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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496280 times)

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Re: [Demo] Zelda: Oracle of Life (1.1 Up)
« Reply #3260 on: October 25, 2007, 10:49:37 pm »
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Ok I tried it again, it worked for me. All I can say is temporarily disable your firewall, or if you're running Vista run the Client in Compatibility Mode for XP Service Pack 2.
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Re: [Demo] Zelda: Oracle of Life (1.1 Up)
« Reply #3261 on: October 25, 2007, 11:28:13 pm »
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I dont think he'd of gotten that far if those were problems though, but I guess there's no harm in trying :/
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Re: [Demo] Zelda: Oracle of Life (1.1 Up)
« Reply #3262 on: October 26, 2007, 01:40:15 am »
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OK I'll answer some questions.

1) Once you get magic you can't use sword. This is because of time constraints. You'll be able to go back to normal Link in the next update.
2) The controls are going to be Z/X instead of space/ctrl in the next update.
3) Pyru, I've no idea why. Make sure Client.exe has the right to access the internet. I'll look for other solutions though.

OK thanks for playing =).
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the a o d c
Re: [Demo] Zelda: Oracle of Life (1.1 Up)
« Reply #3263 on: October 26, 2007, 02:39:03 am »
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I'm gonna have to turn off the server for tonight guys..... Sorry for the inconvenience. It'll be back on at about 7:30~8:00 US Central Time.
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Mamoruanime

@Mamoruanime
Re: [Demo] Zelda: Oracle of Life (Server: Offlin...
« Reply #3264 on: October 26, 2007, 08:19:14 am »
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:p I havent gotten the chance to try it yet, although you should have it physically try to connect to the server after the user tries to start the game from the menu, instead of on startup :p
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Re: [Demo] Zelda: Oracle of Life (Server: Offlin...
« Reply #3265 on: October 26, 2007, 12:56:13 pm »
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Well the server is back online, it should be on all day today also. Unless my mom turns it off somehow....
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Bistian

Procedurally generated bro.
Re: [Demo] Zelda: Oracle of Life (Server: Offlin...
« Reply #3266 on: October 26, 2007, 04:48:20 pm »
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Hehe you can use a Glitch to stand on a house !  :P
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pxl_moon (dotyue)

Team Dekunutz
Re: [Demo] Zelda: Oracle of Life (Server: Offlin...
« Reply #3267 on: October 26, 2007, 08:31:48 pm »
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« Last Edit: October 26, 2007, 08:40:00 pm by yue »
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Demo] Zelda: Oracle of Life (1.1 Up)
« Reply #3268 on: October 26, 2007, 10:23:12 pm »
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[quote author=AoDC link=topic=9.msg236392#msg236392 date=1193362815
3) Pyru, I've no idea why. Make sure Client.exe has the right to access the internet. I'll look for other solutions though.
[/quote]

It does. I tried turning off my firewall, as well. Still - variable amount of time between attempting to do something and getting the error - anywhere between 2 seconds and close to a minute. I think there is a data transfer going on, but it's difficult to tell. Definitely not a heavy data transfer but I can't be sure if it's even Client.exe.
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Re: [Demo] Zelda: Oracle of Life (Server: Offlin...
« Reply #3269 on: October 27, 2007, 12:10:41 am »
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Oh nice, it seems like if you exit without using up all stat points to increase your stats after level up then you lose them >_<
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [Demo] Zelda: Oracle of Life (Server: Offlin...
« Reply #3270 on: October 28, 2007, 02:50:21 am »
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Sorry for being away for a few days guys. A friend's come to live with me and we've been XBOXing nonstop.

Anyway, uploading 1.2. I didn't have time to do anything else but I'll work on the rest later.

- Added anti-heck measures
- Added diagonal walking
- Removed fairy sound when walking
- Fixed keese not dying
- Added method of class swapping (after game completion only)

Edit: Uploaded.
« Last Edit: October 28, 2007, 02:57:39 am by AoDC »
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Mamoruanime

@Mamoruanime
Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3271 on: October 28, 2007, 04:58:44 am »
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*cries* "Server is Busy" :'(

Edit:

Pretty fun ^_^ Found a few errors with room transitioning and movement, but other then that, its pretty solid ^_^

*pokes* you should implement my movement system though; it handles collisions smoothly and has prioritized movement :P Built it around alttp's movement system, and with the exception of link's movement speed (and the smooth collision detection var being 4 instead of 2), it mimics it as best as I could make it in 05' :p
« Last Edit: October 28, 2007, 05:17:46 am by Mamoruanime »
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Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3272 on: October 28, 2007, 05:56:16 am »
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I guess I'll look into it eventually.
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the a o d c
Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3273 on: October 28, 2007, 06:17:57 am »
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Eh, I can set you up a mirror if you want.. the download is down and I want to play, so I'll be happy to mirror it. :p

Better yet, if anyone can send me and installer, let me know.
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Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3274 on: October 28, 2007, 07:03:01 am »
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pxl_moon (dotyue)

Team Dekunutz
Re: [Demo] Zelda: Oracle of Life (Server: Offlin...
« Reply #3275 on: October 28, 2007, 09:08:23 am »
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- Fixed keese not dying


OH NOES!!!

you could lvl wonderful on those keeses
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3276 on: October 28, 2007, 09:59:55 am »
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Yea, I know lol.
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Mamoruanime

@Mamoruanime
Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3277 on: October 28, 2007, 10:01:13 am »
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lol I logged on and I kept getting messages from god :o (*points like an evil monkey* you know who you are.) XD

"Welcome to the server Mammy." XD I had to do a double take because my username is "Mamoruanime"... and I was like "Wait... only a person could know I am mammy... >_>"
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Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3278 on: October 28, 2007, 10:24:51 am »
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Hm....

ONE) PLEASE make it so you KNOW if you hit an enemy, make it flash red or something... I use my sword like 50 times on a bat, then it flies away and suddenly dies somewhere far away.... sometimes it doesn't die at all =S

TWO) How to use the blasted magic? I am dark link or whatever, and the spells are on top, but i press F1-F6 all i want, nothing happens
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Re: [Demo] Zelda: Oracle of Life (Server: Online...
« Reply #3279 on: October 28, 2007, 10:36:45 am »
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How do you get on the scoreboard?
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