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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496230 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #780 on: June 10, 2006, 10:41:40 am »
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

You're trailer's using the music I was gonna use for my z3 trailer :( (except it sounds like you have a slightly different recording)  Speaking of which, hopefully you can get that resolved for me... what's the song title called, and what is it from?  For a while it sounded like the song at the end of the movie 'Glory', but I heard a different song the other day, that I think was the real song at the end of 'Glory' so I'm confuzzled.  kthx :P

I HATE YOU AND YOUR AWESOME TRAILER, AND I CAN'T WAIT UNTIL YOUR DEMO!

:)

its called Therion - O Fortuna (may have more words in it, but you'll find it with that) if no ones answered that question
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #781 on: June 10, 2006, 10:42:08 am »
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I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Im working on minor upgrades now, including "Who the hell killed me?" for deaths in the arena, starting full HP after death (and mp), logout Yes/No option, and Priests' introduction.

Hopefulyl thatll be out next weekend? :D Maybe tomorrow. School calls! :D

can a normal player get archer like you were? ^_^
Nope XD.

OK, here's whats in Demo 0.72 so far:
~ Yes/Cancel box for Exiting.
~ Arena says who killed now.
~ Image added to Chapter screen.
~ Edited Tobias abit.
~ Added "Game saved" text when you save with _save.
~ Auto-save every minute.
~ Full HP/MP after death.

Should I add priests? Hmm.... Ill see what else I can do :D
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #782 on: June 10, 2006, 10:49:29 am »
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i thought the demo was gonna be on for 6 hours?
not less than 1 hour :S whats that all about?

i guess i had to get out of bed earlier :(

edit: oh wait, it came out at about midnight here then, not like in the morning :S i must of worked out the time to release of the demo incredably wrong...

and what does me having signed up to be a tester for this game actually do?
« Last Edit: June 10, 2006, 11:10:12 am by hawthorneluke »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #783 on: June 10, 2006, 10:50:55 am »
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Wow this is so cool! ;D Don't really know how it works though, but it's very cool!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #784 on: June 10, 2006, 11:24:57 am »
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Demo 0.72!

~ Yes/Cancel box for Exiting.
~ Arena says who killed now.
~ Image added to Chapter screen.
~ Edited Tobias abit.
~ Added "Game saved" text when you save with _save.
~ Auto-save account every minute.
~ Full HP/MP after death.
~ Reply to PMs (rather than save them).

http://64digits.com/users/Hero%20of%20Fire/OracleOfLife72.zip

Please update for full effect =)
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the a o d c

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #785 on: June 10, 2006, 11:36:33 am »
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I keep getting please update your version with this address

www.johngames.com/games/ool

So I went on the site and tried to get onto the downloads and staff and it won't let me

Why? (I'm only asking because I want to play the game, it looks awesome!
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #786 on: June 10, 2006, 11:45:34 am »
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ah, i got that message, but it was the fact that my weird firewall decided to block it without asking me, but i fixed it and im past that now :D im just trying to figure out how to type in your password :P and hoping the server's up (which im guessing it may very well be as it swaid connecting to server) :D
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #787 on: June 10, 2006, 11:46:13 am »
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Yeah but that the thing, nothing's blocking it, anyway, got to go now.
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #788 on: June 10, 2006, 11:47:32 am »
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no firewall? no router? if you do have either, it is possible one of them is blocking it, i thought nothing would block it, but i was wrong as my firewall decided to play up and not ask me if i want to allow it
or maybe you just dont have version 0.72?

edit: i found a post on page 50 that solved the password prob
and you know, if you just read in the keyboard_string (clear it out first) and then display "*"s instead of the actual letters (just display the number of *'s that is equal to the string length of the pasword) and i think you should have some thing about pressing enter after typing the username and the 12 character limit

edit: also i think you should use the pathfinding method the 1st gm6 demo has on the gm site that has multiple examples, with one being path finding in a maze. it doesnt use potential step or anything, but makes a path and always finds the quickest way to where you click (im using it in a mmo and the method works very well)
« Last Edit: June 10, 2006, 12:00:06 pm by hawthorneluke »
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King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #789 on: June 10, 2006, 11:53:31 am »
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i have a router, but it's always prob free

Edit: I'm back now, seems the job I had to do had already been done
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #790 on: June 10, 2006, 12:00:55 pm »
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maybe you need to open the correct ports, whatever they are
but you did say its prob free though, so i have no idea :(
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #791 on: June 10, 2006, 12:02:10 pm »
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Looks like I'll have to wait until I get the internet on the better computer (Mine)  :'( :'( :'(
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  • Phoenix Heart

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #792 on: June 10, 2006, 12:06:09 pm »
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AoDc... implent Fullscreen Mode pls
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #793 on: June 10, 2006, 12:12:47 pm »
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hawthorne, Ill look into it ^_^.

Laigonaz, It downloads a file with information. Does it display the news? If it does, try redownloading.

AoDc... implent Fullscreen Mode pls
Nah XD. Ill see if the demand gets bigger XD.

As for .72, its awesome. The only problem, is it displays the killer's name sometimes with a $ symbol next to it, or sometimes even an @. I will look into it ^_^.

OK, off to bed. A VERY long ool day. I cannot wait to check the stats in the morning for the first like, 24 hours of OoL :)

Edit: Found cause of $ symbol. It is fixed for next version. also hawthorne, could you link me specifically to that file?
« Last Edit: June 10, 2006, 12:19:31 pm by Major AoDC »
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the a o d c

Fox

Turnbeutelvergesser since 1988.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #794 on: June 10, 2006, 12:18:17 pm »
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I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Snap, you're right! :O

This time the official (!) ROXFOXSOX-award goes to... ~~~~~~

AODC
-=-=-=-=-=-=-=-=-

For creating a game as OracleOfLife Online!

... and for pwning me several times. XDDDD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #795 on: June 10, 2006, 12:21:14 pm »
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I still didnt get a ROXFOXSOX award, hopefully I will soon =D

Snap, you're right! :O

This time the official (!) ROXFOXSOX-award goes to... ~~~~~~

AODC
-=-=-=-=-=-=-=-=-

For creating a game as OracleOfLife Online!

... and for pwning me several times. XDDDD
I am so.... happy! XD. I'd like to thank my mum, fans, team, and others I am too lazy to type. You guys make it worthwhile!!!
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #796 on: June 10, 2006, 12:25:42 pm »
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LVL14!
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #797 on: June 10, 2006, 12:28:23 pm »
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I cant believe how fast you guys level up... I should make it harder >_>. You know, later, the arena wont be exp adding, only hunting :)
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #798 on: June 10, 2006, 12:47:32 pm »
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http://gamemaker.nl/games_edit6/demo61.zip i believe is the link to the demo thing i was on about
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #799 on: June 10, 2006, 12:58:07 pm »
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Nice Improvements AODC,  and I'm lvl


12
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