want to see what you guys send in.  ;D

P.S.--Clans rule.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 08, 2007, 10:30:23 pm
Well, figured I'd keep ZFGC up to date on the graphics side of OoL.
I just finished two icons, they appear over your head, one isfor if you're AFK, and the other for if you're talking.
I need to finish the sword animation for left, right, and up, but really only left and up, and I'll flip left to make right.
Remember, post ideas you guys have for OoL, I'm sure Aaron would love to here some suggestions.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on January 08, 2007, 10:37:21 pm
Remember, post ideas you guys have for OoL, I'm sure Aaron would love to here some suggestions.
My suggestion, check Tibia (www.tibia.com - site down for updates atm). But really, and I really mean it. It's a great MMORPG, and indeed for sure a great reference for every MMORPG, you really should check it... and get some ideas from there...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on January 08, 2007, 10:48:02 pm
Remember, post ideas you guys have for OoL, I'm sure Aaron would love to here some suggestions.
My suggestion, check Tibia (www.tibia.com - site down for updates atm). But really, and I really mean it. It's a great MMORPG, and indeed for sure a great reference for every MMORPG, you really should check it... and get some ideas from there...
I second that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 08, 2007, 10:52:24 pm
Halo, you mean the clan images above your head?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 08, 2007, 10:53:57 pm
No, I stated what they were for.
THe clan image won't appear above your head.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 08, 2007, 10:55:12 pm
oh, I mis-read, sorry.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 08, 2007, 11:21:00 pm
Well the team is still waiting for the test O.o...  Dam, I need to finish my homework.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 08, 2007, 11:21:43 pm
Yeah, AoDC ai't got on yet. Luckily I don't got homework tongiht.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 08, 2007, 11:41:30 pm
OK...

Remember, post ideas you guys have for OoL, I'm sure Aaron would love to here some suggestions.
My suggestion, check Tibia (www.tibia.com - site down for updates atm). But really, and I really mean it. It's a great MMORPG, and indeed for sure a great reference for every MMORPG, you really should check it... and get some ideas from there...
I bookmarked it, because the updates are still on.

Team, from now on, questions directed at a team test are to be asked/noted via PM, not the topic :P.

Laignonaz has submitted his Clan work, and it's very very very good.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 09, 2007, 12:39:57 am
OK...

Remember, post ideas you guys have for OoL, I'm sure Aaron would love to here some suggestions.
My suggestion, check Tibia (www.tibia.com - site down for updates atm). But really, and I really mean it. It's a great MMORPG, and indeed for sure a great reference for every MMORPG, you really should check it... and get some ideas from there...
I bookmarked it, because the updates are still on.

Team, from now on, questions directed at a team test are to be asked/noted via PM, not the topic :P.

Laignonaz has submitted his Clan work, and it's very very very good.
I already submitted my work, the GM Symbol xD...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 09, 2007, 12:42:12 am
^^XD, lol'd. I want to be a part of the "GameMaker's Clan"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 09, 2007, 01:45:07 am
talking about clans and noone thought about ".hackers"? ( spoken dothackers )  :lol:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 09, 2007, 01:55:14 am
what?
that made almost no sense.
at all.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 09, 2007, 03:31:19 am
talking about clans and noone thought about ".hackers"? ( spoken dothackers )  :lol:
ROFL - I suggest you copyright that, its funny XD.

what?
that made almost no sense.
at all.
You have to be smart :P.

NOTE ALL: NEW 128MB GPU. FIXED OVERHEAT ISSUE TOO.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 09, 2007, 03:42:13 am
(http://img297.imageshack.us/img297/9327/untitledlb4.png)
(http://img407.imageshack.us/img407/2142/untitled2cn7.png)
(http://img444.imageshack.us/img444/9175/untitled4tm9.png)
Wow, halu played 9,999,999 sword on OOL XD.

Mod Edit: Curse words in an image has been removed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 09, 2007, 04:18:00 am
I changed the code, the bug should be gone. But I dont know why it happened. I know I literally LOL'd very hard. It was funny.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on January 09, 2007, 06:42:37 am
I know, that's what happens when too many log in! (I think)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 09, 2007, 07:10:07 am
No, it kept ping/ponging player to player, hence several alerts :P. It's gone now. Im working on the room code now...

edit: Gah... such a long day...Here's the complete list of TODAY

~ Upgraded Player Syncing (Still Unfinished)
~ Room2Room system
~ Fixed Ping/Pong P2P Bug
~ Fixed Depths
~ Perfected Solid Objects
~ Added New Indoor Area (MadMonkey did it.)
~ Clan Invites Done (That took WAY too long)
~ Send2All Clan Messages

Grr... my eyes are burning.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 09, 2007, 10:25:24 am
talking about clans and noone thought about ".hackers"? ( spoken dothackers )  :lol:
ROFL - I suggest you copyright that, its funny XD.

stupid little zelda fanboy... thats from dothack ( the mmofangame "the world" is in the WiP section )

more infos about .heck is @ www.dothackers.net
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 09, 2007, 11:55:39 am
looks like imma have fun testing next time :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 09, 2007, 01:20:25 pm
can people just sing up for testen ???
I dont get it anymore .
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 09, 2007, 10:44:40 pm
As the game develops, we'll tell you when the Beta test comes out.

But for now, it's a test between the people in the team to ensure everything is working in order, and what we can do to improve the game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 09, 2007, 11:20:31 pm
talking about clans and noone thought about ".hackers"? ( spoken dothackers )  :lol:
ROFL - I suggest you copyright that, its funny XD.

stupid little zelda fanboy... thats from dothack ( the mmofangame "the world" is in the WiP section )

more infos about .heck is @ www.dothackers.net
silly yue, I know that. I have a life outside of Zelda. I also regularly check other projects on zfgc...

As the game develops, we'll tell you when the Beta test comes out.

But for now, it's a test between the people in the team to ensure everything is working in order, and what we can do to improve the game.
Yea... and listen team. Stop posting "we're gunna test" messages. It's mean and ZFGCers dont need to know it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 10, 2007, 02:16:33 am
I'll try Aaron.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 10, 2007, 04:43:21 am
OK, here's today's work... since ill be going on xbox live soon...

~ Completed Player Syncing (Untested)
~ Rewrote Inventory System
~ Rewrote Equip System
~ Maps once again internal

yea...

Oh and a note, I'll be recording the clan match for all zfgcers to see... I htink everybody has right to see a game in action.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 11, 2007, 02:34:44 am
Also dont be anxious for the demo, it's not fully completed yet.  It has many bugs.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 11, 2007, 02:55:27 am
So far... My work complete has been;

~ Oracle of Life system, including

 - Status system
 - Equipment
 - Class System
 - Ability Hierarchy
 - Bit of Priest outfit artwork
 - Armour (Armour reduction, types, etc.)
 - Bit of Abilities for each class

~ To be completed

 - Artwork... which has been delayed for many... many months now  :P
 - Weapons
 - Abilities of each class.
 - Balancing the game after tests

*More update later, when I get around to it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 11, 2007, 02:59:08 am
Also dont be anxious for the demo, it's not fully completed yet.  It has many bugs.
...What bugs are you talking about? Every time I find a bug I fix it. I think I've had about 4, all of which were fixed...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 11, 2007, 03:30:07 am
Also dont be anxious for the demo, it's not fully completed yet.  It has many bugs.
...What bugs are you talking about? Every time I find a bug I fix it. I think I've had about 4, all of which were fixed...
Relog saving?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 11, 2007, 03:42:58 am
Also dont be anxious for the demo, it's not fully completed yet.  It has many bugs.
...What bugs are you talking about? Every time I find a bug I fix it. I think I've had about 4, all of which were fixed...
Relog saving?
That isnt a bug, I hadn't even started it at the point you tested. There was nothing to save...

Edit: OK, here's todays work.

~ Rewrote Dummy Code
~ Fixed "Logout" message not appearing bug
~ Rewrote P2P Syncing
~ Started CTF Engine
~ Fixed Equip/Inventory Bugs

grr... I spend so many hours on OoL.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 11, 2007, 12:02:33 pm
Everyone needs to thank Aaron, seriously, he dedicates most of his free time to OoL.
And penguin, why post that?
They know the demo is on Jan. 27th, so they can be anxious if they want.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 11, 2007, 10:00:42 pm
Aaron, I'm about to invest in a even faster connection than my current one =P. It's separate from my shared connection so everything will run as expected =P. My new net should be done with by next week.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 11, 2007, 11:25:07 pm
Aaron, I'm about to invest in a even faster connection than my current one =P. It's separate from my shared connection so everything will run as expected =P. My new net should be done with by next week.
Oh cool. Faster speeds. Not that it was needed that badly, but thats still good.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ishdarian on January 12, 2007, 05:17:47 am
Cool. First entry?

(http://i74.photobucket.com/albums/i270/Ishdarian/HylianEliteGuard.jpg)
Hylian Elite Guard
The loyalist clan that believes they are the fiercest and bravest guardians of the royal family.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: King Tetiro on January 12, 2007, 06:43:46 am
Actually, I sent one before you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 12, 2007, 11:08:41 am
Nice entry Ishdarian :D!
To bad it's not custom, that'd be cooler :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 12, 2007, 12:08:39 pm
Well, my try


Knights of the old Guard / Ritter der alten Garde

After the Rise of a new Royal Family in the Kingdom, the old Guardians which are loyal to the true Royal Family still Guard them and stay for truth and peace, which is the old way of the Kindom. One Day the Royal Family will rise again if the Kingdom needs them the most.
_______________________________________________________________________
Clan Ranks:

King / Queen - The Clan Leader
Royal Council - The Council which decides with the King/Queen, so its a Democratie and not a Monarchy
Royal Guard - Officiers which are longer inside the clan and somekind of "elite"
Guardian - They are a little Longer inside the clan as most of the clan members
Knight - A normal member, from here they can load new members
Scout - A new Member, he cant load new members into the clan
Shadow Clone - A Twink Rank ( Second Character of a Member )
_______________________________________________________________________

PvP Teams ( if there is a name for teams ):

Army of the old Guard / Armee der alten Garde - For CTF Fights
Headhunters of the old Guard / Kopfgeldj??ger der alten Garde - For 4v4
_______________________________________________________________________

We only invite People which are above Novice Class ;P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 12, 2007, 09:12:46 pm
I've been gone a god-awful while and I missed too much....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 13, 2007, 07:10:20 am
Cool. First entry?

(http://i74.photobucket.com/albums/i270/Ishdarian/HylianEliteGuard.jpg)
Hylian Elite Guard
The loyalist clan that believes they are the fiercest and bravest guardians of the royal family.
Very nice. It is not the first entry :P

Well, my try


Knights of the old Guard / Ritter der alten Garde

After the Rise of a new Royal Family in the Kingdom, the old Guardians which are loyal to the true Royal Family still Guard them and stay for truth and peace, which is the old way of the Kindom. One Day the Royal Family will rise again if the Kingdom needs them the most.
_______________________________________________________________________
Clan Ranks:

King / Queen - The Clan Leader
Royal Council - The Council which decides with the King/Queen, so its a Democratie and not a Monarchy
Royal Guard - Officiers which are longer inside the clan and somekind of "elite"
Guardian - They are a little Longer inside the clan as most of the clan members
Knight - A normal member, from here they can load new members
Scout - A new Member, he cant load new members into the clan
Shadow Clone - A Twink Rank ( Second Character of a Member )
_______________________________________________________________________

PvP Teams ( if there is a name for teams ):

Army of the old Guard / Armee der alten Garde - For CTF Fights
Headhunters of the old Guard / Kopfgeldj??ger der alten Garde - For 4v4
_______________________________________________________________________

We only invite People which are above Novice Class ;P
We need a 64x64 clam image =)

I've been gone a god-awful while and I missed too much....
Nuffin... Nothing at all.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 13, 2007, 04:42:15 pm
Great, I didn't miss anything. So I guess we have two clan images now, right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 13, 2007, 04:59:48 pm
yeah, 3 applications, and 2 images, cause Yue has to turn his in.
I'm almost done with all the sowrd directions :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 13, 2007, 05:02:58 pm
Good Job Halokun! One step closer to OoL!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 13, 2007, 07:12:37 pm
It's official, at 2:12 PM, EST, I finished all of the sword and directions animations.
Jesus that was tiring.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 13, 2007, 08:36:36 pm
Rock On Man!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 13, 2007, 11:38:53 pm
Im just going to lock this for a day or two, just until the new GUI and battlesystem is done, then ill post it for C+C.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 15, 2007, 02:14:26 am
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/clan_practice.png)
Practice with some friends from school. We lost 5 to 1 (we spawned next to the flag on the first go XD).

Comments, Questions?

Oh, and to the competition people, you WILL test, the practice was just a quick one with some old pals.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: PoeFacedKilla on January 15, 2007, 02:27:29 am
that screen shot looks nice
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MadMonkey on January 15, 2007, 02:35:11 am
The main thing that I can see is that the health/magic bar and the inventory have been merged. This looks good in that everything the users needs is on one place. One thing though, will there a button that will change the view of that "window" back and forth from health/magic, and inventory, to health/magic, and stats?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 15, 2007, 02:38:10 am
Here's how it is.

HP/MP/ItemsEquip/SpellsEquip. You bring up Stats and Inventory Window (which has been pimped out) with Tab, and hide it with tab again.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on January 15, 2007, 03:35:04 am
you are still able to make the chat box, transparent/invisible right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 15, 2007, 04:45:32 am
Wow that looks megasexy.I love how link looks running lol.I wish the Screenshot showed more though.
I like how u  changed the HP and Mp bars by fusing it with the equiped stuff.I could see something happening to billgates but i cant really tell what.The pentagram looks different sorta...i think i dont really remember how it looked before.Oh and are you able to use that sword??

w/e looks sexy just wish it showed more...still its sexy lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 15, 2007, 06:50:34 am
you are still able to make the chat box, transparent/invisible right?
The problem is, the font's main colour is black, so it's hard to read. We make it 50% transparent instead with _fade.

Wow that looks megasexy.I love how link looks running lol.I wish the Screenshot showed more though.
I like how u  changed the HP and Mp bars by fusing it with the equiped stuff.I could see something happening to billgates but i cant really tell what.The pentagram looks different sorta...i think i dont really remember how it looked before.Oh and are you able to use that sword??

w/e looks sexy just wish it showed more...still its sexy lol.
Running is pretty sexy :P

Yea, its all clean now.

BillGatez is getting attacked by a Priest attack. Whether it stays or not is up to Weapon.

Pentagram's colour theme was edited by Zoru, and may or may not remain. Again, Weapon usually finds balance errors, and changes Abilities.

Yes, you can use the sword. Its the only pickupable weapon ingame so far :P

I wish it showed more too, I really do. w2link1 should be working on the new CTF map. When thats done, I'll do the official clan match and record it on video so you can all see it. Video > Screenies.

I just heard the WIP version of Ploray's theme by Scooternew. It's unbelievable.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on January 15, 2007, 07:35:01 am
Suggestions:

Make the view bigger, quite a bit bigger. It's too hard to see around.
Get rid of the regular font (e.g. Arial or whatever it is) and replace it with a font sprite.

Other than that, looks really good. Really, relaly good. I'm excited.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 15, 2007, 08:45:40 am
I like the default font...

What resolution would you suggest?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 15, 2007, 11:11:56 am
hey AoDC i want to change my clan submission to my first thought... its just better because of its "fanbase" ;P
(http://img515.imageshack.us/img515/5785/dothackersha8.png)
dothackers - .heck//Oracle vol.1//Life

(Based upon the .heck series)
Searching for the [Key of the Twilight] the .hackers will look through the Secrets of the Game and find out why Players of "The Oracle of Life" fall in Koma.

Clan Ranks (can be changed):
(http://img515.imageshack.us/img515/8988/wanderingainn6.png)
Wandering A.I.
The Clan Leader
(http://img518.imageshack.us/img518/8159/arzurknightsjd7.png)
The Azure Knights
The Clan Council
(http://img294.imageshack.us/img294/9164/aidavu5.png)
A.I.D.A.
The Officiers
(http://img294.imageshack.us/img294/4769/epitaphwp4.png)
Epitaph of Twilight
The Older Members
(http://img521.imageshack.us/img521/8458/dothackertu6.png)
.hacker
The Normal Members
(http://img521.imageshack.us/img521/4407/viruscorelt3.png)
Virus Core
The New Members


well... i hope some of you guys find dothackers better then a noname name ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 15, 2007, 12:18:57 pm
Thanks for the submission yue. Nice work.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 15, 2007, 01:05:12 pm
is there a new mail system or can "intrested players"  just pm the people?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 15, 2007, 08:32:12 pm
*is home*
Glad ya'll like the running.
I'll try to get the summoner done, so the clan match can have a cool as !@#$% :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: W2link1 on January 15, 2007, 11:11:42 pm
hehe, man this is coming togther good. Can't wait for the summoner.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 16, 2007, 01:33:33 am
is there a new mail system or can "intrested players"  just pm the people?
In-game you invite people to the clan, thats basically how it works... You can advertise, recruit or w/e in any way you want. Is that what you were asking?

*is home*
Glad ya'll like the running.
I'll try to get the summoner done, so the clan match can have a cool as bish :D
I had to use placeholders since they werent done. They worked alright.

hehe, man this is coming togther good. Can't wait for the summoner.
Me either.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 16, 2007, 01:40:55 am
Where's the video of the battle :D? and I'll definitely get some work done on the summoner tommorow :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 16, 2007, 01:45:52 am
...The video is for the official match. You should know that, since I've talked about it so much...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 16, 2007, 09:39:28 am
is there a new mail system or can "intrested players"  just pm the people?
In-game you invite people to the clan, thats basically how it works... You can advertise, recruit or w/e in any way you want. Is that what you were asking?


no i asked : IS THERE A MAIL SYSTEM

you cant espect that everyone is online at the same time
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 16, 2007, 04:05:48 pm
Oh, when you said, I had to use placeholders, I thought you meant the match had been done.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 16, 2007, 10:31:34 pm
is there a new mail system or can "intrested players"  just pm the people?
In-game you invite people to the clan, thats basically how it works... You can advertise, recruit or w/e in any way you want. Is that what you were asking?


no i asked : IS THERE A MAIL SYSTEM

you cant espect that everyone is online at the same time
AoDC, he means like if the person is online then when the person gets on if they get invited to a guild it would say something like:  [Notice] You have been invited to GameMasters, would you like to join?" then a button that says "Yes" or "No".
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 16, 2007, 10:56:15 pm
To be honest, there is no mail system implemented at this time. I could put it in, but I have major things that have to be done first.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 17, 2007, 02:08:47 am
is there a new mail system or can "intrested players"  just pm the people?
In-game you invite people to the clan, thats basically how it works... You can advertise, recruit or w/e in any way you want. Is that what you were asking?


no i asked : IS THERE A MAIL SYSTEM

you cant espect that everyone is online at the same time
AoDC, he means like if the person is online then when the person gets on if they get invited to a guild it would say something like:  [Notice] You have been invited to GameMasters, would you like to join?" then a button that says "Yes" or "No".

well... im meant like a postman and such ^^, i didnt think that you can think of "mail system" such different things lol :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: wild8900 on January 17, 2007, 02:40:13 am
Sorry Im kinda out of date but why is this in the Void section?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 17, 2007, 06:45:14 am
This is not only a Void & Ideas section, this is pre-demo too. Ignore the misleading board name. OoL lives.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: painjoiker on January 17, 2007, 04:14:40 pm
Oh. Looks cool. Is there any demos, Or Beta or whatever its called yet? This looks so cool. If you give up sometime, just give us what you've done, ok?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 17, 2007, 10:59:59 pm
We've had about 5 different test versions, all of which went from A to.. F? The demo will be out Jan27. And yes, I'll release the code if it ever gets cancelled or something. But I doubt it will.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: wild8900 on January 18, 2007, 01:46:06 am
Thats awfully nice of you. Although, I wouldnt suggest releasing ALL of it though because then there will be like 300 LTTP Onlines or minish cap onlines or what ever the hell n00bs think of. Oh well ;P its your code.

Anyways, I hope it is completed =]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 18, 2007, 02:12:02 am
Thats awfully nice of you. Although, I wouldnt suggest releasing ALL of it though because then there will be like 300 LTTP Onlines or minish cap onlines or what ever the hell n00bs think of. Oh well ;P its your code.

Anyways, I hope it is completed =]

MMORPGs can never be completed.  There is always something new to be added.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 18, 2007, 04:54:17 am
Yea, people will demand changes... and that means updates.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 19, 2007, 11:45:00 pm
Erm, video (10mb) and screenies. You guys dont see the Mermaid summon unfortunately, but its still cool. 3/4 isnt too bad.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MadMonkey on January 19, 2007, 11:51:53 pm
*downloads video

One thing that I see as a bit of an annoyance is that when magic/health is used/lost, the bar goes transparent to show that some has been lost. I would personally like that to be changed to a shade of gray.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 19, 2007, 11:56:12 pm
It SHOULD be black, and the bars go the wrong direction. That will DEFINATELY be fixed :P I didnt even realise,
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on January 19, 2007, 11:59:09 pm
I'm uploading the video on Youtube.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 20, 2007, 12:15:10 am
Thanks HB =)

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/FIXEDBARS.png)
^Fixed Bar backgrounds and direction. It took 2 seconds.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on January 20, 2007, 02:18:01 am
no offence, but I don't really like the moving animations of the link...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 20, 2007, 03:16:26 am
Its ok. The thing is, the recording program took the FPS as 15 out of the possible 30, so alot of frames were missing. It looks better ingame.

If people honestly hate the Link sprites after the test, I'll go back.

OK so a few hours ago I tested PvP with Naz and MadMonkey. We found a few bugs (which I fixed). Anyway, MM and I were trying to kill Naz (2 on 1) and he just would not die. I was pretty annoyed. But eventually I found out that he had raised nothing but Stamina and was level 5. We were dragoning the hell out of him just waiting for him to die X_X. Weapon will go through and change things (...he has to) to make sure everything is as balanced as posisble.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 20, 2007, 04:41:40 am
liked the video definatly sexy.
i love the link sprites i just think their needs to be more like...animation in it if you know wut i mean.The new summons look awesome i just think the summons should do a little more then just show a frog or dragon appear but still its alot better looking then how it was before.Uhh...wut else....when the you guys were sword fighting each other i think it needs to show that theirs sum kind of damage being done to the other play then his health decreasing.k thats all i can think of 2 say and from wut i remember of the video.
Ne who,i think its coming out very nice awesumness sexiness orgasmic.=D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 20, 2007, 04:50:28 am
liked the video definatly sexy.
i love the link sprites i just think their needs to be more like...animation in it if you know wut i mean.The new summons look awesome i just think the summons should do a little more then just show a frog or dragon appear but still its alot better looking then how it was before.Uhh...wut else....when the you guys were sword fighting each other i think it needs to show that theirs sum kind of damage being done to the other play then his health decreasing.k thats all i can think of 2 say and from wut i remember of the video.
Ne who,i think its coming out very nice awesumness sexiness orgasmic.=D.

The moving looks way better in game, trust me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 20, 2007, 06:50:17 am
As noted before, the vid cap software skipped frames and lost half it should have. So it showed half the walk anims it should have.

K all, the CTF engine is basically done, and PvP system is too. I just have to finish up the Clan vs Clan system and get Weapon's new abilities (the summons were damage inflicting, but this'll change abit), along with the damage formulas. So you guys are waiting on my code and Weapon's abilities. Not fair off... I should make the deadline easily =).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 20, 2007, 07:28:25 am
Too bad for you all I'm quite lazy  :jellytime: :ganon: :dance: :tek: 8)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 20, 2007, 08:10:12 am
Too bad for you all I'm quite lazy  :jellytime: :ganon: :dance: :tek: 8)
He's joking. He is working on them now XD.

Anyway, the Clan vs Clan thing is done. You talk to the battle guy (outside a building) and type in the clan you wish to battle. Itll warp any of your clan members with you and the other clan's players with you inside the arena. You spawn at the entrance. You all spawn in the same place, so from the millisecond you guys spawn, the fight begins. The flag is in the center, so you basically charge, or fight. The walking distance will take... about 7 seconds to get the flag to a base (either works). then after 3 seconds, the flag respawns, and off ya go. the match is first to 5, or whoever has the most after 3mins. If its a tie, it just is... if you win, you get exp. So yea...

We expect STRONG feedback, because we know sometimes it just sucks. Fans make the game work playing =D.

All I have to do is wait for Weapon =).

Oh, and clan matches can either be 1v1, or more. It could be 1v15. The thing is, it is up to the clan members to decide. You might have a guy with level 50, so its fair if the other team has more members.

Yea... so all the clan entrees, the battle is in a few days =D!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 20, 2007, 11:07:15 am
well, from the video i tell ya things i dont like:

the battlesystem seems not to be changed, you still can hit someone, JUST because you see him on the screen, you can be on the left lower corner and he is on the upper right and still you can hit him....

there would be something like other games better ( note: i use WoW because i know it and not everything is bad made in the game ):

__________________________________________________________________________________________________
just explaning of the words dot and aoe:

dot: Damage over Time, if you take a "damage buff" on an enemy it casts damge over a amount of time like poison
aoe: Area of Effect, you choose an area with the cursor and there comes a spell like, hot floor or fire rain or something like that

__________________________________________________________________________________________________
- Closecombat:

you hit him with a sword, but if hes to far away you cant hit him


the "skills" you showed remembers me of WoW for the Paladin or buffs ^^

"Aura in WoW"
(http://worldofwarcraft.gameamp.com/modules/wow/class_images/paladin.jpg)

A Effect that looks like your skills is the "Aura Effect" of the Paladin in WoW, he makes that an has an AUra that gives him an friends near him a bonus in some attributes, if he uses another skill he can smash his aura as damage to the enemy but has to make a new Aura then

pala video in arathi ( base getting and these get resources, the team which has 2000 resources wins )
http://www.youtube.com/watch?v=6LHKuYTJ2ng

Warrior Skills are like that:

in WoW its using "rage" ad not "mana" with hits and slashes he gane more rage and can high damage attacks if he has enough, he has skills to attack a long distant fighter ( looks like a speed skill ) and skills which makes his rage bigger. there are skills which makes the enemy slower so he cant run away and skills which defent the other players because warrior as "tank" gets hit for other players.

warrior on arathi ( btw: execute is a high damage attack which only works if the hp is under 20% ):
http://www.youtube.com/watch?v=6LHKuYTJ2ng

- Far Combat

like for Archer classes, using bows until a range their bows tell them, like 5-20 meters

Archer are people who are strong in distant fighting so in WoW its again good made like that they have skills which can be used with their bow and thing like traps which holds him on distant through make thm stand or make them slower. Such a Class cant be used in a game like yours where everyone can hit you on distance

Example video of a PVP CTF Match in WoW with a hunter, he doesnt get the flag but you see how he fights:

http://www.youtube.com/v/Bxa7bNc2DVY

- Magic classes

on WoW its someone which low armor and distant magic attacks, high damage killing which takes time, dots and skills to get far away and one skill that gives you for the emergency mana ( if noone attacks you :P ) and a shield which takes a special amount of damage absorbing and has soem AOE spells

Mage pvp vid CTF:
http://www.youtube.com/watch?v=f9ZcdH_MGqw

. "Summoner" or in WoW the "Warlock"
he can use cursing for dot damage, his pet to attack the enemy so he doesnt come near you and spells for high damage which takes time, he can "suck" souls ( for some spells and pets ), mana and life. he also can use fear for not getting hit and he can ban demons and elemental monsters.

warlock in pvp:
http://www.youtube.com/watch?v=1WCFm65iXrw


well then there are the rogues, priests and shamans ( i dont know them very much )

rogue, a thief, hes getting invisble and attacks much from behind:
http://www.youtube.com/watch?v=VtyubENFPPc

priests are the healing class, well and shadowpriest rock too with their vampire skill ;P  and they can mind control:
mindcontrol: http://www.youtube.com/watch?v=07ZstQ7Kn9M
holy: http://www.youtube.com/watch?v=Ycld1jDBiJE
shadow priest: http://www.youtube.com/watch?v=4nf2HH4lykk

shamis using totems for everything... well:
http://www.youtube.com/watch?v=Xd0GxclSxao ( btw: it sows the arena mode which is somthig like your pvp room )


__________________________________________________________________________________________________

So i hope you see the little different classes play

now the arena mode you have there... for what are the swords and its not really a good ctf, its more "one flag" mode or something like that...

CTF: two bases you have to steal the flag from the enemy base and take it to the flag at your base
One Flag: Two bases, in the middle is a flag which has to be in you base

__________________________________________________________________________________________________

and then damage, you see on the chat the damage... well better make a second chat to where you can witch, with your style noone can see the messages of their people anymore, or if you get into monster fight you cant tell something anymore too.

- Battlelog chat
- damage/heal numbers above the enemy?

__________________________________________________________________________________________________

so i think thats all, i hope it helps you a little

edit: what i wanted to say with the on screen hitting: there should be distance ranges
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on January 20, 2007, 01:34:36 pm
I uploaded the video on youtube you can see it here
http://youtube.com/watch?v=ZylW_xederM
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 20, 2007, 04:21:57 pm
Sorry Aaron, I'll go work on the SUmmoner NAO.
I will have it done by the end of the day, that's a promise.

Edit: Summoner = Done.
When Aaron gets on later today, I'll finalize it, and I will have done an assload of work :)
I hope ya'll like my character when you play with him, believe, all together, it's probably taken 4 - 5 days of work, just on the characters ;p
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 12:50:15 am
yue, I'll tell you this. Weapon has been playing MMOs for so long it isnt funny. He has owned WoW, he has owned Ragnarok, and many of the other lame ones. He knows DoT and all that. The spells in the game are placeholders. You have to understand, Weapon is still working on damage formulas and everything. Nothing is done, everything is changing.

Thanks for the uppy HB.

Wicked Halu =)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on January 21, 2007, 01:09:06 am
yue, I'll tell you this. Weapon has been playing MMOs for so long it isnt funny. He has owned WoW, he has owned Ragnarok, and many of the other lame ones. He knows DoT and all that. The spells in the game are placeholders. You have to understand, Weapon is still working on damage formulas and everything. Nothing is done, everything is changing.

Thanks for the uppy HB.

Wicked Halu =)
You are welcome! it saves Dayjo's bandwidth + people can see it quicker. So if you're smart you replace the download link with the video link from mine. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 01:29:16 am
I added the link to the main page.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 21, 2007, 01:42:53 am
yue, Shamans are used for secondary tanks in the early games and later, for mainly for healing and totem buffs in the guild Raids (Restoration Shammys)

Rogues are DPS, obviously

Priests are the main healers, strong, focused party buffs and they are insane in combat but they're fragile.

Above mentioned classes are WoW... Trust me, I know, I've been playing WoW since it came out (recently stopped), and played every class at Level 60.


And yes, I've mentioned "Battle Chat" to AoDC and the Damage Points shown above the characters, but right now it's just not too much of importance because we have too many things on our hands at the moment.

As I'm typing this in, I'm still figuring out the Regeneration %, Damage Formulas, Armor Damage Reduction, Ability range, y'know... All that jazz.


Also, I've only explained the "Trees" of OoL, to AoDC only. It seems I explained it too weird, so I'll have to show him during school... (which is in 9 days).

The "Trees" of OoL will hold a completely different gameplay, Class Evolution, difference in Class, and all that ... jazz... yea, more later.



Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 03:24:10 am
Halu & Weapon vs Me & gm112. Eventually weapon left, and we got Taka. Basically, we played about 5 games, and somewhat did well.

There was one thing we did not count on:
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/untitled2-1.png)
The flag landed in the tree at the end of the game O_o. I fixed that though...

Anyway 2v2 was fun, but it seems if we had 4v4, itd become insane. You can (at the moment) team kill. I think the arena needs to be bigger, and I need to implement actual spawn points =).

Oh, and for Taka, I put fullscreen in.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on January 21, 2007, 03:28:17 am
Hmm...
You are getting pratically all of the glitches!
That means you are commited to working for this game, which we don't usually see in Game Makers these days...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MadMonkey on January 21, 2007, 05:06:17 am
AoDC, when you say the arena needs to be bigger, does that mean i need to change the layout, or remake it?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 06:31:04 am
I told you over MSN =).

OK all, it has been one of those... LONG days... but everything is finished. Sword damage, Summoner, CTF, "You killed" messages, and more. I still have to do the Ability Icon display and some little bugs, but besides that, I'm proud of myself. I am still waiting on Weapon, who is about 85% done. Oh and summons now have sound effects. Woohoo.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 21, 2007, 07:43:45 am
I'm now finished on my part... Finally.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 08:04:08 am
Yay. So all I have to do is... Ability Icon/Equip system (5minute job) and implement Weapon's work. I may have time to put more in, wow.

Edit: ok, I wrote this which is going in the readme, I guess you guys can read it...

Quote
How to play CTF:
After you create and enter a match, your objective is to run to the flag in the center of the map. Upon collison, it will be added to your inventory. Your next objective is to run either to the left or the right. Both sides have coloured tiles, and upon collision, your clan will score one point. After 3 seconds, the flag respawns. Be warned, if you are the flag holder, you cannot attack, but instead your teammates must. If you die while holding the flag, it will return to the center. If you die at anytime, you will spawn in one of two positions: the top or the bottom of the arena. Both are equal distances from the flag. It is important to decide before the match who is doing what, because in alot of cases, your whole team will get thrashed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 21, 2007, 10:21:20 am
Me and AoDC have been overworking ourselves in this hot... hot Australian weather for over 12 hours straight now, and apparently we're completely overworked, stressed and funked.

It's been a long, rewarding day and I'd like to congratulate AoDC on his 3000 lines of code (that's alotta toll on CPU!), and his implementation of my formulas.

As I type this in, AoDC and I are still discussing and working to bring you Oracle of Life by the deadline (since we've been missing too much deadlines before) and we're hoping to finish it early so there'd be quick runs of tests and bug-fixing to do.

Some rant this is, haha, oh well, I'd just like to thank and credit him for his devotion to OoL.

EDIT: CARPEL TUNNEL! CARPEL TUNNEL ZOMG!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 21, 2007, 10:33:33 am
yue, Shamans are used for secondary tanks in the early games and later, for mainly for healing and totem buffs in the guild Raids (Restoration Shammys)

Rogues are DPS, obviously

Priests are the main healers, strong, focused party buffs and they are insane in combat but they're fragile.

Above mentioned classes are WoW... Trust me, I know, I've been playing WoW since it came out (recently stopped), and played every class at Level 60.


And yes, I've mentioned "Battle Chat" to AoDC and the Damage Points shown above the characters, but right now it's just not too much of importance because we have too many things on our hands at the moment.

As I'm typing this in, I'm still figuring out the Regeneration %, Damage Formulas, Armor Damage Reduction, Ability range, y'know... All that jazz.


Also, I've only explained the "Trees" of OoL, to AoDC only. It seems I explained it too weird, so I'll have to show him during school... (which is in 9 days).

The "Trees" of OoL will hold a completely different gameplay, Class Evolution, difference in Class, and all that ... jazz... yea, more later.





i just suggest something and a compare to one mmo doesnt hurt... well i suggested too that there should be weapon range... or spell range.... so that there is a difference between the near combat & range combat units ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 10:51:16 am
Yea, about 12 hours... Almost every damage and defence formula is in. Weapon has worked days on making sure the game is balanced (two huge .DOC files...) and halu has finished the casting anim for summoner. Its a simple up and down of the arms, but it looks amazing.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/summy.png)
The red arrows. You click them to raise a stat. Thanks to Weapon, what you raise determines your HP/MP raise the the level (formulas... lots of maths...).

Weapon is just finishing up the abilities now. Oh and... The CTF arena is now HUUUGE. I mean like, it is massive. MadMonkey did an ace job on it. The match between the admins and the entrees will be not tomorrow, but the next day (tomorrow if everybody is online...).

So yes, everything is equal, perfected, and ready to be on your PC. January 27th will rock your world.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sir Cyrus on January 21, 2007, 11:06:32 am
Awesome. Take a screenshot of the CTF arena :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 11:18:23 am
Thats confidential! =P. I will keep that secret until the Clan match is out.

In the mean time, while waiting for Weapon, I made an enemy. It is the only enemy besides players in the game. It appears every four minutes somewhere... It gives you massive experience, and, oddly, it swears at you everytime you hit it (in a nice way... nothing major). The thing is, everybody else will be hitting it too. It is magic only, because, well, it flies. Hint hint. Guess for candy =O.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 21, 2007, 03:31:33 pm
This game is looking like it'll be really fun, I'm liking how things are going. I still really hate the Link sprite though. The animation looked horid in that video.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 04:17:40 pm
He even said that the video chopped this FPS in half.
Jesus.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 21, 2007, 04:18:06 pm
Thats confidential! =P. I will keep that secret until the Clan match is out.

In the mean time, while waiting for Weapon, I made an enemy. It is the only enemy besides players in the game. It appears every four minutes somewhere... It gives you massive experience, and, oddly, it swears at you everytime you hit it (in a nice way... nothing major). The thing is, everybody else will be hitting it too. It is magic only, because, well, it flies. Hint hint. Guess for candy =O.
Poes.  Where's the candy?!?!?!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 21, 2007, 04:23:01 pm
wow the game is sounding awesome!ive never seen so much effort put into a game before n i love you guys for that =D.I love the sprites but didnt like the animation but you said its better in the game so im believeing u on that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 04:26:17 pm
Thanks hotpie, glad you like 'em.

Also:
Summoner sprites are done, finished, finito.
Unless we add something else to him, which I hope we do <_<

(COMPLETELY Off-topic: lol 900 Posts, almost 1000, I've never reached 1000 n__n)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on January 21, 2007, 04:45:35 pm
Looks great!
but the Link sprites don't go with it...
or it might if you use the LttP palette
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 21, 2007, 04:47:04 pm
"Thats confidential! =P. I will keep that secret until the Clan match is out."  -AoDC

yea i dont think he wanted them shown =/

looks awesome though
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 21, 2007, 04:47:38 pm
Uh.. I'll remove them.

EDIT: My bad, Aaron >_<.
EDIT #2: Aaron, add a "Spell cast time" system. This would make it fair to those who are close rangers.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 05:35:30 pm
EDIT #2: Aaron, add a "Spell cast time" system. This would make it fair to those who are close rangers.

I already told him that.

Looks great!
but the Link sprites don't go with it...
or it might if you use the LttP palette

It uses the LTTP palette, how don't they go with it, because they aren't LTTP?

Hate to break it to you guys, LTTP style sucks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on January 21, 2007, 05:38:23 pm
Is this available to download yet!!! I wanna play it soo bad!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 21, 2007, 05:39:24 pm
No and it won't be until next week.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 05:41:58 pm
Do you see anywhere in the topic a download link?

Didn't think so.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on January 21, 2007, 06:00:30 pm
I ... NEED ... A ... DEMO ... !!! ...

Sorry !
It looks cool !
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 21, 2007, 06:00:43 pm
Do you see anywhere in the topic a download link?

Didn't think so.

maybe the video one ;P

you really have to work on your characters.. you say "finished" but it doesnt look like it



edit: BISTIAN DONT SPAM pls ^.^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 06:03:27 pm
How are they not finished?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 21, 2007, 06:05:25 pm
How are they not finished?


maybe they are finished, but they dont look finished, they look somehow WiP
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 06:10:19 pm
How many times do I have to ask how they don't look finished?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 21, 2007, 09:36:11 pm
halokun, please learn to take criticism a bit better. Lots of people don't like how the character sprites look. They are not bad in any way. But they don't fit the style. First, their perspective is a little off. Second, the colors seem to bright compared to how LttP sprites generally look. Third, the animations don't seem particularly well done. They aren't bad, but could use a lot of work. Part of that was the crappy video, but even then I could see the idea behind the animation wasn't good. Only his legs moved, and even that looked artificial. Try studying some walking animations from games such as MC and LttP. More than just the legs move, the torso should sway a little. I'm not good at really know what is wrong, but I know something is wrong. Maybe you could post the animations here so we could see them? Or post them in the graphics forum and ask for feedback or something.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 21, 2007, 10:11:09 pm
Thanks hotpie, glad you like 'em.

Also:
Summoner sprites are done, finished, finito.
Unless we add something else to him, which I hope we do <_<

(COMPLETELY Off-topic: lol 900 Posts, almost 1000, I've never reached 1000 n__n)
Uh.. I'll remove them.

EDIT: My bad, Aaron >_<.
EDIT #2: Aaron, add a "Spell cast time" system. This would make it fair to those who are close rangers.


I think we will be adding animation to Summoner's abilities, like flashy lights 'n all that jazz.

Oh, spell cast time, everything like that, it's all been taken into account for. Whatever that doesn't come out in this demo, it'll certainly come out in the next because this is literally a "demo".

*Penguin, it's not a Poe ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 10:16:11 pm
halokun, please learn to take criticism a bit better. Lots of people don't like how the character sprites look. They are not bad in any way. But they don't fit the style. First, their perspective is a little off. Second, the colors seem to bright compared to how LttP sprites generally look. Third, the animations don't seem particularly well done. They aren't bad, but could use a lot of work. Part of that was the crappy video, but even then I could see the idea behind the animation wasn't good. Only his legs moved, and even that looked artificial. Try studying some walking animations from games such as MC and LttP. More than just the legs move, the torso should sway a little. I'm not good at really know what is wrong, but I know something is wrong. Maybe you could post the animations here so we could see them? Or post them in the graphics forum and ask for feedback or something.

Acid, how am I supposed to take criticism that's not given' to me?
I wanted to know what was wrong, so I could fix it.
Also, the colors are the LTTP palette.
So, yus.
And, no, not only his legs move.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 21, 2007, 11:08:37 pm
halu, let them give you comments. If they dont like it, they dont. You can either ask how you can improve it, or forget it. =).

Oh and as Weapon said, cast time etc is all getting worked on, and no, it is not a Poe.

Thanks for the replies.

Oh and... yue drew up a CTF map with 2 flags (red and blue). He even named it and gave it history. I dont know if he'll post it, but yea, though I'd note it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 21, 2007, 11:30:14 pm
halu, let them give you comments. If they dont like it, they dont. You can either ask how you can improve it, or forget it. =).

Oh and as Weapon said, cast time etc is all getting worked on, and no, it is not a Poe.

Thanks for the replies.

Oh and... yue drew up a CTF map with 2 flags (red and blue). He even named it and gave it history. I dont know if he'll post it, but yea, though I'd note it.

you tell that very early lol...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 21, 2007, 11:53:34 pm
Gah, I'll let them comment, but I want them to comment and tell me what's wrong, not just say they don't like 'em, I wanna know how to improve them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 22, 2007, 12:06:36 am
halo, can I see the sprites? Like, can you post them as a sheet or animations so I can better know what can be fixed?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 22, 2007, 12:11:29 am
halu, you should post them in the Graphics section for C+C. Don't do it here.

Edit:
OK... I'll be PvP testing and taking video footage of it. Just so you guys can see the changes I guess?

Oh and, I finally finished the story. The ending is actually pretty sad, it actually made me think "Wow, that is powerful. You're a genius." 200 pages of story... You wont see any of it until the second demo. It makes me want to skip straight to the end in-game :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 22, 2007, 02:56:22 am
halu, you should post them in the Graphics section for C+C. Don't do it here.

Edit:
OK... I'll be PvP testing and taking video footage of it. Just so you guys can see the changes I guess?

Oh and, I finally finished the story. The ending is actually pretty sad, it actually made me think "Wow, that is powerful. You're a genius." 200 pages of story... You wont see any of it until the second demo. It makes me want to skip straight to the end in-game :P.
YOU'RE A GENIUS! :-P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 22, 2007, 03:10:08 am
OK, I got the 7minute video (oops, but big) featuring these players:

TakaM
Kren
Drew (his dialup net made the game HORRIBLE for him)
Penguin
Hallucination (school friend)
MadMonkey

Yea... I'll upload to youtube when its converted. OH and, there is a moment in the film where the screen goes huge. That was me accidently making it fullscreen (f4 is fullscreen AND dragon summon, which im fixing right now.) There is also Kren camping everybody at the door. Im making arena enter spawn points to fix that. So yea, enjoy.

Oh and, I was going to play CTF, then I saw it had been 7minutes! :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 22, 2007, 03:20:09 am
OK, I got the 7minute video (oops, but big) featuring these players:

TakaM
Kren
Drew (his dialup net made the game HORRIBLE for him)
Penguin
Hallucination (school friend)
MadMonkey

Yea... I'll upload to youtube when its converted. OH and, there is a moment in the film where the screen goes huge. That was me accidently making it fullscreen (f4 is fullscreen AND dragon summon, which im fixing right now.) There is also Kren camping everybody at the door. Im making arena enter spawn points to fix that. So yea, enjoy.

Oh and, I was going to play CTF, then I saw it had been 7minutes! :P

the game can have fullscreen now? finally ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 22, 2007, 03:27:33 am
For you yue, only for you. =). I play it in fullscreen, it is alot easier. Video is 38.4% uppied (im putting on megaupload first).


Edit
http://www.megaupload.com/?d=58UXU5MN
Enjoy. Alot more people.

Comments =). Everything is still in progress, so i appreciate any comments.

OH, and yue finished the 2 based CTF map. Holy moly, its huge and amazing =D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on January 22, 2007, 04:31:13 am
o________o

Every time I check whats up with OoL I just get more and more surprised.
Good job guys, keep up the surprises. ;3z

EDIT:
And now for a blast from the past:
(http://img153.imageshack.us/img153/2830/onionguard22po.png)

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 22, 2007, 05:51:35 am
o________o

Every time I check whats up with OoL I just get more and more surprised.
Good job guys, keep up the surprises. ;3z

EDIT:
And now for a blast from the past:
(http://img153.imageshack.us/img153/2830/onionguard22po.png)


Yea, thanks. My team are suberb.

That image is so old XD. Yea, gm112 showed me in image earlier too. I liked the oooold demo where because my stupidity, we were all playing as giant floating eyeballs. That was very funny. Oh and a note, random entry points are in the arena now... 3 possible points. Its all good =).

Edit:
Money system is in. You get a rupee for scoring a flag point, and 5 for killing the mystery enemy. You cant really buy anything, its just something to have :P

Edit:
OK, highscores are back in. Its funny, it goes basically 11-13, then 48 for me :P. Ill probably clear it before demo release.

Edit: OK, the spell slot selection is up. I still need the icons done... So to do:

~ Rename Summons (Weapon)
~ Ability Damage and/or Effect (Weapon)
~ Ability Icons (yue... perhaps me)

Tomorrow I will be clan matching for sure. The following people MUST be on in 16hours from this post's "Last edited", and for about 2 more onwards:
~ yue
~ Laigonaz
~ Ishdarian
~ piers

You will be PMed (or IMed) a download link. You will practice in PvP for about 5minutes, and then do the CTF match.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 22, 2007, 10:09:39 am
a question / suggestion for a later release... could you make a flag on the back of the player who has the flag? so people see who has it
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 22, 2007, 10:20:53 am
Sigh... Finished EXP system, and Abilities for this upcoming demo.

Now to type it up and send it...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 22, 2007, 10:36:56 am
a question / suggestion for a later release... could you make a flag on the back of the player who has the flag? so people see who has it
I wasnt going to, but hey, you have knowledge that rivals Weapon's, so I will do it now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 22, 2007, 10:47:05 am
a question / suggestion for a later release... could you make a flag on the back of the player who has the flag? so people see who has it
I wasnt going to, but hey, you have knowledge that rivals Weapon's, so I will do it now.

lol? i just thought its normal for ctf.. and i think weapon can say that to ( since ws in wow is ctf too, and the shooters its the same with the flag holding players )
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on January 22, 2007, 11:29:21 am
I'm uploading the new video on youtube.

EDIT: It's done you can see the pvp video here
http://youtube.com/watch?v=6-Aso9nBkAU
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 22, 2007, 11:50:18 am
Weapon wasnt informed much about CTF, thats all.

Thanks HB.

OK all, im implementing Cooldowns, Damage, and Effects as we speak. Itll take a few hours... But thank Weapon XD.

Edit:

4 of the 5 summoner abilities are done. All have a cast time (basically all small) but some have massive cooldown times. Most have effects (not only damage inflicting) such as a movement speed boost, stat alteration, and more. I'll spoil one ability.

Summon dragon is huge. Im talking huge. Even though I have used it 100x in tests, when I tried it in Weapon's form, wow. I right click the enemy, and text appears "You draw out all of your power...". You wait... and 2 seconds later, BOOM, You cast Summon Dragon on whoever. There is of course a 15second cooldown period, but it is not bad, considering the mass damage it does. The sound effect helps greatly!

And, just minor, Mermaid is DoT, a nice change.

So yes folks, the demo is looking better.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 22, 2007, 09:49:21 pm
I'm uploading the new video on youtube.

EDIT: It's done you can see the pvp video here
http://youtube.com/watch?v=6-Aso9nBkAU
lmao, in the vid I look like a noob asking questions that you already answered before >_>...  Why didn't I look in the chat box?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 22, 2007, 09:53:51 pm
I'm uploading the new video on youtube.

EDIT: It's done you can see the pvp video here
http://youtube.com/watch?v=6-Aso9nBkAU
lmao, in the vid I look like a noob asking questions that you already answered before >_>...  Why didn't I look in the chat box?

because<you're a noob? :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 22, 2007, 10:00:27 pm
Weapon wasnt informed much about CTF, thats all.

Thanks HB.

OK all, im implementing Cooldowns, Damage, and Effects as we speak. Itll take a few hours... But thank Weapon XD.

Edit:

4 of the 5 summoner abilities are done. All have a cast time (basically all small) but some have massive cooldown times. Most have effects (not only damage inflicting) such as a movement speed boost, stat alteration, and more. I'll spoil one ability.

Summon dragon is huge. Im talking huge. Even though I have used it 100x in tests, when I tried it in Weapon's form, wow. I right click the enemy, and text appears "You draw out all of your power...". You wait... and 2 seconds later, BOOM, You cast Summon Dragon on whoever. There is of course a 15second cooldown period, but it is not bad, considering the mass damage it does. The sound effect helps greatly!

And, just minor, Mermaid is DoT, a nice change.

So yes folks, the demo is looking better.

AoDC overworks himself. Too much. WORKAHOLIC!!!!!!


 :jellytime: :lol: :tek: :ganon: :dance:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 22, 2007, 10:30:11 pm
Clan battle test today, n___n
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 22, 2007, 10:35:27 pm
Clan battle test today, n___n
YAY!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 22, 2007, 11:31:56 pm
Weapon wasnt informed much about CTF, thats all.

Thanks HB.

OK all, im implementing Cooldowns, Damage, and Effects as we speak. Itll take a few hours... But thank Weapon XD.

Edit:

4 of the 5 summoner abilities are done. All have a cast time (basically all small) but some have massive cooldown times. Most have effects (not only damage inflicting) such as a movement speed boost, stat alteration, and more. I'll spoil one ability.

Summon dragon is huge. Im talking huge. Even though I have used it 100x in tests, when I tried it in Weapon's form, wow. I right click the enemy, and text appears "You draw out all of your power...". You wait... and 2 seconds later, BOOM, You cast Summon Dragon on whoever. There is of course a 15second cooldown period, but it is not bad, considering the mass damage it does. The sound effect helps greatly!

And, just minor, Mermaid is DoT, a nice change.

So yes folks, the demo is looking better.

AoDC overworks himself. Too much. WORKAHOLIC!!!!!!


 :jellytime: :lol: :tek: :ganon: :dance:

he works for a whole proffesional programming team, is luck that the designers and artists are not in the same speed, otherwise he would be very early be dead with his speed :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 22, 2007, 11:34:00 pm
Crud, I woke up an hour late. I'll do at least one Swordsman ability, leave the Bird Summon (the movement boost can be done later...), and test. If the test is fine, ill PM people with a download link.

he works for a whole proffesional programming team, is luck that the designers and artists are not in the same speed, otherwise he would be very early be dead with his speed :P
That made 50% sense :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 22, 2007, 11:41:18 pm
he works for a whole proffesional programming team, is luck that the designers and artists are not in the same speed, otherwise he would be very early be dead with his speed :P


I'm somewhat confused and offended?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 23, 2007, 12:03:08 am
he works for a whole proffesional programming team, is luck that the designers and artists are not in the same speed, otherwise he would be very early be dead with his speed :P


I'm somewhat confused and offended?

lol... it means: aodc works for 10 persons, the rest of the team works in norml speed, so aodc ont get work to do enough for 10 people

so, confused, maybe, offended, no, not really
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 23, 2007, 12:11:39 am
Weapon, get on MSN so I can finish the last summon >__>.

Me and halu are doing a 5second test... When weapon tells me who the movement boost goes to for Bird, I can put it in and upload. Otherwise ill just leave it as it is.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 23, 2007, 12:30:58 am
Just tested, it's awesome, entrees, you guys are gonna love it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 23, 2007, 12:42:13 am
FIle uploading. Get ready enterers. I have some placeholder people on MSN if not everybody turns out.

OK, ENTERERS, CHECK YOUR PMS. The match is in 20minutes, so extract all and run your EXEs then. Yea... If you cant make it, or are inactive, I'll get some other people. You will just play another day.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 23, 2007, 01:04:53 am
About 5 minutes, hurry up entererereererrererrrrs.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 23, 2007, 01:19:16 am
first bug found...
<1 seconds, do you guys think i can be better :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 23, 2007, 01:20:46 am
I find more bugs than you with my eyes closed.
lolz win me :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 23, 2007, 01:21:29 am
I find more bugs than you with my eyes closed.
lolz win me :D

well... let me go inside the game, then i find more bugs...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 23, 2007, 01:36:09 am
yue, it isnt a bug, you are basically the only person who got it. Its just the problem of the distance between us.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 23, 2007, 02:02:36 am
I kept getting kicked out, or frozen >_>...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 23, 2007, 02:04:53 am
yue, it isnt a bug, you are basically the only person who got it. Its just the problem of the distance between us.

that wasnt a problem before, when you remember
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 23, 2007, 03:26:32 am
OK, after about 3 hours of PvP (w00t) and having some good people come in, yea, it was fun. We had a fake ffa tourney in the arena, and hallucination won, madmonkey came second. MM got to level 30, we were shocked as hell, and hallucination was around there.

We had about 8 people, but the CTF went horrible. See, you have to be at the DOOR to clan match, and we spent about 5minutes explaining that to noobs. Then people went into matches without people. It just went horrible.

But, apart from that 30mins of stress, the after 2.5hours were fun as hell. I didnt get video (fraps was playing up). But, the demo comes out in a few days, so just wait ;). Some people had issues, mainly yue, but he was the only one who got it. There were some login issues, but im fixing them now.

So yea, I dont have any screens or vids, but I can garuntee youll love it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 23, 2007, 03:38:17 am
It was so !@#$% fun, you can't imagine how fun it was XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 23, 2007, 03:45:14 am
It was so funking fun, you can't imagine how fun it was XD
I think they can. Anyway, i fixed a login hang bug. Itll help some people at least. I had it personally too.

Edit: OK, this will fix the problem that I've had with EVERY demo. If you are inactive for more than 30seconds, you will be disconnected. This means itll register you as OFFLINE. By the way, you will basically never be disconnected unless you actually exit the game without logging, pc crashes, etc. So yea... go me. Though, I just remembered, if it is a server crash, your accounts will be stuffed, and up to gm112 to fix.

Edit2:

Another update. I rewrote the walking system, because alot of times, people would randomly walk off the map. Well thats fixed, and its actually pretty smooth. One more bug and itll be perfect... OK fixed it. Oh yes and another... fixed. Now I need Weapon to tell me the effect of that Bird summon and im done I guess.

Edit3:

K, im not a total ass, I ran 2 OoL clients and played CTF with myself and took some screenies.
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/z.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/zz.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/zzz.png)

Edit 4:

O RLY? I accidently put a boss in. Not saying what it is, not saying how you get to it, but im sure most of you will want to find out.

Edit 5: And its done. Hallucination and I are testing the boss now... =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 23, 2007, 10:43:27 am
the flag should be mirrored for some "player viewing sides"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 23, 2007, 11:11:57 am
the flag should be mirrored for some "player viewing sides"
It wont be. Ill be leaving it for now.

OK all, im stressed bda (nonstop code for weeks now) so I wont be working on OoL until the release day. The boss is there, an enemy is there, everything is done. Swordsmans only have one Ability, but it works.

So, see you all later.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 23, 2007, 11:21:31 am
the flag should be mirrored for some "player viewing sides"
It wont be. Ill be leaving it for now.

OK all, im stressed bda (nonstop code for weeks now) so I wont be working on OoL until the release day. The boss is there, an enemy is there, everything is done. Swordsmans only have one Ability, but it works.

So, see you all later.

Woot! DELAY
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 23, 2007, 11:48:53 am
No yue, it's not a delay.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 23, 2007, 02:04:46 pm
No yue, it's not a delay.

i meant it looks like there will be an delay...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on January 23, 2007, 02:49:49 pm
3 Days least ...  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 23, 2007, 02:56:59 pm
So, just three days till it's DONE for good? Or three days till a demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on January 23, 2007, 03:12:38 pm
Its in the Title !  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 23, 2007, 10:18:41 pm
3 Days till Demo is released~
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 23, 2007, 11:08:56 pm
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 24, 2007, 01:13:54 am
Sexy aaron, sexy.
*gets on MSN*

EDIT:
Just boss tested, Aaron and I'll be adding to it.
Jesus you guys are gonna love it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 24, 2007, 02:05:15 am
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 24, 2007, 02:29:51 am
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*

wut pen said.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 02:30:58 am
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*

wut pen said.
Oh !@#$% umm... Ill see what I can do? =P.

Oh and yea... After testing the boss with halu, I changed it to be a little more intense. Swordsmans can now attack it too, and they couldnt before. So yea..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 24, 2007, 02:38:44 am
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*

wut pen said.
Oh poo umm... Ill see what I can do? =P.

Oh and yea... After testing the boss with halu, I changed it to be a little more intense. Swordsmans can now attack it too, and they couldnt before. So yea..
You aren't on msn?  Why can't I test with you? D:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 02:47:33 am
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*

wut pen said.
Oh poo umm... Ill see what I can do? =P.

Oh and yea... After testing the boss with halu, I changed it to be a little more intense. Swordsmans can now attack it too, and they couldnt before. So yea..
You aren't on msn?  Why can't I test with you? D:
I changed my MSN nickname (after 2/3years of leaving it). And... I think I'll be cutting tests completely until the release... its close :P.

Oh and, training area is getting done now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on January 24, 2007, 02:52:29 am
Wooo! Go Aaron!  Training area yeah! *Hoops and hollers*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 24, 2007, 03:06:59 am
Just clearing thing up, it isnt a delay, I've just finished my work early (even threw in a boss, when I wasnt meant to...). Ill probably put one or two more things in... we'll see.
*cough*training grounds*cough*

wut pen said.
Oh poo umm... Ill see what I can do? =P.

Oh and yea... After testing the boss with halu, I changed it to be a little more intense. Swordsmans can now attack it too, and they couldnt before. So yea..
You aren't on msn?  Why can't I test with you? D:
I changed my MSN nickname (after 2/3years of leaving it). And... I think I'll be cutting tests completely until the release... its close :P.

Oh and, training area is getting done now.
when this gets released i say you take a break for a few days.

WooT!!!! training grounds  :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 03:18:36 am
Yes... The training grounds will basically be full of the enemy I already coded.

And, I have some bad news, perhaps good.

The demo will either be released in 18hours, or 4 days. My mum is forcing me to go to my Grandma's house. If I get the training ground done, itll be tomorrow. I still have 8 hours of this day left so I will use them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 24, 2007, 03:34:47 am
Aaron, regardless of the choice you make, I'll love you forever <3.
Have my children <33.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 03:45:55 am
Aaron, regardless of the choice you make, I'll love you forever <3.
Have my children <33.
Wow umm, okay... Well people over MSN are telling me that I should release it tomorrow. I will see if I can finish the grounds today then =).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on January 24, 2007, 04:23:16 am
If worse comes to worse and you still want to keep everyone situated... ;D
You could just fix it so nobody can get to the unfinished training area and let them play without, right?

But hey, I'm not gonna shove ideas in your head.   Plus it would definitely be worth the wait for training grounds.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 24, 2007, 04:34:30 am
When the demo is completed, what will be included? In total, I mean.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 04:44:20 am
OK umm.. Here's a rough list..

PvP
2 Classes
Clan Create, Invite, Leave, Message All
Capture the Flag Clan Match
Boss
Hunting Area
Fully working Stats/Level system

So yea... Thats rough, but accurate.

Oh and, the hunting ground is almost done codewise, untested though.

Edit:
So like, I was walking in the new area? right? and like, iono, lol.
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/omgkeese.png)
Yea, keese <3. The map will have a dark overlay, but i wanted it clear for now :P

Edit:
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/keeseme.png)
Done. There are a max of 5 keese at a time. Ill make more if people want it... All I have to do is get old account files and the server to gm112, and upload. Then, its done.

Edit: Added small help section to first post. You will probably need it.

Edit: OK, movement is once again updated. Works better.

Edit: Rewrote help on front page. Easier... Everything is done, Dayjo is just doing stuff with the highscores. The file is actually uploaded, we just have to wait for gm112.

Edit: I sent the files to gm112. When he comes online, he can put the server up.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 24, 2007, 11:38:08 am
S'all good and ready to go...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 24, 2007, 11:46:58 am
Whew, hope this goes well, a lot of work was put into it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 11:49:44 am
Added credits to first post. If i used your something and it isnt listed, note it.

edit: Demo links up. Dont forget gm112 wont be on for about 8 hours, and until then, the server is offline.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on January 24, 2007, 02:10:28 pm
A DEMO !!!!!!   :jellytime: :tek: :ganon: :dance:
cool !!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 24, 2007, 02:57:06 pm
I'm getting axious.  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on January 24, 2007, 02:58:36 pm
What ?
This Word isnt in my Lexicon ! (My Brain)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on January 24, 2007, 05:17:37 pm
Please tell me it is coming on today, because I am supposed to be going over my dad's an dI really want to play this.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: paloupa on January 24, 2007, 05:41:42 pm
I don't can play the game, it says failed to connect to the server..

Is the server down already?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on January 24, 2007, 06:33:16 pm
it doesn't come on until later in the day
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 24, 2007, 08:13:16 pm
GET ON GM!!!  :D  Come on, hey AoDC, I can be the temp server :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 08:43:19 pm
Server online! Enjoy OOL everyone!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 24, 2007, 08:54:41 pm
You get it on just as I get to another computer without the server on. How long will it be on?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 24, 2007, 08:57:16 pm
-.- @AoDC: i STILL have the error, directly after login:

(http://img299.imageshack.us/img299/8822/695679581mj.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 09:01:47 pm
Me, HB and Halu are running fine.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 24, 2007, 09:44:57 pm
I cant seem to be able to login. Their was a point when i created a character and then it froze...i then reopened the game then created a character again then nothing happened at all.then i tried it again...then i did it a few times after that...then i tried logging in with the account i thought i had created....minutes later i got a message saying "That account name already exists."... then i tried logging in again still nothing happened...then i just closed it.Ne idea whats wrong??
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 09:45:27 pm
PM Me, hotpiebob. Next time please. I will look into that problem!
EDIT: Fixed. Your account hung..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 24, 2007, 09:47:12 pm
wonderfull... seems like my error is still being ignored ^^ service like blizzard :P

edit: your luck that i dont have to pay for this ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 09:48:19 pm
Sorry yue.. Fixed your account. That was hanging aswell.
EDIT: If you're experiencing a long wait, it's due to the amount of people online! Give the client time..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 24, 2007, 09:48:42 pm
Yah, This is awesome:
http://www.dayjo.org/ool/scores.php

I'll be TIGER! (from maplestory).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on January 24, 2007, 09:49:35 pm
It was pretty funny but some things that where not so good.

1) The keese got suck 9 of the 10 times in something invisible
2) The collision for the Tree's kinda sucks for example I killed a kees so it left a rupee in the tree. But because the Tree collision sucks I couldn't get the rupee
3) Where was the boss? I played more then half an hour and haven't seen an boss anywhere.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 24, 2007, 09:51:04 pm
Modified the score system so that it keeps unique records of each user, where as before it was storing every single instance of a score update. Am working on something a little special too, when Aaron gets back online =D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 24, 2007, 09:51:21 pm
soo when can we log in :O??
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 09:51:44 pm
Now!
EDIT: As a reminder, to those who have problems PM me!!!! I will have your message within a few minutes prior to the PM.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: kane]deth[ on January 24, 2007, 09:54:20 pm
I have some feedback.
1)Sword swinging was slow. I upped my agi to 12 but it still took a long time to swing.
2)In your Readme you said you could use the mouse to attack. ... It didn't work.
3)When HB was attacking me he got my hp down to zero but...
(http://img262.imageshack.us/img262/2241/er5ru.png) (http://imageshack.us)
4)This game rocks. Out loud.
5)Keese got stuck alot... Penguin just kept on magicking it and leveled up...
6)You rock. Out loud.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 24, 2007, 09:54:32 pm
Now!
Lmao, I tried logging in twice and it says "You succesfully logged in!" then "Account already active!", then after that the game freezes >_>..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 09:57:01 pm
Fixed and fixed..
EDIT: found something out! Looks like this can answer some reasoning why some aren't logging on "Error: 7 requests received from your IP address in the last 60 seconds (current max is 3 but automated agents should not query more often than once every 10 minutes)"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 24, 2007, 09:57:43 pm
I AM IN :D
SWEEEEEEEEEET NISS!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 09:59:51 pm
Fixed and fixed..
EDIT: found something out! Looks like this can answer some reasoning why some aren't logging on "Error: 7 requests received from your IP address in the last 60 seconds (current max is 3 but automated agents should not query more often than once every 10 minutes)"

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 24, 2007, 10:04:29 pm
Warning!!
There is too much lag on the game, it's hard to log in.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 24, 2007, 10:07:55 pm
I had no lag at all, I was on with daygo and mewgull
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 24, 2007, 10:10:12 pm
still doesnt work at all >_> even after leaving that client on
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 24, 2007, 10:15:59 pm
Been trying to play it... I could REALLY do with a player's manual. >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 24, 2007, 10:17:12 pm
**Any feedback and suggestions on the in-game mechanics should be PM'ed towards me. Well, have fun!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 24, 2007, 10:20:15 pm
so when i see that right:

Bug Report Support - AoDC
Tech/Acount Support - gm112
"Play OoL for Dummys" Support - Weapon

^^

when i cant play it then the game is a suxxor
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on January 24, 2007, 10:22:49 pm
mmm you know whats to bad,
the playing band in the bar isn't it the game :O :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 24, 2007, 10:23:32 pm
mmm you know whats to bad,
the playing band in the bar isn't it the game :O :(

you know whats bad? look at my screenshot above
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 10:25:49 pm
You know what's bad? The freaking login bugs! I still have a lot of available bandwidth left... AoDC better get on fast so that these damn bugs can be fixed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on January 24, 2007, 10:26:15 pm
I will not play the demo :P eventhough it pwns ;_;
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on January 24, 2007, 10:48:19 pm
ohh man, I just finished my clan Icon, the server boots me, and now I can't log in :(.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 10:51:01 pm
Just checked your account and you're not hanging..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 10:53:32 pm
EVERYBODY

Do not try to do anything accountwise(create or login) more than 3 times per 60 seconds. Your client WILL hang.

I just woke up, ill be on in a sec.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 10:54:15 pm
Fixed and fixed..
EDIT: found something out! Looks like this can answer some reasoning why some aren't logging on "Error: 7 requests received from your IP address in the last 60 seconds (current max is 3 but automated agents should not query more often than once every 10 minutes)"


Lol, Aaron. Found that out while checking accounts.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 11:00:38 pm
I waited 2mins and the error eventually came up...

anyway... once again, cyas in game. gm112 is server rebooting.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Source on January 24, 2007, 11:01:17 pm
Something's wrong here. After I create an account, it won't log in. No error messages or nothing, it just doesn't do anything.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 24, 2007, 11:02:32 pm
what do you plan about my shitty error? its the sameas yesterday.. see screen on site22
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 11:04:17 pm
Something's wrong here. After I create an account, it won't log in. No error messages or nothing, it just doesn't do anything.
I rebooted the server. AoDC sent me the MOD account files.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 24, 2007, 11:12:31 pm
I love how people are just standing in the boss spot waiting XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 24, 2007, 11:12:44 pm
I love how people are just standing in the boss spot waiting XD

XD....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 24, 2007, 11:34:26 pm
AoDC sent me a modified server! It was turned off and re turned on! Enjoy!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Source on January 24, 2007, 11:36:01 pm
Cool. :D I was Ryio, in case you were wondering. ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 24, 2007, 11:42:05 pm
OK all, i fixed the server crash, but the Client bugs are results of lag. Ill rewrite the file IO system for server and the code on the client, so itll log in properly. But for 3 days, enjoy what you have.

So, enjoy all, it took a while to do... BBL (3 days!)!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on January 24, 2007, 11:48:40 pm
I sure am, great work and time spent on this, Good job ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 12:16:51 am
Rebooted server. AoDC did a quick update with the boss spawn time. It's now 2 mins at server start, 15 mins after.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 25, 2007, 12:20:01 am
It was 60mins,30mins, and now its 15mins. I didnt want it so easy to access :P. Anyway, again, im out. bye.

Edit: I changed the code a tad so login/create idles shouldnt happen. IF YOU FREEZE, then you DO have to wait 60 seconds, but if you dont, just wait 30 and try again.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 12:33:20 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 12:57:34 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
GM!!!  You fcking replaced my lv 49 with the stupid old lv33.  FIX IT NAO!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 25, 2007, 12:59:01 am
still the same bug
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 01:01:13 am
I have concluded that OOL is a waste of your time.  You get to a high level then BOOM, server update your account is now level 1.  I suggest anyone playing this to wait untile everything is stable.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 01:07:53 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
GM!!!  You fcking replaced my lv 49 with the stupid old lv33.  FIX IT NAO!
No I didn't o__O...
I have concluded that OOL is a waste of your time.  You get to a high level then BOOM, server update your account is now level 1.  I suggest anyone playing this to wait untile everything is stable.
What are you suppose to expect from a game that's very early in development? AoDC has already put a lot of effort into this game. Quit crying because you couldn't become a GM. The server updates are the reason why this game is back. Your account doesn't reset to level one when there is a server update.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 01:18:57 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
GM!!!  You fcking replaced my lv 49 with the stupid old lv33.  FIX IT NAO!
No I didn't o__O...
I have concluded that OOL is a waste of your time.  You get to a high level then BOOM, server update your account is now level 1.  I suggest anyone playing this to wait untile everything is stable.
What are you suppose to expect from a game that's very early in development? AoDC has already put a lot of effort into this game. Quit crying because you couldn't become a GM. The server updates are the reason why this game is back. Your account doesn't reset to level one when there is a server update.
I'm not crying about not being a GM :P.  I'm crying that I'm back to lv 33 from lv 49>_>...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 01:19:52 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
GM!!!  You fcking replaced my lv 49 with the stupid old lv33.  FIX IT NAO!
No I didn't o__O...
I have concluded that OOL is a waste of your time.  You get to a high level then BOOM, server update your account is now level 1.  I suggest anyone playing this to wait untile everything is stable.
What are you suppose to expect from a game that's very early in development? AoDC has already put a lot of effort into this game. Quit crying because you couldn't become a GM. The server updates are the reason why this game is back. Your account doesn't reset to level one when there is a server update.
I'm not crying about not being a GM :P.  I'm crying that I'm back to lv 33 from lv 49>_>...
Next time I say there's a server update log off. That's all there is to it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on January 25, 2007, 01:24:04 am
Yo GM!  Im havin problems loggin in--I tried to create a few times but nothing. =/  Dont you have to OK it?

If so, Hurry up. ;D  I need to see everything nao.

Edit: Nevermind, just read the first page. <__< PMin you in a sec.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 01:26:03 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
GM!!!  You fcking replaced my lv 49 with the stupid old lv33.  FIX IT NAO!
No I didn't o__O...
I have concluded that OOL is a waste of your time.  You get to a high level then BOOM, server update your account is now level 1.  I suggest anyone playing this to wait untile everything is stable.
What are you suppose to expect from a game that's very early in development? AoDC has already put a lot of effort into this game. Quit crying because you couldn't become a GM. The server updates are the reason why this game is back. Your account doesn't reset to level one when there is a server update.
I'm not crying about not being a GM :P.  I'm crying that I'm back to lv 33 from lv 49>_>...
Next time I say there's a server update log off. That's all there is to it.
I did log off.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 25, 2007, 01:27:39 am
Yo GM!  Im havin problems loggin in--I tried to create a few times but nothing. =/  Dont you have to OK it?

If so, Hurry up. ;D  I need to see everything nao.

Edit: Nevermind, just read the first page. <__< PMin you in a sec.
Same thing, i send you a pm gm112

EDIT: Ok nevermind, it worked after 20 minutes, it said in one time like account created succesfully 30 times and things like that. Anyway, i'm going to test. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 01:32:48 am
Yes, the login bug I was talking about was dealing with this one.
Yo GM!  Im havin problems loggin in--I tried to create a few times but nothing. =/  Dont you have to OK it?

If so, Hurry up. ;D  I need to see everything nao.

Edit: Nevermind, just read the first page. <__< PMin you in a sec.
Same thing, i send you a pm gm112

EDIT: Ok nevermind, it worked after 20 minutes, it said in one time like account created succesfully 30 times and things like that. Anyway, i'm going to test. :D
It shouldn't do that anymore.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 25, 2007, 01:40:46 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
GM!!!  You fcking replaced my lv 49 with the stupid old lv33.  FIX IT NAO!
Your account was replaced by your old accidently, and it cant be returned. It doesnt matter, your are still a massively high level.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 01:41:47 am
Server update... Login bug was fixed.

EDIT: Clearly state that it is OK to log on now! This is the last server update as of these three days!
GM!!!  You fcking replaced my lv 49 with the stupid old lv33.  FIX IT NAO!
Your account was replaced by your old accidently, and it cant be returned. It doesnt matter, your are still a massively high level.
I miss the 49... I'm going to quit OOL. *cries*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 25, 2007, 01:43:34 am
...Fine with me? You are still #1 on the highscores list...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 25, 2007, 01:46:36 am
OK! just thought id share some screenshots from tonight lol and to report a bug
Aaron already knows but i thought id show him.

(http://i18.tinypic.com/33z49ih.jpg)
first boss fight....for me at least

(http://i12.tinypic.com/2ztfsjn.jpg)
Waiting for the boss...everyone crowds up next to the inn lol.

(http://i13.tinypic.com/2ag6dmd.jpg)
Wondering the training ground....the keese r pretty cheap but it was sorta forced upon aaron
to make a trainign ground =/ oh well.

Finally the bug(or w/e)
(http://i16.tinypic.com/44vbm2w.jpg)
me and doomkillerx went to fight the boss but he got stuck on the side their.
He didnt even start using that lil star thing.Doomkiller ended up dying from physical contact
thats all(says so in the screenie).Afterward i just took advantage n killed him...2 lvl ups =D.

notice my Stamina sucks hanging round things.I forgot that existed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 25, 2007, 01:58:20 am
You guys ALL warped to dodongo and I was left alone. I was pretty sad. Nice screenshots. You didnt get any fire effects in screny though :P

And physical contact does kill you :p
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: doomkillerx on January 25, 2007, 02:01:28 am
Im sad...I wanted to kill him but I went to close and suddenly died.... :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 02:13:22 am
Looks like people are having fun while I'm jamming to music on my ipod =D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 25, 2007, 02:18:00 am
Im sad...I wanted to kill him but I went to close and suddenly died.... :'(
Dont go to him unless you are Swordy.

Looks like people are having fun while I'm jamming to music on my ipod =D.
Please stay on topic.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on January 25, 2007, 02:18:34 am
Gack...Was gonna sign back in, but it's refusing my pass...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 02:38:31 am
WTF, I was disconnected!
 I think I'm gonna make a magic. Name: joat2


Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 02:39:45 am
WTF, I was disconnected!
 I think I'm gonna make a magic. Name: joat2
I never turned the server off O__o.. PM me next time please.
Gack...Was gonna sign back in, but it's refusing my pass...
Please, pm me next time.
EDIT: Odd, tetrin. Your account is once again corrupted. PM me with the pass you registered with. You WON'T lose any progress on this account thankfully.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 25, 2007, 02:49:06 am
Listen, if you have problems, PM gm112 like I sad in the first post. Ill be deleting your posts form now on.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on January 25, 2007, 03:10:21 am
how in the world do you get to a portal to send you to the first boss anyway?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 03:22:54 am
Next to the inn, those wood stomps. Stand on those. 15 minutes for tele.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:36:08 am
Gm, when you rebooted the server, I gained ten levels. Awesome. But I'm also magic now. Meh. I like it. Didn't AoDC say next version magics could use weapons? Awesome.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on January 25, 2007, 03:43:42 am
lmao, whats wrong with the High Scores?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 25, 2007, 03:45:13 am
I haxxored them. http://www.dayjo.org/ool/scores.php
Since AoDC is out for 3 days, they stay for 3 days. Major ownage.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 03:46:30 am
I haxxored them. http://www.dayjo.org/ool/scores.php
LMAO...  Hey I'm the highest player now! (Not including BlueMonkey's jokes)...  Btw, I'm hanged again I think...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 25, 2007, 03:48:35 am
Actually, I have the highest. You come close.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:48:54 am
How did you heck them!?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 25, 2007, 04:02:59 am
Ancient chinese secwet.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 04:16:10 am
GM, I'll train overnight so I gain my levels back.  I might even get stronger!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 25, 2007, 12:49:53 pm
I haxxored them. http://www.dayjo.org/ool/scores.php
Since AoDC is out for 3 days, they stay for 3 days. Major ownage.

I removed all the "hacked" scores, so... no.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 01:08:14 pm
I hope gm112 gets back on today some time. Cause I want to see if he can make my character a mage. Or, I could just work with my new character(jackofalltrades2), cause I gain levels REALLY fast with magic.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on January 25, 2007, 01:21:10 pm
>.> The name is Infinitus now :(, its not that hard to spell is it ;D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 01:36:12 pm
Well, my new account has surpassed my old account, ad thy're both on the highscores. I'm closing in on you, Korjon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: .TakaM on January 25, 2007, 01:52:09 pm
I prefer to play with the sound muted, the music is too short and loops too much, plus I really cant stand the sounds the summons make

but when I mute I still hear the sound effects of the summons, and the sword too etc
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 01:57:16 pm
HAHA! I am number six on the highscores! level 34. gm112, here I come.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 02:07:07 pm
HAHA! I am number six on the highscores! level 34. gm112, here I come.
I trained on Tiger all over night.  It's now level 9x something!  No one will beat me now.  MWUAHAHAHAHAHAHA....  Also, my account isn't on the highscores since I quit BEFORE Dayjo removed the hacked scores.  So I'm not up there.

Edit:  Haha, I'm at school.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 02:09:03 pm
I'm #1! (On Highscores at least)

Level 49 Currently...
This game is pretty good all up!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 02:15:52 pm
I'm #1! (On Highscores at least)

Level 49 Currently...
This game is pretty good all up!
Schweet!  Once I get home though I'll PWN J00!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 02:54:35 pm
Did anyone else notice the server is down?
And, I'm 41 now
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 02:57:27 pm
I didn't get to put my current level on highscores...   :'(

Oh well... I'm starting to miss those keese already...

Level 56 or 58 I forget... now...

Edit: I just noticed that if I change a letter into CAPS i can get into highscores twice... that needs to be fixed
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:01:13 pm
I wonder why it's down. I hope I'm not a warrior when i come back. Oh, dear God NO!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 03:05:02 pm
That would be bad... imagine 102 INT all on a warrior...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:09:20 pm
...EW :'(


Even if I am, GM can fix it...I think.  ???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 25, 2007, 03:23:45 pm
HAHA! I am number six on the highscores! level 34. gm112, here I come.
I trained on Tiger all over night.  It's now level 9x something!  No one will beat me now.  MWUAHAHAHAHAHAHA....  Also, my account isn't on the highscores since I quit BEFORE Dayjo removed the hacked scores.  So I'm not up there.

Edit:  Haha, I'm at school.
Yeah sorry about that. Hopefully it wont happen again, I've tried to fix the hecking problem, I need to talk to Aaron about it though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:26:07 pm
Any idea when the server will be back up ???


I must get to lvl 42 and beat Korjon!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 03:30:02 pm
And...

I need about 40-50 levels to beat Penguin... but he can't go in Highscores until server is back up anyway...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 03:32:34 pm
That would be bad... imagine 102 INT all on a warrior...
Actually, if the server crashes then you will be lv 23,  with 17 str, 14 agi, 13 int, 4 sta AND the oposite class!  Enjoy people!
And...

I need about 40-50 levels to beat Penguin... but he can't go in Highscores until server is back up anyway...
Ya...  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 03:35:25 pm
If that happened it would be better just to start again... losing ~30 levels... and ~90 INT... is not the way to go...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 03:37:18 pm
If that happened it would be better just to start again... losing ~30 levels... and ~90 INT... is not the way to go...
I lost 16 levels from lv 49... (I dropped to lv 33).  Last time >_>...  Good thing I'm lv9x NOW! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:38:01 pm
Actually, Penguin, that's what happened to you. I was only disconnected one other time. And, I gained ten levels from that. gm112 assured me it won't screw up our accounts.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 03:40:50 pm
Well that's better news... as long as I don't get everything ruined... i'll be ok...   :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 03:43:35 pm
Actually, Penguin, that's what happened to you. I was only disconnected one other time. And, I gained ten levels from that. gm112 assured me it won't screw up our accounts.
Ya xD...  Is the server back up now?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:45:18 pm
nope. :'( It's still down, and gm112 is offline. Any other person have access to the server files?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 03:47:30 pm
Still Down...  :(

Those keese are not just going to make them selves extinct... so when is this server coming back... ???

Edit: gm112 better get online then, sometime soon...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 03:48:04 pm
Probably when gm112 gets back online. :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 25, 2007, 04:15:16 pm
Ok guys, we get that gm112 isn't online. No need to KEEP saying it. I'm sure he'll alert everyone when he gets back online.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 04:16:21 pm
I know, I was just wondering if anyone else has access to the server files.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 04:44:05 pm
While the server is down I may aswell say what bugs exist... or what just didn't feel right...

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 04:52:08 pm
He's right. Also, sometimes the Keese are immortal. I went from level 37 to 41 on a single keese.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 25, 2007, 05:02:25 pm
Yeah that can be a problem... though I have no idea why that bug sometimes comes... normally stops after we kill 1-3 of them though...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 25, 2007, 05:03:28 pm
Also, this has probably been said, but a keese killed me and the music from the forest area continued when i got put back into the Inn, and still continued in the town, so there were like 2 pieces of music playing at once... it was disturbing to say the least >_>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 25, 2007, 05:08:49 pm
To fix that, type _music twice
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 25, 2007, 08:15:31 pm
HAHA! I am number six on the highscores! level 34. gm112, here I come.
I trained on Tiger all over night.  It's now level 9x something!  No one will beat me now.  MWUAHAHAHAHAHAHA....  Also, my account isn't on the highscores since I quit BEFORE Dayjo removed the hacked scores.  So I'm not up there.

Edit:  Haha, I'm at school.
Yeah sorry about that. Hopefully it wont happen again, I've tried to fix the hecking problem, I need to talk to Aaron about it though.
I'll still be able to heck it as long as you use the same scoring system. Even then, I can still heck it, it's just gonna be harder.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 25, 2007, 08:38:16 pm
Hey... to those that couldn't play OOL for the last 8 hours. I am sorry for the un expecting server shutdown. While I was at school, my parents decided to mess with the server and turn it off. It's back up.
EDIT: Oh, and I put a control lock on my computer and removed the power button so they can't shut it off. They never pull the power plug or the net cord so this won't happen again.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 10:27:27 pm
My new account is Tiger if you people didn't know.  I'm trying to get a name change to Penguin.

EDIT:  Heres a screen just incase the accounts mess up:
(http://i27.photobucket.com/albums/c191/TehPenguinSk8r/account.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 25, 2007, 10:54:19 pm
I'm pretty sure I told AoDC that Status 99 is the maximum (Unless you take potions/buffs/stat increasing items which isn't implemented yet)

And looks like people are levelling too fast, might have to change that, over a day you guys become level 90 something... Should be at least 3 days or so, but yea, this is just a demo.

People complaining about the Training Grounds, you have to take into account that AoDC had less than a day to whip up something and put it in, just take it as it is for now, we'll fix it 'n' all.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on January 25, 2007, 10:59:04 pm
OMG! Powergamers xD
I can't really play, no clue on why... When I create account (try to) there's no confirming message nor something like that (is there one?), and when I try to login it's almost the same as doing nothing :\ Is this because I have a router? (I know nothing about Internet connections >_>)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 25, 2007, 11:09:42 pm
Yea, the same thing happens to me. I don't know what's going on, AoDC told me to keep trying but still doesn't work =/

But yea, even powergamers should take some time to reach 90+...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 25, 2007, 11:09:55 pm
OMG! Powergamers xD
I can't really play, no clue on why... When I create account (try to) there's no confirming message nor something like that (is there one?), and when I try to login it's almost the same as doing nothing :\ Is this because I have a router? (I know nothing about Internet connections >_>)
Nope, that just means there is too much lag.  Also maybe the server glitched, thats why it got over 99?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: trelantana on January 26, 2007, 12:05:09 am
when I try to log on, it hangs.
I don't mean "freezes" hangs, I mean that the program just sits there.  It's still responsive, I can still click the create character and login buttons, the boxes still pop up, it just doesn't log in.


What's the dealio?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 26, 2007, 12:06:17 am
Does the server's off?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 12:13:38 am
Is the server off?
If it was off it would say "Unable to connect to server.".
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 26, 2007, 12:15:14 am
Ok i'm on it, but there's nobody there. Oh and Penguin, watchout i'm coming lol.:P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 26, 2007, 12:28:26 am
Server been online, others are on. It's a bug with the client.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 26, 2007, 12:29:42 am
How do we put our name on the highscores list?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 12:30:08 am
How do we put our name on the highscores list?
Quit, and when it says do you want to be added to the high scores, press yes.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 26, 2007, 12:32:08 am
Ok, i'm now in second place. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 12:34:15 am
when I try to log on, it hangs.
I don't mean "freezes" hangs, I mean that the program just sits there.  It's still responsive, I can still click the create character and login buttons, the boxes still pop up, it just doesn't log in.


What's the dealio?
I had the same problem. Most likely, you have a router. http://www.portforward.com/ < Go there, set up a static IP using a tutorial, and portforward the port 1000 with TCP.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 01:04:31 am
when I try to log on, it hangs.
I don't mean "freezes" hangs, I mean that the program just sits there.  It's still responsive, I can still click the create character and login buttons, the boxes still pop up, it just doesn't log in.


What's the dealio?
I had the same problem. Most likely, you have a router. http://www.portforward.com/ < Go there, set up a static IP using a tutorial, and portforward the port 1000 with TCP.
:P Nice job! http://www.dayjo.org/ool/scores.php
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 26, 2007, 01:05:44 am
Wtf, BlueMonkey is 99? And you still 91 Pen?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 01:09:52 am
Wtf, BlueMonkey is 99? And you still 91 Pen?
Ya, I can't login.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 01:12:28 am
Me neither.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 26, 2007, 01:21:22 am
Ok, there had a server problem for me, i was at 75.... and then when i logged in again, i was level 33.
(http://img408.imageshack.us/img408/9959/screenxj2.png) (http://imageshack.us)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 01:29:26 am
Ok, there had a server problem for me, i was at 75.... and then when i logged in again, i was level 33.
(http://img408.imageshack.us/img408/9959/screenxj2.png) (http://imageshack.us)
Lmao, I got that too.

Moderators on OOL not under control!
GM112, is on a rampage to ban anyone who says noob and then ban them repeatedly afterwards for a period of time until he is content.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 26, 2007, 01:31:47 am
Ok, there had a server problem for me, i was at 75.... and then when i logged in again, i was level 33.
(http://img408.imageshack.us/img408/9959/screenxj2.png) (http://imageshack.us)
Lmao, I got that too.

Moderators on OOL not under control!
GM112, is on a rampage to ban anyone who says noob and then ban them repeatedly afterwards for a period of time until he is content.
False information. I kicked you off the server because you flammed me. So before you post invalid information, why don't you just think before you go accusing others of false actions.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 01:34:21 am
Ok, there had a server problem for me, i was at 75.... and then when i logged in again, i was level 33.
(http://img408.imageshack.us/img408/9959/screenxj2.png) (http://imageshack.us)
Lmao, I got that too.

Moderators on OOL not under control!
GM112, is on a rampage to ban anyone who says noob and then ban them repeatedly afterwards for a period of time until he is content.
False information. I kicked you off the server because you flammed me. So before you post invalid information, why don't you just think before you go accusing others of false actions.

Hmm, lets think here.  Created Tiger, called you a noob.  Kicked me.
Logged onto Penguin, said it was true. Kicked me.
Logged onto Suushi, didn't do anything. Kicked me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 26, 2007, 01:36:06 am
Ok, there had a server problem for me, i was at 75.... and then when i logged in again, i was level 33.
(http://img408.imageshack.us/img408/9959/screenxj2.png) (http://imageshack.us)
Lmao, I got that too.

Moderators on OOL not under control!
GM112, is on a rampage to ban anyone who says noob and then ban them repeatedly afterwards for a period of time until he is content.
False information. I kicked you off the server because you flammed me. So before you post invalid information, why don't you just think before you go accusing others of false actions.

Hmm, lets think here.  Created Tiger, called you a noob.  Kicked me.
Logged onto Penguin, said it was true. Kicked me.
Logged onto Suushi, didn't do anything. Kicked me.
Nope, I can prove that you're making this all up. I only kicked you once and that was when you were on penguin. You lagged out with suushi and tiger never came into play.

EDIT: Let me correct myself. Thanks hotpiebob for correcting me. Penguin logged on then logged off to switch to Tiger, then I only kicked tiger. Penguin made an account named suushi and logged off then logged back on. Again, thank you hotpiebob for correcting my post.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 01:38:35 am
Ok, there had a server problem for me, i was at 75.... and then when i logged in again, i was level 33.
(http://img408.imageshack.us/img408/9959/screenxj2.png) (http://imageshack.us)
Lmao, I got that too.

Moderators on OOL not under control!
GM112, is on a rampage to ban anyone who says noob and then ban them repeatedly afterwards for a period of time until he is content.
False information. I kicked you off the server because you flammed me. So before you post invalid information, why don't you just think before you go accusing others of false actions.

Hmm, lets think here.  Created Tiger, called you a noob.  Kicked me.
Logged onto Penguin, said it was true. Kicked me.
Logged onto Suushi, didn't do anything. Kicked me.
Nope, I can prove that you're making this all up. I only kicked you once and that was when you were on penguin. You lagged out with suushi and tiger never came into play.
How will you prove it? :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 26, 2007, 01:41:53 am
I just did. There were two players online at the time and one was obviously Hotpiebob, and of course Joker.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on January 26, 2007, 01:44:30 am
Pengouin, gm112 is right.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 01:44:51 am
EDIT:  I'll just start a reform movement.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 26, 2007, 02:00:47 am
GUYS, again with the pointless messages.


Thank you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 26, 2007, 02:50:21 am
Jesus christ, shut the hell up Penguin.
And, who hacked the score table and made "ORACLEOFLIFEFUCKINGSUCKS" and made the level 99999?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 26, 2007, 03:03:00 am
http://www.dayjo.org/ool/scores.php (http://www.dayjo.org/ool/scores.php)

"THEGAMESKINDAOKAYBUTDONTPUMPOUTBUGGYDEMOSPLZ"

lol i thought that was kinda funny. Bluemonkey was that u???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 03:08:47 am
Yeah, I'm the only one here who can heck the scores without being logged in.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 26, 2007, 03:27:56 am
What's the point?
Why do it?
Immature little !@#$%.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 03:28:22 am
What's the point?
Why do it?
Immature little funk.
Don't flame, and I think it's cute!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 03:29:34 am
What's the point?
Why do it?
Immature little funk.
It's because I can, but more importantly, because of revenge.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 03:37:48 am
What's the point?
Why do it?
Immature little funk.
It's because I can, but more importantly, because of revenge.
...for being banned TWICE  :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 26, 2007, 03:39:06 am
Revenge.
Yay for immaturity.
It's funny to laugh at.
And, if you freak out because of an online game.
Get a life.
Seriously, go get laid or something.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 03:48:39 am
Revenge.
Yay for immaturity.
It's funny to laugh at.
And, if you freak out because of an online game.
Get a life.
Seriously, go get laid or something.
Oh, thats REAL mature.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 03:49:01 am
Revenge.
Yay for immaturity.
It's funny to laugh at.
And, if you freak out because of an online game.
Get a life.
Seriously, go get laid or something.
Yeah, you're real mature. It takes real maturity to yell at people. :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 26, 2007, 03:50:47 am
Guys stop fighting. This is a video game, not something to fight about.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 26, 2007, 12:06:49 pm
lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 02:30:02 pm
lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
*points at madmonkey* Oooo!  You're in serious doo doo!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 02:50:00 pm
lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
Actually, I'm not changing any files at all, I'm just activating code in the PHP script for the scores.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 02:53:58 pm
lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
Actually, I'm not changing any files at all, I'm just activating code in the PHP script for the scores.
Nice comeback!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 02:57:56 pm
If you really want me to, I could tell you how I hacked the scores, and how to make the security better. I know all about the highscore system you're currently using. Just gtalk me at reoguy888@gmail.com. I'm afraid it'll be too hard to make the code in the memory hidden, though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on January 26, 2007, 03:10:09 pm
I highly recommend playing this. This game is amazing ^__^ I'm a dial up user and it worked fine for me... except the player lagged sometimes and went back and forth (Not mine, the other peoples)
I don't know what version it was though, AODC sent it to me. People kept killing me and it hurt my feelings ;(
And heck scores? No problem unless you encrypt the variables, and some other junk.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 03:15:08 pm
Actually, it's already encrypted, but I got in anyway. More the reason you could use me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on January 26, 2007, 03:22:20 pm
Like I said, my definition of "hecking" is on a per-situation basis. DO NOT test my patience, I won't hesitate to ban.

On another subject, an easy way of "hecking" the scores is as follows;
DO NOT DO THIS
Open the game, run a memory editor and search for "dayjo.org" seeing as you suspect that's where the scores are kept. In the memory you will find GML processing a function, you can look online for how the function works and come across a dll that is used for sending the highscore, if you simply get the example the person who created the dll gives you, change the details (the host, location,name, score), and go back into the memory and search for the password (which is there).
Run the example, and Boom... you've sent your own score from a made up game of your own.

It'll never be perfectly secure, but I want to talk with Aaron about several modifications he can make to make it more secure.

As I stated... anyone I catch hecking (and yes, I consider this hecking), WILL be banned from my servers permanently.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 26, 2007, 03:32:09 pm
Actually, the system for highscores is called flatscore. I found all the info that the game uses to send the scores, and I put that into the example that came with the system. Easy scores.
EDIT: Oh, that's what you said. Well, anyway, that's how I did it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 26, 2007, 08:52:54 pm
Ok now I have two level 50+ summoners... Leveling too easy... though only for summoners...

Oh well... I've taken most of the spots in the highscores now... #1, #2 though I'm not happy that the glitched #5 is still there... errrr... someone just removed Linker140? my level 50? #5 needs to be changed... someone get rid of the lower case "linker" level 40 one...

Can you attack if you don't have a sword? (as a warrior?)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 26, 2007, 10:57:05 pm
Well, I finally got around to downloading this. Looks awesome, I'll post again once I've played a bit.

EDIT: Well, I'd like to play it. I can't get it to work though. I created an account, but when I try to log in, it just stays at the main screen.

EDIT2: Well, got it to work, and I'm sorry, but I'm very, very disappointed. It's just not fun. There is nothing there to make me want to actually play. It's super glitchy, the movement is ridiculously slow(not to mention grid based movement*shiver*), I have no idea what I'm supposed to be(no guidance), no goal. . . nothing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 26, 2007, 11:45:53 pm
Btw, the server is down.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 26, 2007, 11:56:45 pm
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 12:07:09 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
I can see him doing that and making something better... xD

Just for you smart people:
STA: 00 00 00 00 00 00 49 40 00 00
Snow speed: 00 00 00 00 00 00 10 40 00 00
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 27, 2007, 12:35:18 am
But doesn't it change everytime you play?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 27, 2007, 12:38:25 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Do you really want me to? I've considered it.

And I believe AoDC wanted people to be harsh, and I was. If he wants me to elaborate any more on any of my points, I'll be happy to. I want this game to be good: but it isn't, currently.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 12:39:20 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Do you really want me to? I've considered it.

And I believe AoDC wanted people to be harsh, and I was. If he wants me to elaborate any more on any of my points, I'll be happy to. I want this game to be good: but it isn't, currently.
That's what I said :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on January 27, 2007, 12:41:54 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Do you really want me to? I've considered it.

And I believe AoDC wanted people to be harsh, and I was. If he wants me to elaborate any more on any of my points, I'll be happy to. I want this game to be good: but it isn't, currently.
That's what I said :D
but, your reasons are wrong and his are right.. I am going to give my C+C to AoDC when he logs in <.<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on January 27, 2007, 01:02:37 am
Well, I finally got around to downloading this. Looks awesome, I'll post again once I've played a bit.

EDIT: Well, I'd like to play it. I can't get it to work though. I created an account, but when I try to log in, it just stays at the main screen.
I also had that problem, i created an account and tried to login about 8 or so times, in the end i just gave up :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 01:13:52 am
Here is the video of a battle me (Cheese) did.  GM112, if you are reading this.  I'm wondering if I can get a better vid, since this one is messed up (the battle is small and is at the top left corner):
http://www.youtube.com/watch?v=i6OlM-THgjQ

P.S.  You can see better in fullscreen, and I'm banned from OOL so please don't ask me how to get to him.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MadMonkey on January 27, 2007, 01:40:08 am
lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
*points at madmonkey* Oooo!  You're in serious doo doo!

what?  :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 27, 2007, 02:12:34 am
Penguin meant bluemonkey. Don't worry, madmonkey.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 02:31:48 am
Penguin meant bluemonkey. Don't worry, madmonkey.
Yup. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on January 27, 2007, 02:37:08 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Do you really want me to? I've considered it.

And I believe AoDC wanted people to be harsh, and I was. If he wants me to elaborate any more on any of my points, I'll be happy to. I want this game to be good: but it isn't, currently.
Still, 3 years of !@#$% work that he's done is a damn straight good job. I still have his beta testing one and he's come a long way. AoDC will probably NOT appreciate the fact that you attempt to criticise a game that has been hard work. Think about coding, all of the stuff involved. Can you appreciate that, at all?
I guess not.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 02:46:44 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Do you really want me to? I've considered it.

And I believe AoDC wanted people to be harsh, and I was. If he wants me to elaborate any more on any of my points, I'll be happy to. I want this game to be good: but it isn't, currently.
Still, 3 years of funking work that he's done is a damn straight good job. I still have his beta testing one and he's come a long way. AoDC will probably NOT appreciate the fact that you attempt to criticise a game that has been hard work. Think about coding, all of the stuff involved. Can you appreciate that, at all?
I guess not.
Actually, hes only coded for one month.  Since after he moved to custom he started from scratch again.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on January 27, 2007, 02:48:39 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Do you really want me to? I've considered it.

And I believe AoDC wanted people to be harsh, and I was. If he wants me to elaborate any more on any of my points, I'll be happy to. I want this game to be good: but it isn't, currently.
Still, 3 years of funking work that he's done is a damn straight good job. I still have his beta testing one and he's come a long way. AoDC will probably NOT appreciate the fact that you attempt to criticise a game that has been hard work. Think about coding, all of the stuff involved. Can you appreciate that, at all?
I guess not.
Actually, hes only coded for one month.  Since after he moved to custom he started from scratch again.
true, but it took him more than a month to learn about Online games and make them look good, and all that is required for it. eventhough he started from scratch I am sure most of the stuff he already knew them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 03:10:31 am
AcidRain, that's just you. Most people who have played it love it. It's the community and the fighting. I'd LOVE to see you make something as sophisticated as this.
Do you really want me to? I've considered it.

And I believe AoDC wanted people to be harsh, and I was. If he wants me to elaborate any more on any of my points, I'll be happy to. I want this game to be good: but it isn't, currently.
Still, 3 years of funking work that he's done is a damn straight good job. I still have his beta testing one and he's come a long way. AoDC will probably NOT appreciate the fact that you attempt to criticise a game that has been hard work. Think about coding, all of the stuff involved. Can you appreciate that, at all?
I guess not.
Actually, hes only coded for one month.  Since after he moved to custom he started from scratch again.
true, but it took him more than a month to learn about Online games and make them look good, and all that is required for it. eventhough he started from scratch I am sure most of the stuff he already knew them.
It only took me one week to learn soc v2...  But now I need to learn soc v3.. >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 03:41:51 am
Lmao, Kren Soc is the dll that AoDC uses to make OOL a mmorpg.  I won't get banned from dayjo.org or zfgc.com for learning that.  :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 27, 2007, 03:48:00 am
I respect the work AoDC has put into this, but I'm still going to be harsh. I am a game fanatic. I know games. I know what makes them good and what makes the bad. Even taking into account that this game is an amateur game, there is a lot of improvement that could be had. I think I'm going to elaborate on some points here:

1)The HUD is far too obtrusive. It gets in the way. It covers exits. There are parts of some maps, specifically the bottom of the map, that you can never see because of the text box. Something needs to be done about that monster.

2)The graphics are sub-par. I'm going to get yelled at for saying this, but it is completely true. I hate the character sprites, being quite blunt. I'm not a graphic artist, so I really can't say exactly what is wrong with them, but they just don't feel right. There is also a lot of polish that could go into the graphical assets, the mapping, ect. I'm going to stick collision detection in here too. A lot more effort could go into getting it pixel perfect.

3)Combat is crud. And super glitchy. Those bats didn't even move. A ton of work needs to go into this. Maybe a complete rethinking of all the combat. Try to get it completely glitch free, and make it fun. That's important.

4)Grid-based movement? Ugh. Please, pixel-based is so much better. I could maybe even deal with the grid movement if the doors and some other objects actually lined up with that grid. Door, for example. You can't stand right in front of them, only over to the side a little bit. There are other objects just like that as well.

5)What's with the built-in Game Maker text boxes? Their horrid. Get yourself a real text engine.

6)There is no real direction or purpose to the game. So I start in a house and. . . what do I do? What is my purpose? Why am I there? What do I need to do? Does someone need my help? These are all things that should be answered. Quests are a good way to do this. Give the character something to do, give them a purpose. Also teach them to play the game. Teach them the controls and everything else they need in the game, not in a help file. Introduce them to it slowly, and build up to more complex concepts. Which leads to another point. . .

7)This game is ridiculously simple and easy. Make progression slower, and add some depth and complexity to things. Make the game fun.

8)I've kind-of said this already, but please make the game more user friendly. Teach the player to play the game in the game. Make quest givers obvious. Make the HUD intuitive. Make everything flow.

So yeah, there you go. Ultimately, I think you need to sit down with a couple of good MMOs and just play your heart out, and learn what makes them fun. Pay attention and you can learn a lot.

I'd like to compliment you on you clan battle stuff, though. It sounds like you've given that a bit of thought, although it could be fleshed out and redesigned to make it much, much better, though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on January 27, 2007, 03:55:01 am
2)The graphics are sub-par. I'm going to get yelled at for saying this, but it is completely true. I hate the character sprites, being quite blunt. I'm not a graphic artist, so I really can't say exactly what is wrong with them, but they just don't feel right. There is also a lot of polish that could go into the graphical assets, the mapping, ect. I'm going to stick collision detection in here too. A lot more effort could go into getting it pixel perfect.
What exactly was wrong with the maps? I'm not insulting you or anything, I'd just like some constructive criticism on what you find to be sub-par with my maps :P.

I agree with basically everything you said though, Acid Rain. I think it's a good thing that you came out and were blunt about some of the shortcomings with Oracle of Life. Otherwise the game would just keep going on and on, being praised, and the developers would think they're doing everything right until they get into a mess.

Good example of constructive criticism, Acid Rain. Well done ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on January 27, 2007, 03:56:49 am
Lmao, Kren Soc is the dll that AoDC uses to make OOL a mmorpg.  I won't get banned from dayjo.org or zfgc.com for learning that.  :P
first.. there is no reason to double post, maybe i will get a warning by acting as a mod <.<, but there is a reasony why I pm you that, I am sure most of the people didn't understand this, also i probably used wrong words, or bad grammar, but you will get the consecuences not by Soc, but by other reasons that I am not going to mention, yeah im sure you will ask which, but do it by pm not here. And As i said on the pm, i didn't posted it hear since it would be offtopic, like your post.

And I agree with Acid Rain in almost all, I have to add that the summoner sprites need improvement, i dilike using black as black, halu should use a different tone, probably dark purple, or even make them show more of the head, since in Ragnarok, tibia and much others, they never use a black cloth that covers almost all his body.

EDIT: HoF what Acid Rain means is that some areas are to plain and/or empty like the arena.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: MadMonkey on January 27, 2007, 04:06:33 am
2)The graphics are sub-par. I'm going to get yelled at for saying this, but it is completely true. I hate the character sprites, being quite blunt. I'm not a graphic artist, so I really can't say exactly what is wrong with them, but they just don't feel right. There is also a lot of polish that could go into the graphical assets, the mapping, ect. I'm going to stick collision detection in here too. A lot more effort could go into getting it pixel perfect.
What exactly was wrong with the maps? I'm not insulting you or anything, I'd just like some constructive criticism on what you find to be sub-par with my maps :P.

As the mapper in OoL (I am aware that HoF has made maps which are in the game now as well), I'd like to know specifically what you find to be 'sub-par' about the maps. I know that there are some tiling errors in the training area, that specific map was rushed a bit. But yes, I would really like to know what you find bothersome about them, so I can maybe make other maps better, or fix certain thing in the existing ones.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 27, 2007, 04:13:07 am
With the map thing: They aren't bad, per-se, but there isn't anything particularly exceptional about any of them. They get the job done and that is all. There is no detail, no complexity, nothing interesting to look at. There just isn't a lot there, and it doesn't seem like a lot of planning went into them. Part of this is a lack of detail within the graphical assets, but if that is the case, then someone needs to get working on that so you mappers can make the world feel like a world.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 27, 2007, 04:15:34 am
Well, this is also demo 0.8 That must be taken into account. Nothing's perfect on the first try.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Raen on January 27, 2007, 04:17:12 am
I understand that. But games doesn't progress if people won't look at what is wrong. Giving false praise and being lenient because it is beta is stupid. The point of a beta is to find out what is wrong and if the game is fun or not. That's what I'm doing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 27, 2007, 04:26:20 am
*mumbles*W :Pell, I think it's fun.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 05:29:59 am
Well, this is also demo 0.8 That must be taken into account. Nothing's perfect on the first try.
This isn't the first try.  There were several staff tests, and versions 0.1-0.75?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 27, 2007, 05:31:20 am
Well, this is also demo 0.8 That must be taken into account. Nothing's perfect on the first try.
This isn't the first try.  There were several staff tests, and versions 0.1-0.75?
Yes, you're right. There were staff tests. AoDC clearly said that this test was mainly a lag and bug test.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 27, 2007, 05:34:12 am
jackofalltrades, of course, everyone has their own opinions and what they like and what they don't like.

Acid Rain has just pointed out what we lack and the aspects of the game we need to improve.

Thank you Acid Rain for your constructive criticism/feedback and we will try to improve the game as we build up on the demos slowly in this busy year (AoDC and I are at our last year of High School), and thank you jackofalltrades for sticking up for us  ;D

But hopefully next time, we'll deliver much more content and fun that everyone is looking for  ;)

Edit: Keep them criticism/feedback coming!

Edit2: And yes, this is a just basic test, so many contents AoDC was going to put in was missed out because of the deadline.

Edit3: I also agree with Acid Rain, a lot of the in-game stuff needs to be redone or improved... Though that's my department, we just hadn't the time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 27, 2007, 09:29:12 am
Holy hell, rofl. Im gone for a few days and get mass replies and views!

Thank you all for testing Oracle of Life. All of you (even the hackers...). While I was gone, I purposely left my GameCube and XBOX at home so I could dedicate all my time to planning out the official game. The game was obviously a test, and things were in stupid areas.

Well, Version 1 has been planned all the way up to the first meeting with the Oracle of Life (after boss 1). It has intense cutscenes, and the storyline sticks to my book.

Please all, I have read alot of C+C, not so C+C, and I have taken it all into account, so no more replies on the game's demo anymore. I have rewritten the code in my book to have alot less lag too... Which I noticed.

So, thank you to ALL repliers, thank you ALL for playing Oracle of Life, and enjoy Version 1 March 1st.

PS: The demo i still playable. Please be aware, all accounts will be wiped because of the new IO system to prevent constant errors, and improve speed. If you seriously want your account, PM me, and I will bring it back. High levels only.

- Aaron Mercer (AoDC).

(Edit: Opened topic back up for more C+C).

Edit: I just saw the anti-OoL movement. Penguin, you sicken me, and I am ashamed of you. It is people like you that ruin fun.

gm112, turn the server off. I'll release the new version earlier just for the bug fixes. Tomorrow or the next day...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 27, 2007, 03:00:22 pm
Ahhhh I was taken off highscores... ??? now all I have is the level 40 part...  :'(

I guess i'll miss some of it... I wish i could get myself back on highscores though I just got Level 57...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 03:27:07 pm
Holy hell, rofl. Im gone for a few days and get mass replies and views!

Thank you all for testing Oracle of Life. All of you (even the hackers...). While I was gone, I purposely left my GameCube and XBOX at home so I could dedicate all my time to planning out the official game. The game was obviously a test, and things were in stupid areas.

Well, Version 1 has been planned all the way up to the first meeting with the Oracle of Life (after boss 1). It has intense cutscenes, and the storyline sticks to my book.

Please all, I have read alot of C+C, not so C+C, and I have taken it all into account, so no more replies on the game's demo anymore. I have rewritten the code in my book to have alot less lag too... Which I noticed.

So, thank you to ALL repliers, thank you ALL for playing Oracle of Life, and enjoy Version 1 March 1st.

PS: The demo i still playable. Please be aware, all accounts will be wiped because of the new IO system to prevent constant errors, and improve speed. If you seriously want your account, PM me, and I will bring it back. High levels only.

- Aaron Mercer (AoDC).

(Edit: Opened topic back up for more C+C).

Edit: I just saw the anti-OoL movement. Penguin, you sicken me, and I am ashamed of you. It is people like you that ruin fun.

gm112, turn the server off. I'll release the new version earlier just for the bug fixes. Tomorrow or the next day...
I do my best.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 27, 2007, 03:40:00 pm
why was that closed before?!

well @aodc: i hope version 1 will be playable on one of my pc's -.-
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 03:52:03 pm
why was that closed before?!

well @aodc: i hope version 1 will be playable on one of my pc's -.-
Was it only you who had the bug?

P.S. I'm kicked off the team? *Perplexed look*.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 27, 2007, 03:56:07 pm
noone cared about me so it could be -.-

and helios: dont care this isnt a real team, it never was, there is only aodc and noone else
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on January 27, 2007, 04:04:48 pm
We don't have a team?
Aaron is the only one?
I work my !@#$% ASS off on those char sprites, and I'm not counted as part of the team.
MM makes an awesome map and isn't counted as part of the team?
!@#$%, you make me laugh yue.
Also, AcidRain, I can understand not liking the char sprites:
1. I've only been pixeling for say, little over a year, so I know my skill isn't amazing yet.
2. I do need to learn more, so thank you for saying the crits in your earlier post.
3. Further explain your Perspective critique, so I can fix it.
4. I'll try to make them good enough for you to like them :D!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 27, 2007, 04:12:20 pm
5. you're pingu is not in the teamlist
6. i was in the team once too and did two pvp maps ( not yet implemented ) and had a char on previous versions and "arena master and "quest icons" and "ability icons" and "summon animations" ( which i never so ingame ) and a few ideas for gameplay and so dont make me laugh with your "work" in the team

edit: -.- you're in the teamlist
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on January 27, 2007, 04:14:59 pm
I wanted to post a reply talking about the game and the next demo....you know stuff you should do....stuff you should fix....yea.

 - Grid movement....ehh i didnt like it but if you are going to have it then
redesign the maps so it fits.

 - Swordsman attack way too slow...or thats how it was for when i used them at least.

 - Keese should do a little more but i understand that me and sum other dude sorta forced you to do a training ground at the last minute so i kinda understand.

 - Summoners should have a melee attack but if you do give them dont make their magic recover so fast.

 - you know about the lag and the bugs have been reported so im sure that all will be fixed.

 - you shouldnt just make the hud transparent, make the screen bigger or change where these important things are locate(aka DOORS).

 - like i said before...i wished the summons did a lil more than just show up n leave.They should show up do something quick(real quick) then leave. Like the bird showed have some wind effect and the dragon should have lil fires or explosions around it.....some thing like that but of course its up to you.

thats all i could think of right now so yea. nice job with everything so far.

and i still like the sprites...i just dont think the summoner sprite had as much effort put into it as the link did.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 27, 2007, 04:17:50 pm
Well, I PM'd you, AoDC, so I hope I get to keep my account. :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 04:42:49 pm
noone cared about me so it could be -.-

and helios: dont care this isnt a real team, it never was, there is only aodc and noone else
Uhm, check first post with the team members.

Edit: bob i helped force too :D...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 27, 2007, 04:54:17 pm
noone cared about me so it could be -.-

and helios: dont care this isnt a real team, it never was, there is only aodc and noone else
Uhm, check first post with the team members.

Edit: bob i helped force too :D...

read my second post
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 27, 2007, 07:00:02 pm
noone cared about me so it could be -.-

and helios: dont care this isnt a real team, it never was, there is only aodc and noone else
Uhm, check first post with the team members.

Edit: bob i helped force too :D...

read my second post
I already did.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: DanTheMan on January 28, 2007, 01:01:06 am
Just out of curiosity, is there a reason this thread is in Void Projects?  I've never played the game or even really followed the existance of the project at all, so I'm not sure about the status of the game.  However, it appears that there is, or at least was, a publicly available online demo that was more than just walking around in an empty field, which I would consider enough to bump it up to the main WIP forum.  I know that AoDC is a mod himself, so he can move it up if he feels like doing so, but I'm just curious why it hasn't been done.

EDIT:  heh, nevermind, I'm an idiot.  Just saw that it was moved from WIP earlier today, since the server's been turned off now.  /me feels stupid
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 01:18:23 am
OK err, yue, that was a bug that I cannot fix... I have NO idea why it was happening. I'll change some code around and see if that does anything.

hotpiebob, the summons won't be changing anytime soon, but there will be more that do more eventually =). The Keese AI has been updated, but it wont be doing anything major. I'll take alot of your points though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 28, 2007, 01:21:18 am
AoDC, did you get my PM?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 01:22:54 am
AoDC, did you get my PM?
Yea, I have to read all of them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 28, 2007, 01:25:58 am
OK err, yue, that was a bug that I cannot fix... I have NO idea why it was happening. I'll change some code around and see if that does anything.

hotpiebob, the summons won't be changing anytime soon, but there will be more that do more eventually =). The Keese AI has been updated, but it wont be doing anything major. I'll take alot of your points though.
You could use HackerWall. =]
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 28, 2007, 01:31:45 am
AoDC, did you get my PM?
Yea, I have to read all of them.

Good. Phew. *joat wipes sweat from forehead
I was so worried you wouldn't see it and would delete my #1 account! :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AcidGame on January 28, 2007, 01:39:05 am
I was.. "somehow" able to kill Keese and get Rupee's while not even being in the same room <_<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 28, 2007, 01:57:50 am
noone cared about me so it could be -.-

and helios: dont care this isnt a real team, it never was, there is only aodc and noone else

Actually I find this as a real team as any other team would be.

Here I find enjoyment of tweaking games and experimenting with different sorts of alchemy you need for a game, and I believe I stuck by AoDC for quite a long time and if anything, it spells out team. I'm proud of what we made out of this game and it all goes thanks to everyone who contributed.

I read your other post, but I just had to post this.



Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on January 28, 2007, 02:05:24 am
When will the real game come out since testing is done?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 02:25:54 am
Version 1's release is March 1st. Work on it has already begun...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on January 28, 2007, 02:26:48 am
PM me with the link and everything when it is done please.  ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 02:44:56 am
Err, it'll be here... I'll probably forget to PM you :P

Edit: Oh, you dont ened to PM me about your accounts. They wont be wiped after all.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on January 28, 2007, 08:13:46 am
Quote
Lag:
If you are on a 56k, or have a slow PC, dont play. It ruins the game for others.
Aw, I'm hurt ;(
I was in the demo too
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on January 28, 2007, 08:14:40 am
Quote
Lag:
If you are on a 56k, or have a slow PC, dont play. It ruins the game for others.
Aw, I'm hurt ;(
I was in the demo too
Hey, you said you had pretty nice speed, didn't ya? It probably didn't affect the speed of others anyways.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on January 28, 2007, 08:15:36 am
Yeah, now and then others would move diagonaly randomly for like 2 seconds, cuz of lag.
But I dion't know how it was on the other side.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 08:24:34 am
If nobody complains about you, dont worry. It is mostly FPS, not internet.

Edit: Fixed the Client Freeze bug. I just needed 2 exit statments and an if. Lucky me...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sir Cyrus on January 28, 2007, 09:38:32 am
Yay. Sorry if this has been asked before, but I'm too lazy to search through a 34 page topic...
Will there be other classes or sub-classes? I mean, rather than just 'Warrior' and 'Summoner' will there be things like Archer, Priest etc.?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 28, 2007, 09:41:30 am
hey aodc when you think that you fixed my bug pls tell me! ( you can send then a client for testing that, like last time )
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 09:44:33 am
Yay. Sorry if this has been asked before, but I'm too lazy to search through a 34 page topic...
Will there be other classes or sub-classes? I mean, rather than just 'Warrior' and 'Summoner' will there be things like Archer, Priest etc.?
There will be 6 classes =). I dont know if any more will be in next demo... Probably Archer.

hey aodc when you think that you fixed my bug pls tell me! ( you can send then a client for testing that, like last time )
You are always on MSN, I'll test when I can. The starting map will be changed in about 5minutes, and the method to get there to. It should work then.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 28, 2007, 10:55:41 am
Yay. Sorry if this has been asked before, but I'm too lazy to search through a 34 page topic...
Will there be other classes or sub-classes? I mean, rather than just 'Warrior' and 'Summoner' will there be things like Archer, Priest etc.?

There will be classes divided into 2 categories, Might, and Magic.

Might classes will be;


Magic classes will be;

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 11:40:11 am
Dont know if anybody checks, but here are the changes so far.

Quote
Next Version Changes/Fixes:
- Fixed Logging in/Creating as ""
- Added Background to Menu
- Changed Menu Music
- Added House Music to Inn
- Added Shop Music to Pet Shop
- Fixed Keese AI/Lag
- Fixed Music Overlap Bug
- Rewrote IP Ban System
- Removed Grid Movement
- Fixed Clan Battling as ""
- Fixed Login/Create Client Freeze
- Fixed Swordsman Mass Damage Glitch
- Fixed Summoner Fake Melee Glitch
- Changed Map: Hunting
- Errors write to game_errors.log
- Added Building House
- Changed Starting Building (House)
- Added Loading Text While Logging/Creating
- Fixed Login/Create Object Destroying
- Fixed Fade in/out Room Transition

edit: Just fixed Keese's HP on spawn. It was 900 less than it should be :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 28, 2007, 11:59:53 am
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 28, 2007, 12:01:34 pm
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 28, 2007, 03:39:13 pm
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Hey AoDC heres what I suggest for hacker protection:

Gaining Exp
When you kill a monster the exp you gain gets sent DIRECTLY to the server.  The variable used to contain the exp is immediatly set to a random number afterwards (so it's harder to find the value).  Then the server contains the exp of that user.

Leveling
When the server decides you have enough exp to level, it would send a message to the client that says "Hey, you have enough exp!  You should level!".

Logging out
NOTHING should be sent to the server at logout except that your leaving.  Saving stats SHOULD NOT be sent at this time.

Those methods should help with encryption. *wink*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on January 28, 2007, 03:47:13 pm
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Hey AoDC heres what I suggest for hacker protection:

Gaining Exp
When you kill a monster the exp you gain gets sent DIRECTLY to the server.  The variable used to contain the exp is immediatly set to a random number afterwards (so it's harder to find the value).  Then the server contains the exp of that user.

Leveling
When the server decides you have enough exp to level, it would send a message to the client that says "Hey, you have enough exp!  You should level!".

Logging out
NOTHING should be sent to the server at logout except that your leaving.  Saving stats SHOULD NOT be sent at this time.

Those methods should help with encryption. *wink*
And I Suggest you don't follow his suggestions.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 28, 2007, 03:48:50 pm
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Hey AoDC heres what I suggest for hacker protection:

Gaining Exp
When you kill a monster the exp you gain gets sent DIRECTLY to the server.  The variable used to contain the exp is immediatly set to a random number afterwards (so it's harder to find the value).  Then the server contains the exp of that user.

Leveling
When the server decides you have enough exp to level, it would send a message to the client that says "Hey, you have enough exp!  You should level!".

Logging out
NOTHING should be sent to the server at logout except that your leaving.  Saving stats SHOULD NOT be sent at this time.

Those methods should help with encryption. *wink*
And I Suggest you don't follow his suggestions.
Why not? D:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on January 28, 2007, 04:16:18 pm
I'm still the forgotten Memory...  ;)

Or I could say 2 forgotten memorys...

Why was my name(s) taken off the highscores... I'm meant to be in spots... #1 and #2 not #7...!

Linker - Level 57
Linker140 - Level 50

Linker140 I made when I was bored after my account didn't come back after a server crash after awhile...

But the main point of this is why were they taken off? I did talk about a glitched one but that's in spot #7...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on January 28, 2007, 04:35:14 pm
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Hey AoDC heres what I suggest for hacker protection:

Gaining Exp
When you kill a monster the exp you gain gets sent DIRECTLY to the server.  The variable used to contain the exp is immediatly set to a random number afterwards (so it's harder to find the value).  Then the server contains the exp of that user.

Leveling
When the server decides you have enough exp to level, it would send a message to the client that says "Hey, you have enough exp!  You should level!".

Logging out
NOTHING should be sent to the server at logout except that your leaving.  Saving stats SHOULD NOT be sent at this time.

Those methods should help with encryption. *wink*
And I Suggest you don't follow his suggestions.
Why not? D:
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Hey AoDC heres what I suggest for hacker protection:

Gaining Exp
When you kill a monster the exp you gain gets sent DIRECTLY to the server.  The variable used to contain the exp is immediatly set to a random number afterwards (so it's harder to find the value).  Then the server contains the exp of that user.

Leveling
When the server decides you have enough exp to level, it would send a message to the client that says "Hey, you have enough exp!  You should level!".

Logging out
NOTHING should be sent to the server at logout except that your leaving.  Saving stats SHOULD NOT be sent at this time.

Those methods should help with encryption. *wink*
And I Suggest you don't follow his suggestions.
Why not? D:
Because there is no such thing as sending it directly to the server, as the data needs to make quite a few pit stops along the way before being sent off which by then the value is already out of your control, and already into mine.
You simply cannot trust the client.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 28, 2007, 04:44:28 pm
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Hey AoDC heres what I suggest for hacker protection:

Gaining Exp
When you kill a monster the exp you gain gets sent DIRECTLY to the server.  The variable used to contain the exp is immediatly set to a random number afterwards (so it's harder to find the value).  Then the server contains the exp of that user.

Leveling
When the server decides you have enough exp to level, it would send a message to the client that says "Hey, you have enough exp!  You should level!".

Logging out
NOTHING should be sent to the server at logout except that your leaving.  Saving stats SHOULD NOT be sent at this time.

Those methods should help with encryption. *wink*
And I Suggest you don't follow his suggestions.
Why not? D:
maybe you put my "room code" bug into the faq? so that people know that they cant use it hehe
It only happens to you, yue. Only you, and the code in no way makes it happen ;).

On a side note, added some more things.

edit: After watching for quite a while the actions of the Keese, I noticed after time they do go outside of the map, and never return (random movement = bad :P). I made it so if they do go outside, they die and respawn. Lucky I sat down and watched their movements...
Hey AoDC heres what I suggest for hacker protection:

Gaining Exp
When you kill a monster the exp you gain gets sent DIRECTLY to the server.  The variable used to contain the exp is immediatly set to a random number afterwards (so it's harder to find the value).  Then the server contains the exp of that user.

Leveling
When the server decides you have enough exp to level, it would send a message to the client that says "Hey, you have enough exp!  You should level!".

Logging out
NOTHING should be sent to the server at logout except that your leaving.  Saving stats SHOULD NOT be sent at this time.

Those methods should help with encryption. *wink*
And I Suggest you don't follow his suggestions.
Why not? D:
Because there is no such thing as sending it directly to the server, as the data needs to make quite a few pit stops along the way before being sent off which by then the value is already out of your control, and already into mine.
You simply cannot trust the client.
Well, when I used soc I was able to send variables directly to the server, so I don't know what you're talking about.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 29, 2007, 12:46:01 am
Penguin:

- You gain experience from attacking enemies. This is to prevent KSers. The only message sent to the server is damage. The only messages FROM server is Keese death, spawn, x, y, experience, and who killed it.
- Experience system works fine.
- All data goes directly to the server (ID 1)

Seriously Penguin, I have been working with SOC for 2 years. Vulnerabilities lie in GameMaker, NOT SOC.

Linker, thats odd. Ill look into it.

Edit: Linker, according to your account, you are level 57. I am looking at it now. Ill fix the leaderboard.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 29, 2007, 01:00:50 am
Penguin:

- You gain experience from attacking enemies. This is to prevent KSers. The only message sent to the server is damage. The only messages FROM server is Keese death, spawn, x, y, experience, and who killed it.
- Experience system works fine.
- All data goes directly to the server (ID 1)

Seriously Penguin, I have been working with SOC for 2 years. Vulnerabilities lie in GameMaker, NOT SOC.

Linker, thats odd. Ill look into it.

Edit: Linker, according to your account, you are level 57. I am looking at it now. Ill fix the leaderboard.
But thats the problem.  You are only sending x,y,keese death and spawn!  You need the server to keep the level too not the game.  Because currently you make it so when you logout it sends the levels and stats to the server.  YOU DON'T WANT THAT.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 29, 2007, 01:02:18 am
Penguin:

- You gain experience from attacking enemies. This is to prevent KSers. The only message sent to the server is damage. The only messages FROM server is Keese death, spawn, x, y, experience, and who killed it.
- Experience system works fine.
- All data goes directly to the server (ID 1)

Seriously Penguin, I have been working with SOC for 2 years. Vulnerabilities lie in GameMaker, NOT SOC.

Linker, thats odd. Ill look into it.

Edit: Linker, according to your account, you are level 57. I am looking at it now. Ill fix the leaderboard.
But thats the problem.  You are only sending x,y,keese death and spawn!  You need the server to keep the level too not the game.  Because currently you make it so when you logout it sends the levels and stats to the server.  YOU DON'T WANT THAT.
...So people just lose their stats?

Edit: Linker140 is now #2. BlueMonkey... lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on January 29, 2007, 01:12:03 am
Mod Edit: Either C+C or don't post at all.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 29, 2007, 01:45:55 am
Opened topic for the poll. Vote! =).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 29, 2007, 01:12:45 pm
So close. Two levels. Eh, oh well. I'll beat him when the next demo comes out ;D

My account is still high enough to keep, right?


Oh, and for the assasin, what will gameplay be like with him?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 29, 2007, 02:08:30 pm
Opened topic for the poll. Vote! =).
Can you describe the classes so we know what the advantages and disadvantages of each class.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on January 29, 2007, 02:42:35 pm
is the summoner like "pet" summoning or more like ever "beep, spell and fade away buddy"?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 30, 2007, 04:51:56 am
is the summoner like "pet" summoning or more like ever "beep, spell and fade away buddy"?
Itll be pet when all classes are in =). I told Weapon to keep it simple for the first version, so he did.

Opened topic for the poll. Vote! =).
Can you describe the classes so we know what the advantages and disadvantages of each class.
All self explanatory. Elemtor is like... a Summoner, but uses the Elements (Fire, etc). A full blown class information file will come out (abilities, guides, etc).

So close. Two levels. Eh, oh well. I'll beat him when the next demo comes out ;D

My account is still high enough to keep, right?


Oh, and for the assasin, what will gameplay be like with him?
Cloaking, high speeds, back stabs, the usual =P. And of course it is. No accounts are deleted.

Edit: OK, the story cutscenes etc have been started, along with a massive HUD change (more Zelda, and alot more smoother than the current...) it feels great =D. Only new accounts will be able to play the story (they login and its set after it all).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on January 30, 2007, 02:10:19 pm
is the summoner like "pet" summoning or more like ever "beep, spell and fade away buddy"?
Itll be pet when all classes are in =). I told Weapon to keep it simple for the first version, so he did.

Opened topic for the poll. Vote! =).
Can you describe the classes so we know what the advantages and disadvantages of each class.
All self explanatory. Elemtor is like... a Summoner, but uses the Elements (Fire, etc). A full blown class information file will come out (abilities, guides, etc).

So close. Two levels. Eh, oh well. I'll beat him when the next demo comes out ;D

My account is still high enough to keep, right?


Oh, and for the assasin, what will gameplay be like with him?
Cloaking, high speeds, back stabs, the usual =P. And of course it is. No accounts are deleted.

Edit: OK, the story cutscenes etc have been started, along with a massive HUD change (more Zelda, and alot more smoother than the current...) it feels great =D. Only new accounts will be able to play the story (they login and its set after it all).
Awesome, *votes for Assassin*.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on January 30, 2007, 02:44:23 pm
Only new accounts can do the story? I don't suppose there's any way to fix that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on January 31, 2007, 05:31:33 am
Classes are chosen when you *****************. * = Spoilers.

After the 3rd cutscene, you choose your class. Itll then warp you to back, so you can PvP, Hunt etc. You will then continue on your journey (in the version after :P).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on January 31, 2007, 11:02:39 am
Whoa. So many assassins... Lucky I'm the guy who gets to "balance" everything as I see fit  ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on February 01, 2007, 02:06:18 am
Classes are chosen when you *****************. * = Spoilers.

After the 3rd cutscene, you choose your class. Itll then warp you to back, so you can PvP, Hunt etc. You will then continue on your journey (in the version after :P).

you dont mean some hour long tutorial like thing do you???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 01, 2007, 03:13:58 am
Erm, her's the structure:

Cutscene 1
Get Sword
Finish dungeon
Kill Boss
Cutscene 2
Finish area
Cutcene 3
Choose class
--End of demo, so itll warp you back to town.

Its general, but thats roughly whatll happen
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on February 01, 2007, 03:17:25 am
Erm, her's the structure:

Cutscene 1
Get Sword
Finish dungeon
Kill Boss
Cutscene 2
Finish area
Cutcene 3
Choose class
--End of demo, so itll warp you back to town.

Its general, but thats roughly whatll happen

oh ok that seems pretty cool. questions though. Will you be doing that alone or will you be seeing other players going through the same thing as you?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 01, 2007, 03:28:11 am
In cutscenes you will be alone, but the boss and dungeon are fine.

Edit:
The title screen has changed for the better...
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/ts-1.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on February 01, 2007, 11:10:34 am
In cutscenes you will be alone, but the boss and dungeon are fine.

Edit:
The title screen has changed for the better...
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/ts-1.png)

Fine? o_o I don't get what you mean... He asked if you were alone or not...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 01, 2007, 02:48:37 pm
i think he meant that there "it should be fine when people are with you"
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 02, 2007, 05:51:10 am
Sorry for sounding odd... Cutscenes will hide all players but you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 02, 2007, 08:46:48 am
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/cutscene2.png)
Might change... it has changed about 5 times so far. I am still modifying, but meh, there it is.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on February 02, 2007, 11:53:44 am
Looks pretty cool,maybe you should decorate the area a little more.
Kinda plain.seems cool though ive always loved your idea of giving
an mmorpg an actual story and plot and i still do.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 02, 2007, 12:00:48 pm
will there be a campain in different views? like that the different classes see the story in different ways? like that the swordsman is typical link who is suddenly in it and has to rescued the people, or the assasin is more like shiek who for example: has to steal metal gear like, somthing out of the castle and the evil man is already there, the guards fallen ( because he got throught the direct way there ) takes the item for his use and the assasin follows him first to get the item and finds out what he plans, and suddenly the assasin is in a bigger story than his quest of stealing something / taking it back.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on February 02, 2007, 01:41:18 pm
*Screams at tops of lungs*!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Retro on February 02, 2007, 07:35:38 pm
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/cutscene2.png)
Might change... it has changed about 5 times so far. I am still modifying, but meh, there it is.
XD Sorry man but a game with a line like that is surely not a Zelda game...

Think about it, would Vaati ever say that?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on February 02, 2007, 07:41:53 pm
XD Sorry man but a game with a line like that is surely not a Zelda game...

Think about it, would Vaati ever say that?

I think it is a good line. Maybe "Fool..." can be changed, but the rest is like a Zelda game
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 02, 2007, 11:20:44 pm
Sounds corny, I know, but I did say it keeps changing ;). I actually have HoF rewriting all cutscenes now XD. Vaati was a placeholder, dont know if he'll still be there. Probably will, I dont have any other bad guys.

Oh and yue, about the class story paths... I havent thought about that, but I will.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on February 03, 2007, 07:10:44 am
"You wish to save her? Pathetic thing, you shalt perish..."

"You will not live to see tomorrow..."

"You wish to fight me? I shall show you what power means..."


how about them? o_o;

EDIT: Oh, HOF's writing them, haha my bad
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sir Cyrus on February 03, 2007, 07:04:35 pm
Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on February 03, 2007, 08:31:44 pm
Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?

you get the sword before you change classes....thats from wut i understood.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on February 03, 2007, 08:34:01 pm
Those 2 new screens are eyecandy! ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 03, 2007, 09:36:31 pm
Those 2 new screens are eyecandy! ^_^

not at all...

screen 1 is the normal main screen with a tp-screen as abackground

screen2 is the lttp level, with vaati and oracle of life link in it... there nothing eyecandy about it... there nothing "real"... eyecandy would may come in march or end of the month... but what you see i some kind of "real game mockup" beause all things are placeholders


eyecandy is when somthing what in the real release may come is shown, not a simple menu which isnt any different and a mockup screeny
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on February 03, 2007, 10:26:16 pm
Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?

you get the sword before you change classes....thats from wut i understood.

You get the sword to use when you're a novice and have to go through the first dungeon.

Then, after your initial class transfer, you will get your weapon according to your class.
Of course, since there are 6 classes and 6 different level requirements you have to stay a Novice for sometime if you wish to reach other classes...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 03, 2007, 10:28:50 pm
Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?

you get the sword before you change classes....thats from wut i understood.

You get the sword to use when you're a novice and have to go through the first dungeon.

Then, after your initial class transfer, you will get your weapon according to your class.
Of course, since there are 6 classes and 6 different level requirements you have to stay a Novice for sometime if you wish to reach other classes...

maybe people dont understand that "beta" means "not finished at all" weapon ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on February 03, 2007, 10:46:43 pm
Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?

you get the sword before you change classes....thats from wut i understood.

You get the sword to use when you're a novice and have to go through the first dungeon.

Then, after your initial class transfer, you will get your weapon according to your class.
Of course, since there are 6 classes and 6 different level requirements you have to stay a Novice for sometime if you wish to reach other classes...
You should make a choice to stay as a novice... xD...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on February 03, 2007, 10:47:01 pm
Those 2 new screens are eyecandy! ^_^

not at all...

screen 1 is the normal main screen with a tp-screen as abackground

screen2 is the lttp level, with vaati and oracle of life link in it... there nothing eyecandy about it... there nothing "real"... eyecandy would may come in march or end of the month... but what you see i some kind of "real game mockup" beause all things are placeholders


eyecandy is when somthing what in the real release may come is shown, not a simple menu which isnt any different and a mockup screeny
You never heard of opinions did you?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 03, 2007, 10:52:33 pm
Those 2 new screens are eyecandy! ^_^

not at all...

screen 1 is the normal main screen with a tp-screen as abackground

screen2 is the lttp level, with vaati and oracle of life link in it... there nothing eyecandy about it... there nothing "real"... eyecandy would may come in march or end of the month... but what you see i some kind of "real game mockup" beause all things are placeholders


eyecandy is when somthing what in the real release may come is shown, not a simple menu which isnt any different and a mockup screeny
You never heard of opinions did you?

i dont care to praise someone for nothing
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on February 03, 2007, 11:59:14 pm
i dont care to praise someone for nothing

Then you should ignore them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on February 04, 2007, 12:03:04 am
Uh man I still can't wait for it too come out.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 04, 2007, 12:13:44 am
It is NOT the normal TP background. Magic classes obviously get wands, etc. And yea... placeholders. Oh and, I dont know if Weapon knew, but you start out as a Swordsman with no Abilities, and if you choose the path of it, you get to have some. Yep... saves spriting.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Moon_child on February 04, 2007, 12:42:02 am
Those 2 new screens are eyecandy! ^_^

not at all...

screen 1 is the normal main screen with a tp-screen as abackground

screen2 is the lttp level, with vaati and oracle of life link in it... there nothing eyecandy about it... there nothing "real"... eyecandy would may come in march or end of the month... but what you see i some kind of "real game mockup" beause all things are placeholders


eyecandy is when somthing what in the real release may come is shown, not a simple menu which isnt any different and a mockup screeny
You never heard of opinions did you?

i dont care to praise someone for nothing
No you can't accept someone else his opinion.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on February 04, 2007, 03:16:45 am
Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?

you get the sword before you change classes....thats from wut i understood.

You get the sword to use when you're a novice and have to go through the first dungeon.

Then, after your initial class transfer, you will get your weapon according to your class.
Of course, since there are 6 classes and 6 different level requirements you have to stay a Novice for sometime if you wish to reach other classes...

maybe people dont understand that "beta" means "not finished at all" weapon ^^

Wha?

EDIT: Oh, uh... lol?  :-X
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 04, 2007, 08:12:23 am
New team member... I don't know if he'll ever register here, but I guess he can just go by the alias "revolver" for now. His job is basically design in every area. It was getting way too... intense for Weapon and I, so he came onboard.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sir Cyrus on February 04, 2007, 11:55:10 am
Ooh, new member.
Anyway, I agree that that line is kind of corny, it sounds too Wind Waker Ganondorf-ish :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 04, 2007, 10:03:45 pm
Hey, I happened to LIKE Wind Waker Dialogue :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on February 05, 2007, 01:16:56 pm
I, for one, think it looks even better than .08. And I liked .08. So, yeah.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on February 05, 2007, 02:22:14 pm
Are you gonna have a weapons system where you pick different weapons depending on class and level? I guess they can modify your strength, or intelligence, or any other stat it's used for to make you more powerful.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sir Cyrus on February 05, 2007, 04:42:59 pm
I'm still struggling to see what this has to do with Zelda :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on February 05, 2007, 09:21:49 pm
I'm still struggling to see what this has to do with Zelda :(
Personally, I'de rather have it do VERY little with Zelda. :D
If its too much it'll just be boring and very...whats the word...Corny.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 06, 2007, 05:07:54 am
The game follows the general Zelda idea. You just have to see it. It's hard to make out so early.

Are you gonna have a weapons system where you pick different weapons depending on class and level? I guess they can modify your strength, or intelligence, or any other stat it's used for to make you more powerful.
Yes.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on February 06, 2007, 07:02:26 am
It looks like it's turning out better.

Every one seems power thirsty these days... (e.g. Vaati the placeholder said  "Let me show you true power...") why can't anyone already have power and be wisdom hungry... or something...

From the one line of story i've heard is that "mr. placeholder" wants to gain power by acting all powerful and doing "something evil" that "You" need to stop. So i'm sure you have the "something evil" plan worked out.

I wish I had more to comment on... but a line of story, a place holder, and about 2-3 other sprites... it's the best I can do right now...

Edit: I noticed that the cutscene textbox is actually textbox-ish... rather then the message pop-ups.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 06, 2007, 11:28:17 am
Wisom? Thats new... Ill see what I can do.

Yes, it's a textbox. Its crummy, but better than a game freezing piece of crap.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on February 06, 2007, 08:10:28 pm
God >_<
I've been gone for a while, and I have sprite work that I need to do >_<
Sorry guys, school's been a !@#$% and I haven't had time to do ANYTHING that I want to.

Oh yeah, and welcome to the team revolver :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 07, 2007, 02:02:34 am
OK, OoL will be in GameMaker 7... since its both Vista and XP compatible.

Oh and, it wont be out March 1, but a massive trailer will. ALL of the memebers are getting owned by school.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 07, 2007, 11:07:26 am
OK, OoL will be in GameMaker 7... since its both Vista and XP compatible.

Oh and, it wont be out March 1, but a massive trailer will. ALL of the memebers are getting owned by school.

Y-A-Y ITS A DE-LA-Y xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 08, 2007, 05:43:22 am
Stupid Vista and GM6.1 compatibility issues. Its so lame. I have to wait >_>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 09, 2007, 03:00:55 am
Alright, see you all March!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 20, 2007, 08:19:59 am
Err, poll. It was decided what scheme we'd use, but a poll would make sense.

So, I haven't shown any progress. Version 1 has been in the design phase for... about 20 days now. Here's the schedule for you all... Which has been followed fine so far.

February - Design Phase
March - Development Phase & Trailer Release
April - Beta Test Phase
May - Version 1.0 Release

May is far away, but Version 1.0 will be well... out for a very long time. Version 1.0 will only be replaced with Balance/Bug fixes.

There has been a total of 46 changes since the last demo. There are still about 40 to go. The major changes are the controls and the HUD... which feel and look alot more Zelda (which alot of you love :P).

So... vote and discuss =).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 20, 2007, 09:40:28 am
mybe you change better the shift.... because of the 5xshift-click function of windows
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on February 20, 2007, 10:04:39 am
You mean sticky keys. And yes, you mnight want to change it or give the option to change it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 20, 2007, 10:08:45 am
There is a full guide included in the ZIP on how to disable Sticky Keys (and it says in the ReadMe to read that guide before running.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kleaver on February 20, 2007, 11:57:35 am
WASD movement ofcourse. Because I made that up.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 20, 2007, 12:02:53 pm
WASD is perfect to aim with the mouse too ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 20, 2007, 11:26:45 pm
WASD is perfect to aim with the mouse too ^^
Yea... I guess. I might just make the controls customizable.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on February 21, 2007, 01:27:34 am
yeah, cause I don't like reaching all over the keyboard just to move.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 21, 2007, 02:31:15 am
I do not find this game to be visually appealing.
Sue me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 21, 2007, 04:55:52 am
lol. Err, the graphics have changed a tad since the screenshots anyway :P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on February 21, 2007, 11:43:40 am
I do not find this game to be visually appealing.
Sue me.

i dont understand.
why do you want him to sue you?

lol, i dont see why people say that phrase, it's really stupid :/

i love the summon gfx :P are they custom made? :O
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 22, 2007, 04:43:56 am
I was in the mood for a laugh.

The images are not done by us, they are from a source far far away...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on February 22, 2007, 08:17:05 pm
I do not find this game to be visually appealing.
Sue me.

OMG Liek I will totally liek total total totally sue you.  :dance:

What do you mean? Liek???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 22, 2007, 09:27:48 pm
I do not find this game to be visually appealing.
Sue me.

OMG Liek I will totally liek total total totally sue you.  :dance:

What do you mean? Liek???

Liek what? Liek taht?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 23, 2007, 04:51:40 am
He purposely typed, giving an effect of sarcasm. It was well put.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Downsider on February 24, 2007, 08:47:19 pm
You should add paperdolling to create characters   :tek: :ganon: :tek:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 24, 2007, 09:21:25 pm
You should add paperdolling to create characters   :tek: :ganon: :tek:

there are much ... very much more points to do in this game...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 25, 2007, 06:36:55 am
You should add paperdolling to create characters   :tek: :ganon: :tek:

there are much ... very much more points to do in this game...
Which is why the release is May.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 27, 2007, 06:58:39 am
Poll. Vote please, all!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on February 27, 2007, 07:35:44 am
lmao saw this coming
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on February 27, 2007, 08:46:20 am
Well, I have changed the HUD about 100 times, and I just need this last thing finalised (even after, it could be changed by Revolver =().
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 27, 2007, 10:16:23 am
you changed the hud over and over... until you come to an typical mmorpg hud xD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on February 28, 2007, 10:59:39 am
I do not find this game to be visually appealing.
Sue me.

i dont understand.
why do you want him to sue you?

lol, i dont see why people say that phrase, it's really stupid :/

i love the summon gfx :P are they custom made? :O


He meant he just doesn't care.

Aaaand... It wouldn't really matter if it were displayed through HP Bars or Hearts, (except the looks, of course), because the HP bar/Hearts will show through the percentage or the amount of HP you have.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on February 28, 2007, 10:56:19 pm
I prefer the hearts. Even though the HP Bar being more suited for a MMORPG. The hearts are something traditional on Zelda... xP
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on February 28, 2007, 10:59:00 pm
yep hearts but complicated cause 3 or 20 hearts display 100% Health and not 1 heart = 1 health since you can level in the game and the hearts would be too many with some amount of lvl
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 01, 2007, 06:19:04 am
OK, character customisation is 100% confirmed. It's being worked on now. It looks funny to see a Swordsman with a Summoner hood. Of course, they wont be able to wear em :P It just means Swordies will probably have Blue and Red tunics, and both classes will get unlockable headgear.

GM7 so far is the exact same as 6.1. It runs OoL perfectly, with better fps, and no errors. I'll show a screny of character customisation in a little bit.

Oh and, hearts are winning O_o.

Edit: OK, the HP/MP part of the HUD is done, working on the buttons now...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Linker on March 01, 2007, 10:17:46 am
I'm with either... with Zelda you expect hearts, but it's an MMORPG where you just expect something like a health bar.

With hearts you could have the 3-20 hearts then do 1/2 damage hearts like they did in OOT, and you could do that twice... but you'll end up with: 20 Hearts, 80 Heart Sections... That's about 320 max so it might work...?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 01, 2007, 10:53:47 am
OK, character customisation is 100% confirmed. It's being worked on now. It looks funny to see a Swordsman with a Summoner hood. Of course, they wont be able to wear em :P It just means Swordies will probably have Blue and Red tunics, and both classes will get unlockable headgear.

GM7 so far is the exact same as 6.1. It runs OoL perfectly, with better fps, and no errors. I'll show a screny of character customisation in a little bit.

Oh and, hearts are winning O_o.

Edit: OK, the HP/MP part of the HUD is done, working on the buttons now...

why not? try making it like WoW: different classes can have different kind of cloths... means that a swordsman can wear the weird summoner cloths, but it isnt as good as a swordsman hat
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 01, 2007, 03:41:36 pm
Quote
Summon SFX - Random Sources via Google.com

What the Hell did you write ?  :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on March 01, 2007, 06:15:38 pm
When i try too download demo 0.74 it says: The webpage cannot be found.

Can someone release the latest demo on the front page? I don't think theres many people want to read 41 pages...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 01, 2007, 09:15:32 pm
When i try too download demo 0.74 it says: The webpage cannot be found.

Can someone release the latest demo on the front page? I don't think theres many people want to read 41 pages...

testing of 0.74 is over next will be 1.0 and that a few months later... thats why ool is in void projects
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on March 01, 2007, 10:07:00 pm
When i try too download demo 0.74 it says: The webpage cannot be found.

Can someone release the latest demo on the front page? I don't think theres many people want to read 41 pages...

testing of 0.74 is over next will be 1.0 and that a few months later... thats why ool is in void projects

Will there be released a demo were you can play whenever you want or is it nessesery to have a time limit?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 01, 2007, 10:19:46 pm
When i try too download demo 0.74 it says: The webpage cannot be found.

Can someone release the latest demo on the front page? I don't think theres many people want to read 41 pages...

testing of 0.74 is over next will be 1.0 and that a few months later... thats why ool is in void projects

Will there be released a demo were you can play whenever you want or is it nessesery to have a time limit?

the last servers were a few days online
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 02, 2007, 05:38:36 am
About 3 total. And err, the last demo was 0.8, not 0.74. And next demo is version 1, which means no limits. It's up forever, patch enabled, so you will never have to worry about crap again. yue, It'd ruin sprites as far as I can see so far. It could change, we'll see later.

edit: Wow, I halved the login/create time... Again. Clever me. The file size keeps getting smaller.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on March 02, 2007, 07:54:18 am
If the game is online,
where can I download it again?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 02, 2007, 09:06:48 am
If the game is online,
where can I download it again?

1. its not out
2. the newest releases will be downloadeble
3. when you have installed, you get the newest patch when starting the game

and i understood that without having information from inside >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on March 02, 2007, 02:02:02 pm
So, when is the 1.0 coming out. I thought it was going to be March 1st. But here it is, March 2nd and no demo.


Nah, j/k. Don't rush it, whatever you do.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 02, 2007, 02:24:51 pm
So, when is the 1.0 coming out. I thought it was going to be March 1st. But here it is, March 2nd and no demo.


Nah, j/k. Don't rush it, whatever you do.


he said in march comes a trailer... *Read the Topic*
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on March 02, 2007, 03:30:33 pm
AAAh okej,
sorry for the little mix up
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 02, 2007, 11:43:56 pm
Omgz. Looks awesome. How can I play it? I mean, where can I download the demo?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 02, 2007, 11:46:18 pm
Omgz. Looks awesome. How can I play it? I mean, where can I download the demo?

READ THE TOPIC, you are the second who asks after a few threads later, so just read
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 03, 2007, 12:13:26 am
Omgz. Looks awesome. How can I play it? I mean, where can I download the demo?

READ THE TOPIC, you are the second who asks after a few threads later, so just read
Oh, sorry about that. I mixed up the trailer and the demo.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 03, 2007, 12:36:14 am
I'll be releasing version 0.81 before 1.0, with major bug fixes and other things, just so people have something to do besides wait. Lots of changes.... I have a total of 84 changes O_o.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 03, 2007, 09:30:29 am
sounds wonderfull... but why do you dont wait until 1.0 is ready?

edit: will it be vista ready? since my pc only have now >_> ( T_T ) didnt wanted the last demo
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 03, 2007, 11:41:23 am
Works on all OS's. Windows 2000 and lower have transparency issues. Old (Some 32mb, and all lower) graphics cards will not work.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/hudv5.png)
^Comments (HUD, nothing else). I need new circles, it was a 2min paint job by me. I'll get Halu to do it eventually.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 03, 2007, 11:52:23 am
Looks a little ...

simple ...

Try BS Zelda 1 Hearts and Lttp Magic Bar !
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 03, 2007, 11:58:00 am
Of course it's simple. I made it X_X. The point is, it's better than the OLD HUD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 03, 2007, 12:23:39 pm
another suggestion: use this magic bar and my tww-hud hearts ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NES Link on March 03, 2007, 10:53:50 pm
I'll be releasing version 0.81 before 1.0, with major bug fixes and other things, just so people have something to do besides wait. Lots of changes.... I have a total of 84 changes O_o.

When will 0.81 be released?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 04, 2007, 12:16:32 am
Two, maybe three weeks.

yue,

http://img106.imageshack.us/img106/9787/twwhud4bc.png < It's too big IMO ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on March 04, 2007, 12:22:30 am
Omgz. Looks awesome. How can I play it? I mean, where can I download the demo?
Read the topic, IT'S NOT OUT YET.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 04, 2007, 12:33:28 am
Two, maybe three weeks.

yue,

http://img106.imageshack.us/img106/9787/twwhud4bc.png < It's too big IMO ;).

hm just a little :P

(http://img132.imageshack.us/img132/6576/sukushieh1.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 04, 2007, 01:19:08 am
I could resize the MP bar. Eh iono. What do you think?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on March 04, 2007, 01:20:55 am
I take it the Anti-Aliasing on the font is something with Vista? Or is it GM7?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 04, 2007, 02:07:31 am
Windows Vista can either enable or disable ClearType fonts. I keep it enabled for the hell of it. XP and lower will be non-AA'd.

Edit: I disabled ClearType on Vista. It was ruining my font XY skills.

Edit:

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/hudswap.png)
Changing your spell now now as simple as a click. Unlike last time, spell names now appear.
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/mermaid.png)
And, as seen, it works. You may have noticed the blue bar. That is your "Til Next Level" bar. It shows you how far you are from leveling up (a feature wanted in the last demo).

Edit:

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/expbar.png)
Thats the exp bar (as you can see, I have a fair way to go considering I just hit 15.)

Edit:

Alright, alot of security features are in now. It's been a VERY active weekend for me, I have done ALOT of work.

Edit:

Tested abit with Pedlya... fixed a few bugs. HUD swap error, dodongo cast speed, Hearts draw width, moved Clans NPC, fixed server bug. I think 0.81 will be released next weekend =).

Edit:

Tested with friend from school Clans/CTF. Fixed an error in CTF and a bug in the HUD. Also fixed a bug in bird summon's sound.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 05, 2007, 08:51:41 pm
Sorry AoDc but your crown for the most memory hogging program has been lost :D. I managed to get my Fusion engine to eat up 180mb of ram for a simple breakout game :D - I need to optimise the caching system.


...


I don't know why I just felt like sharing that, anyway good luck with the game - I'll check this topic occasionaly.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 06, 2007, 04:44:10 am
With GM's DirectX graphical x2 system (8x8,16x16,32x32, etc) saves more memory then needed. For example, some maps use double the memory they should.

Still, 180mb for a non-DX based system is disgusting Helios =O. Although, computers these days have more ram =).

Edit:
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/boss.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/nightmare.png)
Boss' flame attack looks more real, and the cutscene has obviously changed from the last time I posted it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 06, 2007, 10:36:56 am
lol vaati faces him, says something else and it rains... many changes :P i dont like the scene
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 06, 2007, 10:55:51 am
lol vaati faces him, says something else and it rains... many changes :P i dont like the scene
But this time it's NIGHT! Aha! :P. Im about to test with a school friend again... As I finished sending the EXE, I realised there was a bug: Swordsman attacks only gain EXP in PvP. Meh, we'll both be playing as summys anyway. The demo just needs class changing finished (its a 3 room dungeon, where you meet a character.... and it offers power =/). When thats done, the demos basically done. Only major issue is the huge school assignment worth 25% due on friday. I'll really have to finish that tomorrow.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 06, 2007, 11:11:33 am
how is the two flag team-ctf going? will it be in 0.81 or in 1.0?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 06, 2007, 09:53:55 pm
Coincidently, I was just checking your CTF maps yesterday. I'm pretty sure it'll just remain as it is until 1.0. Rest assured, it's my first priority when the next demo gets work started on it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on March 07, 2007, 12:56:16 am
What classes will be in 0.81. And, will I be able to use my old account? Level Forty-One. #2. I thought you said I would be able to, but I don't know. Anyway, continue working. WORK SLAVE! :ganon:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 07, 2007, 01:35:08 am
What classes will be in 0.81. And, will I be able to use my old account? Level Forty-One. #2. I thought you said I would be able to, but I don't know. Anyway, continue working. WORK SLAVE! :ganon:

he already said, char resets won be from 1.0 up... but he releases another prerelease with less of the features ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on March 07, 2007, 02:14:53 am
What classes will be in 0.81. And, will I be able to use my old account? Level Forty-One. #2. I thought you said I would be able to, but I don't know. Anyway, continue working. WORK SLAVE! :ganon:

he already said, char resets won be from 1.0 up... but he releases another prerelease with less of the features ^^

I'm sorry, what? "char resets won be from 1.0 up"? Hmmm?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 07, 2007, 03:50:07 am
I dont know what yue said either, but I can say that the only things that are reset are rupees.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Windy on March 07, 2007, 04:59:26 am
Characters won't be reset from 1.0 upwards.. as in like after 1.0
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 07, 2007, 05:09:30 am
Oooh thats what he said. Yea thats true.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on March 07, 2007, 02:55:26 pm
So, I'll ask again, do I get to keep my lvl 41 summy for this demo.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on March 08, 2007, 02:25:04 am
So, I'll ask again, do I get to keep my lvl 41 summy for this demo.

Didnt you just read what AoDC wrote?
Here, Ill refresh your memory.
I dont know what yue said either, but I can say that the only things that are reset are rupees.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on March 08, 2007, 02:28:58 am
Yeah, so, in case you guys haven't noticed, I've been gone, and I don't plan on being around that much.
Aaron, sorry bro, I'm stepping down from the spriter position, I can do side-jobs for you, but I can't do characters anymore.
Although, considering the fact that many don't even like them, it doesn't really matter :P
Well, sorry guys, I guess I've let quite a few people down.
So, um, yeah.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 08, 2007, 04:31:33 am
Wow, thanks for the heads up. NOT. Jesus, I'll have to go back to LTTP styled characters. More time waisted. Meh, they can stay for a while.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on March 08, 2007, 02:47:24 pm
Wow, thanks for the heads up. NOT. Jesus, I'll have to go back to LTTP styled characters. More time waisted. Meh, they can stay for a while.
Why be so rushed into changing everything again. Why not just look for new graphic artists?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 08, 2007, 03:04:05 pm
better back to lttp... it was better looking anyway
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on March 08, 2007, 03:23:36 pm
Wow, thanks for the heads up. NOT. Jesus, I'll have to go back to LTTP styled characters. More time waisted. Meh, they can stay for a while.

Doe's this mean that the demo will be delayed? :(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 08, 2007, 03:33:44 pm
Well, they don't have to be changed for this demo yet, IMO. But I doubt that the demo will be delayed.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 08, 2007, 07:40:17 pm
i guess he doesnt has changed so much that he needs to make new sheets... he can just replace it with the old ones and its finished for the demo...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: darkfox404 on March 08, 2007, 09:18:30 pm
from my point of view it wont delay the demo
he'll probably keep the sprites for this release
but it'll delay the game a few days...

but good luck
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 11, 2007, 01:10:14 am
Sorry all, I've been mentally unstable all week from school computer assistance, school scholarship receiving, and watching Elfen Lied twice (which has caused me to cry randomly alot; it was an amazingly beautiful anime that had everything perfect; all 13 episodes.). gm112 is not ready to host the server as far as I can tell. He's on Vista's 30 day limit. I came to ZFGC to lose the suicidal thoughts from my mind, and the Maintenance Mode did not help. Halokun's dropping was unexpected also... Although I could either go back to LTTP or find new artists, the time I wasted perfecting XY values was far too much. He promised his dedication; to which he lost. And another downer to both me and my promise, gm112 did not backup accounts whilst formatting. I had accounts, but they were erased by my brother (I had placed them in his folder accidently). To that, I apologise to the high levels.

Again, I am sorry, but I am mentally unfit to run at this point.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 11, 2007, 01:16:37 am
Hope you sort yourself out AoDc, your a talented programmer. It would not be nice to see your talent go to waste.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 17, 2007, 02:34:41 am
OK ... 0.81 will be out tomorrow (24 hours from now, maybe less). There is alot that was meant to be in it but isn't. It still is a great improvement from 0.80.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Rob on March 17, 2007, 07:39:30 am
This is gunna be great! only a couple hours left!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 17, 2007, 08:47:36 am
I wouldn't say a couple... Still have to sleep and all that jazz.

OK, tested with some people (really fast, not official or anything) and fixed some bugs. Seems like it'll be fine tomorrow. If I find bugs, I'll fix them. That's all I can do.

Edit: I fixed a bug I had with Rob. He disconnected in the beggining, and from then on kept getting kicked randomly.

Edit: Fixed bug where rupees picked up where not registering on all clients. Also fixed depth issue with an object. Eh, it's about as done as the demo gets.

Edit: OK... everything is done as far as I can see. Everything... Sleep time, and when I wake up, demoz.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on March 17, 2007, 05:54:18 pm
I wouldn't say a couple... Still have to sleep and all that jazz.

OK, tested with some people (really fast, not official or anything) and fixed some bugs. Seems like it'll be fine tomorrow. If I find bugs, I'll fix them. That's all I can do.

Edit: I fixed a bug I had with Rob. He disconnected in the beggining, and from then on kept getting kicked randomly.

Edit: Fixed bug where rupees picked up where not registering on all clients. Also fixed depth issue with an object. Eh, it's about as done as the demo gets.

Edit: OK... everything is done as far as I can see. Everything... Sleep time, and when I wake up, demoz.

I realy looks forward to this demo! I haven't tried a demo from this game before. This looks so cool... And it will be here soon. I can't wait, but i will wait.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 17, 2007, 11:25:03 pm
It should be out in 2 hours, but gm112 hasn't been on the computer... I can't send anything to him.

Doesn't seem like anybody cares anyway.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on March 17, 2007, 11:27:56 pm
I do, OoL is really fun. especially when there's new things to do that we haven't before :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on March 17, 2007, 11:43:05 pm
It should be out in 2 hours, but gm112 hasn't been on the computer... I can't send anything to him.

Doesn't seem like anybody cares anyway.
What...? I've been waiting the whole afternoon and evening (along with studying Chemistry >_>) for you to log on. :D
Nor I have played the first version, so I'm excited about playing this one. (Couldn't create account :\)
Anyways, I'm gonna sleep soon. How much will this demo last? (Already forgot)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 17, 2007, 11:45:52 pm
Should last forever, only taken off for bug fixes. People will get bored eventually though =P.

You are allowed to sleep ^_^.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Joker on March 18, 2007, 12:25:30 am
OoL is coming...:D Really impatient dude. ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 18, 2007, 12:58:24 am
It would be in 3minutes if gm112 was online.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 18, 2007, 01:02:52 am
Sorry guys, was playing Kingdom Hearts II to unlock the secret ending =P. Anywho, AoDC just needs to send the files and everything will be ready.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 18, 2007, 01:05:35 am
GM112 saves the day! W00T! ^__^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ricky on March 18, 2007, 01:08:53 am
GM112 saves the day! W00T! ^__^
GM112 to the rescue! xD
(I should already be asleep...)
I guess I can hold one more hour... :d
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 18, 2007, 01:27:28 am
Im uploading the files...

If there arent enough players in the game, I'll post this on GMC (zillionz of noobs.) Seems like nobody cares about this game anymore.

edit: RAR and ZIP up. If you try to use an old client, it shouldnt let you, but if you do try (one of you did, and we have your IP. Don't tempt us) then you will be banned.

See you all in game (maybe).

Edit: If you can't login, just keep trying. We plan to get another server for accounts to reduce lag. Should be sometime this week.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on March 18, 2007, 02:21:58 am
VERY SWEET, EVERYTHING WAS PERFECT WHEN I PLAYED, GOOD JOB EVERYONE!!!!

(Note to self: stop using all caps when I get excited...)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 18, 2007, 02:44:11 am
Yea, there were some bugs I have to fix. Nothing to the point of SERVER DOWN ism. Ill get working on em right away. Expect an update today. You wont be required to get it, but it would help alot...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on March 18, 2007, 02:56:52 am
Besides diagonal walking, I have one more suggestion:

Could you decrease the respawn time JUST ALITTLE for enemies so eveyrone has something to kill?  P + T.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 18, 2007, 03:02:41 am
Besides diagonal walking, I have one more suggestion:

Could you decrease the respawn time JUST ALITTLE for enemies so eveyrone has something to kill?  P + T.
OK.

edit: v0.81B. Few fixes. It is strongly recommended you download, it could ban your account randomly if you don't. Update ^_^.

edit: I think the server errored, because you can connect, but it wont do anything. I guess we have to wait until gm112 wakes up and reboots it. I'll fix the error and we can resume life.

Edit: OK, we found the problem after a while. Keese are creating mass memory usage on the server. We have no idea why... All I can do is rewrite the way it works.

Edit: Jesus, this sucks. I am so overstressed at the moment it isn't funny.

Edit: Finally... C is released. Previous client users MUST download this.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 18, 2007, 07:38:04 am
I couldn't... play... it... *melts* There was an unexcepted error when running the game and also there was a message that said something: Access violation at address. Don't remember the rest. I dunno if it's just my computer.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 18, 2007, 07:45:18 am
There was a memory leak discovered in the server. Which forced me to shut the server off temporarily to update it. The memory leak is still present but the server program will not explode until 5 - 7 PM GMT-5 maybe even later.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 18, 2007, 07:54:37 am
I couldn't... play... it... *melts* There was an unexcepted error when running the game and also there was a message that said something: Access violation at address. Don't remember the rest. I dunno if it's just my computer.
Try downloading both RAR and ZIP. Be sure to extract all.

There was a memory leak discovered in the server. Which forced me to shut the server off temporarily to update it. The memory leak is still present but the server program will not explode until 5 - 7 PM GMT-5 maybe even later.
Just reset it every morning or whatever. Just keep the mem usage low ^_^.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 18, 2007, 08:07:48 am
There was a memory leak discovered in the server. Which forced me to shut the server off temporarily to update it. The memory leak is still present but the server program will not explode until 5 - 7 PM GMT-5 maybe even later.
Just reset it every morning or whatever. Just keep the mem usage low ^_^.
Obviously will do. I'm staying up all night to monitor everything to make sure it gets through OK.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 18, 2007, 08:37:17 am
Okay, I downloaded both ZIP and RAR and tried to run it, but it still says Unexcepted error !@#$%, but it doesn't say anything about access violation stuff anymore.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 18, 2007, 08:50:56 am
Okay, I downloaded both ZIP and RAR and tried to run it, but it still says Unexcepted error !@#$%, but it doesn't say anything about access violation stuff anymore.
Make sure you have extracted all files. There should be an exe, txt, url and 2 dlls.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 18, 2007, 09:27:27 am
Okay, I downloaded both ZIP and RAR and tried to run it, but it still says Unexcepted error !@#$%, but it doesn't say anything about access violation stuff anymore.
Make sure you have extracted all files. There should be an exe, txt, url and 2 dlls.
Yes, there are, and I have extracted them all. Still, it won't work.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 18, 2007, 09:38:43 am
I need your RAM, version of Windows, and graphics card model.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 18, 2007, 11:03:38 am
I need your RAM, version of Windows, and graphics card model.
What's RAM? My Windows version is XP. I dunno about the graphics card.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Porkchop on March 18, 2007, 05:03:52 pm
For Ram:
Right click on My Computer, Select Properties and on the General Tab under Computer, It'll tell you your computer info.

(http://img476.imageshack.us/img476/7322/84497473uz1.png)

For Graphics Card:
Start -> Run -> Type in dxdiag -> Display Tab -> It'll say your graphics card under Name, and Approx Total Memory.

(http://img440.imageshack.us/img440/7468/43653912lk3.png)

Also I think the server is down :P I was on it, and I walked around every where and no one was on (Except CA she was just standing in the inn, but was idle I think :P) anyways, then it just froze and I can't log back in it just says "Loading...please wait"

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 18, 2007, 06:22:58 pm
I cant login !  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Javiansart on March 18, 2007, 06:28:52 pm
em, I can't connecto to server, I need the ip...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on March 18, 2007, 06:35:31 pm
I says: Faild to conect server...  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 18, 2007, 06:38:11 pm
I say :

Loading ... Please wait.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on March 18, 2007, 06:43:29 pm
it happened to me, just try it again, and give the game some time to do whatever before you rush in a try to click login or whatever straight away. it worked after the second attempt for me.
and if no one can connect, then obviously the server is offline and there is nothing you can do but wait
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Rob on March 18, 2007, 06:44:45 pm
Well i was talking to Aaron and it seems that he thinks no one is going on . it might of gone down. anyway i will ask soon!
- [Game mod of OoL] Rob
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Scooternew on March 18, 2007, 06:55:26 pm
Hey, AoDC, I'll be online later today probably. I'm a little busy though, but I'll be there.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 18, 2007, 07:26:46 pm
Well, I just figured out what caused the login problem. The server finally exploded. Yeah, yeah... I rebooted it. You can now log back on.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Game maker N00b on March 18, 2007, 08:25:11 pm
It's way too easy to level up. I got to level 5 in two secounds...

PS: it worked after the second attempt!!! Thanks hawthorneluke
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 08:35:34 pm
(Constructive Criticism)

Pleeeeease, broadcast the users names from the server when they send messages NOT the client - It took me about 5 minutes from booting up the client to change my name to haxzorz2 (gets broadcast to everyone, not just me).

You also want to hide your variables a bit as at the moment its pretty easy to find and edit them.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on March 18, 2007, 08:43:20 pm
Huh you are Haxzorz2? I thought it was like a computer. I am [GM] Ryan.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 08:45:08 pm
I'm now JellyPit >.>, sorry I was having to much fun.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on March 18, 2007, 08:47:40 pm
Ha I think we should have like a topic for everyone to post there username so we know who everyone is.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 08:49:17 pm
My (registered) username is actually Infinitus, I'm just playing around a bit and modifying it :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on March 18, 2007, 08:52:31 pm
yeah, i too in a slightly older version managed to easily change my stats. seems like the server's going to have to do a lot of work :/ but as stat updates dont need to be instant, i guess that doesn't matter too much.
searching for actual strings used in the source code and then changing it at run time is a laugh XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 18, 2007, 09:14:20 pm
Lmfao, it says the server is busy...  Also I got banned for having 100 stats O.o....  Also the original name Penguin is taken or am I just banned from playing? :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 09:26:19 pm
'[GM] Bot' now (don't worry I changed it back after a few minutes). :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 18, 2007, 09:29:16 pm
looks like the game is closed because of hecking soon... again
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 18, 2007, 09:30:38 pm
Anti hacker system needs to get worked on more. Shame on you helios for hecking >-(.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on March 18, 2007, 09:30:49 pm
they're not doing it stupidly. just testing it/having fun in no way that effects other players really
i dont see a need for it to be closed just from this :S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 18, 2007, 09:42:00 pm
'[GM] Bot' now (don't worry I changed it back after a few minutes). :D
Oh, haha...  So that was you?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 18, 2007, 09:52:02 pm
they're not doing it stupidly. just testing it/having fun in no way that effects other players really
i dont see a need for it to be closed just from this :S

it was closed before because of this so its possible
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on March 18, 2007, 10:03:52 pm
I am one level to the high score!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 10:04:29 pm
I'm not going to apologise for what I did as it needs to be exposed, any software developer that shuts down or takes down their games because someone has attempted to help them by showing them the exploits inside their games isn't worth your time.

Hopefully AoDc should take this as constructive criticism rather that malicious activity.

Also some of you need to understand the definitions of hecking .vs. cracking. hecking is mearly doing something to show that it can be done and to give the developers the opportunity to fix it, where as cracking is doing it for malicious purposes.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Darksoul759 on March 18, 2007, 10:05:34 pm
This game is awesome i got up to level 6 in 1 sec and my name is darksoul759. XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 18, 2007, 10:07:22 pm
I'm not going to apologise for what I did as it needs to be exposed, any software developer that shuts down or takes down their games because someone has attempted to help them by showing them the exploits inside their games isn't worth your time.

Hopefully AoDc should take this as constructive criticism rather that malicious activity.

Also some of you need to understand the definitions of hecking .vs. cracking. hecking is mearly doing something to show that it can be done and to give the developers the opportunity to fix it, where as cracking is doing it for malicious purposes.
Actually.... To me... There both hecking. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 10:08:01 pm
Then you need to get a dictionary.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on March 18, 2007, 10:09:07 pm
it doesnt matter what word is used to define what, but what the intentions and the outcomes are :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 10:10:39 pm
Actually it does. Both are different acts and have different intentions, using the wrong one implies the wrong definitions.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on March 18, 2007, 10:12:33 pm
yes, but i just meant that the names of them are meaningless in the sense of them just being used really, but its the difference in intentions and outcomes that i was on about :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 10:15:30 pm
Thats like saying the names murder or shoplifting are meaningless so long as their intentions are made clear >.>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on March 18, 2007, 10:21:33 pm
lol, well yeah, they're meaningless to the intentions. but not meaningless to say talking about them with other people.
so i was just trying to say that, even if what you're doing is called hecking, but not cracking, but then hecking is still "bad" etc doesnt really matter, but the intentions and outcomes does. you could call what you did "murdering", but it doesnt make it bad :P
(i think i best stop now XD)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 18, 2007, 10:22:34 pm
Quote
(i think i best stop now)
I agree :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 18, 2007, 11:26:59 pm
I think the server is offline O.o..???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 12:33:08 am
Hmm... Damn hackers ;). I won't take the server down... Helios, you have to understand, GM doesn't compile jack crap, it doesn't encrypt memory, it's just crap. I don't like people hecking a unencrypted fan game and showing off about it.

Eh, I'm going to have another server by the end of the week. One for accounts, the other for gameplay. It is so rediculous that the server overloads (and, from time to time, there IS lag).

Well, thanks for playing guys, even the hackers, because it just improves the game. I watched a video lastnight, on how MMOs should be. My god, I was far off. I'm working on the party system/shared exp system now. That should bring us together...

PS: Anymore hecking = ban. ^_^.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 19, 2007, 01:05:16 am
Hmm... Damn hackers ;). I won't take the server down... Helios, you have to understand, GM doesn't compile jack !@#$%, it doesn't encrypt memory, it's just !@#$%. I don't like people hecking a unencrypted fan game and showing off about it.

Eh, I'm going to have another server by the end of the week. One for accounts, the other for gameplay. It is so rediculous that the server overloads (and, from time to time, there IS lag).

Well, thanks for playing guys, even the hackers, because it just improves the game. I watched a video lastnight, on how MMOs should be. My god, I was far off. I'm working on the party system/shared exp system now. That should bring us together...

PS: Anymore hecking = ban. ^_^.
I already got banned...  Aaron wanna unban me? :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 01:20:29 am
If you were already banned, then no. I DID warn in the first post that hecking will result in a banning, and obviously you were caught somehow =). And, knowing you, you would heck =P. I think it's really rude that the creator of protection software would heck a game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 01:22:20 am
There is some client-side protection on name changing and stat altering.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on March 19, 2007, 01:27:17 am
Huh what's with the double post... Anyway I am level 42 and when I log off it asks me to put my name in the high score. I click ok but I am not in it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 01:31:41 am
Somebody must have deleted their post...

I think the highscore's password is incorrect (Dayjo... silly XD). We didn't really have time to test it.

Wow, see guys, I lost 45 days of work. I got Vista on basically the first day, and GM6.1 didn't work on it. Then I had a massload of school work. But now I'm free, free!

I need suggestions. The topic is here for feedback. Give it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 19, 2007, 01:44:21 am
If you were already banned, then no. I DID warn in the first post that hecking will result in a banning, and obviously you were caught somehow =). And, knowing you, you would heck =P. I think it's really rude that the creator of protection software would heck a game.
I just did it to see what protection you added =P.  Btw, didn't see the if you heck then you will get banned part O.o...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 01:49:14 am
Read next time then. You were caught hecking in the last version too. There is no reason to unban you.

Edit: Server just overloaded again. I really need to think about a better method with enemies.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: ToLiNkYfOrYoU on March 19, 2007, 02:23:36 am
well I'm having trouble it is not working for me and i logged in but it says loading but i wait and does not work what is wrong?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 02:36:28 am
The server is down.

Alright all, I rewrote the server abit... should fix our problems... The only major difference is it'll auto reboot every 2 hours. Expect to be randomly disconnected every now and then.

The server will be fixed when gm112 gets to his PC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on March 19, 2007, 02:44:10 am
Thats good :).  I have a suggestion though, why not go MC or ZFGC style with this instead of LTTP?  It would really Kick @$$ or you can try TMC Recolored GB Style ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 02:49:30 am
LTTP is already done mostly, and time... not up for it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on March 19, 2007, 06:58:13 am
Quote
Hmm... Damn hackers Ouch, you poked my eye out!. I won't take the server down... Helios, you have to understand, GM doesn't compile jack crap, it doesn't encrypt memory, it's just crap. I don't like people hecking a unencrypted fan game and showing off about it.

...

PS: Anymore hecking = ban. ^_^.
Its not about showing off, its about trying to improve the game. If your only reaction to that is to ban people who are trying to help then your going to end up with a game so full of exploits it won't even be funny.

Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 19, 2007, 07:36:45 am
Quote
Hmm... Damn hackers Ouch, you poked my eye out!. I won't take the server down... Helios, you have to understand, GM doesn't compile jack !@#$%, it doesn't encrypt memory, it's just !@#$%. I don't like people hecking a unencrypted fan game and showing off about it.

...

PS: Anymore hecking = ban. ^_^.
Its not about showing off, its about trying to improve the game. If your only reaction to that is to ban people who are trying to help then your going to end up with a game so full of exploits it won't even be funny.

It obviously isn't my reaction considering you haven't been banned yet. My post wasn't meant to sound so negative, sorry about that. I know you guys are trying to help.


Edit: Server's back. Should be on forever now. It will get rebooted every 2 hours, keep in mind.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 19, 2007, 02:56:11 pm
But it's down now! O.o..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: pxl_moon (dotyue) on March 19, 2007, 03:23:05 pm
you know that you posted that 9 hours after him? ^^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 19, 2007, 03:26:13 pm
you know that you posted that 9 hours after him? ^^
But Aodc posted that it's back on =P...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 19, 2007, 04:26:13 pm
It isnt Online !
(Curse !!!)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 19, 2007, 07:19:46 pm
Sorry about that Bistan. I forgot to disable the off and the shut down button. !@#$% parents don't know "DON'T TURN OFF" means.
EDIT: Server online by the way.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 19, 2007, 07:20:39 pm
AoDC, check your inbox. ;D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Porkchop on March 19, 2007, 11:29:36 pm
D: Im level 40 and I submitted my high score (this was like 30 minutes ago) How come im not on the chart? XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on March 19, 2007, 11:33:02 pm
They lost the password for the high score table. I am level 49.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 20, 2007, 05:31:03 am
Not lose... Dayjo and I just got it wrong (my like, 2 characters).

AoDC, check your inbox. ;D
I need your Memory: part of your specs.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 20, 2007, 01:33:35 pm
Not lose... Dayjo and I just got it wrong (my like, 2 characters).

AoDC, check your inbox. ;D
I need your Memory: part of your specs.
Oh, okay. I'll check...

EDIT: It's 32.0 MB
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on March 20, 2007, 03:04:40 pm
Not lose... Dayjo and I just got it wrong (my like, 2 characters).

AoDC, check your inbox. ;D
I need your Memory: part of your specs.
j00 got it wrong f00
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 20, 2007, 03:20:13 pm
Not lose... Dayjo and I just got it wrong (my like, 2 characters).

AoDC, check your inbox. ;D
I need your Memory: part of your specs.
Oh, okay. I'll check...

EDIT: It's 32.0 MB
It can't be 32mb...  I have 712mb memory and thats poor....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 20, 2007, 05:48:46 pm
Not lose... Dayjo and I just got it wrong (my like, 2 characters).

AoDC, check your inbox. ;D
I need your Memory: part of your specs.
Oh, okay. I'll check...

EDIT: It's 32.0 MB
It can't be 32mb...  I have 712mb memory and thats poor....
Wait... I guess I got the wrong one, I looked at the Graphics card memory... I think. AoDC, do you mean the whole memory that's on my computer? I don't know how to check it?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 20, 2007, 06:05:46 pm
is it allowed to login 2 Charakters at once ?  :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 20, 2007, 07:53:08 pm
For those who experienced a server downtime sometime ago, I got my new connection.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on March 20, 2007, 10:10:04 pm
If ya talking about the drives memory I have:

C:

Free Space: 47.8 GB
Total:  71.8 GB

I bet I am one of the people that has a lot of memory on the PC
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Porkchop on March 20, 2007, 11:18:12 pm
Thats your hard drive :P Your space...Memory is your RAM, it should be under "Computer" where I posted the instructions to see it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 21, 2007, 02:15:50 am
Not lose... Dayjo and I just got it wrong (my like, 2 characters).

AoDC, check your inbox. ;D
I need your Memory: part of your specs.
Oh, okay. I'll check...

EDIT: It's 32.0 MB
I didn't get it wrong, Dayjo be quiet =P. If it is honestly 32mb, RAM or GPU wise, you do not meet the requirements.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 21, 2007, 04:23:38 am
32 megs of RAM?! Or GPU ram ?! That is low! Get a new computer :p. Ugly monsters like vista will eat your computer up!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 21, 2007, 04:24:18 am
32 megs of RAM?! Or GPU ram ?! That is low! Get a new computer :p. Ugly monsters like vista will eat your computer up!
Not everybody has/wants Vista.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on March 21, 2007, 04:34:41 am
Im glad to see you cleared your head out, AoDC.

I checked it out the other day, and I just wanted to say it's as secksi as usual. <3

It was extremely empty though, I guess everyone had already played long enough and had gone on to something else. =/   Oh well, it was still nice and all. :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 21, 2007, 04:36:41 am
Yeah, it's sad =[. OOL needs more people.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 21, 2007, 04:37:55 am
Yea, nobody cares as much anymore. It still has people on, but not massloads like previous versions. Anyway, based on (small) feedback, and general design ideas, here's the list of things for the next demo. OoL definately needed these now, but time killed me.

New:-
Clan features
Classes
Abilities
Maps
Party system
Music
Pets

Improved:-
Boss
Dungeon
Gameplay
Bug fixes
Netcode

---

The first thing I'm doing is optimising the network coding. I did a check, and it sent 100 messages every 3 seconds. That's only your character. Doesn't include attacking an enemy, its just there. Thats horrible. Im fixing it now... I should have tested this previously. It'll only send to people in your map now too, not the whole game. I don't if I'll release it for D, I'll just save it for the next version (considering netcode is on the imp. list).

---

Done netcode fix. It sends alot less messages to alot less people, resulting in alot less lag (net and pc wise). Now for pets.

---

Logging in and saving your account now takes less time. Oh and, there is now a pet. That means 0.82 is 16.6% finished.

---

Just tested with a friend. A total of 3000 messages were sent in the whole time, which is insanely good considering it was 3000 for like, 2minutes before. It was nice to see him and I race through the maze with our expensive-as-hell pets too. I don't know what to work on next... Lots to do... The only thing I can do by myself at this point is the party system. Guess I'll work on it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 21, 2007, 12:46:01 pm
Oh !@#$%... Here's the memory, this thing says it's: 224 MB RAM
I'm still not sure though...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 21, 2007, 07:53:04 pm
Well, your GPU must hate DirectX.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Porkchop on March 21, 2007, 07:59:39 pm
He may need to update it....www.microsoft.com look for the latest one (Should be Directx9)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 22, 2007, 04:49:34 am
The system requirements for GM7 are higher than 6.1. A simple DX upgrade probably won't fix it.

Edit: OK, party system is finished theory wise. There is a 5 player limit per party, exp is split on kill, not hit, there is a HUD page showing all players in your party and your distance from each. Now to implement it.

Edit: Wow, talk about stress. OK, the party system is started, and sort of functioning, but not completely finished, optimized, plus it looks ugly.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/orly.png)
The HUD page shows basically... the 5 people in your party, and your distance from them. Eh, it's a start.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on March 22, 2007, 04:24:48 pm
I'll try getting DirectX9. Oh, and a question, I have only Game Maker 5.3, the other versions were deleted months ago and I didn't bother to download them. Do I need GM 7 and/or GM 6 to play OoL? GM 7 and 6 don't like my computer and usually my computer can't run GM 6 and GM 7 games. 
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on March 22, 2007, 05:07:29 pm
I'll try getting DirectX9. Oh, and a question, I have only Game Maker 5.3, the other versions were deleted months ago and I didn't bother to download them. Do I need GM 7 and/or GM 6 to play OoL? GM 7 and 6 don't like my computer and usually my computer can't run GM 6 and GM 7 games. 
You don't need Game Maker to run Game Maker games, so no.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on March 22, 2007, 05:29:19 pm
maybe there arent as many people because well
i couldnt find out how to download the client :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 22, 2007, 08:12:51 pm
(http://img211.imageshack.us/img211/6554/haxcu6.gif)
Your hecking protections do not work, unless you go to high numbers. For example: I booted the stats up to 100... instead banhammer. Once I got unbanned from gm112 (testing purposes), I hacked 4 out of the 6 variables with ease, and didn't do the last 2 because I was too lazy to level.
The protection works somewhat, but I'm not sure why it didn't detect me going from lvl 3 stats to lvl 62. By the way, I hope you do not ban people based on their Harddisk IDs, a game I play that people pay for did that, and when I showed it to some people he had to change the ban system because everyone knew how to avoid it.


ANYWAYS, aside from that, I played with GM112. It was very fun, and a little laggy for me (monsters didn't die instantly, I'm using a 1.5 MB/s connection, but then again, the servers in Ohio). I love the gameplay, and the wonderful scenery. Good job AoDC and team, you've come a long way.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on March 22, 2007, 09:32:44 pm
Seems very messed up, and judging by the comments that's not the way it should be. NPCs aren't solid, and I can't talk to half of them. I can't read signs. I can only walk in the cardinal directions, monsters don't die, and nobody seemed to be online at all besides me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on March 22, 2007, 10:26:12 pm
still sexi as usual. Just...i cant get my self to play it like i used to. In order to get this back i think your gonna need a huge update. I suggest no more of these little beta or alpha demo. release a another demo after like you've dont all the classes and all their spells. All the animations, and alot more maps. Thats just sum advice no need to listen if you dont want to. Very cool still though i did play it for a lil while looking for ne thing new. Good luck in the future though AoDC. Im still gonna be watching this.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 23, 2007, 12:09:06 am
Seems very messed up, and judging by the comments that's not the way it should be. NPCs aren't solid, and I can't talk to half of them. I can't read signs. I can only walk in the cardinal directions, monsters don't die, and nobody seemed to be online at all besides me.
I didn't know you could talk. 0_o
I didn't know you could read signs. 0_0
Cardinal directions, I thought, were necessary.
Monsters die, it just take a bit.
And the online part-- I was just on with gm112 not long ago.

Trust me, I think OOL is going to go far. ^__^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 23, 2007, 04:49:05 am
still sexi as usual. Just...i cant get my self to play it like i used to. In order to get this back i think your gonna need a huge update. I suggest no more of these little beta or alpha demo. release a another demo after like you've dont all the classes and all their spells. All the animations, and alot more maps. Thats just sum advice no need to listen if you dont want to. Very cool still though i did play it for a lil while looking for ne thing new. Good luck in the future though AoDC. Im still gonna be watching this.
hpb, I know you are a long time player =). I know, it feels boring, and sucky, and not like the old versions. I'm working on it, making it feel like it used to. This demo, just like most, are just tests. Data gained was mostly negative, and the team is using that to make a better demo.

Quote from: Drew200
Your hecking protections do not work, unless you go to high numbers.
Correct. =).

Quote from: Drew200
unbanned from gm112
I don't know why I even bother >_>.

Quote from: Drew200
The protection works somewhat
The rest is GM's fault.

Quote from: Drew200
I hope you do not ban people based on their Harddisk IDs
External IP.

Quote from: Drew200
ANYWAYS, aside from that, I played with GM112. It was very fun, and a little laggy for me (monsters didn't die instantly, I'm using a 1.5 MB/s connection, but then again, the servers in Ohio). I love the gameplay, and the wonderful scenery. Good job AoDC and team, you've come a long way.
Eh, seems like we've gone backwards to me.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 23, 2007, 08:32:15 am
Seems very messed up, and judging by the comments that's not the way it should be. NPCs aren't solid, and I can't talk to half of them. I can't read signs. I can only walk in the cardinal directions, monsters don't die, and nobody seemed to be online at all besides me.

You cant read signs .... I cant too !
You cant talk to some NPC ... I only cant talk to the Guy in the Start house !
Monsters die ... randomly !
CURSE TO THIS KEYBOARD !!!!
I am online every day ! XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 23, 2007, 07:21:21 pm
Wait... didn't this used to be LTTP sprites? WHY get rid of them?
Those were fun.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on March 23, 2007, 07:23:15 pm
Monsters do indeed die randomly, that should be something to work on... if not fixed already.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 23, 2007, 09:05:46 pm
Monsters do indeed die randomly, that should be something to work on... if not fixed already.
That is because they exit the room. Note to players, I will not be online for the next 18 hours. Any problems that might go on with the server will result in a wait. And for those dickheads who are nosy :P I am going to an old friends house and spending some time with him. Anyways, see ya everyone!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 23, 2007, 11:41:04 pm
Wait... didn't this used to be LTTP sprites? WHY get rid of them?
Those were fun.
Halokun was our spriter.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 24, 2007, 03:13:42 am
I found this funny. So I post it:
(http://img255.imageshack.us/img255/5968/glithysh9.gif)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 24, 2007, 08:36:34 am
I told gm112 to keep you unbanned because you weren't hecking anymore. Don't make me take that back.

Monsters do indeed die randomly, that should be something to work on... if not fixed already.
Nah, it means they plan to leave the room, resulting in one less Keese for players to kill.

Edit: Party system is going well! It divides the experience you get equally among your party. The default experience was previously 25, and is now 5. If you have a full party, that is a total of 1 experience. Wow, sounds crap. If there is a major issue, the design guys will fix it anyway. So far you can start, invite and spread experience in a party. The only things left are syncing (getting previous members) and bug testing.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 24, 2007, 10:54:43 am
Monsters do indeed die randomly, that should be something to work on... if not fixed already.

They die if you long Time dont attack them ... KILL THIS BUG !!!!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 24, 2007, 10:35:15 pm
Jesus christ Bristian, if you aren't going to read my posts, don't reply...

Monsters do indeed die randomly, that should be something to work on... if not fixed already.
Nah, it means they plan to leave the room, resulting in one less Keese for players to kill.
That was only ONE before you. READ.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on March 24, 2007, 10:38:35 pm
Plan to leave the room? I really don't get it... I hear em die, and they drop a rupee. That's not a problem?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 24, 2007, 11:12:55 pm
Plan to leave the room? I really don't get it... I hear em die, and they drop a rupee. That's not a problem?
They plan to leave the room... as in, their code is telling them to aim out of the room, and they will make it. You them die because they do, and they drop rupees...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 25, 2007, 10:29:41 am
If in Game would be a Boomerange i would be rich ! XD
There fall Rupees from the Trees,without killing a Keese ! XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 25, 2007, 11:05:42 am
Boomerangs might be an item, I don't know =P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on March 25, 2007, 02:51:18 pm
(rofl nice sig! :D)
erm... yeah, i've been wondering what other attacks/abilities swords men would have
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 25, 2007, 03:40:58 pm
Quote
Server: Online

I cant conect to it ...  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 25, 2007, 03:55:03 pm
I told gm112 to keep you unbanned because you weren't hecking anymore. Don't make me take that back.
Dude... wtf?
I wasn't hecking at all, I just put in random words.
That's not what I meant, I meant it's funny it's considered a bad word.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on March 25, 2007, 08:31:24 pm
Just got back, I took longer than ever.
Quote
Server: Online

I cant conect to it ...  :'(
Did you read me post!? Don't complain about it next time when I'm out. Same goes for everyone else. The server is indeed online right now. I am open to take complaints/crybaby's.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 25, 2007, 08:41:34 pm
And just to let you people who like to complain know... I got gm112 and he's resetting my account. It's not like I'd ever get to the level anyways.
Oh, and AODC...
make the monsters recoil when hit.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on March 26, 2007, 12:36:06 am
Just actually got online with some people, joined the Super Man Clan, beat Dodongo 3 times with Superman, and got to level 36 (almost highscore!). So now I don't have any huge gripes about the game. :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 26, 2007, 01:04:42 am
Alright, hopefully you'll read all my posts before, AoDC. I wasn't hecking, damnit, and gm112 KNOWS that.

AoDC, this is a powerfully addicting rpg game. I can't believe how fun it is (I love these kind of games), and I could spend a long time playing a game like this.
I seriously recommend you checking out the game I used to play all the time, RPGworld, at
www.rpgwo.com
It might help you out, mate. I can see myself being a full time player at this.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Devy on March 26, 2007, 01:06:15 am
i like where this is going.. XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on March 26, 2007, 01:09:33 am
I honestly think that a summoner and priest class isn't enough for magic classes... what about the elements? A monk or an elementist class could fix that. What about a monster tamer? Yeah, I know Archer is on the way too, but I still like alot of class choices.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on March 26, 2007, 02:03:37 am
I honestly think that a summoner and priest class isn't enough for magic classes... what about the elements? A monk or an elementist class could fix that. What about a monster tamer? Yeah, I know Archer is on the way too, but I still like alot of class choices.
Ya!  Fire Wizard! XD...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 26, 2007, 05:45:05 am
I'll check it out Drew.

There are more classes, here's the full list...

Magic
Elementor
Summoner
Priest

Might
Assassin
Swordsman
Novice (Now nonexistant...)

That list was decided when OoL was getting redone last year.

Edit:

Server's offline! Thank you ALL for playing and SOME of you giving feedback (the rest, I hate you). The server was online for more than a week, and we feel that's long enough (there was not much to do, XD). The next version is 16.6% done (and about to jump to 25). The plans will make OoL feel like a proper ORPG. The list in the first post basically shows what will be done. Might be more... =P.

(http://www.wpyr.com/railfancorner/engineplate/Thank-you.jpg)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on March 26, 2007, 09:00:56 am
I honestly think that a summoner and priest class isn't enough for magic classes... what about the elements? A monk or an elementist class could fix that. What about a monster tamer? Yeah, I know Archer is on the way too, but I still like alot of class choices.

Well, yes, that's why there's an Elementor.
Like to be a tank? Go swordsman.
Supported, ranged damage output while hunting with buddy? Go archer.
High damage output, off-tank, go Assassin.

Would you like to wield the elements of the brutal ice and the merciless inferno? Elementor is your choice. (Highest damage output class, most fragile.)
Maybe you'd like demonic entities always watching your back, and killing enemies slowly? Go Summoner. (Medium damage output, excellent self-buffs and assistance from pets.)

...I'm running out of ideas, so I'll make Priest one quick;;

Priest; Buff, self-buff, Heal, support ranged damage, Full-Support class. The 3rd best tank. Excellent at survivability, no party should be without a priest.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 26, 2007, 11:05:31 am
I honestly think that a summoner and priest class isn't enough for magic classes... what about the elements? A monk or an elementist class could fix that. What about a monster tamer? Yeah, I know Archer is on the way too, but I still like alot of class choices.

Well, yes, that's why there's an Elementor.
Like to be a tank? Go swordsman.
Supported, ranged damage output while hunting with buddy? Go archer.
High damage output, off-tank, go Assassin.

Would you like to wield the elements of the brutal ice and the merciless inferno? Elementor is your choice. (Highest damage output class, most fragile.)
Maybe you'd like demonic entities always watching your back, and killing enemies slowly? Go Summoner. (Medium damage output, excellent self-buffs and assistance from pets.)

...I'm running out of ideas, so I'll make Priest one quick;;

Priest; Buff, self-buff, Heal, support ranged damage, Full-Support class. The 3rd best tank. Excellent at survivability, no party should be without a priest.
^That's why he's the design guy.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on March 26, 2007, 03:53:07 pm
Darnit. I wanted to play more. :( Now I've got to wait until the next awesome demo. Good luck!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 26, 2007, 08:14:19 pm
Could you at least apologize for the mistake you made concerning me? gm112 made the exact same mistake, and he apologized.
You don't seem like the happy person I once knew.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 26, 2007, 11:22:18 pm
Ah, sorry Drew200... I was just abit stressed out =(.

(http://www.austhistmuseum.mq.edu.au/vg_ind/images/sorry.jpg)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 26, 2007, 11:43:07 pm
Ah, ok. I don't want to add to your problems. I understand.
Hopefully you can find a way to relieve all that stress...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 26, 2007, 11:57:05 pm
Study for one week, exams the week after, then holidays (aka OoL time). I'm sure I'll be fine.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: ZServ on March 27, 2007, 06:17:23 am
nice work AoDC; last time I talked to you you barely had this going! :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 27, 2007, 10:45:21 pm
Yea well, you haven't exactly been the most active person on my contacts list =P.

Edit:

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/gibcyba.png)
You left click them... (might be right one day?) and select an option. Its simple enough. Ignore the 3 lines of Party created. It was a test.

Edit:

OK, works so far (small tests)...
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/worksiguess.png)
Dont ask why the shared experience message came up, I didnt check yet. but yea... seems alright. When I test it further I'll be happy =).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 28, 2007, 01:33:30 pm
I should give you my Party Engine ...

NNNNNNNNOOOOOOOO !!!!!!!!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on March 28, 2007, 02:30:11 pm
Considering your grammar, deciphering the code and notes would be like reading an atheistic bible.
Impossible.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Bistian on March 28, 2007, 03:08:54 pm
Gramar ?
wath Ghramar ?

[MiNEdit]
Bistian, don't spam
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: jackofalltrades on March 28, 2007, 05:57:08 pm
Crap. Just realized I missed the last demo.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 29, 2007, 01:37:12 am
Oh, NOW you offer a party engine =/. Its basically done now. I haven't tested it extremely thoroughly though... But from what I can see, you just click, add, and the party syncs for everybody.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on March 29, 2007, 11:21:30 am
When do you expect to have 0.82 out? A month? Two? I loved 0.81, so make this one even better!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 29, 2007, 11:22:52 am
Not sure... sometime after easter. I honestly don't know.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on March 29, 2007, 11:30:19 am
Alright, it's cool. I'm patient. Just do a good job and don't rush it. ;)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 29, 2007, 08:47:35 pm
You know that rpg game I wanted to to see?
Took him 5 years. Truly amazing game.
Good luck AoDC, can't wait to get addicted to your lovely game
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 30, 2007, 05:46:06 am
Five years? Holy crap. I will be finished by the end of the year =/.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on March 30, 2007, 08:14:45 pm
Oh, and btw... make the actions right click. NOT left click (It's a lot worse. >_<)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 31, 2007, 12:56:35 am
Err, OK... I thought it was already right click >_>.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: alspal on March 31, 2007, 07:16:24 am
the game seems to keep improving in hotness.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on March 31, 2007, 09:14:41 am
Eh, I guess. Still looks the same as it used to IMO.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on April 03, 2007, 08:07:52 pm
what does it matter what it looks like
gameplay and engine dynamics makes the game playable
graphics and sound is the cream of the cake, it doesnt last for 5 minutes
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 03, 2007, 08:12:55 pm
yeah, if you're normal. but there are many idiots in this world :/
i used to start games with just black squares as graphics XD
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 04, 2007, 12:32:54 pm
For commercial, the first impression is quite important...
Graphics and sounds are also quite important, but yes, it's mostly topping to the cake. (It does last, though, depending on how good it is)
The pleasing visual effects and the sounds/music you'll be humming out also adds to another fun factor...

This game hasn't been worked on for ages  :P

Just one more day of school... and it's the holidays! Then there'll be much progress. I hope.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 04, 2007, 01:41:18 pm
This game hasn't been worked on for ages  :P

1.5weeks.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: .TakaM on April 04, 2007, 01:55:29 pm
give it
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 04, 2007, 02:01:24 pm
give it
I said NO Taka! Don't make me block you =(.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 08, 2007, 01:08:46 am
Oh, NOW you offer a party engine =/. Its basically done now. I haven't tested it extremely thoroughly though... But from what I can see, you just click, add, and the party syncs for everybody.
good god you need to test that !@#$% to hell.
the one i first had in the demo of my game, well it did work, but with packets being weirder then hell. some weird stuff did happen after a while :P
but i guess thats the same with EVERYTHING to do with synchronised networking T_T
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 08, 2007, 01:26:22 am
Yea, online projects suck =P.

After running a test quickly with gm112, two bugs were fixed...

- Joining a party three times... interesting
- Keese killer's ID was not reset upon spawn

What to work on next...

OK Decided boss. Redoing the boss battle now. Its definately a challenge, and there is more moving. Lets just say... He breathes fire, you have to try and attack him while he does that, along with fire keese being summoned by him. Yea, alot better. Bigger map too <3. Screenshots soon.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 08, 2007, 11:40:59 am
Dodongo plz?

...

Did I ruin the surprise AoDC?

(I actually haven't been told what it is)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 09, 2007, 01:12:15 am
The first boss was Dodongo in every version of OoL... =P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: DanTheMan on April 09, 2007, 01:17:45 am
But remember, Dodongo dislikes smoke.

On a side note, take the following image and save it to your computer as a .gif file (Firefox allows it, IE might not).  Then open it in Winamp.  Or simply open the image url in Winamp.

(http://img.photobucket.com/albums/v41/danthemanms/dodongo.gif)

Off-topic FTW!

EDIT:  for even more fun, if you have an NSF player, download http://danthemanms.googlepages.com/NSFsongs.zip and play dodongo.nsf
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 09, 2007, 01:22:09 am
O_o
thats magic
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 09, 2007, 01:25:41 am
I'm not installing winamp to watch that... It's old school.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on April 09, 2007, 07:40:33 pm
woot a new boss. finally. i just might consider playing the next demo....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 10, 2007, 02:34:41 am
Yea, I am extremely sick so... I set 6 hours yesterday to finish it, and after, I had done... like, nothing. I waisted an hour on wondering why image_angle was returning the wrong value, and realised the arguments were the wrong way around. I hate being sick =/. I wanted a video out today featuring a full party versing the boss but... just didn't happen.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Ryan on April 10, 2007, 02:43:16 am
woot a new boss. finally. i just might consider playing the next demo....
Yeah well the first boss actually was fun to fight. Did you play the first?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 10, 2007, 03:00:29 am
The first boss was a joke. 'nuff said.

Edit: OK, highscores are made server side now... should make it safer =P. Now to work on the damn boss again.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on April 10, 2007, 04:52:15 am
woot a new boss. finally. i just might consider playing the next demo....
Yeah well the first boss actually was fun to fight. Did you play the first?

yea i played all the demos. He was fun too fight in the beginning. Id team up with a random person have him die and then solo against him. But after countless of demos with the same boss...it gets kinda boring.
Now dont get me wrong I have lots of faith in this game. I just think it needs to relax with all the demos and have a big demo release(doesnt need to be the full game but should have alot more stuff....you know wut i mean.) or people are going to get bored of it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 10, 2007, 04:58:30 am
Z3 should fix it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 10, 2007, 11:43:45 am
i want to know wtf's going on with z3. there's been no news of it in ages, has there? :S
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 10, 2007, 11:48:20 am
Its May 18th.

Edit: Right um... Might as well post these =/.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/lolz.png)
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/lolz2.png)

The fire keese have no AI as of yet, and the dodongo isnt network synced yet. Its all part of the new enemy system that will stop the server from overloading, and let enemies attack and target players. Oh and, dodongo does move =/. At least more than the old demo ones anyway.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on April 10, 2007, 01:17:37 pm
Why not spread the AI load out onto either a server farm or onto the client side (with server side security of course >.>), thats what most MMO's do. Running the AI of every enemy in a full scale MMO would be far to big a task for one pc to cope with.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 11, 2007, 12:15:26 am
such big decisions to make :P
nice particle effects ^^
and thanks for the info on z3 :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 11, 2007, 02:09:24 am
Why not spread the AI load out onto either a server farm or onto the client side (with server side security of course >.>), thats what most MMO's do. Running the AI of every enemy in a full scale MMO would be far to big a task for one pc to cope with.

Its all part of the new enemy system that will stop the server from overloading, and let enemies attack and target players.
Read, Helios.

such big decisions to make :P
nice particle effects ^^
and thanks for the info on z3 :)
They are honestly just recoloured snow particles from ploray =P.

Edit: OK, fixed a bug in the party. Experience wasn't right... but it is now. Oh well back to the boss.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/PARTYON.png)
Distance checker working finely.

Edit: OK, Fire Keese in the boss room !@#$% me off. If you get too close to one, their fault or yours, it sticks to your damn head and you have to try and outrun it or die. I usually die >_>.

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/damnkeese.png)
Seeeeeeeeeeeeeeeeee? It randomly grabbed my head and started eating my hearts away =(.

Edit: K, olo, Boss and Keese/Fire Keese are all done. Tested by me a few times...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 11, 2007, 09:23:29 am
Boss fight looks super duper.

I like how you've improved the game to make it a lot more Zelda-ish. It's also nice how the fire actually comes out of Dodongo's mouth, instead of well... an explosion that comes from no where XP. Nice work.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on April 11, 2007, 09:31:59 am
Quote
Read, Helios.
I did, I was just trying to explain another way of stopping the server from overloaded because of AI.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 11, 2007, 09:56:11 am
Boss fight looks super duper.

I like how you've improved the game to make it a lot more Zelda-ish. It's also nice how the fire actually comes out of Dodongo's mouth, instead of well... an explosion that comes from no where XP. Nice work.
Took me a while to figure it out.

Quote
Read, Helios.
I did, I was just trying to explain another way of stopping the server from overloaded because of AI.
Wuvs you.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 11, 2007, 10:52:04 am
zombie brain eating fire keese? sounds good :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 13, 2007, 05:43:29 am
zombie brain eating fire keese? sounds good :P
Yea. They kill. The thing is, you have to stay away from keese. Some of them do randomly start attacking you. Their Ai is done, along with the new spawn system, so server overloads are no more. I have to find a decent distance for a Keese to start attacking you at... Because newcomers with swords will be !@#$% when they find a keese randomly latch on and kill them. I also fixed a hp/mp regen issue... it wont regen if you have been hit, only when you are safe. What to do now... more testing... Oh and HoF is adding more rooms to the dungeon.

---------------------------------------------

Right guys, cant stand it anymore. Next demo I'm stopping the project. I cannot stand the restrictions of a Zelda game, especially one with MMO things. I am almost 18, and I want to start my own profitable project with a team close to my area. Three years of work, and after so many rewrites, its time to give it up. My next project being made with guys from school will be alot more... designed and action based. Anyway, just giving a heads up.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 13, 2007, 11:37:25 am
Maybe I should've said something, but I saw this coming, Aaron.

Sorry if I sound selfish, but I thought I'd ride the bandwagon.
As much as you learned from this project (which I hope you did), I learned as much too.

It was a great project, but I never really saw the long-distance team thing working out, like a long-distance relationship.


But all the way, I'll be with ya. (Unless you fire me.)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 13, 2007, 01:38:49 pm
of course you could hand this over to someone else willing and worthy to continue it :P
(i'm not suggesting me at all btw. i wouldn't be willing :P)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Sophist on April 13, 2007, 02:21:10 pm
not enough ambition
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Koh on April 13, 2007, 03:49:26 pm
Well could you improve the HUD Hearts and Magic metter, cause they are just plain and there.  They can be better ya know :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 13, 2007, 09:19:53 pm
zombie brain eating fire keese? sounds good :P
Yea. They kill. The thing is, you have to stay away from keese. Some of them do randomly start attacking you. Their Ai is done, along with the new spawn system, so server overloads are no more. I have to find a decent distance for a Keese to start attacking you at... Because newcomers with swords will be !@#$% when they find a keese randomly latch on and kill them. I also fixed a hp/mp regen issue... it wont regen if you have been hit, only when you are safe. What to do now... more testing... Oh and HoF is adding more rooms to the dungeon.

---------------------------------------------

Right guys, cant stand it anymore. Next demo I'm stopping the project. I cannot stand the restrictions of a Zelda game, especially one with MMO things. I am almost 18, and I want to start my own profitable project with a team close to my area. Three years of work, and after so many rewrites, its time to give it up. My next project being made with guys from school will be alot more... designed and action based. Anyway, just giving a heads up.
Best choice ever.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on April 13, 2007, 09:30:14 pm
Eh, wtf?
Zelda Online is done for?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 13, 2007, 10:22:38 pm
i see you like the sig i slightly altered, drew :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 14, 2007, 03:07:34 am
Eh, wtf?
Zelda Online is done for?
They are easy to make in GM with SOC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 14, 2007, 03:09:46 am
easy eh?
not if you're serious and know very well what you're doing :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 14, 2007, 03:14:50 am
I know what im doing, its just that three years is enough time to make a next-gen 3D title. This is a 2D project =/.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 14, 2007, 03:18:08 am
I know what im doing, its just that three years is enough time to make a next-gen 3D title. This is a 2D project =/.
n_n I prefer 2d than 3d, but thats' just me.. btw did you played my demo XD, well I which you good luck, I am expecting to see your name in a nintendo game..
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 14, 2007, 03:20:51 am
I know what im doing, its just that three years is enough time to make a next-gen 3D title. This is a 2D project =/.
n_n I prefer 2d than 3d, but thats' just me.. btw did you played my demo XD, well I which you good luck, I am expecting to see your name in a nintendo game..
I was being annoyed by alot of people in MSN. I didnt get a chance. And Nintendo game.. doubt it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on April 14, 2007, 03:38:29 am
i see you like the sig i slightly altered, drew :P
It's so sick. I love it.

AoDC, you cause me great !@#$% dissapointment. 3 years and then you decide to quit. You improved on so much. 3D games take 3 years... who cares? You're not with tons of programmers, and you were constantly redoing things to make it better.
Quote
Aaron (AoDC) - textingz says:
Dedication for WHAT
Aaron (AoDC) - textingz says:
Nobody cares any more
Aaron (AoDC) - textingz says:
it isnt enough.
Everyone cares. Apparently you lost your motivation to make the game. I would've thought you would've dropped the thing a year back.
But guess what? You didn't, and you made an amazing online game that brought much joy to people. I've worked on a game slowly but surely for 4 years. We're working on it as I type.
I used to think "there goes AoDC, that crazy kid. Nothing can stop him"
Apparently it can. This is a shame to see. Enjoy whatever else you'll be working on.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 14, 2007, 05:47:52 am
i see you like the sig i slightly altered, drew :P
It's so sick. I love it.

AoDC, you cause me great !@#$% dissapointment. 3 years and then you decide to quit. You improved on so much. 3D games take 3 years... who cares? You're not with tons of programmers, and you were constantly redoing things to make it better.
Quote
Aaron (AoDC) - textingz says:
Dedication for WHAT
Aaron (AoDC) - textingz says:
Nobody cares any more
Aaron (AoDC) - textingz says:
it isnt enough.
Everyone cares. Apparently you lost your motivation to make the game. I would've thought you would've dropped the thing a year back.
But guess what? You didn't, and you made an amazing online game that brought much joy to people. I've worked on a game slowly but surely for 4 years. We're working on it as I type.
I used to think "there goes AoDC, that crazy kid. Nothing can stop him"
Apparently it can. This is a shame to see. Enjoy whatever else you'll be working on.

It's his life let him be.. you can also be that motivated as AoDC, well the quotes you put from AoDC are half right half wrong.. alot of people are just waiting to play the game that they never post, but he also has some loyal people who are always there, but, Imagine a game that people just talk when they are updates.. but not updates of screenshot or story, of demo like here.. it is kinda sad.. but thats how zfgc has been recently :/
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 14, 2007, 11:05:57 am
I know what im doing, its just that three years is enough time to make a next-gen 3D title. This is a 2D project =/.
well i didnt have you in mind when i was typing that :P
it seems planning, in extreme detail, not just the game but also the code implementation cuts time down a LOT
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hotpiebob on April 14, 2007, 10:32:02 pm
Eh...Ool will be missed...by me at least. Good luck with any future projects AoDC...or Aaron...w/e ur real name is xD.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 15, 2007, 01:23:42 am
It's Aaron ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: FlamingKyo on April 15, 2007, 04:34:06 am
...

The only reason I come back to this place--dead.

Whatever, good luck with whatever nig.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on April 15, 2007, 05:22:39 am
Quote
but not updates of screenshot or story, of demo like here.. it is kinda sad.. but thats how zfgc has been recently :/
Well no !@#$%!
FFS if TRM kept talking about OOT2D here and posting demos, you think OOT2D would be as popular as it is?
Of course not. People get tired and lose interest of games that are WIP. It's the way things work.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: ZeldaTheSwordsman on April 15, 2007, 07:05:58 pm
Hey AgeofDarknessCreator,maybe you could give the project over to someone else to finish.I wasn't suggesting
me,by the way.See if you can find somebody who wants to finish the game,and hand 'em the reins.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on April 15, 2007, 09:54:25 pm
Dampe is alive.
And I doubt AoDC would ever hand down a gmd like that.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Hoffy on April 15, 2007, 11:30:51 pm
i see you like the sig i slightly altered, drew :P
It's so sick. I love it.

AoDC, you cause me great !@#$% dissapointment. 3 years and then you decide to quit. You improved on so much. 3D games take 3 years... who cares? You're not with tons of programmers, and you were constantly redoing things to make it better.
Quote
Aaron (AoDC) - textingz says:
Dedication for WHAT
Aaron (AoDC) - textingz says:
Nobody cares any more
Aaron (AoDC) - textingz says:
it isnt enough.
Everyone cares. Apparently you lost your motivation to make the game. I would've thought you would've dropped the thing a year back.
But guess what? You didn't, and you made an amazing online game that brought much joy to people. I've worked on a game slowly but surely for 4 years. We're working on it as I type.
I used to think "there goes AoDC, that crazy kid. Nothing can stop him"
Apparently it can. This is a shame to see. Enjoy whatever else you'll be working on.

aklsjkalka

If you had the decision to continue a project that had you restricted, that you wouldn't even be able to make a profit due to copyright laws, or to begin something new and revolutionary (probably), that allows you to create your own world with your own imagination, something that could potentially make you wealthy one day, what would you do?

Aaron is just doing this for himself. You know what? That's not a bad thing. Up until now he has been making Oracle of Life for you guys. He's been telling me, all he does with his life is school and OoL. Aaron CONSTANTLY works on Oracle of Life, A LOT more than any other member has worked on any other fan game on this site. I've come to learn that there is no point in creating an ambitious fan project, because you're not going to get anything out of it. If you put your sweat and blood into it, you get a smile, you get a "well done". But if you work on something that no one has seen before, you get real rewards. Think of all that time he spent, at least once a day, making this project to entertain you guys. Now he's taking that back and making something for himself, nay, make something OF himself. That is not selfish. That is wise.

In fact, I made the very same decision about TLoZFGC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 16, 2007, 12:00:48 am
new and revolutionary?
bring it on aodc. i expect a demo next week :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 16, 2007, 02:29:19 am
new and revolutionary?
bring it on aodc. i expect a demo next week :D
Z3 =P

I'll be releasing my old OoL (years old, gm6) and current OoL (current, gmk) for whatever. People can heck the crap out of it. I dont want people to continue it, people can make their own online games, just not continue OoL. It's the team's work, I'd rather just let it die a "legend".
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on April 16, 2007, 09:16:14 pm
I had seriously not considered the fact that he disliked the project.
Sorry for my ignorance.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dumb_Ass on April 26, 2007, 02:28:41 am
If what I'm hearing is that you're canceling OoL, then it's kinda sad... I mean, this is basically ZFGC's pride and joy, having a real ZFGC MMO, not made in Playerworlds or Konfuze. Besides...
(http://www.nataliedee.com/080605/do-it.jpg)
^To AoDC.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on April 26, 2007, 02:59:52 am
If what I'm hearing is that you're canceling OoL, then it's kinda sad... I mean, this is basically ZFGC's pride and joy, having a real ZFGC MMO, not made in Playerworlds or Konfuze. Besides...
(http://www.nataliedee.com/080605/do-it.jpg)
^To AoDC.
then.. you can also do it, dude, common it's his life let him be.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on April 26, 2007, 05:52:46 am
If what I'm hearing is that you're canceling OoL, then it's kinda sad... I mean, this is basically ZFGC's pride and joy, having a real ZFGC MMO, not made in Playerworlds or Konfuze. Besides...
(http://www.nataliedee.com/080605/do-it.jpg)
^To AoDC.
Wow, that's very polite, and not very common. Thanks majorly, BM, but I think it's good to let it go. The World is clearly going to rock anyway, so as for ZFGC MMOs, there are no issues.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on April 26, 2007, 05:54:37 am
Although you'll hear from us later this year, or next year. We're setting up a indie project.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: hawthorneluke on April 26, 2007, 02:14:12 pm
good luck with that ^^
make sure to make the last demo go out with a real good bang :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: junjus on May 15, 2007, 02:17:57 am
I am lazy and dont scan forums so just please give me a demo so I can play
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 15, 2007, 07:02:56 am
You'll know when there is a demo because it will be in the title instead of "WIP".
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 27, 2007, 07:14:36 am
First page. News.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 27, 2007, 07:28:09 am
I am lazy and dont scan forums so just please give me a demo so I can play

How about no?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 27, 2007, 07:36:20 am
I am lazy and dont scan forums so just please give me a demo so I can play

How about no?
Settle, it's an old post =).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on May 27, 2007, 08:18:57 am
You're allowed to use Game Maker in your computing class? Or will you be using something else?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 27, 2007, 08:50:12 am
GM. Visual Basic is what she'd probably expect of the class, but I hate it. C++ is way too time consuming, and I have NO networking knowledge in it. I'll just throw the EXE in along with the GMK, and the GM Program so she can open it herself.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Meteos on May 27, 2007, 09:37:28 am
(http://www.lolwut.com/pics/foreshadowing.jpg)

Is this game going to have guilds?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on May 27, 2007, 03:56:03 pm
GM. Visual Basic is what she'd probably expect of the class, but I hate it. C++ is way too time consuming, and I have NO networking knowledge in it. I'll just throw the EXE in along with the GMK, and the GM Program so she can open it herself.
Yeah, teachers always seem to want to use VB. That'll be cool though :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on May 27, 2007, 04:47:07 pm
I think if a teacher at my school ever tried to get me to use VB instead of C++ I'd start a serious revolt XD

I considered it when he we were forced to use Microsoft Database for our GCSE's...*shudders*....
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 28, 2007, 01:33:39 am
(http://www.lolwut.com/pics/foreshadowing.jpg)

Is this game going to have guilds?
Nice picture, lol. Guilds... I don't know. Definitely in the final game, but for now, not sure.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dantztron 3030 on May 28, 2007, 02:13:10 pm
<----does not feel like scanning 59 pages

What is there going to be in terms of dungeons? I think that the Zelda-style dungeon would complement the MMO style nicely, a tidy 5-man instance with puzzles that require multiple people to solve along with the typical MMO trappings of strategic pulls and combat.

Also, any PvP? I figure that given that this game is set in the Zelda Universe it would probably have to be confined to tourney settings.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 29, 2007, 01:09:03 am
The old OoL (before now)  had a dungeon, boss, PvP. Then it was dead. Now it isn't. Those features will obviously return.

Eh, I can confirm this. The game can be played single player offline (as should have been, because some people had issues, etc).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TCGamer on May 29, 2007, 05:50:39 am
Quote
GM. Visual Basic is what she'd probably expect of the class, but I hate it. C++ is way too time consuming, and I have NO networking knowledge in it. I'll just throw the EXE in along with the GMK, and the GM Program so she can open it herself.
Stupid VB <_<, I hate it, we're forced to use it in my computer class.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on May 29, 2007, 10:26:59 am
Quote
GM. Visual Basic is what she'd probably expect of the class, but I hate it. C++ is way too time consuming, and I have NO networking knowledge in it. I'll just throw the EXE in along with the GMK, and the GM Program so she can open it herself.
Stupid VB <_<, I hate it, we're forced to use it in my computer class.
Yeah it's not all that good, but I use it sometimes, to get things done.. it's really easy to make and the actual language is well easy.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on May 29, 2007, 10:47:59 am
OMFG look what I just found in my Photobucket XD

(http://i5.photobucket.com/albums/y169/TheDarkJay/e552dade.png)

Now that takes me back...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 29, 2007, 11:00:29 am
Yea, I was going through mine and found alot of old OoL screenshots and banners. Good memories.

Too bad ZFGC is so inactive these days.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: saueeeee on May 29, 2007, 07:51:45 pm
Can everbody say me when the demo will be released ?    :huh:



 :huh:
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TheDarkJay on May 29, 2007, 07:53:06 pm
According to AoDC "A trailer will be released at Z3, and the first demo will be released August 16."
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 30, 2007, 02:49:09 am
Thanks DarkJay.

OK, after alot of tests, the system requirements have been put in the first post. If you don't meet them, too bad.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Meteos on May 30, 2007, 04:05:28 am
Is it a demo or a a full release? Then you like make expansions
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 30, 2007, 04:29:29 am
It's meant to be a demo. The game so far is completely campaign driven (no "go shop, get items, hunt, game over"). I think it will be more fun playing with friends aiming to finish the game, rather than walk around the same area 99 times.

Edit: Yippee, beautiful room transitions. The beginning of the game feels very natural, from an almost "akward" situation to an upbeat awakening in the game's main town (which is yet to be finished). The game, I can confirm, uses many Mp3 files, which may have the demo resulting in 10mb. Maybe lower, I don't know how far I can take it, but I have until August. The reason I'm using Mp3s is because it was not meant for online downloading, but just getting the highest marks possible in school.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on May 30, 2007, 10:37:35 am
Excellent. I'm glad you've chosen to use mp3s rather than midi =). I presume you're using the same graphics style as before?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 30, 2007, 10:41:18 am
Excellent. I'm glad you've chosen to use mp3s rather than midi =). I presume you're using the same graphics style as before?
Quality is everything. As for graphical style... You'll just have to wait for the trailer ;).
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on May 30, 2007, 10:48:10 am
Does that mean you're not? *is happy* >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 30, 2007, 11:18:19 am
Which style do you mean?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on May 30, 2007, 11:31:06 am
The weird mix of ALTTP and non ALTTP sprites.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on May 30, 2007, 07:17:45 pm
Can't wait to see it now. Sounds real cool.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 31, 2007, 05:49:12 am
The weird mix of ALTTP and non ALTTP sprites.
I can confirm it is not a mix. One style only.

Can't wait to see it now. Sounds real cool.
You haven't seen much, so I must be doing something right.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on May 31, 2007, 07:19:37 am
Hu deleted mah postz?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 31, 2007, 07:36:40 am
It wasn't me, but it was pretty obvious why it was done.

AHHHHHHHHHH
IT'S PEANUT BETTER DAYJO TIME!
PEANUT BUTTER DAYJO TIME!
AH DAYJO, DAYJO, DAYJO, DAYJO
AH DAYJO, DAYJO, DAYJO, DAYJO
PEANUT BUTTER DAYJO!
PEANUT BUTTER DAYJO!
PEANUTBUTTERDAYJO,PEANUTBUTTERDAYJO,PEANUTBUTTERDAYJO,PEANUTBUTTERDAYJO WITHABASEBALLBAT
AH DAYJO, DAYJO, DAYJO, DAYJO,
PEANUT BUTTER DAYJO TIME!

x 99999

Spam.

Edit: Yes, the first half of the cutscene is basically done. So is the HUD and item engine. It's all coming together.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Penguin on May 31, 2007, 10:18:22 pm
Is this still going to be the last release?  BTW HEY LOOK IT'S PENGUIN!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on May 31, 2007, 10:22:17 pm
Yes. Aaron is going to discontinue OOL after this. Mind you, I'm only answering from what I know.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 31, 2007, 11:53:03 pm
This is only meant for school, so however far I get at August 16, is however far it will go. However, if there is a popular enough demand, I will go further. Seems ZFGC has lost interest though.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Retro on May 31, 2007, 11:55:20 pm
Psssh are you kidding me?  ZFGC wants more you just have to put out. :P  When the demo comes, you'll know. :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on May 31, 2007, 11:58:00 pm
Well, when you put it like that...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 01, 2007, 12:57:43 am
No Aaron. We gotta do indie, remember?

AND WHY AREN'T YOU AT SCHOOL?

Playing Wii huh?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 01, 2007, 01:13:04 am
No Aaron. We gotta do indie, remember?

AND WHY AREN'T YOU AT SCHOOL?

Playing Wii huh?
Yea, indie, I know XD.

I am not at school because I was awake until 3am last night because of Sleep Apnoea.

Edit: Updated first post alot. Also, Create/Save/Load file is done and works greatly.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 01, 2007, 07:56:20 pm
I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Infinitus on June 01, 2007, 08:38:52 pm
I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.
What it all comes down to is this; Its HIS choice, HIS project, HIS life, what you wish to see has little relevance.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on June 01, 2007, 08:47:11 pm
No Aaron. We gotta do indie, remember?

AND WHY AREN'T YOU AT SCHOOL?

Playing Wii huh?
Yea, indie, I know XD.

I am not at school because I was awake until 3am last night because of Sleep Apnoea.

Edit: Updated first post alot. Also, Create/Save/Load file is done and works greatly.
soo no fan game? :P
well, I would recommend ya getting some spriters, but it is really hard to get some spriters without paying them since they lost interest..(I know someone will say "I WILL hepl!! lolol" after my post, but IMO don't trust them.. go with already done graphics and if you have free time change them heh. )
I really like the idea, I hope this looks awesome, you will be busy for alot of time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 01, 2007, 11:39:36 pm
I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.
Did you even read the "why" question?

No Aaron. We gotta do indie, remember?

AND WHY AREN'T YOU AT SCHOOL?

Playing Wii huh?
Yea, indie, I know XD.

I am not at school because I was awake until 3am last night because of Sleep Apnoea.

Edit: Updated first post alot. Also, Create/Save/Load file is done and works greatly.
soo no fan game? :P
well, I would recommend ya getting some spriters, but it is really hard to get some spriters without paying them since they lost interest..(I know someone will say "I WILL hepl!! lolol" after my post, but IMO don't trust them.. go with already done graphics and if you have free time change them heh. )
I really like the idea, I hope this looks awesome, you will be busy for alot of time.
The indie is for later, not OoL.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 02, 2007, 12:46:43 am
I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.

Don't discourage Aaron. He's got enough on his hands already. The MMO Zelda fan project was way too "epic" anyway.
"I'm pretty sure other members of ZFGC would agree with me on this one." is just an assumption.

Read the "Why" section first.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 02, 2007, 12:54:17 am
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/zfgcthinxwot.png)

Yea, just repeating, this is still a Zelda project, jeez. Indie is the after project.

Proofz:

(http://img.photobucket.com/albums/v217/ageofdarknesscreator/iseewotudidtheir.png)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Dayjo on June 02, 2007, 02:52:00 am
!@#$% the game has ruppees!?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: gm112 on June 02, 2007, 03:00:36 am
I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.
What it all comes down to is this; Its HIS choice, HIS project, HIS life, what you wish to see has little relevance.
I know, I was just stating my opinion, that's all.
I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.

Don't discourage Aaron. He's got enough on his hands already. The MMO Zelda fan project was way too "epic" anyway.
"I'm pretty sure other members of ZFGC would agree with me on this one." is just an assumption.

Read the "Why" section first.
Sure he has college.. I just thought the MMO idea was a lot better. You're right, but I'm just stating my opinion. AoDC seemed to handle the programming just fine... until bug wars broke out. Although, that was from a speculation from just talking to him.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 02, 2007, 03:05:16 am
!@#$% the game has ruppees!?
What Zelda game doesn't? =O?

I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.
What it all comes down to is this; Its HIS choice, HIS project, HIS life, what you wish to see has little relevance.
I know, I was just stating my opinion, that's all.
I just lost all respect for this project... I'm not for the Co-op mode or the single player. Aw.. the MMO idea was the best. I don't also like the fact that you're going indie again. Last time you tried that, it failed miserably. The MMO Zelda fan project idea seemed to work out the best out of all tries. I'm pretty sure other members of ZFGC would agree with me on this one.

Don't discourage Aaron. He's got enough on his hands already. The MMO Zelda fan project was way too "epic" anyway.
"I'm pretty sure other members of ZFGC would agree with me on this one." is just an assumption.

Read the "Why" section first.
Sure he has college.. I just thought the MMO idea was a lot better. You're right, but I'm just stating my opinion. AoDC seemed to handle the programming just fine... until bug wars broke out. Although, that was from a speculation from just talking to him.
Bug wars broke out because of the MMO aspect.

Edit: Work on the first dungeon has begun...

Edit2: Dayem, QK is making a track for a new area, cutscenes are hotter, code's improved... Apart from hitting backspace to skip the nonexistant as-of-yet area, it runs smooth. Your "sidekick" character also seems very lifelike, doing things that do make it seem that she cares. Oh and, a friend from school is writing the ending for me (because I suck at endings) and so far... god damn... *mind asplodes*.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Feather on June 02, 2007, 01:23:44 pm
!@#$% the game has ruppees!?
What Zelda game doesn't? =O?
AOL.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on June 02, 2007, 04:10:26 pm
sorry I am just curious, when can we see a new screenies or trailer?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on June 02, 2007, 11:33:31 pm
@ z3.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 03, 2007, 03:25:39 am
!@#$% the game has ruppees!?
What Zelda game doesn't? =O?
AOL.
Oh !@#$%, I just got owned.

sorry I am just curious, when can we see a new screenies or trailer?

@ z3.
Only a trailer, no screenshots. It's interesting to see what people can dissect from the movie. Everyone knows movies > screenshots anyway.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on June 03, 2007, 03:39:02 am
So, the game is LTTP style, eh? You said it isn't a mix, and that little grab proves the style. Unless it's placeholder. Anyways, I don't care that it's no longer MMO, just bring on the smexy multiplayer Zelda game.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 03, 2007, 05:41:13 am
So, the game is LTTP style, eh? You said it isn't a mix, and that little grab proves the style.
*Thumbs Up*

Edit: Sent a video of me narrating the demo in a video so far. A thought came to mind while using an item to do something new... How insanely fun hide & seek would be with it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on June 03, 2007, 07:25:12 pm
Let me guess, something like the Magic Cape that turns you invisible?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Balrog on June 03, 2007, 08:31:33 pm
Let me guess, something like the Magic Cape that turns you invisible?
He said something new. Magic cape isn't new. There was one in ALTTP (if I remember correctly)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: DanTheMan on June 03, 2007, 09:40:42 pm
Even though I haven't been commenting much, I still view this thread from time to time.  Glad to see you're restarting the project, and I agree that the upcoming trailer sounds like it'll be awesome. 

Keep up the good work AoDC.  TEH WHOLE WORLD IZ COUNTING ON J00!!!  >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Downsider on June 03, 2007, 10:28:14 pm
Wait, so you just removed MMO, and added Co-Op and single?  Mega gay  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 04, 2007, 03:09:36 am
By new, I didn't mean new to Zelda (DEFINITELY not) I meant new to OoL (and it isn't the magic cape, nor something that turns you invisible).

Wait, so you just removed MMO, and added Co-Op and single?  Mega gay  :-\
Haha, the old demos sucked, it was horribly repetitive and boring. Campaigns and plots with twists are more fun.

Edit: Plot first page. It's the general idea.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 07, 2007, 04:44:38 am
According to the Gantt chart, testing goes from the 7th to the 15th for the engine. Time flies...

Anyway, just wanted to mention something funny. I walked up to a Cucco and whacked it with my sword, and randomly it dissapeared. A few seconds later, a bush regenerated where it dissapeared. That was very.. odd. Fixed but damn... Odd odd.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: DanTheMan on June 07, 2007, 06:40:52 pm
Mind if I use that for my magic show?  I need some new material for this talent show... >_>
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 07, 2007, 11:41:48 pm
Magic show...? O_o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: DanTheMan on June 08, 2007, 12:09:33 am
Meh, it was a bad joke.

For our marching band, the freshmen and seniors must perform in a talent show during band camp.  My "talent" is going to be a magic show, but I need some new tricks.  A disappearing cucco and a cucco/bush replacement would work pretty well, lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 08, 2007, 08:56:15 am
If only code would compile in real life.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on June 08, 2007, 03:48:44 pm
There would be so many uses for compiling code in real life.

function Update() {
   if(thumb.isUp(leftThumb) && Physics.Raycast(transform.position, Vector3.forward, 10)){
      rigidbody.AddForce(Vector3.up*10);
   }
}

That way any time I thumbs upped something within ten meters of me I'd go flying up into the air. :o

Back on topic now fools.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on June 19, 2007, 07:28:31 am
Updated first post with documentation file.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 03, 2007, 08:28:24 am
Wow, I've had alot of PMs about this game but no posts. I mean wow... No replies =/. May as well give some info away.

- Z Targeting
- 360 Gamepad support
- Map design by Weapon
- Tiling by Hoffy
- Co-operative requires new profile
- File size ~15mb
- Ocarina involved
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Halu on July 04, 2007, 02:18:22 am
Wow, I've had alot of PMs about this game but no posts. I mean wow... No replies =/. May as well give some info away.

- Z Targeting
- 360 Gamepad support

- Map design by Weapon
- Tiling by Hoffy
- Co-operative requires new profile
- File size ~15mb
- Ocarina involved
Whoa, that sounds awesome...
Lookin' awesome Aaron, you'll go far as a programmer :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2007, 02:46:47 am
OK guys, I got mildly bad news? What was planned for the demo can not be done. I need to finish this ASAP, finish my other assignment and study for exams. So instead of the beginning of the game, the demo will contain the ending. No trailer either... There just isn't enough time. So apart from cutscenes, characters a dungeon and a boss you won't get to meet, you will still catch the ending of the game with co-op support and all weapons unlocked.

So... it'll be out Friday 13th. There will be more additions to the game when I see time, but in the last year of school, I have none.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: REV2K7 on July 05, 2007, 02:58:55 am
you ll never complete it ? you can add the beganing after school :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Drew200 on July 05, 2007, 03:21:41 am
Exams aren't hard. If you were there every day you can get a 50% easily.
I don't know why people panic so much about exams. >_>
Anyways, that sucks. I hope the demo will still me magical.
Of course it will... your games always are :P
And nice way to release the game on the unluckiest day ^__^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 05, 2007, 05:36:39 am
50% won't suffice.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 05, 2007, 06:12:54 am
Exams aren't hard. If you were there every day you can get a 50% easily.
I don't know why people panic so much about exams. >_>
Anyways, that sucks. I hope the demo will still me magical.
Of course it will... your games always are :P
And nice way to release the game on the unluckiest day ^__^
50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Gorthwogh on July 05, 2007, 02:49:45 pm
50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.

yeah, university is good..
but i think you could get more than McD just by showing you future employer this game..

companies are hunting me, not because of my education, but because of a certain game i made..

my point is, keep making games it is well worth it!
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kren on July 05, 2007, 08:39:19 pm
Exams aren't hard. If you were there every day you can get a 50% easily.
I don't know why people panic so much about exams. >_>
Anyways, that sucks. I hope the demo will still me magical.
Of course it will... your games always are :P
And nice way to release the game on the unluckiest day ^__^
50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.
If working in McDonalds makes you release a demo in a day or two then yes :P,  Apart from that good luck with the exams :D.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: nitz on July 05, 2007, 08:48:32 pm
Aye. Best of luck on your exams and such.

I'm looking forward to the demo on the 13th.

Quick question though: What kind of carrier you planning on pursuing? With an organizational and logical mind you seem to have, you'd probably do good at a game programming school ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 06, 2007, 05:33:43 am
Aye. Best of luck on your exams and such.

I'm looking forward to the demo on the 13th.

Quick question though: What kind of carrier you planning on pursuing? With an organizational and logical mind you seem to have, you'd probably do good at a game programming school ^_^
I've been programming since 13 and... that's all I've ever been good at. No sport, legal or history... just code. So as a career yea.

50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.

yeah, university is good..
but i think you could get more than McD just by showing you future employer this game..

companies are hunting me, not because of my education, but because of a certain game i made..

my point is, keep making games it is well worth it!
Oh Gorth, I know your story. But your applications are alot more... professional =P.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Gorthwogh on July 06, 2007, 07:48:18 am
Oh Gorth, I know your story. But your applications are alot more... professional =P.

Maybe so, but the games i made when i started university was much like yours is now.. (i think yours are even better)
Currently im in a position where i help deciding who to hire and who not to.. What i look for in job applications is people with passion and a genuine interest for programing..

one more week.. >.<
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 07, 2007, 03:25:57 pm
Happy b-day AoDC :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Porkchop on July 08, 2007, 03:33:38 am
Happy b-day AoDC :)

I hope you know there was a topic already for that >_>

http://www.zfgc.com/index.php?topic=18532.0

Anyways, I can't wait to try out the demo! I love this game! :D
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Mewgull on July 08, 2007, 03:57:36 am
Happy b-day AoDC :)

I hope you know there was a topic already for that >_>

http://www.zfgc.com/index.php?topic=18532.0
ya, I know, but I posted the one on this topic, before that one was started ;)

Demo is actually comming pretty soon! yay, can't wait
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 13, 2007, 03:14:06 pm
Hey guys... Just thought you should know... I was looking at my old OoL file... wow... It's amazing. PvP, Boss, Enemies, Clans & Clan Matches, Highscores, Pets, insane. Anyway, I decided to merge the new and old file to make basically what I was aiming for... because I have to finish this like, now. Im going through each line of code and sprite to make sure it is as optimized as possible.

Hope to see you all on Sunday. I'll update the first post with what's been done.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: DanTheMan on July 14, 2007, 01:16:00 am
Sounds good AoDC, hope you get it finished on time.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 14, 2007, 01:22:12 am
AH! Way to tell me! I thought you stopped working on OoL. OMG!

*gets excited like a little fanboy* I love OoL so much lol. I can't wait for the new release.

http://www.zfgc.com/index.php?topic=9.0

Why don't you just merge these two topics? And open the other one. I dont understand why you closed the other one.  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 14, 2007, 01:30:45 am
Sounds good AoDC, hope you get it finished on time.
If I don't finish it in the next 24 hours I fail school.

AH! Way to tell me! I thought you stopped working on OoL. OMG!

*gets excited like a little fanboy* I love OoL so much lol. I can't wait for the new release.

http://www.zfgc.com/index.php?topic=9.0

Why don't you just merge these two topics? And open the other one. I dont understand why you closed the other one.  :-\
Its... too old... =P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 14, 2007, 01:35:14 am
Sounds good AoDC, hope you get it finished on time.
If I don't finish it in the next 24 hours I fail school.

AH! Way to tell me! I thought you stopped working on OoL. OMG!

*gets excited like a little fanboy* I love OoL so much lol. I can't wait for the new release.

http://www.zfgc.com/index.php?topic=9.0

Why don't you just merge these two topics? And open the other one. I dont understand why you closed the other one.  :-\
Its... too old... =P
So? There would be more posts than I LOVE ANGELA in it. IT WOULD BE THE MOST EPICEST (not a real word) topic EVAR!!!!

Im really excited for the release. Ill play it 24/7 lol.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 14, 2007, 01:51:21 am
Eh... merged. back to work now.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 14, 2007, 02:20:08 am
Thank you... this is epic win.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: NickAVV on July 14, 2007, 11:28:46 am
So, you're polishing now and releasing tomorrow?

*Excitment*

This is honestly the best fangame ever. It was during its previous release, and I'm sure its only gotten better since. I can't wait to play it. :)
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 14, 2007, 12:13:41 pm
So, you're polishing now and releasing tomorrow?

*Excitment*

This is honestly the best fangame ever. It was during its previous release, and I'm sure its only gotten better since. I can't wait to play it. :)
I have to stop and say no, it's barely gotten better. I just need to hand this in to class and get it over with. THEN I can work on it.

The only thing left to fix before I test with some friends is PVP.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 14, 2007, 01:34:24 pm
has the map been mapped yet?
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 14, 2007, 04:29:28 pm
Soo.... I can't help but notice today is sunday.  :o
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: TomPel on July 14, 2007, 04:54:30 pm
Soo.... I can't help but notice today is sunday.  :o
Not here, it's still saturday. Hold your horses ;P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 14, 2007, 04:56:04 pm
Soo.... I can't help but notice today is sunday.  :o
Not here, it's still saturday. Hold your horses ;P
Oh my. *Cries* I hope it's out soon or else I'll have to start killing babies...
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 15, 2007, 02:45:36 am
Its done, but without testing. I am going out for a few hours and when I get back I will test with some people. If all goes well, I'll upload it and off we go.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 15, 2007, 04:02:43 am
Hooray! ^_^

How many hours do you suspect that will be? :P
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Wasabi on July 15, 2007, 04:04:49 am
why oh why do I have to be on holiday tomorrow???
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Alchemist on July 15, 2007, 04:06:34 am
Hooray! ^_^

How many hours do you suspect that will be? :P

He's gawn shoppin', so I says around about 2 ~ 3 hours.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Krynn on July 15, 2007, 04:09:16 am
Hooray! ^_^

How many hours do you suspect that will be? :P

He's gawn shoppin', so I says around about 2 ~ 3 hours.
Awww.... Thats like 1 In the morning here... ON MONDAY! :O
Anyways... I guess i'll wait tell tomorrow morning for it.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: AoDC on July 15, 2007, 06:38:10 am
Eh, I'm back... Got an iPod nano and the new LP album. I'm gonna put some songs on it first.
Title: Re: [WIP] Zelda: Oracle of Life - Sunday Release
Post by: Kevin-1990 on July 15, 2007, 07:32:38 am
alright the demo is ALMOST coming :D
Title: Re: [WIP] Zelda: Oracle of Life - 16 Hours
Post by: AoDC on July 15, 2007, 07:58:45 am
Sorry guys, it's late where I was, and I wasn't at home to do anything. It'll be out in 16 hours. Just remember, this is a test... and is very boring imo. I expect you to play for about an hour... create a clan, ry pvp, kill the boss and grow a few levels, then leave. Its just a test.
Title: Re: [WIP] Zelda: Oracle of Life - 16 Hours
Post by: Kevin-1990 on July 15, 2007, 09:12:19 am
Sorry guys, it's late where I was, and I wasn't at home to do anything. It'll be out in 16 hours. Just remember, this is a test... and is very boring imo. I expect you to play for about an hour... create a clan, ry pvp, kill the boss and grow a few levels, then leave. Its just a test.

mmm an whole hour, I thinks thats pretty awesome.
cant wait to see what you have created
Title: Re: [WIP] Zelda: Oracle of Life - 16 Hours
Post by: AoDC on July 15, 2007, 10:59:39 am
OK, tests done. As soon as I have the server up and running I'll upload it.
Title: Re: [WIP] Zelda: Oracle of Life - 16 Hours
Post by: Kevin-1990 on July 15, 2007, 01:23:07 pm
OK, tests done. As soon as I have the server up and running I'll upload it.

cant wait :D
Title: Re: [WIP] Zelda: Oracle of Life - 16 Hours
Post by: Halu on July 15, 2007, 02:16:03 pm
Eh, I'm back... Got an iPod nano and the new LP album. I'm gonna put some songs on it first.
<3
Nice stuff man.
Can't wait to play OoL too.
Title: Re: [WIP] Zelda: Oracle of Life - 16 Hours
Post by: Krynn on July 15, 2007, 05:01:50 pm
amg. So excited ^_^!
Title: Re: [WIP] Zelda: Oracle of Life - 16 Hours
Post by: FISSURE on July 16, 2007, 12:03:49 am
Awesome, i can't wait to try it, i missed OoL the first time you put up a demo
Title: Re: [WIP] Zelda: Oracle of Life - 90mins!
Post by: AoDC on July 16, 2007, 04:01:07 am
*Slaps head* Sorry, went out shopping AGAIN today... Got some CDs to throw on my iPod...

Anyway, it'll be up in 90mins.
Title: Re: [WIP] Zelda: Oracle of Life - 90mins!
Post by: Piers on July 16, 2007, 04:19:08 am
 :( Wish you could release it a bit earlier...

 I'll be first to try it either way.
Title: Re: [WIP] Zelda: Oracle of Life - 90mins!
Post by: FISSURE on July 16, 2007, 04:26:55 am
Indeed, so will i.

I've heard nothing but good things about this game.
Title: Re: [WIP] Zelda: Oracle of Life - 90mins!
Post by: AoDC on July 16, 2007, 04:51:38 am
Indeed, so will i.

I've heard nothing but good things about this game.
haha.... But seriously, it's a test... Don't expect it to be amazing. I took out alot of maps, cutscenes and items for the sake of testing. If there are no bugs, I'll put em back in.
Title: Re: [WIP] Zelda: Oracle of Life - 90mins!
Post by: Piers on July 16, 2007, 04:53:26 am
 What if we say there are no bugs... to get them back in?
Title: Re: [WIP] Zelda: Oracle of Life - 90mins!
Post by: AoDC on July 16, 2007, 04:55:29 am
What if we say there are no bugs... to get them back in?
I shall slaughter a lamb for every lie I hear.

PS: Demo's up.
Title: Re: [WIP] Zelda: Oracle of Life - Test version up - play please.
Post by: Krynn on July 16, 2007, 04:58:53 am
*Downloads*
Title: Re: [WIP] Zelda: Oracle of Life - Test version up - play please.
Post by: AoDC on July 16, 2007, 05:02:20 am
OK guys, some issues were found. Slow server, and objDummyLink error. I'm fixing it now...
Title: Re: [WIP] Zelda: Oracle of Life - Test version up - play please.
Post by: Krynn on July 16, 2007, 05:05:36 am
Sorry if this is a double-post.

It wont let me create an account. When I go to type in the password this comes up:

"You've made too many connections to the server. Please wait 30 seconds"

before that it wouldint let me make a password because it said they needed to be alphunumeric? What does that mean? I tried the pass with just letters, just numbers and numbers and letters >_<

AHGG
Title: Re: [WIP] Zelda: Oracle of Life - Fixing bug... uploading new version in a tick.
Post by: FISSURE on July 16, 2007, 05:06:03 am
Indeed, so will i.

I've heard nothing but good things about this game.
haha.... But seriously, it's a test... Don't expect it to be amazing. I took out alot of maps, cutscenes and items for the sake of testing. If there are no bugs, I'll put em back in.


LA LA LA LA LA LA LA LA LA LA LA

All i heard was "awesome game"
Title: Re: [WIP] Zelda: Oracle of Life - Fixing bug... uploading new version in a tick.
Post by: Krynn on July 16, 2007, 05:06:53 am
I got the password. It was the username that didn't allow underscores :P

Then it wont let me log in. I suppose this is the bug you found.
Title: Re: [WIP] Zelda: Oracle of Life - Test version up - play please.
Post by: Piers on July 16, 2007, 05:07:10 am
 =/ Still get the glitch from the original OoL.... damn. Well, I'll have to try some avoids then...
Title: Re: [WIP] Zelda: Oracle of Life - Fixing bug... uploading new version in a tick.
Post by: FISSURE on July 16, 2007, 05:07:25 am
The 64digits website isn't working for me.
Title: Re: [WIP] Zelda: Oracle of Life - Fixing bug... uploading new version in a tick.
Post by: Krynn on July 16, 2007, 05:08:26 am
Calm down everyone. He's trying his best :P
Title: Re: [WIP] Zelda: Oracle of Life - Off for bug fixes =(
Post by: Krynn on July 16, 2007, 05:12:32 am
i lol'd. you found bugs that fast :P

How long tell its up again? Estimates?
Title: Re: [WIP] Zelda: Oracle of Life - Test version up - play please.
Post by: AoDC on July 16, 2007, 05:13:49 am
=/ Still get the glitch from the original OoL.... damn. Well, I'll have to try some avoids then...
Dude I swear, how can Mark carry a gm6.1 glitch like that to gm7? Its stupid. It happens to me sometimes too.

Im fixing bugs as we speak. Itll be up when Im done.

Sorry all.
Title: Re: [WIP] Zelda: Oracle of Life - Off for bug fixes =(
Post by: Krynn on July 16, 2007, 05:16:58 am
Prediction? Meh, Ill just play it tomorrow morning

its 11:30PM here.
Title: Re: [WIP] Zelda: Oracle of Life - Off for bug fixes =(
Post by: AoDC on July 16, 2007, 05:19:39 am
Five minutes or so.
Title: Re: [WIP] Zelda: Oracle of Life - Off for bug fixes =(
Post by: Krynn on July 16, 2007, 05:27:41 am
Oh, thats it? Then ill stay up ^_^
Title: Re: [WIP] Zelda: Oracle of Life - Off for bug fixes =(
Post by: AoDC on July 16, 2007, 05:31:56 am
Uploading to 64digits and sendspace (Fissure had issues?). I'm using a different server for the game because gm112's host was horrid.

Edit: OK, done. Lets see how we go THIS time.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: FISSURE on July 16, 2007, 05:41:22 am
Awesome thanks :D

Downloaded
Account Created
Lets do this.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: Krynn on July 16, 2007, 05:49:42 am
Alrighty!

I just clicked "forum" 1700 times while waiting lol.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: FISSURE on July 16, 2007, 05:50:02 am
Eh, error after i owned king zora

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: AoDC on July 16, 2007, 05:57:19 am
I had the exact same error... =(. Looking into it.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: Krynn on July 16, 2007, 06:08:10 am
Theres pvp right? Someone come to the pvp place.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: AoDC on July 16, 2007, 06:26:30 am
OK, I'm uploading the fixed version. It does fix alot of things that pissed all of us off.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: Krynn on July 16, 2007, 06:42:39 am
yay. this is so fun  ;)
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1B Up.
Post by: AoDC on July 16, 2007, 06:49:36 am
yay. this is so fun  ;)
Thanks XD. I'll be turning the server off in an hour and 10 mins. The server is really only every now and then for bug tests.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1C in 5mins
Post by: AoDC on July 16, 2007, 06:58:11 am
OK odd, levels revert to 1... Very.. odd... I'm looking into it now.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1C in 5mins
Post by: hotpiebob on July 16, 2007, 07:03:03 am
really good. i find it better than the old Ool. their is still some things you could fix and stuff but i like it. hearts sword ocarina. i cant wait till u got more done. Nice job AoDC.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1C in 5mins
Post by: REV2K7 on July 16, 2007, 07:11:51 am
yeah this is fun like pvping and killing dongy :P im n0.4 :D
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1C in 5mins
Post by: FISSURE on July 16, 2007, 07:13:18 am
Yeah, this was awesome. Killing king Zora, Gohma, and Hideki Matsui was fun
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1C in 5mins
Post by: REV2K7 on July 16, 2007, 07:16:49 am
Yeah, this was awesome. Killing king Zora, Gohma, and Hideki Matsui was fun
lol , you liar :P
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Penguin on July 16, 2007, 04:12:07 pm
Nice Aaron.  I haven't looked at this project, let alone ZFGC for ages.  I see you've made nice progress.  But for the Poes, are you still using my engine? xD....
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Colbydude on July 16, 2007, 05:45:36 pm
Man I didn't get to play before the server went down... Anyways I'm really looking forward to this.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 16, 2007, 07:40:53 pm
The servers down? When will the server be up again? :/
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Kevin-1990 on July 16, 2007, 08:46:33 pm
The servers down? When will the server be up again? :/

yeah I missed it because I have to do alot yesterday :(
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 16, 2007, 09:23:28 pm
The servers down? When will the server be up again? :/

yeah I missed it because I have to do alot yesterday :(
How long tell the servers up? =[
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: cb43569 on July 16, 2007, 09:29:31 pm
Great, just great. Back when it was 0.8, I didn't figure out how to get out of the house at the start. Now it's 0.10d and I can't even connect.

ORACLE OF LIFE, WHY DO YOU HATE ME SO? LET ME PLAY YOUR GAME!
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: NickAVV on July 17, 2007, 12:09:43 am
Read the description cb. He took the server down already. :'( I didn't even get to play it either.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Kevin-1990 on July 17, 2007, 12:52:48 am
Read the description cb. He took the server down already. :'( I didn't even get to play it either.

I bet alot of people
hey mate cant you make the demo like 2 days or something?
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 17, 2007, 01:34:57 am
Why doesn't he just leave the server up for any decent amount of time. He takes it down every time after like 10 hours  :-\
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 17, 2007, 06:16:28 am
Nice Aaron.  I haven't looked at this project, let alone ZFGC for ages.  I see you've made nice progress.  But for the Poes, are you still using my engine? xD....
No. They have basically no Ai, they are just there.

Sorry fellas I'll put the server back on for a few hours in a minute.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Kevin-1990 on July 17, 2007, 12:42:52 pm
Nice Aaron.  I haven't looked at this project, let alone ZFGC for ages.  I see you've made nice progress.  But for the Poes, are you still using my engine? xD....
No. They have basically no Ai, they are just there.

Sorry fellas I'll put the server back on for a few hours in a minute.

alright thanks alot, I hope this time I get to play it :D
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 17, 2007, 01:06:15 pm
Right, it's online for about 30mins. Sorry for the lack of uptime, it'll be up when it's actually officially released.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Penguin on July 17, 2007, 01:52:15 pm
Right, it's online for about 30mins. Sorry for the lack of uptime, it'll be up when it's actually officially released.
Game Bug: Arena Instructor isn't map locked.  It appears at the bottom right of Zelenion (or w/e).
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Kevin-1990 on July 17, 2007, 01:54:13 pm
it says I have to many connections to the sever :S
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: saueeeee on July 17, 2007, 02:25:04 pm
How can I defeat dodongo (server went down when I was there)  :'(
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 17, 2007, 04:41:14 pm
NOOOOOOOOOOOOO YOU TOOK THE SERVER DOWN.

YOU EVIL EVIL EVIL MAN.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Kevin-1990 on July 17, 2007, 05:28:27 pm
lol I got to play it
but it had nothing new ecept for the boss, the pet, and ocarina
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 17, 2007, 06:01:22 pm
The only reason I play is for the pvp. Thats the funnest part of it :P
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 18, 2007, 03:55:41 am
Right, it's online for about 30mins. Sorry for the lack of uptime, it'll be up when it's actually officially released.
Game Bug: Arena Instructor isn't map locked.  It appears at the bottom right of Zelenion (or w/e).
*Slaps head* Woops.

lol I got to play it
but it had nothing new ecept for the boss, the pet, and ocarina
...Well I DID say that about a hundred times.

How can I defeat dodongo (server went down when I was there)  :'(
Slash the !@#$% out of him.

Alright guys, as I said, make suggestions.

The only reason I play is for the pvp. Thats the funnest part of it :P
Seriously, it owned all with 4 summon spells, swordsmans and priests. I REALLY have to put them all back in.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: REV2K7 on July 18, 2007, 04:24:16 am
come on no ones online :P i got six hearts and a pet :D lvl 18 w00t :D
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 18, 2007, 04:47:53 am
come on no ones online :P i got six hearts and a pet :D lvl 18 w00t :D
Of course nobody's online, the only place it's available is ZFGC, the demo is small, and the server off most of the time is a turn off.

Edit: Server offline for a few hours.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 18, 2007, 05:48:53 pm
come on no ones online :P i got six hearts and a pet :D lvl 18 w00t :D
Of course nobody's online, the only place it's available is ZFGC, the demo is small, and the server off most of the time is a turn off.

Edit: Server offline for a few hours.
NONONO!

LEAVE IT ON PLEASE. >_<

Get back the other classes too :P
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Bistian on July 19, 2007, 05:19:20 pm
Uh ... when goes the Server online ?
Everytime I look its offline ...
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: cb43569 on July 19, 2007, 07:27:43 pm
!@#$%, the server is CONSTANTLY OFFLINE. Well, every time I'm on, at least. Is this your personal PC you're using as a server, AoDC? If so, I would like to know what time zone you live in, because I am GMT and during the day, it's always down...
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Bistian on July 20, 2007, 01:00:46 pm
I am GMT+2 hours ...

TELL ME GOD !!!! IS THIS THE PROBLEM ????? xD
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Halu on July 20, 2007, 11:44:32 pm
CAPS LOCK IS CRUISE CONTROL FOR COOL.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 21, 2007, 07:57:09 am
I'm GMT + 10. It is on at random times to be honest. There is no 24/7 server because this is a pre-school release. Sometime this week or the week after, the server will be put on 24/7 until my teach marks it.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Vandavil on July 21, 2007, 11:26:08 am
yeh... cuz I'm also that and it isn't on very often D:
-Sk
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Bistian on July 21, 2007, 03:09:41 pm
CAPS LOCK IS CRUISE CONTROL FOR COOL.

my father always say when whriting CAPS or SHIFT you-eh-really loud ?
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Mewgull on July 21, 2007, 09:16:55 pm
Failed to connect to server :O
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: cb43569 on July 22, 2007, 04:57:00 pm
Failed to connect to server :O

We know. Read reply #3093!
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 23, 2007, 04:45:35 am
Alright guys... I was just watching the old OoL trailer... it actually looks pretty amazing. I also played an old version featuring 3 classes and alot of maps. Wicked stuff. So, I'm trying to put all of it back in.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 23, 2007, 05:38:58 pm
Alright guys... I was just watching the old OoL trailer... it actually looks pretty amazing. I also played an old version featuring 3 classes and alot of maps. Wicked stuff. So, I'm trying to put all of it back in.
Yay! *gets excited* I remember the old sig alex1702 made and stuff, can i have it so i can put it in my sig? :D
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 24, 2007, 06:17:34 am
I miss it... I have no idea where it is.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 24, 2007, 06:45:32 am
alex2539? I forget the digits. omg that reminds me of bran371 and some_damn_canadian

god I miss those guys :'(
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 24, 2007, 06:46:55 am
I miss alot of people =(
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 24, 2007, 05:37:52 pm
I miss alot of people =(
I know =(
zfgc just isin't the same without everyone i miss. :(
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Penguin on July 25, 2007, 03:53:31 am
I miss alot of people =(
I know =(
zfgc just isin't the same without everyone i miss. :(
Do you miss me? :D
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 25, 2007, 04:13:13 am
I miss alot of people =(
I know =(
zfgc just isin't the same without everyone i miss. :(
Do you miss me? :D
I didn't know you that well, but yes *cries*
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: cross_assassination on July 25, 2007, 04:35:50 am
OLO seems pretty hot.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 25, 2007, 05:04:07 am
I miss alot of people =(
I know =(
zfgc just isin't the same without everyone i miss. :(
Do you miss me? :D
I h8 u. Nah, we miss everybody that leaves for a while.

OLO seems pretty hot.
Thanks XD.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: Krynn on July 25, 2007, 03:05:50 pm
So, you don't know where all those other things from the other demo released a while ago are? If not, can you just leave the server up so we can play?! >_<
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: AoDC on July 26, 2007, 07:05:01 am
Haha, it'll be up starting tomorrow night my time. It'll be up for a pretty long time (few weeks) so my teacher can mark it.
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
Post by: ZServ on July 26, 2007, 11:30:56 pm
aodc, if you want i could host it. i have a computer thats never off. its been on for 3 months now. :D
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.2 Up
Post by: AoDC on July 27, 2007, 08:10:54 am
0.2 is up. Server won't be online until tomorrow, though (thunderstorms vot)
Title: Re: [WIP] Zelda: Oracle of Life - Version 0.2 Online
Post by: AoDC on July 28, 2007, 04:45:00 am
OK, server online. It will be on for a while... But there may be lag issues... and yea... good luck to all.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Bistian on July 28, 2007, 10:24:31 am
This is awsome ! I am waiting 4 HOURS and it dosn't react on my click on Login !
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Kevin-1990 on July 28, 2007, 11:28:42 am
This is awsome ! I am waiting 4 HOURS and it dosn't react on my click on Login !

same here
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: DeadlyData on July 28, 2007, 11:32:05 am
This is awsome ! I am waiting 4 HOURS and it dosn't react on my click on Login !

same here

Server Must be down.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: cb43569 on July 28, 2007, 01:03:04 pm
Very useful for me when the server is on at bloody midnight <__<!
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Mewgull on July 28, 2007, 01:28:51 pm
When I create a new user, I can't click "Login" to start playing.  None of the buttons are responsive except for the Exit button :\

EDIT: Yup, server is offline :\
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: AoDC on July 29, 2007, 03:15:55 am
Sorry guys, server was off... Its on now >_>.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Bistian on July 29, 2007, 12:41:29 pm
No it isnt
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: AoDC on July 30, 2007, 02:56:31 am
No it isnt
...It was on for about 8 hours since I posted that. If you didn't get on, tough ;).
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Bistian on July 30, 2007, 10:06:33 am
Oh well the 4 Hours lag ?  :P
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Colbydude on August 02, 2007, 05:08:36 pm
I keep on failing to connect to the server :'( I tried turning off my Firewall, but it still doesn't work...
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Penguin on August 02, 2007, 05:36:26 pm
I keep on failing to connect to the server :'( I tried turning off my Firewall, but it still doesn't work...
Server's off.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Bistian on August 02, 2007, 05:38:46 pm
Server is constantly off ! oô
And WHEN its online you cant connect !
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: AoDC on August 03, 2007, 01:49:11 am
Been off for abit =P. It'll be on more later.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Bistian on August 03, 2007, 10:28:23 am
ARG !!!
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Krynn on August 03, 2007, 07:34:33 pm
Yay, version 0.2!

Can you keep the server up? :D
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: AoDC on August 07, 2007, 07:42:03 am
Yay, version 0.2!

Can you keep the server up? :D
Yea... Its on at really bad times.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Gaveno on August 10, 2007, 06:50:58 pm
Exactly when will it be on again?
-Gavin
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: AoDC on August 11, 2007, 11:07:11 am
Sorry guys, I've been really busy. We really need someone to be a dedicated server =/. Volunteers?
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: Krynn on August 12, 2007, 02:18:20 pm
When I get back from holidays I could... what does it require XD
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
Post by: AoDC on August 13, 2007, 07:42:11 am
Telling me your PC and internet specs.

Anyway, I've gone back to hardcore plan mode for OoL. I am looking for a dedicated team that have MSN and can have regular group conversations. The game is aiming for the standard Shadowgazer has reached, so consistent benchmarks would be made. The game is once again aiming for it's objectives;

•   Game play time at least one hour
•   Interaction between player and environment
•   Online co-operative support
•   Exciting enemies
•   Interesting maps
•   User friendly
•   Intriguing storyline
•   Max FPS (30/30)
•   Minimal networking lag
•   Meet general system requirements for today’s standards:
o   Windows 2000/ME/XP/Vista
o   1.4gHz CPU
o   128mb RAM
o   800x600 Screen resolution   
o   32mb DirectX8 GPU

Hopefully I can get a good enough team to design and develop it.

Edit: A dedicated server will be up in the next 24 hours probably. The product is due out on Thursday, so I need to get my !@#$% together. Everything is finished, just need the final server up.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: Bistian on August 15, 2007, 08:43:34 am
Awsome again : Can't connect !
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: AoDC on August 15, 2007, 08:53:57 am
Download the new file from the website.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: Wasabi on August 15, 2007, 09:18:44 am
whoot! getting on for the first time!
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: AoDC on August 15, 2007, 09:47:16 am
whoot! getting on for the first time!
It's really boring single player, you should play when more people do =D.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: cb43569 on August 15, 2007, 09:49:56 am
OMG THE SERVER IS ONLINE

WHO GIVES A !@#$% ABOUT MY CHORES AND WORK, I NEED TO PLAY THIS NAO KTHXBAI
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: AoDC on August 15, 2007, 10:32:55 am
Lol, it isn't that spectacular. The game has an updating ability because I am going to be adding more and more.

And the offer for a dedicated server is still out there, all.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: Bistian on August 15, 2007, 05:52:10 pm
Okaydokey Wadajokey

CLICKTEAM ?!? Traitor !
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: cb43569 on August 15, 2007, 06:28:13 pm
It kept lagging and hanging here D: sorry, Bistian.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: Colbydude on August 15, 2007, 06:41:44 pm
It won't let me login >,< I enter my name and password then it does nothing.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: AoDC on August 15, 2007, 09:40:35 pm
Lag: I'm torrenting things. Plus we're in different countries. Still need an american dedicated server.

It won't let me login >,< I enter my name and password then it does nothing.

The server needs to be rebooted every few hours. I forgot =X. I'll make it do it automatically later tonight.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: Colbydude on August 15, 2007, 11:44:17 pm
w00t I made it on! I'm just screwin around right now I'll tell you what I think in a bit.

EDIT: That was pretty fun (even though I was by myself) I managed to kill King Dodongo (by myself) and got the Ocarina blah blah.... but yeah it was cool. I need more people to play with me though.

EDIT2: Why was there a Poe in the maze room? And I got 5 people to play with me!
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: NickAVV on August 16, 2007, 03:49:08 am
D: I've been waiting so long for this, but now its decided that my Graphics Card isn't good enough to initialize surfaces. My ATI Radeon X1600 with 128mb VRAM.
/me cries
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: AoDC on August 16, 2007, 06:11:43 am
w00t I made it on! I'm just screwin around right now I'll tell you what I think in a bit.

EDIT: That was pretty fun (even though I was by myself) I managed to kill King Dodongo (by myself) and got the Ocarina blah blah.... but yeah it was cool. I need more people to play with me though.

EDIT2: Why was there a Poe in the maze room? And I got 5 people to play with me!
Dodongo is being more designed to match Ocarina of Time's version, but made for more players, so it should be more fun soon =).

It states in the manual Poes hide in walls, =).

Edit: Server offline for about 18 hours or something. It will be on afterwards.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2 Rereleased
Post by: Bistian on August 16, 2007, 04:53:06 pm
It kept lagging and hanging here D: sorry, Bistian.

Sorry ???
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: Malon on August 18, 2007, 09:59:51 pm
Edit: Server offline for about 18 hours or something. It will be on afterwards.

The server has been down for quite a long time. I'm really getting worried that I won't get to play again. :(
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: AoDC on August 19, 2007, 02:24:35 am
Edit: Server offline for about 18 hours or something. It will be on afterwards.

The server has been down for quite a long time. I'm really getting worried that I won't get to play again. :(
Ah sorry dude, I've been doing alot. I'll put it on in an hour.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: Colbydude on August 19, 2007, 03:42:20 am
Your hour is up >,< can we play please?
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: AoDC on August 19, 2007, 04:16:41 am
Alright, it's online.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: Colbydude on August 19, 2007, 04:19:54 am
Thanks man, see you online?
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: AoDC on August 19, 2007, 07:04:04 am
I'm always working on the next version, so you'll rarely see me online.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: Malon on August 19, 2007, 12:38:43 pm
It's still not online.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: Bistian on August 19, 2007, 04:33:27 pm
Server is down ! I post this Game in a german board ! most of them said its good but short !

WE WANT HURT SPRITE !!!!! YAY !!!!
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: AoDC on August 20, 2007, 06:14:20 am
It's still not online.
ISP blacked out, sorry. It was for a while.

Server is down ! I post this Game in a german board ! most of them said its good but short !

WE WANT HURT SPRITE !!!!! YAY !!!!
Will do.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: Bistian on August 20, 2007, 11:59:15 am
Aswell Andre wants some Level up System ! I said him it was in a few versions before ...
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: AoDC on August 21, 2007, 06:02:27 am
There is a level up system, just no real way to see your level unless you level up. It's all being designed, be patient =P.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: Scooternew on August 21, 2007, 06:07:39 am
Excitement is brewing!

AoDC, wow - I've just realized it's been an eternity since we last communicated. If I remember, I'll PM you.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2
Post by: AoDC on August 21, 2007, 07:16:50 am
I feel like doing podcasts XD.

Edit: Server will be offline until version 0.2B release (which fixes and adds minor things).

Edit: Alright, go to the site and download the fix.

0.2 to 0.2B
- Fixed Client/Server Init stalling
- Improved Player to Player connectivity (Beta)
- Made PVP NPC Solid
- Fixed IP Bug
- Fixed "Account Still Active" Bug

Edit: Fixed a small bug... server side... and servers offline for a while. Be back soon!
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: Dayjo on August 21, 2007, 05:27:51 pm
I feel like doing podcasts XD.
VIDEO CASTS! o.o
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: Krynn on August 21, 2007, 05:33:44 pm
When 0.2B is up will you have a server that stays online? Because it's really annoying having it offline 95% of the time.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: AoDC on August 21, 2007, 10:19:54 pm
When 0.2B is up will you have a server that stays online? Because it's really annoying having it offline 95% of the time.
0.2B was up, and the server was online for a few hours (somebody logged in, I saw). Its just, if the connection is going to be laggy, I usually have the server offline. Itll be on again in a few hours. Sorry about the timezones, It'll be on more often soon.

I feel like doing podcasts XD.
VIDEO CASTS! o.o
Lmao, perhaps XD.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: Krynn on August 21, 2007, 10:21:40 pm
I know that, but how long do you think it will take tell you have a server running 24/7?
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: AoDC on August 22, 2007, 02:51:02 am
I know that, but how long do you think it will take tell you have a server running 24/7?
Not completely until some official proper content demos come out. These are just networking tests.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: Bistian on August 22, 2007, 07:26:15 am
When 0.2B is up will you have a server that stays online? Because it's really annoying having it offline 95% of the time.
0.2B was up, and the server was online for a few hours (somebody logged in, I saw). Its just, if the connection is going to be laggy, I usually have the server offline. Itll be on again in a few hours. Sorry about the timezones, It'll be on more often soon.

I think I know who was on ... somebody in a german Forum ?

I feel like doing podcasts XD.
VIDEO CASTS! o.o
Lmao, perhaps XD.

WHAT THE !@#$% ARE TALKING ABOUT ????
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: AoDC on August 22, 2007, 07:31:41 am
Podcasts and Vidcasts, just google it.
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: Krynn on August 22, 2007, 07:47:14 pm
I know that, but how long do you think it will take tell you have a server running 24/7?
Not completely until some official proper content demos come out. These are just networking tests.
Heh, I would laugh if this became a big mmorpg xD I would be like the swifty of WoW or the Zezima of Runescape. aha!
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: AoDC on August 23, 2007, 05:46:53 am
I'm taking questions for the first podcast. Post em now and you'll get it answered =/.
Title: Re: [Demo] Zelda: Oracle of Life - Taking Q's for first Podcast
Post by: Malon on August 23, 2007, 11:50:45 am
What kind of new features will we see in the future?
Title: Re: [Demo] Zelda: Oracle of Life - Version 0.2B
Post by: Colbydude on August 23, 2007, 01:37:43 pm
I'm taking questions for the first podcast. Post em now and you'll get it answered =/.

Can I be in the podcast? O_o just kidding... If the game gets big enough will we see a buddy system of some sort? What kind of pets will be available?
Title: Re: [Demo] Zelda: Oracle of Life - Taking Q's for first Podcast
Post by: Krynn on August 23, 2007, 04:13:31 pm
Will there be any other sub-skills other than combat? ie. in oblivion theres like sneak, security(lockpicking), athletics, acrobatics, speechcraft, etc.
Title: Re: [Demo] Zelda: Oracle of Life - Taking Q's for first Podcast
Post by: Bistian on August 23, 2007, 04:55:58 pm
What about Summons etc?

OMG 99 RUPEES FOR ONE PET ????????????
Title: Re: [Demo] Zelda: Oracle of Life - Taking Q's for first Podcast
Post by: AoDC on August 24, 2007, 07:01:54 am
Podcast should be out in a few hours.
Title: Re: [Demo] Zelda: Oracle of Life - First Podcast up
Post by: Dayjo on August 24, 2007, 10:15:44 am
Haha, sort your !@#$% accent out, ozzy. And the whole point of pronouncing names is that everyone pronounces them differently XD.
Title: Re: [Demo] Zelda: Oracle of Life - First Podcast up
Post by: Colbydude on August 24, 2007, 10:24:46 am
Sounds like your having trouble with the cast. XD Does AoDC have a heavy Australian accent?

Edit: Haha I see your point, and he does sound like Ozzy a little bit.
Edit2: You got my name just fine.
Title: Re: [Demo] Zelda: Oracle of Life - First Podcast up
Post by: Wasabi on August 24, 2007, 11:05:22 am
who cares about his damn accent? I've got a similar one (more australian though). I noticed though you got more confident the longer you spoke.

so you need a composer eh? I could look into that...
Title: Re: [Demo] Zelda: Oracle of Life - First Podcast up
Post by: AoDC on August 24, 2007, 12:20:11 pm
I'd like to welcome;

Colbydude - Play Tester
OverDrive101 - Play Tester (unregistered?)
Blue Chue Jelly - Composer

to the team.

Thanks for the podcast feedback, I'll try to get more people in next time round using voip.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on September 01, 2007, 05:08:17 am
Sorry for the server being offline for so long... But yes.

AoDC - Project Lead/Programmer
R3volver - Story
Alchemist - Design
Blue Chue Jelly - Composer
Colbydude - Tester
OverDrive101 - Tester

Current team =).

The C update will be up in a few hours. It does change some minor things, and fix one.

Edit: C is up,

(http://directxpert.googlepages.com/Wee.png)

Edit: Server offline.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Solestan on October 11, 2007, 03:56:52 am
It looks like everyone has neglected this topic. It seems like a great game, I can't wait for the server to be up again.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 11, 2007, 06:36:22 am
It looks like everyone has neglected this topic. It seems like a great game, I can't wait for the server to be up again.
The server and a new version will be up on the 24th for the NCFC. I stopped updating here because nobody cares.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Colbydude on October 11, 2007, 11:10:24 am
It looks like everyone has neglected this topic. It seems like a great game, I can't wait for the server to be up again.
The server and a new version will be up on the 24th for the NCFC. I stopped updating here because nobody cares.

I care... I care lots :'(
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Solestan on October 11, 2007, 01:12:57 pm
I care lot's. I've cared since the first demo you released.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: hawthorneluke on October 11, 2007, 10:41:04 pm
it has 213 pages
i think someone cares O_o (or cared :x)
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Kren on October 11, 2007, 11:23:55 pm
it has 213 pages
i think someone cares O_o (or cared :x)
Well, IMO people just *care* when there is a new update..
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Colbydude on October 12, 2007, 12:47:03 am
Oh by the way AoDC. Is my Capture The Flag engine gonna be put in? I can't wait to see it in online multiplayer action. XD
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Silvanesti on October 12, 2007, 03:24:23 am
A Zelda MMO? AWESOME.

Will the server be online anytime soon?

Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 12, 2007, 03:34:05 am
A Zelda MMO? AWESOME.

Will the server be online anytime soon?
24th.

Oh by the way AoDC. Is my Capture The Flag engine gonna be put in? I can't wait to see it in online multiplayer action. XD
Probably. One of yue's massive CTF maps are in there, so I don't see why flags can't.

it has 213 pages
i think someone cares O_o (or cared :x)
Cared ;).

I care lot's. I've cared since the first demo you released.
Nice to hear =).
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Silvanesti on October 12, 2007, 04:03:34 am
Alright. I\'ll be looking forward to the 24th then! :D
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 12, 2007, 10:52:32 am
Just finished the new Title Screen. Nice music and yea... I'll get some criticism from my testers tomorrow.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Mamoruanime on October 12, 2007, 11:20:21 am
O_O dude I freakin love the way this project is looking;

Title screen = A+
and I freakin love those tree tiles lol

Keep up the good work ^_^
Title: Re: [Demo] Zelda: Oracle of Life
Post by: wildex999 on October 12, 2007, 12:46:59 pm
Looks like a great game, but it would be nice to get some more information about it other than version log. :)
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Colbydude on October 12, 2007, 12:47:55 pm
Just finished the new Title Screen. Nice music and yea... I'll get some criticism from my testers tomorrow.

w00t! I finally get to test, even though I've been the tester for awhile now.... Anyways see you tonight on MSN!
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Silvanesti on October 12, 2007, 01:07:12 pm
I was just lurking through some of the pages and I saw people complaining that you took the server off after a couple hours. Is that true? How long will the server on the 24th stay up for?
Title: Re: [Demo] Zelda: Oracle of Life
Post by: pxl_moon (dotyue) on October 12, 2007, 06:51:32 pm

Probably. One of yue's massive CTF maps are in there, so I don't see why flags can't.


Did i hear my name?! ^^ which one? the village or the snow wood?
Title: Re: [Demo] Zelda: Oracle of Life
Post by: King Tetiro on October 12, 2007, 06:53:10 pm
24th of October please hurry up!!!
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 13, 2007, 01:26:43 am
O_O dude I freakin love the way this project is looking;

Title screen = A+
and I freakin love those tree tiles lol

Keep up the good work ^_^
That's the old TS =P The new one is more... Zelda =).

Looks like a great game, but it would be nice to get some more information about it other than version log. :)
Yea I know... Just give it time.

I was just lurking through some of the pages and I saw people complaining that you took the server off after a couple hours. Is that true? How long will the server on the 24th stay up for?
Because I've entered the NCFC, it'll be on for about a week. If people continue to play then I'll continue to update.


Probably. One of yue's massive CTF maps are in there, so I don't see why flags can't.


Did i hear my name?! ^^ which one? the village or the snow wood?
Village, it's too good to not have =P.

24th of October please hurry up!!!
I feel the same.

Thanks for the replies guys =).
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Silvanesti on October 13, 2007, 04:04:11 am
Sounds awesome. I\'ll mark the date on my calendar. XD
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 13, 2007, 05:50:45 am
Finally... on the first day of work I finished the Title Screen. On the second (today) I finished accounts client and server side, and the news downloading. Now onto the hard stuff.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Mamoruanime on October 13, 2007, 05:55:11 am
ooh ooh screenies :P

*mammy wants to see the title screen*
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 13, 2007, 05:59:12 am
ooh ooh screenies :P

*mammy wants to see the title screen*
You have no idea how much I want to post some =(. I want to keep everything surprise, so when you first run the EXE you can say "Holy blam" instead of "oh yea, I saw this 2 weeks ago... lolz ESC key."
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Mamoruanime on October 13, 2007, 06:01:30 am
lol yeah I know that feeling... :(

but yeah I understand XD I think... <_<
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 13, 2007, 07:00:58 am
Added a current features list on the first post. May or may not change.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Silvanesti on October 13, 2007, 06:20:29 pm
Ooh! Capture the flag!

I\'m even more excited.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 01:15:32 am
Thank Colbydude and yue for it. Without them it wouldn't have happened.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Drewdelz on October 14, 2007, 02:25:30 am
Ooh! Capture the flag!

I\'m even more excited.

Well someone's using a proxy.(Don't deny it, it's evident. XD)

Anyway, I was just chatin with ya about the good ol' dayz on MSN. :P
I can't wait until the next demo AoDC. wewt

Since I missed the last few also. :o
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 02:33:21 am
Thanks. Haha the last few weren't as fun as the first =P.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: NickAVV on October 14, 2007, 02:37:52 am
I am excited, but Windows decided to pretend that my graphics card can't do surfaces, so I haven't been able to play the last few and I'm sure I won't be able to play this one. >.<
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Drewdelz on October 14, 2007, 02:39:33 am
I am excited, but Windows decided to pretend that my graphics card can't do surfaces, so I haven't been able to play the last few and I'm sure I won't be able to play this one. >.<

O_o Weird. Maybe download some new drivers?
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 03:31:15 am
I am excited, but Windows decided to pretend that my graphics card can't do surfaces, so I haven't been able to play the last few and I'm sure I won't be able to play this one. >.<

It's in GM7. If you can't play other GM7 games then you can't play this.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: King Tetiro on October 14, 2007, 05:53:09 am
How long until the new update? (Yes, you'll be seeing me online!!!)
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 06:42:14 am
Update? Umm, the 24th? =P
Title: Re: [Demo] Zelda: Oracle of Life
Post by: hawthorneluke on October 14, 2007, 09:19:58 am
i wonder whats better
getting replies, but them being ones with questions answered millions of times and on the first post, or non at all :x lol
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 10:50:12 am
i wonder whats better
getting replies, but them being ones with questions answered millions of times and on the first post, or non at all :x lol
None at all, so I'm not distracted. But it's cool regardless =P.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: hawthorneluke on October 14, 2007, 11:18:55 am
haha yeah, good point :x

good luck with the competition btw
and makre sure you focus on quality over qauntity :P
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 11:50:44 am
and makre sure you focus on quality over qauntity :P
Yea, I'm trying, but I want everything in before the 24th =X.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: King Tetiro on October 14, 2007, 11:56:30 am
Hey Aodc, you do know I had this game, waiting for the internet on my comp since you started
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 12:17:16 pm
lmao. I think you replied stating something like that ages ago.

Edit: Another long day through, and the first cutscene is done, along with other big things. I'll get my testers to check them tomorrow.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: Halu on October 14, 2007, 02:41:43 pm
<3 OoL.

I 'membar when I sprited for it.
<3 Aaron and his sexyness.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 14, 2007, 03:03:04 pm
<3 OoL.

I 'membar when I sprited for it.
<3 Aaron and his sexyness.
Yea... skills.

Anyway, lucky colby just found some bugs I couldn't have. Players List and about 4 other bugs =X. All fixed now though.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 15, 2007, 12:38:50 pm
OK... lots done. Story and map wise. To Do:

- Clans
- CTF
- Dungeon
- Boss
- Enemy (not naming)
- Polish Maps
- Last Cutscene

I like the game so far personally. Personally just because it's got a story. May not be so original or epic, but it's something to keep the player going.
Title: Re: [Demo] Zelda: Oracle of Life
Post by: hawthorneluke on October 15, 2007, 02:12:44 pm
maps from poland? :O

but motivation for the player, that gets them towards a goal instead of doing the same over and over ftw :P
Title: Re: [Demo] Zelda: Oracle of Life
Post by: AoDC on October 16, 2007, 12:18:43 am
maps from poland? :O

but motivation for the player, that gets them towards a goal instead of doing the same over and over ftw :P
Lmao Polish.

Yea, it's something. =).

Edit: Bleh, 3pm. I wanted to finish the dungeon by now. Been bugfixing too much.

Edit: Wow, I wanted the dungeon and boss done today. I bugfixed a crapload and completely recoded the enemy AI syncing instead (CPU usage issues forced it).
Title: Re: [WIP] Zelda: Oracle of Life
Post by: Lord_Spaztic on October 19, 2007, 01:02:53 pm
As much as I would love to read 215 pages of "Way to go man" to see if my questions have been asked but then again they probably haven't.

How do you store items,player,mob info/data? I mean if this is an MMO there will be ALOT of items,players,mobs to handle
So will it be SQL interweave?, Reading Text File for certain lines? IE "Name=Beta item". Programed into the core?

Also say will there be mage that gives you buffs/teleports your for say 5 gold or so? If so how will it be handled? External Script with custom API like TCL or Gamemoneky or again hardcoded in the core?

How will the client handle all the incoming data and decipher it? IE how the client know if the quest is "Kill all these guys" or "Bring me this item" or "An Epic item (Purple Text)" or an "Set item (Green text)".

In now way I am compareing this game to world of warcraft I am just asking how the server and client will interact with data and with each other. I ask these questions becuase I am curious.

Also good job your almost finshed on of the hard parts wait till your haveing to mod the whole server from spammers and gankers. :P
Title: Re: [WIP] Zelda: Oracle of Life
Post by: AoDC on October 20, 2007, 02:08:54 am
As much as I would love to read 215 pages of "Way to go man" to see if my questions have been asked but then again they probably haven't.

How do you store items,player,mob info/data? I mean if this is an MMO there will be ALOT of items,players,mobs to handle
So will it be SQL interweave?, Reading Text File for certain lines? IE "Name=Beta item". Programed into the core?

Also say will there be mage that gives you buffs/teleports your for say 5 gold or so? If so how will it be handled? External Script with custom API like TCL or Gamemoneky or again hardcoded in the core?

How will the client handle all the incoming data and decipher it? IE how the client know if the quest is "Kill all these guys" or "Bring me this item" or "An Epic item (Purple Text)" or an "Set item (Green text)".

In now way I am compareing this game to world of warcraft I am just asking how the server and client will interact with data and with each other. I ask these questions becuase I am curious.

Also good job your almost finshed on of the hard parts wait till your haveing to mod the whole server from spammers and gankers. :P
1) As of this point the only thing to store are player stats. No items are in yet because there's no use yet.
2) There won't be alot. The only time in years it had more than 10 players online was the first release.
3) No SQL. All data is stored server side in a text file.
4) It'd be handled by a server side script (when the day comes).
5) There are no quests really [yet], just storyline "objectives".
6) Think of interaction as pinging. I request it, and wait for a reply. Classical client/server architecture.
7) Thanks. It's inevitable to have people spamming. Chatting is room only, so if somebody is spamming, just go somewhere else. As for hecking and other things, there's no real way to know if people do it. I'll just rely on what I have put in to catch and ban them.
Title: Re: [WIP] Zelda: Oracle of Life
Post by: hawthorneluke on October 20, 2007, 02:21:32 am
having all maps made externally that generate data files for the warp points for the server which the server can use to check to see if a warp request is valid or not and having it all server side based and all messages encrypted for one example can be one good way to strictly limit some sort of hecking in that area :P

and then having not only account and ip ban's but mac address and registry (local side) bans can help too probably

well, it's a bit of what i do anyway (after a whole more professional remake of the server and networking >_<)

as for spammng, you could simply have the game check to see if the gap between them saying whatever is under a certain limit (ie they spam a lot fast) and goes on for a certain length of time then don't allow them to say anything else for however amount of time :P
Title: Re: [WIP] Zelda: Oracle of Life
Post by: AoDC on October 20, 2007, 02:44:12 am
1) having all maps made externally that generate data files for the warp points for the server which the server can use to check to see if a warp request is valid or not and having it all 2) server side based and all messages encrypted for one example can be one 3) good way to strictly limit some sort of hecking in that area :P

and then having not only account and ip ban's but 4) mac address and registry (local side) bans can help too probably

well, it's a bit of what i do anyway (after a whole more professional remake of the server and networking >_<)

5) as for spammng, you could simply have the game check to see if the gap between them saying whatever is under a certain limit (ie they spam a lot fast) and goes on for a certain length of time then don't allow them to say anything else for however amount of time :P
1) Sorry, but no. Either client or server side. Client side is open to hecking freely, encryption or not. You can still change a byte and screw it up. Server side file reading of maps and transferring would only steer from it's main processes.
2) "Server side would only steer from it's main processes."
3) No, it isn't. People, even mentally ill just memory edit and do what they want. Who gives a !@#$% about messages, WYSIWYG. MOST of the messages are encrypted, except for unimportant ones.
4) Mac addresses is pretty smart actually. Nice.
5) While I disprove of spam, sometimes it's fun. I want to have fun with people from school, not "turn off the filter" IMs.
Title: Re: [WIP] Zelda: Oracle of Life
Post by: hawthorneluke on October 20, 2007, 03:36:52 am
1) you're thinking along the wrong lines :P
the main point is that the external mapper generates the important file that contains warp info for the server. thats all. as for screwing up external maps, well, if you md5 hash check them and redownload them if they're incorrect, then that helps :P

2) having the game non server side based would mean that then the game has to do more work also, plus a LOT more network lag and a LOT easier to heck :/

3) memory editing only works locally, so with a good server side based system, that does nothing to the other players. but i meant "good way to strictly limit some sort of hecking in that area" from doing all of the above

4) of course it is possible to change the mac address on your network card (or make it seem that way rather) but better than not doing such a thing i guess >_<

5) therefore the filter would have to be set to only catch 100% spam, not just bursts of whtever over some seconds or whatever :/

my old system was all the opposite of what i've said and i've learnt a hell of a lot and remade it and its a LOT better in all ways really. but meh :/
Title: Re: [WIP] Zelda: Oracle of Life
Post by: AoDC on October 20, 2007, 07:48:59 am
I could've sworn I replied... Must've timed out. Well anyway...

Family issues and school are forcing a delay. It's not something I expected (a serious matter...) considering I wanted it done for NCFC.

Well... shouldn't be too long after.
Title: Re: [WIP] Zelda: Oracle of Life
Post by: Lord_Spaztic on October 20, 2007, 09:29:30 am
Thanks AoDC for replying to my odd questions.
Title: Re: [WIP] Zelda: Oracle of Life
Post by: AoDC on October 20, 2007, 11:14:57 am
Thanks AoDC for replying to my odd questions.
Thanks for asking. Same to hawthorne. It's nice to get replies that aren't "looks good."
Title: Re: [WIP] Zelda: Oracle of Life
Post by: Ryan on October 21, 2007, 06:21:40 am
Can't wait until you get back to updating the game.
Title: Re: [WIP] Zelda: Oracle of Life
Post by: AoDC on October 23, 2007, 07:43:05 am
OK, it's meant to be out tomorrow but of course I had 6 days of no work. Well I've resumed it again... it should be out within a week.
Title: Re: [WIP] Zelda: Oracle of Life
Post by: King Tetiro on October 23, 2007, 08:07:55 am
THAT'S IT!!! IM GOING ON STRIKE UNTIL I OoL!!!

*Starts sitting down*

BTW, I have returned
Title: Re: [WIP] Zelda: Oracle of Life
Post by: hawthorneluke on October 23, 2007, 03:46:11 pm
So this wont be at that expo type thing then? D:
Title: Re: [WIP] Zelda: Oracle of Life
Post by: AoDC on October 24, 2007, 04:03:12 am
Well it could be. If the guy at NCFC find me a possible server, I'll rush what I haven't finished.
Title: Re: [WIP] Zelda: Oracle of Life (20 Hours Left)
Post by: King Tetiro on October 24, 2007, 07:44:30 am
20 hours to go!!! Yay!!!!! :D :D :D :D :D :D
Title: Re: [WIP] Zelda: Oracle of Life (20 Hours Left)
Post by: AoDC on October 24, 2007, 09:10:01 am
OK, only thing left to do is Poes. CTF and clans I'll work on as soon as this is out and release an update. There's no time for them (because of my horrid life).
Title: Re: [WIP] Zelda: Oracle of Life (20 Hours Left)
Post by: King Tetiro on October 24, 2007, 09:12:46 am
So how long left?
Title: Re: [WIP] Zelda: Oracle of Life (20 Hours Left)
Post by: AoDC on October 24, 2007, 09:17:02 am
18 hours, more or less? Someone from NCFC was organising me a server (since I've none). Right now I'm testing with somebody. I'll fix any bugs... upload... send server app and sleep. When I wake up it should be done.
Title: Re: [WIP] Zelda: Oracle of Life (20 Hours Left)
Post by: King Tetiro on October 24, 2007, 09:28:55 am
It'll be up at 4am for me >:(
Title: Re: [WIP] Zelda: Oracle of Life (20 Hours Left)
Post by: AoDC on October 24, 2007, 11:13:18 am
The server should be up for the duration of NCFC.

Speaking of which, I'm finished. Just waiting for the server to be ready.
Title: Re: [WIP] Zelda: Oracle of Life (Matter of hours)
Post by: hawthorneluke on October 24, 2007, 12:50:54 pm
We'll see you on the other side then
hopefully :P
Title: Re: [WIP] Zelda: Oracle of Life (Matter of hours)
Post by: CappyDee on October 24, 2007, 02:05:03 pm
I'll be playing :D
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Colbydude on October 25, 2007, 02:00:13 am
New demo's great man. Love you for making the credits, in which I'm in. That made my day. :3
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: pxl_moon (dotyue) on October 25, 2007, 02:16:28 am
Done.... Complete or just the Booth Demo?
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: artillery on October 25, 2007, 02:27:05 am
Was playing, enjoyed my self....one thing that bugged me personally was the walking engine....i like to be able to diagonal walk....but thats just me.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: CappyDee on October 25, 2007, 02:34:53 am
Anyone else playing atm?

Only problems I noticed was that the sword animation is fugly.

EDIT: How the fudge do I talk to people? Space just puts a space in the chat box :(
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Dantztron 3030 on October 25, 2007, 03:18:14 am
I started playing and was very impressed, actually. It was presented very professionally.

However, as soon as Chapter 1 started loading it...well, didn't. The client just locked up. My system is pretty nice, so unless there's a specific conflict with XP, AMD, or Nvidia then I don't know what the problem is.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: AoDC on October 25, 2007, 04:08:54 am
Done.... Complete or just the Booth Demo?
Booth. I was already 24hours late so bleh just released what I had done.

Was playing, enjoyed my self....one thing that bugged me personally was the walking engine....i like to be able to diagonal walk....but thats just me.
I'll keep that in mind.

Anyone else playing atm?

Only problems I noticed was that the sword animation is fugly.

EDIT: How the fudge do I talk to people? Space just puts a space in the chat box :(
Chat is not global. You type and hit Enter. Sword animation seemed fine but err I'll look.

I started playing and was very impressed, actually. It was presented very professionally.

However, as soon as Chapter 1 started loading it...well, didn't. The client just locked up. My system is pretty nice, so unless there's a specific conflict with XP, AMD, or Nvidia then I don't know what the problem is.
The game uses a crapload of ram and CPU out of nowhere. I had stalling issues as did others. No idea why. I'll look into it.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: CappyDee on October 25, 2007, 04:17:04 am
Figured it out, not all the NPCs talk, also, the sword animation is just jumpy, the actual sprite is fine.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Hoffy on October 25, 2007, 10:11:10 am
Glad to see you're done with it :). Oh, and I'm also happy to see I got my own fun fact. I'll download the demo, but I hope it doesn't consume my RAM like last time XD.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: bertfallen on October 25, 2007, 11:15:49 am
Well. I just played and completed the demo. I loved it. Its amazingly well done, and I cannot wait for it to be completed :D.

Also I love the way the water looks <3
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: .TakaM on October 25, 2007, 11:37:25 am
I haven't played it for long, the main thing that really makes the game feel like a grind is not being able to walk diagonally.
It's not a huge deal in areas like the town where you don't need to navigate diagonally, but in the forest, all those diagonal paths are really annoying, it sucks having to zig-zag and pretend it's diagonal (http://www.zfgc.com/forum/Smileys/takam/tongue.gif)

Other than that, pretty nice.
Some of the presentation is a bit lacking too, like I still don't know why you start off in a snow village, then everything else is all green and fine, not being able to talk to npcs, read signs, open chests? etc..
so, keep it up ao
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: hawthorneluke on October 25, 2007, 01:23:27 pm
I started playing and was very impressed, actually. It was presented very professionally.

However, as soon as Chapter 1 started loading it...well, didn't. The client just locked up. My system is pretty nice, so unless there's a specific conflict with XP, AMD, or Nvidia then I don't know what the problem is.
The game uses a crapload of ram and CPU out of nowhere. I had stalling issues as did others. No idea why. I'll look into it.

It's because GM likes to rape PC's :/

I'll be playing now, that it's now 4am >_<
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Pyru on October 25, 2007, 02:49:56 pm
Every time I try to do something, I get told "The server is busy. Please wait 60 seconds".

I've waited far more than 60 seconds so far. <___<
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Nox on October 25, 2007, 03:04:49 pm
Very nice atmosphere, especially the title screen, but this snow village somehow doesn't work with the green part  ;)
Where's the title music from? Or is it original part of the game?
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: bertfallen on October 25, 2007, 03:06:51 pm
Very nice atmosphere, especially the title screen, but this snow village somehow doesn't work with the green part  ;)
Where's the title music from? Or is it original part of the game?

To me it wasn't that was out. Its the fact theres a bloody Christmas tree there O.o
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: hawthorneluke on October 25, 2007, 03:16:02 pm
The title music is from some film or series, I'm sure :S
it sounds and looks great though :D
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: wildex999 on October 25, 2007, 03:56:37 pm
"Any gave you 50 rupees!" Wohey.......HEY....I had 20 rupees, where'd they go???

Um... this is VERY unfinished, you can walk over some things, yet the same thing elsewhere won't let you walk over it. You walk on TOP of the doors, and some et you walk on them, but doesn't lead anywhere. up, left, up left........ make some diagonal movements....
You got a sword... what can you use it for? not a bush or anything in sight...
Talking to NPC.... with space..... BAD idea... at least set it so you have to press enter once to start writing in the chat...

How do you send PM's?
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: bertfallen on October 25, 2007, 04:18:29 pm
"Any gave you 50 rupees!" Wohey.......HEY....I had 20 rupees, where'd they go???

Um... this is VERY unfinished, you can walk over some things, yet the same thing elsewhere won't let you walk over it. You walk on TOP of the doors, and some et you walk on them, but doesn't lead anywhere. up, left, up left........ make some diagonal movements....
You got a sword... what can you use it for? not a bush or anything in sight...
Talking to NPC.... with space..... BAD idea... at least set it so you have to press enter once to start writing in the chat...

How do you send PM's?

There are enemies, and to send pms you type _PM press enter
then a box will appear and you type there usernames in there.

This game is really good though, and if you need help as me and I'll sign in and help you.

Alothough, onces you get magic, how do you re equip your sword?
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Colbydude on October 25, 2007, 06:58:27 pm
Every time I try to do something, I get told "The server is busy. Please wait 60 seconds".

I've waited far more than 60 seconds so far. <___<

Ok yeah I just had this problem too (AND I'M HOSTING IT), it seemed to of happen when the OoL News thing went up, but that may not be true. I'll try restarting the computer, that may fix it.

EDIT: Yeah it worked, but if the problem persists contact me, I'll restart my compy.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Pyru on October 25, 2007, 09:35:18 pm
It hasn't worked for me at all.

Seriously, I haven't been able to do anything - not register, log in, or anything like that. Every single time I try to do something, I just get told the server's too busy.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Colbydude on October 25, 2007, 10:49:37 pm
Ok I tried it again, it worked for me. All I can say is temporarily disable your firewall, or if you're running Vista run the Client in Compatibility Mode for XP Service Pack 2.
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: hawthorneluke on October 25, 2007, 11:28:13 pm
I dont think he'd of gotten that far if those were problems though, but I guess there's no harm in trying :/
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: AoDC on October 26, 2007, 01:40:15 am
OK I'll answer some questions.

1) Once you get magic you can't use sword. This is because of time constraints. You'll be able to go back to normal Link in the next update.
2) The controls are going to be Z/X instead of space/ctrl in the next update.
3) Pyru, I've no idea why. Make sure Client.exe has the right to access the internet. I'll look for other solutions though.

OK thanks for playing =).
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Colbydude on October 26, 2007, 02:39:03 am
I'm gonna have to turn off the server for tonight guys..... Sorry for the inconvenience. It'll be back on at about 7:30~8:00 US Central Time.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: Mamoruanime on October 26, 2007, 08:19:14 am
:p I havent gotten the chance to try it yet, although you should have it physically try to connect to the server after the user tries to start the game from the menu, instead of on startup :p
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: Colbydude on October 26, 2007, 12:56:13 pm
Well the server is back online, it should be on all day today also. Unless my mom turns it off somehow....
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: Bistian on October 26, 2007, 04:48:20 pm
Hehe you can use a Glitch to stand on a house !  :P
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: pxl_moon (dotyue) on October 26, 2007, 08:31:48 pm
just some nostalgica:
(http://img267.imageshack.us/img267/5395/eyballbugvp7.png)

edit: more

Double Login Exploit http://img91.imageshack.us/img91/3076/yuetwinspt8.png
Zelda-Rape Event http://img91.imageshack.us/img91/2286/zeldarapeeventxz4.png
Title: Re: [Demo] Zelda: Oracle of Life (1.1 Up)
Post by: Pyru on October 26, 2007, 10:23:12 pm
[quote author=AoDC link=topic=9.msg236392#msg236392 date=1193362815
3) Pyru, I've no idea why. Make sure Client.exe has the right to access the internet. I'll look for other solutions though.
[/quote]

It does. I tried turning off my firewall, as well. Still - variable amount of time between attempting to do something and getting the error - anywhere between 2 seconds and close to a minute. I think there is a data transfer going on, but it's difficult to tell. Definitely not a heavy data transfer but I can't be sure if it's even Client.exe.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: hawthorneluke on October 27, 2007, 12:10:41 am
Oh nice, it seems like if you exit without using up all stat points to increase your stats after level up then you lose them >_<
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: AoDC on October 28, 2007, 02:50:21 am
Sorry for being away for a few days guys. A friend's come to live with me and we've been XBOXing nonstop.

Anyway, uploading 1.2. I didn't have time to do anything else but I'll work on the rest later.

- Added anti-heck measures
- Added diagonal walking
- Removed fairy sound when walking
- Fixed keese not dying
- Added method of class swapping (after game completion only)

Edit: Uploaded.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Mamoruanime on October 28, 2007, 04:58:44 am
*cries* "Server is Busy" :'(

Edit:

Pretty fun ^_^ Found a few errors with room transitioning and movement, but other then that, its pretty solid ^_^

*pokes* you should implement my movement system though; it handles collisions smoothly and has prioritized movement :P Built it around alttp's movement system, and with the exception of link's movement speed (and the smooth collision detection var being 4 instead of 2), it mimics it as best as I could make it in 05' :p
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: AoDC on October 28, 2007, 05:56:16 am
I guess I'll look into it eventually.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Vash on October 28, 2007, 06:17:57 am
Eh, I can set you up a mirror if you want.. the download is down and I want to play, so I'll be happy to mirror it. :p

Better yet, if anyone can send me and installer, let me know.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Vash on October 28, 2007, 07:03:01 am
Provided a ZFGC Mirror:

http://zfgc.com/mirror/

1.0:
http://zfgc.com/mirror/OOL_1.0_NCFC.rar

Patch:
http://www.zfgc.com/mirror/OOL_1.2.rar
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: pxl_moon (dotyue) on October 28, 2007, 09:08:23 am

- Fixed keese not dying


OH NOES!!!

you could lvl wonderful on those keeses
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: AoDC on October 28, 2007, 09:59:55 am
Yea, I know lol.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Mamoruanime on October 28, 2007, 10:01:13 am
lol I logged on and I kept getting messages from god :o (*points like an evil monkey* you know who you are.) XD

"Welcome to the server Mammy." XD I had to do a double take because my username is "Mamoruanime"... and I was like "Wait... only a person could know I am mammy... >_>"
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: wildex999 on October 28, 2007, 10:24:51 am
Hm....

ONE) PLEASE make it so you KNOW if you hit an enemy, make it flash red or something... I use my sword like 50 times on a bat, then it flies away and suddenly dies somewhere far away.... sometimes it doesn't die at all =S

TWO) How to use the blasted magic? I am dark link or whatever, and the spells are on top, but i press F1-F6 all i want, nothing happens
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: King Tetiro on October 28, 2007, 10:36:45 am
How do you get on the scoreboard?
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: wildex999 on October 28, 2007, 10:37:51 am
Kill bats for a whole day or two.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Mamoruanime on October 28, 2007, 10:45:37 am
hehe or glitch it out like I did and level up like 5 times on 1 bat XD but I'm still not on the board :P
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: AoDC on October 28, 2007, 10:53:49 am
lol I logged on and I kept getting messages from god :o (*points like an evil monkey* you know who you are.) XD

"Welcome to the server Mammy." XD I had to do a double take because my username is "Mamoruanime"... and I was like "Wait... only a person could know I am mammy... >_>"
If you get a server message, it's not from me, lol. Colbydude sees who logs in and when, and can send messages =P.

Hm....

ONE) PLEASE make it so you KNOW if you hit an enemy, make it flash red or something... I use my sword like 50 times on a bat, then it flies away and suddenly dies somewhere far away.... sometimes it doesn't die at all =S

TWO) How to use the blasted magic? I am dark link or whatever, and the spells are on top, but i press F1-F6 all i want, nothing happens
I'll try and put HP bars above them. Apologies.

Get near an enemy and hit CTRL to cast.

hehe or glitch it out like I did and level up like 5 times on 1 bat XD but I'm still not on the board :P
Haha.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Mamoruanime on October 28, 2007, 10:56:23 am
lol I logged on and I kept getting messages from god :o (*points like an evil monkey* you know who you are.) XD

"Welcome to the server Mammy." XD I had to do a double take because my username is "Mamoruanime"... and I was like "Wait... only a person could know I am mammy... >_>"
If you get a server message, it's not from me, lol. Colbydude sees who logs in and when, and can send messages =P.

Yes, thats who I said :P- god XD
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: bertfallen on October 28, 2007, 11:02:41 am
So how do you go about changing your class? I have completed it, I think.... unless you've added to the quest :D?
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Pyru on October 28, 2007, 11:46:14 am
Just updated to 1.2, but still no luck with logging in/signing up.

Might this have anything to do with me using a router?
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Colbydude on October 28, 2007, 12:27:33 pm
lol I logged on and I kept getting messages from god :o (*points like an evil monkey* you know who you are.) XD

"Welcome to the server Mammy." XD I had to do a double take because my username is "Mamoruanime"... and I was like "Wait... only a person could know I am mammy... >_>"

Like I said the server's fun to play with. I usually check it every now and then, and put some random message, just to freak people out. As for Patch 1.2, I still have yet to play it.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: hawthorneluke on October 28, 2007, 01:20:35 pm
Sorry for being away for a few days guys. A friend's come to live with me and we've been XBOXing nonstop.

Anyway, uploading 1.2. I didn't have time to do anything else but I'll work on the rest later.

- Added anti-heck measures
- Added diagonal walking
- Removed fairy sound when walking
- Fixed keese not dying
- Added method of class swapping (after game completion only)

Edit: Uploaded.

oooh, those are some of the best updates that you could of chosen to quickly do :D lol
that anti heck thing works quite well, was quite a slap in the face when i tested it out rofl

Hm....

ONE) PLEASE make it so you KNOW if you hit an enemy, make it flash red or something... I use my sword like 50 times on a bat, then it flies away and suddenly dies somewhere far away.... sometimes it doesn't die at all =S

welcome to the world of mmo universal lagless syncrhonisation, which doesn't actually exist >_<
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline)
Post by: wildex999 on October 28, 2007, 02:14:29 pm
[...]

welcome to the world of mmo universal lagless syncrhonisation, which doesn't actually exist >_<
[...]

That is why I asked for damage indication, so I know if i actually is hitting, or if its lagging.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: hawthorneluke on October 28, 2007, 02:24:11 pm
yeah, that would be nice >_<
if not a hp bar, then at least some sort o fhit indication like you said sounds good
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: AoDC on October 29, 2007, 01:29:34 am
OK guys, NCFC is finishing soon, so with that, the server will be down for... perhaps a week for alot for new features.

Edit: Scratch that, it'll be on at random times =P.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Vash on October 29, 2007, 01:34:38 am
Bummer, who's been hosting it?

I was going to hit max up for NCFC, but he was away from home at the time..
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: Colbydude on October 29, 2007, 02:30:40 am
I've been hosting... But tonight it's gonna be turned off. It may or may not be on tomorrow. I'll post back if it is though.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Online; V1.2)
Post by: artillery on October 29, 2007, 02:31:20 am
lul....dogo was way to easy to beat.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline; V1.2)
Post by: Mamoruanime on October 30, 2007, 08:23:17 am
oh poo. This is always down when I wanna get on and play again lol
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline; V1.2)
Post by: Colbydude on October 30, 2007, 12:27:35 pm
oh poo. This is always down when I wanna get on and play again lol

Well... if you insist. I'll turn it on when I get back from school today, and maybe I won't just be "God" this time.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline; V1.2)
Post by: Colbydude on October 30, 2007, 09:58:14 pm
*bump*

Server's up, go crazy.

EDIT: It's now offline, and nobody played lol.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline; V1.2)
Post by: Krynn on December 11, 2007, 02:46:44 am
*Resurrection*

Are you still making the game? I'm still really interested and want to support it since I have been from the start... I'll invite lots of people to play on the server, I'm sure I can get at least 20 to register and play. :D
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline; V1.2)
Post by: pxl_moon (dotyue) on December 11, 2007, 03:58:07 am
(http://content.answers.com/main/content/wp/en-commons/thumb/9/9e/300px-Vasnetsov_Grave_digger.JPG)
^ Thats what you are as long as he doesnt post something, There's nothing new
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline; V1.2)
Post by: Krynn on December 11, 2007, 05:16:09 am
Alright, but did he quit making it and just gave up or whats happening? I'm not trying to grave dig, I really want to know what happened.
Title: Re: [Demo] Zelda: Oracle of Life (Server: Offline; V1.2)
Post by: AoDC on December 11, 2007, 07:26:05 am
It's dead.

I've put years of theory and practical work into Online Zelda gaming, resulting in alot of improvements in my programming skills, and improvements in the talents of my always changing team. So it was worth the time.

Several times I'd completely redesign the whole game to meet other MMO standard (I looked into WoW heavily) but I'd suffer because there was absolutely nobody willing to sprite or tile anything I had made.

When I was late to and lost the NFGC competition I realised something. The game sucked. All the time and lack of team/teamwork resulted in a poorly designed mess. It was one of those "failed potential" games.

If perhaps I had have had a larger team willing to dedicate their time to create a work of art then perhaps you'd not be reading this. You'd be reading a review of how addicting the game is. Oh well.

Good Bye Zelda: Oracle of Life.

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