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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496178 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #200 on: April 21, 2006, 03:30:23 am »
  • Credits to BaB
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Wow, nice pics! Don't post anymore, it makes me anticipate this game too much!! Also you might wanna check your spelling : "expereience"?

Keep it up! And HoF has made a great work in the tiling! WoW
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #201 on: April 21, 2006, 03:51:35 am »
  • Huzzowee!
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Alex, that is the sexiest image I have ever seen. That is just... beyond me. Well done.

Seriously, that is outstanding. Ima tell everyone!
Well, I'm gald you like it ;). I'm not sure if I'll ever be able to make anything like again though :P.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #202 on: April 21, 2006, 06:22:29 am »
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I fixed all mistakes (colour coding, spelling, NPC name). Ill upload when I can be bothered :/
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #203 on: April 21, 2006, 11:38:47 am »
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I really like the game but I don't like that you use Witch Stars/Hexagrams  :-\
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #204 on: April 21, 2006, 12:10:11 pm »
I really like the game but I don't like that you use Witch Stars/Hexagrams  :-\
I'd do a triforce, see example:

Makes more sence in Zelda.

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #205 on: April 21, 2006, 12:28:28 pm »
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I think that for summons, the best are Trnasmutation Circles like in Full Metal Alchemist :P
http://www.edwardelric.com/wallpapers/transmutation-circle-1280.jpg - there's this one, but there are in the series less complex ones that I believe that would suit perfectly ;D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #206 on: April 21, 2006, 06:11:35 pm »
  • Issac_Amisov
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Well, I got bored and slightly inspired, so I decided to whip up this nifty little banner:



Let me know if there's anythng on it you want me to change :D.
Mind If I put that in my sig. It owns. xD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #207 on: April 21, 2006, 06:14:02 pm »
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Well, I got bored and slightly inspired, so I decided to whip up this nifty little banner:



Let me know if there's anythng on it you want me to change :D.
Mind If I put that in my sig. It owns. xD
Agree, it would be cool to see one like that but instead of a summoner an archer or a swordman.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #208 on: April 21, 2006, 07:41:43 pm »
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Mind If I put that in my sig. It owns. xD
Go right ahead! It was made to be used :D.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539

Krlos

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #209 on: April 21, 2006, 10:54:57 pm »
it seems like it's going to be really cool ;D
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #210 on: April 21, 2006, 10:57:53 pm »
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I really like the game but I don't like that you use Witch Stars/Hexagrams  :-\
I'd do a triforce, see example:

Makes more sence in Zelda.


Yes, but the Summoner has nothing to do with the Triforce. The summoner is more based in the dark arts, etc.

Anyway, not that any of you care, but I'm currently tiling a field that you'll all be able to practice and hunt in. Of course you won't even know that I made the field, but you'll be able to go in there anyway. Now that you all don't care I'm going to get back to tiling, and you can all get back to worshipping etc. :|.
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #211 on: April 21, 2006, 10:59:44 pm »
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Lets see--So what I missed in the last week. =/  *Reads about 7 pages*
Pokemon Rip-offs, spiffy sig-banner, and--Completed list of "Kick ass" archer skills. =D
Oh yeah!  Archers pwn!  XD Woo hoo!  ;)

Heh..Well I guess I'll come back in a month and finally get the demo. XD  It's fine, take your time--It just better knock my socks off...and maybe my pants...well, we'll just go with socks until then. o_O
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #212 on: April 22, 2006, 12:17:57 am »
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Quote
Anyway, not that any of you care, but I'm currently tiling a field that you'll all be able to practice and hunt in. Of course you won't even know that I made the field, but you'll be able to go in there anyway. Now that you all don't care I'm going to get back to tiling, and you can all get back to worshipping etc. :|.

Of course we care  :D

That's a nice sig, FlamingKyo  :)
« Last Edit: April 22, 2006, 03:25:43 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #213 on: April 22, 2006, 03:13:12 am »
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^Quote is a good button *wink wink*

The hexagram stays. It will make sense as you progress through the game. Good work to my team :)
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the a o d c

TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #214 on: April 22, 2006, 03:44:10 am »
  • Chippy is more of a gopher than you'll ever be.
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flamingkyo has a good point... it really is possible to ignore these forums for a week and not miss much. especially since i think this is currently the only topic on here i check up on
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What you should be doing is taking off your top and getting killed by Greg Kinear.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #215 on: April 22, 2006, 03:54:25 am »
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I dont know wether to smile or frown? Turn that down uder frown upside down!

Ill be releasing some archer shots soon. I htink its about time the summoner was killed off XD.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #216 on: April 22, 2006, 04:02:03 am »
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Ill be releasing some archer shots soon. I htink its about time the summoner was killed off XD.
Woot! ;)

And yeah TKM. XD  Exactly.

Quote from: AoDC
All Summons summon spirits of past enemies. The idea is to use this magic against your opponent, and it acts as a "haunt". Not all summons are offensive, for example: Skulltula I is a defensive summon, which blocks a projectile (Archers - die.) It only lasts one projectile, but may give enough time to regenerate enough MP to summon again :/
Wonder if that'll block an Explosion. ;P  Or possibly a skill with two arrows? XD  Yeh, Im done tryin to talk big when I dont know just how big Archers are gonna be. =/
« Last Edit: April 22, 2006, 04:07:15 am by FlamingKyo »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #217 on: April 22, 2006, 04:22:13 am »
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All classes will be extremely powerful. Weapon is trying to balance it out for everyone, and he is doing a good job.

edit: credits updated. TakaM apparently did the trees, and calvein edited them. Also added some more summon credits.
« Last Edit: April 22, 2006, 04:40:41 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #218 on: April 22, 2006, 07:49:30 am »
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Yes, FlamingKyo, it will block it, the Skulltulla shield will block 1 whole spell.

Archers will be sweet, I guarantee it.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #219 on: April 22, 2006, 09:23:51 am »
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Dont know if anybody has noticed... Summon colour coding is now red. It is easier to see in-game, looks more evil, and my avatar is showing me summoning a dodongo :)

Well, thats all the summons you will see for the demo (and the game for a while :/). Now to work on the regular spell images! (They will not be shown ;))
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the a o d c
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