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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496332 times)

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Limey

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #920 on: June 11, 2006, 05:57:38 am »
 Wooooo, thank you AoDC! n__n
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #921 on: June 11, 2006, 05:58:23 am »
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Drewdelz killed the Arena Boss, congratulations, followed by Link94. You too have won a Beta Test for the next demo.

w00t!!!
   PM me whenever it's ready. ^__^
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #922 on: June 11, 2006, 06:45:20 am »
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YAYA PRIEST!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #923 on: June 11, 2006, 06:50:46 am »
  • Issac_Amisov
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Excellent :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #924 on: June 11, 2006, 06:51:21 am »
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Demo 73D - Necessary to see boss. Update ASAP :) (First post)
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #925 on: June 11, 2006, 07:03:52 am »
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Demo 73E:

Changes:
~ Everybody as boss fixed.

http://64digits.com/users/Hero%20of%20Fire/Oracle73E.zip

Even more major then D,C or B (Damn, what a day!)
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #926 on: June 11, 2006, 07:11:22 am »
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wtf i lagged every one is still but i move

ya we'll go thru the whole alphabete by 74
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #927 on: June 11, 2006, 07:34:49 am »
  • puck you
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I totally agree with HoF on the "don't tell us what to do" subject, - we're working on it and all, just trust us, yea? and Limey, you need someone with you to transform! (gogo power ranger!) - Sorry all if you didn't know, but one of us will be making a quick guide just enough to tell you what goes on and how-to-do stuff.

Also! Priest spells will NOT be updated until I can get it to AoDC... He accidentally deleted it, hehe...

But that's no biggie;

--I can't believe so many people played this game - it made me a happy man.
« Last Edit: June 11, 2006, 07:37:01 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #928 on: June 11, 2006, 08:26:02 am »
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for history:

screens from 0.73d eyeball bug

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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #929 on: June 11, 2006, 08:29:00 am »
there are random events that occur in my server! so watch out for a eyeball monster! Oh and for history add the wood bug.
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Ice_Dragon

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #930 on: June 11, 2006, 08:37:43 am »


Wewt level twenty. A nice picture of me casting the Poe summon on Yue there ;)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #931 on: June 11, 2006, 08:44:41 am »
  • puck you
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Everyone please note that the new Summons increase only in damage and are not supposed to do what they are supposed to be doing (e.g. Skulltula is supposed to block a melee/ranged attack, NOT a spell), and they will be updated to do their intended roles in the game.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #932 on: June 11, 2006, 08:55:54 am »
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there are random events that occur in my server! so watch out for a eyeball monster! Oh and for history add the wood bug.

i dont know that one... plz somone make a screen for history xD
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #933 on: June 11, 2006, 09:41:43 am »
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Yes, the summons (Business Deku, Skulltula) will be shopping and defensive. Problem is, I didnt have the time. Next demo, the images will be animating, and Priests! Yay!

And yue, rofl. Seriously, that bug was so funny.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #934 on: June 11, 2006, 10:53:57 am »
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Ah! AoDC! Get on MSN, gotta send you the file...
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #935 on: June 11, 2006, 12:36:43 pm »
  • Personal Text
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omg!
I was attacking with a poe 4 times and a person didn't die.... why is that? did that person heck?! or did he play over night>_>
I'm confused, did the server make my attack go down?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #936 on: June 11, 2006, 02:32:38 pm »
  • META MAJINKEN!
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I saved the game, and quit, but when I joined again, im back to level one! Waht happened?
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The Creator Of:
  • PureZC

Ice_Dragon

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #937 on: June 11, 2006, 02:49:01 pm »
I ahve officially just onlocked the Dodongo spell =) But I still can't cast Iron Knuckle, ah well.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #938 on: June 11, 2006, 03:11:08 pm »
  • Ganondorf want's you to come closer...
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Hi, just got to say that this is a great game! Best Online Zelda I've ever played. Im not gonna tell u what to do, or give u constructive "suggestions" Coz im pretty sure u guys know what your doing when it comes to this game. Im patient.
one question though: When I played earlier today I saved the game at lvl 16, but when I started again I was only on lvl.6...
And what is the floating eye monster inside the inn? :-P
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Life is a waste of time,Time is a waste of Life, so lets all go out and get wasted!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #939 on: June 11, 2006, 03:17:03 pm »
  • <3 goggles
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The floating Eyeball is the Server's Boss character--Im guessing he was AFK. XD
I saw him too, really didnt pay much attention though.
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