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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495956 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1060 on: June 12, 2006, 10:12:56 am »
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Penguin, you just PM me with everything :)

And, stay on topic.... or DIE MUWHAHA. Seriously.

Ive finished the spellbook btw everyone, and fixed arena bugs. Two off my list... Account encryption time!

By the way, guys, you will have to re-create accounts. I do not know who hacked what, or where, and accounts must be redone to make way for IP Ban power =D
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1061 on: June 12, 2006, 10:13:48 am »
AODC i still got the unmodified accounts or you can just get them off of abc.
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1062 on: June 12, 2006, 10:14:28 am »
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Penguin, you just PM me with everything :)

And, stay on topic.... or DIE MUWHAHA. Seriously.

Ive finished the spellbook btw everyone, and fixed arena bugs. Two off my list... Account encryption time!

By the way, guys, you will have to re-create accounts. I do not know who hacked what, or where, and accounts must be redone to make way for IP Ban power =D

i think noone will have a problem with that:

- some will may change to priests
- its public "BETA"
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1063 on: June 12, 2006, 10:15:56 am »
  • MEOW
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By the way, guys, you will have to re-create accounts.

As long as I get to be Mreow!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1064 on: June 12, 2006, 10:18:08 am »
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What's the spellbook used for? And I have no problem re-creating an account, since ultimately, I'll change to swordsman once it's out.
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1065 on: June 12, 2006, 10:19:07 am »
the spellbook is for the summoners and yes swordsman wil be better hopefully
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1066 on: June 12, 2006, 10:19:30 am »
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Heh, I love being a summoner. Unless... wait... will the spellbook be for a magician!? That would be amazing! Mages are the best thing any game could offer!
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1067 on: June 12, 2006, 10:21:12 am »
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the fighting of the summoner wont be like it was... once the people have finished the spells he will not have all skills as "attack default"... i heard already that for example the skulltulla is for defences
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1068 on: June 12, 2006, 10:22:54 am »
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That actually seems cool. I wonder if AoDC has plans for making higher attacks give more EXP?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1069 on: June 12, 2006, 10:23:30 am »
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By the way, guys, you will have to re-create accounts.

As long as I get to be Mreow!
I'd laugh hard if somebody made an account called it before you XD.

And thanks all for feedback.

Anyway, you are allowed to become summoner, test the spells (theres a new one :)) and then there is a way to change to priest. How? It's hard, but ill give a clue to one person... it's something like "priest membership".
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1070 on: June 12, 2006, 10:24:01 am »
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That actually seems cool. I wonder if AoDC has plans for making higher attacks give more EXP?

i think that not higher attacks should give xp... higher enemys should... and these shouldnt be beatable by lowlvls
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1071 on: June 12, 2006, 10:27:20 am »
  • MEOW
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I'd laugh hard if somebody made an account called it before you XD.
I would be angry!!! I promise I will sit here for the next update to make my account as SOON as possible!

i think that not higher attacks should give xp... higher enemys should... and these shouldnt be beatable by lowlvls
Hmm that also seems like a great idea, but then again AoDC would have to get rid of EXP for attacks and add it for defeating enemies and other players... dunno how long that would take him but it would be nice  :P.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1072 on: June 12, 2006, 10:27:52 am »
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Enemies you hit give experience, amount dependant on their level. :)
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1073 on: June 12, 2006, 10:28:25 am »
holy sh** i'm surpised!  :o :o
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1074 on: June 12, 2006, 10:28:35 am »
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Enemies you hit give experience, amount dependant on their level. :)
Schweet. Bow down to almighty AoDC.

Lawlz.

Edit: I just noticed, that's awesome how both me and Yue's ideas were sort of merged together... seems great minds think alike, eh there Yue?  ;)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1075 on: June 12, 2006, 10:34:09 am »
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Enemies you hit give experience, amount dependant on their level. :)
Schweet. Bow down to almighty AoDC.

ROFL - Thanks. I should add the list to the first page and strikeout things ive done.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1076 on: June 12, 2006, 10:35:00 am »
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Yeah that would help to people who are new and recently download the game.
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1077 on: June 12, 2006, 11:08:35 am »
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Edit: I just noticed, that's awesome how both me and Yue's ideas were sort of merged together... seems great minds think alike, eh there Yue?  ;)

not really... you had an idea that were the opposite of my thinking so i posted what i think is right
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1078 on: June 12, 2006, 11:13:09 am »
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THe same thing happened to me, I was the only one playing, but like the other players were still there, and they were frozen... I tryed to hit them with spells, and it worked, and when I left the arena they all vanished..

Well, I've currently gotten back to Lvl.25... only 3 more lvls until im at the lvl im supposed to be at  >:(

I hope that thing where you have to resset the game 6 hours or whatever doesnt happen to often... People might lose their interest in the game if they have to regain their lvls all the time :P
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Life is a waste of time,Time is a waste of Life, so lets all go out and get wasted!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1079 on: June 12, 2006, 11:17:29 am »
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not really... you had an idea that were the opposite of my thinking so i posted what i think is right
Whatever...
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