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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496356 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #900 on: June 11, 2006, 04:09:58 am »
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Demo 0.73:
http://64digits.com/users/Hero%20of%20Fire/Oracle73.zip

Changes:
~ Boss added to Arena.
~ No more # or / in text.
~ No camping (Poeple can get you though, so move up).
~ Minor changes.

Enjoy!
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the a o d c

Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #901 on: June 11, 2006, 04:11:30 am »
BOSS YAY YAY YAY ;D ;D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #902 on: June 11, 2006, 04:13:40 am »
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WOOT loz style
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #903 on: June 11, 2006, 04:33:35 am »
  • <3 goggles
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Oh!  I do have to ask though--
AoDC?  What if we're a summoner now--and want to play a cleric next play? (Cause I bet everyone'll want to try them out, at least. xD)  Will there be some sort of quit function?  Going back to the fairy to change?  Server flush? xD 
Just wondering.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #904 on: June 11, 2006, 04:34:59 am »
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dude first i got stuck in the fairy room and then it says theres a log in error saying i entered in wrong username or pass Or i was banned or deleted

wats the deal?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #905 on: June 11, 2006, 04:36:46 am »
  • <3 goggles
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dude first i got stuck in the fairy room and then it says theres a log in error saying i entered in wrong username or pass Or i was banned or deleted

wats the deal?
In the fairy room you type "fairy" and then somebody's name, like "AoDC" or "hotpiebob"--remember--they're both Case Sensitive, so if you fck up, nothing'll happen or she'll just kinda of be like "No job for you". o_O

No idea about the login error.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #906 on: June 11, 2006, 04:40:50 am »
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ok i said fairy and i entered Link94

it said that they are case sensitive and i clicked OK
then i was walking around in the cave
all i saw was the fairy and it didnt do anything...

i dunno im gonna try to log back in then create a new account
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #907 on: June 11, 2006, 04:55:58 am »
That was when i was with you what had happened
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #908 on: June 11, 2006, 05:03:08 am »
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Drewdelz killed the Arena Boss, congratulations, followed by Link94. You too have won a Beta Test for the next demo.

ALSO: PLEASE UPDATE TO DEMO 73B - SOME BUGS HAVE BEEN FIXED THAT WERE MAJOR.

http://64digits.com/users/Hero%20of%20Fire/Oracle73B.zip
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #909 on: June 11, 2006, 05:03:54 am »
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i entered your name the fairy said your name is case sinsitive (i put Link94) and then the measage box dissapeared and i was stuck in there

and now i cant log back in
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Zero7

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #910 on: June 11, 2006, 05:11:09 am »
I, for one, am getting REALLY sick of campers.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #911 on: June 11, 2006, 05:12:46 am »
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OK. Bad news. You cant log back into the game after logging out. I will fix this ASAP.
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #912 on: June 11, 2006, 05:15:50 am »
  • Silly cat!
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This whole thing scares me.Its such a big project and yet theirs only 1 programmer.I feel like hes need help and with 1 programmer he might get bored then cancel and i dont want that.Please
AoDC plz think about excepting more programmers not me of course cuz i doubt id be much help but yea...plz rethink ur decision on working alone with the programing.
You know what... No. Don't tell us how to make this game. We're fine with just a team of 3. One of the reasons fan games keep failing these days is because teams generally have more than one coder... and the coders, mappers, people who have the same job as Weapons and spriters aren't dedicated. That's how we managed to release an awesome demo. Simply because we had a dedicated team, the team knew what they were doing, and they excelled in what they were doing.

Also, you guys really need to stop spamming out this topic before one of the mods goes mod on your ass :/...

And comments like "HURRY UP AND RELEASE ANOTHER DEMO WITH HUNTING AND QUESTS AND THINGS IM SELFISH LOL" are really starting to annoy me, thanks.
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Hoffy.

Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #913 on: June 11, 2006, 05:17:15 am »
sorry bout that  and phew I thought the thing was broken i couldnt log in
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Limey

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #914 on: June 11, 2006, 05:24:22 am »
I downloaded the latest one, and I got brought to the fairy twice, both times it just teleported me back to start... and yes I made sure the names were case sensitive, it was happening to somebody else too, its a glitch.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #915 on: June 11, 2006, 05:30:12 am »
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Ill check into it Limey.

Also, all, version C will be released, with our new host gm112. He is ALWAYS online, and we can do things fast, abcgum09 is not always online. Bad news, accounts will be back to the state of four hours ago. You may have recreate.

Ill post 73C soon.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #916 on: June 11, 2006, 05:37:25 am »
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kool and ya i was having that fairy problem where i was stuck
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Limey

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #917 on: June 11, 2006, 05:43:33 am »
Ill check into it Limey.

Also, all, version C will be released, with our new host gm112. He is ALWAYS online, and we can do things fast, abcgum09 is not always online. Bad news, accounts will be back to the state of four hours ago. You may have recreate.

Ill post 73C soon.

Yeah but this really sucks.  Your game looks awesome and fun, but I've gone to the fairy tons of times, and I can't become a summoner :(

;__;.  I want to kill people in the arena!
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #918 on: June 11, 2006, 05:54:26 am »
fast speeds ppl =P also sorry about the accounts =[ there was nothing we could do about that. Anyways enjoy the server! uptime 24/7 !!!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #919 on: June 11, 2006, 05:56:15 am »
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Demo 73C:

Changes:
~ Log in bug fixed.
~ New server.
~ Save timer fxed.
~ Fairy fixed.

http://64digits.com/users/Hero%20of%20Fire/Oracle73C.zip

Notes:
All accounts removed temporarily, apart from some old ones. They will be put on the new server eventually.
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the a o d c
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