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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496056 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #300 on: April 25, 2006, 10:30:28 pm »
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Interesting stuff, but the classes don't seem varied enough to me. Could you give a bit more info about each class, such as summons and spells? I'd just like to know.

If you want to make a scroll bar, it might be useful to store each line of text into a data structure.

Good luck, and I keep on waiting :D.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #301 on: April 25, 2006, 11:39:40 pm »
  • puck you
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It's varied enough, the information will come soon  :)
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #302 on: April 26, 2006, 12:16:50 am »
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Is that all the summons for the demo? (The ones in your sig)
Dude, thatll be all the summons EVER for a looooooooong time. You have to reach level 200 to get all spells/summons.

Interesting stuff, but the classes don't seem varied enough to me. Could you give a bit more info about each class, such as summons and spells? I'd just like to know.

If you want to make a scroll bar, it might be useful to store each line of text into a data structure.

Good luck, and I keep on waiting :D.
Well, look at this. They are divided into magic, and physical. Archers are physical, long distance. Swordsmans are physical, close distance. Summoners are magic, designed for the utmost evil. Priests are magic, designed for support.(Priests arent just supporters, they CAN fight.)
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #303 on: April 26, 2006, 12:57:52 am »
  • Silly cat!
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I have a treat for all of you ;).

A little sneak peek at what I've been tiling...



DO YOU LOVE IT!?!

... (credits to Kren.)
« Last Edit: April 26, 2006, 12:59:56 am by Hero of Fire »
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Hoffy.

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #304 on: April 26, 2006, 01:00:45 am »
I have a treat for all of you ;).

A little sneak peek at what I've been tiling...



DO YOU LOVE IT!?!
Holy snap......... that is the sickest thing I have ever seen.... no words can decribe how cool that is.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #305 on: April 26, 2006, 01:03:09 am »
  • META MAJINKEN!
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Well, in any how. Can't wait for the real thing to come out,
I REALLY WANT A ZELDA MMORPG!
or... something like that
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The Creator Of:
  • PureZC
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #306 on: April 26, 2006, 01:36:58 am »
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Interesting pseudo-weird lighting. I guess it fits right in.

AoDC, be very thankful that you have someone working with you as talented graphically and as adamant and hardworking as HOF. My game's progress is slow because of lack of graphics.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #307 on: April 26, 2006, 06:37:01 am »
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I have a treat for all of you ;).

A little sneak peek at what I've been tiling...



DO YOU LOVE IT!?!

... (credits to Kren.)
Who doesnt ;)

Interesting pseudo-weird lighting. I guess it fits right in.

AoDC, be very thankful that you have someone working with you as talented graphically and as adamant and hardworking as HOF. My game's progress is slow because of lack of graphics.
Well duh. I have said on countless occasions to him, "The game would be cancelled without you."
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #308 on: April 26, 2006, 07:03:25 am »
  • puck you
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HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
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My good sir, in the immortal words of the late Mr. Wrong: STFU.

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #309 on: April 26, 2006, 07:21:52 am »
  • Silly cat!
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Awww, thanks you guys :).

Just confirmed that all the major overworld areas in demo 1 have now been completed. Great, huh :D? There are still a few minors areas that need to be touched upon, but otherwise, progress in the tiling is sailing smoothly :).
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #310 on: April 26, 2006, 11:35:04 am »
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The only things needing to be done... Weapon's spells and my programming. Ever closer comes the demo!
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #311 on: April 26, 2006, 11:35:33 am »
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HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #312 on: April 26, 2006, 04:40:51 pm »
  • Issac_Amisov
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HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?
Well, if they have 11 summons, than maybe add some spells that you can cast, that would work extremely well. In runescape you can't summon! See, shows the weaknesses comepared to This.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #313 on: April 26, 2006, 06:20:03 pm »
  • Master Of Disaster
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I have a treat for all of you ;).

A little sneak peek at what I've been tiling...



DO YOU LOVE IT!?!

... (credits to Kren.)
Wow, great work as always HoF! Seriously, look's awesome ^_^
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.TakaM was here
  • Lumeuni
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #314 on: April 26, 2006, 09:21:45 pm »
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I have a treat for all of you ;).

A little sneak peek at what I've been tiling...



DO YOU LOVE IT!?!

... (credits to Kren.)
only one phrase can describe this..

Para pa pa pa! Im loving it!
well HoF, looks really good, if you want i might just fix the statue wingy looking thing.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #315 on: April 26, 2006, 11:41:12 pm »
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Oh -_- Runescape.

Runescape wasn't that great anyway, and you couldn't summon.

Even if there is a "lack of summons" in OoL, compare it to other huge MMOs such as World of Warcraft. Warlocks have 5 Summons.

Even so, you said "spells", not "summons",

Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?

Do you really think we would leave out spells?
You can't really expect to have 80 summons from every single damn monster in the whole Zelda bestiary.
« Last Edit: April 26, 2006, 11:46:29 pm by Weapon »
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #316 on: April 26, 2006, 11:46:56 pm »
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HoF's work is magic :)

Is that all the summons for the demo? (The ones in your sig)

What do you mean, "is that all", YOU WANT ME TO MAKE MORE?!?  :o
Ok, take this picture, take runescapes magic spells (all eighty something) then compare them to eleven (I think) summons. Which Mmorpg will the magic lovers go for, Eighty spells or 11?
Well, if they have 11 summons, than maybe add some spells that you can cast, that would work extremely well. In runescape you can't summon! See, shows the weaknesses comepared to This.
Yep. Runescape sucks, lets not make comparisons ;)
« Last Edit: April 27, 2006, 12:11:18 am by AoDC »
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the a o d c

Limey

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #317 on: April 26, 2006, 11:55:51 pm »
Whoah whoah, do NOT flame.  I understand your angriness, but flaming is 100% AGAINST the rules...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #318 on: April 27, 2006, 12:00:34 am »
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But damn, you want to compare a game that's been around for years, compared to "in development" OoL? Make your own game and compare it.





oh, Lemon Demon, hehehe
« Last Edit: April 27, 2006, 12:17:34 am by Weapon »
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #319 on: April 27, 2006, 12:02:05 am »
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A mod edit? Thats a new low for me. I cant take the stress. Lock.

edit: Piers was the one who annoyed me, not Isaac. Sorry isaac.

Edit: Reopened, but ONE MORE post against this, and its ctrl+A+shift+delete for everybody.
« Last Edit: April 27, 2006, 12:14:11 am by AoDC »
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the a o d c
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