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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496337 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #660 on: June 08, 2006, 02:37:54 am »
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Quote
snagIt is sweet for trailers
And BLANK is sweet for SnagIt

Mod Edit: Illegal :(
« Last Edit: June 08, 2006, 09:27:02 am by Major AoDC »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #661 on: June 08, 2006, 07:47:12 am »
  • puck you
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I have a small artwork (still in sketch form)... very unhappy with it -- I have another idea of artwork in my noodles, but yeah, it's coming... soon.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #662 on: June 08, 2006, 08:21:53 am »
zelda oracle of life online will be a nice game for a fanmade one...just by its looks
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #663 on: June 08, 2006, 09:28:03 am »
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Approx. 40 hours left. I have barely anything to do now, hooray (So many people in school are ready!!!)
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the a o d c

Pedlya

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #664 on: June 08, 2006, 09:36:25 am »
  • Vote for Harvey!~
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aodc there will be a 24/7 server correct cause ill be on this all the time...
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #665 on: June 08, 2006, 02:20:48 pm »
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Sweet, I just realized how soon June 9th is! It's #@%$in' tomorrow! I can't wait!!! :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #666 on: June 08, 2006, 02:32:30 pm »
  • alastair
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it already is June 9 :P
well in australia


Edit: 666th Reply  ::)
« Last Edit: June 08, 2006, 02:35:45 pm by alspal »
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  • alastair

pxl_moon (dotyue)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #667 on: June 08, 2006, 03:17:30 pm »
  • .越//
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it already is June 9 :P
well in australia


Edit: 666th Reply  ::)

lucky guy... *has 8th*
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Ice_Dragon

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #668 on: June 08, 2006, 04:15:01 pm »
Its relesed  on the Weekend before my Exam week. Thats just cruel. Still, at least I don't ahve much revision left to do (yay!)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #669 on: June 09, 2006, 01:43:48 am »
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24 Hours left, I think. Not sure...
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the a o d c

Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #670 on: June 09, 2006, 01:44:45 am »
  • Vote for Harvey!~
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AODC do you have a 24 our server? cause i will be the masta on this
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #671 on: June 09, 2006, 03:34:49 am »
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And BLANK is sweet for SnagIt
Lol, forgot about that one

So, from looks of the trailer, you scrapped that grid movement. I made it for nothing! Argh,you will suffer in game. Unless you have some hidden command that only you can use to pwn us.

And how big is the starting filesize gonna be?

Mark really needs to find a better way to encrypt gm6's. I can just open cheatengine and then peer at someone's coding anytime.
« Last Edit: June 09, 2006, 03:36:58 am by Scooternew »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #672 on: June 09, 2006, 04:17:09 am »
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AODC do you have a 24 our server? cause i will be the masta on this
Up to the server guy :)

Quote
And BLANK is sweet for SnagIt
Lol, forgot about that one

So, from looks of the trailer, you scrapped that grid movement. I made it for nothing! Argh,you will suffer in game. Unless you have some hidden command that only you can use to pwn us.

And how big is the starting filesize gonna be?

Mark really needs to find a better way to encrypt gm6's. I can just open cheatengine and then peer at someone's coding anytime.
Well, if the game gets hacked, Ill change to Blitz something, they seem better :)

Grid movement got REALLY annoying.

2.22MB :)

Commands? Well, I can execute GML at any time in-game if I get bored XD.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #673 on: June 09, 2006, 05:01:45 am »
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And only your acount can do that?

So damn unfair, lol.

Quote
Grid movement got REALLY annoying.
Hmm, I told you it would be weird. Guess you decided to scrap it, good idea.
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Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #674 on: June 09, 2006, 05:04:47 am »
  • Vote for Harvey!~
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AODC is cool he wouldnt abuse. BTW I suggest you make a kick command for it cause of flaming..also some mods too. Its only a suggestion ;D
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #675 on: June 09, 2006, 05:18:16 am »
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Ironic, i wait and hope for this game for days and days, and weeks a months.. the day you launch the demo, Where am I? Starting my job.

If you can give me a time frame, in like PST/EST i'd love you.. i'll just wake up early.. :P I'm -7 EST and -4PST.. so... i'm sure I can catch *some* game play.. then again you could always toss it back up for a few more test runs. ^.^ I've been waiting this game for months.. I'd rather not kick myself! :(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #676 on: June 09, 2006, 05:27:36 am »
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Wow its almost there can't wait.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #677 on: June 09, 2006, 05:28:59 am »
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And only your acount can do that?

So damn unfair, lol.

Quote
Grid movement got REALLY annoying.
Hmm, I told you it would be weird. Guess you decided to scrap it, good idea.
Perhaps ill bring it back ONE day :)

AODC is cool he wouldnt abuse. BTW I suggest you make a kick command for it cause of flaming..also some mods too. Its only a suggestion ;D
There is a kick and ban function for me, hof and weapon :)

Ironic, i wait and hope for this game for days and days, and weeks a months.. the day you launch the demo, Where am I? Starting my job.

If you can give me a time frame, in like PST/EST i'd love you.. i'll just wake up early.. :P I'm -7 EST and -4PST.. so... i'm sure I can catch *some* game play.. then again you could always toss it back up for a few more test runs. ^.^ I've been waiting this game for months.. I'd rather not kick myself! :(
There are 20 Hours and 30 Mins left as of this writing. Thats all I know :)
Wow its almost there can't wait.
lol Yeeeeap.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #678 on: June 09, 2006, 05:30:39 am »
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ive been eyeballing this project for a few days now and today i took the time to read every single post in the thread....yea 45 pages of posts.Ive downloaded the trailer and seen all the screen shots.
Ill have to say im pretty impressed.Yet i noticed that i havent seen one screenshot of a monster in the game or of ne kind of combat going on...did i miss soomething?I would like to see that most of all. ::)

tomarrows the 9th and i read somewhere that everyone can play the game so ill see tomarrow(techniclly today).

Oh and if i may suggest something.You know the star thing star of david thing circle thing?yea it would be cool that when your casting or sumthing that the lil star would spin.....dont ask its just that the stars do that in ragnarok online.
Well anyway this game looks promising and i plan to stalk it some more.
« Last Edit: June 09, 2006, 05:32:10 am by hotpiebob »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #679 on: June 09, 2006, 05:47:50 am »
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 ;D *has 9th*
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

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