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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496164 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #100 on: April 16, 2006, 04:49:44 am »
  • <3 goggles
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Augh, still cant wait.
5 spells now?  Woo-hoo. XD

Am I gonna be the only archer? o_O

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #101 on: April 16, 2006, 07:03:36 am »
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OoL is out when its out :P

You wont be the only archer. All classes are equal basically. Archers have a hiding move, and can sneakily surprise any class. Though, some classes can reveal hidden enemies... It will be balanced, thats why Weapon's on the team :D
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the a o d c

Fox The Cave

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #102 on: April 16, 2006, 07:58:41 am »
Itl be an hour of fun, honestly. Ill take you all on a quest for a spell. Dont forget, you have to become a class too :P Ill help people who wanna be Summoner, the rest can do it yaself XD.

AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
Fox? wtf O_o.

Lol, sorry...I meant to put HoF...don't know why I put Fox...*_*
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #103 on: April 16, 2006, 08:07:48 am »
*caugh*lol yuna is gonna get it *uncaugh*fox the cave! read before posting ^_^
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #104 on: April 16, 2006, 11:20:20 pm »
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I've got a question. Are you going to include certain commands (for the console) such as:

/afk - shows an away from keyboard message
/time - shows the player's real world time
/emote - does special emotions, such as dancing, burping, funny things
/end - ends the game
/tell - tells a person something rather than just saying it in the wide open

These should be easy to implement. For example, for "/tell", you could just check the ID of the player stored online under the name you type, and then send him a message.

When is testing?

Testing is when it is. I have commands:
_pm
_myip
_kick
_ban
_shout
_server
Try and guess what they mean.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #105 on: April 16, 2006, 11:41:34 pm »
  • <3 goggles
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I've got a question. Are you going to include certain commands (for the console) such as:

/afk - shows an away from keyboard message
/time - shows the player's real world time
/emote - does special emotions, such as dancing, burping, funny things
/end - ends the game
/tell - tells a person something rather than just saying it in the wide open

These should be easy to implement. For example, for "/tell", you could just check the ID of the player stored online under the name you type, and then send him a message.

When is testing?

Testing is when it is. I have commands:
_pm
_myip
_kick
_ban
_shout
_server
Try and guess what they mean.
--Easily guessable--
_pm  Private message/Whisper
_myip  My IP, Hmm, I wonder. <End Sarcasm>
_shout  Megaphone/To entire server
_server  Change server

--Could be one of a lot of things, too many to list.--
_kick
_ban
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #106 on: April 16, 2006, 11:48:21 pm »
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_kick is for Admins. It boots a player.
_ban is for Admins. It bans a player forever (no unban, muwahahaha)

_server actually kicks everybody off the server, incase of a glitch. It is done via the Server program, not in-game by admins :P
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #107 on: April 17, 2006, 01:29:10 am »
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Re: Zelda: Oracle Of Life Online [101 Dalmations!... err replies.]

I'm expecting there will be 101 dalmations in this game and I won't be playing it until there are....
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #108 on: April 17, 2006, 02:28:28 am »
hurry up lol. jk take your time we need a good game =p *yuna is gonna get it*
« Last Edit: April 17, 2006, 02:31:03 am by gm112 »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #109 on: April 17, 2006, 07:03:48 am »
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The game has to be released on the first of something. 1st May, June, or July.

Edit: Look at my new avatar. Octorok I is only available via Quest >:P
« Last Edit: April 17, 2006, 07:25:10 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #110 on: April 17, 2006, 10:27:07 am »
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The game has to be released on the first of something. 1st May, June, or July.

Edit: Look at my new avatar. Octorok I is only available via Quest >:P


You could always invite a few of us in to take a little random spin. :p
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Kirby, metallica48423, Max, Vash, walnut100

TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #111 on: April 17, 2006, 03:16:38 pm »
  • Chippy is more of a gopher than you'll ever be.
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a guy i used to work for, whom some of you might know, once had a crazy idea about making a 3D Zelda MMO. Funny thing is, he never finished his normal 3D Zelda game. Someday in the future, I believe his dream will be realized, but until then, this game is gonna rock!
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What you should be doing is taking off your top and getting killed by Greg Kinear.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #112 on: April 18, 2006, 12:28:39 am »
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Id make this 3d, if only i had ALL the models. I know Xtreme3D very much...

Anyway, the first quest has been programmed. Its easy, and gives you Octorok I (or other skills/spells for other classes) plus a level up. It can only be done once XD.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #113 on: April 18, 2006, 02:17:31 am »
  • <3 goggles
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Looks like everybody is drooling over the summoners.    ::)
So what?  You're not gonna make spiffy avatars like that for every class? XD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #114 on: April 18, 2006, 03:35:41 am »
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Archer fanboy. Die! Joking.

Ill make a set eventually. Theyll look spiffy, not like my one :/
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #115 on: April 18, 2006, 03:40:40 am »
  • Silly cat!
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AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
:'(...
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #116 on: April 18, 2006, 04:09:01 am »
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AoDC, Fox and Weapon are working so damn hard on this, they all deserve a standing ovation.
:'(...
XD, Hero of Fire is working so damn hard on this, with all his tiling, and tiling, he deserve a standing ovation.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #117 on: April 18, 2006, 04:28:00 am »
  • Huzzowee!
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* Alex2539 stands and ovates Hero of Fire!

This is seriously the game I can't wait for. You code-y/sprite-y people; TYPE AND CLICK FASTER!

I'm putting you into Chinese Sweatshop mode. No food until you've produced 20 demos! WORK FASTER!
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #118 on: April 18, 2006, 04:30:19 am »
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God damn - 20? I hope to be finished the game at 20 X_X.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #119 on: April 18, 2006, 04:34:21 am »
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I think that the last demo will be demo 4, then just updates.
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