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Author Topic: KOT Enemy Sprite Topic  (Read 61091 times)

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Re: KOT Enemy Sprite Topic
« Reply #40 on: March 25, 2016, 02:37:05 pm »
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That sounds great!! So do you need anything else for the darknut and the Iron Knuckle, or are they good?

My home machine will probably be down for another week at least

RIP blocks of storage memory, at least you died before the cat peed on you

plot twist, steve peed in the machine and blamed it on his cat.

after the stringbean fiasco I wouldn't be surprised if Steve had to proactively mark his territory
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MC Lizalfos
« Reply #41 on: April 01, 2016, 09:49:04 pm »
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I gave this a shot!
I edited the MC Keaton and added bits of the Rope to it, I think its looking great! What do you think?
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Miles07

Knight of ERA
Re: KOT Enemy Sprite Topic
« Reply #42 on: April 01, 2016, 10:13:41 pm »
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So, OoT Lizalfos for the model, then?
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
Re: KOT Enemy Sprite Topic
« Reply #43 on: April 02, 2016, 12:22:15 pm »
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So, OoT Lizalfos for the model, then?

Based on the model, yes, but not the same
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Mc Lizalfos nearly complete
« Reply #44 on: April 02, 2016, 02:30:17 pm »
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I worked a lot on this and it´s almost complete!
Do you guys think its looking good or is there something to be changed?
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Re: KOT Enemy Sprite Topic
« Reply #45 on: April 02, 2016, 04:23:45 pm »
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The wiki says they carry two axes, but I don't really care.  The sword is fine lol.  I can work with this for now to get it started, but we'll also need a double slash animation and a hop backwards animation at some point.

http://wiki.zfgc.com/KOT:Lizalfos

Looking great though!!
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i love big weenies and i cannot lie
MC Lizalfos
« Reply #46 on: April 02, 2016, 09:26:15 pm »
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The wiki says they carry two axes, but I don't really care.  The sword is fine lol.  I can work with this for now to get it started, but we'll also need a double slash animation and a hop backwards animation at some point.

http://wiki.zfgc.com/KOT:Lizalfos

Looking great though!!

Thanks man! I did know it had to have 2 axes, but since it was edited from the Keaton It had the original sword from him. I think he looks good with the sword, but if you still want him to have axes it can be done, though it will be a little work...

SO, I have edited ALL the keaton sprites to make the Lizalfos, so the attack and movements are EXACTLY as if it were the Keaton in minish cap. I might add more moves and attacks, such as double swing, jumping etc...

I found King Mob´s Lizalfos and I thought it looked awesome (Like everything he did, too bad he abandoned the shadowgazer project when he was offered a job on an app company) SO I decided to make other variants of the lizalfos, maybe even dinolfos?, and added two more colour schemes so that the enemy is not always the same, as in green and plain. Having other colours and spines and stripes with spines will make the Lizalfos tribe look more unique.

Eitherway, I am really loving how they are turning out!
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Re: KOT Enemy Sprite Topic
« Reply #47 on: April 02, 2016, 11:56:14 pm »
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Those are looking great!  I don't really care about the axe, the sword is sufficient :)
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i love big weenies and i cannot lie

pxl_moon (dotyue)

Team Dekunutz
Re: KOT Enemy Sprite Topic
« Reply #48 on: April 03, 2016, 12:40:21 am »
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Those are looking great!  I don't really care about the axe, the sword is sufficient :)

did i hear axe?

its a small edit from the axe wielding character here:
http://www.spriters-resource.com/resources/sheets/6/6361.png

maybe, those who want can edit him for battle animations or ideas of improvement...
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Darklink45

aka Faded Led
Re: KOT Enemy Sprite Topic
« Reply #49 on: April 03, 2016, 06:27:32 am »
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I like the double axes :)
I made a big edit on the whole body and cleaned the axes a bit.
I'm not sure about the color, so I added another one.
« Last Edit: April 03, 2016, 06:31:12 am by Darklink45 »
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Personal site: Faded Led
People die when they are killed.
New Lizalfos MC style
« Reply #50 on: April 03, 2016, 12:46:27 pm »
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I like the double axes :)
I made a big edit on the whole body and cleaned the axes a bit.
I'm not sure about the color, so I added another one.

Darklink I LOVE IT!!!

I animated your edit to have the movements it had before, and IT LOOKS AWESOME!!
it still needs the axe slash animation and the jumping back animation.,
« Last Edit: April 03, 2016, 01:12:12 pm by SpritingBrad »
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pxl_moon (dotyue)

Team Dekunutz
Re: New Lizalfos MC style
« Reply #51 on: April 03, 2016, 03:27:19 pm »
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Quote from: SpritingBrad
Darklink I LOVE IT!!!

grrr >_>

Quote from: SpritingBrad
it still needs the axe slash animation

Wait? did i hear AXE SLASH?!

edit: bzw again from the enemy sheet mentioned before
« Last Edit: April 03, 2016, 03:30:14 pm by dotyue »
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: New Lizalfos MC style
« Reply #52 on: April 03, 2016, 03:41:46 pm »
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Quote from: SpritingBrad
Darklink I LOVE IT!!!

grrr >_>

Quote from: SpritingBrad
it still needs the axe slash animation

Wait? did i hear AXE SLASH?!

edit: bzw again from the enemy sheet mentioned before

DUDE THAT IS AMAZING!!!
THANK YOU SOO MUCH MAN!!

Edit: Could you attempt the other sides too? Also I just realized the axes were made by you, sorry Yue :P
« Last Edit: April 03, 2016, 03:45:27 pm by SpritingBrad »
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Darklink45

aka Faded Led
Re: KOT Enemy Sprite Topic
« Reply #53 on: April 03, 2016, 03:57:43 pm »
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Woah that was fast haha, that axe slash looks sexy yue.

Brad I just noticed in your walking animation for the lizalfos going up, the arms and the legs move in the same direction.
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People die when they are killed.
Re: KOT Enemy Sprite Topic
« Reply #54 on: April 03, 2016, 03:58:46 pm »
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Woah that was fast haha, that axe slash looks sexy yue.

Brad I just noticed in your walking animation for the lizalfos going up, the arms and the legs move in the same direction.

Crapple, I´ll fix it ;)

Edit: Fixed!
« Last Edit: April 03, 2016, 04:01:20 pm by SpritingBrad »
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pxl_moon (dotyue)

Team Dekunutz
Re: New Lizalfos MC style
« Reply #55 on: April 03, 2016, 05:27:11 pm »
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Quote from: SpritingBrad
Edit: Could you attempt the other sides too?

 :'( yeah and i failed it...

was much harder than thought... here it is for fixing/redoing
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: New Lizalfos MC style
« Reply #56 on: April 03, 2016, 06:18:44 pm »
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Quote from: SpritingBrad
Edit: Could you attempt the other sides too?

 :'( yeah and i failed it...

was much harder than thought... here it is for fixing/redoing
Dude that´s perfect! thank you! I know that side views can be a pain :/ but you are SO skilled that it looks great!
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Re: KOT Enemy Sprite Topic
« Reply #57 on: April 03, 2016, 06:35:13 pm »
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How about an even stronger attack where it jumps and attacks with both axes at the same time? The axes could than also get stuck in the ground for a few seconds if the attack misses.  Just an idea :)
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Re: KOT Enemy Sprite Topic
« Reply #58 on: April 03, 2016, 07:16:03 pm »
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How about an even stronger attack where it jumps and attacks with both axes at the same time? The axes could than also get stuck in the ground for a few seconds if the attack misses.  Just an idea :)

I like it! And I think it is very simple to do, I will try to make them from the fron and side. I hope Yue makes the back attack double swing...
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Miles07

Knight of ERA
Re: KOT Enemy Sprite Topic
« Reply #59 on: April 03, 2016, 10:14:47 pm »
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And suddenly, the Lizalfos sheet escalates to basically encompass every pose and animation from Hyrule Warriors Lizalfos's.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
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