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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496725 times)

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Alchemist

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1440 on: June 24, 2006, 02:56:31 am »
I only now noticed. 97 Pages. 1443+X replys O_o
So planing on geting a forum of your own anytime soon?

PS: Read my edited post.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1441 on: June 24, 2006, 03:09:11 am »
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Will it be possable to edit your character more?
Ie.I want black hair I want to be more emo erm a better match for the summoner suit. (Or make the suit Pink Muhahaha)

Special Items?
Besides the attack/def stuff.
Erm..
You got the X item it lets you talk with the Y creatures!

How about better interaction with the enviroment?
I want to sit on a chair XP.

Yeah other questions to come.
Not for a few demos. We NEED the basics out.
We've not even basic items, so specials are a no for now.

You have to understand, and everyone, we want to get the basics done first.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1442 on: June 24, 2006, 03:22:37 am »
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i picked mouse because i dont want this game to end up becoming like graal where its always lagging and before i know it i die.yea definatly mouse.
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  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1443 on: June 24, 2006, 03:25:12 am »
  • META MAJINKEN!
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keyboard.
make it kidna Ragnarok Online like
hold alt for command menues...
movement with the directional button...
and just type when not hold alt for text!
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The Creator Of:
  • PureZC
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1444 on: June 24, 2006, 03:43:15 am »
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it would be a lot easier on MOUSE, it would a lot faster, and less laggy, which will give it that unproffesional look.  Also it would be easy to use so you don't have to scout for the right keys all the time, just use the right clicker ;)
but as a suggestion.
I think you should make 2 versions with the keyboard and with the mouse.  or the problem can be solved, by making two games, and release both with and without mouse, so people can have their own way of playing.  but that may be some work...  OR you can just release a demo of how they feel, and whichever wins, will be in the final version...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1445 on: June 24, 2006, 03:55:36 am »
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Polls are so close... Vote harder! :P
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1446 on: June 24, 2006, 05:40:22 am »
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keyboard.
make it kidna Ragnarok Online like
hold alt for command menues...
movement with the directional button...
and just type when not hold alt for text!
you dont move with the directional keys in ragnarok online.if fact u never even use the directional keys at all in the game.
MOUSE!!!!
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  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1447 on: June 24, 2006, 05:43:58 am »
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Ragnarok uses Mouse, yes. It also uses the Function keys like my game =)

Then again, it also lags less :P
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the a o d c

FireStone

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1448 on: June 24, 2006, 06:41:24 am »
its good man its good  :)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1449 on: June 24, 2006, 06:52:51 am »
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Thanks for that.

News, HoF finished a new area! Hooray!

We cant reveal anything, so keep your eyes peeled for Trailer 02 ;)
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the a o d c

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1450 on: June 24, 2006, 06:54:57 am »
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Quote from: AoDC
Thanks for that.

News, HoF finished a new area! Hooray!

We cant reveal anything, so keep your eyes peeled for Trailer 02

Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!Trailer 2!!!!!!

Hope you finish the game and trailer 2
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1451 on: June 24, 2006, 06:56:11 am »
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When the priest is finished, and the new areas are fully functional, we'll start trailer work.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1452 on: June 24, 2006, 06:56:48 am »
  • MEOW
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Sweet. I suspect that will take a few days to finish and maybe a week or so for the trailer? Sounds great!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1453 on: June 24, 2006, 07:16:13 am »
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Well, one more week of school left. Damn, ool work is minimized due to two assignments need section to be done in the holidays. Ill do as much as possible though :D
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1454 on: June 24, 2006, 07:17:23 am »
  • MEOW
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Many other people are waiting for this but if it was up to me I would tell you not to worry so much.. school comes first!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1455 on: June 24, 2006, 07:19:49 am »
  • puck you
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Without basics, everything will fail.

It's a simple rule for practically EVERYTHING, whether it be games or maths.

**Holy Sh--! I forgot the SDD assignment. ****!

--And as for items, we know what we're doing, leave us alone.  ;)
« Last Edit: June 24, 2006, 07:21:56 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1456 on: June 24, 2006, 11:49:28 am »
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you're going to get some hardcore lag if you send the data too fast when using arrows, or again, lag if you dont send it often enough. so i think getting this right is going to be very hard unless you can think of different ways to use arrows and send the data. and you said the path finding in that gm6 demo isnt workable? i've managed to edit it to add in more features and it works fine for me :S
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  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1457 on: June 24, 2006, 11:57:09 am »
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I care allot for the FPS because its extremely important and if we walk with many people in the same world and we have huge lagg nobody wants to play it. Or I can better say nobody is able to play I prefer keyboard but if with mouse reduces lagg then I choose for the mouse.
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aab

^ Evolved from a Hobbit
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1458 on: June 24, 2006, 12:01:21 pm »
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I prefer playing with keyboard, but maybe mouse is the way a game like this has to go.
Its crippled by the fact that its an online game, and that its made in GM, so really the faster option would be a needed compromsie for it being an online game.
You could try out: press a key, and the player keeps moving in that direction until another key is pressed.
If the opposite direction is pressed, the player stops: Press it again, move in opposite direction.
If up is pressed when already moving left, move up etc.
What i mean is like, pressing a key will add that kets value onto your speed on that keys axis, to a maximum of -S,+S, and of course, diagonal will be easy to detect, and the speed reduced accordingly.
It would be strange, but you could think about it? In addition, the numberpad could be an alternative option for thatl, where pressing '5' stops
motion whichever direction your going in.
On the other hand, mouse movement gives people the power to click where they want to go, and not just the direction they want to go in....hmph...
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I ♥ Sol
.... I ♥ Sol ? wtf how long has that been there? >_> *rrrrrrrrar*
  • MySpace
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1459 on: June 24, 2006, 01:18:52 pm »
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In about 10 hours, the poll will be locked, and a decision made. If Keyboard wins, I'll make it optional =)
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the a o d c
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