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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496762 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #540 on: May 21, 2006, 03:05:57 am »
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I might do a prison... Itd teach rule breakers a lesson... But we'll see.

Anyway, The Arena is finished. Summoner's who are ready for fighting it out, go for it (on the release day XD). It earns experience so... Yea.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #541 on: May 21, 2006, 03:16:35 am »
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sweet stuff. cant wait to host lol(do like nothin).
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #542 on: May 21, 2006, 03:25:46 am »
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Well abc, you do have an account right? You can still play :P
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #543 on: May 21, 2006, 03:27:18 am »
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i do? oh i didnt know lol.I thought you must have deleted it.kk thanks.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #544 on: May 21, 2006, 04:35:19 am »
  • puck you
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Suggestion box coming soon :) - Keep your ideas till then
« Last Edit: May 21, 2006, 04:39:08 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #545 on: May 21, 2006, 04:37:13 am »
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Oh weapon come on, they can suggest anything they want...
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #546 on: May 21, 2006, 05:09:14 am »
  • Silly cat!
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Keep up the good work AoDC ;).

I'll get to work on an arena :). Needs to be done :P.
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #547 on: May 21, 2006, 06:23:46 am »
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Hero of Fire and I just did a test... yea we had fun XD.

I am working on the _report function, which emails him and I with a bug from the user, or spam/heck reports. Working on it now...
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #548 on: May 21, 2006, 09:38:27 pm »
  • Issac_Amisov
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I love the chat/action command stuff at the bottom of the screen you did a really good job on it. ;D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #549 on: May 22, 2006, 09:51:01 am »
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Thanks :)

How many days now...? 10? Think so.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #550 on: May 22, 2006, 10:01:25 am »
  • alastair
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10 days it not far at away at all
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  • alastair
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #551 on: May 22, 2006, 10:36:09 pm »
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Decided, to become a summoner (or any class later) you need a Guide. (Person who already is summoner) to be with you whilest in the presence of... The oracle ^_^. So yea, I guess ill be guiding lots of people :P
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #552 on: May 23, 2006, 10:56:02 am »
  • n___n
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Question: If we become a swordsman, can we still learn magic and summon basic creatures? I mean, Each class should have a little bit of other classes in it, but the main class you choose is what you're most professional in.
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yo yo yo

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #553 on: May 23, 2006, 11:41:30 am »
  • puck you
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No. Each class will be totally different gameplay.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #554 on: May 23, 2006, 02:47:20 pm »
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No offense, but that's kinda stupid. I mean, if a swordsman were in close combat, where's the harm in casting a fireball?

I mean, for example, Swordsmen are powerful with blades, they can weild all kinds. Wizards know all powerful magic. Archers have deadly aim and peircing arrows, and Priests/Summoners use healing magic/summons.

So, those are the only ways we can attack (excluding skills). Kinda stupid. Why not take a little bit from each of the other classes and implement that into each seperate class. Example, Swordsmen can now cast BASIC magic, like a fireball or iceball or thundershock. He can shoot weak arrows and use 1 or 2 healing spells. Wizards can weild knives/shortswords (I mean think about it, what if their MP ran out), caust minor healing spells, use a weak bow/arrow, etc. Stuff like that. However, each class would remain powerful in it's preset right. You get exclusive features depending on which class you start with. (swordsmen wielding all blades, wizards gtting all spells, etc)

It will still be unique gameplay, but it will be a little more freeform and diverse. People don't usually like MMORPG's for linear gameplay. They like to experiment and branch out. Become strong as a main type, but have skills as other types.

:\
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yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #555 on: May 23, 2006, 03:52:52 pm »
  • Audio Engineer
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I second that about the knight class, but healing? that links oddly to the knight class.  You can call it Vitality :) vit. decreases the time for a character to heal, and most people who make knight/warrior classes on MMORPG's often make vit. very high, like int. on wizards/priests to minimize casting time. (don't blame if I'm wrong).

Edit: Uhh... Nevermind.
« Last Edit: May 24, 2006, 06:52:54 am by ???Azkridth??? »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #556 on: May 23, 2006, 09:32:04 pm »
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No offense, but that's kinda stupid. I mean, if a swordsman were in close combat, where's the harm in casting a fireball?

I mean, for example, Swordsmen are powerful with blades, they can weild all kinds. Wizards know all powerful magic. Archers have deadly aim and peircing arrows, and Priests/Summoners use healing magic/summons.

So, those are the only ways we can attack (excluding skills). Kinda stupid. Why not take a little bit from each of the other classes and implement that into each seperate class. Example, Swordsmen can now cast BASIC magic, like a fireball or iceball or thundershock. He can shoot weak arrows and use 1 or 2 healing spells. Wizards can weild knives/shortswords (I mean think about it, what if their MP ran out), caust minor healing spells, use a weak bow/arrow, etc. Stuff like that. However, each class would remain powerful in it's preset right. You get exclusive features depending on which class you start with. (swordsmen wielding all blades, wizards gtting all spells, etc)

It will still be unique gameplay, but it will be a little more freeform and diverse. People don't usually like MMORPG's for linear gameplay. They like to experiment and branch out. Become strong as a main type, but have skills as other types.

:\
that was "Tibia" and "Ragnarok" use in my opinion I actually like that, but you should try to balance, so that one isn't powerfuler than other, or add something like your skill increases but if you are let say a Knight, it's really easy to increase your skill with swords but hard to increase the arrow thing..
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #557 on: May 24, 2006, 05:37:06 am »
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Weapon balances and does all spells. The game will be fine, we know what we're doing.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #558 on: May 24, 2006, 05:44:37 am »
  • puck you
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THANK you AoDC  :)

Well, it's only Demo 0.7 we're releasing as of now, and it'll be updated and balanced as the game progresses.
Are you worried about Caster classes? They are meant to be weak and fragile, so alot of care and skills will be required to play them.
« Last Edit: May 24, 2006, 05:50:52 am by Weapon »
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #559 on: May 24, 2006, 05:56:31 am »
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Yea, Demo 0.7 it is, because it is not complete. In the demo, you can only play as Summoner. I know, that sucks major ass, but no other clas is ready. BUT! Summoners have 13 summons, so thatll be fun.

June 2nd USA.
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the a o d c
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