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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496175 times)

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Limey

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #280 on: April 25, 2006, 01:48:58 am »
u_____u

Issac, you really need to STOP making spammy pointless off-topic posts.  If you keep doing this... There will be consequences :(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #281 on: April 25, 2006, 01:50:29 am »
  • puck you
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This whole threat is a useless thing... Especially this one.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #282 on: April 25, 2006, 01:50:56 am »
  • Issac_Amisov
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Sorry, I deleted it. All the other ones were meaningfull.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #283 on: April 25, 2006, 01:58:40 am »
  • Huzzowee!
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So, I've noticed that in the last couple of days (and 4 or 5 pages) that you've changed the summon-ey star thingy to red instead of blue. Give me a couple of minutes and I can update that banner for you :D.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #284 on: April 25, 2006, 02:06:15 am »
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About 20 posts of spam? Everybody shut up. GM doesnt slow down games, dumb ass programmers slow down games. GameMaker supports alpha in textboxes, but it sucks, I tried it. Cryptor is not as safe as I thought. External files are bigger than Internal. FPS - who gives a !@#$%, it isnt even done. My old tiling jobs sucked, but that is a stupid thing to bring up. Keep everything on topic, or this will be locked, and no OoL for anyone.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #285 on: April 25, 2006, 02:23:27 am »
  • Huzzowee!
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How about.... Just OoL for me? :D

I fixed the circle-y thingy in the banner. It's all up-to-date and red now :D.


Enjoy :D

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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #286 on: April 25, 2006, 02:25:56 am »
  • puck you
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Here's mine if you need it... Just finished last night, spent couple of sloppy hours on it, enjoy!

http://i55.photobucket.com/albums/g129/Moojin12/Sig0.jpg

Just add the  IMG  /IMG  thing with the [ ] like u do to Quote.

Sorry if it's a off-topic thing, but I just had to :)

*Credits to Jenn B. A.K.A. Scully7491 for the wonderful fractal brush - found on DeviantArt.com


++ There's a hidden Oracle in there if you can find her... ++
« Last Edit: April 25, 2006, 02:35:58 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #287 on: April 25, 2006, 02:33:08 am »
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Thanks both of you :D
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #288 on: April 25, 2006, 03:07:40 am »
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I personall don't give a rat's ass about post count. Who cares if I talk more than other people.

Either way: AoDC, I actually didn't see any textboxes in any of the pictures. I just saw the text. Is there an actual textbox, or am I dreaming?

Another question: is there going to be an option to scroll down and see any text you've written earlier? If so, when the text gets to a certain point (like 10 lines long), will it loop off the screen?

Just wondering. If not, just a suggestion.

Keep up the good work, and you to, HOF.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #289 on: April 25, 2006, 03:16:30 am »
  • Huzzowee!
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There are a 3 pictures on the first page with the textbox. It just seems that he prefers it without so when he snaps screenshots, it's off. It does take up quite a bit of room though... How about semi-transparency? Could that be an option?
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #290 on: April 25, 2006, 03:44:18 am »
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A variable could easily be implemented that could be changed from the menu. Then, when drawing the textbox, it would set the drawing alpha at the value of the variable. That would be a nice addition.

By the way, the tiling is phenomonal. Some of the best I've seen in a Zelda game in quite a while.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #291 on: April 25, 2006, 04:09:30 am »
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Hero of Fire is the tiler. Tranparency will be optional if i get around to it. If you miss text, it dies. a scroll bar will be made if I get around to it.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #292 on: April 25, 2006, 04:27:17 am »
  • Issac_Amisov
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How about.... Just OoL for me? :D

I fixed the circle-y thingy in the banner. It's all up-to-date and red now :D.


Enjoy :D


Very Good, It's up to date. I shall add this one to my signature instead.

Good work Alex. ;)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #293 on: April 25, 2006, 10:24:48 am »
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I dont know if anybody cares but here are stat descriptions:

Attack: The offense level for physical attacks. Weapons also affect this stat.
Defence: The defence level for all types of damage. Armour also affects this stat.
Magic: The offense level for magical attacks. Armour also affects this stat.

Health is raised as you level depending on your ATTACK.
Mana is raised as you level depending on your MAGIC.

Yep.

If you wonder how health works with strength, it is more fair towards magic/physical combination.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #294 on: April 25, 2006, 10:31:25 am »
  • puck you
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Erm... I think you made a mistake - Magic should be affected with Armors and Weapons... Right ?

And...
Quote
If you wonder how health works with strength, it is more fair towards magic/physical combination.

That one, it should be Attack works with HP.
« Last Edit: April 25, 2006, 10:36:13 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #295 on: April 25, 2006, 11:50:10 am »
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Thanks for those weapon :D
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #296 on: April 25, 2006, 11:59:09 am »
  • Master Of Disaster
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*Looks at AoDC`s sig* Umm... AoDC, are you using my iron knuckle anymore? If not, you should remove my name from the credits-list. Anyways, can`t wait to play this! ^_^
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.TakaM was here
  • Lumeuni
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #297 on: April 25, 2006, 12:48:59 pm »
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Would have, but piers showed me the MC styled one, and I am trying to make them all MC. The cred list gets updated when its emergency ;)
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #298 on: April 25, 2006, 02:00:35 pm »
Is that all the summons for the demo? (The ones in your sig)
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Lightz

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #299 on: April 25, 2006, 09:32:21 pm »
spam.








But seriously this game looks wicked. You are a talented coder.
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