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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496695 times)

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King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1220 on: June 16, 2006, 05:42:13 am »
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Is there any way to make it into MIDI?

I Still Want It. ;D
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1221 on: June 16, 2006, 05:54:49 am »
Yes the wood bug is fixed you cannot level from there anymore and you cannot attack somebody off of the wood area while your on the wood area anymore. As I said in my previous post and as AoDC said after my post <_<.  Otherthan that  everything else(as of I experienced) runs much much more smoother than before and AoDC did a good job repairing/opting everything.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1222 on: June 16, 2006, 06:36:12 am »
  • puck you
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Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P

Well wouldn't you know, I played WoW as well! 60 Shaman, 60 Warlock, 60 Mage, 60 Warrior, 60 Priest, 60 Rogue, 60 Druid, 60 Paladin, 60 Hunter. I played them all! (Although most of them are my friend's and cousin's ones - and trust me, Mages need some LOVING)

And I find that the Warrior class is a bit overpowered at times towards other classes, but very weak to Mages. But at least they have a wide range of classes, some have advantages over others and vice versa.

So since we have a smaller range of classes (more to be implemented later on), we need to make it very fair, especially in PvP - but we'll also concentrate on PvE - so... my point is ... don't worry :)

Also coming; HORSERIDING! (Quest and a Mount to be used.)  :D

**NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! I'm not allowed on Internets on Weekdays, depending on how the interview with teachers go. !@#$%!
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1223 on: June 16, 2006, 06:39:30 am »
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Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P

Well wouldn't you know, I played WoW as well! 60 Shaman, 60 Warlock, 60 Mage, 60 Warrior, 60 Priest, 60 Rogue, 60 Druid, 60 Paladin, 60 Hunter. I played them all! (Although most of them are my friend's and cousin's ones - and trust me, Mages need some LOVING)

And I find that the Warrior class is a bit overpowered at times towards other classes, but very weak to Mages. But at least they have a wide range of classes, some have advantages over others and vice versa.

So since we have a smaller range of classes (more to be implemented later on), we need to make it very fair, especially in PvP - but we'll also concentrate on PvE - so... my point is ... don't worry :)

Also coming; HORSERIDING! (Quest and a Mount to be used.)  :D

**NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! I'm not allowed on Internets on Weekdays, depending on how the interview with teachers go. !@#$%!
lol, first at all you've got to much time to play WoW xD

but i think that with the mages is right... they are too powerfull, and they would be much too strong when they could heal themselfs
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1224 on: June 16, 2006, 08:21:51 am »
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Well, they cant heal themselves. Hense, they are teh uber weakzorz. Itll be alot more fair... when the Melee bitches come into play.

Here's whats up for the rest of the demos:

75: More Priest Spells, Maps, and Quest.
76: Swordsman, and Quest.
77: Archer, maps.
78: Enemies, parties.

Yea, it has to be done. No enemies until all classes are in.

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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1225 on: June 16, 2006, 08:44:09 am »
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Horay tommorow is the day ;) I hope I'm able to play it tommorow if everything goes right tonight for me.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1226 on: June 16, 2006, 09:00:46 am »
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Yay im nice. Priests will have 4 spells instead of two, and Summonrs have 2 new spells rather than one.

Lots to do still... :/ Ill release it, done or not.
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the a o d c

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1227 on: June 16, 2006, 09:07:19 am »
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I'm back. Can I have the music, AODC? Please?
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1228 on: June 16, 2006, 09:22:19 am »
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I'm back. Can I have the music, AODC? Please?
John has it, I deleted it before :/

I can get it to you tomorrow :)
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the a o d c

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1229 on: June 16, 2006, 09:29:50 am »
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Cool. I need it for the title screen for my game.
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1230 on: June 16, 2006, 09:41:08 am »
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Though so :)

He will be online tomorrow to update my news page in-game, so Ill get it from him then.
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the a o d c

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1231 on: June 16, 2006, 09:48:07 am »
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Cool. i'm currently working on a trailer for my game, so I need the music. ;D
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1232 on: June 16, 2006, 10:02:55 am »
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Cool!

Anyway, I fixed major bugs (you guys didnt know yet ;)). Yep, gotta love teh leet skillz for me.
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the a o d c

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1233 on: June 16, 2006, 10:04:07 am »
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I've made a little trailer (5 secs) On the last post I put on Rising Darkness. You can watch it if you want.
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1234 on: June 16, 2006, 10:32:13 am »
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i think the thing about non of the classes being more pwerful then the others could be wrong, as wariors should have much higher physical attack strength then say magic users, but then be very vunurable to magic, so they may be more powerful physically wise but in the end, it all even's up. or maybe some classes should just have types of classes that would own them and some that they would own, so you have to make a party of different classes to balance it all out and then more teamwork would be invloved, maybe?
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1235 on: June 16, 2006, 10:42:05 am »
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We know all this :) Weapon especially, it's his other job :D

Also, here's a list I did:

~ 2 New Summoner Spells (Octorok I, Dark Cape)
~ Priest and 3 Spells (Heal, Fortitude of Time, Ressurection)
~ Arena fixes
~ Solid fixes
~ Arena NPC
~ IP Bans
~ Ploray closed (Blizzard)
~ Death gives 7 second timer until Teleportation.
~ Transparent HUD/Chatbox
~ Global/Local chat option
~ Updated help message
~ Auto-save fixed
~ Updated some NPC and Message text.
~ Spellbook icons

No enemies, shame, but I just want this damn demo out.

Edit:
Hyrule_boy and I just tried to do a test, and found some bugs XD. Majorly. I fixed em, and also reduced Save Lag (which affected saver only). Another spellbook one, which I will fix, and as far as I can tell its done, other than that.
« Last Edit: June 16, 2006, 11:29:49 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1236 on: June 16, 2006, 11:46:57 am »
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I have a suggestion
maybe you should make an option to make the hud to only show the name of the hud.  Understand?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1237 on: June 16, 2006, 01:26:10 pm »
  • puck you
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Well, I'm listing all the complaints and problems there are, and some we don't intend to fix and some we do as soon as possible with a more preferred solution.
So! !@#$% on, people!  :D
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1238 on: June 16, 2006, 01:37:56 pm »
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how about a thing where admins can send some gml and the player its sent to execute it, would be a laugh and also very useful :P, but then there could be huge chances for hackers to really do some damage lol
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1239 on: June 16, 2006, 02:51:39 pm »
yeah AODC sorry I couldn't test last night >_< it's just my damn timezone making it 4 AM. My own clock in my head it was 00:00:00 AM/PM =P.
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