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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495987 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1480 on: June 25, 2006, 01:52:56 pm »
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Having lag is going to turn alot of players off. I probaly wont play it as much if one second your winning all the games then the next you die from some player that is invisible.
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King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1481 on: June 25, 2006, 01:53:44 pm »
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I'm glad that the keyboard won. I hope this game gets complete.

100 pages! :) This fan game sure is popular
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  • Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1482 on: June 25, 2006, 02:28:31 pm »
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Having lag is going to turn alot of players off. I probaly wont play it as much if one second your winning all the games then the next you die from some player that is invisible.

Same here. I probably won't be playing that often if that keeps happening...
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aab

^ Evolved from a Hobbit
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1483 on: June 25, 2006, 03:15:41 pm »
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It wont be too bad: All that has to be sent is the change in state, so the calculations on position can be amended on each side during a synchronised timestep.
ie if someones holding the left key for 10 seconds, all it has to send is when he presses the key, and when he releases it. It only has to send that as a state of movement, ie: either send 'still','n','s','w','e','nw','ne','sw','se'.
If someone on the other side is moving really slowly on their system (if the games not using delta time), they would appear to move slower, but it would have no effect on your side.
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I ♥ Sol
.... I ♥ Sol ? wtf how long has that been there? >_> *rrrrrrrrar*
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Koh

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1484 on: June 25, 2006, 04:33:37 pm »
  • Tamer Koh
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sooo, is the old server gonna go back up (i'm itching to play anywaay)

OR

do we have to wait for the new version  :)
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  • Megaclipse Games
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1485 on: June 25, 2006, 04:59:56 pm »
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CRAP KEYBOARD WON AHHH!! DAMN U DAMN U ALL IM GOING HOME 2 CUT MY SELF!!!!
(yea i just found this out)
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SPIRITPROJECT.TK ACTIVE FORUM FOR ANIME AND GAMING!
  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1486 on: June 25, 2006, 05:20:49 pm »
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It wont be too bad: All that has to be sent is the change in state, so the calculations on position can be amended on each side during a synchronised timestep.
ie if someones holding the left key for 10 seconds, all it has to send is when he presses the key, and when he releases it. It only has to send that as a state of movement, ie: either send 'still','n','s','w','e','nw','ne','sw','se'.
If someone on the other side is moving really slowly on their system (if the games not using delta time), they would appear to move slower, but it would have no effect on your side.

yeah, but if there are late messages or even missing ones then that could screw that way right up :( so maybe adding in the coordinates every now and then would be better to make sure nothings wrong, but then again, with doing that and stuff does go wrong, people will be warping around everywheer each time the coordinates are sent to make sure they're in the rightish place :P
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この世に悪があるとすれば、それは人の心だ
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1487 on: June 25, 2006, 05:51:22 pm »
oh god..I hope theres a option to make it both
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1488 on: June 25, 2006, 06:02:03 pm »
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I can't believe people want to play this with lag >_<
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1489 on: June 25, 2006, 06:04:06 pm »
mouse > keyboard
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1490 on: June 25, 2006, 07:27:22 pm »
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tight butthole we dont actually know how bad it'l be as we havent seen it with loads of people playing, but using the mouse uses a lot less traffic then using keys (as long as you send enough data to make it look smooth enough) and this game lagged a small amount sometimes on the older tests which used only mouse
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1491 on: June 25, 2006, 11:54:54 pm »
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Shouldn't this be moved back to Pre-Wip because there is no more demo?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1492 on: June 26, 2006, 02:00:57 am »
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but it has a trailer.. <.<
ack who know.. im glad Keyboard won i find is easier to move with the keyboard.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1493 on: June 26, 2006, 02:19:10 am »
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Sol, the rules state trailer OR demo, and screenshots. Moved.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1494 on: June 26, 2006, 03:01:58 am »
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No problem.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1495 on: June 26, 2006, 05:24:40 am »
  • MEOW
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I like the keyboard option better.
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King Tetiro

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1496 on: June 26, 2006, 05:27:20 am »
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Same here. I go for keyboard.
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Koh

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1497 on: June 26, 2006, 02:34:49 pm »
  • Tamer Koh
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besides, with the keyboard you don't have to worry about walking in walls and when you click somewhere where you think they will go easier they go all about until the character goes toa dead-end,am I right,50 50?
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  • Megaclipse Games
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1498 on: June 26, 2006, 02:59:14 pm »
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Same here. I go for keyboard.
are you happy today or something?
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King Tetiro

Leader of Phoenix Heart
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1499 on: June 26, 2006, 03:59:20 pm »
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Just happy today. I love this game, it's awesome.
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