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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496111 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1080 on: June 12, 2006, 12:18:26 pm »
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Awesome job AoDC!  I sent you all the cheat programs I know of.  You might want to download them and see how they work and find the memory proccess name for all of them so you can probally make a program that makes it so it checks if the proccesses are open.  And if they are you make the computer suddenly restart. (got that idea off maple story =P).
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1081 on: June 12, 2006, 12:24:29 pm »
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Awesome job AoDC!  I sent you all the cheat programs I know of.  You might want to download them and see how they work and find the memory proccess name for all of them so you can probally make a program that makes it so it checks if the proccesses are open.  And if they are you make the computer suddenly restart. (got that idea off maple story =P).

hey! i may like to say that, i intreduce: AoDC's Security Inventor... ^_^ i think he call you that... its strange how his team grows without recruiting requests ^^
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~~Resources~~
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1082 on: June 12, 2006, 12:26:31 pm »
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That are amazing updates oh and here are 2 ideas you maybe can use.

1)Show what lvl people are like any other MMORPG
2)Show who you killed because I wasn't sure everytime if I killed a person or not.
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1083 on: June 12, 2006, 12:32:43 pm »
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i have too an idea just now... you should make chats like in wow:

Global Chat | [Action Log]
... hits ... and takes 10 damage
... dies
... used the door


[Global Chat]| Action Log
...: *spam*
[Shop] ...: sell, buy, want
[Party] ...:private bla
[Guild] ...: hi @all


edit: aodc you should change the topic to:  Zelda: Oracle Of Life Online [ JGames | Server Offline until 18th | Trailer ]
« Last Edit: June 12, 2006, 12:36:41 pm by yue »
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1084 on: June 12, 2006, 12:36:20 pm »
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2)Show who you killed because I wasn't sure everytime if I killed a person or not.
That would be cool and I thought of that many times... I always wanted to know if I won the Boss Battle or not.
« Last Edit: June 12, 2006, 12:43:10 pm by Mreow »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1085 on: June 12, 2006, 02:17:26 pm »
  • Issac_Amisov
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That are amazing updates oh and here are 2 ideas you maybe can use.

1)Show what lvl people are like any other MMORPG
2)Show who you killed because I wasn't sure everytime if I killed a person or not.
Yah, I would use those. Other than that the game is awesome.

I am addicted ^^ Level 23.
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thenoblesheep

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1086 on: June 12, 2006, 02:47:01 pm »
Just curious about the class change. If a user were to change from a summoner to a priest would their level and stats reset?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1087 on: June 12, 2006, 02:48:39 pm »
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Yah, :S

Or is there a set level for each class you change to, but if you go back to being the original one you still have those levels?

Ahhh....!! Its gonna be an entire 6 days until I can play it again. I think I might die O.o
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Link94

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1088 on: June 12, 2006, 03:13:46 pm »
At least the update will make the game more fun and better  :)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1089 on: June 12, 2006, 03:37:58 pm »
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AoDC is God in disguise.
He told me MSN.
And gm112, even if he said you could give your char 100k HP, where's the fun in that?
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1090 on: June 12, 2006, 03:57:40 pm »
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AoDC... Just don't forget what you promised...



j00 promised!!!!!1!one
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Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1091 on: June 12, 2006, 06:47:40 pm »
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Played this for the first time yesterday and I have to say i was impressed! Good job dude!

One thing that I found was that the chat box wasn't transparent enough. I found it dificult to see doors and such at the bottom of the screen.

Shame the server is down, cause i wanted to check it out again :(. You could do with a couple of servers really.
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pxl_moon (dotyue)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1092 on: June 12, 2006, 06:52:20 pm »
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Played this for the first time yesterday and I have to say i was impressed! Good job dude!

One thing that I found was that the chat box wasn't transparent enough. I found it dificult to see doors and such at the bottom of the screen.

Shame the server is down, cause i wanted to check it out again :(. You could do with a couple of servers really.

the server is down for security... you can thank people who hacked themselves more lvls, hp, mana... but the next demo will be even more awesome ^^
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1093 on: June 12, 2006, 06:54:36 pm »
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The chatbox IS slightly transparent, and if you want to get rid of it, simply type _chatbox.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1094 on: June 12, 2006, 07:13:45 pm »
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the game is going to be like other mmorpgs right? im mainly talking about the hunting stuff.You said theirs going to being hunting areas right?So are you going to have to go through a hunting area in order to get to another town like most games?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1095 on: June 12, 2006, 10:04:33 pm »
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dang, server offline...
well, to tell everone, I was lvl 36 thanks to gm112!
well, what r the new things in OoL in the next demo?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1096 on: June 12, 2006, 10:31:49 pm »
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damn.sorry guys i was banned from comp on sunday so i couldnt fix server.sorry guys if i was able to get on it wouldnt be down. :(
 :'( :'( :'(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1097 on: June 12, 2006, 10:59:10 pm »
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ahh man i went to school and come home finding out that the server will be offline till next sunday  :'(

well any wayz im gonna try to make my own mmo similar to OoL :)

ill tell everybody when i get a demo
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1098 on: June 12, 2006, 11:29:53 pm »
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damn.sorry guys i was banned from comp on sunday so i couldnt fix server.sorry guys if i was able to get on it wouldnt be down. :(
 :'( :'( :'(

gm112 is the server now O_o.

And thanks all.
AoDC... Just don't forget what you promised...



j00 promised!!!!!1!one

rofl. very rofl. Yes it's true XD.

I hope HoF can finish the maps in time, and I the enemies and other things. Either way, a demo WILL come out! :D
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1099 on: June 13, 2006, 12:12:38 am »
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 :'( so no server up till friday? damn...
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