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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496025 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1180 on: June 15, 2006, 08:29:23 am »
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and yes, gm112 edited our accounts so we could do what the heck we wanted.

Mine is the shield starting to appear, and his is... half? it loks abit horrid on his side because he casted two of em on me (gotta fix the spam :P)

Very far in progress, our team are. Demo 0.74 comin up :)
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1181 on: June 15, 2006, 12:25:55 pm »
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and yes, gm112 edited our accounts so we could do what the heck we wanted.

Mine is the shield starting to appear, and his is... half? it loks abit horrid on his side because he casted two of em on me (gotta fix the spam :P)

Very far in progress, our team are. Demo 0.74 comin up :)

i thought you wanted to use the Zelda sprites again...
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
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TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1182 on: June 15, 2006, 01:53:08 pm »
  • Chippy is more of a gopher than you'll ever be.
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ok, i havent been keeping up with this project for a while. is demo .74 an open beta, or for testers only?
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What you should be doing is taking off your top and getting killed by Greg Kinear.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1183 on: June 15, 2006, 01:54:29 pm »
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i think it'l be open, when released (18th?)
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この世に悪があるとすれば、それは人の心だ
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TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1184 on: June 15, 2006, 01:56:05 pm »
  • Chippy is more of a gopher than you'll ever be.
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17th, this saturday's the 17th (it's my best friend's birthday so of course i remember what day it is ;)
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What you should be doing is taking off your top and getting killed by Greg Kinear.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1185 on: June 15, 2006, 02:02:54 pm »
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 ;D IT IS open beta... the previous demos were public too... ^^ have fun
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1186 on: June 15, 2006, 02:06:39 pm »
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17th, this saturday's the 17th (it's my best friend's birthday so of course i remember what day it is ;)

ah, i didnt see the topic title, i just remember reading the 18th in a older version of the title i think
my birthday was the 10th, and that was when this game was released to the public for the first time. was a great present :D
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この世に悪があるとすれば、それは人の心だ
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1187 on: June 15, 2006, 02:24:58 pm »
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XD   Naaah, Im kidding.
If you cant get the enemies in--It'll be fine.  Just seeing a new class'll be great. 
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1188 on: June 15, 2006, 02:26:24 pm »
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I think it was Weapon who said it :P I guess your right about most games having an overpowered warrior class, but I was more reffering to the blizzard games Diablo II and WoW, where the magic classes are much more powerful then the other classes... I guess a balance would be best, like so that none of the classes are better than the others ....

AoDC, got a question for you: Will we have to start the game over again everytime you make like a huge update... I mean how we will have to start over again with our characters when Varsion .74 comes out.... Will this happen in the future alot, coz then at least I would lose interest in playing the game  :-\
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Life is a waste of time,Time is a waste of Life, so lets all go out and get wasted!

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1189 on: June 15, 2006, 02:35:22 pm »
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I think it was Weapon who said it :P I guess your right about most games having an overpowered warrior class, but I was more reffering to the blizzard games Diablo II and WoW, where the magic classes are much more powerful then the other classes... I guess a balance would be best, like so that none of the classes are better than the others ....

AoDC, got a question for you: Will we have to start the game over again everytime you make like a huge update... I mean how we will have to start over again with our characters when Varsion .74 comes out.... Will this happen in the future alot, coz then at least I would lose interest in playing the game  :-\

hello? did you hear the word "public beta" before? it is very possible that this happens often... but it dont have to...
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1190 on: June 15, 2006, 02:46:30 pm »
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Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P
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Life is a waste of time,Time is a waste of Life, so lets all go out and get wasted!

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1191 on: June 15, 2006, 02:48:29 pm »
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Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P

which i didnt comment... i just told you about the acount thingy
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1192 on: June 15, 2006, 02:57:47 pm »
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Alright :)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1193 on: June 15, 2006, 03:20:58 pm »
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well, as long as the account system does change, i dont see why they wont be able to keep them, and even it it does, i dont see why the old stats cant be used in the new type of accounts. unless they radically change or they need to be reset to make it fair and start a fresh or something
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この世に悪があるとすれば、それは人の心だ
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King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1194 on: June 15, 2006, 03:37:25 pm »
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AODC, You know the music for the OOL page on john games? May I have that for my title music in midi pleease? I will credit you.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1195 on: June 15, 2006, 04:01:51 pm »
  • Issac_Amisov
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Kidding? We have to start our characters over?

I spent like 20 hours on it O.o
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1196 on: June 15, 2006, 04:03:13 pm »
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Kidding? We have to start our characters over?

I spent like 20 hours on it O.o

your problem, as some here already said... its beta, you have to know that
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1197 on: June 15, 2006, 04:36:17 pm »
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Kidding? We have to start our characters over?

I spent like 20 hours on it O.o

your problem, as some here already said... its beta, you have to know that
Ok... so this version wont have our other accounts. and so on.

What the point of spending so much time then. O.o

Make something where it saves the acc's
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1198 on: June 15, 2006, 05:42:30 pm »
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+ noone tells you that you have to play long
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1199 on: June 15, 2006, 05:45:57 pm »
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if the accounts are likely to be deleted, i think there should be a notice saying "THIS IS A BETA! ACCOUNTS WILL BE DELETED AFTER THE BETA TESTS!" or something lol, so then players can make an informed decision on how hard they want to work on their character.
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この世に悪があるとすれば、それは人の心だ
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