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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496071 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #260 on: April 24, 2006, 08:37:04 am »
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Get used to it :D
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #261 on: April 24, 2006, 12:24:29 pm »
I doubt GM has transparent textboxs.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #262 on: April 24, 2006, 12:38:29 pm »
  • puck you
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It looks really nice, and it shouldn't have much problem in gameplay... Maybe it's annoying to some people, but... like AoDC said, get used to it =]
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

Fox The Cave

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #263 on: April 24, 2006, 01:17:01 pm »
Heh, just voicing my opinion...

Also, Piers, you can use Alpha Values in GM.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #264 on: April 24, 2006, 01:52:31 pm »
  • Issac_Amisov
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:o, I love the buttons their so smooth and awesome. Makes me feel happy.
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #265 on: April 24, 2006, 08:00:42 pm »
Heh, just voicing my opinion...

Also, Piers, you can use Alpha Values in GM.
I know about alpha values but I'm talking about on the textbox.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #266 on: April 25, 2006, 12:27:22 am »
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I doubt GM has transparent textboxs.

Piers, Game Maker doesn't have "built-in" textboxes - it isn't like Multimedia Fusion. It has a show_message method, but that shows a standard Windows pop-up message, and Windows can't support that type of per-pixel transparency right now anyway - at least not until Vista.

You can just create a sprite, set the drawing alpha, and then draw the textbox at a transparent value. Or, if you aren't drawing the textbox but rather placing it in the room, just set its image_alpha and it will automatically be transparent.
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #267 on: April 25, 2006, 12:35:29 am »
Quote
I doubt GM has transparent textboxs.

Piers, Game Maker doesn't have "built-in" textboxes - it isn't like Multimedia Fusion. It has a show_message method, but that shows a standard Windows pop-up message, and Windows can't support that type of per-pixel transparency right now anyway - at least not until Vista.

You can just create a sprite, set the drawing alpha, and then draw the textbox at a transparent value. Or, if you aren't drawing the textbox but rather placing it in the room, just set its image_alpha and it will automatically be transparent.
I know that, I'm a gm programmer, but I just put textbox.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #268 on: April 25, 2006, 12:39:13 am »
  • Silly cat!
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Sometimes I feel a lot fo you are just using this topic to get your post count up :/...

Anyway, I like the text boxes (considering I made the background for them :P) they make me want to touch them ;). Anyway, just so you guys know tiling and spriting is getting pretty tiring for the game (considering that I've tiled every room so far and I'm going to have to tile every single other room) but I guess it's just what makes game making fun.

I know you'll all love my maps in the end. If you like what you've seen in screenshots so far, then you'll love what else I've got in store for you ;).
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Hoffy.

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #269 on: April 25, 2006, 12:51:35 am »
Sometimes I feel a lot fo you are just using this topic to get your post count up :/...

Anyway, I like the text boxes (considering I made the background for them :P) they make me want to touch them ;). Anyway, just so you guys know tiling and spriting is getting pretty tiring for the game (considering that I've tiled every room so far and I'm going to have to tile every single other room) but I guess it's just what makes game making fun.

I know you'll all love my maps in the end. If you like what you've seen in screenshots so far, then you'll love what else I've got in store for you ;).
I don't try to use it for that even though it sometimes happens. You guys should oneday go custom graphic style also everyone remembers the saying, "Graphics arn't as important as gameplay". Hope in the end its all worth it. (Maybe you should hire on someone else if your that tierd. I can make a few suggestions)
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #270 on: April 25, 2006, 12:53:53 am »
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Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
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Hoffy.

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #271 on: April 25, 2006, 12:56:07 am »
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
Do you got any? I wanna see them.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #272 on: April 25, 2006, 01:00:12 am »
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Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
Do you got any? I wanna see them.
I shouldn't really show them without AoDC's permission. But the forest he tiled was just a bunch of bushes with a fence surrounding them, no trees or anything. So basically, two different tiles and a green background.

I shouldnt make fun of AoDC though :P.
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #273 on: April 25, 2006, 01:17:01 am »
  • Issac_Amisov
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Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #274 on: April 25, 2006, 01:22:51 am »
To prove I don't care about post count I deleted my file. (Actually that was pure stupidy. I tried to change my name to <('_'<))
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #275 on: April 25, 2006, 01:25:02 am »
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Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
These are the useless posts I'm talking about :p.

And yes, the game will run at around 40 FPS, we're trying to keep the game moving smoothly at a nice balanced rate. In early development, there was a lot of lag due to some of the GameMaker files, but AoDC has since improved upon these and the game looks great.

And Piers, I have so much more respect for you :P. Hardcore ;).
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Hoffy.

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #276 on: April 25, 2006, 01:26:45 am »
Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
These are the useless posts I'm talking about :p.

And yes, the game will run at around 40 FPS, we're trying to keep the game moving smoothly at a nice balanced rate. In early development, there was a lot of lag due to some of the GameMaker files, but AoDC has since improved upon these and the game looks great.

And Piers, I have so much more respect for you :P. Hardcore ;).
Why not make resources external? Its much easier and Cryptor is easy to use.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #277 on: April 25, 2006, 01:30:24 am »
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Yes, graphics enhance gameplay, and that's exactly what I'm here to do.

No offence to AoDC, but you should have seen some of the rooms he tiled in the early stages of OoL XD.
What The FPS Going To Be? 40?
These are the useless posts I'm talking about :p.

And yes, the game will run at around 40 FPS, we're trying to keep the game moving smoothly at a nice balanced rate. In early development, there was a lot of lag due to some of the GameMaker files, but AoDC has since improved upon these and the game looks great.

And Piers, I have so much more respect for you :P. Hardcore ;).
Why not make resources external? Its much easier and Cryptor is easy to use.
We do have an external Cryptor, and it will be required to run the game. AoDC strives to keep the game file size as low as it can possibly be, so the download may be pretty small, but you'll be getting a lot of adventure ;).

Isaac, can you please keep some relevance to the topic?
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #278 on: April 25, 2006, 01:43:13 am »
  • Issac_Amisov
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Isaac, can you please keep some relevance to the topic?
Sorry, I was just seeing if the fps was good... because GameMaker can slow down your game alot.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #279 on: April 25, 2006, 01:46:09 am »
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Isaac, can you please keep some relevance to the topic?
Sorry, I was just seeing if the fps was good... because GameMaker can slow down your game alot.
I didn't mind the FPS question, it's just...

To prove I don't care about post count I deleted my file. (Actually that was pure stupidy. I tried to change my name to <('_'<))
Uhmm....  ok... -.-
      
Its <( <)
(> )>
<(  )>

Ok that's good, I love smooth games xD

That's really good news.

This whole post pretty much seems useless :/...
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Hoffy.
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