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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495898 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #440 on: May 09, 2006, 05:28:09 am »
  • puck you
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It will be click based, but there will be keyboard hotkeys to the spells.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #441 on: May 09, 2006, 05:30:56 am »
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The new screens rocks my sox off XD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #442 on: May 09, 2006, 07:14:13 am »
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Thanks.

Damn, I have been working on the room code for... 5 hours and it still wont work properly. I am beyond stressed. I need a break.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #443 on: May 09, 2006, 07:35:31 am »
  • alastair
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nice, its good to always come back and get a fresh look at it I guess though. :)
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #444 on: May 09, 2006, 09:27:06 am »
  • Silly cat!
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Quote from: AoDC's Sig
The Birth of Hope,
The Life of Serenity,
The Death of Peace,
Shadows of Fate and Fate of Shadows,
If the Heart Desires the Hope it Sees,
Call upon the only one known to help thee,
The Elite Heroes of Five will come into Hand,
A Swordsman, A Priest, An Archer, A Summoner & A Novice.
The Hope, the Serenity, the Peace,
The Oracle of Life.
I just love how you use my graphics and my writing to show of the game :). It really benefits it, and shows that my work is actually being put to some use ;).

Nice work AoDC. Oh, and I think it's great that you decided to handle the inside building areas yourself :). But, if you need me to tile one, give me a yell. It's what I'm here for.
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #445 on: May 09, 2006, 10:00:54 am »
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I still need the depths from you (for the Zelonion Maze areas.) The inside areas (3 that will be in the demo) are by Kren, since nobody else is using them ^_^.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #446 on: May 09, 2006, 10:05:41 am »
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AoDC, I'm not sure how much longer I can wait. :( I'm going crazy drooling over this game. *whines* */whines*

Anyway, its looking good still. :) I plan on being a bit more active now as well. Anywho..
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #447 on: May 09, 2006, 11:05:56 am »
  • n___n
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There's an auto path feature like Runescape? Where you click somewhere and your character moves there? And how do you run? Just drag the mouse farther ahead of the character? Can you hold items in an inventory, like potions? Will there be tradeskills?
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yo yo yo

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #448 on: May 09, 2006, 11:33:58 am »
  • puck you
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Your character will always be running at a default speed, but if there is a buff or a item that allows you to go faster, then... Yes, you'll go faster. Note that there will be tradeskills, but as of now, we want the Demo 1 as soon as possible. Inventory = Yes.

Andrew, patience will always reward you  ;)
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #449 on: May 09, 2006, 04:55:17 pm »
  • Taste the soup of my brain!
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Are you using the standard "show_message_ext" boxes?  Cuz, those freeze up the game, thus causing lag for the current player, if not all.
I just looked at your screenshots and noticed the use of what I thought to be that.
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She'll pull out your feathers for her brand new hat and when she's done that she'll feed you to her cat.
People you love will turn their backs on you.  You'll lose your hair, your teeth. Your knife will fall of its sheath, but you still don't like to leave until the end of the movie.
If I threw my guitar out the window, so far down, would I start to regret it?  Or would I smile and watch it slowly fall?
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #450 on: May 09, 2006, 05:05:08 pm »
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I'm fan of it.


*Calvein put Age of Darkness Creator sign in his sign





:F
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  • The Legend of Zelda : Return to Hyrule...The french web-site
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #451 on: May 09, 2006, 06:59:16 pm »
  • Credits to BaB
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AoDC, those screens Rock my Socks! I have one slight complain though, the message box (!= chatbox) is too big and takes way too much space. Maybe you could try doing something simpler, smaller and that uses alpha values, think OoT.

Keep it up!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #452 on: May 09, 2006, 07:39:57 pm »
  • Master Of Disaster
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Wow, nice screenshots dude! Look's awesome ^_^. Can't wait to try this out *thumbs up*
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.TakaM was here
  • Lumeuni
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #453 on: May 09, 2006, 07:43:04 pm »
  • n___n
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May I suggest updating the main post with all the newest screens? If someone were absent for a while and missed out on screens, they have to look through many pages. :X
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yo yo yo

araknid_kid@yahoo.com = email and MSN
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #454 on: May 09, 2006, 10:34:04 pm »
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I still need the depths from you (for the Zelonion Maze areas.) The inside areas (3 that will be in the demo) are by Kren, since nobody else is using them ^_^.
beleive me, you just made my week happier :D!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #455 on: May 09, 2006, 11:36:23 pm »
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May I suggest updating the main post with all the newest screens? If someone were absent for a while and missed out on screens, they have to look through many pages. :X
I thought i did?

AoDC, those screens Rock my Socks! I have one slight complain though, the message box (!= chatbox) is too big and takes way too much space. Maybe you could try doing something simpler, smaller and that uses alpha values, think OoT.

Keep it up!
Ill make them slightly transparent.

Are you using the standard "show_message_ext" boxes?  Cuz, those freeze up the game, thus causing lag for the current player, if not all.
I just looked at your screenshots and noticed the use of what I thought to be that.
Yes they are, and they do stop the game. Why would you need to talk to somebody THAT urgently? Every NPC box is only 20 seconds worth of reading, which is actually pointless to read (atm ;)). The players dont lag exactly. It stores all messages while you read a box. When you finish, itll update all code. It wont ever lag horribly for that player, unless they are in the box for 3minutes or more (which is impossible. You'd have to read amazingly slow >_>). Ill make the boxes transparent...
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #456 on: May 10, 2006, 10:05:40 am »
  • puck you
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Our exams end this week! Whoop whoop whoop!
From then it's just alot of coding... drawing... and... Swordsman skills...

I noticed quite a few people here refer to Runescape... Anyone care to tell the really good features of it?

Progress Report!

The demo is very near completion, and the only thing left to do are;

Room2Room coding (near completion), Attacks (that'll kill AoDC...), Heads Up Display (HUD), and the Class change quests,

I say we're up around about 90%.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #457 on: May 10, 2006, 11:00:45 am »
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Runescape is cool because it was a massive world to explore, and so many ways to make money. Lots of places to find, enemies to fight and things to do.

You could go fishing, and then take your axe and go chop down some trees, and then make a fire and cook the fish. You get Fishing EXP for catching the fish, Woodcutting EXP for cutting down the tree, Firemaking EXP for making the fire, and Cooking EXP for cooking the fish without burning it. There are many things to do with certain items, like logs. You can fletch them into arrows or bows. Mining brings in ores which can be smelted into bars and then hammered into armor.

Other things to do include magic, herblore, farming, crafting, and more.

This is why I want to be a spriter for this game, cuz I know you guys will be overloaded at times, and I'm just a freshman and am barely overloaded. I can make sprites and tiles that would be needed for some tradeskills.

Plus, you can trade items with people!
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yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag

Guy

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #458 on: May 10, 2006, 11:07:50 am »
Wow! This game looks amazing. I just stumbled across it and took a look at the screenshots. Very nice, very nice indeed.

Btw Araknid, Runescape is a game, for people who hate/cannot download stuff on your computer, or the graphics card/processor/RAM of their computers doesnt match the requirements for better games... thats why so many people dislike... that game.

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #459 on: May 10, 2006, 11:12:06 am »
  • n___n
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I liked RS for a little while, but it got boring after a few months because my friends liked to race and compete with their skills and I couldnt play as much as them so it pissed me off and I got bored with it. But it was pretty cool.
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yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag
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