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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496556 times)

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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #820 on: June 10, 2006, 04:01:08 pm »
yeeah true yue i can understand why you said abc couldnt handle all the people who didnt listen
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Lolo

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #821 on: June 10, 2006, 04:04:34 pm »
Awesome game, guys. Good job on it.
The PVP arena is a bit annoying, though. With the campers that were hiding under the chatbox by the entrance. They were killing everyone that came in.

And a fullscreen mode would be awesome! It would allow us to see more of the world at once and it would give us a bigger playing atmosphere.

A Navi type thing would help ALOT because I had no clue how to attack or use spells or anything. And I hope enemies are added, soon.
Keep up the good work!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #822 on: June 10, 2006, 04:05:51 pm »
  • Issac_Amisov
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That would be really cool to have a full screen. But then the player would look so small ;P
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #823 on: June 10, 2006, 04:14:19 pm »
Yeah i agree with all of that stuff especially enemies so we dont run into the pvp arena at level 1 fighting people at level 12
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #824 on: June 10, 2006, 04:19:28 pm »
  • <3 goggles
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Heh, yer.

The game was great--not too newby friendly though.  Cant wait for the newer classes to be implemented. ^_^

Archers. <_< *Cough*
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Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #825 on: June 10, 2006, 04:23:27 pm »
  • Vote for Harvey!~
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very good game but its full of noobs now :/
and yue shutup..just shutup
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #826 on: June 10, 2006, 04:30:24 pm »
  • Elbows deep within the borderline.
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Umm... this game will be good, but it needs more!
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And the world rolls on...
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #827 on: June 10, 2006, 04:38:19 pm »
  • Issac_Amisov
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I enjoyed it. I am really noob at it though...

I will get better. lol
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #828 on: June 10, 2006, 04:41:04 pm »
  • .越//
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very good game but its full of noobs now :/
and yue shutup..just shutup

no
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #829 on: June 10, 2006, 04:43:05 pm »
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I'm tarzan ??_??

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  • The Legend of Zelda : Return to Hyrule...The french web-site

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #830 on: June 10, 2006, 04:47:39 pm »
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i did a screenshot too of the event xD

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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #831 on: June 10, 2006, 04:53:23 pm »
  • puck you
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People, people, I hear alot of complaining, and this is where I come in;

First of all, during most of the Oracle of Life tests, I will be setting rules, some you MUST abide, some of it is just a ... guideline.
Anyhow, I understand how frustrating it must be to step in to the PvP arena and just die and go; What the hell?!
Don't worry, a new PvP rule is coming up soon and it'll be all fair, and... etc.

A Hunting Grounds is planning to be implemented as soon as possible due to the unfairness of levelling in PvP arenas.
Probably soon, I'll try and get around to it as fast as I can - I'll make a guide for all the new players wanting to try out this game.
The guide will be updated as OoL will update, and we will try and make it as "newb-friendly" as possible (not saying you guys are newbs :))

And as most of you would know, a society has rules, and Oracle of Life is no exception. Rule-breakers will be taken into punishment, from a swift kick in the nuts (kicked off the server), to silenced, to suspended, and finally a IP ban.

Hehe, sorry about that Issac, you can play now, the server's on 24/7.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

Comix

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #832 on: June 10, 2006, 05:26:35 pm »
The website doesn't seem to work for me... all it shows up as is the main page and none of the links work.

Where do you download the update?  I'm getting that message =\
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #833 on: June 10, 2006, 05:27:06 pm »
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here in the topic i think
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #834 on: June 10, 2006, 06:05:58 pm »
  • Personal Text
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omg!
everyone thinks I am a hacker
this is stupid
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #835 on: June 10, 2006, 06:27:43 pm »
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LVL 24 and going.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #836 on: June 10, 2006, 06:31:53 pm »
  • Issac_Amisov
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Excellent :D
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #837 on: June 10, 2006, 08:08:06 pm »
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GET A LIVE JUNKIES geez >_>
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Fox

Turnbeutelvergesser since 1988.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #838 on: June 10, 2006, 09:16:35 pm »
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lol, to think that a TEST-demo makes people play the game all the time... xD Only good for you AoDC... I guess.
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  • Me on deviantART
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #839 on: June 10, 2006, 09:44:05 pm »
  • 笑い男
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i think you should put up a warning somewhere that abcgum can see your passwords :P

you could just store the md5 or sha hash of the password, then when you log in, you compare the hash of the stored pass to the hash of the one you typed in, that way its impossible for anyone to find out your pass unless they see you type it, theere's a md5 dll and soc3.1 comes with a sha hashing thing

The website doesn't seem to work for me... all it shows up as is the main page and none of the links work.

Where do you download the update?  I'm getting that message =\

yeah, none of the links work on the site for me either and i think the newest version is 0.72, if you have that and you still get the "get the new version" message, its because somethings blocking it from contacting the server (firewall, router etc)
« Last Edit: June 10, 2006, 09:47:36 pm by hawthorneluke »
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この世に悪があるとすれば、それは人の心だ
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