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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495929 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1680 on: July 11, 2006, 12:01:39 am »
  • META MAJINKEN!
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Cheating is totally BS in online games, but for single, it's fun! Only after you beat the game.
but totally, hecking/cheating is the most stupidest thing ever in an online game. You'll get many critisizms... though, I don't think the cheaters care O.o

EDIT:
(Why do I have a warning level?)
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The Creator Of:
  • PureZC
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1681 on: July 11, 2006, 12:41:57 am »
  • puck you
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Your warning level is counted from the Hearts. More hearts you have, the better you are. Think Zelda! ;D
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1682 on: July 11, 2006, 01:07:25 am »
  • META MAJINKEN!
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Does anyone have a warning level? I can't see em XD
anyways... I never experienced Z3, and since a demo is coming out, I'm exited. My question is... Does Z3 have it's own sub-forum/forum?
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The Creator Of:
  • PureZC
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1683 on: July 11, 2006, 01:59:08 am »
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I think it will... As for the warnings, we all have them. You cant see others because privacy matters.

The trailer might be delayed until late july, because I have two damn assignments...

bbl :D
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1684 on: July 11, 2006, 01:15:01 pm »
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lmao. I might be able to help assemble a trailer?
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Cheerios4u98

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1685 on: July 12, 2006, 01:00:00 am »
This game looks amazing. Great job ;)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1686 on: July 12, 2006, 03:07:46 am »
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lmao. I might be able to help assemble a trailer?

No, HoF and I do it :P

This game looks amazing. Great job ;)

Thanks.

Edit: Alright, I have cut and cut and cut code off, and used more scripts. I feel as though my code is clean now... I cut so many useless variables off...
« Last Edit: July 12, 2006, 04:45:28 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1687 on: July 12, 2006, 09:14:37 am »
  • MEOW
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That's good. You cut 50 lines of code in just one event, eh? Very nice. Again, demo being delayed only means an early birthday present for me  ;D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1688 on: July 12, 2006, 09:43:03 am »
  • 笑い男
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i bet trying to optimise the code's a lot of fun :P
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1689 on: July 12, 2006, 11:50:30 am »
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Alright, official date is August 5th. Signed up for Z3, and the rule is No demo until then.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1690 on: July 12, 2006, 04:46:57 pm »
  • Issac_Amisov
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Hmmm.... Not that far from now. I hope I will enjoy it ^_^
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1691 on: July 13, 2006, 04:00:18 am »
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Trailer will be released late july... HoF hasnt had time (he is at cousins away from home) to work on anything.

Fixed bug that made game freeze too. Thank funking god.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1692 on: July 13, 2006, 01:10:26 pm »
  • 笑い男
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i know how you feel
i managed to make my game go from about 10fps when i added in more special effects (with the servers for it running etc) back up to >30 :D
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World

master414

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1693 on: July 13, 2006, 06:32:13 pm »
I saw in a screen that you said ,, he is gonna die you said that in a house and the spelll that you do at the moment is in the house 2.. so you can attack somebody in all places or are they wilds (runescape ) or something like that
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1694 on: July 13, 2006, 07:07:01 pm »
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Can't wait for the demo :)
Will the demo include monsters or quests?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1695 on: July 13, 2006, 11:09:09 pm »
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I saw in a screen that you said ,, he is gonna die you said that in a house and the spelll that you do at the moment is in the house 2.. so you can attack somebody in all places or are they wilds (runescape ) or something like that
The older screenshots just do not count. You can challenge players in the arena :)

Can't wait for the demo :)
Will the demo include monsters or quests?
Thanks. It will include Poes, and one quest as far as I know so far. It also includes the boss...
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1696 on: July 14, 2006, 12:00:55 am »
  • Silly cat!
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Sorry, I've been away on a holiday, and I haven't been able to tile or do anything along those lines. When I get back tomorrow, I will resume my work that needs to be done. Tiling the Hunting Grounds, and designing the trailer.
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1697 on: July 14, 2006, 01:05:04 am »
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Gah, my PvP has a bug... I should edit it abit anyway, to work with hunting. I cannot wait for you to return HoF :(
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1698 on: July 14, 2006, 06:20:03 am »
  • puck you
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AoDC, I guess there's no gathering at your place this holiday huh;  :-\
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1699 on: July 14, 2006, 06:41:13 am »
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I'm sorry Weapon -- I missed out ;-;...
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Hoffy.
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