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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496164 times)

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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #740 on: June 10, 2006, 02:46:55 am »
  • Silly cat!
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I'm glad everyone is pleased with the demo :).
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #741 on: June 10, 2006, 02:59:01 am »
  • puck you
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The first Zelda MMO... and even tonnes more contents to come! This is only the beginning, folks!
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #742 on: June 10, 2006, 03:18:13 am »
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wtf..........I get to the load screen and the bar gets to the end, then nothiung happens ???
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #743 on: June 10, 2006, 03:18:49 am »
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Oh! Uh -- Check your firewall settings.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

CrystalAngel04

Resident ZFGC female
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #744 on: June 10, 2006, 03:29:58 am »
  • \\*Caution*\\ The Internets: May contain Women
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I have to say that was one of the best fan game demos i've played, nice job. It was smooth sailing for the most part but you prolly should release a noobs guide or something so we all arnt asking "omg where the f is this?!?!?1!?1!1" and you may want to change the town music...FF and Zelda dont mix. but other than that, you all deserve a whole jar of cookies!
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  • -= Crystal Angel Creations =-
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #745 on: June 10, 2006, 03:45:07 am »
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hey this is odd, i was level 5, and suddenly something happened noone can move except for me, so i started killing the other but they didn't died, so i got from lvl five to ten  ::) then i left the pvp arena and i was alone!! :O
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #746 on: June 10, 2006, 03:52:03 am »
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Well, the beast is released (no rhyme intended).

I guess I'll see everyone in the game.

Ok, there is good and bad. Bad are more things that are in there that shouldn't, or things that aren't in there that should. E.G. just suggestions mostly. I'll start with it. Got some questions too, please answer them.

First of all, the actual mouse cursor shouldn't be shown. Some in-game cursor instead. There NEEDS to be a scrollbar on the chatbox. I'd suggest increasing the resolution, even though it's LTTP graphics. You def need to make a manual to clear everything up. I'm going to say for sure there needs to be a map, and an easier way of finding people. I couldn't find my way through the town at all. Fullscreen needs to be an option, I was squinting the whole time. Um, movement is a LITTLE buggy, not much though. There should be an option to keep names on and off at all time, rather than having to mouse hover. Maybe I found it confusing because I only played for 3 minutes and then the server was shut off, but I usually meld right into MMORPG's. Um...small depth problems, no biggie. HOF did excellent work. There needs to be some tutorial in game, or some random NPC that guides you to get your first spell or stuff - I have no idea what's going on. How you get rupees, is there PVP, etc. On the login screen, you shouldn't actually see your password - it should be like "********". I'd like to see more animations maybe, more flair.

No idea how to change your looks, no idea how to get spells, and I fell in a hole I couldn't get out of.

GOod:

Tiling is excellent. Gameplay was smooth. All internet crap (e.g. sending socket messages, text showing, position, etc) worked brilliantly - no problem there. FPS was great. I just felt like a n00b, not understanding. I gues everyone dl'ed this the second you posted the link, when I did a few hours after. (cuz everyone was like "I'm lvl 99, blah this, blah that"). Um.....login is great, worked fine. The world is brilliant, the background music fit great. The amount of options is great. The screen is just too damn small, please increase the resolution, I'm begging you. I really loved this, it's really one of my more favored fan games.

This has SO much potential - it's a diamond, finding its way out of the rough.
« Last Edit: June 10, 2006, 04:15:50 am by Scooternew »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #747 on: June 10, 2006, 04:00:48 am »
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hey this is odd, i was level 5, and suddenly something happened noone can move except for me, so i started killing the other but they didn't died, so i got from lvl five to ten  ::) then i left the pvp arena and i was alone!! :O
Wow, that is wierd.

Anyway:

This demo was amazing compared to every fan game I've every played.
(I rate it like this: It starts at 10 for every glitch or bug I minus 0.1 off it)

-Dancing - When you get stuck on a wall and keep moving = -0.1
-Getting stuck on a rock - I got stuck on that rock blocking you from venturing off = -0.1
+Smooth movement - I loved the movement which was always smooth until a bit of lag = +0.1
-lag - Not much but there was glimpses of it. There was a few times where you'd be standing at a door and magicly appear somewhere else = -0.1
-Dieing for no reason - self explainitory = -0.1
-Noob move - Hiding in the corner and casting spells on anyone who walks in. Its cheep and should be gotten rid of = -0.1
+Graphics - When I first was wandering around I noticed how everything had even the slightest detail, I give HoF a clap for this = +0.1
-Not noob friendly - Face it, the game dosen't exactly tell you what to do = -0.1
+Good PvP combat - It is funner then most games = -0.1
+First Zelda Mmorpg - Its true so I give points = +0.1


Overall:

10-0.7+0.4 = 9.7 - Amazing

An amazing demo (Well 3/4 of a demo atleast) that suffers from a few design and collision flaws. Beutiful graphics and gameplay make up for most of the quirks and make everything fun. Plus, its with everyone from ZFGC making it even better. Great job guys and I can't wait tell the archers and warriors.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #748 on: June 10, 2006, 04:17:08 am »
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w00t!
Awsome job peeps. ^_^

   I stalked AoDC for a awhile, then me and Scooternew chilled for a bit. XD

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #749 on: June 10, 2006, 04:18:19 am »
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i was teh leet haxzors.its ok i wont be ownin in pvp.it was just that one test.im acctually lvl 70 ;).
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #750 on: June 10, 2006, 04:19:55 am »
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Apologies for the few bugs, it pissed me off, too. MAINLY, saving. Im fixing everything right now.

THOUGH!

Most Online: 48
Total Creates: 44
Total Logs: 83

Nice. Very nice. I am fixing the bugs right this moment... And some new additions. I will make tobias more helpful, a warning sign on PvP door, and as for movement, deal with it for now :(

Also, all accounts will be reset (but! all will be summoners, Im nice.)
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the a o d c

Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #751 on: June 10, 2006, 04:20:32 am »
  • Vote for Harvey!~
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is the server down?
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #752 on: June 10, 2006, 04:24:14 am »
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yeah
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #753 on: June 10, 2006, 04:29:53 am »
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The demo was great.Very fun hanging out with everyone even though i didnt know ne1.
Their were some bugs and i believe the movement should be faster.and maybe something telling u you who killed u also show the guy die or sumthin instead of him disapearing.
You should make it that you can only see the text of the people in the room because otherwise u get alot of crap moving and u can read nuthin.The arena was very fun and i took alot of screen shots so uhhh here they are.


some crap here


PVP!!!! im pwning sum1 or getting pwned


emo kid mafia lol


I got a pm =D


more pwning

theirs more but getting lazy and they dont look good cuz i uploaded with tinypic...its quick.
me n dragon kept pwning each other =D it was a fun few hours.
« Last Edit: June 10, 2006, 04:31:52 am by hotpiebob »
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  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #754 on: June 10, 2006, 04:36:41 am »
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show the one where i pwn you like 5 times.XD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #755 on: June 10, 2006, 04:38:34 am »
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huh uhhh wut r u talkin about that never happened....>_>
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  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #756 on: June 10, 2006, 04:39:59 am »
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lol im the one nobody could kill.i OWN.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #757 on: June 10, 2006, 05:16:09 am »
  • Issac_Amisov
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Dam. I was looking forward to it then I missed it.

what a misfortune <;[
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #758 on: June 10, 2006, 05:28:43 am »
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How do you get a spell? Or become a summoner?

Finally, AoDC, do you use TCP or UDP?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #759 on: June 10, 2006, 05:32:56 am »
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HoF is making a new arena right this moment.

abcgum and I are trying to figure out his router X_X. Anybody know how the port forwarding sh*t works?

I fixed a few things... The demo will be out when HoF, ABCGum and I are done :)
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the a o d c
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