Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 57 58 [59] 60 61 ... 166   Go Down

Author Topic: [Dead] Zelda: Oracle of Life  (Read 495942 times)

0 Members and 5 Guests are viewing this topic.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1160 on: June 14, 2006, 11:57:34 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
To someone who said; Don't make the Warrior class weak as they tend to make them weak in other games...

Come on! Most of the games boost their Warrior class like a beast!
Haha, don't worry, everything will be just fiiiiine.
Although I must admit I'm quite worried about the Swordsman skills being a bit too overpowered. Oh well, we'll see in the test.

**Writing professions and skills you can learn to improve your character!
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1161 on: June 14, 2006, 02:01:40 pm »
  • <3
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 264
This game should really have its own forum, it's much better than filling a single topic with 100 pages ;)
Logged
I'm not on ZFGC a lot anymore, but I'm on the IRC channel.
Online Multiplayer Uno Card Game!


Click here to feed me a Rare Candy!
  • My Website

thenoblesheep

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1162 on: June 14, 2006, 02:38:36 pm »
 Hopefully the game will have its own forum and website when the game takes off. So will the spellbooks be items that you can equip?
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1163 on: June 14, 2006, 02:42:05 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
I think this game needs indeed his own site + forum this game is extremely populair.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1164 on: June 14, 2006, 02:58:16 pm »
  • <3 goggles
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 52
Hopefully the game will have its own forum and website when the game takes off. So will the spellbooks be items that you can equip?
I think the spellbooks are just Icons in the third Tab menu.
Logged

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1165 on: June 14, 2006, 03:19:34 pm »
  • .越//
  • *
  • Reputation: +5/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2280
Hopefully the game will have its own forum and website when the game takes off. So will the spellbooks be items that you can equip?
I think the spellbooks are just Icons in the third Tab menu.

indeed
Logged

~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1166 on: June 14, 2006, 03:45:41 pm »
Eww gm112, those are the !@#$% screnshots O_o. As for hiding, itll be more transparent than it shows :)

eh, I can do better if you think of a better screenshot method. I hate hitting Alt + Print scrn then opening a new paint or w/e. =p.

I think this game needs indeed his own site + forum this game is extremely populair.

Agreed.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1167 on: June 14, 2006, 04:12:12 pm »
  • n___n
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1311
Aw, dammit! Yue got the spriter position I was after..

:(

I thought you guys said you would "contact" me if a position was open or if you needed someone.

:(
Logged
yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1168 on: June 14, 2006, 04:19:07 pm »
theres always a next time  ;) :)
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1169 on: June 14, 2006, 04:37:15 pm »
  • Issac_Amisov
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3458
Or is there? lol.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1170 on: June 14, 2006, 04:49:01 pm »
  • n___n
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1311
..Yeah, there probably WONT be...
Logged
yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1171 on: June 14, 2006, 04:54:25 pm »
  • Issac_Amisov
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3458
Always have hope. You will get a good job somewhere spriting ;P
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1172 on: June 14, 2006, 08:34:33 pm »
  • MEOW
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 226
lol thanks for the screenshots gm, and I agree with all the others who say that this game needs its own forum. It isn't that bad on ZFGC though, so whenever it "takes off" as people have said.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1173 on: June 14, 2006, 09:49:34 pm »
  • 笑い男
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2124
hey nice work. loads of people love this game :D (i just hope its because its really that good, not just the only mmo in this forum :P)
cant wait for the new update :)

Aw, dammit! Yue got the spriter position I was after..

:(

I thought you guys said you would "contact" me if a position was open or if you needed someone.

:(
surely having more spriters = less work though? :S
« Last Edit: June 14, 2006, 09:53:44 pm by hawthorneluke »
Logged

この世に悪があるとすれば、それは人の心だ
  • .hack//The World

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1174 on: June 14, 2006, 11:21:28 pm »
if you guys didnt notice in the picks look at the fairies cave aka the hole pic and look at the text box in the screenshots.
Logged

Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1175 on: June 15, 2006, 01:53:30 am »
  • hungry..
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3602
Priest Membership?
Logged
  • My Blog
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1176 on: June 15, 2006, 02:14:16 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Its good because it is the only, and a good one :D

There is a site, www.johngames.com/games/ool.

Never gonna open a forum, until its very big.

Yep... Saturday (its Thurs now) itll be out, but I dont know about enemies...

You see, my pc is being upgraded saturday so im releasing my game before that =D. If I can, I will be hosting the server rather than gm112, depends...
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1177 on: June 15, 2006, 04:53:24 am »
  • MEOW
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 226
Good sir, would you be kind enough to have enemies? lol, I was looking forward to them but I can wait til next update after Saturday. About the server... do you mean you are gonna see if you can have the server running full time?
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1178 on: June 15, 2006, 06:04:27 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Nah dont worry about it...

Anyway, ill do enemies if i have itme, other updates needa come first.
Logged
the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1179 on: June 15, 2006, 08:26:10 am »
alright screenshot update June 15th, 2006. We got a nice screenshot of me casting sheild on AoDC!

Logged
Pages: 1 ... 57 58 [59] 60 61 ... 166   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.416 seconds with 74 queries.

anything