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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495906 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #120 on: April 18, 2006, 07:07:25 am »
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Yea thats a good thing to say. Now to go work...

edit: Updated image to the new sumoner star.
« Last Edit: April 18, 2006, 07:23:03 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #121 on: April 18, 2006, 08:05:32 am »
  • puck you
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I... work hard?...

Wait... what did Dark Cape do again?

I'm... lost, what?  :-\ :-\ :-\ :-\ :-\ :-\


EVERYONE SPAM _SERVER

Oh yah, by Demo 2, I guess every class will have all of their spells at their disposal - It's a beta, when it comes, don't spam me with "0mg olo ths iz t00 rigg3d roffelz0r nerf plz!!!11!!"

 :)


I can't wait till this game comes out - I love AoDC  ;)

[Alex Edit] - Don't double post!
« Last Edit: April 18, 2006, 05:24:30 pm by Alex2539 »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #122 on: April 18, 2006, 08:38:01 am »
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Whoa Weapon! Double posts of... spam? Nobody can access _server but me :D Dark Cape is a secret :D (But you know, YOU MADE IT!)

Also, I shall add a thumbnail row in my sig of completed summons.
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #123 on: April 18, 2006, 08:42:40 am »
cant wait till the demo comes out =P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #124 on: April 18, 2006, 06:01:24 pm »
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cant wait till the demo comes out =P
agree, i want to catch them all.. Oraclemon! >.<
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #125 on: April 18, 2006, 11:21:00 pm »
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I was thinking the Pokemon phrase when I did my signature.

Anyway, might add some more images to my signature today.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #126 on: April 18, 2006, 11:34:40 pm »
  • Issac_Amisov
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xD

Do you have an estimated realese date for the new demo?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #127 on: April 18, 2006, 11:46:23 pm »
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As said before, the first of something. May is abit hard... Id say June. June 1st. We'll see...
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #128 on: April 18, 2006, 11:47:42 pm »
  • Issac_Amisov
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Mkay, make it june 6th

its a funny date

6/6/06

xD

plus the new afi cd is realesed then, so it will be like the happiest day of the year! xD
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #129 on: April 18, 2006, 11:48:05 pm »
As said before, the first of something. May is abit hard... Id say June. June 1st. We'll see...
Hm.... this demo better include alot. (Not something all get bored of in 10 minutes)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #130 on: April 18, 2006, 11:50:53 pm »
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It should last for an hour. But after an hour, you can hunt and get higher stats and spells, so when Demo2 is out, you should have unlocked them all XD (It takes a while to get to level 99, so I will be on every day probably, and open for group hunts :D).
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #131 on: April 18, 2006, 11:52:29 pm »
It should last for an hour. But after an hour, you can hunt and get higher stats and spells, so when Demo2 is out, you should have unlocked them all XD (It takes a while to get to level 99, so I will be on every day probably, and open for group hunts :D).
What is your favourite class so far? And how does that skull dude (forget name) summon work?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #132 on: April 18, 2006, 11:57:05 pm »
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I am a huge fanboy of Summoners. I just... love them so much. And by skulldude... You mean Stalfos?

All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #133 on: April 19, 2006, 12:00:33 am »
I am a huge fanboy of Summoners. I just... love them so much. And by skulldude... You mean Stalfos?

All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
I think I may like this more then runescape.... <_< >_>. Are you using the server to host save files or is it saved on the computer?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #134 on: April 19, 2006, 12:02:06 am »
  • Issac_Amisov
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AWEEEE!!!

I wanna play it so bad!!!

>_> Please work fast.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #135 on: April 19, 2006, 12:07:53 am »
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I am a huge fanboy of Summoners. I just... love them so much. And by skulldude... You mean Stalfos?

All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
I think I may like this more then runescape.... <_< >_>. Are you using the server to host save files or is it saved on the computer?
Server side. Used to be computer, but security 1st! :D

AWEEEE!!!

I wanna play it so bad!!!

>_> Please work fast.
I work when I work. I have been playing mmo's all week to try and understand what makes them good. So far, I got nothing :/. What would you guys want to see?
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #136 on: April 19, 2006, 12:11:28 am »
I want to see (Not including the fact i'd like to see the source code) some wild enviorments just for exploring. Like a huge desert island in the middle of no where that you need a boat to get to. Also some rare items never hurt anyone.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #137 on: April 19, 2006, 12:14:40 am »
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Im going to make a hunting area called Piers. Just for you. Enemies wont be hard, I think Piers is a good area name.
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #138 on: April 19, 2006, 12:15:52 am »
Im going to make a hunting area called Piers. Just for you. Enemies wont be hard, I think Piers is a good area name.
Good idea.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #139 on: April 19, 2006, 02:11:50 am »
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I'd like to see some original graphics, and mostly, I'd like see some original enemies and attacks.
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