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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496205 times)

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thenoblesheep

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #220 on: April 22, 2006, 01:50:00 pm »
 I've been observing this project for a quite awhile, actually stalking it. Well, I must say it looks very promising, but I am left a little distressed by one issue. On the first page, where you listed the classes, you listed priest as a female! I believe priestess would convey the gender of the class more clearly, I don't really care if it is a female or male. I will be a priest regardless of its gender, I will probably be the only priest in the whole community. One question though, how will group support function? Will there be an option to form clans, in which you can't attack allies? And will there be a wilderness, or some exclusive area for player killing? I'm hoping, that you can form clans, where you can't attack allies, otherwise being a physically defficient team priest would be a dangerous game in the wilderness.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #221 on: April 23, 2006, 01:39:08 am »
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Priests are females. We are working on male sprites.

Groups... Well at each area, there is an NPC you talk to. You "tell" him that you wish to partner with some players. The "leader" enters the group member names, and you all get teleported in. From then on, you get even experience divided into the players. As for solo hunters, well, good experience but unless you level your stats right, your effed.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #222 on: April 23, 2006, 02:11:36 am »
  • puck you
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No, I'll maybe play a Priest when we start,

And no, the priests won't be "physically deficient", in fact they'll be very ... tough.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #223 on: April 23, 2006, 02:32:07 am »
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Yay! Good work :)
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #224 on: April 23, 2006, 02:33:51 am »
Will you pick your class at first or will it be something that can be changed throughout the game?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #225 on: April 23, 2006, 02:39:15 am »
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You'll start off as a Novice, then change into a class.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #226 on: April 23, 2006, 02:43:43 am »
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The NPC Tobias (Basically the only NPC :/) is the first clue for you all. When you talk to him, he will give you a clue for the class you want. Follow thew clue :D
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #227 on: April 23, 2006, 02:45:27 am »
The NPC Tobias (Basically the only NPC :/) is the first clue for you all. When you talk to him, he will give you a clue for the class you want. Follow thew clue :D
What if you don't like the class you pick can you change?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #228 on: April 23, 2006, 03:05:20 am »
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Well he gives you clues for all of em. If you dont like it, your own fault. Wait for Demo 2, and create a new one.
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the a o d c

Fanuilos

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #229 on: April 23, 2006, 03:07:46 am »
Sorry to ask this but where's demo one then?  Or was it just a beta-tester thing?  If so, just ignore this post. 
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Naz

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #230 on: April 23, 2006, 03:08:28 am »
  • Ph34r the toast.
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This looks very nice AoDC.  I'd love to see it finsihed :)
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Don't read this.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #231 on: April 23, 2006, 03:35:35 am »
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Sorry to ask this but where's demo one then?  Or was it just a beta-tester thing?  If so, just ignore this post. 

Demo 1 isn't out yet. Beta test will take process as people play the demos.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #232 on: April 23, 2006, 03:40:34 am »
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Just wondering why did you change to colour from white to red?! it looks satanic.. >.< it would be cool that each summoner choose his  colour.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #233 on: April 23, 2006, 03:45:50 am »
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White ? It was blue :)
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #234 on: April 23, 2006, 04:08:10 am »
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I talked to Dascu (just an old ZFGC-er) about it, and he said I should go red. It it easier on the eyes. There will never be custom colours for it, thats insane. Red is more dark.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #235 on: April 23, 2006, 04:08:15 am »
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White ? It was blue :)
well, hmm .. it was sky blue or just blue ?
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #236 on: April 23, 2006, 04:10:34 am »

Thats how it looked,  ;)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #237 on: April 23, 2006, 04:26:24 am »
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Yep. BTW: I fixed the Experience word, and changed logged in to yellow for easy reading. :D Also, Level is now Lev. and yea... i should upload new screenshots haha.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #238 on: April 23, 2006, 04:30:31 am »
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Yep. BTW: I fixed the Experience word, and changed logged in to yellow for easy reading. :D Also, Level is now Lev. and yea... i should upload new screenshots haha.
upload,upload!!
well, half of it has a white line and the other half has a blue line
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #239 on: April 23, 2006, 04:33:53 am »
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Left is white, right is light blue, and its all outlines by a darker blue.
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the a o d c
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