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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496173 times)

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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1420 on: June 22, 2006, 11:46:24 pm »
Then I wont do it anymore <__<
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1421 on: June 23, 2006, 01:04:32 am »
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Stay on-topic please, or the topic will be locked again.
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1422 on: June 23, 2006, 01:08:01 am »
^^sorry
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1423 on: June 23, 2006, 01:16:22 am »
  • META MAJINKEN!
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ISn't there suppose to be a new trailer?
Cause It used to say that in the title a while back...
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The Creator Of:
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1424 on: June 23, 2006, 01:31:40 am »
  • puck you
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Nop, that was the trailer we released earlier.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1425 on: June 23, 2006, 04:47:53 am »
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Trailer 02 will be released before the game. Thats all we know.

And yes, "Trailer" in the heading before was about the first one already out.
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the a o d c

Alchemist

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1426 on: June 23, 2006, 04:07:59 pm »
Will there be any forum of equipment?
(You got the MEGAHYPEPOWERFULL Boot Def +1)

Will we be able to resize the window! Not to full screen but bigger >_>.

Any chance of using the arrows to move our characters? and using [SHIFT] [<][>][^][V] For moving the text cursor?
I don't really like the mouse thing... it's inaccurate, =p

Can I play this game on my Ipod? :D :P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1427 on: June 23, 2006, 09:44:45 pm »
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Actually, if I'm not getting it confused with something else I played, it's not inaccurate. What happened was that the origin is in the top-left corner, so when your character moves to the cursor's coordinates, they're not the middle of the sprite.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1428 on: June 23, 2006, 09:49:55 pm »
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or maybe he means the bad pathfinding because potential step is used. unless aodc updated it to use the path finding method in gm6 like i suggested
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この世に悪があるとすれば、それは人の心だ
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1429 on: June 23, 2006, 10:01:11 pm »
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Well yeah, the pathing can be a bit irritating :P
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1430 on: June 24, 2006, 12:22:08 am »
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AoDC doesn't want to do the Keyboard pathing one, and I'll be arranging all the items and such, loots, drops, chest finds, etc.

And no, we won't be able to resize the window.  :-X
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1431 on: June 24, 2006, 12:27:44 am »
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*randomly hyperventalates in the corner*
but besides that, I think you have to make the HUD just a little tiny bit transparent...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1432 on: June 24, 2006, 01:25:50 am »
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Will there be any forum of equipment?
(You got the MEGAHYPEPOWERFULL Boot Def +1)

Will we be able to resize the window! Not to full screen but bigger >_>.

Any chance of using the arrows to move our characters? and using [SHIFT] [<][>][^][V] For moving the text cursor?
I don't really like the mouse thing... it's inaccurate, =p

Can I play this game on my Ipod? :D :P
Equipment/Inventory - Not for a few demos
Only fullscreen will be supported. (It's x2 with a black border)
Ill make a poll about keys.
As Alex said, it moves to origin (0,0) not center of the sprite.

or maybe he means the bad pathfinding because potential step is used. unless aodc updated it to use the path finding method in gm6 like i suggested
The method inside wasn't workable :/

*randomly hyperventalates in the corner*
but besides that, I think you have to make the HUD just a little tiny bit transparent...
It already is for the demo =)
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1433 on: June 24, 2006, 02:25:26 am »
Please change my vote to clicking..I perfer that more
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1434 on: June 24, 2006, 02:26:37 am »
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Quote
As Alex said, it moves to origin (0,0) not center of the sprite.
Is it going to be changed to the centre though? It kinda throws you off when you're trying to go somewhere specific.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1435 on: June 24, 2006, 02:26:52 am »
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What will the Fps go down too if I pick keyboard?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1436 on: June 24, 2006, 02:37:16 am »
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Quote
As Alex said, it moves to origin (0,0) not center of the sprite.
Is it going to be changed to the centre though? It kinda throws you off when you're trying to go somewhere specific.
I am sure I can. Ill look into it.

What will the Fps go down too if I pick keyboard?
Depends on people online. It sends 4 bytes now, on every click. On keyboard it'll become 2, but itll send at such a rapid rate. It has to unpack each byte and convert it into an integer. GM itself might blow up.

Think hard =)
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the a o d c

Alchemist

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1437 on: June 24, 2006, 02:45:04 am »
Small compromize.
Start using a keybored after you can unpack it easyer?

Not that I mind the mouse.. It's anoying when your character gets stuck though >_>.

Edit mose? WhyTF did I put Mose there.

Edit2:
More questions
Aint I a pain?

Will it be possable to edit your character more?
Ie.I want black hair I want to be more emo erm a better match for the summoner suit. (Or make the suit Pink Muhahaha)

Special Items?
Besides the attack/def stuff.
Erm..
You got the X item it lets you talk with the Y creatures!

How about better interaction with the enviroment?
I want to sit on a chair XP.

Yeah other questions to come.
« Last Edit: June 24, 2006, 02:52:19 am by Alchemist »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1438 on: June 24, 2006, 02:45:36 am »
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What will the Fps go down too if I pick keyboard?
Depends on people online. It sends 4 bytes now, on every click. On keyboard it'll become 2, but itll send at such a rapid rate. It has to unpack each byte and convert it into an integer. GM itself might blow up.

Think hard =)
[/quote]
I think I'll vote mouse to keep it safe.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1439 on: June 24, 2006, 02:52:05 am »
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If Keyboard wins, I'll make it Optional, since some prefer Mouse (tie O_o). Though, itll still lag the same with optional.
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the a o d c
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