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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496180 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1640 on: July 08, 2006, 03:34:01 am »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1641 on: July 08, 2006, 03:36:01 am »
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Maybe you should have an autoban system. Like, if somehow a variable that isn't supposed to meet any other expectation, is switched, it will ban the player. Or if collisions fail, it will ban the person.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1642 on: July 08, 2006, 06:46:59 am »
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Maybe you should have an autoban system. Like, if somehow a variable that isn't supposed to meet any other expectation, is switched, it will ban the player. Or if collisions fail, it will ban the person.
Yea I know...
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1643 on: July 08, 2006, 08:07:31 am »
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piers, who named you the "Official tester" and "rater" of OoL?
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1644 on: July 08, 2006, 08:16:31 am »
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piers, who named you the "Official tester" and "rater" of OoL?

Cmon,that was uncalled for Weapon...
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1645 on: July 08, 2006, 09:50:43 am »
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Maybe you should have an autoban system. Like, if somehow a variable that isn't supposed to meet any other expectation, is switched, it will ban the player. Or if collisions fail, it will ban the person.
Yea I know...

oh for ... sake
how is this game hackable?
its based on querying the server right?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1646 on: July 08, 2006, 10:59:41 am »
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It gets values on login, and saves them into variables. Variables are easily modifiable with the right tools.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1647 on: July 08, 2006, 12:18:21 pm »
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It gets values on login, and saves them into variables. Variables are easily modifiable with the right tools.
Yes, and I program I have written closes those programs from openning, and closes those programs if they are already running too.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1648 on: July 08, 2006, 12:24:52 pm »
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yea I gotta see that >_<
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1649 on: July 08, 2006, 12:27:41 pm »
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Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1650 on: July 08, 2006, 12:39:56 pm »
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Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1651 on: July 08, 2006, 01:16:50 pm »
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Thanks to Penguin for HackerWall program, which prevents... you know... It will be distributed with the Oracle of Life EXE.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1652 on: July 08, 2006, 01:48:08 pm »
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Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
Its a joke man. Plus, Its because I've almost found a glitch in almost every Zelda engine here.

Ool, is currently the only exception and that is because I havn't had time to go through it.

I'm not exactly a beta tester but I eventually do get to test the game so thats how that works. And the rater thing, I rate every game I make a review about.

Glad you asked though.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1653 on: July 08, 2006, 02:22:59 pm »
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Thanks to Penguin for HackerWall program, which prevents... you know... It will be distributed with the Oracle of Life EXE.
yup, and also if u try to use it in ur game it wont work XD, also if u try to remove it, it will give u an error...
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Alchemist

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1654 on: July 09, 2006, 03:19:04 am »
Question.
How big is "Hackerwall"? Yay for my crappy 52k conection.
You know you will probally need a TOS thingy with OOL now.

Will this interfere with normal hex-editors? I use hex editors alot and I usually multitask.

Will this really stop true hackers or only make the user experience harder?

How does this work? I do not want to install anything that might mess up my computer.

...

Final Question.
What is better a automatic system or a team of Game Masters?

Forever asking questions
-Alchemist
« Last Edit: July 09, 2006, 03:39:17 am by Alchemist »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1655 on: July 09, 2006, 03:30:12 am »
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Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...
I use cheat engine...
I don't think so since the source code is public so anyone can edit it to make it undetected..you will never be able to block it ;)
I won't heck in OoL anyway but i'm just saying it...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1656 on: July 09, 2006, 10:30:18 am »
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I'd say a team of Game Master is better, since we can make decisions on the circumstances that come up in-game,
But if we don't have 24/7 monitoring of OoL, then perhaps the Automated System can fill in at that time.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1657 on: July 09, 2006, 10:38:18 am »
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I'd say a team of Game Master is better, since we can make decisions on the circumstances that come up in-game,
But if we don't have 24/7 monitoring of OoL, then perhaps the Automated System can fill in at that time.

well when we have mods from different time zones ( like me ;) ) then we would have some kind of 24/7 monitoring
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1658 on: July 09, 2006, 02:25:51 pm »
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Question.
How big is "Hackerwall"? Yay for my crappy 52k conection.
You know you will probally need a TOS thingy with OOL now.

Will this interfere with normal hex-editors? I use hex editors alot and I usually multitask.

Will this really stop true hackers or only make the user experience harder?

How does this work? I do not want to install anything that might mess up my computer.

...

Final Question.
What is better a automatic system or a team of Game Masters?

Forever asking questions
-Alchemist
the hackerwall program is like 56kb? i think u can handle it XD... also it depends, wat is ur hex-editor?

Naw, I just didn't like the fact that someone would just name themselves "officially" for something. If it did sound mean, take it into account that it was just a simple question.

As for the hecking OoL, I'd say any game is hackable. But still... OoL needs it's security :)
yup! so for anyone out there that uses Cheat engine (any version) it is going to be blocked! =P
That means you pedlya...
I use cheat engine...
I don't think so since the source code is public so anyone can edit it to make it undetected..you will never be able to block it ;)
I won't heck in OoL anyway but i'm just saying it...
Cheat engine is blocked =P.
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Alchemist

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1659 on: July 09, 2006, 04:09:17 pm »

the hackerwall program is like 56kb? i think u can handle it XD... also it depends, wat is ur hex-editor?
[/quote]

Hex Editor MX. (Translated English)
Your "Hackerwall" only blocks Process editors right?
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