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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495987 times)

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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #860 on: June 11, 2006, 01:37:19 am »
Yeah and miniboss. I hope AoDC like it though
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #861 on: June 11, 2006, 01:50:29 am »
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a few things i noticed and what i think could be causing them
- you can kill the same person multiple times and multiple people can kill the same person all at once, which because of lag that person will die again so many times when they respawn
- you can be attacked outside of the arena, this is when you exit the arena and someone whos lagging probably still registers you in the arena and attacks you
- attack range is whatever's on screen, so if you walk to the edge of the arena it allows you to get an advantage since you get to see them before they see you
- people can hide in the top left of the arena and not be seen since your hud is hiding them from view, same for the bottom left with the chatbox
- double KO, if both you and your opponent attack at the same time both of you die, it also won't display who killed you because of this i believe
« Last Edit: June 11, 2006, 01:53:02 am by WWakerFAN »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #862 on: June 11, 2006, 02:10:50 am »
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im playing it right now and i say this !@#$% is awsome!!

my only real suggestion is to widen the screen size and make it more flexable and also to have the chat go over the whole world and maybe just 30 feet around the character i havent tried the battle system and i think the characters should walk just a bit faster

but keep it up i wish i can join this team and if i can ill jump on this team right a way!!

lol please may i join i have enough skill to beable to help out

i play mmorpg's every second of my life so i can advise and come up with ideas
i can sprite, program (gml) i am a 3d modeller and animater (doesnt really help with a game like this) AND
I am also a FILM MAKER (from LA) so i can do a lot of cinematics

thanks for a great game like this ;)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #863 on: June 11, 2006, 02:19:11 am »
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Holy fuzzbuckets - spamtopia! Thanks for the replies all!

The PvP arena... bad luck. Seriously, you know the risks - there's a sign on the frigin door :/

Navi... hmm... Ill think hard.

Ill be releasing 0.73 today which has non-multiple logs, bug fixes, and the death text will say "You were killed by a camper." if some noob got yo before you loadeds uccesfully.

And finally, abcgum, you are the server. Do not modify, do not multiload, or I will find a different one.

As for passwords: Ill look into it...
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the a o d c

Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #864 on: June 11, 2006, 02:20:47 am »
ok cool ur back when are you gonna release a demo so we can kill more things! ;D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #865 on: June 11, 2006, 02:22:05 am »
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aww kk.it was for the fun of the people.You can ask anybody.But if thats what you whant then fine.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #866 on: June 11, 2006, 02:33:07 am »
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ok after update 0.73 better be an update with enemys plllzzzz must have hunting already.
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  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #867 on: June 11, 2006, 02:41:39 am »
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wtf did the server turn off??! better update :) i jsut became a ninja too
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #868 on: June 11, 2006, 02:51:41 am »
  • Issac_Amisov
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aww kk.it was for the fun of the people.You can ask anybody.But if thats what you whant then fine.
Awee... that was so fun with the Mage_BOSS and Miniboss

Those were SO fun!

I am really addicted to it! Whys the server down <;[

I am only at level 11 but its so fun! I cant wait tell the new classes! This game has a bright new future :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #869 on: June 11, 2006, 02:52:28 am »
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sorry no more mage_BOSS and miniboss.AoDC doesnt whant them. :(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #870 on: June 11, 2006, 02:53:16 am »
  • Issac_Amisov
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WHAT?!

Awee.... those were one of the funnest parts of the game.
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #871 on: June 11, 2006, 02:54:35 am »
Yeah but look on the bright side soon we might have an  update with ENEMIES! so its ok without Mage_boss And MINIBOSS
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #872 on: June 11, 2006, 03:11:48 am »
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I'm trying to play, but it says a new version is available.. where is it?
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #873 on: June 11, 2006, 03:15:42 am »
I dunno? Cant wait for demo 0.74
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Zero7

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #874 on: June 11, 2006, 03:17:05 am »
*Rocks back and forth in wait*
Priest, eh? I might make one of those, though summoner is fun.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #875 on: June 11, 2006, 03:22:02 am »
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i wanna see how the warrior comes out....i know its gonna be pretty simple(like warriors of other games) but i dunno ive always liked warriors and i wonder wut skills their gonna give him.Maybe like the spin attack or hurricane spin lol. thatd be cool.Bombos would be a cool item to get.
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  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #876 on: June 11, 2006, 03:23:23 am »
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lol suprise in .74
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Zero7

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #877 on: June 11, 2006, 03:24:33 am »
A surprise? Is it a boss?
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #878 on: June 11, 2006, 03:25:05 am »
Its enemies and and ITEMS RIGHT! *hyperventalates*
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #879 on: June 11, 2006, 03:26:24 am »
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Its enemies and and ITEMS RIGHT! *hyperventalates*
lmfao, I hope its new clothes, enemies, NPCs, able to kill fudgeing mouse, and item screen
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