Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 16 17 [18] 19 20 ... 166   Go Down

Author Topic: [Dead] Zelda: Oracle of Life  (Read 496326 times)

0 Members and 1 Guest are viewing this topic.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #340 on: April 28, 2006, 12:27:39 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
The music is not custom. We are going to look for a composer eventually.

Thanks for the screenshot comments.

Thanks for that kren, I might take some ideas from that lineup ;).

Thanks for all comments. It is your support that keeps us alive.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #341 on: April 28, 2006, 12:31:24 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
YOU NEVER TAKE MY IDEAS! WHY MUST YOU ALWAYS REJECT ME!!!  :D

- Freaking sweet ! I'm a Kokiri!
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #342 on: April 28, 2006, 12:40:05 am »
  • Silly cat!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3313
Yes, I have been having this ponderous thought also.

I would guess, yes.

Am I Correct?
Pfft, no >_>... We're only human.

I think maybe...

Novice>Swordsman>Knight.
Novice>Summoner> Sorcerer, Wizard.
Novice>Archer>Hunter, Bowman.
Novice>Priest>Bishop, Pope XD.
Logged

Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #343 on: April 28, 2006, 12:43:04 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Interesting. But third sections arent for a Long time, dont get excited XD
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #344 on: April 28, 2006, 01:06:49 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
I have my own ideas for the 3rd section... and even a new class for OoL.
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #345 on: April 28, 2006, 01:15:03 am »
  • Silly cat!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3313
I have my own ideas for the 3rd section... and even a new class for OoL.
The new class should probably be "Unlockable".
Logged

Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #346 on: April 28, 2006, 01:25:01 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Unlockabel classes do not fit in with the storyline, nor work. Sections only ;)
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #347 on: April 28, 2006, 04:00:08 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
I was thinking maybe you need to through a certain trial set by a Goddess. To turn into a 3rd section class, you must meet this requirement that requirement and then take a trial... None of that "Collect this and that and bring this to me" crap, just like Ocarina of Time's Ganon's Castle type of thing, you know?

The Sage Barriers, them things, the trials should be something like that depending on what class you would want to be.
« Last Edit: April 28, 2006, 07:21:39 am by Weapon »
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #348 on: April 28, 2006, 05:02:20 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Ill think about it... Back to work!
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #349 on: April 28, 2006, 11:04:24 am »
  • n___n
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1311
Since this is online, there should be tradeskills and a market.

Kinda like Runescape, only not gay.

Skills could include:
Fishing
Mining
Woodcutting
Metalworking

You could catch and sell fish for money, or cook and eat them to restore health.
You could mine and smelt ores then hammer them into accessories and sell them or wear them for a minor stat boost.
Logged
yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #350 on: April 28, 2006, 12:40:32 pm »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
That's one area we have not looked deeply into it yet, but I know I was concerned about that part... Professions and financial parts of a MMO is hard to balance...
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #351 on: April 29, 2006, 01:27:57 am »
  • Issac_Amisov
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3458
Since this is online, there should be tradeskills and a market.

Kinda like Runescape, only not gay.

Skills could include:
Fishing
Mining
Woodcutting
Metalworking

You could catch and sell fish for money, or cook and eat them to restore health.
You could mine and smelt ores then hammer them into accessories and sell them or wear them for a minor stat boost.
xD Sounds a bit like runescape. Except way better.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #352 on: April 29, 2006, 03:01:47 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
Holy crap! A new layout!

* Priest spells completed.
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #353 on: April 29, 2006, 07:58:35 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Demo 1 will not use a money system. This is because basically, there is nothing to buy for Demno 1. Demo 2 will be greater with Market-ware, etc.

Priest spells? Yay! Send on MSN when I am on next.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #354 on: April 29, 2006, 11:53:32 am »
  • Txet Lanosrep
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 700
Great looking game, just one thing I think you should know is, try not to give certain players advantages just because you like them, and make it just as likely for a new player to find rare item drops and very experienced players.  A game needs to be balanced and without balance it will fall apart.
Logged

Retro
  • TITANIC
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #355 on: April 29, 2006, 12:01:12 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
As with every game, it takes a day or two to learn. I will help people in-game know how to play, etc. NPCs are there to help, not just annoy. The NPC Tobias is the first step, which leads you to class changing. When you change your class, by that time you should know how to play basically. The thing you meet (unnamed ;)) will explain the basic task of standing up for yourself against the enemies.

Items are received via Quests, or purchased, or even traded (not in Demo 1). Enemies drop items also, but not always rare.

Talk to tobias, and you will be fine. Gooooo Tobias!
« Last Edit: April 29, 2006, 12:03:06 pm by AoDC »
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #356 on: April 29, 2006, 12:02:46 pm »
  • Txet Lanosrep
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 700
Sounds like a great way to start off a game, one question, are you going to release Chapters for the game (if it has a main story quest).
Logged

Retro
  • TITANIC
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #357 on: April 29, 2006, 12:10:23 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
I have a screenshot just for you. It appears when you first login.



Answer Questions? ;)
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #358 on: April 29, 2006, 12:10:40 pm »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
Great looking game, just one thing I think you should know is, try not to give certain players advantages just because you like them, and make it just as likely for a new player to find rare item drops and very experienced players.  A game needs to be balanced and without balance it will fall apart.

That's why I'm in the team.
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #359 on: April 29, 2006, 12:12:50 pm »
  • Txet Lanosrep
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 700
Lol my life it's all coming together in two posts. ;)  Thanks
Logged

Retro
  • TITANIC
Pages: 1 ... 16 17 [18] 19 20 ... 166   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.062 seconds with 74 queries.

anything