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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496328 times)

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TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #480 on: May 14, 2006, 12:40:24 am »
  • Chippy is more of a gopher than you'll ever be.
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Relax i have no intention of hecking it, i was just curious how easy it would be.  Also why are you using TCP O_o, why not UDP, that would be a LOT faster if you have an mmorpg scale of players online.

Anyway just to ask again how abstracted are your messages? Because if your just ignoring message with an invalid id, then theres still a HUGE amount of loop holes, for instance you could quite easily modify a message saying something like "set speed 5" to "Set speed 1000", or when your in a completly different map from another player you could send "Trade item 1 between players 2 and 5". ...etc...etc
Look helios, I know you're an expert, but do not comment on my work code-wise. I have been working long enough to know these things...

don't take it so hard. he's just had so many failed projects himself, he's just looking for ways to actually make his programming know-how worth something

hehe, just kidding Helios. Kinda

Low-blow, low-blow.

Wow, i just lost a lot of respect for you. I was just curious how he was doing it, since you've never programmed anything worth jack in your life i dought you would understand why.

And as an added not, just because i dont post most of my finished projects here dosent mean i dont complete them (here for instance - http://www.blitzmax.com/Community/posts.php?topic=57520, http://zfgc.com/index.php/topic,1414.0.htmlhttp://www.blitzbasic.com/Community/posts.php?topic=52860 ..etc ...etc).

I dont appreciate your trying to take a dig at me, ive never done anything against you. If you dont have anything good to say please dont bother saying anything at all, i have enough !@#$% to deal with.


@AoDc: Sorry if im spamming your topic a bit, but i couldn't let that pass.

jeez, sorry helios, i thought you could take a joke XD i know you do good, i just like giving people a hard time. that's what i do
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What you should be doing is taking off your top and getting killed by Greg Kinear.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #481 on: May 14, 2006, 01:25:31 am »
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Lets just drop it anyway.

Slight update, I have drawn up room codings so many times, and im finally ready for one. Time to code...
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #482 on: May 14, 2006, 02:45:51 am »
  • Huzzowee!
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Drawn up? Wow... your work ethic is far different from mine XD. I just code and see if it works. Often, due to typos a large part of the time, it doesn't. I fix it until it does. I'll bet yours probably works better :P.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #483 on: May 14, 2006, 02:51:01 am »
  • Issac_Amisov
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>;o

AoDC your a global mod! Congratz! ;D
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Do you have any easter eggs On your game?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #484 on: May 14, 2006, 04:13:54 am »
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If he told you, they wouldn't be easter eggs anymore ;).
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #485 on: May 14, 2006, 04:30:32 am »
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Drawn up? Wow... your work ethic is far different from mine XD. I just code and see if it works. Often, due to typos a large part of the time, it doesn't. I fix it until it does. I'll bet yours probably works better :P.
I make typos, and mistakes while transferring all the time. I wouldnt say better... But more structured.

>;o

AoDC your a global mod! Congratz! ;D
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Do you have any easter eggs On your game?
Thanks. As for Eggs, no, but if you have ideas, I might slip em in somewhere.

If he told you, they wouldn't be easter eggs anymore ;).
Its fun to hunt them down still :D

Updates:
Room Seding Code finished... Thank god. Also updated credits.
« Last Edit: May 14, 2006, 07:12:52 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #486 on: May 14, 2006, 03:24:29 pm »
  • Issac_Amisov
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If he told you, they wouldn't be easter eggs anymore ;).
true, ;P

Drawn up? Wow... your work ethic is far different from mine XD. I just code and see if it works. Often, due to typos a large part of the time, it doesn't. I fix it until it does. I'll bet yours probably works better :P.
I make typos, and mistakes while transferring all the time. I wouldnt say better... But more structured.

>;o
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Quote
Thanks. As for Eggs, no, but if you have ideas, I might slip em in somewhere.
For extras that would be a real treat if you have time ;D
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TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #487 on: May 14, 2006, 10:14:38 pm »
  • Chippy is more of a gopher than you'll ever be.
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If he told you, they wouldn't be easter eggs anymore ;).

only if he said exactly what the easter eggs were. but if he just gave a simple yes/no answer, that wouldnt ruin anything. and that's what he did
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What you should be doing is taking off your top and getting killed by Greg Kinear.

aab

^ Evolved from a Hobbit
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #488 on: May 14, 2006, 10:22:05 pm »
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An Easter egg is meant to be entirely hidden: The knowledge of its existance increases the probability of it being found, as people will search for it.

What would you think about adding special/rare enemies (kind of like...ok -exactly- like Phantasy Star Online) where if you encounter, say, a Bright pink chu chu, and kill it, you get maxed out rupees...(Or rather something better/permanent) ?
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I ♥ Sol
.... I ♥ Sol ? wtf how long has that been there? >_> *rrrrrrrrar*
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #489 on: May 15, 2006, 12:38:52 am »
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That'd be cool. Random special events always make people feel good. They're like "Yo! I found it! Ka-KILL!!!". It really adds to the game when you've got a special surpirse like that out of nowhere.

Unless that surprise is death...
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539

aab

^ Evolved from a Hobbit
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #490 on: May 15, 2006, 12:57:42 am »
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Actually, PSO had death as a surprise like that! But good sense was to always go out with some reviving teammates.
*Enemy animosty (eg: Wyvern things in the game PSO could kill others and (virtually) gain experience)
*Rare items
*Rare enemies that drop rare items.
*Sephiroph ... Kill him to get the Masamune :). Ok thats too far (Or is it?), but rare NPCs that very rarely appear to give you advice, or tell you where some once-only rare treasure is buried.
*Item trading ?
*Other users able to use faeries on you after you die?


[edit in response to following post]
Er...I was the one who mentioned PSO in this topic in the first place.
This list is of ideas, incorporating elements of PSO, see the mention of faeries? Not in PSO either Issac !
[/edit]
« Last Edit: May 15, 2006, 02:48:39 pm by aab »
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I ♥ Sol
.... I ♥ Sol ? wtf how long has that been there? >_> *rrrrrrrrar*
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #491 on: May 15, 2006, 01:23:16 am »
  • Issac_Amisov
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Were talking about PSO, thats Phantasy Star Online, sephiroth is in Final Fantasy.

I am absolutely obsessed with Phantasy Star.

I love there old sega stuff the best still. xD

I think

[Mod Edit: No insults.]
« Last Edit: May 15, 2006, 05:48:13 am by AoDC »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #492 on: May 15, 2006, 05:49:37 am »
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If somebody wants to secretly PM me with Egg ideas, go for it. I dont have the brain power at the moment.

Hmm... What am I meant to work on now...? I guess Class Quests would be an idea.

edit: Weapon and I just did a test. It was awesome. Some bugs were there, but easily fixable. Also, the chatbox is being updated. I hate it right now XD
« Last Edit: May 15, 2006, 06:38:19 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #493 on: May 15, 2006, 01:08:44 pm »
  • puck you
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*Swordsman skills completed!

I love them  :D
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #494 on: May 15, 2006, 02:47:09 pm »
  • Issac_Amisov
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>;o

So how many levels is there for each skill?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #495 on: May 15, 2006, 11:14:18 pm »
  • <3 goggles
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Wtf...SOMEONE DIVERGED INTO PSO TALK!
=O  Oh geez...Now I wanna go play my FOnewm..  Insane magic attacks...
After level 110 or so, HUnters and RAngers have nothing on FOrces. ;)  Well...110 if you play on Ultimate mode...but really, the difficulties for that game..er..Might as well be listed as:
-Very Easy   
-Easy
-Somewhat Normal
-Fun

*Cough cough*
Good to see its so close to the release. ;)  And right after I get out of school.  Great timing.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #496 on: May 16, 2006, 12:36:16 am »
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>;o

So how many levels is there for each skill?
All skills/spells can reach Level 5. This will not be in Demo 1, though.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #497 on: May 16, 2006, 04:54:28 am »
  • puck you
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Alright! The Demo 1 is all good to go, except for a few stuff here and there. WhoooOoooo!
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #498 on: May 16, 2006, 06:14:44 am »
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Well not really :/.

Anyway, I fixed lots of minor bugs today, fixed the spell problem (You guys dont know ;)) and some other things... Now for the chatbox.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #499 on: May 16, 2006, 04:24:43 pm »
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so then will we be testing server soon?
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