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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496539 times)

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Questions

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1940 on: August 09, 2006, 02:57:37 pm »
You need more Mag. How much do you have?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1941 on: August 09, 2006, 03:11:28 pm »
  • =/
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Is the server down or something because I can't log on on either of my computers?

=/
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1942 on: August 09, 2006, 03:16:58 pm »
  • (y)(;>.<;)(y)
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You need more Mag. How much do you have?

19 (I'm level 27). But i HAD the garo spell, I just accidently changed it. Surely that means I have enough Mag. right?

EDIT: Okay, I logged back in and has Garo set to f7 again so everything works fine :D
« Last Edit: August 09, 2006, 03:35:11 pm by TheDarkJay »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1943 on: August 09, 2006, 05:16:26 pm »
  • 笑い男
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i cant log in anymore :S
player - hawthorne
yet i registered (hawthorne2) and that works with logging in
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1944 on: August 09, 2006, 06:58:12 pm »
  • PWNED
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i cant log in anymore :S
player - hawthorne
yet i registered (hawthorne2) and that works with logging in

same exact thing happened to me.i couldnt login my bob account so i made a hotpiebob account and it worked....still works now.i think.
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SPIRITPROJECT.TK ACTIVE FORUM FOR ANIME AND GAMING!
  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1945 on: August 09, 2006, 08:19:13 pm »
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Someone play with me! o_q
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1946 on: August 09, 2006, 08:22:42 pm »
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excuse me?
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1947 on: August 09, 2006, 08:28:46 pm »
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I'm sorry, lol, I meant that in the nicest way possible.

Someone PLEASE play with me! ;)

Fixed.
« Last Edit: August 09, 2006, 08:37:09 pm by Soulja »
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1948 on: August 09, 2006, 08:54:53 pm »
@hawthorne & Hotpiebob: Read the first OOL page.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1949 on: August 09, 2006, 08:59:36 pm »
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Was my Soulja2 account banned for some reason? I can't get on as Soulja2 anymore but I can still get on as Soulja.

EDIT: nvm, I read the first page :P But gm112 is offline :(

If anyone wants to play with me, though, I'm on as O_O. (No, seriously, my character's name is O_O)

EDIT2: I'm off now.
« Last Edit: August 09, 2006, 10:09:56 pm by Soulja »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1950 on: August 10, 2006, 12:06:42 am »
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Just PM gm112 if you ever have problems logging in or connecting to the server.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1951 on: August 10, 2006, 05:54:13 am »
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Ya, you need to fix that bug... I think you need to make a timer, and if that timer runs out (maybe 10 mins of no (soc) messages being sent then u log out)...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1952 on: August 10, 2006, 06:50:45 am »
  • puck you
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hb... the project is just in the beginning, big updates cost time and small updates are mostly for bugfixes and balancing... when you play world of warcraft then you have the same thing. And whats that with "it getting boring"? the game was boring from the beginning, you only had pvp and nothing more... so dont be sad and wait for 0.75
Well World of Warcraft is not the same thing World of Warcraft let you do so much things in one time. Ofcourse this project is in early stages. But people might loose interest when every update gives only a bit more. What I tried to say is release a demo when you have really much.

To have the really much we need time, and with time people seem to disappear.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1953 on: August 10, 2006, 09:33:09 am »
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people seem to forget that ool is:

1. a DEMO
2. very very early alpha status

and WoW has just more content because they've got on in beta: they only had to bugfix little thing... but updates have the same thing: Version 1.11.1 = little update, Version 1.11.0 = big update

other than that is the Blizzard Team made in different teams for every part of work with WoW, we only are a few people who have to do all and we have a life so we have everytime to wait for the one who we gave work and who will give us work again ( something like that )

@hawthorneluke:

an ingame report wouldnt be nessesary if you people wouldnt be so stupid and cry, instead of pm'ing the team about errors or call them in msn/aim... with the login problem was more than one time someone who ahd a 2nd acount, instead of simply mailing gm about his problem ( who made in example of ttimebomb it in a few minutes )

to add something at the end hb:

you cant play alpha status game outside the normal games, but here you can and what you do is testing it, and what testing is is not fun its hard work
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1954 on: August 10, 2006, 09:41:03 am »
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hb... the project is just in the beginning, big updates cost time and small updates are mostly for bugfixes and balancing... when you play world of warcraft then you have the same thing. And whats that with "it getting boring"? the game was boring from the beginning, you only had pvp and nothing more... so dont be sad and wait for 0.75
Well World of Warcraft is not the same thing World of Warcraft let you do so much things in one time. Ofcourse this project is in early stages. But people might loose interest when every update gives only a bit more. What I tried to say is release a demo when you have really much.

To have the really much we need time, and with time people seem to disappear.
People will also dissapear if a new demo doesn't bring much new!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1955 on: August 10, 2006, 09:43:01 am »
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I dont care majorly if people dissapear. They miss out, not me. I just want a functional and fun free mmorpg. If people cant be patient, they lose.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1956 on: August 10, 2006, 09:51:10 am »
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I dont care majorly if people dissapear. They miss out, not me. I just want a functional and fun free mmorpg. If people cant be patient, they lose.
Exactly don't let you push by people.
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1957 on: August 10, 2006, 09:52:57 am »
Also, peoples accounts keep on being stuck because they aren't using ESC to log out the proper way!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1958 on: August 10, 2006, 10:25:38 am »
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I always use ESC GM, and it keeps saying, "Failed to log out, retrying..." "Log out Succesful"
So if that's blocking my account, not my fault.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1959 on: August 10, 2006, 10:30:28 am »
  • (y)(;>.<;)(y)
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it always says that. I get it too but my account works fine.
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