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Author Topic: Horn of Balance  (Read 463729 times)

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Re: Alttp - Horn of Balance [demo 15]
« Reply #800 on: August 25, 2013, 02:33:32 pm »
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Weekly update + screenshot debug room
(Yeah I know. Studio messed some graphics up. It's on my list).

So phase 1 of the transfer is now pretty much finished. The starting screens, text engine and credits now work like old (or better). I've also added a debug room and debug options. The only thing I'm still pondering on is wether or not to allowing the player to type in their name on the "enter name" screen. It might be weird to have the game controls switch all of a sudden. Let me know if any of you have thoughts on the matter. If anybody wants to help with testing.

Phase 2 will start next weekend and will focus on the ingame menu's and HUD. I'm guessing it will take over a month to complete because of the various improvements I have in store (as in: structure overhaul / more menus / overworld map menu / less buttons needed). If anybody wants to help me with spriting some additional hud icons, items and/or menu layouts be sure to drop me a message.

-----------------------------------

0.15.69 (24 augustus 2013) *Compile errors*
Addressed issues due to conversion to Gamemaker Studio Standard
+ Removed "obselete" functions:
   - Replaced set_automatic_draw with draw_enable_drawevent
+ Moved more object actions to scripts
+ Fixed surfaces errors during the credits
+ The composed textengine frame got all messed up, so it's just a single sprite now
Default progress:
+ Added debug commands:
   - Display character name
   - Textengine: created various test textboxes
+ Added debugroom (if the character is named debug)

0.15.70 (24 augustus 2013) *Compile errors*
Addressed issues due to conversion to Gamemaker Studio Standard
+ Got the entire starting screen working like old
+ Started using scaled sprites for masking the largest solid objects on the maps
+ Tweaked textbox frame
Default progress:
+ Added debug commands:
   - Exit. Does the same as End, namely exit the game
+ While in debug mode no other objects can handle key commands
+ Renamed area control objects

0.15.71 (25 augustus 2013) *Compile errors*
+ Continued using scaled sprites for masking the largest solid objects on the maps
+ Got the text engine working like old
Default progress:
+ Added debug commands:
   - Screenshot
   - Display room data
   - Textengine: create/fill/close freeform textdisplay
+ Made default masking sprites transparent for more user friendly room building
+ Debug can not proces key commands while the text engine is active, unless the text engine is opened as freeform with the debug object
+ Fixed debug area properties
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Re: Alttp - Horn of Balance [demo 15]
« Reply #801 on: August 27, 2013, 04:54:52 pm »
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hm, still sounds like a lot of work converting it to game maker studio's.
I wonder is it really worth it, yes it loads faster, but it gives so much extra work to replace things that no longer work or which functionality has changed.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #802 on: August 27, 2013, 05:25:15 pm »
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True. The convertion time has always been the reason why I didn't move over to an "superior" language earlier. After some days of testing it actually ended up in a draw between studio and 8.1, seeing as how both have big advantageous and big disadvantageous over the other. Studio however is the future and I felt it was the right time to jump aboard. Also I felt it was a plus to take the opportunity to go over my coding again to clean, improve and expand (like with a debug mode). I'm still discovering things I like (=scaling in the room editor) or hate (= can't only view tiles on one specific depth in the roomeditor) every weekend so the verdict is still out on wether or not it was a good idea to switch. XD

If you're on the fence as well then I could list some more ups and down for you if you want. You'd better hurry though. Studio version 1.2 doesn't support 8.1 import anymore I believe.

Also. I'll try to upload an alpha build (containing only the starting screens and debug room) so people can get a first impression of the result. I'm interested to find out if it indeed runs as well on other machines.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #803 on: August 27, 2013, 06:33:22 pm »
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Well, I did think about it for a time, but then I noticed that it doenst support the room transitions and several other functions that I use.

Considering how far I am with my project and experience with previous conversions ( when I started with Chaos Rising gamemaker 5.3.a was still new so I already did several conversions. ) I dont think it to be a very good idea to make do the conversion.

But I hope that in the end it will be worth it for you.
Just let me know when you are ready for some testing. I always have the ability to find time for testing.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #804 on: September 01, 2013, 09:17:37 pm »
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Weekly update: I had familiy over this weekend so there is less progress then normal. I've implemented a far more simple pause mechanic (which unlike gamemaker 8.1 can handle blended visuals). There are still some issues to work out though so I was not able to also build a public alpha demo yet.

0.15.72 (30 augustus 2013) *Compile errors*
Addressed issues due to conversion to Gamemaker Studio Standard
+ argument variables are only allowed in scripts (from the studio v1.2 update onwards)
+ Continued using scaled sprites for masking the largest solid objects on the maps

0.15.73 (1 september 2013) *Compile errors*
Addressed issues due to conversion to Gamemaker Studio Standard
+ Fixed overflow errors that came up because of Studio v1.2
+ Changed the pause mechanic (still has issues in combination with the text engine and (changing) screen resolutions)
+ Renamed a number of scripts to something more logical
+ Removed the old pause scripts and objects
+ Textbox, hud and pause screens are now drawn to the GUI
+ Removed "obselete" functions:
   - sprite_create_from_screen
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Re: Alttp - Horn of Balance [demo 15]
« Reply #805 on: September 02, 2013, 06:46:13 pm »
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It seems that Gamemaker Studios is causing you some trouble and setting your work back. Why not switch to your old Gamemaker?
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Re: Alttp - Horn of Balance [demo 15]
« Reply #806 on: September 03, 2013, 05:04:04 pm »
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You're correct. The latest Studio update did set me back a bit. Quite frustrating actually, but I've made the decision to go down this road so I might as well continue and do it right. I guess I could push a the bulk of the planned improvements back till after the conversion. That should save a lot of time.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #807 on: September 04, 2013, 02:18:09 pm »
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That would be wise.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #808 on: September 08, 2013, 08:43:13 pm »
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Weekly update: The pause system now works (!), I figured out how to handle multible screen resolutions (!), the save&quit options work again and the hud + item menu are nearly back to their old states. Next weekend I'll finish wrap up the old menu's+hud, add a bunch of debug functions and create an alpha debugdemo.

0.15.74 (6 september 2013) *13 compile errors remaining*
Addressed issues due to conversion to Gamemaker Studio Standard
+ Fixed the latest graphical issues when changing screen resolutions
+ Fixed some issues with changing screen resolutions
Default progress:
+ Further optimized overworld tileset
+ Continued using scaled sprites for masking the largest solid objects on the maps

0.15.75 (7 september 2013) *13 compile errors remaining*
Addressed issues due to conversion to Gamemaker Studio Standard
+ Finished implementing the new pause mechanic - Finally!!
+ Adjusted HUD to draw correctly on all screen resolutions
+ Adjusted text engine to draw correctly on all screen resolutions
+ Fixed glitch when ending text engine
+ Fixed save and quit functionality
Default progress:
+ Added debug commands:
   Depth - Change character depth
   d - Change character depth
   Screenres1 - Screen resolution is set to 320x240
   Screenres2 - Screen resolution is set to 640x480
   Screenres3 - Screen resolution is set to 1280x960
   Screenres4 - Screen resolution is set to full screen
   Rupee1 - Max rupees set to 100
   Rupee2 - Max rupees set to 500
   Rupee3 - Max rupees set to 999
   Rupee+  - Gain 100 rupees
   Rupee-  - Lose 100 rupees
   Link Victory - Perform victory swing
+ Continued using scaled sprites for masking the largest solid objects on the maps
+ Renamed HUD object/scripts/sprites to make more sense.
+ All HUD actions now relocated to scripts.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #809 on: September 09, 2013, 03:59:50 am »
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Maybe you can fix the "Game Over" screen. When Link loses all of his hearts, the "Game Over" screen is overlaped by the options to either Save & Continue, Save& Quit, or Quit.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #810 on: September 09, 2013, 05:32:57 am »
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It is? I'll get right on that.

EDIT:
So far I have been unable to reproduce this issue. Can you explain how you can?

BTW: After yet another weekend of random errors and frustration I've given up on Studio. Maybe I'll try again in two year or so if it becomes more stable but for now I just want to forget the ordeal. Studio has a lot of advantages but it's counteracted by: 8+ minutes of compiling (for me at least), a very slow save feature that does not even save under the correct name (unless you use save as) and various issues I can't be sure of isn't a problem within Studio itself. This also means all progress over the last month or so is gone and I'll need to go over various things in my old code so see if they still work.
Looking at it from the bright side however: I'm back on gamemaker 8.1 and with a newfound love for it's userfriendly design. Expect me to be fully up and running again in a week or so. XD
« Last Edit: September 15, 2013, 02:07:05 pm by Martijn dh »
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Re: Alttp - Horn of Balance [demo 15]
« Reply #811 on: September 15, 2013, 05:32:59 pm »
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So, as stated in the previous post: I've given up on Studio and switched back to gamemaker 8.1. Below is a listing of today's progress (as all progress in Studio is useless now) followed by a link to an alpha build.

Progress made

0.15.78 (15 september 2013)
*Moved back over to Gamemaker 8.1 because of unstability in Studio (nullifying all progress since 0.15.61)
+ Delete and Backspace now do the same thing as Escape on the title and gameselect screens
+ Adjusted intro text slightly
+ Added extra screen resolution (1280x960)
+ Renamed gameselect object
+ Renamed HUD object / scripts / sprites / surfaces
+ Fixed item menu drawing slightly
+ Renamed particle objects
+ Fixed surfaces errors in the text engine (it's quit possible you'll lose the text already shown, but it's still better then game breaking errors)
+ Renamed some of the game's rooms
+ Renamed some more scripts and resources
+ Improved efficiency while selecting a saved file
+ Text engine can display item sprites
+ Improved Goriya AI

0.15.79 (15 september 2013)
+ Renamed obj_Master, obj_Character_Control, obj_Area_Control and parent_Control objects
+ obj_Master old debug functions now only work if the character is named debug and left ctrl is held down. I'll include leave these feature on in future releases. You'll find a textfile with instructions in the next release.
+ Added death debug function
+ Added debug room for alpha/debug releases. It's big and empty, but I'll add contents over the next couple of weeks.
+ Fixed surface errors during Credits
+ Renamed scripts / sprites / objects associated with obj_Deathscreen, obj_Item_Menu and obj_Dungeon_Map
+ Fixed small graphical issue in the itemmenu


Alpha build

Please note that this download only contains one large empty room. Please only download it if you have a interest in helping debug the engine. I wouldn't want to dissappoint anybody looking for more. Also, please excuse the filesize. I'll cut some fluff out of the next one.

The following requires testing:
- Titlescreen
- Gameselect / options / name enter
- Item menu
- HUD
- Save & Quit
- Credits (check the attached debug file for how to get this)
- Death (check the attached debug file for how to get this)

If you find anything that needs fixing, be sure to let me know.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #812 on: September 15, 2013, 05:44:12 pm »
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Good to see your back to gamemaker 8.1.
I think you will make a lot more progress this way then you have done in the last month with all the bugs.

Downloaded test room:

- in debug file: I character does should be I character dies
- when you die and save and continue, rooms restarts without the link object and health is still 0
- when you equip 2 different items, on f the bug catching net, then release a fairy and recapture it using the net on f, you will have the net equipped on both action buttons.

something you cant fix: it only runs after I set the properties of the .exe to run as administrator.

further then that I see no bugs at the moment.
« Last Edit: September 15, 2013, 05:50:46 pm by Atom »
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Re: Alttp - Horn of Balance [demo 15]
« Reply #813 on: September 15, 2013, 07:19:26 pm »
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Downloaded test room:

- in debug file: I character does should be I character dies
- when you die and save and continue, rooms restarts without the link object and health is still 0
- when you equip 2 different items, on f the bug catching net, then release a fairy and recapture it using the net on f, you will have the net equipped on both action buttons.

something you cant fix: it only runs after I set the properties of the .exe to run as administrator.

Thank you for the quick feedback!
1. Adjusted
2. Fixed
3. Fixed

You'll find the fixes in the next alpha, which (since they are just alpha's) shouldn't be too long from now.

Did you have the administrator thing with the earlier versions as well? And with other games?
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Re: Alttp - Horn of Balance [demo 15]
« Reply #814 on: September 15, 2013, 07:28:40 pm »
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Thats some fast fixing you do there.
Well, when there is a new alpha I will do a new test.

The administrator thing is new, I had usually had issues with loading the first time because of a save game problem, but didn't see that this time.
Haven't had it with other games, but then I have to say I haven't played that many games made with gamemaker 8.1. Could still just be my pc acting strange.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #815 on: September 16, 2013, 07:09:09 am »
  • Evil's origin begins in TLOZ AO...
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Seems like a solid engine.  Messed around a bit; the only 'problem' I found was if I attacked and held the sword out (but before it is fully charged up) and open the menu then close it, Link will continue charging his sword even if I've let go of the sword button.  This is really small and probably doesn't matter.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #816 on: September 16, 2013, 05:54:00 pm »
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No, it does matter. Thank you for the comment. I'm a bit of a perfectionist so this is exactly the type of feedback I am looking for.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #817 on: September 23, 2013, 08:55:35 am »
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Another weekly update. I'm on a break this weekend so expect more updates then normal in the coming days.

After the menu's I'm currently focussing on the game's movement engine (and terrain_types).
The engine could already handle:
-walking
-running
-carrying (while walking/running)
-pushing/pulling
-friction (horizontal/vertical)
-using the hookshot
-getting pulled (into holes)
-pushback from damage or armored enemies

The following will be added:
-moving platforms (check screenshot)
-sliding on ice
-getting pushed by objects
-swimming (+drowning)

Did I miss any movement options?


Progress made:

0.15.80 (16 september 2013)
+ Fixed typo in debugfile
+ Fixed continue after death in the debugroom
+ Fixed: catching a fairy in a bottle display one item twice in the HUD

0.15.81 (22 september 2013)
+ Added obj_Moving_Platform
+ Moving plaforms can take up to three (90 degree) turns before returning

0.15.82 (23 september 2013)
+ Being transported by moving platforms prevents you from falling into endless pits underneath
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Re: Alttp - Horn of Balance [demo 15]
« Reply #818 on: September 23, 2013, 01:16:41 pm »
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hm, I don't see the option jumping down. In alttp you already had the option to jump down a ledge.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #819 on: September 24, 2013, 08:05:57 am »
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Right, thanks. I forgot that one. I'll go over ledge jumping as well.
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