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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495922 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1840 on: August 01, 2006, 01:44:38 am »
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The dodongo's Ai is almost null. I have no frigin time :/.

Alright, 75 is planned. 39dll, auto buffer encryption, faster, keyboard/ctrl combo, guilds, yea. 74 will still be worth a play though :D.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1841 on: August 01, 2006, 01:57:59 am »
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The dodongo's Ai is almost null. I have no frigin time :/.

Alright, 75 is planned. 39dll, auto buffer encryption, faster, keyboard/ctrl combo, guilds, yea. 74 will still be worth a play though :D.
Won't you have to rewrite half your game to switch over?
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Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1842 on: August 01, 2006, 03:23:26 am »
  • Vote for Harvey!~
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Man its only a matter of days now!!! AoDC you have me really excited for this game damn you >:/
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1843 on: August 01, 2006, 06:10:04 am »
  • puck you
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Well you can certainly expect much difficult bosses and minibosses that can only be taken down with only a party (partner system as of now).
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1844 on: August 01, 2006, 06:43:45 am »
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LOL, Still a matter of days? Well, make sure you put it on the first page then. Cuz when I check back theres another 20 pages I think :P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1845 on: August 01, 2006, 01:09:17 pm »
  • puck you
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After hours of working and pissing myself in front of the artwork, I'm pretty pleased with it, just needs some colouring... AoDC, get online!!! >.<
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1846 on: August 01, 2006, 07:06:09 pm »
  • Issac_Amisov
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4 Days! *gets excited*

 ;D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1847 on: August 02, 2006, 02:58:55 am »
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Since Z3 was delayed a day, perhaps itll be delayed also. Doubt it, I want my demo out >___>.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1848 on: August 02, 2006, 03:14:17 am »
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i would like to ask if this game is going to have actual combat not just spells.Melee or w/e its called.Hand to hand combat.Im still looking for another way to say it >_>.
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  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1849 on: August 02, 2006, 03:41:05 am »
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Due to the Point&Click Movement, no. Thats why I am making it the Arrow Keys/CTRL combo for all classes in the next demo. Sorry to dissapoint you.

Ill make a list of all of 75's things later. I just hope 74 doesnt turn too many people away.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1850 on: August 02, 2006, 03:47:51 am »
  • MEOW
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So with the keyboard movement, melee will be functionable?

Edit: I didn't enjoy the trailer too much. I liked seeing the features the new demo has, but not the whole "This isn't just..." idea. It got annoying after the second time.
« Last Edit: August 02, 2006, 03:52:20 am by Mreow »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1851 on: August 02, 2006, 04:22:46 am »
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It wasnt as godly as the first, because people called it too dramatic. He wasnt in his best mood either, I was being a A-Grade !@#$% to him. Its OK now though.

Im hoping Trailer 3 will be better (for 75 :P). Im starting the coding for it now, pretty wierd :P. Lots planned. Just enjoy&&!heck OoL .74.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1852 on: August 02, 2006, 05:46:57 am »
  • puck you
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But of course, there will be Melee, in this case it'll become a bit difficult because of Keyboard movements... But we'll figure something out.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1853 on: August 02, 2006, 06:37:46 am »
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What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.
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the a o d c

Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1854 on: August 02, 2006, 06:56:18 am »
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Uh...more like 100% :P
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1855 on: August 02, 2006, 07:25:56 am »
  • Silly cat!
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So with the keyboard movement, melee will be functionable?

Edit: I didn't enjoy the trailer too much. I liked seeing the features the new demo has, but not the whole "This isn't just..." idea. It got annoying after the second time.
'
Well screw you :P. Nah j/k. I can understand your points, I didn't really put too much effort into the trailer.
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1856 on: August 02, 2006, 11:21:36 am »
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What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.
but to defeat lag for online gameplay, it'l be much harder
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1857 on: August 02, 2006, 12:14:36 pm »
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What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.

But take PVP into account... The Skill changes, etc... I mean, well... We haven't really tried it out yet, I'm just guessing... Ahh well.

*To AoDC: You MUST make it so a weapon has a ASPD (Attack Speed Per Second) - no spamming Ctrl for attacking, so if the target is targetted, then you press something to engage in attack, and it will continually attacking it if it's in range until it dies or you tell it to stop.
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My good sir, in the immortal words of the late Mr. Wrong: STFU.

Koh

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1858 on: August 02, 2006, 04:00:27 pm »
  • Tamer Koh
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this is offically the most popular game waiting on.  can't wait to play, especially by keyboard.  One question, have the lag problems be removed?
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  • Megaclipse Games
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1859 on: August 02, 2006, 06:53:38 pm »
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What? Itll be easier O_o. 99% of 2D Zelda games use Keyboard.

But take PVP into account... The Skill changes, etc... I mean, well... We haven't really tried it out yet, I'm just guessing... Ahh well.

*To AoDC: You MUST make it so a weapon has a ASPD (Attack Speed Per Second) - no spamming Ctrl for attacking, so if the target is targetted, then you press something to engage in attack, and it will continually attacking it if it's in range until it dies or you tell it to stop.

that sounds nice and borring :D
why not just make it zelda style? but still have a limit, say like when you press the key, it will swing the sword or whatever, but only once its allowed to, like in all zelda games i think
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
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