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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496812 times)

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Alchemist

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1460 on: June 24, 2006, 01:20:33 pm »
Two things:
When I asked about Items I ment the more stable/later versions.
Two I would use the mouse if though movement was a little better >_>.
« Last Edit: June 24, 2006, 01:22:35 pm by Alchemist »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1461 on: June 24, 2006, 03:49:31 pm »
  • 笑い男
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I prefer playing with keyboard, but maybe mouse is the way a game like this has to go.
Its crippled by the fact that its an online game, and that its made in GM, so really the faster option would be a needed compromsie for it being an online game.
You could try out: press a key, and the player keeps moving in that direction until another key is pressed.
If the opposite direction is pressed, the player stops: Press it again, move in opposite direction.
If up is pressed when already moving left, move up etc.
What i mean is like, pressing a key will add that kets value onto your speed on that keys axis, to a maximum of -S,+S, and of course, diagonal will be easy to detect, and the speed reduced accordingly.
It would be strange, but you could think about it? In addition, the numberpad could be an alternative option for thatl, where pressing '5' stops
motion whichever direction your going in.
On the other hand, mouse movement gives people the power to click where they want to go, and not just the direction they want to go in....hmph...

what about just releasing the key to stop moving and sends a stop moving message? but i guess in a way it stops so many messages being sent as the because of how the user would have to use the keys. but i tried this method before and late or missing messages may really screw it up but maybe i didnt do it well enough back then
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この世に悪があるとすれば、それは人の心だ
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Comix

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1462 on: June 24, 2006, 04:56:03 pm »
I think it would be cool if you had both, where you switch between them if you want to use those.  A lot of people like both so you should try to see if you could do either.

(I nulled)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1463 on: June 24, 2006, 05:22:58 pm »
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I am really hoping that you release a public demo soon!
It looks great, keep it up!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1464 on: June 24, 2006, 09:02:09 pm »
  • Huzzowee!
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Would using the keyboard cause lag on either end, or just for the person using it? Because a lot of the time my connection can be iffy when playing online games, so I want the best possible gameplay. If other people using the keyboard won't affect me then by all means go for it as long as I can still use the mouse.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1465 on: June 24, 2006, 09:27:01 pm »
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Using keys will cause too much lag... When using a mouse, all the game has to send it what point your player is currenty heading towards. With keys, it has to send data every step. I know there's other ways to do it using keys, but they're not dependable...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1466 on: June 24, 2006, 09:31:29 pm »
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using keys=messages having to be a sent a LOT more often = more traffice = lag pc and just net lag because of so much traffic. but if too little messages are sent, then they will look all jerky etc.

edit: sending those messages every step would just ve mental, so much lag lol, every few steps would be much better but still bad with lots of people because like 3 times less traffic and if you just make the player move to the position received it'l look fine
« Last Edit: June 24, 2006, 09:34:23 pm by hawthorneluke »
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1467 on: June 24, 2006, 09:33:58 pm »
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using keys=messages having to be a sent a LOT more often = more traffice = lag pc and just net lag because of so much traffic. but if too little messages are sent, then they will look all jerky etc.

Yes, pretty much what I said.

Please AoDC, don't kill off this game by allowing key movements... >_>
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1468 on: June 24, 2006, 11:44:33 pm »
  • You don't know me.
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Well, I like keyboards, but I don't like lag, so use a mouse. Please?
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No one located in this area of the internet remembers me.

TKM

A 7-ton chicken that would eat Colonel Sanders
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1469 on: June 25, 2006, 02:02:38 am »
  • Chippy is more of a gopher than you'll ever be.
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god, i absolutely DESPISE being forced to use a mouse to move. it just doesnt feel natural
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What you should be doing is taking off your top and getting killed by Greg Kinear.

Questions

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1470 on: June 25, 2006, 04:49:38 am »
Hi I'd REALLY like to play this. Could someone tell me what the latest version I can play is?
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Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1471 on: June 25, 2006, 04:50:49 am »
  • Vote for Harvey!~
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Well your a noob so ill go easy on you

Read the front page. Read the title.
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!

Questions

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1472 on: June 25, 2006, 04:56:32 am »
so none available right now. Aww... :(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1473 on: June 25, 2006, 08:46:46 am »
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You missed a few test demos, july will be the next release.

Keyboard wins!

I will make it optional in-game, but itll still lag either way.

And the lag does not occur to your player, only others =)

Ill do as much to make it not lag as I can.

Thanks for the support.
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1474 on: June 25, 2006, 08:48:22 am »
  • Silly cat!
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so none available right now. Aww... :(
Sorry dude. Looks like you missed all the fun we had in demo 0.7 ;D.

Oh well, AoDC, Weapon, Yue and I are hard at work for the next demo. I've already tiled one new area (which AoDC claims to be the prettiest yet) and I have one more to go (maybe some more if things change). Be patient ;).
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1475 on: June 25, 2006, 08:54:59 am »
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It is though O_o.

New screenshot in one week, ladies.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1476 on: June 25, 2006, 08:59:14 am »
  • puck you
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Expect one artwork pretty damn soon folks  ;)

(As soon as I have the time to finish off in Photoshop >.<)

Mod Edit: No Spam.
« Last Edit: June 25, 2006, 09:01:06 am by AoDC »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1477 on: June 25, 2006, 12:43:41 pm »
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You missed a few test demos, july will be the next release.

Keyboard wins!

I will make it optional in-game, but itll still lag either way.

And the lag does not occur to your player, only others =)

Ill do as much to make it not lag as I can.

Thanks for the support.

yeah you wont see your own lag, but you will see the other players lag, which will effect the game and the gameplay and you indirectly. so you'll be still killing people after they killed you because of the lag etc etc which should bring up some nice ocmplaints :( unless people dont realise or you did it really well :D
edit: i'm betting soon someones gonna go "W00t 100 pages" :P
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Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1478 on: June 25, 2006, 12:48:11 pm »
  • hungry..
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w00t 100 pages?

aww not yet...  :(
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  • My Blog
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1479 on: June 25, 2006, 01:25:06 pm »
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I voted keyboard :d
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