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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495983 times)

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Re: [Demo] Zelda: Oracle of Life - Version 0.2 R...
« Reply #3140 on: August 15, 2007, 11:44:17 pm »
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w00t I made it on! I'm just screwin around right now I'll tell you what I think in a bit.

EDIT: That was pretty fun (even though I was by myself) I managed to kill King Dodongo (by myself) and got the Ocarina blah blah.... but yeah it was cool. I need more people to play with me though.

EDIT2: Why was there a Poe in the maze room? And I got 5 people to play with me!
« Last Edit: August 16, 2007, 02:56:00 am by Colbydude »
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Re: [Demo] Zelda: Oracle of Life - Version 0.2 R...
« Reply #3141 on: August 16, 2007, 03:49:08 am »
  • Lionfish App dev
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D: I've been waiting so long for this, but now its decided that my Graphics Card isn't good enough to initialize surfaces. My ATI Radeon X1600 with 128mb VRAM.
* Moldorma cries
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Re: [Demo] Zelda: Oracle of Life - Version 0.2 R...
« Reply #3142 on: August 16, 2007, 06:11:43 am »
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w00t I made it on! I'm just screwin around right now I'll tell you what I think in a bit.

EDIT: That was pretty fun (even though I was by myself) I managed to kill King Dodongo (by myself) and got the Ocarina blah blah.... but yeah it was cool. I need more people to play with me though.

EDIT2: Why was there a Poe in the maze room? And I got 5 people to play with me!
Dodongo is being more designed to match Ocarina of Time's version, but made for more players, so it should be more fun soon =).

It states in the manual Poes hide in walls, =).

Edit: Server offline for about 18 hours or something. It will be on afterwards.
« Last Edit: August 16, 2007, 01:27:56 pm by AoDC Lied »
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the a o d c

Bistian

Procedurally generated bro.
Re: [Demo] Zelda: Oracle of Life - Version 0.2 R...
« Reply #3143 on: August 16, 2007, 04:53:06 pm »
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It kept lagging and hanging here D: sorry, Bistian.

Sorry ???
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Malon

ZFGC's Pariah.
Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3144 on: August 18, 2007, 09:59:51 pm »
  • "Mmmm...CHECK PLEASE!"
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Edit: Server offline for about 18 hours or something. It will be on afterwards.

The server has been down for quite a long time. I'm really getting worried that I won't get to play again. :(
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Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3145 on: August 19, 2007, 02:24:35 am »
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Edit: Server offline for about 18 hours or something. It will be on afterwards.

The server has been down for quite a long time. I'm really getting worried that I won't get to play again. :(
Ah sorry dude, I've been doing alot. I'll put it on in an hour.
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the a o d c
Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3146 on: August 19, 2007, 03:42:20 am »
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Your hour is up >,< can we play please?
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Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3147 on: August 19, 2007, 04:16:41 am »
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Alright, it's online.
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the a o d c
Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3148 on: August 19, 2007, 04:19:54 am »
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Thanks man, see you online?
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Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3149 on: August 19, 2007, 07:04:04 am »
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I'm always working on the next version, so you'll rarely see me online.
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the a o d c

Malon

ZFGC's Pariah.
Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3150 on: August 19, 2007, 12:38:43 pm »
  • "Mmmm...CHECK PLEASE!"
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It's still not online.
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Bistian

Procedurally generated bro.
Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3151 on: August 19, 2007, 04:33:27 pm »
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Server is down ! I post this Game in a german board ! most of them said its good but short !

WE WANT HURT SPRITE !!!!! YAY !!!!
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Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3152 on: August 20, 2007, 06:14:20 am »
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It's still not online.
ISP blacked out, sorry. It was for a while.

Server is down ! I post this Game in a german board ! most of them said its good but short !

WE WANT HURT SPRITE !!!!! YAY !!!!
Will do.
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the a o d c

Bistian

Procedurally generated bro.
Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3153 on: August 20, 2007, 11:59:15 am »
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Aswell Andre wants some Level up System ! I said him it was in a few versions before ...
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Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3154 on: August 21, 2007, 06:02:27 am »
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There is a level up system, just no real way to see your level unless you level up. It's all being designed, be patient =P.
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the a o d c
Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3155 on: August 21, 2007, 06:07:39 am »
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Excitement is brewing!

AoDC, wow - I've just realized it's been an eternity since we last communicated. If I remember, I'll PM you.
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Re: [Demo] Zelda: Oracle of Life - Version 0.2
« Reply #3156 on: August 21, 2007, 07:16:50 am »
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I feel like doing podcasts XD.

Edit: Server will be offline until version 0.2B release (which fixes and adds minor things).

Edit: Alright, go to the site and download the fix.

0.2 to 0.2B
- Fixed Client/Server Init stalling
- Improved Player to Player connectivity (Beta)
- Made PVP NPC Solid
- Fixed IP Bug
- Fixed "Account Still Active" Bug

Edit: Fixed a small bug... server side... and servers offline for a while. Be back soon!
« Last Edit: August 21, 2007, 11:44:47 am by AoDC »
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the a o d c

Dayjo

shut the fuck up donny.
Re: [Demo] Zelda: Oracle of Life - Version 0.2B
« Reply #3157 on: August 21, 2007, 05:27:51 pm »
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I feel like doing podcasts XD.
VIDEO CASTS! o.o
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Re: [Demo] Zelda: Oracle of Life - Version 0.2B
« Reply #3158 on: August 21, 2007, 05:33:44 pm »
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When 0.2B is up will you have a server that stays online? Because it's really annoying having it offline 95% of the time.
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Re: [Demo] Zelda: Oracle of Life - Version 0.2B
« Reply #3159 on: August 21, 2007, 10:19:54 pm »
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When 0.2B is up will you have a server that stays online? Because it's really annoying having it offline 95% of the time.
0.2B was up, and the server was online for a few hours (somebody logged in, I saw). Its just, if the connection is going to be laggy, I usually have the server offline. Itll be on again in a few hours. Sorry about the timezones, It'll be on more often soon.

I feel like doing podcasts XD.
VIDEO CASTS! o.o
Lmao, perhaps XD.
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