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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495984 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #500 on: May 16, 2006, 05:45:33 pm »
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The demo will be there when its done. :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #501 on: May 16, 2006, 06:32:10 pm »
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um you dont get it.Im the server host.so I mean that I need to test server to see how it runs.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #502 on: May 17, 2006, 04:21:16 am »
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I don't mean to memberate, but AoDC probably agrees when I say this - there is a lot of spam in this topic. I think he'd like it better if you asked more questions or gave suggestions about the game rather than asking when the demo is coming out, when you will be able to test, or just spamming the hell out of him. + He is a mod now, and he will mod-rape you :D.

I had to suffer it, you will too.

This post is actually a bit spammy, sorry lol.
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Jozyx

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #503 on: May 17, 2006, 05:37:28 am »
I'll place a ontopic post:

Look's good can't wait to play it :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #504 on: May 17, 2006, 06:00:16 am »
  • puck you
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... I'm sure over 70% of this topic's reply is spam, including this one,

And people doesn't know abcgum09 is our SERVER, hurrah him!  ;D
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #505 on: May 17, 2006, 06:02:42 am »
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The demo is nearly ready? Hooray!
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #506 on: May 17, 2006, 06:09:24 am »
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abcgum, next time we're both on MSN. The demo comes out June 2nd now, (so 3rd where I am) which is a saturday. Better for me. Hmm, demo is about 95% i guess... Still have a tad to go >_>

Edit: Alright PvP arena is done... as well as the new chatbox. Also, dono if anybody knew, but the game now has a _findme function, which returns your xy pos. (Good for searching for friends). And you all also havent seen, but the PM system works 100% :). You type _pm, enter Name, then Message, and it sends. The user gets the MSN "Nudge" sound, and an email icon fades into the top right corner. You click it, and a message shows up with the time it was received, the sender, and the message. I am going ot make it so you can optionally save the pm, too. Yep...
« Last Edit: May 17, 2006, 07:03:14 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #507 on: May 17, 2006, 07:06:04 am »
  • puck you
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Newest addition? PVP Arena!
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #508 on: May 17, 2006, 07:26:23 am »
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Havent tested it yet, though. I guess we could give it a run when its done.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #509 on: May 17, 2006, 11:06:09 am »
  • n___n
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Wow, this is becoming a REALLY complete and intricate game! Keep up the awesome work!
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yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #510 on: May 17, 2006, 04:37:35 pm »
  • Issac_Amisov
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>;o

So how many levels is there for each skill?
All skills/spells can reach Level 5. This will not be in Demo 1, though.
Shouldin't you consider having more levels, and gaining levels more frequently, then having an overall skill that has 5 levels or something... >;S I think it would be funner that way.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #511 on: May 18, 2006, 03:00:24 am »
  • puck you
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Sorry, this is our game after all, we don't really like being told what to do.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #512 on: May 18, 2006, 04:19:28 am »
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Wondering - for the movement, are you using that grid snap script I made to snap to a 16x16 grid, or are the characters snapping to a 1x1 grid?
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i.of.the.storm

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #513 on: May 18, 2006, 05:13:14 am »
Wow, just have to say, this looks quite awesome. You guys are really taking this seriously. I wish you good luck, and dearly hope you don't go the way of 99.9% of fan games... :(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #514 on: May 18, 2006, 06:19:09 am »
  • alastair
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Sorry, this is our game after all, we don't really like being told what to do.
so you dont like suggestions? fair enough ;)
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  • alastair
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #515 on: May 18, 2006, 06:30:09 am »
  • puck you
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Aw man, sorry if I sounded rude, but we just aren't that far yet, I'm up for suggestions, but... I just contradicted myself. Damn.
Yea, but I'm up for suggestions.

And i.of.the.storm, yeah, we're quited excited about this game, and it could go down the winding road to Scrapped Games, if something should happen to it while it's finished. Then we'll concentrate on school studies, if that happens. But yeah, if it does, we'll release it after our school's finished, that's like only a year from now, heh.
« Last Edit: May 18, 2006, 06:32:14 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #516 on: May 18, 2006, 07:07:52 am »
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Sorry for late comin' Weapon, I had to go shopping. Ill jump on MSN soon.

I may take out the leveling up of spells, it is really stupid. It will be back eventually I guess. When the website is up and running, I might have some polls that make the game what fans want.

Back to coding...
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #517 on: May 18, 2006, 07:33:43 am »
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 ;D there's really no way that the game cancelled on it self ( / by the team )...

1. a big team
2. a talented team
3. an active team
4. very good progress
5. nintendo's busy with nintendo wii xD / as long as they dont cancel, there's no problem

so thats my opinion... OoL is now a game how a Zelda-MMOPG should be...
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #518 on: May 18, 2006, 08:09:21 am »
  • Vote for Harvey!~
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Man I need a demo of this!!! ;_;
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #519 on: May 18, 2006, 08:36:39 am »
  • puck you
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;D there's really no way that the game cancelled on it self ( / by the team )...

1. a big team
2. a talented team
3. an active team
4. very good progress
5. nintendo's busy with nintendo wii xD / as long as they dont cancel, there's no problem

so thats my opinion... OoL is now a game how a Zelda-MMOPG should be...


Wha? We aren't a big team, it's a 3 man team, heh - As for the spells, I suggested ATK/DEF/MAG stats have an effect on the spells, but if not, there should be a ranking/levels of the spells, to make it stronger.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
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