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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496432 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #460 on: May 10, 2006, 12:08:19 pm »
  • puck you
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Ah, Runescape. Besides looking very... awkward, I guess it's a nice game considering the factors that count to Role Playing, thanks to alot of the Trade Skills, etc. World of Warcraft was a really good example of good scenery, PvP, trade skills, etc. I played alot of MMOs, and so far WoW was the best... Of course, trading items with people is also very important and a fun part of the game too.


P.S: Wait, you wanted to be a spriter for Runescape? Or OoL?
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #461 on: May 10, 2006, 12:30:52 pm »
  • alastair
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Ah, Runescape. Besides looking very... awkward, I guess it's a nice game considering the factors that count to Role Playing, thanks to alot of the Trade Skills, etc. World of Warcraft was a really good example of good scenery, PvP, trade skills, etc. I played alot of MMOs, and so far WoW was the best... Of course, trading items with people is also very important and a fun part of the game too.


P.S: Wait, you wanted to be a spriter for Runescape? Or OoL?

OoL obviously :P
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  • alastair
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #462 on: May 10, 2006, 12:31:14 pm »
  • n___n
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For OoL! I have experience with spriting, and I really want to help. I can provide sprites and tiles for the tradeskills if you were interested.
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yo yo yo

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #463 on: May 10, 2006, 04:58:09 pm »
  • Issac_Amisov
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I am so happy I get to test ^_^

Those screens totally own! I can't wait to test it.

Thanks for giving me the posisiton AoDC.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #464 on: May 10, 2006, 07:18:01 pm »
  • n___n
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Does the OoL team think I can be a spriter? I'd love to help and think I could really contribute to the game. (This would be my second time asking)
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yo yo yo

araknid_kid@yahoo.com = email and MSN
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #465 on: May 10, 2006, 09:39:50 pm »
  • Issac_Amisov
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The team is full I am pretty sure, Sorry.  :-\

I am not 100% sure though, it's what AoDC told me.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #466 on: May 11, 2006, 01:48:43 am »
  • puck you
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I think the team is full, sorry.  :(

People who miss out on Demo 1 won't regret it, we promise :)
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #467 on: May 11, 2006, 01:54:10 am »
  • Issac_Amisov
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xD I dont get to miss out on it! Score!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #468 on: May 11, 2006, 03:05:23 am »
  • puck you
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The content in Demo 1 will be nothing to the stuff we'll be putting in Demo 2;  :)

Majority of the class' spells, markets, other side quests, main quests, etc.

As for the testers, do please give us critical feedback; it's essential.

*Posting from school here, just flunked 3 Unit Maths, sucks big time... I should just drop the damn subject.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #469 on: May 11, 2006, 03:15:31 am »
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I'm hoping you release it before I leave for camp over the summer, because I'm a beta tester.

Sorry about the math, Weapon.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #470 on: May 11, 2006, 05:09:26 am »
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No spriter positions available. I have had many requests, but they are just NOT needed right now.

Sorry bout the test Weapon ;)

Demo 1 will be boring. I garuntee 60minutes of gameplay, and if you like it, many hours of hunting. Demo 2 is something to wait for, Demo 1 will be just a very fun experience ;)
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #471 on: May 11, 2006, 05:20:46 am »
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Who all is included with testing Demo one? I don't know the details, and quite frankly, I don't want to look through 32 posts to find out. >.>
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #472 on: May 11, 2006, 05:27:57 am »
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Well, 52 People. 2 people I allowed LUCKILY were Isaac and a friend from long time ago. I could get a list but yea... lazy.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #473 on: May 11, 2006, 08:01:53 am »
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Scooternew, we're planning to release it on June 1st, if you aren't gone by then.

 :'( Oh well, what can I do about the maths  ;D

Since the exams are over,

BACK TO THE DRAWING BOARD!!!  :D
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Ice_Dragon

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #474 on: May 11, 2006, 12:30:59 pm »
I have a few questions I would like to ask. First what happened to the video that was going to be released. Second could we have some info about some of the classes other than the Summoners, for example what kind of spells they will be able to cast  since we know alot of the creatures that can be summoned and what they do (Or at least a general Idea of what they do). And finally will yu ahve a limit to the amount of spells that you can use at one time. For example in RuneScape you can use all the spells as long as you have the runes and magic level required, however in some games like Pokemon you can only have a few attack learnt at a time, which system will this game use?

Good luck anyhow

~Ice_Dragon
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #475 on: May 12, 2006, 01:13:45 am »
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I looked at the screenshots, and I was wondering-- how come a level 54 summoner has only 50hp and 80mp?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #476 on: May 12, 2006, 01:31:01 am »
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First question, the video - I don't know about that at the moment, but I'm pretty sure we'll release a trailer later on if we get more things done,

Secondly, well, the class information is really "classified", but I'll give you some ideas -

1. Priests... well... anyone should know about them heal, buff, blablabla, but these guys are "untouchable"
2. Archers, they're far ranged shooters as well as melee in OoL,
3. Swordsmans mainly lead up on combos and chances for a particular skill.

Thirdly, You will not have a limit to the amount of spells you can use at one time, but there WILL be cooldowns of spells to make things more fair.

Fourthly, to Soulja, well, that's just AoDC's test thing, it's nothing like that.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #477 on: May 12, 2006, 02:31:57 am »
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The summoner's hp/mp didnt move for testing purposes. I like to play around. It does work, but I limit with my _code function.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #478 on: May 12, 2006, 01:49:12 pm »
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What program was this game created in?
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The Legend of Zelda: The Spell Caster
Release Date: ?

I'm a faithful man! Don't be a whimp, fight for life.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #479 on: May 12, 2006, 11:56:12 pm »
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GameMaker ^_^. (Internert code with SOC3.1)
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the a o d c
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