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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496063 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #760 on: June 10, 2006, 06:07:01 am »
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Ok, I have a quick question (is actually kind of important, long stoyr why)..

Anyway, is the server you're using www.johngames.com? Or what is the server?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #761 on: June 10, 2006, 06:10:43 am »
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im the server.Oh and with my stunnin nerdness and intellect,i was able to forward the port for tcp and udp seperatly and it some how worked.I deserve a Pie!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #762 on: June 10, 2006, 06:15:10 am »
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Yep, talking to AoDC now about it, lol.
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #763 on: June 10, 2006, 06:24:01 am »
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 :-\ it says that the version is old and i need to update it on a site where the links dont go... or is the server off? i thought you make that 24h.... its 9am here, wtf is going on?
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Fox

Turnbeutelvergesser since 1988.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #764 on: June 10, 2006, 06:27:46 am »
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The test-run was stopped too early. >_< That's cruel, really....
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  • Me on deviantART
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #765 on: June 10, 2006, 06:28:38 am »
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Update to 0.71:

~ Tobias updated.
~ Arena changed completely.
~ Added Arena NPC.
~ Fixed Save bug.
~ Added Arena entrance warning.
~ Two second timer before being killed in Arena (Prevents campers).
~ Fixed Spells options by Tobias.
~ Fixed XY Bug in Zelonion Woods B from C.
~ Find the rat... It does something... barely.
~ Made it possible to exit at News page.
~ News updated.

Thats basically it... itll be up very soon. OH, and as for showing who killed you, itd make it even more laggy, so before I make it so, think hard :/

Edit: Server is now 24/7, unless PC needs a major cooldown.
« Last Edit: June 10, 2006, 06:33:22 am by Major AoDC »
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #766 on: June 10, 2006, 06:33:29 am »
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Update to 0.71:

~ Tobias updated.
~ Arena changed completely.
~ Added Arena NPC.
~ Fixed Save bug.
~ Added Arena entrance warning.
~ Two second timer before being killed in Arena (Prevents campers).
~ Fixed Spells options by Tobias.
~ Fixed XY Bug in Zelonion Woods B from C.
~ Find the rat... It does something... barely.

Thats basically it... itll be up very soon. OH, and as for showing who killed you, itd make it even more laggy, so before I make it so, think hard :/

Edit: Server is now 247, unless PC needs a major cooldown.

make it like blizzard.... a weekly restart and overall check of the server... and when you update... pls dont let the old client be "just old", it should work until you up the new version....
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #767 on: June 10, 2006, 06:41:11 am »
  • Silly cat!
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+Graphics - When I first was wandering around I noticed how everything had even the slightest detail, I give HoF a clap for this = +0.1
This comment makes all my work worthwhile :). Thankyou very much. *Relaxes*.
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #768 on: June 10, 2006, 06:49:54 am »
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Dont dl it! abcgum found that i forgot to make the arena exitable! Fixing and reupping now...
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #769 on: June 10, 2006, 06:55:06 am »
  • Silly cat!
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #770 on: June 10, 2006, 06:57:07 am »
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New version of OoL (Demo 0.71b): http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeSOC71b.zip
Yep - fixed and reuploaded. Ill be online in 2mins...

Edit:


This is a pic of us in PvP (when its not many people on XD).
« Last Edit: June 10, 2006, 08:01:45 am by Major AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #771 on: June 10, 2006, 08:04:25 am »
  • puck you
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Thanks for all the feedback everyone, we'll continue to improve the game, making it as fair as possible for the in-game experience (my job).
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #772 on: June 10, 2006, 08:29:05 am »
  • Vote for Harvey!~
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Heres some suggestions

1. If your not already planning on it, make it so you can change the colour of your clothes

2. Make the esc button not automatically boot you but let you decide

Ill come up with some more later ;D
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #773 on: June 10, 2006, 08:32:04 am »
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The colour of clothes will be decided upon the Class :)

I.e.; Summoner - Black Cloak
        Archer - Red Tunic and etc.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #774 on: June 10, 2006, 08:34:06 am »
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But, also, clothes will be purchasable for individual classes. This is abit far though.

Ill do the logout option, thanks for that.
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the a o d c

Fox

Turnbeutelvergesser since 1988.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #775 on: June 10, 2006, 09:26:23 am »
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New version of OoL (Demo 0.71b): http://64digits.com/users/Hero%20of%20Fire/OracleOfLifeSOC71b.zip
Yep - fixed and reuploaded. Ill be online in 2mins...

Edit:


This is a pic of us in PvP (when its not many people on XD).
I'm on that pic! :D

The game is pricelessly good! :D
Here are some screenshots... memoriable.


^I'M SUCH A LOOSER!


^Yeah, we had great times.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #776 on: June 10, 2006, 09:57:48 am »
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I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Im working on minor upgrades now, including "Who the hell killed me?" for deaths in the arena, starting full HP after death (and mp), logout Yes/No option, and Priests' introduction.

Hopefulyl thatll be out next weekend? :D Maybe tomorrow. School calls! :D
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #777 on: June 10, 2006, 10:02:57 am »
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I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Im working on minor upgrades now, including "Who the hell killed me?" for deaths in the arena, starting full HP after death (and mp), logout Yes/No option, and Priests' introduction.

Hopefulyl thatll be out next weekend? :D Maybe tomorrow. School calls! :D

can a normal player get archer like you were? ^_^
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Ice_Dragon

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #778 on: June 10, 2006, 10:07:06 am »
Lol, Level 9 now AoDC. I say that full HP after death = ownage. And perhaps you should amke it so that when you get a new spell you can actully use it cause I got skull at level 4-5 and could use it till level 9. Just a thought :P.

~Ice_Dragon
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #779 on: June 10, 2006, 10:32:59 am »
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This game is teh awesomeness ;) I'm now at lvl 7. :D
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