No offense, but that's kinda stupid. I mean, if a swordsman were in close combat, where's the harm in casting a fireball?
I mean, for example, Swordsmen are powerful with blades, they can weild all kinds. Wizards know all powerful magic. Archers have deadly aim and peircing arrows, and Priests/Summoners use healing magic/summons.
So, those are the only ways we can attack (excluding skills). Kinda stupid. Why not take a little bit from each of the other classes and implement that into each seperate class. Example, Swordsmen can now cast BASIC magic, like a fireball or iceball or thundershock. He can shoot weak arrows and use 1 or 2 healing spells. Wizards can weild knives/shortswords (I mean think about it, what if their MP ran out), caust minor healing spells, use a weak bow/arrow, etc. Stuff like that. However, each class would remain powerful in it's preset right. You get exclusive features depending on which class you start with. (swordsmen wielding all blades, wizards gtting all spells, etc)
It will still be unique gameplay, but it will be a little more freeform and diverse. People don't usually like MMORPG's for linear gameplay. They like to experiment and branch out. Become strong as a main type, but have skills as other types.
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