Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 84 85 [86] 87 88 ... 166   Go Down

Author Topic: [Dead] Zelda: Oracle of Life  (Read 496280 times)

0 Members and 2 Guests are viewing this topic.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1700 on: July 14, 2006, 08:19:07 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
We can just chat in 3way MSN, its the same basically? :/
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1701 on: July 14, 2006, 10:58:47 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
I'm sorry Weapon -- I missed out ;-;...

It's alright  ;D as long as we're in the same team continuing to make better stuff for OoL

We can just chat in 3way MSN, its the same basically? :/

.LOL!.  ;D
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1702 on: July 14, 2006, 06:40:45 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 562
hey AoDC, remove Hackerwall.exe from the next demo for z3, i spoke with alex_xela and he said that it could be considered a virus, since I discovered a bug in it.  For some reason it closes mIRC...
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1703 on: July 14, 2006, 10:51:18 pm »
  • <3
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 264
hey AoDC, remove Hackerwall.exe from the next demo for z3, i spoke with alex_xela and he said that it could be considered a virus, since I discovered a bug in it.  For some reason it closes mIRC...
What programming language are you making it in :( ??? ??? ???
Logged
I'm not on ZFGC a lot anymore, but I'm on the IRC channel.
Online Multiplayer Uno Card Game!


Click here to feed me a Rare Candy!
  • My Website

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1704 on: July 14, 2006, 11:04:22 pm »
that wouldnt matter <__<.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1705 on: July 15, 2006, 02:32:27 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 562
that wouldnt matter <__<.
What he said. Also AoDC you can also look through the source, there is no line that commands to close mIRC. It's weird...
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1706 on: July 15, 2006, 02:40:37 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Damn alright... Anyway, I added some cool fade effects (in/out) for room changing to give it a smoother feeling... Im still working on it, but its fine so far.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1707 on: July 15, 2006, 12:45:21 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 562
lol, i might add a process detecting code inside hackerwall.  It will send me the processes that are open and I will check those and block many cheat programs that way. BTW, Alchehmist, your safe.

Sounds like Spyware to me >_<

I hope you're not going to use ZFGC as a means to distribute spyware... or any programs that return statistics on the user's computer usage back to you.
Quote
It does matter, because you're forcing players to run a tool that takes control of some of their system, closing programs (which you're not even sure about... seeing as it closed mIRC too). On top of that you could always make a program to run instead of this "HackerWall" that tricks your game into thinking it is indeed running, when it is not.
Well would it be ok for the HackerWall to close OoL when it thinks a hecking program to be open? Also how would i make a program to trick the game to run when its not?
« Last Edit: July 15, 2006, 12:55:36 pm by Penguin »
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1708 on: July 15, 2006, 03:03:03 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 562
You don't need a HackerWall program in the first place. I could bypass one anyway if I wanted to, and so could anyone else here.

What you have to do is simple. Make two or more instances of a variable for something like HP. (I don't know anything about GameMaker scripting but the theory is fine)

var.HP
var.HP_bak = encrypted_version_of_HP

Then you just compare encrypt(var.HP) with var.HP_bak and they should be equal. If they're not then someone has tried to edit them.

You would make your own encryption system and you could bring it up to three variables for extra security.

I don't see how a HackerWall would help any more than that because anyone could easily bypass it. All it means is that less people will want to play it because it means running spyware/etc.
i think sol meant this code:
Code: [Select]
global.HP_bak = file_open(hp.bk1)
if !global.HP=global.HP_back {
show_message("hecking threat is detected!");
end_game
}
Logged

Alchemist

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1709 on: July 15, 2006, 05:36:38 pm »
Or you could keep all the players hp serverside along with the damage done.... that way only you would see the effects/it would do squat to change your hp ect.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1710 on: July 16, 2006, 01:45:08 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
HackerWall was not spyware... I looked at the source code :/ Which doesnt matter now anyway.

Encryption can be done in many ways, but I honestly dont have enough time to worry about it :/
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1711 on: July 16, 2006, 03:12:20 am »
  • :'O
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 929
This will probably win for most anticipated cause its got 20000+ views damn
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1712 on: July 16, 2006, 03:21:12 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Well, wait until the Demo/Trailer is released... Itll jump XD
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1713 on: July 16, 2006, 01:53:57 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 562
Well, wait until the Demo/Trailer is released... Itll jump XD
I agree! i can't wait to play the demo!
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1714 on: July 16, 2006, 02:30:09 pm »
  • Personal Text
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1229
the demo will be on Z3... whenever that is.. XD
and the trailer will come out today! =D
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1715 on: July 16, 2006, 03:15:28 pm »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
It's the 17th now... 1:15am here.
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1716 on: July 16, 2006, 03:21:00 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 163
Heh, it's the 16th for me.
Logged
URL=http://z7.invisionfree.com/VGRP/index.php]My new website![/URL]
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1717 on: July 16, 2006, 06:25:14 pm »
  • Personal Text
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1229
lol, the 4 links in the main picture of this game, ar the 4 main staff members XD
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1718 on: July 16, 2006, 08:01:27 pm »
  • <3
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 264
that wouldnt matter <__<.
if you mean me then yes it would cause im curious :(
Logged
I'm not on ZFGC a lot anymore, but I'm on the IRC channel.
Online Multiplayer Uno Card Game!


Click here to feed me a Rare Candy!
  • My Website
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1719 on: July 16, 2006, 08:26:29 pm »
  • PWNED
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 62
so is the new trailer coming out today or.....wut??? (curious)
Logged

SPIRITPROJECT.TK ACTIVE FORUM FOR ANIME AND GAMING!
  • Hotpiebob
Pages: 1 ... 84 85 [86] 87 88 ... 166   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.049 seconds with 74 queries.

anything