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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496249 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1720 on: July 17, 2006, 12:07:41 am »
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I couldnt do anything until HoF got online... And he hasnt finished the last few things. So... No trailer >_>. Doesnt matter :/
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1721 on: July 17, 2006, 12:13:41 am »
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If nothing is getting released then why is this topic still 115 pages long.  :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1722 on: July 17, 2006, 12:15:25 am »
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If nothing is getting released then why is this topic still 115 pages long.  :D
I dont know :/ There WERE releases, plus this game was basically a FIRST on zfgc (apart from Gorthwogh's C++ Xelda Online game).
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1723 on: July 17, 2006, 01:12:22 am »
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If nothing is getting released then why is this topic still 115 pages long.  :D
I dont know :/ There WERE releases, plus this game was basically a FIRST on zfgc (apart from Gorthwogh's C++ Xelda Online game).

Amen!
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1724 on: July 17, 2006, 03:49:29 am »
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If nothing is getting released then why is this topic still 115 pages long.  :D
I dont know :/ There WERE releases, plus this game was basically a FIRST on zfgc (apart from Gorthwogh's C++ Xelda Online game).

Amen!
YUP! Gorthwogh inspired us all XD...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1725 on: July 17, 2006, 04:09:11 am »
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too bad, I never knew him XD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1726 on: July 17, 2006, 05:01:53 am »
  • Huzzowee!
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Then say hi: http://www.zfgc.com/index.php?action=profile;u=192 ;)

He's the one doing the mobile game. Anywho, today is another prime example as to why release dates are a bad idea unless you can guarantee the release. I guess we'll see the trailer when we do then...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1727 on: July 17, 2006, 05:07:38 am »
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It would have been met, but I got sick (vomiting, then cold, now virus) and HoF went to his cousins for a while.
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the a o d c

Hikij

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1728 on: July 17, 2006, 05:31:10 am »
I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1729 on: July 17, 2006, 05:44:59 am »
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Like I said, I dont have time.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1730 on: July 17, 2006, 06:50:24 am »
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I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.

So... does that mean you suck as well?  :P
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1731 on: July 17, 2006, 06:51:03 am »
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i don't think it really matters what happens to the game client side, as long as the server is safe that's really all that should matter
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1732 on: July 17, 2006, 10:48:56 am »
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I have a UCE, undetected cheat engine. It makes it invisible to the programs it edits. So, you better watch out for people who also have that. They suck.
1) Wrong, CE is invisible anyway with stealth mode on (can the HackerWall really detect CE with stealth mode on?)
2) A UCE is just a edited version so the program that detects the CE doesn't recognize it as CE because it's not similar enough.
3) They don't suck, i have like 20 different UCE's, half of them are public, but i don't use any of them because i don't play any online games right now so i just use regular CE to heck the games i have on my computer now and then :P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1733 on: July 17, 2006, 11:00:33 am »
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*shakes head*

All of you and your damn hecking business!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1734 on: July 17, 2006, 11:48:16 am »
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*shakes head*

All of you and your damn hecking business!
whats that supposed to mean :o
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1735 on: July 17, 2006, 12:30:48 pm »
  • Ganondorf want's you to come closer...
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What's the use of hecking a game? It takes the whole fun of playing through it and getting better  >:(
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Life is a waste of time,Time is a waste of Life, so lets all go out and get wasted!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1736 on: July 17, 2006, 01:03:13 pm »
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What's the use of hecking a game? It takes the whole fun of playing through it and getting better  >:(

what if you're already at the best possible and want to do stuff the game wont normally allow you, as long as you wont affect others?
like trying out all the glitiches in oot
and i think a lot of it is to impress people
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1737 on: July 17, 2006, 07:48:33 pm »
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What's the use of hecking a game? It takes the whole fun of playing through it and getting better  >:(

what if you're already at the best possible and want to do stuff the game wont normally allow you, as long as you wont affect others?
like trying out all the glitiches in oot
and i think a lot of it is to impress people
after a while usually just "playing through it and getting better" gets REEAAAAAALLY boring :P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1738 on: July 18, 2006, 12:10:27 am »
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I admit, I would resort to hecking if I got pissed off at people killing me, or my level being maxed, or whatever. Understand, these are Demos coming out. If you get bored, go heck Ragnarok, they deserve it. Leave my poor baby alone.

Anyway, lastnight I couldnt sleep (very sick, my god...) so I began to draw up some settings plans. They will download settings from your account... Im not sure how far I'll go though. Itll be using Cryptor.dll (or an alternative) to prevent hecking (not that settings even matter :/).

Edit:
After 3.5 hours, the encryption is done. Messages from the server (well, important ones :/) are encrypted :) Also, faster times, etc. It was VERY stressing, havign to rewrite so much, my mind was going to explode, and I was going to dump the project X_X. Oh well, im done anyway :D
« Last Edit: July 18, 2006, 04:04:10 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1739 on: July 18, 2006, 06:06:48 am »
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AoDC, I was going to show you my newly started Swordsman Artwork at school today, but you weren't there... Ah well, get well soon!

If this project gets dumped... Well... Then I'll be upset.  :(
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
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