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Author Topic: [Dead] Zelda: Oracle of Life  (Read 496335 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2020 on: August 13, 2006, 02:51:06 am »
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for the names above the player's head, I think that they should have the same depth as the hud, and make them transparent, if thats not too hard... and thats what I think you should do though..
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2021 on: August 13, 2006, 04:32:46 am »
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I cant do that, because names are drawn via the actual player.

Names are down below the player now, as the first post says.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2022 on: August 13, 2006, 12:09:09 pm »
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oh, alrighty I get it now.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2023 on: August 13, 2006, 12:44:16 pm »
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well, if you use another object to draw the name tag, its possible to do that
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2024 on: August 13, 2006, 12:55:02 pm »
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no i think its fine with that though, but maybe there should be a function so you can turn off the names, and when the mouse hovers over the character the name appears, and when it goes away, it disapears
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2025 on: August 14, 2006, 02:24:33 am »
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Dude all of this sounds awesome, can't wait to test. Btw the next demo guys will come out in 2 months ;-).
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2026 on: August 14, 2006, 02:38:54 am »
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The testing... is... is.... over. I missed it... Stupid Windows... I failed... Shoulders...

This is seriously going to be a good game. I can't wait till the next demo, so I can actually see for myself the greatness. Pets sound like fun.

This topic is way to big.
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No one located in this area of the internet remembers me.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2027 on: August 14, 2006, 05:28:26 am »
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Ill be creating a new topic for the next demo.
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the a o d c

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2028 on: August 14, 2006, 05:38:14 am »
  • Vote for Harvey!~
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Did you shut down the server for this demo?
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2029 on: August 14, 2006, 06:01:04 am »
Yes I did, AoDC told me to.
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Pedlya

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2030 on: August 14, 2006, 06:02:14 am »
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Thats both lame and pointless.
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2031 on: August 14, 2006, 06:03:11 am »
Wrong! Everybody got bored of this demo, so we decided to shut the server off.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2032 on: August 14, 2006, 06:53:38 am »
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Thats both lame and pointless.
It wasnt pointless... You try having a zillion people PM you saying "The demo is kinda boring, add more enemies pls? and more classes lol?".
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the a o d c

Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2033 on: August 14, 2006, 06:54:34 am »
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That's when you reply "Shut the !@#$% up and stop PM'ing me."
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2034 on: August 14, 2006, 07:10:07 am »
then OOL would lose fans.
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Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2035 on: August 14, 2006, 07:16:33 am »
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Its losing fans with all these up and down demos, keep one and stop !@#$% taking it down.
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2036 on: August 14, 2006, 07:23:32 am »
  • srsly, <3
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It wasnt pointless... You try having a zillion people PM you saying "The demo is kinda boring, add more enemies pls? and more classes lol?".
they need to understand that this isnt a commercial class game. its not the type of demo that ends in 30 minutes then asks you to buy the full game. its a wip
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2037 on: August 14, 2006, 07:26:30 am »
It wasnt pointless... You try having a zillion people PM you saying "The demo is kinda boring, add more enemies pls? and more classes lol?".
they need to understand that this isnt a commercial class game. its not the type of demo that ends in 30 minutes then asks you to buy the full game. its a wip

True.. still, AoDC takes it down so that the updates can come in swiftly. Also, players would be getting too strong. Thats a big reason why AoDC took OOL down.

Its losing fans with all these up and down demos, keep one and stop !@#$% taking it down.
Same as above.
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Pedlya

Pederp
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2038 on: August 14, 2006, 07:28:07 am »
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Have you heard of wiping  the peoples scores with a new demo? This is for fun, and you guys are ruining it.
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2039 on: August 14, 2006, 07:30:04 am »
Have you heard of wiping  the peoples scores with a new demo? This is for fun, and you guys are ruining it.
I took the server off because AoDC told me to. Basicly, I'm not the main cause of this. Also, be glad that your all able to play this game.
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