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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496173 times)

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Re: [WIP] Zelda: Oracle of Life - Fixing bug... ...
« Reply #3040 on: July 16, 2007, 05:06:03 am »
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Indeed, so will i.

I've heard nothing but good things about this game.
haha.... But seriously, it's a test... Don't expect it to be amazing. I took out alot of maps, cutscenes and items for the sake of testing. If there are no bugs, I'll put em back in.


LA LA LA LA LA LA LA LA LA LA LA

All i heard was "awesome game"
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Re: [WIP] Zelda: Oracle of Life - Fixing bug... ...
« Reply #3041 on: July 16, 2007, 05:06:53 am »
  • Issac_Amisov
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I got the password. It was the username that didn't allow underscores :P

Then it wont let me log in. I suppose this is the bug you found.
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Re: [WIP] Zelda: Oracle of Life - Test version u...
« Reply #3042 on: July 16, 2007, 05:07:10 am »
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 =/ Still get the glitch from the original OoL.... damn. Well, I'll have to try some avoids then...
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Re: [WIP] Zelda: Oracle of Life - Fixing bug... ...
« Reply #3043 on: July 16, 2007, 05:07:25 am »
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The 64digits website isn't working for me.
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Re: [WIP] Zelda: Oracle of Life - Fixing bug... ...
« Reply #3044 on: July 16, 2007, 05:08:26 am »
  • Issac_Amisov
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Calm down everyone. He's trying his best :P
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Re: [WIP] Zelda: Oracle of Life - Off for bug fi...
« Reply #3045 on: July 16, 2007, 05:12:32 am »
  • Issac_Amisov
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i lol'd. you found bugs that fast :P

How long tell its up again? Estimates?
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Re: [WIP] Zelda: Oracle of Life - Test version u...
« Reply #3046 on: July 16, 2007, 05:13:49 am »
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=/ Still get the glitch from the original OoL.... damn. Well, I'll have to try some avoids then...
Dude I swear, how can Mark carry a gm6.1 glitch like that to gm7? Its stupid. It happens to me sometimes too.

Im fixing bugs as we speak. Itll be up when Im done.

Sorry all.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Off for bug fi...
« Reply #3047 on: July 16, 2007, 05:16:58 am »
  • Issac_Amisov
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Prediction? Meh, Ill just play it tomorrow morning

its 11:30PM here.
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Re: [WIP] Zelda: Oracle of Life - Off for bug fi...
« Reply #3048 on: July 16, 2007, 05:19:39 am »
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Five minutes or so.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Off for bug fi...
« Reply #3049 on: July 16, 2007, 05:27:41 am »
  • Issac_Amisov
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Oh, thats it? Then ill stay up ^_^
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Re: [WIP] Zelda: Oracle of Life - Off for bug fi...
« Reply #3050 on: July 16, 2007, 05:31:56 am »
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Uploading to 64digits and sendspace (Fissure had issues?). I'm using a different server for the game because gm112's host was horrid.

Edit: OK, done. Lets see how we go THIS time.
« Last Edit: July 16, 2007, 05:36:16 am by AoDC Lied »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3051 on: July 16, 2007, 05:41:22 am »
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Awesome thanks :D

Downloaded
Account Created
Lets do this.
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Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3052 on: July 16, 2007, 05:49:42 am »
  • Issac_Amisov
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Alrighty!

I just clicked "forum" 1700 times while waiting lol.
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Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3053 on: July 16, 2007, 05:50:02 am »
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Eh, error after i owned king zora

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x

___________________________________________
ERROR in
action number 1
of Draw Event
for object objDodongoCover:

Error in code at line 1:
   draw_sprite(sprite_index,0,objDodongo.x,objDodongo.y);

at position 39: Unknown variable x
Logged


Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3054 on: July 16, 2007, 05:57:19 am »
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I had the exact same error... =(. Looking into it.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3055 on: July 16, 2007, 06:08:10 am »
  • Issac_Amisov
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Theres pvp right? Someone come to the pvp place.
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Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3056 on: July 16, 2007, 06:26:30 am »
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OK, I'm uploading the fixed version. It does fix alot of things that pissed all of us off.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3057 on: July 16, 2007, 06:42:39 am »
  • Issac_Amisov
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yay. this is so fun  ;)
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Re: [WIP] Zelda: Oracle of Life - Version 0.1B U...
« Reply #3058 on: July 16, 2007, 06:49:36 am »
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yay. this is so fun  ;)
Thanks XD. I'll be turning the server off in an hour and 10 mins. The server is really only every now and then for bug tests.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Version 0.1C i...
« Reply #3059 on: July 16, 2007, 06:58:11 am »
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OK odd, levels revert to 1... Very.. odd... I'm looking into it now.
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the a o d c
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