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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495998 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #840 on: June 10, 2006, 10:09:27 pm »
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Some more screen caps!
I <3 walking around doing nothing! ;D










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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #841 on: June 10, 2006, 10:30:00 pm »
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yo dawgs come online yo.log on the game.
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SPIRITPROJECT.TK ACTIVE FORUM FOR ANIME AND GAMING!
  • Hotpiebob

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #842 on: June 10, 2006, 10:32:03 pm »
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what he wants to say: there is a lvl100 guy inside the game and no admin
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #843 on: June 10, 2006, 10:33:57 pm »
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buddy Mage_BOSS is an npc im controling.Im admin and im usin it as a monster.so people have to raid pvp and kill him.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #844 on: June 10, 2006, 10:35:27 pm »
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buddy Mage_BOSS is an npc im controling.Im admin and im usin it as a monster.so people have to raid pvp and kill him.

That's funny... Cuz NPC stands for Non-Player-Controlled... XD
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #845 on: June 10, 2006, 10:38:15 pm »
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buddy Mage_BOSS is an npc im controling.Im admin and im usin it as a monster.so people have to raid pvp and kill him.

mage boss is just an stupid idea... they could just wait till next update with npcs >_> abd that game has no healing... just oneclick killing and attacking... so not so good a team raid...
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #846 on: June 10, 2006, 10:38:25 pm »
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i mean that it may become an npc.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #847 on: June 10, 2006, 10:40:38 pm »
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i was just testing anyways cause not many people are on.and people said it was getting boring.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #848 on: June 10, 2006, 10:43:46 pm »
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i was just testing anyways cause not many people are on.and people said it was getting boring.
It was fun. NPCs can't die though.
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #849 on: June 10, 2006, 11:00:47 pm »
that was fun next update might alot of npcs to attack! ;D
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #850 on: June 10, 2006, 11:01:06 pm »
lol I loved having 3,765 hp =P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #851 on: June 10, 2006, 11:35:50 pm »
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pff that was a glitch gm lol.
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Koh

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #852 on: June 10, 2006, 11:45:56 pm »
  • Tamer Koh
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how do we load out files after we do _save and exit?
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  • Megaclipse Games
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #853 on: June 11, 2006, 12:03:34 am »
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Im picturing this game in the future and it looks real good.I enjoy just playing the demo even if theirs no point to it.I cant wait for their to be monsters and the other classes.I wanna see melee combat soon.

some things ive noticed in the game.
 - If you type letters in the box where u get spells u get a error pop up.
 - Random dying in the arena.Then after it says "you were killed by."
 - You can walk on the roof of a house in the snowy village.
 - You cant see the spell other players use unless its done to you.(that makes alot of WTF moments)
 - Sometimes it doesnt always save.The game should save on its own when you log off.(press esc)

besides this, the game was fun for a demo.I cant wait til you get more done.
« Last Edit: June 11, 2006, 12:07:17 am by hotpiebob »
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SPIRITPROJECT.TK ACTIVE FORUM FOR ANIME AND GAMING!
  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #854 on: June 11, 2006, 12:05:32 am »
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lol, Link94 sux at Hide and Seek...
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #855 on: June 11, 2006, 12:10:00 am »
Grr I went up there earlier
Besides i had to go to somethin
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #856 on: June 11, 2006, 12:33:10 am »
yeah i'm now known as triforc on this. And again my little brother was on when BAN ME! flood happend.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #857 on: June 11, 2006, 12:57:05 am »
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You guys should change the fairy thing to not case-sensitive. So many people screwed up on that XD
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #858 on: June 11, 2006, 01:20:00 am »
I always kill mage boss lol


=]
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #859 on: June 11, 2006, 01:35:19 am »
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lol.Il have to see whats aodc's opinion is on the mageboss.
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