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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496205 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1600 on: July 05, 2006, 12:56:35 am »
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zelda

copyrighted

etc.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1601 on: July 05, 2006, 12:58:27 am »
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Doesnt matter, it seems OoL wont be coming out until Z3. Something is seriously wrong with the game... And I have to recode lots. It needs recoding anyway (only the login/create, nothing else). It freezes. Anyway, I'll report back when I have something better. Cyas later.

And Pedlya,

Sorry, no.

Fine... I wont have member accounts... It was a legal issue I guess anyway...
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1602 on: July 05, 2006, 12:59:15 am »
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He doesn't charge money for things that Nintendo created. I would pay 3 dollars If I had a creditcard but in Holland here they almost don't know what the word Credit Card means.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1603 on: July 05, 2006, 01:00:50 am »
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Doesnt matter, it seems OoL wont be coming out until Z3. Something is seriously wrong with the game... And I have to recode lots. It needs recoding anyway (only the login/create, nothing else). It freezes. Anyway, I'll report back when I have something better. Cyas later.

And Pedlya,

Sorry, no.

Fine... I wont have member accounts... It was a legal issue I guess anyway...

indeed it is a legal issue

best to avoid any courts
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1604 on: July 05, 2006, 01:23:47 am »
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My god, I was recoding the create button and found:

bolSelected=true; //Set me to Selected
bolSelected=false; //Set me to Un-Selected

Jesus, was I drunk? XD. Back to recoding.

Edit: Alright, all variables renamed and some code taken out. Now for the hard parts...
« Last Edit: July 05, 2006, 01:44:21 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1605 on: July 05, 2006, 09:59:27 am »
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no demo download... tsumaranai
Oracle of Life wa sugokute tanoshii desu >_>.

Two can play that game.

sugokute wa wakaranai, demo wakaru. tabun. etto, sugokute wa sugoi ka? ii ka?
boku no nihon go wa warui desu ne :P


My god, I was recoding the create button and found:

bolSelected=true; //Set me to Selected
bolSelected=false; //Set me to Un-Selected

Jesus, was I drunk? XD. Back to recoding.

Edit: Alright, all variables renamed and some code taken out. Now for the hard parts...

you're changing all the variable names? :S to stop hackers? you sure thats really needed, changing varaible names? but when you heck variables, dont you usually find the values, the names couldnt mean any less.
or is that not what its for at all? :P
« Last Edit: July 05, 2006, 10:06:05 am by hawthorneluke »
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この世に悪があるとすれば、それは人の心だ
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1606 on: July 05, 2006, 10:08:04 am »
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umm, tats for the log and logout not for heck prevention, for heck prevention u need to detect strings in teh program (yes AoDC I told u wrong XD) and close it. the hecking programs somehow hide the proccess from the task manager...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1607 on: July 05, 2006, 10:26:04 am »
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welll when hecking, you'd just search through the memory of the game to find all the locations that hold a certain value, like your hp. then you'd like get hurt to change your hp, then search through those results you just got to see which ones changed to the current hp etc until you're left with one value you can edit and there you go, you can change you hp.

so i think you'd need a way to stop that sort of thing, like not keeping key variables like hp etc so simple like that but as like 5.784 times higher then they should be and then like divide that by 3.2354 to get the correct value or something maybe as well as maybe some other variables that are used to make sure those key variables havent been changed when they shouldnt of been.

as just trying to detect hecking program names and then close them still seems like it would be easy to get around

i'm not sure if what i'm going on about is 100% correct and a good way to stop hackers, but i just thought i'd say that and also say, read about good, working ways to prevent hackers on the net if you havent yet :P

just trying to help :)
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この世に悪があるとすれば、それは人の心だ
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1608 on: July 05, 2006, 11:13:24 am »
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i'm sure all that stuff is done server side and the values are simple sent to the player so changing those values won't make a difference

and he could be renaming them so they make more sense, so his code is more readable
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1609 on: July 05, 2006, 11:38:08 am »
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If people would have read abit, I had freezing problems on login and create. I was rewriting it so I could read what the hell I was doing, and optimize.

Anyway, I need a break. Im learning J2ME (Java for Mobiles), because:

a) I wanna know about Gorthwogh's project
b) We learn Java in university (going after school), and it never hurts to know a cross language.
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the a o d c

Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1610 on: July 05, 2006, 05:59:10 pm »
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@hawthorneluke; 'hecking' is not always entirely preventable, whether it handles variables / values client or server side.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1611 on: July 05, 2006, 06:43:11 pm »
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only with some exceptions hecking is possible
f.ex auto targeting (mostly 3d shooters), and helpers like totem removal with level 1 moonfire (WoW)
and in special cases like the WoW movement system which isnt based on querying because it would hog too much bandwidth
(hecking is not considered farming and other bot type fake clients, its called dron(erunn)ing)

so, its up to the server maker entirely how its going to be done
wether or not he want to save bw or prevent cheating
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1612 on: July 05, 2006, 11:24:37 pm »
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only with some exceptions hecking is possible
f.ex auto targeting (mostly 3d shooters), and helpers like totem removal with level 1 moonfire (WoW)
and in special cases like the WoW movement system which isnt based on querying because it would hog too much bandwidth
(hecking is not considered farming and other bot type fake clients, its called dron(erunn)ing)

so, its up to the server maker entirely how its going to be done
wether or not he want to save bw or prevent cheating

Also there will be GMs to moniter the world.  Lol, it'd be funny if you were hecking and a GM randomly pops up out of nowhere and bans you XD.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1613 on: July 05, 2006, 11:48:49 pm »
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no demo download... tsumaranai
Oracle of Life wa sugokute tanoshii desu >_>.

Two can play that game.

sugokute wa wakaranai, demo wakaru. tabun. etto, sugokute wa sugoi ka? ii ka?
boku no nihon go wa warui desu ne :P

Hai, sugokute wa sugoi desu. Demo, "sugoi mo tanoshii" wa warui desu. Oracle of Life wa sugokute tanoshii desu. Hawthorneluke san wa nihon go wa ii desu ;).

When joining two "i" adjectives, remove the "i" from the first word and add "kute". So, sugoi = sugokute.
« Last Edit: July 05, 2006, 11:57:36 pm by Hero of Fire »
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1614 on: July 05, 2006, 11:50:29 pm »
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Also there will be GMs to moniter the world.  Lol, it'd be funny if you were hecking and a GM randomly pops up out of nowhere and bans you XD.
Hacker: "Nobody's around so I'll just..."
GM: "HAY!!! *bans*"
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1615 on: July 06, 2006, 12:45:01 am »
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Geez, everythings gone wrong while I've been away...

At least it'll give me time for extra stuff on OoL o.O
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1616 on: July 06, 2006, 01:25:12 am »
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Some questions:
What is the highest level?
After you get there, can you become reborn and start over at level one with a new special magic attack or something?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1617 on: July 06, 2006, 01:51:21 am »
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Well, AoDC.. it seems I am done with ZFGC, but I will stick around for this game. Anyways, I dunno when Z3 is, so when is that, so I can know when to be prepared for the demo? The game's going along great, also!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1618 on: July 06, 2006, 02:05:27 am »
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Also there will be GMs to moniter the world.  Lol, it'd be funny if you were hecking and a GM randomly pops up out of nowhere and bans you XD.
Hacker: "Nobody's around so I'll just..."
GM: "HAY!!! *bans*"
Lol, ya you should allow "invisible" mode for gms.
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1619 on: July 06, 2006, 02:26:30 am »
lol yep ^_____________________________________^
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