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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495925 times)

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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1200 on: June 15, 2006, 05:49:22 pm »
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if the accounts are likely to be deleted, i think there should be a notice saying "THIS IS A BETA! ACCOUNTS WILL BE DELETED AFTER THE BETA TESTS!" or something lol, so then players can make an informed decision on how hard they want to work on their character.

ehm... it said BETA...and it is in WIP...and... betaphase = YOU HAVE TO KNOW THAT URSELF

edit: aodc said too that this is just a test and most of you didnt even think that this server ill be longer on than 6 hours
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~~Resources~~
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1201 on: June 15, 2006, 06:28:25 pm »
  • Issac_Amisov
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Meh, I guess that help xD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1202 on: June 15, 2006, 06:57:19 pm »
  • MEOW
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Well, what if a new class, such as the much awaited warrior class, were to come out, and you could not switch from one to the other? Wouldn't you have to start over anyways (assuming you wanted to be a warrior)?
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1203 on: June 15, 2006, 06:59:46 pm »
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Well, what if a new class, such as the much awaited warrior class, were to come out, and you could not switch from one to the other? Wouldn't you have to start over anyways (assuming you wanted to be a warrior)?

yepp... the people who lvlup 24/7 throught wood-bug using should think about that
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1204 on: June 15, 2006, 07:50:33 pm »
  • MEOW
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lol I always tried to get people to fight me in the arena, every once in awhile someone would.

Edit (to avoid double post): I cannot wait til Saturday!!!
« Last Edit: June 15, 2006, 08:00:50 pm by Mreow »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1205 on: June 15, 2006, 08:09:46 pm »
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if the accounts are likely to be deleted, i think there should be a notice saying "THIS IS A BETA! ACCOUNTS WILL BE DELETED AFTER THE BETA TESTS!" or something lol, so then players can make an informed decision on how hard they want to work on their character.

ehm... it said BETA...and it is in WIP...and... betaphase = YOU HAVE TO KNOW THAT URSELF

edit: aodc said too that this is just a test and most of you didnt even think that this server ill be longer on than 6 hours

i know that, but obviously that wasnt clear enough to a lot of people. im not trying to blame anyone or anything, i was just making a suggestion
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1206 on: June 15, 2006, 08:50:36 pm »
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I hav an idea for 7.4(?)
make it so no one can get attacked on the wood part(In arena) or attack from the wood part
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1207 on: June 15, 2006, 09:20:07 pm »
  • Issac_Amisov
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I hav an idea for 7.4(?)
make it so no one can get attacked on the wood part(In arena) or attack from the wood part
Good Idea.
Possibly have no wood leveling. That doesnt test anything much... -.-''

Edit: I just remembered. Also, Sometimes I find myself getting killed in the town. :S Why is this happening?
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1208 on: June 15, 2006, 10:06:01 pm »
you know i forgot to mention AoDC fixed the wood bug. Also you cannot attack from wood anymore! So you cheaters that did that will no longer play unfairly like that.
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TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1209 on: June 15, 2006, 10:44:03 pm »
  • Chippy is more of a gopher than you'll ever be.
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AODC, You know the music for the OOL page on john games? May I have that for my title music in midi pleease? I will credit you.

it'd be best to PM him about that
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What you should be doing is taking off your top and getting killed by Greg Kinear.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1210 on: June 15, 2006, 11:27:54 pm »
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- All accounts needed to be deleted >_>. There is still an account bug that saves wrong stats (ill fix soon.)

- All other bugs fixed (arena too), and lag reduced a tad.

- Priest WILL be SNES styled Zelda, I just didnt fix yet.

74 will be Priest / Summy only, and is Public.  26 hours til its out =)
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the a o d c

adarkshadow

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1211 on: June 15, 2006, 11:49:23 pm »
how do i download this game if possible?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1212 on: June 15, 2006, 11:51:29 pm »
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- All accounts needed to be deleted >_>. There is still an account bug that saves wrong stats (ill fix soon.)

- All other bugs fixed (arena too), and lag reduced a tad.

- Priest WILL be SNES styled Zelda, I just didnt fix yet.

74 will be Priest / Summy only, and is Public.  26 hours til its out =)
I'll be waiting.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1213 on: June 15, 2006, 11:54:35 pm »
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you dont
not until tomorrow anyway :)
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1214 on: June 16, 2006, 12:02:15 am »
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how do i download this game if possible?

...Saturday >_>

- All accounts needed to be deleted >_>. There is still an account bug that saves wrong stats (ill fix soon.)

- All other bugs fixed (arena too), and lag reduced a tad.

- Priest WILL be SNES styled Zelda, I just didnt fix yet.

74 will be Priest / Summy only, and is Public.  26 hours til its out =)
I'll be waiting.
...Who wont?

you dont
not until tomorrow anyway :)
Yep. =D
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1215 on: June 16, 2006, 12:38:27 am »
  • <3 goggles
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*Sing-song* Tomorrow Im gonna be heaaal-liiiin...
Tomorrow IM gonna be heaaaal-liiiin...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1216 on: June 16, 2006, 05:23:46 am »
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Its odd in PvP, because you cast Heal, and it does dmg O_o
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1217 on: June 16, 2006, 05:25:55 am »
  • META MAJINKEN!
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Omg Lol!
you should re-code the heal thing, and replace the old heal with something like:
"Holy"
from final Fantasy lol.
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The Creator Of:
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King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1218 on: June 16, 2006, 05:28:34 am »
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I can't wait. (I'll try to find a way)

Anywho, AODC, you know when the page for ool on the johngames website plays? May I please have that in midi format? I'll credit you/whoever it belongs to.
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1219 on: June 16, 2006, 05:40:10 am »
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Its actually a like, 5mb mp3 :P

If you still want it, ill upload it for you.
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the a o d c
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