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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496257 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1820 on: July 31, 2006, 09:24:05 am »
  • Master Of Disaster
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XD, awesome! Pretty nice and funny trailer :D. Keep it up *thumbs up*
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.TakaM was here
  • Lumeuni
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1821 on: July 31, 2006, 10:14:08 am »
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The trailer is cool and the Poo hunting + Dodongo fighting looks cool too but I would love to see more new places.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1822 on: July 31, 2006, 12:37:27 pm »
  • Personal Text
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lol, its not poo, its poe XD
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Pedlya

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1823 on: July 31, 2006, 12:38:43 pm »
  • Vote for Harvey!~
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Poo hunting XD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1824 on: July 31, 2006, 12:50:15 pm »
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rofl,
anyways, I just saw it and it was... a bit strange... lol, at least it showed some gameplay:)

This was made with GM? right?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1825 on: July 31, 2006, 12:51:11 pm »
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rofl,
anyways, I just saw it and it was... a bit strange... lol, at least it showed some gameplay:)

This was made with GM? right?

Yes, Gm 6.1 Reg with the Soc 3.1 dll.

Anyway, nice trailer. I can't wait to KILL ALL POES!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1826 on: July 31, 2006, 12:52:14 pm »
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Poo hunting XD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
lol small typing mistake :P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1827 on: July 31, 2006, 02:08:39 pm »
  • 笑い男
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Quote
There are no free download slots available.
Please try later or upgrade to sendspace Max??? to enable guaranteed slots and instant, fast downloads.
hmm, nice host :(
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1828 on: July 31, 2006, 02:18:44 pm »
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Quote
There are no free download slots available.
Please try later or upgrade to sendspace Max??? to enable guaranteed slots and instant, fast downloads.
hmm, nice host :(
You have to wait untill the timer goes down. (Its below that) Then after a while, it will find you a place and let you download it. Though, I'm not sure why HoF didn't just use 64 digits.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1829 on: July 31, 2006, 02:56:18 pm »
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lawl, I got killed by that boss, too..alot but I killed him at least one time :P
HoF died everytime. Too bad :/

The boss' hp went:

1000;1500;2000;3000;2000;1800. Thats where its at now. I could solo it at 3000 X_X.

Also, lastnight, I thought about the MMO and Zelda feeling. It just isnt there... So I have some plans. Demo 0.75 (after the one coming now) will be awesome, with no mouse movement, keyboard controlled pwning. So, please, report every bug in 74 so 75 will > all.

trailer should be out in few hours... HoF has school :/
lmao, if you need ides for the keyboard control you can just take it from my gm6.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1830 on: July 31, 2006, 04:04:51 pm »
  • Issac_Amisov
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Oh, right. So no mouse anymore. I liked it that way :P

Keyboard might end up working better anyways. I hope the demo turns out to be really awesome! I'll be looking forward to it!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1831 on: July 31, 2006, 04:37:04 pm »
  • META MAJINKEN!
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Gah! stupid sendspace! I can't even download it!
try using megaupload.com or something,
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The Creator Of:
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Ferie

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1832 on: July 31, 2006, 04:42:32 pm »
Right click and save target as =D...

But yeah... the download was being an arse.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1833 on: July 31, 2006, 04:50:08 pm »
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Hikij

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1834 on: July 31, 2006, 06:34:07 pm »
Dodongo's AI sucks. :(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1835 on: July 31, 2006, 06:55:10 pm »
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your mom? >:( >:( >:(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1836 on: July 31, 2006, 08:55:07 pm »
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Good AI is very hard to program
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My Child Is Student of The Month at Neverland Ranch!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1837 on: July 31, 2006, 09:03:58 pm »
  • 笑い男
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i love programming boss ai, but i've only done it once, years ago, so how can i come to that decision? :S
and you used music from one of those terrible adverts? lol
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1838 on: July 31, 2006, 09:43:28 pm »
  • Silly cat!
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I was GOING to use 64Digits, but when I wanted to, the site was down :(.

Oh well, I'm glad most people ended up liking the trailer :).
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1839 on: July 31, 2006, 09:47:05 pm »
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I was GOING to use 64Digits, but when I wanted to, the site was down :(.

Oh well, I'm glad most people ended up liking the trailer :).
It was really good, actually. Not as rushed as I expected and the song complimented it.
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